@galacean/engine-core 0.9.5 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +5 -2
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +5 -2
- package/dist/module.js +5 -2
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/shadow/CascadedShadowCasterPass.d.ts +1 -0
package/dist/main.js
CHANGED
|
@@ -14411,7 +14411,7 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
|
14411
14411
|
// vertices
|
|
14412
14412
|
this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
|
14413
14413
|
// indices
|
|
14414
|
-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 3, exports.BufferUsage.Dynamic);
|
|
14414
|
+
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
14415
14415
|
mesh.setVertexBufferBinding(this._vertexBuffers[index], vertexStride);
|
|
14416
14416
|
mesh.setIndexBufferBinding(this._indiceBuffers[index], exports.IndexFormat.UInt16);
|
|
14417
14417
|
mesh.setVertexElements(vertexElements);
|
|
@@ -17128,7 +17128,7 @@ var /**
|
|
|
17128
17128
|
// prepare render target
|
|
17129
17129
|
var renderTarget = this._getAvailableRenderTarget();
|
|
17130
17130
|
// @todo: shouldn't set viewport and scissor in activeRenderTarget
|
|
17131
|
-
rhi.activeRenderTarget(renderTarget,
|
|
17131
|
+
rhi.activeRenderTarget(renderTarget, CascadedShadowCasterPass._viewport, 0);
|
|
17132
17132
|
if (this._supportDepthTexture) {
|
|
17133
17133
|
rhi.clearRenderTarget(engine, exports.CameraClearFlags.Depth, null);
|
|
17134
17134
|
} else {
|
|
@@ -17332,6 +17332,9 @@ var /**
|
|
|
17332
17332
|
(function() {
|
|
17333
17333
|
CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
|
|
17334
17334
|
})();
|
|
17335
|
+
(function() {
|
|
17336
|
+
CascadedShadowCasterPass._viewport = new engineMath.Vector4(0, 0, 1, 1);
|
|
17337
|
+
})();
|
|
17335
17338
|
(function() {
|
|
17336
17339
|
CascadedShadowCasterPass._clearColor = new engineMath.Color(1, 1, 1, 1);
|
|
17337
17340
|
})();
|