@galacean/engine-core 1.0.0-beta.0 → 1.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +785 -499
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +785 -499
- package/dist/module.js +780 -500
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/data/RenderData2D.d.ts +1 -0
- package/types/2d/sprite/Sprite.d.ts +13 -3
- package/types/2d/sprite/SpriteMask.d.ts +16 -22
- package/types/2d/sprite/SpriteRenderer.d.ts +17 -20
- package/types/2d/text/TextRenderer.d.ts +1 -17
- package/types/Camera.d.ts +0 -7
- package/types/Engine.d.ts +0 -2
- package/types/Entity.d.ts +1 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
- package/types/RenderPipeline/SpriteElement.d.ts +13 -0
- package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
- package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
- package/types/Renderer.d.ts +4 -12
- package/types/SafeLoopArray.d.ts +37 -0
- package/types/Scene.d.ts +1 -1
- package/types/animation/Animator.d.ts +2 -3
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
- package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
- package/types/asset/GraphicsResource.d.ts +0 -4
- package/types/asset/IRefObject.d.ts +2 -0
- package/types/asset/RefObject.d.ts +27 -0
- package/types/asset/ReferResource.d.ts +0 -5
- package/types/base/Event.d.ts +24 -0
- package/types/base/Util.d.ts +14 -0
- package/types/enums/ActiveChangeFlag.d.ts +6 -0
- package/types/env-probe/CubeProbe.d.ts +0 -7
- package/types/env-probe/Probe.d.ts +0 -6
- package/types/graphic/Buffer.d.ts +0 -3
- package/types/graphic/Mesh.d.ts +2 -12
- package/types/index.d.ts +1 -1
- package/types/lighting/Light.d.ts +0 -1
- package/types/material/BaseMaterial.d.ts +0 -2
- package/types/material/BlinnPhongMaterial.d.ts +0 -3
- package/types/material/Material.d.ts +1 -4
- package/types/material/PBRMaterial.d.ts +12 -3
- package/types/material/PBRSpecularMaterial.d.ts +1 -1
- package/types/material/UnlitMaterial.d.ts +1 -1
- package/types/mesh/MeshRenderer.d.ts +7 -12
- package/types/mesh/SkinnedMeshRenderer.d.ts +0 -13
- package/types/physics/CharacterController.d.ts +0 -2
- package/types/physics/PhysicsScene.d.ts +75 -0
- package/types/physics/joint/HingeJoint.d.ts +2 -2
- package/types/physics/joint/SpringJoint.d.ts +1 -1
- package/types/shader/index.d.ts +1 -0
- package/types/shader/state/index.d.ts +6 -0
- package/types/shadow/CascadedShadowCasterPass.d.ts +1 -0
- package/types/sky/Sky.d.ts +12 -4
- package/types/sky/SkyBoxMaterial.d.ts +0 -3
- package/types/sky/SkyProceduralMaterial.d.ts +1 -1
- package/types/texture/RenderTarget.d.ts +0 -4
- package/types/texture/Texture2DArray.d.ts +0 -4
- package/types/texture/TextureCube.d.ts +0 -4
- package/types/trail/TrailRenderer.d.ts +0 -5
- package/types/utils/BoolUpdateFlag.d.ts +12 -0
- package/types/utils/DisorderedArray.d.ts +18 -0
- package/types/utils/SafeLoopArray.d.ts +41 -0
- package/types/utils/UpdateFlag.d.ts +20 -0
- package/types/utils/UpdateFlagManager.d.ts +1 -0
- package/types/utils/Utils.d.ts +31 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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"version": "1.0.0-beta.
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"version": "1.0.0-beta.10",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-math": "1.0.0-beta.
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"@galacean/engine-math": "1.0.0-beta.10"
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},
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"devDependencies": {
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"@galacean/engine-design": "1.0.0-beta.
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"@galacean/engine-design": "1.0.0-beta.10"
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},
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"scripts": {
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"b:types": "tsc"
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export {};
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import { Rect, Vector2, Vector4 } from "@galacean/engine-math";
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import { ReferResource } from "../../asset/ReferResource";
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import { Engine } from "../../Engine";
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import { ReferResource } from "../../asset/ReferResource";
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import { Texture2D } from "../../texture/Texture2D";
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/**
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* 2D sprite.
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export declare class Sprite extends ReferResource {
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/** The name of sprite. */
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name: string;
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private
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private
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private _automaticWidth;
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private _automaticHeight;
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private _customWidth;
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private _customHeight;
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private _positions;
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private _uvs;
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private _bounds;
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set texture(value: Texture2D);
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/**
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* The width of the sprite (in world coordinates).
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*
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* @remarks
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* If width is set, return the set value,
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* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
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*/
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get width(): number;
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set width(value: number);
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/**
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* The height of the sprite (in world coordinates).
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*
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* @remarks
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* If height is set, return the set value,
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* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
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*/
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get height(): number;
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set height(value: number);
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import { BoundingBox } from "@galacean/engine-math";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { Renderer } from "../../Renderer";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Sprite } from "./Sprite";
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/**
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* A component for masking Sprites.
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*/
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export declare class SpriteMask extends Renderer
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export declare class SpriteMask extends Renderer {
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/** The mask layers the sprite mask influence to. */
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influenceLayers: number;
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private _sprite;
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private
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private
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private _automaticWidth;
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private _automaticHeight;
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private _customWidth;
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private _customHeight;
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private _flipX;
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private _flipY;
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private _alphaCutoff;
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/**
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* Render width.
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* Render width (in world coordinates).
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*
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* @remarks
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* If width is set, return the set value,
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* otherwise return `SpriteMask.sprite.width`.
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*/
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get width(): number;
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set width(value: number);
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/**
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* Render height.
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* Render height (in world coordinates).
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*
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* @remarks
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* If height is set, return the set value,
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* otherwise return `SpriteMask.sprite.height`.
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*/
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get height(): number;
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set height(value: number);
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*/
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get alphaCutoff(): number;
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set alphaCutoff(value: number);
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* @override
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*/
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protected _updateBounds(worldBounds: BoundingBox): void;
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/**
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* @override
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* @inheritdoc
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*/
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protected _render(context: RenderContext): void;
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/**
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* @override
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* @inheritdoc
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*/
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protected _onDestroy(): void;
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private _calDefaultSize;
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private _onSpriteChange;
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}
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import {
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { Color } from "@galacean/engine-math";
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import { Renderer } from "../../Renderer";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { SpriteDrawMode } from "../enums/SpriteDrawMode";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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import { SpriteTileMode } from "../enums/SpriteTileMode";
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/**
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* Renders a Sprite for 2D graphics.
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export declare class SpriteRenderer extends Renderer
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export declare class SpriteRenderer extends Renderer {
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private _drawMode;
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private _assembler;
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private _tileMode;
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private _tiledAdaptiveThreshold;
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private _color;
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private _sprite;
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private _automaticWidth;
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private _customHeight;
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private _maskLayer;
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get color(): Color;
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set color(value: Color);
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* Render width.
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* Render width (in world coordinates).
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*
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* @remarks
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* otherwise return `SpriteRenderer.sprite.width`.
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*/
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get width(): number;
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*
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get maskInteraction(): SpriteMaskInteraction;
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set maskInteraction(value: SpriteMaskInteraction);
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}
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import { Entity } from "../../Entity";
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import { TransformModifyFlags } from "../../Transform";
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import { FontStyle } from "../enums/FontStyle";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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import { TextHorizontalAlignment, TextVerticalAlignment } from "../enums/TextAlignment";
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/**
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export declare class TextRenderer extends Renderer
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export declare class TextRenderer extends Renderer {
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private static _charRenderDataPool;
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private static _tempVec30;
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private static _tempVec31;
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*/
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get bounds(): BoundingBox;
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constructor(entity: Entity);
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private _updateStencilState;
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private _resetSubFont;
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private _updatePosition;
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protected _onTransformChanged(bit: TransformModifyFlags): void;
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package/types/Camera.d.ts
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private _projMatChange;
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private _innerViewportToWorldPoint;
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private _updateShaderData;
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package/types/Engine.d.ts
CHANGED
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readonly physicsManager: PhysicsManager;
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/** Input manager of Engine. */
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readonly inputManager: InputManager;
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protected _canvas: Canvas;
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private _settings;
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* @remarks If call during frame execution will delay until the end of the frame
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protected _initialize(configuration: EngineConfiguration): Promise<Engine>;
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private _createSpriteMaterial;
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private _onDeviceLost;
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package/types/Entity.d.ts
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import { Matrix } from "@galacean/engine-math";
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|
2
|
-
import { EngineObject } from "./base";
|
|
3
2
|
import { Component } from "./Component";
|
|
4
3
|
import { Engine } from "./Engine";
|
|
5
4
|
import { Layer } from "./Layer";
|
|
6
5
|
import { Scene } from "./Scene";
|
|
7
6
|
import { Transform } from "./Transform";
|
|
7
|
+
import { EngineObject } from "./base";
|
|
8
8
|
/**
|
|
9
9
|
* Entity, be used as components container.
|
|
10
10
|
*/
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { Mesh } from "../graphic/Mesh";
|
|
2
|
+
import { SubMesh } from "../graphic/SubMesh";
|
|
3
|
+
import { Material } from "../material/Material";
|
|
4
|
+
import { Renderer } from "../Renderer";
|
|
5
|
+
import { ShaderPass } from "../shader/ShaderPass";
|
|
6
|
+
import { RenderState } from "../shader/state/RenderState";
|
|
7
|
+
import { RenderElement } from "./RenderElement";
|
|
8
|
+
/**
|
|
9
|
+
* Render element.
|
|
10
|
+
*/
|
|
11
|
+
export declare class MeshRenderElement extends RenderElement {
|
|
12
|
+
/** Mesh. */
|
|
13
|
+
mesh: Mesh;
|
|
14
|
+
/** Sub mesh. */
|
|
15
|
+
subMesh: SubMesh;
|
|
16
|
+
setValue(component: Renderer, mesh: Mesh, subMesh: SubMesh, material: Material, renderState: RenderState, shaderPass: ShaderPass): void;
|
|
17
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { RenderData2D } from "../2d/data/RenderData2D";
|
|
2
|
+
import { Material } from "../material/Material";
|
|
3
|
+
import { Renderer } from "../Renderer";
|
|
4
|
+
import { ShaderPass } from "../shader";
|
|
5
|
+
import { RenderState } from "../shader/state/RenderState";
|
|
6
|
+
import { Texture2D } from "../texture";
|
|
7
|
+
import { RenderElement } from "./RenderElement";
|
|
8
|
+
export declare class SpriteElement extends RenderElement {
|
|
9
|
+
renderData: RenderData2D;
|
|
10
|
+
texture: Texture2D;
|
|
11
|
+
constructor();
|
|
12
|
+
setValue(component: Renderer, renderDate: RenderData2D, material: Material, texture: Texture2D, renderState: RenderState, shaderPass: ShaderPass): void;
|
|
13
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { RenderData2D } from "../2d/data/RenderData2D";
|
|
2
|
+
import { Material } from "../material/Material";
|
|
3
|
+
import { Renderer } from "../Renderer";
|
|
4
|
+
import { RenderElement } from "./RenderElement";
|
|
5
|
+
export declare class SpriteMaskElement extends RenderElement {
|
|
6
|
+
renderData: RenderData2D;
|
|
7
|
+
isAdd: boolean;
|
|
8
|
+
constructor();
|
|
9
|
+
setValue(component: Renderer, renderData: RenderData2D, material: Material): void;
|
|
10
|
+
}
|
package/types/Renderer.d.ts
CHANGED
|
@@ -1,14 +1,13 @@
|
|
|
1
|
-
import { BoundingBox,
|
|
1
|
+
import { BoundingBox, Vector4 } from "@galacean/engine-math";
|
|
2
2
|
import { Component } from "./Component";
|
|
3
|
-
import {
|
|
4
|
-
import { TransformModifyFlags } from "./Transform";
|
|
5
|
-
import { ShaderData } from "./shader/ShaderData";
|
|
3
|
+
import { ICustomClone } from "./clone/ComponentCloner";
|
|
6
4
|
import { Material } from "./material";
|
|
5
|
+
import { ShaderData } from "./shader/ShaderData";
|
|
7
6
|
/**
|
|
8
7
|
* Basis for all renderers.
|
|
9
8
|
* @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
|
|
10
9
|
*/
|
|
11
|
-
export declare class Renderer extends Component {
|
|
10
|
+
export declare class Renderer extends Component implements ICustomClone {
|
|
12
11
|
private static _tempVector0;
|
|
13
12
|
private static _receiveShadowMacro;
|
|
14
13
|
private static _localMatrixProperty;
|
|
@@ -108,12 +107,5 @@ export declare class Renderer extends Component {
|
|
|
108
107
|
*/
|
|
109
108
|
setMaterials(materials: Material[]): void;
|
|
110
109
|
update(deltaTime: number): void;
|
|
111
|
-
protected _updateShaderData(context: RenderContext): void;
|
|
112
|
-
protected _updateTransformShaderData(context: RenderContext, worldMatrix: Matrix): void;
|
|
113
|
-
protected _registerEntityTransformListener(): void;
|
|
114
|
-
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
115
|
-
protected _render(context: RenderContext): void;
|
|
116
|
-
private _createInstanceMaterial;
|
|
117
110
|
private _setMaterial;
|
|
118
|
-
protected _onTransformChanged(type: TransformModifyFlags): void;
|
|
119
111
|
}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
export declare class SafeLoopArray<T> {
|
|
2
|
+
private _array;
|
|
3
|
+
private _loopArray;
|
|
4
|
+
private _loopArrayDirty;
|
|
5
|
+
/**
|
|
6
|
+
* Get the length of the array.
|
|
7
|
+
*/
|
|
8
|
+
get length(): number;
|
|
9
|
+
/**
|
|
10
|
+
* Push item to the array.
|
|
11
|
+
* @param item - The item which want to be pushed
|
|
12
|
+
*/
|
|
13
|
+
push(item: T): void;
|
|
14
|
+
/**
|
|
15
|
+
* Splice the array.
|
|
16
|
+
* @param index - The index of the array
|
|
17
|
+
* @param deleteCount - The count of the array which want to be deleted
|
|
18
|
+
* @param item - The item which want to be added
|
|
19
|
+
*/
|
|
20
|
+
splice(index: number, deleteCount: number, item?: T): void;
|
|
21
|
+
/**
|
|
22
|
+
* The index of the item.
|
|
23
|
+
* @param item - The item which want to get the index
|
|
24
|
+
* @returns Index of the item
|
|
25
|
+
*/
|
|
26
|
+
indexOf(item: T): number;
|
|
27
|
+
/**
|
|
28
|
+
* Get the array.
|
|
29
|
+
* @returns The array
|
|
30
|
+
*/
|
|
31
|
+
getArray(): ReadonlyArray<T>;
|
|
32
|
+
/**
|
|
33
|
+
* Get the array use for loop.
|
|
34
|
+
* @returns The array use for loop
|
|
35
|
+
*/
|
|
36
|
+
getLoopArray(): ReadonlyArray<T>;
|
|
37
|
+
}
|
package/types/Scene.d.ts
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import { Color, Vector3 } from "@galacean/engine-math";
|
|
2
2
|
import { Background } from "./Background";
|
|
3
|
-
import { EngineObject } from "./base";
|
|
4
3
|
import { Engine } from "./Engine";
|
|
5
4
|
import { Entity } from "./Entity";
|
|
5
|
+
import { EngineObject } from "./base";
|
|
6
6
|
import { FogMode } from "./enums/FogMode";
|
|
7
7
|
import { AmbientLight } from "./lighting/AmbientLight";
|
|
8
8
|
import { ShaderData } from "./shader/ShaderData";
|
|
@@ -14,8 +14,7 @@ export declare class Animator extends Component {
|
|
|
14
14
|
protected _animatorController: AnimatorController;
|
|
15
15
|
protected _controllerUpdateFlag: BoolUpdateFlag;
|
|
16
16
|
private _animatorLayersData;
|
|
17
|
-
private
|
|
18
|
-
private _animationCurveOwners;
|
|
17
|
+
private _curveOwnerPool;
|
|
19
18
|
private _animationEventHandlerPool;
|
|
20
19
|
private _tempAnimatorStateInfo;
|
|
21
20
|
private _controlledRenderers;
|
|
@@ -61,7 +60,7 @@ export declare class Animator extends Component {
|
|
|
61
60
|
private _saveAnimatorStateData;
|
|
62
61
|
private _saveAnimatorEventHandlers;
|
|
63
62
|
private _clearCrossData;
|
|
64
|
-
private
|
|
63
|
+
private _addCrossOwner;
|
|
65
64
|
private _prepareCrossFading;
|
|
66
65
|
private _prepareStandbyCrossFading;
|
|
67
66
|
private _prepareFixedPoseCrossFading;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { EngineObject } from "../base/EngineObject";
|
|
2
|
+
import { Engine } from "../Engine";
|
|
3
|
+
import { IRefObject } from "./IRefObject";
|
|
4
|
+
/**
|
|
5
|
+
* The base class of assets, with reference counting capability.
|
|
6
|
+
*/
|
|
7
|
+
export declare abstract class RefObject extends EngineObject implements IRefObject {
|
|
8
|
+
/** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */
|
|
9
|
+
isGCIgnored: boolean;
|
|
10
|
+
private _refCount;
|
|
11
|
+
/**
|
|
12
|
+
* Counted by valid references.
|
|
13
|
+
*/
|
|
14
|
+
get refCount(): number;
|
|
15
|
+
protected constructor(engine: Engine);
|
|
16
|
+
/**
|
|
17
|
+
* Destroy self.
|
|
18
|
+
* @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
|
|
19
|
+
* @returns Whether the release was successful.
|
|
20
|
+
*/
|
|
21
|
+
destroy(force?: boolean): boolean;
|
|
22
|
+
/**
|
|
23
|
+
* Called when the resource is destroyed.
|
|
24
|
+
* Subclasses can override this function.
|
|
25
|
+
*/
|
|
26
|
+
protected abstract _onDestroy(): void;
|
|
27
|
+
}
|
|
@@ -14,14 +14,9 @@ export declare abstract class ReferResource extends EngineObject implements IRef
|
|
|
14
14
|
get refCount(): number;
|
|
15
15
|
protected constructor(engine: Engine);
|
|
16
16
|
/**
|
|
17
|
-
* @override
|
|
18
17
|
* Destroy self.
|
|
19
18
|
* @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
|
|
20
19
|
* @returns Whether the release was successful.
|
|
21
20
|
*/
|
|
22
21
|
destroy(force?: boolean): boolean;
|
|
23
|
-
/**
|
|
24
|
-
* @override
|
|
25
|
-
*/
|
|
26
|
-
protected _onDestroy(): void;
|
|
27
22
|
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { EventDispatcher } from "./EventDispatcher";
|
|
2
|
+
export type Listener = ((e: Event) => any) & {
|
|
3
|
+
once?: boolean;
|
|
4
|
+
};
|
|
5
|
+
/** Event Object. * @class */
|
|
6
|
+
export declare class Event {
|
|
7
|
+
get propagationStopped(): boolean;
|
|
8
|
+
get target(): EventDispatcher;
|
|
9
|
+
set target(t: EventDispatcher);
|
|
10
|
+
get timeStamp(): number;
|
|
11
|
+
get currentTarget(): EventDispatcher;
|
|
12
|
+
set currentTarget(t: EventDispatcher);
|
|
13
|
+
get bubbles(): boolean;
|
|
14
|
+
get type(): string | number;
|
|
15
|
+
data: any;
|
|
16
|
+
private _timeStamp;
|
|
17
|
+
private _target;
|
|
18
|
+
private _currentTarget;
|
|
19
|
+
private _bubbles;
|
|
20
|
+
private _propagationStopped;
|
|
21
|
+
private _type;
|
|
22
|
+
constructor(type: string | number, target?: EventDispatcher, data?: any, bubbles?: boolean);
|
|
23
|
+
stopPropagation(): void;
|
|
24
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
export declare const Util: {
|
|
2
|
+
isArray: (value: any) => boolean;
|
|
3
|
+
isArrayLike(x: any): boolean;
|
|
4
|
+
clone<T>(obj: T): T;
|
|
5
|
+
downloadBlob(blob: Blob, fileName?: string): void;
|
|
6
|
+
};
|
|
7
|
+
export declare const isArrayLike: <T>(x: any) => x is ArrayLike<T>;
|
|
8
|
+
/**
|
|
9
|
+
* Fastly remove an element from array.
|
|
10
|
+
* @param array - Array
|
|
11
|
+
* @param item - Element
|
|
12
|
+
*/
|
|
13
|
+
export declare function removeFromArray(array: any[], item: any): boolean;
|
|
14
|
+
export declare function ObjectValues(obj: any): any[];
|
|
@@ -9,15 +9,8 @@ export declare class CubeProbe extends Probe {
|
|
|
9
9
|
* The position of the probe can be set, the default is the origin [0,0,0].
|
|
10
10
|
*/
|
|
11
11
|
position: Vector3;
|
|
12
|
-
/**
|
|
13
|
-
* @override
|
|
14
|
-
*/
|
|
15
|
-
protected readonly _isCube: boolean;
|
|
16
12
|
private oriViewMatrix;
|
|
17
13
|
private _oriFieldOfView;
|
|
18
|
-
/**
|
|
19
|
-
* @override
|
|
20
|
-
*/
|
|
21
14
|
onBeginRender(camera: Camera): void;
|
|
22
15
|
/**
|
|
23
16
|
* Store original camera parameters.
|
|
@@ -46,13 +46,7 @@ export declare abstract class Probe extends Script {
|
|
|
46
46
|
* @remarks Prevent issue: Feedback Loops Between Textures and the Framebuffer.
|
|
47
47
|
*/
|
|
48
48
|
onTextureChange(renderColorTexture: Texture): void;
|
|
49
|
-
/**
|
|
50
|
-
* @override
|
|
51
|
-
*/
|
|
52
49
|
onBeginRender(camera: Camera): void;
|
|
53
|
-
/**
|
|
54
|
-
* @override
|
|
55
|
-
*/
|
|
56
50
|
onEndRender(camera: Camera): void;
|
|
57
51
|
protected _reset(): void;
|
|
58
52
|
}
|
|
@@ -90,9 +90,6 @@ export declare class Buffer extends GraphicsResource {
|
|
|
90
90
|
* @param dataLength - Output data length
|
|
91
91
|
*/
|
|
92
92
|
getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
|
|
93
|
-
/**
|
|
94
|
-
* @override
|
|
95
|
-
*/
|
|
96
93
|
_rebuild(): void;
|
|
97
94
|
/**
|
|
98
95
|
* @deprecated
|
package/types/graphic/Mesh.d.ts
CHANGED
|
@@ -1,10 +1,8 @@
|
|
|
1
1
|
import { BoundingBox } from "@galacean/engine-math";
|
|
2
|
-
import { GraphicsResource } from "../asset/GraphicsResource";
|
|
3
2
|
import { Engine } from "../Engine";
|
|
4
|
-
import {
|
|
5
|
-
import { IndexBufferBinding } from "../graphic/IndexBufferBinding";
|
|
3
|
+
import { GraphicsResource } from "../asset/GraphicsResource";
|
|
6
4
|
import { SubMesh } from "../graphic/SubMesh";
|
|
7
|
-
import {
|
|
5
|
+
import { MeshTopology } from "../graphic/enums/MeshTopology";
|
|
8
6
|
/**
|
|
9
7
|
* Mesh.
|
|
10
8
|
*/
|
|
@@ -55,15 +53,7 @@ export declare abstract class Mesh extends GraphicsResource {
|
|
|
55
53
|
* Clear all sub-mesh.
|
|
56
54
|
*/
|
|
57
55
|
clearSubMesh(): void;
|
|
58
|
-
/**
|
|
59
|
-
* @override
|
|
60
|
-
*/
|
|
61
56
|
_addReferCount(value: number): void;
|
|
62
|
-
/**
|
|
63
|
-
* @override
|
|
64
|
-
*/
|
|
65
57
|
_rebuild(): void;
|
|
66
|
-
protected _setVertexElements(elements: VertexElement[]): void;
|
|
67
|
-
protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
|
|
68
58
|
private _onBoundsChanged;
|
|
69
59
|
}
|
package/types/index.d.ts
CHANGED
|
@@ -22,7 +22,7 @@ export { AssetPromise } from "./asset/AssetPromise";
|
|
|
22
22
|
export type { LoadItem } from "./asset/LoadItem";
|
|
23
23
|
export { AssetType } from "./asset/AssetType";
|
|
24
24
|
export { ReferResource } from "./asset/ReferResource";
|
|
25
|
-
export * from "./RenderPipeline";
|
|
25
|
+
export * from "./RenderPipeline/Index";
|
|
26
26
|
export * from "./base";
|
|
27
27
|
export { Background } from "./Background";
|
|
28
28
|
export { BackgroundMode } from "./enums/BackgroundMode";
|