@galacean/engine-core 1.0.0-beta.0 → 1.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/dist/main.js +785 -499
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +785 -499
  4. package/dist/module.js +780 -500
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/2d/data/RenderData2D.d.ts +1 -0
  8. package/types/2d/sprite/Sprite.d.ts +13 -3
  9. package/types/2d/sprite/SpriteMask.d.ts +16 -22
  10. package/types/2d/sprite/SpriteRenderer.d.ts +17 -20
  11. package/types/2d/text/TextRenderer.d.ts +1 -17
  12. package/types/Camera.d.ts +0 -7
  13. package/types/Engine.d.ts +0 -2
  14. package/types/Entity.d.ts +1 -1
  15. package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
  16. package/types/RenderPipeline/SpriteElement.d.ts +13 -0
  17. package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
  18. package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
  19. package/types/Renderer.d.ts +4 -12
  20. package/types/SafeLoopArray.d.ts +37 -0
  21. package/types/Scene.d.ts +1 -1
  22. package/types/animation/Animator.d.ts +2 -3
  23. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
  24. package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
  25. package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
  26. package/types/asset/GraphicsResource.d.ts +0 -4
  27. package/types/asset/IRefObject.d.ts +2 -0
  28. package/types/asset/RefObject.d.ts +27 -0
  29. package/types/asset/ReferResource.d.ts +0 -5
  30. package/types/base/Event.d.ts +24 -0
  31. package/types/base/Util.d.ts +14 -0
  32. package/types/enums/ActiveChangeFlag.d.ts +6 -0
  33. package/types/env-probe/CubeProbe.d.ts +0 -7
  34. package/types/env-probe/Probe.d.ts +0 -6
  35. package/types/graphic/Buffer.d.ts +0 -3
  36. package/types/graphic/Mesh.d.ts +2 -12
  37. package/types/index.d.ts +1 -1
  38. package/types/lighting/Light.d.ts +0 -1
  39. package/types/material/BaseMaterial.d.ts +0 -2
  40. package/types/material/BlinnPhongMaterial.d.ts +0 -3
  41. package/types/material/Material.d.ts +1 -4
  42. package/types/material/PBRMaterial.d.ts +12 -3
  43. package/types/material/PBRSpecularMaterial.d.ts +1 -1
  44. package/types/material/UnlitMaterial.d.ts +1 -1
  45. package/types/mesh/MeshRenderer.d.ts +7 -12
  46. package/types/mesh/SkinnedMeshRenderer.d.ts +0 -13
  47. package/types/physics/CharacterController.d.ts +0 -2
  48. package/types/physics/PhysicsScene.d.ts +75 -0
  49. package/types/physics/joint/HingeJoint.d.ts +2 -2
  50. package/types/physics/joint/SpringJoint.d.ts +1 -1
  51. package/types/shader/index.d.ts +1 -0
  52. package/types/shader/state/index.d.ts +6 -0
  53. package/types/shadow/CascadedShadowCasterPass.d.ts +1 -0
  54. package/types/sky/Sky.d.ts +12 -4
  55. package/types/sky/SkyBoxMaterial.d.ts +0 -3
  56. package/types/sky/SkyProceduralMaterial.d.ts +1 -1
  57. package/types/texture/RenderTarget.d.ts +0 -4
  58. package/types/texture/Texture2DArray.d.ts +0 -4
  59. package/types/texture/TextureCube.d.ts +0 -4
  60. package/types/trail/TrailRenderer.d.ts +0 -5
  61. package/types/utils/BoolUpdateFlag.d.ts +12 -0
  62. package/types/utils/DisorderedArray.d.ts +18 -0
  63. package/types/utils/SafeLoopArray.d.ts +41 -0
  64. package/types/utils/UpdateFlag.d.ts +20 -0
  65. package/types/utils/UpdateFlagManager.d.ts +1 -0
  66. package/types/utils/Utils.d.ts +31 -0
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/engine-core",
3
- "version": "1.0.0-beta.0",
3
+ "version": "1.0.0-beta.10",
4
4
  "publishConfig": {
5
5
  "access": "public",
6
6
  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
15
15
  "types/**/*"
16
16
  ],
17
17
  "dependencies": {
18
- "@galacean/engine-math": "1.0.0-beta.0"
18
+ "@galacean/engine-math": "1.0.0-beta.10"
19
19
  },
20
20
  "devDependencies": {
21
- "@galacean/engine-design": "1.0.0-beta.0"
21
+ "@galacean/engine-design": "1.0.0-beta.10"
22
22
  },
23
23
  "scripts": {
24
24
  "b:types": "tsc"
@@ -0,0 +1 @@
1
+ export {};
@@ -1,6 +1,6 @@
1
1
  import { Rect, Vector2, Vector4 } from "@galacean/engine-math";
2
- import { ReferResource } from "../../asset/ReferResource";
3
2
  import { Engine } from "../../Engine";
3
+ import { ReferResource } from "../../asset/ReferResource";
4
4
  import { Texture2D } from "../../texture/Texture2D";
5
5
  /**
6
6
  * 2D sprite.
@@ -8,8 +8,10 @@ import { Texture2D } from "../../texture/Texture2D";
8
8
  export declare class Sprite extends ReferResource {
9
9
  /** The name of sprite. */
10
10
  name: string;
11
- private _width;
12
- private _height;
11
+ private _automaticWidth;
12
+ private _automaticHeight;
13
+ private _customWidth;
14
+ private _customHeight;
13
15
  private _positions;
14
16
  private _uvs;
15
17
  private _bounds;
@@ -28,11 +30,19 @@ export declare class Sprite extends ReferResource {
28
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  set texture(value: Texture2D);
29
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  /**
30
32
  * The width of the sprite (in world coordinates).
33
+ *
34
+ * @remarks
35
+ * If width is set, return the set value,
36
+ * otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
31
37
  */
32
38
  get width(): number;
33
39
  set width(value: number);
34
40
  /**
35
41
  * The height of the sprite (in world coordinates).
42
+ *
43
+ * @remarks
44
+ * If height is set, return the set value,
45
+ * otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
36
46
  */
37
47
  get height(): number;
38
48
  set height(value: number);
@@ -1,27 +1,34 @@
1
- import { BoundingBox } from "@galacean/engine-math";
2
- import { ICustomClone } from "../../clone/ComponentCloner";
3
1
  import { Renderer } from "../../Renderer";
4
- import { RenderContext } from "../../RenderPipeline/RenderContext";
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2
  import { Sprite } from "./Sprite";
6
3
  /**
7
4
  * A component for masking Sprites.
8
5
  */
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- export declare class SpriteMask extends Renderer implements ICustomClone {
6
+ export declare class SpriteMask extends Renderer {
10
7
  /** The mask layers the sprite mask influence to. */
11
8
  influenceLayers: number;
12
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  private _sprite;
13
- private _width;
14
- private _height;
10
+ private _automaticWidth;
11
+ private _automaticHeight;
12
+ private _customWidth;
13
+ private _customHeight;
15
14
  private _flipX;
16
15
  private _flipY;
17
16
  private _alphaCutoff;
18
17
  /**
19
- * Render width.
18
+ * Render width (in world coordinates).
19
+ *
20
+ * @remarks
21
+ * If width is set, return the set value,
22
+ * otherwise return `SpriteMask.sprite.width`.
20
23
  */
21
24
  get width(): number;
22
25
  set width(value: number);
23
26
  /**
24
- * Render height.
27
+ * Render height (in world coordinates).
28
+ *
29
+ * @remarks
30
+ * If height is set, return the set value,
31
+ * otherwise return `SpriteMask.sprite.height`.
25
32
  */
26
33
  get height(): number;
27
34
  set height(value: number);
@@ -45,19 +52,6 @@ export declare class SpriteMask extends Renderer implements ICustomClone {
45
52
  */
46
53
  get alphaCutoff(): number;
47
54
  set alphaCutoff(value: number);
48
- /**
49
- * @override
50
- */
51
- protected _updateBounds(worldBounds: BoundingBox): void;
52
- /**
53
- * @override
54
- * @inheritdoc
55
- */
56
- protected _render(context: RenderContext): void;
57
- /**
58
- * @override
59
- * @inheritdoc
60
- */
61
- protected _onDestroy(): void;
55
+ private _calDefaultSize;
62
56
  private _onSpriteChange;
63
57
  }
@@ -1,7 +1,5 @@
1
- import { BoundingBox, Color } from "@galacean/engine-math";
2
- import { ICustomClone } from "../../clone/ComponentCloner";
1
+ import { Color } from "@galacean/engine-math";
3
2
  import { Renderer } from "../../Renderer";
4
- import { RenderContext } from "../../RenderPipeline/RenderContext";
5
3
  import { SpriteDrawMode } from "../enums/SpriteDrawMode";
6
4
  import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
7
5
  import { SpriteTileMode } from "../enums/SpriteTileMode";
@@ -9,15 +7,17 @@ import { Sprite } from "./Sprite";
9
7
  /**
10
8
  * Renders a Sprite for 2D graphics.
11
9
  */
12
- export declare class SpriteRenderer extends Renderer implements ICustomClone {
10
+ export declare class SpriteRenderer extends Renderer {
13
11
  private _drawMode;
14
12
  private _assembler;
15
13
  private _tileMode;
16
14
  private _tiledAdaptiveThreshold;
17
15
  private _color;
18
16
  private _sprite;
19
- private _width;
20
- private _height;
17
+ private _automaticWidth;
18
+ private _automaticHeight;
19
+ private _customWidth;
20
+ private _customHeight;
21
21
  private _flipX;
22
22
  private _flipY;
23
23
  private _maskLayer;
@@ -48,12 +48,20 @@ export declare class SpriteRenderer extends Renderer implements ICustomClone {
48
48
  get color(): Color;
49
49
  set color(value: Color);
50
50
  /**
51
- * Render width.
51
+ * Render width (in world coordinates).
52
+ *
53
+ * @remarks
54
+ * If width is set, return the set value,
55
+ * otherwise return `SpriteRenderer.sprite.width`.
52
56
  */
53
57
  get width(): number;
54
58
  set width(value: number);
55
59
  /**
56
- * Render height.
60
+ * Render height (in world coordinates).
61
+ *
62
+ * @remarks
63
+ * If height is set, return the set value,
64
+ * otherwise return `SpriteRenderer.sprite.height`.
57
65
  */
58
66
  get height(): number;
59
67
  set height(value: number);
@@ -77,18 +85,7 @@ export declare class SpriteRenderer extends Renderer implements ICustomClone {
77
85
  */
78
86
  get maskInteraction(): SpriteMaskInteraction;
79
87
  set maskInteraction(value: SpriteMaskInteraction);
80
- /**
81
- * @override
82
- */
83
- protected _updateShaderData(context: RenderContext): void;
84
- /**
85
- * @override
86
- */
87
- protected _updateBounds(worldBounds: BoundingBox): void;
88
- /**
89
- * @override
90
- */
91
- protected _render(context: RenderContext): void;
88
+ private _calDefaultSize;
92
89
  private _updateStencilState;
93
90
  private _onSpriteChange;
94
91
  }
@@ -1,9 +1,6 @@
1
1
  import { BoundingBox, Color } from "@galacean/engine-math";
2
- import { ICustomClone } from "../../clone/ComponentCloner";
3
2
  import { Entity } from "../../Entity";
4
3
  import { Renderer } from "../../Renderer";
5
- import { RenderContext } from "../../RenderPipeline/RenderContext";
6
- import { TransformModifyFlags } from "../../Transform";
7
4
  import { FontStyle } from "../enums/FontStyle";
8
5
  import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
9
6
  import { TextHorizontalAlignment, TextVerticalAlignment } from "../enums/TextAlignment";
@@ -12,7 +9,7 @@ import { Font } from "./Font";
12
9
  /**
13
10
  * Renders a text for 2D graphics.
14
11
  */
15
- export declare class TextRenderer extends Renderer implements ICustomClone {
12
+ export declare class TextRenderer extends Renderer {
16
13
  private static _charRenderDataPool;
17
14
  private static _tempVec30;
18
15
  private static _tempVec31;
@@ -107,21 +104,8 @@ export declare class TextRenderer extends Renderer implements ICustomClone {
107
104
  */
108
105
  get bounds(): BoundingBox;
109
106
  constructor(entity: Entity);
110
- /**
111
- * @override
112
- */
113
- protected _updateShaderData(context: RenderContext): void;
114
- /**
115
- * @override
116
- */
117
- protected _updateBounds(worldBounds: BoundingBox): void;
118
- /**
119
- * @override
120
- */
121
- protected _render(context: RenderContext): void;
122
107
  private _updateStencilState;
123
108
  private _resetSubFont;
124
109
  private _updatePosition;
125
110
  private _updateLocalData;
126
- protected _onTransformChanged(bit: TransformModifyFlags): void;
127
111
  }
package/types/Camera.d.ts CHANGED
@@ -204,20 +204,13 @@ export declare class Camera extends Component {
204
204
  */
205
205
  resetReplacementShader(): void;
206
206
  /**
207
- * @override
208
207
  * @inheritdoc
209
208
  */
210
209
  _onEnable(): void;
211
210
  /**
212
- * @override
213
211
  * @inheritdoc
214
212
  */
215
213
  _onDisable(): void;
216
- /**
217
- * @override
218
- * @inheritdoc
219
- */
220
- protected _onDestroy(): void;
221
214
  private _projMatChange;
222
215
  private _innerViewportToWorldPoint;
223
216
  private _updateShaderData;
package/types/Engine.d.ts CHANGED
@@ -17,7 +17,6 @@ export declare class Engine extends EventDispatcher {
17
17
  readonly physicsManager: PhysicsManager;
18
18
  /** Input manager of Engine. */
19
19
  readonly inputManager: InputManager;
20
- protected _canvas: Canvas;
21
20
  private _settings;
22
21
  private _resourceManager;
23
22
  private _sceneManager;
@@ -115,7 +114,6 @@ export declare class Engine extends EventDispatcher {
115
114
  * @remarks If call during frame execution will delay until the end of the frame
116
115
  */
117
116
  destroy(): void;
118
- protected _initialize(configuration: EngineConfiguration): Promise<Engine>;
119
117
  private _createSpriteMaterial;
120
118
  private _createSpriteMaskMaterial;
121
119
  private _onDeviceLost;
package/types/Entity.d.ts CHANGED
@@ -1,10 +1,10 @@
1
1
  import { Matrix } from "@galacean/engine-math";
2
- import { EngineObject } from "./base";
3
2
  import { Component } from "./Component";
4
3
  import { Engine } from "./Engine";
5
4
  import { Layer } from "./Layer";
6
5
  import { Scene } from "./Scene";
7
6
  import { Transform } from "./Transform";
7
+ import { EngineObject } from "./base";
8
8
  /**
9
9
  * Entity, be used as components container.
10
10
  */
@@ -0,0 +1,17 @@
1
+ import { Mesh } from "../graphic/Mesh";
2
+ import { SubMesh } from "../graphic/SubMesh";
3
+ import { Material } from "../material/Material";
4
+ import { Renderer } from "../Renderer";
5
+ import { ShaderPass } from "../shader/ShaderPass";
6
+ import { RenderState } from "../shader/state/RenderState";
7
+ import { RenderElement } from "./RenderElement";
8
+ /**
9
+ * Render element.
10
+ */
11
+ export declare class MeshRenderElement extends RenderElement {
12
+ /** Mesh. */
13
+ mesh: Mesh;
14
+ /** Sub mesh. */
15
+ subMesh: SubMesh;
16
+ setValue(component: Renderer, mesh: Mesh, subMesh: SubMesh, material: Material, renderState: RenderState, shaderPass: ShaderPass): void;
17
+ }
@@ -0,0 +1,13 @@
1
+ import { RenderData2D } from "../2d/data/RenderData2D";
2
+ import { Material } from "../material/Material";
3
+ import { Renderer } from "../Renderer";
4
+ import { ShaderPass } from "../shader";
5
+ import { RenderState } from "../shader/state/RenderState";
6
+ import { Texture2D } from "../texture";
7
+ import { RenderElement } from "./RenderElement";
8
+ export declare class SpriteElement extends RenderElement {
9
+ renderData: RenderData2D;
10
+ texture: Texture2D;
11
+ constructor();
12
+ setValue(component: Renderer, renderDate: RenderData2D, material: Material, texture: Texture2D, renderState: RenderState, shaderPass: ShaderPass): void;
13
+ }
@@ -0,0 +1,10 @@
1
+ import { RenderData2D } from "../2d/data/RenderData2D";
2
+ import { Material } from "../material/Material";
3
+ import { Renderer } from "../Renderer";
4
+ import { RenderElement } from "./RenderElement";
5
+ export declare class SpriteMaskElement extends RenderElement {
6
+ renderData: RenderData2D;
7
+ isAdd: boolean;
8
+ constructor();
9
+ setValue(component: Renderer, renderData: RenderData2D, material: Material): void;
10
+ }
@@ -0,0 +1,6 @@
1
+ import { RenderElement } from "./RenderElement";
2
+ import { SpriteElement } from "./SpriteElement";
3
+ export declare class TextRenderElement extends RenderElement {
4
+ charElements: SpriteElement[];
5
+ constructor();
6
+ }
@@ -1,14 +1,13 @@
1
- import { BoundingBox, Matrix, Vector4 } from "@galacean/engine-math";
1
+ import { BoundingBox, Vector4 } from "@galacean/engine-math";
2
2
  import { Component } from "./Component";
3
- import { RenderContext } from "./RenderPipeline/RenderContext";
4
- import { TransformModifyFlags } from "./Transform";
5
- import { ShaderData } from "./shader/ShaderData";
3
+ import { ICustomClone } from "./clone/ComponentCloner";
6
4
  import { Material } from "./material";
5
+ import { ShaderData } from "./shader/ShaderData";
7
6
  /**
8
7
  * Basis for all renderers.
9
8
  * @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
10
9
  */
11
- export declare class Renderer extends Component {
10
+ export declare class Renderer extends Component implements ICustomClone {
12
11
  private static _tempVector0;
13
12
  private static _receiveShadowMacro;
14
13
  private static _localMatrixProperty;
@@ -108,12 +107,5 @@ export declare class Renderer extends Component {
108
107
  */
109
108
  setMaterials(materials: Material[]): void;
110
109
  update(deltaTime: number): void;
111
- protected _updateShaderData(context: RenderContext): void;
112
- protected _updateTransformShaderData(context: RenderContext, worldMatrix: Matrix): void;
113
- protected _registerEntityTransformListener(): void;
114
- protected _updateBounds(worldBounds: BoundingBox): void;
115
- protected _render(context: RenderContext): void;
116
- private _createInstanceMaterial;
117
110
  private _setMaterial;
118
- protected _onTransformChanged(type: TransformModifyFlags): void;
119
111
  }
@@ -0,0 +1,37 @@
1
+ export declare class SafeLoopArray<T> {
2
+ private _array;
3
+ private _loopArray;
4
+ private _loopArrayDirty;
5
+ /**
6
+ * Get the length of the array.
7
+ */
8
+ get length(): number;
9
+ /**
10
+ * Push item to the array.
11
+ * @param item - The item which want to be pushed
12
+ */
13
+ push(item: T): void;
14
+ /**
15
+ * Splice the array.
16
+ * @param index - The index of the array
17
+ * @param deleteCount - The count of the array which want to be deleted
18
+ * @param item - The item which want to be added
19
+ */
20
+ splice(index: number, deleteCount: number, item?: T): void;
21
+ /**
22
+ * The index of the item.
23
+ * @param item - The item which want to get the index
24
+ * @returns Index of the item
25
+ */
26
+ indexOf(item: T): number;
27
+ /**
28
+ * Get the array.
29
+ * @returns The array
30
+ */
31
+ getArray(): ReadonlyArray<T>;
32
+ /**
33
+ * Get the array use for loop.
34
+ * @returns The array use for loop
35
+ */
36
+ getLoopArray(): ReadonlyArray<T>;
37
+ }
package/types/Scene.d.ts CHANGED
@@ -1,8 +1,8 @@
1
1
  import { Color, Vector3 } from "@galacean/engine-math";
2
2
  import { Background } from "./Background";
3
- import { EngineObject } from "./base";
4
3
  import { Engine } from "./Engine";
5
4
  import { Entity } from "./Entity";
5
+ import { EngineObject } from "./base";
6
6
  import { FogMode } from "./enums/FogMode";
7
7
  import { AmbientLight } from "./lighting/AmbientLight";
8
8
  import { ShaderData } from "./shader/ShaderData";
@@ -14,8 +14,7 @@ export declare class Animator extends Component {
14
14
  protected _animatorController: AnimatorController;
15
15
  protected _controllerUpdateFlag: BoolUpdateFlag;
16
16
  private _animatorLayersData;
17
- private _crossOwnerCollection;
18
- private _animationCurveOwners;
17
+ private _curveOwnerPool;
19
18
  private _animationEventHandlerPool;
20
19
  private _tempAnimatorStateInfo;
21
20
  private _controlledRenderers;
@@ -61,7 +60,7 @@ export declare class Animator extends Component {
61
60
  private _saveAnimatorStateData;
62
61
  private _saveAnimatorEventHandlers;
63
62
  private _clearCrossData;
64
- private _addCrossCurveData;
63
+ private _addCrossOwner;
65
64
  private _prepareCrossFading;
66
65
  private _prepareStandbyCrossFading;
67
66
  private _prepareFixedPoseCrossFading;
@@ -6,7 +6,6 @@ import { AnimationCurve } from "./AnimationCurve";
6
6
  export declare class AnimationFloatArrayCurve extends AnimationCurve<Float32Array> {
7
7
  /**
8
8
  * @inheritdoc
9
- * @override
10
9
  */
11
10
  addKey(key: Keyframe<Float32Array>): void;
12
11
  }
@@ -2,8 +2,4 @@ import { Engine } from "../Engine";
2
2
  import { ReferResource } from "./ReferResource";
3
3
  export declare abstract class GraphicsResource extends ReferResource {
4
4
  protected constructor(engine: Engine);
5
- /**
6
- * @override
7
- */
8
- protected _onDestroy(): void;
9
5
  }
@@ -0,0 +1,2 @@
1
+ export interface IRefObject {
2
+ }
@@ -0,0 +1,27 @@
1
+ import { EngineObject } from "../base/EngineObject";
2
+ import { Engine } from "../Engine";
3
+ import { IRefObject } from "./IRefObject";
4
+ /**
5
+ * The base class of assets, with reference counting capability.
6
+ */
7
+ export declare abstract class RefObject extends EngineObject implements IRefObject {
8
+ /** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */
9
+ isGCIgnored: boolean;
10
+ private _refCount;
11
+ /**
12
+ * Counted by valid references.
13
+ */
14
+ get refCount(): number;
15
+ protected constructor(engine: Engine);
16
+ /**
17
+ * Destroy self.
18
+ * @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
19
+ * @returns Whether the release was successful.
20
+ */
21
+ destroy(force?: boolean): boolean;
22
+ /**
23
+ * Called when the resource is destroyed.
24
+ * Subclasses can override this function.
25
+ */
26
+ protected abstract _onDestroy(): void;
27
+ }
@@ -14,14 +14,9 @@ export declare abstract class ReferResource extends EngineObject implements IRef
14
14
  get refCount(): number;
15
15
  protected constructor(engine: Engine);
16
16
  /**
17
- * @override
18
17
  * Destroy self.
19
18
  * @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
20
19
  * @returns Whether the release was successful.
21
20
  */
22
21
  destroy(force?: boolean): boolean;
23
- /**
24
- * @override
25
- */
26
- protected _onDestroy(): void;
27
22
  }
@@ -0,0 +1,24 @@
1
+ import { EventDispatcher } from "./EventDispatcher";
2
+ export type Listener = ((e: Event) => any) & {
3
+ once?: boolean;
4
+ };
5
+ /** Event Object. * @class */
6
+ export declare class Event {
7
+ get propagationStopped(): boolean;
8
+ get target(): EventDispatcher;
9
+ set target(t: EventDispatcher);
10
+ get timeStamp(): number;
11
+ get currentTarget(): EventDispatcher;
12
+ set currentTarget(t: EventDispatcher);
13
+ get bubbles(): boolean;
14
+ get type(): string | number;
15
+ data: any;
16
+ private _timeStamp;
17
+ private _target;
18
+ private _currentTarget;
19
+ private _bubbles;
20
+ private _propagationStopped;
21
+ private _type;
22
+ constructor(type: string | number, target?: EventDispatcher, data?: any, bubbles?: boolean);
23
+ stopPropagation(): void;
24
+ }
@@ -0,0 +1,14 @@
1
+ export declare const Util: {
2
+ isArray: (value: any) => boolean;
3
+ isArrayLike(x: any): boolean;
4
+ clone<T>(obj: T): T;
5
+ downloadBlob(blob: Blob, fileName?: string): void;
6
+ };
7
+ export declare const isArrayLike: <T>(x: any) => x is ArrayLike<T>;
8
+ /**
9
+ * Fastly remove an element from array.
10
+ * @param array - Array
11
+ * @param item - Element
12
+ */
13
+ export declare function removeFromArray(array: any[], item: any): boolean;
14
+ export declare function ObjectValues(obj: any): any[];
@@ -0,0 +1,6 @@
1
+ export declare enum ActiveChangeFlag {
2
+ None = 0,
3
+ Scene = 1,
4
+ Hierarchy = 2,
5
+ All = 3
6
+ }
@@ -9,15 +9,8 @@ export declare class CubeProbe extends Probe {
9
9
  * The position of the probe can be set, the default is the origin [0,0,0].
10
10
  */
11
11
  position: Vector3;
12
- /**
13
- * @override
14
- */
15
- protected readonly _isCube: boolean;
16
12
  private oriViewMatrix;
17
13
  private _oriFieldOfView;
18
- /**
19
- * @override
20
- */
21
14
  onBeginRender(camera: Camera): void;
22
15
  /**
23
16
  * Store original camera parameters.
@@ -46,13 +46,7 @@ export declare abstract class Probe extends Script {
46
46
  * @remarks Prevent issue: Feedback Loops Between Textures and the Framebuffer.
47
47
  */
48
48
  onTextureChange(renderColorTexture: Texture): void;
49
- /**
50
- * @override
51
- */
52
49
  onBeginRender(camera: Camera): void;
53
- /**
54
- * @override
55
- */
56
50
  onEndRender(camera: Camera): void;
57
51
  protected _reset(): void;
58
52
  }
@@ -90,9 +90,6 @@ export declare class Buffer extends GraphicsResource {
90
90
  * @param dataLength - Output data length
91
91
  */
92
92
  getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
93
- /**
94
- * @override
95
- */
96
93
  _rebuild(): void;
97
94
  /**
98
95
  * @deprecated
@@ -1,10 +1,8 @@
1
1
  import { BoundingBox } from "@galacean/engine-math";
2
- import { GraphicsResource } from "../asset/GraphicsResource";
3
2
  import { Engine } from "../Engine";
4
- import { MeshTopology } from "../graphic/enums/MeshTopology";
5
- import { IndexBufferBinding } from "../graphic/IndexBufferBinding";
3
+ import { GraphicsResource } from "../asset/GraphicsResource";
6
4
  import { SubMesh } from "../graphic/SubMesh";
7
- import { VertexElement } from "../graphic/VertexElement";
5
+ import { MeshTopology } from "../graphic/enums/MeshTopology";
8
6
  /**
9
7
  * Mesh.
10
8
  */
@@ -55,15 +53,7 @@ export declare abstract class Mesh extends GraphicsResource {
55
53
  * Clear all sub-mesh.
56
54
  */
57
55
  clearSubMesh(): void;
58
- /**
59
- * @override
60
- */
61
56
  _addReferCount(value: number): void;
62
- /**
63
- * @override
64
- */
65
57
  _rebuild(): void;
66
- protected _setVertexElements(elements: VertexElement[]): void;
67
- protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
68
58
  private _onBoundsChanged;
69
59
  }
package/types/index.d.ts CHANGED
@@ -22,7 +22,7 @@ export { AssetPromise } from "./asset/AssetPromise";
22
22
  export type { LoadItem } from "./asset/LoadItem";
23
23
  export { AssetType } from "./asset/AssetType";
24
24
  export { ReferResource } from "./asset/ReferResource";
25
- export * from "./RenderPipeline";
25
+ export * from "./RenderPipeline/Index";
26
26
  export * from "./base";
27
27
  export { Background } from "./Background";
28
28
  export { BackgroundMode } from "./enums/BackgroundMode";
@@ -44,5 +44,4 @@ export declare abstract class Light extends Component {
44
44
  * Inverse view matrix.
45
45
  */
46
46
  get inverseViewMatrix(): Matrix;
47
- protected _getLightColor(): Color;
48
47
  }