@galacean/engine-core 0.9.20 → 0.9.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +834 -1495
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +834 -1495
- package/dist/module.js +613 -1109
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/RenderPipeline/CullingResults.d.ts +1 -0
- package/types/RenderPipeline/DepthOnlyPass.d.ts +1 -0
- package/types/RenderPipeline/PipelinePass.d.ts +16 -0
- package/types/RenderPipeline/PipelineUtils.d.ts +1 -0
- package/types/RenderPipeline/RenderData.d.ts +8 -1
- package/types/RenderPipeline/RenderElementX.d.ts +12 -0
- package/types/RenderPipeline/enums/PipelineStage.d.ts +2 -0
- package/types/SafeLoopArray.d.ts +37 -0
- package/types/Ticker.d.ts +30 -0
- package/types/animation/animationCurve/AnimationRectCurve.d.ts +8 -0
- package/types/animation/animationCurve/AnimationRefCurve.d.ts +8 -0
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
- package/types/asset/GraphicsResource.d.ts +4 -0
- package/types/enums/ActiveChangeFlag.d.ts +6 -0
- package/types/enums/DepthTextureMode.d.ts +7 -0
- package/types/graphic/Primitive.d.ts +1 -0
- package/types/graphic/PrimitiveVertexBinding.d.ts +1 -0
- package/types/graphic/SubPrimitive.d.ts +9 -0
- package/types/particle/ParticleBufferUtils.d.ts +1 -0
- package/types/particle/ParticleData.d.ts +1 -0
- package/types/particle/ParticleGenerator.d.ts +72 -0
- package/types/particle/ParticleMaterial.d.ts +28 -0
- package/types/particle/ParticleMesh.d.ts +289 -0
- package/types/particle/ParticleShaderDeclaration.d.ts +1 -0
- package/types/particle/ParticleShaderMacro.d.ts +1 -0
- package/types/particle/ParticleShaderProperty.d.ts +1 -0
- package/types/particle/ParticleSystem.d.ts +41 -0
- package/types/particle/ParticleVertexElements.d.ts +1 -0
- package/types/particle/ParticleVertexUtils.d.ts +1 -0
- package/types/particle/enum/ParticleAnimationRowMode.d.ts +9 -0
- package/types/particle/enum/ParticleAnimationType.d.ts +9 -0
- package/types/particle/enum/ParticleCurveMode.d.ts +13 -0
- package/types/particle/enum/ParticleGradientMode.d.ts +13 -0
- package/types/particle/enum/ParticleRenderMode.d.ts +17 -0
- package/types/particle/enum/ParticleScaleMode.d.ts +11 -0
- package/types/particle/enum/ParticleShapeMultiModeValue.d.ts +9 -0
- package/types/particle/enum/ParticleShapeType.d.ts +15 -0
- package/types/particle/enum/ParticleSimulationSpace.d.ts +9 -0
- package/types/particle/enum/index.d.ts +9 -0
- package/types/particle/enums/ParticleCurveMode.d.ts +9 -0
- package/types/particle/enums/ParticleGradientMode.d.ts +9 -0
- package/types/particle/enums/ParticleRandomSubSeeds.d.ts +1 -0
- package/types/particle/enums/ParticleRenderMode.d.ts +17 -0
- package/types/particle/enums/ParticleScaleMode.d.ts +11 -0
- package/types/particle/enums/ParticleSimulationSpace.d.ts +9 -0
- package/types/particle/enums/ParticleStopMode.d.ts +6 -0
- package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +1 -0
- package/types/particle/enums/attributes/MeshParticleVertexAttribute.d.ts +5 -0
- package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +1 -0
- package/types/particle/module/Burst.d.ts +38 -0
- package/types/particle/module/ColorGradient.d.ts +75 -0
- package/types/particle/module/ColorOverLifetimeModule.d.ts +20 -0
- package/types/particle/module/EmissionModule.d.ts +63 -0
- package/types/particle/module/FrameOverTime.d.ts +73 -0
- package/types/particle/module/ParticleCurve.d.ts +37 -0
- package/types/particle/module/RotationOverLifetimeModule.d.ts +21 -0
- package/types/particle/module/RotationVelocityGradient.d.ts +184 -0
- package/types/particle/module/SizeGradient.d.ts +151 -0
- package/types/particle/module/SizeOverLifetimeModule.d.ts +21 -0
- package/types/particle/module/StartFrame.d.ts +46 -0
- package/types/particle/module/TextureSheetAnimationModule.d.ts +37 -0
- package/types/particle/module/VelocityGradient.d.ts +110 -0
- package/types/particle/module/VelocityOverLifetimeModule.d.ts +22 -0
- package/types/particle/module/index.d.ts +15 -0
- package/types/particle/module/shape/BaseShape.d.ts +26 -0
- package/types/particle/module/shape/BoxShape.d.ts +20 -0
- package/types/particle/module/shape/CircleShape.d.ts +27 -0
- package/types/particle/module/shape/ConeShape.d.ts +35 -0
- package/types/particle/module/shape/HemisphereShape.d.ts +23 -0
- package/types/particle/module/shape/ShapeUtils.d.ts +1 -0
- package/types/particle/module/shape/SphereShape.d.ts +23 -0
- package/types/particle/module/shape/index.d.ts +5 -0
- package/types/particle/modules/Burst.d.ts +14 -0
- package/types/particle/modules/ColorOverLifetimeModule.d.ts +20 -0
- package/types/particle/modules/EmissionModule.d.ts +45 -0
- package/types/particle/modules/MainModule.d.ts +70 -0
- package/types/particle/modules/ParticleCompositeCurve.d.ts +56 -0
- package/types/particle/modules/ParticleCompositeGradient.d.ts +55 -0
- package/types/particle/modules/ParticleCurve.d.ts +56 -0
- package/types/particle/modules/ParticleGeneratorModule.d.ts +12 -0
- package/types/particle/modules/ParticleGradient.d.ts +94 -0
- package/types/particle/modules/RotationOverLifetimeModule.d.ts +34 -0
- package/types/particle/modules/ShapeModule.d.ts +9 -0
- package/types/particle/modules/SizeOverLifetimeModule.d.ts +34 -0
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +38 -0
- package/types/particle/modules/VelocityOverLifetimeModule.d.ts +34 -0
- package/types/particle/modules/shape/BaseShape.d.ts +12 -0
- package/types/particle/modules/shape/BoxShape.d.ts +11 -0
- package/types/particle/modules/shape/CircleShape.d.ts +17 -0
- package/types/particle/modules/shape/ConeShape.d.ts +28 -0
- package/types/particle/modules/shape/HemisphereShape.d.ts +9 -0
- package/types/particle/modules/shape/ShapeUtils.d.ts +1 -0
- package/types/particle/modules/shape/SphereShape.d.ts +9 -0
- package/types/particle/modules/shape/enums/ParticleShapeArcMode.d.ts +9 -0
- package/types/particle/modules/shape/enums/ParticleShapeMultiModeValue.d.ts +9 -0
- package/types/particle/modules/shape/enums/ParticleShapeType.d.ts +15 -0
- package/types/particle/modules/shape/index.d.ts +6 -0
- package/types/particle/moudules/Burst.d.ts +25 -0
- package/types/particle/moudules/Emission.d.ts +47 -0
- package/types/particle/moudules/EmissionModule.d.ts +49 -0
- package/types/particle/moudules/MainModule.d.ts +59 -0
- package/types/particle/moudules/ParticleCurve.d.ts +27 -0
- package/types/particle/moudules/ParticleGradient.d.ts +28 -0
- package/types/particle/moudules/ShapeModule.d.ts +7 -0
- package/types/particle/moudules/shape/BaseShape.d.ts +28 -0
- package/types/particle/moudules/shape/BoxShape.d.ts +20 -0
- package/types/particle/moudules/shape/CircleShape.d.ts +27 -0
- package/types/particle/moudules/shape/ConeShape.d.ts +35 -0
- package/types/particle/moudules/shape/HemisphereShape.d.ts +23 -0
- package/types/particle/moudules/shape/ShapeUtils.d.ts +1 -0
- package/types/particle/moudules/shape/SphereShape.d.ts +23 -0
- package/types/particle/moudules/shape/enums/ParticleShapeMultiModeValue.d.ts +9 -0
- package/types/particle/moudules/shape/enums/ParticleShapeType.d.ts +15 -0
- package/types/particle/moudules/shape/index.d.ts +5 -0
- package/types/physics/PhysicsScene.d.ts +79 -0
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -1
- package/types/shader/ShaderPart.d.ts +5 -0
- package/types/shader/SubShader.d.ts +0 -1
- package/types/shader/enums/RenderStateElementKey.d.ts +60 -0
- package/types/shaderlib/particle/index.d.ts +14 -0
- package/types/shadow/PipelinePass.d.ts +16 -0
- package/types/utils/BoolUpdateFlag.d.ts +12 -0
- package/types/utils/DisorderedArray.d.ts +18 -0
- package/types/utils/SafeLoopArray.d.ts +41 -0
- package/types/utils/UpdateFlag.d.ts +20 -0
- package/types/utils/UpdateFlagManager.d.ts +1 -0
- package/types/utils/Utils.d.ts +31 -0
- package/types/xr/XRManager.d.ts +31 -0
- package/types/xr/component/XRPoseDriver.d.ts +10 -0
- package/types/xr/data/XRCamera.d.ts +6 -0
- package/types/xr/data/XRDevice.d.ts +9 -0
- package/types/xr/data/XRHandle.d.ts +10 -0
- package/types/xr/enum/EnumXRButton.d.ts +5 -0
- package/types/xr/enum/EnumXRDevicePhase.d.ts +4 -0
- package/types/xr/enum/EnumXRFeature.d.ts +9 -0
- package/types/xr/enum/EnumXRInputSource.d.ts +8 -0
- package/types/xr/enum/EnumXRMode.d.ts +7 -0
- package/types/xr/enum/EnumXRSubsystem.d.ts +4 -0
- package/types/xr/enum/EnumXRTrackingMode.d.ts +7 -0
- package/types/xr/feature/XRCameraManager.d.ts +21 -0
- package/types/xr/feature/XRFeature.d.ts +29 -0
- package/types/xr/feature/XRImageTrackManager.d.ts +10 -0
- package/types/xr/feature/XRInputManager.d.ts +16 -0
- package/types/xr/index.d.ts +18 -0
- package/types/xr/provider/XRProvider.d.ts +19 -0
- package/types/xr/subsystem/XRInputSubsystem.d.ts +5 -0
- package/types/xr/subsystem/XRSubsystem.d.ts +30 -0
package/dist/miniprogram.js
CHANGED
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Object.defineProperty(exports, '__esModule', { value: true });
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var engineMiniprogramAdapter = require('@galacean/engine-miniprogram-adapter');
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var _assert_this_initialized = require('@swc/helpers/src/_assert_this_initialized.mjs');
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var _instanceof = require('@swc/helpers/src/_instanceof.mjs');
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var miniprogram = require('@galacean/engine-math/dist/miniprogram');
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var _extends = require('@swc/helpers/src/_extends.mjs');
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var _assert_this_initialized__default = /*#__PURE__*/_interopDefaultLegacy(_assert_this_initialized);
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var _create_class__default = /*#__PURE__*/_interopDefaultLegacy(_create_class);
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/** Engine unique id. */ this.instanceId = ++EngineObject._instanceIdCounter;
|
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this._destroyed = false;
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/** Engine unique id. */ this.instanceId = ++EngineObject._instanceIdCounter;
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|
this._engine = engine;
|
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|
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|
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|
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(_this__engine_resourceManager = this._engine.resourceManager) == null ? void 0 : _this__engine_resourceManager._deleteAsset(this);
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this._destroyed = true;
|
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|
};
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|
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_create_class__default['default'](EngineObject, [
|
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|
{
|
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key: "engine",
|
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|
get: /**
|
|
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|
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]);
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return EngineObject;
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})();
|
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|
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__decorate([
|
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EngineObject._instanceIdCounter = 0;
|
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|
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_ts_decorate__default['default']([
|
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|
ignoreClone
|
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|
], EngineObject.prototype, "instanceId", void 0);
|
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|
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|
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_ts_decorate__default['default']([
|
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|
ignoreClone
|
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|
], EngineObject.prototype, "_engine", void 0);
|
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|
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|
/**
|
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|
* The base class of assets, with reference counting capability.
|
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|
*/ var RefObject = /*#__PURE__*/ function(EngineObject) {
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|
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|
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|
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_inherits__default['default'](RefObject, EngineObject);
|
|
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|
function RefObject(engine) {
|
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|
var _this;
|
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|
_this = EngineObject.call(this, engine) || this;
|
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|
/** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */ _this.isGCIgnored = false;
|
|
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|
_this._refCount = 0;
|
|
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|
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engine.resourceManager._addRefObject(_this.instanceId,
|
|
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|
+
engine.resourceManager._addRefObject(_this.instanceId, _assert_this_initialized__default['default'](_this));
|
|
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578
|
return _this;
|
|
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|
}
|
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|
var _proto = RefObject.prototype;
|
|
@@ -690,7 +616,7 @@ __decorate([
|
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|
*/ _proto._addToResourceManager = function _addToResourceManager(path) {
|
|
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|
this._engine.resourceManager._addAsset(path, this);
|
|
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|
};
|
|
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|
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|
|
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|
+
_create_class__default['default'](RefObject, [
|
|
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|
{
|
|
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621
|
key: "refCount",
|
|
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622
|
get: /**
|
|
@@ -703,9 +629,6 @@ __decorate([
|
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|
return RefObject;
|
|
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|
}(EngineObject);
|
|
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|
|
|
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|
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/**
|
|
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|
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* Render buffer depth format enumeration.
|
|
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|
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*/ exports.RenderBufferDepthFormat = void 0;
|
|
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|
(function(RenderBufferDepthFormat) {
|
|
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|
RenderBufferDepthFormat[RenderBufferDepthFormat[/** Render to depth buffer,engine will automatically select the supported precision. */ "Depth"] = 0] = "Depth";
|
|
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634
|
RenderBufferDepthFormat[RenderBufferDepthFormat[/** Render to depth stencil buffer, engine will automatically select the supported precision. */ "DepthStencil"] = 1] = "DepthStencil";
|
|
@@ -717,9 +640,6 @@ __decorate([
|
|
|
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640
|
RenderBufferDepthFormat[RenderBufferDepthFormat[/** Force 32-bit depth + 8-bit stencil buffer. */ "Depth32Stencil8"] = 7] = "Depth32Stencil8";
|
|
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641
|
})(exports.RenderBufferDepthFormat || (exports.RenderBufferDepthFormat = {}));
|
|
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642
|
|
|
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|
-
/**
|
|
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|
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* Define the face of the cube texture.
|
|
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|
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*/ exports.TextureCubeFace = void 0;
|
|
723
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|
(function(TextureCubeFace) {
|
|
724
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|
TextureCubeFace[TextureCubeFace[/** Positive X face for a cube-mapped texture. */ "PositiveX"] = 0] = "PositiveX";
|
|
725
645
|
TextureCubeFace[TextureCubeFace[/** Negative X face for a cube-mapped texture. */ "NegativeX"] = 1] = "NegativeX";
|
|
@@ -729,9 +649,6 @@ __decorate([
|
|
|
729
649
|
TextureCubeFace[TextureCubeFace[/** Negative Z face for a cube-mapped texture. */ "NegativeZ"] = 5] = "NegativeZ";
|
|
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650
|
})(exports.TextureCubeFace || (exports.TextureCubeFace = {}));
|
|
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|
|
|
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|
-
/**
|
|
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|
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* Define the compare mode of depth texture.
|
|
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|
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*/ exports.TextureDepthCompareFunction = void 0;
|
|
735
652
|
(function(TextureDepthCompareFunction) {
|
|
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|
TextureDepthCompareFunction[TextureDepthCompareFunction[/** never pass. */ "Never"] = 0] = "Never";
|
|
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654
|
TextureDepthCompareFunction[TextureDepthCompareFunction[/** pass if the compare value is less than the sample value. */ "Less"] = 1] = "Less";
|
|
@@ -743,18 +660,12 @@ __decorate([
|
|
|
743
660
|
TextureDepthCompareFunction[TextureDepthCompareFunction[/** always pass. */ "Always"] = 7] = "Always";
|
|
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661
|
})(exports.TextureDepthCompareFunction || (exports.TextureDepthCompareFunction = {}));
|
|
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662
|
|
|
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|
-
/**
|
|
747
|
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* The filter mode of the texture.
|
|
748
|
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*/ exports.TextureFilterMode = void 0;
|
|
749
663
|
(function(TextureFilterMode) {
|
|
750
664
|
TextureFilterMode[TextureFilterMode[/** Point filtering. */ "Point"] = 0] = "Point";
|
|
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665
|
TextureFilterMode[TextureFilterMode[/** Bilinear filtering. */ "Bilinear"] = 1] = "Bilinear";
|
|
752
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|
TextureFilterMode[TextureFilterMode[/** Trilinear filtering. */ "Trilinear"] = 2] = "Trilinear";
|
|
753
667
|
})(exports.TextureFilterMode || (exports.TextureFilterMode = {}));
|
|
754
668
|
|
|
755
|
-
/**
|
|
756
|
-
* Texture format enumeration.
|
|
757
|
-
*/ exports.TextureFormat = void 0;
|
|
758
669
|
(function(TextureFormat) {
|
|
759
670
|
TextureFormat[TextureFormat[/** RGB format,8 bits per channel. */ "R8G8B8"] = 0] = "R8G8B8";
|
|
760
671
|
TextureFormat[TextureFormat[/** RGBA format,8 bits per channel. */ "R8G8B8A8"] = 1] = "R8G8B8A8";
|
|
@@ -790,9 +701,6 @@ __decorate([
|
|
|
790
701
|
TextureFormat[TextureFormat[/** 32-bit depth + 8-bit stencil format. */ "Depth32Stencil8"] = 31] = "Depth32Stencil8";
|
|
791
702
|
})(exports.TextureFormat || (exports.TextureFormat = {}));
|
|
792
703
|
|
|
793
|
-
/**
|
|
794
|
-
* Wrapping mode of the texture.
|
|
795
|
-
*/ exports.TextureWrapMode = void 0;
|
|
796
704
|
(function(TextureWrapMode) {
|
|
797
705
|
TextureWrapMode[TextureWrapMode[/** Clamping mode. use the color of edge pixels beyond the texture boundary. */ "Clamp"] = 0] = "Clamp";
|
|
798
706
|
TextureWrapMode[TextureWrapMode[/** Repeating mode. tiling will be repeated if it exceeds the texture boundary. */ "Repeat"] = 1] = "Repeat";
|
|
@@ -816,7 +724,7 @@ __decorate([
|
|
|
816
724
|
_proto.stopPropagation = function stopPropagation() {
|
|
817
725
|
this._propagationStopped = true;
|
|
818
726
|
};
|
|
819
|
-
|
|
727
|
+
_create_class__default['default'](Event, [
|
|
820
728
|
{
|
|
821
729
|
key: "propagationStopped",
|
|
822
730
|
get: function get() {
|
|
@@ -1092,7 +1000,7 @@ var Time = /*#__PURE__*/ function() {
|
|
|
1092
1000
|
this._lastTickTime = now;
|
|
1093
1001
|
this._frameCount++;
|
|
1094
1002
|
};
|
|
1095
|
-
|
|
1003
|
+
_create_class__default['default'](Time, [
|
|
1096
1004
|
{
|
|
1097
1005
|
key: "frameCount",
|
|
1098
1006
|
get: /*
|
|
@@ -1215,9 +1123,6 @@ function ObjectValues(obj) {
|
|
|
1215
1123
|
});
|
|
1216
1124
|
}
|
|
1217
1125
|
|
|
1218
|
-
/**
|
|
1219
|
-
* Data type enumeration
|
|
1220
|
-
*/ exports.DataType = void 0;
|
|
1221
1126
|
(function(DataType) {
|
|
1222
1127
|
DataType[DataType[/** Float */ "FLOAT"] = 5126] = "FLOAT";
|
|
1223
1128
|
DataType[DataType[/** Floating-point two-dimensional vector */ "FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
|
|
@@ -1256,7 +1161,6 @@ function ObjectValues(obj) {
|
|
|
1256
1161
|
DataType[DataType[/** Unsigned int */ "UNSIGNED_INT"] = 5125 // gl.UNSIGNED_INT
|
|
1257
1162
|
] = "UNSIGNED_INT";
|
|
1258
1163
|
})(exports.DataType || (exports.DataType = {}));
|
|
1259
|
-
exports.GLCapabilityType = void 0;
|
|
1260
1164
|
(function(GLCapabilityType) {
|
|
1261
1165
|
GLCapabilityType["shaderVertexID"] = "shaderVertexID";
|
|
1262
1166
|
GLCapabilityType["standardDerivatives"] = "OES_standard_derivatives";
|
|
@@ -1291,7 +1195,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1291
1195
|
/**
|
|
1292
1196
|
* The base class of texture, contains some common functions of texture-related classes.
|
|
1293
1197
|
*/ var Texture = /*#__PURE__*/ function(RefObject) {
|
|
1294
|
-
|
|
1198
|
+
_inherits__default['default'](Texture, RefObject);
|
|
1295
1199
|
function Texture() {
|
|
1296
1200
|
var _this;
|
|
1297
1201
|
_this = RefObject.apply(this, arguments) || this;
|
|
@@ -1330,7 +1234,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1330
1234
|
_proto._getMipmapCount = function _getMipmapCount() {
|
|
1331
1235
|
return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
|
|
1332
1236
|
};
|
|
1333
|
-
|
|
1237
|
+
_create_class__default['default'](Texture, [
|
|
1334
1238
|
{
|
|
1335
1239
|
key: "format",
|
|
1336
1240
|
get: /**
|
|
@@ -1450,7 +1354,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1450
1354
|
/**
|
|
1451
1355
|
* The render target used for off-screen rendering.
|
|
1452
1356
|
*/ var RenderTarget = /*#__PURE__*/ function(EngineObject) {
|
|
1453
|
-
|
|
1357
|
+
_inherits__default['default'](RenderTarget, EngineObject);
|
|
1454
1358
|
function RenderTarget(engine, width, height, renderTexture, depth, antiAliasing) {
|
|
1455
1359
|
if (depth === void 0) depth = exports.RenderBufferDepthFormat.Depth;
|
|
1456
1360
|
if (antiAliasing === void 0) antiAliasing = 1;
|
|
@@ -1462,7 +1366,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1462
1366
|
_this._antiAliasing = antiAliasing;
|
|
1463
1367
|
_this._depth = depth;
|
|
1464
1368
|
if (renderTexture) {
|
|
1465
|
-
var colorTextures =
|
|
1369
|
+
var colorTextures = _instanceof__default['default'](renderTexture, Array) ? renderTexture.slice() : [
|
|
1466
1370
|
renderTexture
|
|
1467
1371
|
];
|
|
1468
1372
|
for(var i = 0, n = colorTextures.length; i < n; i++){
|
|
@@ -1476,14 +1380,14 @@ exports.GLCapabilityType = void 0;
|
|
|
1476
1380
|
} else {
|
|
1477
1381
|
_this._colorTextures = [];
|
|
1478
1382
|
}
|
|
1479
|
-
if (
|
|
1383
|
+
if (_instanceof__default['default'](depth, Texture)) {
|
|
1480
1384
|
if (!depth._isDepthTexture) {
|
|
1481
1385
|
throw "Depth texture must use depth format.";
|
|
1482
1386
|
}
|
|
1483
1387
|
_this._depthTexture = depth;
|
|
1484
1388
|
_this._depthTexture._addRefCount(1);
|
|
1485
1389
|
}
|
|
1486
|
-
_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(
|
|
1390
|
+
_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized__default['default'](_this));
|
|
1487
1391
|
return _this;
|
|
1488
1392
|
}
|
|
1489
1393
|
var _proto = RenderTarget.prototype;
|
|
@@ -1531,7 +1435,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1531
1435
|
*/ _proto._blitRenderTarget = function _blitRenderTarget() {
|
|
1532
1436
|
this._platformRenderTarget.blitRenderTarget();
|
|
1533
1437
|
};
|
|
1534
|
-
|
|
1438
|
+
_create_class__default['default'](RenderTarget, [
|
|
1535
1439
|
{
|
|
1536
1440
|
key: "autoGenerateMipmaps",
|
|
1537
1441
|
get: /**
|
|
@@ -1591,7 +1495,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1591
1495
|
/**
|
|
1592
1496
|
* Two-dimensional texture.
|
|
1593
1497
|
*/ var Texture2D = /*#__PURE__*/ function(Texture) {
|
|
1594
|
-
|
|
1498
|
+
_inherits__default['default'](Texture2D, Texture);
|
|
1595
1499
|
function Texture2D(engine, width, height, format, mipmap) {
|
|
1596
1500
|
if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
|
|
1597
1501
|
if (mipmap === void 0) mipmap = true;
|
|
@@ -1603,7 +1507,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1603
1507
|
_this._format = format;
|
|
1604
1508
|
_this._mipmapCount = _this._getMipmapCount();
|
|
1605
1509
|
_this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
|
|
1606
|
-
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(
|
|
1510
|
+
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized__default['default'](_this));
|
|
1607
1511
|
_this.filterMode = exports.TextureFilterMode.Bilinear;
|
|
1608
1512
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
|
|
1609
1513
|
return _this;
|
|
@@ -1658,7 +1562,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1658
1562
|
/**
|
|
1659
1563
|
* Two-dimensional texture array.
|
|
1660
1564
|
*/ var Texture2DArray = /*#__PURE__*/ function(Texture) {
|
|
1661
|
-
|
|
1565
|
+
_inherits__default['default'](Texture2DArray, Texture);
|
|
1662
1566
|
function Texture2DArray(engine, width, height, length, format, mipmap) {
|
|
1663
1567
|
if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
|
|
1664
1568
|
if (mipmap === void 0) mipmap = true;
|
|
@@ -1670,7 +1574,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1670
1574
|
_this._length = length;
|
|
1671
1575
|
_this._format = format;
|
|
1672
1576
|
_this._mipmapCount = _this._getMipmapCount();
|
|
1673
|
-
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(
|
|
1577
|
+
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized__default['default'](_this));
|
|
1674
1578
|
_this.filterMode = exports.TextureFilterMode.Bilinear;
|
|
1675
1579
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
|
|
1676
1580
|
return _this;
|
|
@@ -1722,7 +1626,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1722
1626
|
this._platformTexture.getPixelBuffer(elementIndex, xOrMipLevelOrOut, yOrMipLevel, width, height, mipLevelOrOut, out);
|
|
1723
1627
|
}
|
|
1724
1628
|
};
|
|
1725
|
-
|
|
1629
|
+
_create_class__default['default'](Texture2DArray, [
|
|
1726
1630
|
{
|
|
1727
1631
|
key: "length",
|
|
1728
1632
|
get: /**
|
|
@@ -1738,7 +1642,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1738
1642
|
/**
|
|
1739
1643
|
* Cube texture.
|
|
1740
1644
|
*/ var TextureCube = /*#__PURE__*/ function(Texture) {
|
|
1741
|
-
|
|
1645
|
+
_inherits__default['default'](TextureCube, Texture);
|
|
1742
1646
|
function TextureCube(engine, size, format, mipmap) {
|
|
1743
1647
|
if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
|
|
1744
1648
|
if (mipmap === void 0) mipmap = true;
|
|
@@ -1749,7 +1653,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1749
1653
|
_this._height = size;
|
|
1750
1654
|
_this._format = format;
|
|
1751
1655
|
_this._mipmapCount = _this._getMipmapCount();
|
|
1752
|
-
_this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(
|
|
1656
|
+
_this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assert_this_initialized__default['default'](_this));
|
|
1753
1657
|
_this.filterMode = exports.TextureFilterMode.Bilinear;
|
|
1754
1658
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Clamp;
|
|
1755
1659
|
return _this;
|
|
@@ -1807,7 +1711,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1807
1711
|
* @internal
|
|
1808
1712
|
* Font Atlas.
|
|
1809
1713
|
*/ var FontAtlas = /*#__PURE__*/ function(RefObject) {
|
|
1810
|
-
|
|
1714
|
+
_inherits__default['default'](FontAtlas, RefObject);
|
|
1811
1715
|
function FontAtlas(engine) {
|
|
1812
1716
|
var _this;
|
|
1813
1717
|
_this = RefObject.call(this, engine) || this;
|
|
@@ -1876,7 +1780,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1876
1780
|
_proto.getCharInfo = function getCharInfo(char) {
|
|
1877
1781
|
return this._charInfoMap[char.charCodeAt(0)];
|
|
1878
1782
|
};
|
|
1879
|
-
|
|
1783
|
+
_create_class__default['default'](FontAtlas, [
|
|
1880
1784
|
{
|
|
1881
1785
|
key: "texture",
|
|
1882
1786
|
get: function get() {
|
|
@@ -1973,7 +1877,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1973
1877
|
/**
|
|
1974
1878
|
* Font.
|
|
1975
1879
|
*/ var Font = /*#__PURE__*/ function(RefObject) {
|
|
1976
|
-
|
|
1880
|
+
_inherits__default['default'](Font, RefObject);
|
|
1977
1881
|
function Font(engine, name) {
|
|
1978
1882
|
if (name === void 0) name = "";
|
|
1979
1883
|
var _this;
|
|
@@ -2025,7 +1929,7 @@ exports.GLCapabilityType = void 0;
|
|
|
2025
1929
|
}
|
|
2026
1930
|
return null;
|
|
2027
1931
|
};
|
|
2028
|
-
|
|
1932
|
+
_create_class__default['default'](Font, [
|
|
2029
1933
|
{
|
|
2030
1934
|
key: "name",
|
|
2031
1935
|
get: /**
|
|
@@ -2037,10 +1941,9 @@ exports.GLCapabilityType = void 0;
|
|
|
2037
1941
|
]);
|
|
2038
1942
|
return Font;
|
|
2039
1943
|
}(RefObject);
|
|
2040
|
-
|
|
2041
|
-
Font._fontMap = {};
|
|
2042
|
-
})();
|
|
1944
|
+
Font._fontMap = {};
|
|
2043
1945
|
|
|
1946
|
+
var _Symbol_toStringTag = Symbol.toStringTag;
|
|
2044
1947
|
var AssetPromise = /*#__PURE__*/ function() {
|
|
2045
1948
|
function AssetPromise(executor) {
|
|
2046
1949
|
var _this = this;
|
|
@@ -2138,7 +2041,7 @@ var AssetPromise = /*#__PURE__*/ function() {
|
|
|
2138
2041
|
}
|
|
2139
2042
|
};
|
|
2140
2043
|
var onProgress = function onProgress(promise, index) {
|
|
2141
|
-
if (
|
|
2044
|
+
if (_instanceof__default['default'](promise, Promise) || _instanceof__default['default'](promise, AssetPromise)) {
|
|
2142
2045
|
promise.then(function(value) {
|
|
2143
2046
|
onComplete(index, value);
|
|
2144
2047
|
}, reject);
|
|
@@ -2159,9 +2062,9 @@ var AssetPromise = /*#__PURE__*/ function() {
|
|
|
2159
2062
|
}
|
|
2160
2063
|
});
|
|
2161
2064
|
};
|
|
2162
|
-
|
|
2065
|
+
_create_class__default['default'](AssetPromise, [
|
|
2163
2066
|
{
|
|
2164
|
-
key:
|
|
2067
|
+
key: _Symbol_toStringTag,
|
|
2165
2068
|
get: /** compatible with Promise */ function get() {
|
|
2166
2069
|
return "AssetPromise";
|
|
2167
2070
|
}
|
|
@@ -2360,7 +2263,7 @@ var /** @internal */ PromiseState;
|
|
|
2360
2263
|
// Load asset
|
|
2361
2264
|
item.url = assetBaseURL;
|
|
2362
2265
|
var promise = loader.load(item, this);
|
|
2363
|
-
if (
|
|
2266
|
+
if (_instanceof__default['default'](promise, AssetPromise)) {
|
|
2364
2267
|
loadingPromises[assetBaseURL] = promise;
|
|
2365
2268
|
promise.then(function(resource) {
|
|
2366
2269
|
if (loader.useCache) {
|
|
@@ -2432,13 +2335,13 @@ var /** @internal */ PromiseState;
|
|
|
2432
2335
|
};
|
|
2433
2336
|
_proto._parseQueryPath = function _parseQueryPath(string) {
|
|
2434
2337
|
var result = [];
|
|
2435
|
-
if (string.charCodeAt(0) === charCodeOfDot
|
|
2338
|
+
if (string.charCodeAt(0) === charCodeOfDot) {
|
|
2436
2339
|
result.push("");
|
|
2437
2340
|
}
|
|
2438
|
-
string.replace(rePropName
|
|
2341
|
+
string.replace(rePropName, function(match, expression, quote, subString) {
|
|
2439
2342
|
var key = match;
|
|
2440
2343
|
if (quote) {
|
|
2441
|
-
key = subString.replace(reEscapeChar
|
|
2344
|
+
key = subString.replace(reEscapeChar, "$1");
|
|
2442
2345
|
} else if (expression) {
|
|
2443
2346
|
key = expression.trim();
|
|
2444
2347
|
}
|
|
@@ -2496,12 +2399,8 @@ var /** @internal */ PromiseState;
|
|
|
2496
2399
|
};
|
|
2497
2400
|
return ResourceManager;
|
|
2498
2401
|
}();
|
|
2499
|
-
|
|
2500
|
-
|
|
2501
|
-
})();
|
|
2502
|
-
(function() {
|
|
2503
|
-
ResourceManager._extTypeMapping = {};
|
|
2504
|
-
})();
|
|
2402
|
+
/** Loader collection. */ ResourceManager._loaders = {};
|
|
2403
|
+
ResourceManager._extTypeMapping = {};
|
|
2505
2404
|
/**
|
|
2506
2405
|
* Declare ResourceLoader's decorator.
|
|
2507
2406
|
* @param assetType - Type of asset
|
|
@@ -2513,9 +2412,9 @@ var /** @internal */ PromiseState;
|
|
|
2513
2412
|
ResourceManager._addLoader(assetType, loader, extnames);
|
|
2514
2413
|
};
|
|
2515
2414
|
}
|
|
2516
|
-
var charCodeOfDot
|
|
2517
|
-
var reEscapeChar
|
|
2518
|
-
var rePropName
|
|
2415
|
+
var charCodeOfDot = ".".charCodeAt(0);
|
|
2416
|
+
var reEscapeChar = /\\(\\)?/g;
|
|
2417
|
+
var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
2519
2418
|
"[^.[\\]]+" + "|" + // Or match property names within brackets.
|
|
2520
2419
|
"\\[(?:" + // Match a non-string expression.
|
|
2521
2420
|
"([^\"'][^[]*)" + "|" + // Or match strings (supports escaping characters).
|
|
@@ -2782,7 +2681,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2782
2681
|
break;
|
|
2783
2682
|
case CloneMode.Shallow:
|
|
2784
2683
|
var sourcePropS = source[k];
|
|
2785
|
-
if (
|
|
2684
|
+
if (_instanceof__default['default'](sourcePropS, Object)) {
|
|
2786
2685
|
var tarProp = target[k];
|
|
2787
2686
|
tarProp == null && (tarProp = target[k] = sourcePropS.constructor());
|
|
2788
2687
|
Object.assign(tarProp, sourcePropS);
|
|
@@ -2793,7 +2692,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2793
2692
|
break;
|
|
2794
2693
|
case CloneMode.Deep:
|
|
2795
2694
|
var sourcePropD = source[k];
|
|
2796
|
-
if (
|
|
2695
|
+
if (_instanceof__default['default'](sourcePropD, Object)) {
|
|
2797
2696
|
var tarProp1 = target[k];
|
|
2798
2697
|
tarProp1 == null && (tarProp1 = target[k] = sourcePropD.constructor());
|
|
2799
2698
|
CloneManager.deepCloneObject(sourcePropD, tarProp1);
|
|
@@ -2859,14 +2758,10 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2859
2758
|
};
|
|
2860
2759
|
return ComponentsDependencies;
|
|
2861
2760
|
}();
|
|
2862
|
-
|
|
2863
|
-
/**
|
|
2761
|
+
/**
|
|
2864
2762
|
* @internal
|
|
2865
2763
|
*/ ComponentsDependencies._dependenciesMap = new Map();
|
|
2866
|
-
|
|
2867
|
-
(function() {
|
|
2868
|
-
ComponentsDependencies._invDependenciesMap = new Map();
|
|
2869
|
-
})();
|
|
2764
|
+
ComponentsDependencies._invDependenciesMap = new Map();
|
|
2870
2765
|
/**
|
|
2871
2766
|
* Dependent components, automatically added if they do not exist.
|
|
2872
2767
|
* @param components - Dependent components
|
|
@@ -2881,9 +2776,6 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2881
2776
|
};
|
|
2882
2777
|
}
|
|
2883
2778
|
|
|
2884
|
-
/**
|
|
2885
|
-
* Layer, used for bit operations.
|
|
2886
|
-
*/ exports.Layer = void 0;
|
|
2887
2779
|
(function(Layer) {
|
|
2888
2780
|
Layer[Layer[/** Layer 0. */ "Layer0"] = 0x1] = "Layer0";
|
|
2889
2781
|
Layer[Layer[/** Layer 1. */ "Layer1"] = 0x2] = "Layer1";
|
|
@@ -2952,7 +2844,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2952
2844
|
/**
|
|
2953
2845
|
* Bool update flag.
|
|
2954
2846
|
*/ var BoolUpdateFlag = /*#__PURE__*/ function(UpdateFlag) {
|
|
2955
|
-
|
|
2847
|
+
_inherits__default['default'](BoolUpdateFlag, UpdateFlag);
|
|
2956
2848
|
function BoolUpdateFlag() {
|
|
2957
2849
|
var _this;
|
|
2958
2850
|
_this = UpdateFlag.apply(this, arguments) || this;
|
|
@@ -2971,7 +2863,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2971
2863
|
/**
|
|
2972
2864
|
* The base class of the components.
|
|
2973
2865
|
*/ var Component = /*#__PURE__*/ function(EngineObject) {
|
|
2974
|
-
|
|
2866
|
+
_inherits__default['default'](Component, EngineObject);
|
|
2975
2867
|
function Component(entity) {
|
|
2976
2868
|
var _this;
|
|
2977
2869
|
_this = EngineObject.call(this, entity.engine) || this;
|
|
@@ -3032,7 +2924,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
3032
2924
|
}
|
|
3033
2925
|
}
|
|
3034
2926
|
};
|
|
3035
|
-
|
|
2927
|
+
_create_class__default['default'](Component, [
|
|
3036
2928
|
{
|
|
3037
2929
|
key: "enabled",
|
|
3038
2930
|
get: /**
|
|
@@ -3082,19 +2974,19 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
3082
2974
|
]);
|
|
3083
2975
|
return Component;
|
|
3084
2976
|
}(EngineObject);
|
|
3085
|
-
|
|
2977
|
+
_ts_decorate__default['default']([
|
|
3086
2978
|
ignoreClone
|
|
3087
2979
|
], Component.prototype, "_entity", void 0);
|
|
3088
|
-
|
|
2980
|
+
_ts_decorate__default['default']([
|
|
3089
2981
|
ignoreClone
|
|
3090
2982
|
], Component.prototype, "_awoken", void 0);
|
|
3091
|
-
|
|
2983
|
+
_ts_decorate__default['default']([
|
|
3092
2984
|
ignoreClone
|
|
3093
2985
|
], Component.prototype, "_destroyed", void 0);
|
|
3094
|
-
|
|
2986
|
+
_ts_decorate__default['default']([
|
|
3095
2987
|
ignoreClone
|
|
3096
2988
|
], Component.prototype, "_phasedActive", void 0);
|
|
3097
|
-
|
|
2989
|
+
_ts_decorate__default['default']([
|
|
3098
2990
|
assignmentClone
|
|
3099
2991
|
], Component.prototype, "_enabled", void 0);
|
|
3100
2992
|
|
|
@@ -3162,10 +3054,11 @@ __decorate([
|
|
|
3162
3054
|
/**
|
|
3163
3055
|
* Used to implement transformation related functions.
|
|
3164
3056
|
*/ var Transform = /*#__PURE__*/ function(Component) {
|
|
3165
|
-
|
|
3057
|
+
_inherits__default['default'](Transform, Component);
|
|
3166
3058
|
function Transform(entity) {
|
|
3167
3059
|
var _this;
|
|
3168
3060
|
_this = Component.call(this, entity) || this;
|
|
3061
|
+
_this._dirtyFlag = 0xbc;
|
|
3169
3062
|
_this._position = new miniprogram.Vector3();
|
|
3170
3063
|
_this._rotation = new miniprogram.Vector3();
|
|
3171
3064
|
_this._rotationQuaternion = new miniprogram.Quaternion();
|
|
@@ -3178,15 +3071,14 @@ __decorate([
|
|
|
3178
3071
|
_this._worldMatrix = new miniprogram.Matrix();
|
|
3179
3072
|
_this._isParentDirty = true;
|
|
3180
3073
|
_this._parentTransformCache = null;
|
|
3181
|
-
_this._dirtyFlag = 0xbc;
|
|
3182
3074
|
/** @internal */ _this._updateFlagManager = new UpdateFlagManager();
|
|
3183
|
-
_this._onPositionChanged = _this._onPositionChanged.bind(
|
|
3184
|
-
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(
|
|
3185
|
-
_this._onRotationChanged = _this._onRotationChanged.bind(
|
|
3186
|
-
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(
|
|
3187
|
-
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(
|
|
3188
|
-
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(
|
|
3189
|
-
_this._onScaleChanged = _this._onScaleChanged.bind(
|
|
3075
|
+
_this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized__default['default'](_this));
|
|
3076
|
+
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized__default['default'](_this));
|
|
3077
|
+
_this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized__default['default'](_this));
|
|
3078
|
+
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized__default['default'](_this));
|
|
3079
|
+
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized__default['default'](_this));
|
|
3080
|
+
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized__default['default'](_this));
|
|
3081
|
+
_this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized__default['default'](_this));
|
|
3190
3082
|
//@ts-ignore
|
|
3191
3083
|
_this._position._onValueChanged = _this._onPositionChanged;
|
|
3192
3084
|
//@ts-ignore
|
|
@@ -3578,7 +3470,7 @@ __decorate([
|
|
|
3578
3470
|
this._setDirtyFlagTrue(0x40);
|
|
3579
3471
|
this._updateWorldScaleFlag();
|
|
3580
3472
|
};
|
|
3581
|
-
|
|
3473
|
+
_create_class__default['default'](Transform, [
|
|
3582
3474
|
{
|
|
3583
3475
|
key: "position",
|
|
3584
3476
|
get: /**
|
|
@@ -3824,91 +3716,73 @@ __decorate([
|
|
|
3824
3716
|
]);
|
|
3825
3717
|
return Transform;
|
|
3826
3718
|
}(Component);
|
|
3827
|
-
(
|
|
3828
|
-
|
|
3829
|
-
|
|
3830
|
-
(
|
|
3831
|
-
|
|
3832
|
-
|
|
3833
|
-
(
|
|
3834
|
-
|
|
3835
|
-
|
|
3836
|
-
(
|
|
3837
|
-
Transform._tempVec32 = new miniprogram.Vector3();
|
|
3838
|
-
})();
|
|
3839
|
-
(function() {
|
|
3840
|
-
Transform._tempMat30 = new miniprogram.Matrix3x3();
|
|
3841
|
-
})();
|
|
3842
|
-
(function() {
|
|
3843
|
-
Transform._tempMat31 = new miniprogram.Matrix3x3();
|
|
3844
|
-
})();
|
|
3845
|
-
(function() {
|
|
3846
|
-
Transform._tempMat32 = new miniprogram.Matrix3x3();
|
|
3847
|
-
})();
|
|
3848
|
-
(function() {
|
|
3849
|
-
Transform._tempMat41 = new miniprogram.Matrix();
|
|
3850
|
-
})();
|
|
3851
|
-
(function() {
|
|
3852
|
-
Transform._tempMat42 = new miniprogram.Matrix();
|
|
3853
|
-
})();
|
|
3854
|
-
__decorate([
|
|
3719
|
+
Transform._tempQuat0 = new miniprogram.Quaternion();
|
|
3720
|
+
Transform._tempVec30 = new miniprogram.Vector3();
|
|
3721
|
+
Transform._tempVec31 = new miniprogram.Vector3();
|
|
3722
|
+
Transform._tempVec32 = new miniprogram.Vector3();
|
|
3723
|
+
Transform._tempMat30 = new miniprogram.Matrix3x3();
|
|
3724
|
+
Transform._tempMat31 = new miniprogram.Matrix3x3();
|
|
3725
|
+
Transform._tempMat32 = new miniprogram.Matrix3x3();
|
|
3726
|
+
Transform._tempMat41 = new miniprogram.Matrix();
|
|
3727
|
+
Transform._tempMat42 = new miniprogram.Matrix();
|
|
3728
|
+
_ts_decorate__default['default']([
|
|
3855
3729
|
deepClone
|
|
3856
3730
|
], Transform.prototype, "_position", void 0);
|
|
3857
|
-
|
|
3731
|
+
_ts_decorate__default['default']([
|
|
3858
3732
|
deepClone
|
|
3859
3733
|
], Transform.prototype, "_rotation", void 0);
|
|
3860
|
-
|
|
3734
|
+
_ts_decorate__default['default']([
|
|
3861
3735
|
deepClone
|
|
3862
3736
|
], Transform.prototype, "_rotationQuaternion", void 0);
|
|
3863
|
-
|
|
3737
|
+
_ts_decorate__default['default']([
|
|
3864
3738
|
deepClone
|
|
3865
3739
|
], Transform.prototype, "_scale", void 0);
|
|
3866
|
-
|
|
3740
|
+
_ts_decorate__default['default']([
|
|
3867
3741
|
deepClone
|
|
3868
3742
|
], Transform.prototype, "_worldPosition", void 0);
|
|
3869
|
-
|
|
3743
|
+
_ts_decorate__default['default']([
|
|
3870
3744
|
deepClone
|
|
3871
3745
|
], Transform.prototype, "_worldRotation", void 0);
|
|
3872
|
-
|
|
3746
|
+
_ts_decorate__default['default']([
|
|
3873
3747
|
deepClone
|
|
3874
3748
|
], Transform.prototype, "_worldRotationQuaternion", void 0);
|
|
3875
|
-
|
|
3749
|
+
_ts_decorate__default['default']([
|
|
3876
3750
|
deepClone
|
|
3877
3751
|
], Transform.prototype, "_lossyWorldScale", void 0);
|
|
3878
|
-
|
|
3752
|
+
_ts_decorate__default['default']([
|
|
3879
3753
|
deepClone
|
|
3880
3754
|
], Transform.prototype, "_localMatrix", void 0);
|
|
3881
|
-
|
|
3755
|
+
_ts_decorate__default['default']([
|
|
3882
3756
|
deepClone
|
|
3883
3757
|
], Transform.prototype, "_worldMatrix", void 0);
|
|
3884
|
-
|
|
3758
|
+
_ts_decorate__default['default']([
|
|
3885
3759
|
ignoreClone
|
|
3886
3760
|
], Transform.prototype, "_isParentDirty", void 0);
|
|
3887
|
-
|
|
3761
|
+
_ts_decorate__default['default']([
|
|
3888
3762
|
ignoreClone
|
|
3889
3763
|
], Transform.prototype, "_parentTransformCache", void 0);
|
|
3890
|
-
|
|
3764
|
+
_ts_decorate__default['default']([
|
|
3891
3765
|
ignoreClone
|
|
3892
3766
|
], Transform.prototype, "_updateFlagManager", void 0);
|
|
3893
|
-
|
|
3767
|
+
_ts_decorate__default['default']([
|
|
3894
3768
|
ignoreClone
|
|
3895
3769
|
], Transform.prototype, "_onPositionChanged", null);
|
|
3896
|
-
|
|
3770
|
+
_ts_decorate__default['default']([
|
|
3897
3771
|
ignoreClone
|
|
3898
3772
|
], Transform.prototype, "_onWorldPositionChanged", null);
|
|
3899
|
-
|
|
3773
|
+
_ts_decorate__default['default']([
|
|
3900
3774
|
ignoreClone
|
|
3901
3775
|
], Transform.prototype, "_onRotationChanged", null);
|
|
3902
|
-
|
|
3776
|
+
_ts_decorate__default['default']([
|
|
3903
3777
|
ignoreClone
|
|
3904
3778
|
], Transform.prototype, "_onWorldRotationChanged", null);
|
|
3905
|
-
|
|
3779
|
+
_ts_decorate__default['default']([
|
|
3906
3780
|
ignoreClone
|
|
3907
3781
|
], Transform.prototype, "_onRotationQuaternionChanged", null);
|
|
3908
|
-
|
|
3782
|
+
_ts_decorate__default['default']([
|
|
3909
3783
|
ignoreClone
|
|
3910
3784
|
], Transform.prototype, "_onWorldRotationQuaternionChanged", null);
|
|
3911
|
-
|
|
3785
|
+
_ts_decorate__default['default']([
|
|
3912
3786
|
ignoreClone
|
|
3913
3787
|
], Transform.prototype, "_onScaleChanged", null);
|
|
3914
3788
|
var TransformModifyFlags;
|
|
@@ -3932,7 +3806,7 @@ var TransformModifyFlags;
|
|
|
3932
3806
|
/**
|
|
3933
3807
|
* Entity, be used as components container.
|
|
3934
3808
|
*/ var Entity = /*#__PURE__*/ function(EngineObject) {
|
|
3935
|
-
|
|
3809
|
+
_inherits__default['default'](Entity, EngineObject);
|
|
3936
3810
|
function Entity(engine, name) {
|
|
3937
3811
|
var _this;
|
|
3938
3812
|
_this = EngineObject.call(this, engine) || this;
|
|
@@ -3973,7 +3847,7 @@ var TransformModifyFlags;
|
|
|
3973
3847
|
// @todo: should inverse traversal
|
|
3974
3848
|
for(var i = components.length - 1; i >= 0; i--){
|
|
3975
3849
|
var component = components[i];
|
|
3976
|
-
if (
|
|
3850
|
+
if (_instanceof__default['default'](component, type)) {
|
|
3977
3851
|
return component;
|
|
3978
3852
|
}
|
|
3979
3853
|
}
|
|
@@ -3988,7 +3862,7 @@ var TransformModifyFlags;
|
|
|
3988
3862
|
var components = this._components;
|
|
3989
3863
|
for(var i = 0, n = components.length; i < n; i++){
|
|
3990
3864
|
var component = components[i];
|
|
3991
|
-
if (
|
|
3865
|
+
if (_instanceof__default['default'](component, type)) {
|
|
3992
3866
|
results.push(component);
|
|
3993
3867
|
}
|
|
3994
3868
|
}
|
|
@@ -4122,7 +3996,7 @@ var TransformModifyFlags;
|
|
|
4122
3996
|
var components = this._components;
|
|
4123
3997
|
for(var i1 = 0, n = components.length; i1 < n; i1++){
|
|
4124
3998
|
var sourceComp = components[i1];
|
|
4125
|
-
if (!
|
|
3999
|
+
if (!_instanceof__default['default'](sourceComp, Transform)) {
|
|
4126
4000
|
var targetComp = cloneEntity.addComponent(sourceComp.constructor);
|
|
4127
4001
|
ComponentCloner.cloneComponent(sourceComp, targetComp);
|
|
4128
4002
|
}
|
|
@@ -4256,7 +4130,7 @@ var TransformModifyFlags;
|
|
|
4256
4130
|
_proto._getComponentsInChildren = function _getComponentsInChildren(type, results) {
|
|
4257
4131
|
for(var i = this._components.length - 1; i >= 0; i--){
|
|
4258
4132
|
var component = this._components[i];
|
|
4259
|
-
if (
|
|
4133
|
+
if (_instanceof__default['default'](component, type)) {
|
|
4260
4134
|
results.push(component);
|
|
4261
4135
|
}
|
|
4262
4136
|
}
|
|
@@ -4359,7 +4233,7 @@ var TransformModifyFlags;
|
|
|
4359
4233
|
this._traverseSetOwnerScene(children[i], scene);
|
|
4360
4234
|
}
|
|
4361
4235
|
};
|
|
4362
|
-
|
|
4236
|
+
_create_class__default['default'](Entity, [
|
|
4363
4237
|
{
|
|
4364
4238
|
key: "isActive",
|
|
4365
4239
|
get: /**
|
|
@@ -4445,17 +4319,11 @@ var TransformModifyFlags;
|
|
|
4445
4319
|
return Entity;
|
|
4446
4320
|
}(EngineObject);
|
|
4447
4321
|
|
|
4448
|
-
/**
|
|
4449
|
-
* Color Space.
|
|
4450
|
-
*/ exports.ColorSpace = void 0;
|
|
4451
4322
|
(function(ColorSpace) {
|
|
4452
4323
|
ColorSpace[ColorSpace[/** Linear color space. */ "Linear"] = 0] = "Linear";
|
|
4453
4324
|
ColorSpace[ColorSpace[/** Gamma color space. */ "Gamma"] = 1] = "Gamma";
|
|
4454
4325
|
})(exports.ColorSpace || (exports.ColorSpace = {}));
|
|
4455
4326
|
|
|
4456
|
-
/**
|
|
4457
|
-
* The current phase of the pointer.
|
|
4458
|
-
*/ exports.PointerPhase = void 0;
|
|
4459
4327
|
(function(PointerPhase) {
|
|
4460
4328
|
PointerPhase[PointerPhase[/** A Pointer pressed on the screen. */ "Down"] = 0] = "Down";
|
|
4461
4329
|
PointerPhase[PointerPhase[/** A pointer moved on the screen. */ "Move"] = 1] = "Move";
|
|
@@ -4577,7 +4445,7 @@ var TransformModifyFlags;
|
|
|
4577
4445
|
}
|
|
4578
4446
|
}
|
|
4579
4447
|
};
|
|
4580
|
-
|
|
4448
|
+
_create_class__default['default'](SystemInfo, null, [
|
|
4581
4449
|
{
|
|
4582
4450
|
key: "devicePixelRatio",
|
|
4583
4451
|
get: /**
|
|
@@ -4589,18 +4457,10 @@ var TransformModifyFlags;
|
|
|
4589
4457
|
]);
|
|
4590
4458
|
return SystemInfo;
|
|
4591
4459
|
}();
|
|
4592
|
-
|
|
4593
|
-
|
|
4594
|
-
})();
|
|
4595
|
-
(function() {
|
|
4596
|
-
/** The operating system is running on. */ SystemInfo.operatingSystem = "";
|
|
4597
|
-
})();
|
|
4460
|
+
/** The platform is running on. */ SystemInfo.platform = exports.Platform.Unknown;
|
|
4461
|
+
/** The operating system is running on. */ SystemInfo.operatingSystem = "";
|
|
4598
4462
|
SystemInfo._initialize();
|
|
4599
4463
|
|
|
4600
|
-
/**
|
|
4601
|
-
* The keys of the keyboard.
|
|
4602
|
-
* Keep up with W3C standards.(https://www.w3.org/TR/2017/CR-uievents-code-20170601/)
|
|
4603
|
-
*/ exports.Keys = void 0;
|
|
4604
4464
|
(function(Keys) {
|
|
4605
4465
|
Keys[Keys[/** `~ on a US keyboard. This is the 半角/全角/漢字 (hankaku/zenkaku/kanji) key on Japanese keyboards. */ "Backquote"] = 0] = "Backquote";
|
|
4606
4466
|
Keys[Keys[/** Used for both the US \| (on the 101-key layout) and also for the key located between the " and Enter keys on row C of the 102-, 104- and 106-key layouts. Labelled #~ on a UK (102) keyboard. */ "Backslash"] = 1] = "Backslash";
|
|
@@ -4934,9 +4794,6 @@ SystemInfo._initialize();
|
|
|
4934
4794
|
return KeyboardManager;
|
|
4935
4795
|
}();
|
|
4936
4796
|
|
|
4937
|
-
/**
|
|
4938
|
-
* Camera clear flags enumeration.
|
|
4939
|
-
*/ exports.CameraClearFlags = void 0;
|
|
4940
4797
|
(function(CameraClearFlags) {
|
|
4941
4798
|
CameraClearFlags[CameraClearFlags[/* Do nothing. */ "None"] = 0x0] = "None";
|
|
4942
4799
|
CameraClearFlags[CameraClearFlags[/* Clear color with scene background. */ "Color"] = 0x1] = "Color";
|
|
@@ -5211,7 +5068,7 @@ SystemInfo._initialize();
|
|
|
5211
5068
|
_proto._setGravity = function _setGravity() {
|
|
5212
5069
|
this._nativePhysicsManager.setGravity(this._gravity);
|
|
5213
5070
|
};
|
|
5214
|
-
|
|
5071
|
+
_create_class__default['default'](PhysicsManager, [
|
|
5215
5072
|
{
|
|
5216
5073
|
key: "gravity",
|
|
5217
5074
|
get: /**
|
|
@@ -5242,9 +5099,6 @@ SystemInfo._initialize();
|
|
|
5242
5099
|
return PhysicsManager;
|
|
5243
5100
|
}();
|
|
5244
5101
|
|
|
5245
|
-
/**
|
|
5246
|
-
* Describes how physics materials of the colliding objects are combined.
|
|
5247
|
-
*/ exports.PhysicsMaterialCombineMode = void 0;
|
|
5248
5102
|
(function(PhysicsMaterialCombineMode) {
|
|
5249
5103
|
PhysicsMaterialCombineMode[PhysicsMaterialCombineMode[/** Averages the friction/bounce of the two colliding materials. */ "Average"] = 0] = "Average";
|
|
5250
5104
|
PhysicsMaterialCombineMode[PhysicsMaterialCombineMode[/** Uses the smaller friction/bounce of the two colliding materials. */ "Minimum"] = 1] = "Minimum";
|
|
@@ -5269,7 +5123,7 @@ SystemInfo._initialize();
|
|
|
5269
5123
|
*/ _proto._destroy = function _destroy() {
|
|
5270
5124
|
this._nativeMaterial.destroy();
|
|
5271
5125
|
};
|
|
5272
|
-
|
|
5126
|
+
_create_class__default['default'](PhysicsMaterial, [
|
|
5273
5127
|
{
|
|
5274
5128
|
key: "bounciness",
|
|
5275
5129
|
get: /**
|
|
@@ -5345,12 +5199,12 @@ SystemInfo._initialize();
|
|
|
5345
5199
|
}();
|
|
5346
5200
|
|
|
5347
5201
|
exports.Collider = /*#__PURE__*/ function(Component) {
|
|
5348
|
-
|
|
5202
|
+
_inherits__default['default'](Collider, Component);
|
|
5349
5203
|
function Collider(entity) {
|
|
5350
5204
|
var _this;
|
|
5351
5205
|
_this = Component.call(this, entity) || this;
|
|
5352
|
-
/** @internal */ _this._index = -1;
|
|
5353
5206
|
_this._shapes = [];
|
|
5207
|
+
/** @internal */ _this._index = -1;
|
|
5354
5208
|
_this._updateFlag = _this.entity.transform.registerWorldChangeFlag();
|
|
5355
5209
|
return _this;
|
|
5356
5210
|
}
|
|
@@ -5429,7 +5283,7 @@ exports.Collider = /*#__PURE__*/ function(Component) {
|
|
|
5429
5283
|
this.clearShapes();
|
|
5430
5284
|
this._nativeCollider.destroy();
|
|
5431
5285
|
};
|
|
5432
|
-
|
|
5286
|
+
_create_class__default['default'](Collider, [
|
|
5433
5287
|
{
|
|
5434
5288
|
key: "shapes",
|
|
5435
5289
|
get: /**
|
|
@@ -5441,16 +5295,13 @@ exports.Collider = /*#__PURE__*/ function(Component) {
|
|
|
5441
5295
|
]);
|
|
5442
5296
|
return Collider;
|
|
5443
5297
|
}(Component);
|
|
5444
|
-
|
|
5298
|
+
_ts_decorate__default['default']([
|
|
5445
5299
|
ignoreClone
|
|
5446
5300
|
], exports.Collider.prototype, "_index", void 0);
|
|
5447
|
-
exports.Collider =
|
|
5301
|
+
exports.Collider = _ts_decorate__default['default']([
|
|
5448
5302
|
dependentComponents(Transform)
|
|
5449
5303
|
], exports.Collider);
|
|
5450
5304
|
|
|
5451
|
-
/**
|
|
5452
|
-
* The up axis of the collider shape.
|
|
5453
|
-
*/ exports.ControllerNonWalkableMode = void 0;
|
|
5454
5305
|
(function(ControllerNonWalkableMode) {
|
|
5455
5306
|
ControllerNonWalkableMode[ControllerNonWalkableMode[/** Stops character from climbing up non-walkable slopes, but doesn't move it otherwise. */ "PreventClimbing"] = 0] = "PreventClimbing";
|
|
5456
5307
|
ControllerNonWalkableMode[ControllerNonWalkableMode[/** Stops character from climbing up non-walkable slopes, and forces it to slide down those slopes. */ "PreventClimbingAndForceSliding"] = 1] = "PreventClimbingAndForceSliding";
|
|
@@ -5459,7 +5310,7 @@ exports.Collider = __decorate([
|
|
|
5459
5310
|
/**
|
|
5460
5311
|
* The character controllers.
|
|
5461
5312
|
*/ var CharacterController = /*#__PURE__*/ function(Collider) {
|
|
5462
|
-
|
|
5313
|
+
_inherits__default['default'](CharacterController, Collider);
|
|
5463
5314
|
function CharacterController(entity) {
|
|
5464
5315
|
var _this;
|
|
5465
5316
|
_this = Collider.call(this, entity) || this;
|
|
@@ -5469,7 +5320,7 @@ exports.Collider = __decorate([
|
|
|
5469
5320
|
_this._upDirection = new miniprogram.Vector3(0, 1, 0);
|
|
5470
5321
|
_this._slopeLimit = 0.707;
|
|
5471
5322
|
_this._nativeCollider = PhysicsManager._nativePhysics.createCharacterController();
|
|
5472
|
-
_this._setUpDirection = _this._setUpDirection.bind(
|
|
5323
|
+
_this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized__default['default'](_this));
|
|
5473
5324
|
//@ts-ignore
|
|
5474
5325
|
_this._upDirection._onValueChanged = _this._setUpDirection;
|
|
5475
5326
|
return _this;
|
|
@@ -5542,7 +5393,7 @@ exports.Collider = __decorate([
|
|
|
5542
5393
|
_proto._setUpDirection = function _setUpDirection() {
|
|
5543
5394
|
this._nativeCollider.setUpDirection(this._upDirection);
|
|
5544
5395
|
};
|
|
5545
|
-
|
|
5396
|
+
_create_class__default['default'](CharacterController, [
|
|
5546
5397
|
{
|
|
5547
5398
|
key: "stepOffset",
|
|
5548
5399
|
get: /**
|
|
@@ -5637,7 +5488,7 @@ exports.Collider = __decorate([
|
|
|
5637
5488
|
_proto._setRotation = function _setRotation() {
|
|
5638
5489
|
this._nativeShape.setRotation(this._rotation);
|
|
5639
5490
|
};
|
|
5640
|
-
|
|
5491
|
+
_create_class__default['default'](ColliderShape, [
|
|
5641
5492
|
{
|
|
5642
5493
|
key: "collider",
|
|
5643
5494
|
get: /**
|
|
@@ -5725,20 +5576,18 @@ exports.Collider = __decorate([
|
|
|
5725
5576
|
]);
|
|
5726
5577
|
return ColliderShape;
|
|
5727
5578
|
}();
|
|
5728
|
-
|
|
5729
|
-
ColliderShape._idGenerator = 0;
|
|
5730
|
-
})();
|
|
5579
|
+
ColliderShape._idGenerator = 0;
|
|
5731
5580
|
|
|
5732
5581
|
/**
|
|
5733
5582
|
* Physical collider shape for box.
|
|
5734
5583
|
*/ var BoxColliderShape = /*#__PURE__*/ function(ColliderShape) {
|
|
5735
|
-
|
|
5584
|
+
_inherits__default['default'](BoxColliderShape, ColliderShape);
|
|
5736
5585
|
function BoxColliderShape() {
|
|
5737
5586
|
var _this;
|
|
5738
5587
|
_this = ColliderShape.call(this) || this;
|
|
5739
5588
|
_this._size = new miniprogram.Vector3(1, 1, 1);
|
|
5740
5589
|
_this._nativeShape = PhysicsManager._nativePhysics.createBoxColliderShape(_this._id, _this._size, _this._material._nativeMaterial);
|
|
5741
|
-
_this._setSize = _this._setSize.bind(
|
|
5590
|
+
_this._setSize = _this._setSize.bind(_assert_this_initialized__default['default'](_this));
|
|
5742
5591
|
//@ts-ignore
|
|
5743
5592
|
_this._size._onValueChanged = _this._setSize;
|
|
5744
5593
|
return _this;
|
|
@@ -5747,7 +5596,7 @@ exports.Collider = __decorate([
|
|
|
5747
5596
|
_proto._setSize = function _setSize() {
|
|
5748
5597
|
this._nativeShape.setSize(this._size);
|
|
5749
5598
|
};
|
|
5750
|
-
|
|
5599
|
+
_create_class__default['default'](BoxColliderShape, [
|
|
5751
5600
|
{
|
|
5752
5601
|
key: "size",
|
|
5753
5602
|
get: /**
|
|
@@ -5768,7 +5617,7 @@ exports.Collider = __decorate([
|
|
|
5768
5617
|
/**
|
|
5769
5618
|
* Physical collider shape for sphere.
|
|
5770
5619
|
*/ var SphereColliderShape = /*#__PURE__*/ function(ColliderShape) {
|
|
5771
|
-
|
|
5620
|
+
_inherits__default['default'](SphereColliderShape, ColliderShape);
|
|
5772
5621
|
function SphereColliderShape() {
|
|
5773
5622
|
var _this;
|
|
5774
5623
|
_this = ColliderShape.call(this) || this;
|
|
@@ -5776,7 +5625,7 @@ exports.Collider = __decorate([
|
|
|
5776
5625
|
_this._nativeShape = PhysicsManager._nativePhysics.createSphereColliderShape(_this._id, _this._radius, _this._material._nativeMaterial);
|
|
5777
5626
|
return _this;
|
|
5778
5627
|
}
|
|
5779
|
-
|
|
5628
|
+
_create_class__default['default'](SphereColliderShape, [
|
|
5780
5629
|
{
|
|
5781
5630
|
key: "radius",
|
|
5782
5631
|
get: /**
|
|
@@ -5798,7 +5647,7 @@ exports.Collider = __decorate([
|
|
|
5798
5647
|
/**
|
|
5799
5648
|
* Physical collider shape plane.
|
|
5800
5649
|
*/ var PlaneColliderShape = /*#__PURE__*/ function(ColliderShape) {
|
|
5801
|
-
|
|
5650
|
+
_inherits__default['default'](PlaneColliderShape, ColliderShape);
|
|
5802
5651
|
function PlaneColliderShape() {
|
|
5803
5652
|
var _this;
|
|
5804
5653
|
_this = ColliderShape.call(this) || this;
|
|
@@ -5808,9 +5657,6 @@ exports.Collider = __decorate([
|
|
|
5808
5657
|
return PlaneColliderShape;
|
|
5809
5658
|
}(ColliderShape);
|
|
5810
5659
|
|
|
5811
|
-
/**
|
|
5812
|
-
* The up axis of the collider shape.
|
|
5813
|
-
*/ exports.ColliderShapeUpAxis = void 0;
|
|
5814
5660
|
(function(ColliderShapeUpAxis) {
|
|
5815
5661
|
ColliderShapeUpAxis[ColliderShapeUpAxis[/** Up axis is X. */ "X"] = 0] = "X";
|
|
5816
5662
|
ColliderShapeUpAxis[ColliderShapeUpAxis[/** Up axis is Y. */ "Y"] = 1] = "Y";
|
|
@@ -5820,7 +5666,7 @@ exports.Collider = __decorate([
|
|
|
5820
5666
|
/**
|
|
5821
5667
|
* Physical collider shape for capsule.
|
|
5822
5668
|
*/ var CapsuleColliderShape = /*#__PURE__*/ function(ColliderShape) {
|
|
5823
|
-
|
|
5669
|
+
_inherits__default['default'](CapsuleColliderShape, ColliderShape);
|
|
5824
5670
|
function CapsuleColliderShape() {
|
|
5825
5671
|
var _this;
|
|
5826
5672
|
_this = ColliderShape.call(this) || this;
|
|
@@ -5830,7 +5676,7 @@ exports.Collider = __decorate([
|
|
|
5830
5676
|
_this._nativeShape = PhysicsManager._nativePhysics.createCapsuleColliderShape(_this._id, _this._radius, _this._height, _this._material._nativeMaterial);
|
|
5831
5677
|
return _this;
|
|
5832
5678
|
}
|
|
5833
|
-
|
|
5679
|
+
_create_class__default['default'](CapsuleColliderShape, [
|
|
5834
5680
|
{
|
|
5835
5681
|
key: "radius",
|
|
5836
5682
|
get: /**
|
|
@@ -5878,7 +5724,7 @@ exports.Collider = __decorate([
|
|
|
5878
5724
|
}(ColliderShape);
|
|
5879
5725
|
|
|
5880
5726
|
exports.Joint = /*#__PURE__*/ function(Component) {
|
|
5881
|
-
|
|
5727
|
+
_inherits__default['default'](Joint, Component);
|
|
5882
5728
|
function Joint(entity) {
|
|
5883
5729
|
var _this;
|
|
5884
5730
|
_this = Component.call(this, entity) || this;
|
|
@@ -5889,7 +5735,7 @@ exports.Joint = /*#__PURE__*/ function(Component) {
|
|
|
5889
5735
|
_this._connectedCollider.localPosition = new miniprogram.Vector3();
|
|
5890
5736
|
return _this;
|
|
5891
5737
|
}
|
|
5892
|
-
|
|
5738
|
+
_create_class__default['default'](Joint, [
|
|
5893
5739
|
{
|
|
5894
5740
|
key: "connectedCollider",
|
|
5895
5741
|
get: /**
|
|
@@ -6007,7 +5853,7 @@ exports.Joint = /*#__PURE__*/ function(Component) {
|
|
|
6007
5853
|
]);
|
|
6008
5854
|
return Joint;
|
|
6009
5855
|
}(Component);
|
|
6010
|
-
exports.Joint =
|
|
5856
|
+
exports.Joint = _ts_decorate__default['default']([
|
|
6011
5857
|
dependentComponents(exports.Collider)
|
|
6012
5858
|
], exports.Joint);
|
|
6013
5859
|
/**
|
|
@@ -6021,7 +5867,7 @@ exports.Joint = __decorate([
|
|
|
6021
5867
|
/*
|
|
6022
5868
|
* A fixed joint permits no relative movement between two colliders. ie the colliders are glued together.
|
|
6023
5869
|
*/ var FixedJoint = /*#__PURE__*/ function(Joint) {
|
|
6024
|
-
|
|
5870
|
+
_inherits__default['default'](FixedJoint, Joint);
|
|
6025
5871
|
function FixedJoint() {
|
|
6026
5872
|
return Joint.apply(this, arguments);
|
|
6027
5873
|
}
|
|
@@ -6050,7 +5896,7 @@ exports.Joint = __decorate([
|
|
|
6050
5896
|
/**
|
|
6051
5897
|
* A joint which behaves in a similar way to a hinge or axle.
|
|
6052
5898
|
*/ var HingeJoint = /*#__PURE__*/ function(Joint) {
|
|
6053
|
-
|
|
5899
|
+
_inherits__default['default'](HingeJoint, Joint);
|
|
6054
5900
|
function HingeJoint() {
|
|
6055
5901
|
var _this;
|
|
6056
5902
|
_this = Joint.apply(this, arguments) || this;
|
|
@@ -6069,7 +5915,7 @@ exports.Joint = __decorate([
|
|
|
6069
5915
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
6070
5916
|
this._nativeJoint = PhysicsManager._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
|
|
6071
5917
|
};
|
|
6072
|
-
|
|
5918
|
+
_create_class__default['default'](HingeJoint, [
|
|
6073
5919
|
{
|
|
6074
5920
|
key: "axis",
|
|
6075
5921
|
get: /**
|
|
@@ -6200,7 +6046,7 @@ exports.Joint = __decorate([
|
|
|
6200
6046
|
/**
|
|
6201
6047
|
* A joint that maintains an upper or lower bound (or both) on the distance between two points on different objects.
|
|
6202
6048
|
*/ var SpringJoint = /*#__PURE__*/ function(Joint) {
|
|
6203
|
-
|
|
6049
|
+
_inherits__default['default'](SpringJoint, Joint);
|
|
6204
6050
|
function SpringJoint() {
|
|
6205
6051
|
var _this;
|
|
6206
6052
|
_this = Joint.apply(this, arguments) || this;
|
|
@@ -6221,7 +6067,7 @@ exports.Joint = __decorate([
|
|
|
6221
6067
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
6222
6068
|
this._nativeJoint = PhysicsManager._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
|
|
6223
6069
|
};
|
|
6224
|
-
|
|
6070
|
+
_create_class__default['default'](SpringJoint, [
|
|
6225
6071
|
{
|
|
6226
6072
|
key: "swingOffset",
|
|
6227
6073
|
get: /**
|
|
@@ -6330,9 +6176,6 @@ exports.Joint = __decorate([
|
|
|
6330
6176
|
/** If freeSpin is enabled the motor will only accelerate but never slow down. */ this.freeSpin = false;
|
|
6331
6177
|
};
|
|
6332
6178
|
|
|
6333
|
-
/**
|
|
6334
|
-
* The up axis of the collider shape.
|
|
6335
|
-
*/ exports.ControllerCollisionFlag = void 0;
|
|
6336
6179
|
(function(ControllerCollisionFlag) {
|
|
6337
6180
|
ControllerCollisionFlag[ControllerCollisionFlag[/** Character is colliding to the sides. */ "Sides"] = 1] = "Sides";
|
|
6338
6181
|
ControllerCollisionFlag[ControllerCollisionFlag[/** Character has collision above. */ "Up"] = 2] = "Up";
|
|
@@ -6343,7 +6186,7 @@ exports.Joint = __decorate([
|
|
|
6343
6186
|
* A static collider component that will not move.
|
|
6344
6187
|
* @remarks Mostly used for object which always stays at the same place and never moves around.
|
|
6345
6188
|
*/ var StaticCollider = /*#__PURE__*/ function(Collider) {
|
|
6346
|
-
|
|
6189
|
+
_inherits__default['default'](StaticCollider, Collider);
|
|
6347
6190
|
function StaticCollider(entity) {
|
|
6348
6191
|
var _this;
|
|
6349
6192
|
_this = Collider.call(this, entity) || this;
|
|
@@ -6357,7 +6200,7 @@ exports.Joint = __decorate([
|
|
|
6357
6200
|
/**
|
|
6358
6201
|
* A dynamic collider can act with self-defined movement or physical force.
|
|
6359
6202
|
*/ var DynamicCollider = /*#__PURE__*/ function(Collider) {
|
|
6360
|
-
|
|
6203
|
+
_inherits__default['default'](DynamicCollider, Collider);
|
|
6361
6204
|
function DynamicCollider(entity) {
|
|
6362
6205
|
var _this;
|
|
6363
6206
|
_this = Collider.call(this, entity) || this;
|
|
@@ -6377,10 +6220,10 @@ exports.Joint = __decorate([
|
|
|
6377
6220
|
_this._sleepThreshold = 5e-3;
|
|
6378
6221
|
var transform = _this.entity.transform;
|
|
6379
6222
|
_this._nativeCollider = PhysicsManager._nativePhysics.createDynamicCollider(transform.worldPosition, transform.worldRotationQuaternion);
|
|
6380
|
-
_this._setLinearVelocity = _this._setLinearVelocity.bind(
|
|
6381
|
-
_this._setAngularVelocity = _this._setAngularVelocity.bind(
|
|
6382
|
-
_this._setCenterOfMass = _this._setCenterOfMass.bind(
|
|
6383
|
-
_this._setInertiaTensor = _this._setInertiaTensor.bind(
|
|
6223
|
+
_this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized__default['default'](_this));
|
|
6224
|
+
_this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized__default['default'](_this));
|
|
6225
|
+
_this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized__default['default'](_this));
|
|
6226
|
+
_this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized__default['default'](_this));
|
|
6384
6227
|
//@ts-ignore
|
|
6385
6228
|
_this._linearVelocity._onValueChanged = _this._setLinearVelocity;
|
|
6386
6229
|
//@ts-ignore
|
|
@@ -6438,7 +6281,7 @@ exports.Joint = __decorate([
|
|
|
6438
6281
|
_proto._setInertiaTensor = function _setInertiaTensor() {
|
|
6439
6282
|
this._nativeCollider.setInertiaTensor(this._inertiaTensor);
|
|
6440
6283
|
};
|
|
6441
|
-
|
|
6284
|
+
_create_class__default['default'](DynamicCollider, [
|
|
6442
6285
|
{
|
|
6443
6286
|
key: "linearDamping",
|
|
6444
6287
|
get: /**
|
|
@@ -6634,14 +6477,12 @@ exports.Joint = __decorate([
|
|
|
6634
6477
|
]);
|
|
6635
6478
|
return DynamicCollider;
|
|
6636
6479
|
}(exports.Collider);
|
|
6637
|
-
exports.CollisionDetectionMode = void 0;
|
|
6638
6480
|
(function(CollisionDetectionMode) {
|
|
6639
6481
|
CollisionDetectionMode[CollisionDetectionMode["Discrete"] = 0] = "Discrete";
|
|
6640
6482
|
CollisionDetectionMode[CollisionDetectionMode[/** Continuous collision detection is on for colliding with static mesh geometry. */ "Continuous"] = 1] = "Continuous";
|
|
6641
6483
|
CollisionDetectionMode[CollisionDetectionMode[/** Continuous collision detection is on for colliding with static and dynamic geometry. */ "ContinuousDynamic"] = 2] = "ContinuousDynamic";
|
|
6642
6484
|
CollisionDetectionMode[CollisionDetectionMode[/** Speculative continuous collision detection is on for static and dynamic geometries */ "ContinuousSpeculative"] = 3] = "ContinuousSpeculative";
|
|
6643
6485
|
})(exports.CollisionDetectionMode || (exports.CollisionDetectionMode = {}));
|
|
6644
|
-
exports.DynamicColliderConstraints = void 0;
|
|
6645
6486
|
(function(DynamicColliderConstraints) {
|
|
6646
6487
|
DynamicColliderConstraints[DynamicColliderConstraints[/** Not Freeze. */ "None"] = 0] = "None";
|
|
6647
6488
|
DynamicColliderConstraints[DynamicColliderConstraints[/** Freeze motion along the X-axis. */ "FreezePositionX"] = 1] = "FreezePositionX";
|
|
@@ -6652,13 +6493,6 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
6652
6493
|
DynamicColliderConstraints[DynamicColliderConstraints[/** Freeze rotation along the Z-axis. */ "FreezeRotationZ"] = 32] = "FreezeRotationZ";
|
|
6653
6494
|
})(exports.DynamicColliderConstraints || (exports.DynamicColliderConstraints = {}));
|
|
6654
6495
|
|
|
6655
|
-
/**
|
|
6656
|
-
* Defines values that specify the buttons on a pointer device.
|
|
6657
|
-
* Refer to the W3C standards:
|
|
6658
|
-
* (https://www.w3.org/TR/uievents/#dom-mouseevent-button)
|
|
6659
|
-
* (https://www.w3.org/TR/uievents/#dom-mouseevent-buttons)
|
|
6660
|
-
* Refer to Microsoft's documentation.(https://docs.microsoft.com/en-us/dotnet/api/system.windows.input.mousebutton?view=windowsdesktop-6.0)
|
|
6661
|
-
*/ exports.PointerButton = void 0;
|
|
6662
6496
|
(function(PointerButton) {
|
|
6663
6497
|
PointerButton[PointerButton[/** No button. */ "None"] = 0x0] = "None";
|
|
6664
6498
|
PointerButton[PointerButton[/** Indicate the primary pointer of the device (in general, the left button or the only button on single-button devices, used to activate a user interface control or select text) or the un-initialized value. */ "Primary"] = 0x1] = "Primary";
|
|
@@ -6982,15 +6816,9 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
6982
6816
|
};
|
|
6983
6817
|
return PointerManager;
|
|
6984
6818
|
}();
|
|
6985
|
-
(
|
|
6986
|
-
|
|
6987
|
-
|
|
6988
|
-
(function() {
|
|
6989
|
-
PointerManager._tempPoint = new miniprogram.Vector2();
|
|
6990
|
-
})();
|
|
6991
|
-
(function() {
|
|
6992
|
-
PointerManager._tempHitResult = new HitResult();
|
|
6993
|
-
})();
|
|
6819
|
+
PointerManager._tempRay = new miniprogram.Ray();
|
|
6820
|
+
PointerManager._tempPoint = new miniprogram.Vector2();
|
|
6821
|
+
PointerManager._tempHitResult = new HitResult();
|
|
6994
6822
|
|
|
6995
6823
|
/**
|
|
6996
6824
|
* Wheel Manager.
|
|
@@ -7063,7 +6891,7 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
7063
6891
|
this._curFrameCount = 0;
|
|
7064
6892
|
// @ts-ignore
|
|
7065
6893
|
var canvas = engine._canvas._webCanvas;
|
|
7066
|
-
if (typeof engineMiniprogramAdapter.OffscreenCanvas === "undefined" || !
|
|
6894
|
+
if (typeof engineMiniprogramAdapter.OffscreenCanvas === "undefined" || !_instanceof__default['default'](canvas, engineMiniprogramAdapter.OffscreenCanvas)) {
|
|
7067
6895
|
this._wheelManager = new WheelManager(canvas);
|
|
7068
6896
|
this._pointerManager = new PointerManager(engine, canvas);
|
|
7069
6897
|
this._keyboardManager = new KeyboardManager(canvas);
|
|
@@ -7196,7 +7024,7 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
7196
7024
|
this._pointerManager._onFocus();
|
|
7197
7025
|
this._keyboardManager._onFocus();
|
|
7198
7026
|
};
|
|
7199
|
-
|
|
7027
|
+
_create_class__default['default'](InputManager, [
|
|
7200
7028
|
{
|
|
7201
7029
|
key: "pointers",
|
|
7202
7030
|
get: /**
|
|
@@ -7229,18 +7057,12 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
7229
7057
|
return InputManager;
|
|
7230
7058
|
}();
|
|
7231
7059
|
|
|
7232
|
-
/**
|
|
7233
|
-
* Number of cascades to use for directional light shadows.
|
|
7234
|
-
*/ exports.ShadowCascadesMode = void 0;
|
|
7235
7060
|
(function(ShadowCascadesMode) {
|
|
7236
7061
|
ShadowCascadesMode[ShadowCascadesMode[/** No cascades */ "NoCascades"] = 1] = "NoCascades";
|
|
7237
7062
|
ShadowCascadesMode[ShadowCascadesMode[/** Two cascades */ "TwoCascades"] = 2] = "TwoCascades";
|
|
7238
7063
|
ShadowCascadesMode[ShadowCascadesMode[/** Four cascades */ "FourCascades"] = 4] = "FourCascades";
|
|
7239
7064
|
})(exports.ShadowCascadesMode || (exports.ShadowCascadesMode = {}));
|
|
7240
7065
|
|
|
7241
|
-
/**
|
|
7242
|
-
* Default shadow resolution.
|
|
7243
|
-
*/ exports.ShadowResolution = void 0;
|
|
7244
7066
|
(function(ShadowResolution) {
|
|
7245
7067
|
ShadowResolution[ShadowResolution[/** Low shadow map resolution. */ "Low"] = 0] = "Low";
|
|
7246
7068
|
ShadowResolution[ShadowResolution[/** Medium shadow map resolution. */ "Medium"] = 1] = "Medium";
|
|
@@ -7248,9 +7070,6 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
7248
7070
|
ShadowResolution[ShadowResolution[/** Very high shadow map resolution. */ "VeryHigh"] = 3] = "VeryHigh";
|
|
7249
7071
|
})(exports.ShadowResolution || (exports.ShadowResolution = {}));
|
|
7250
7072
|
|
|
7251
|
-
/**
|
|
7252
|
-
* Determines which type of shadows should be used.
|
|
7253
|
-
*/ exports.ShadowType = void 0;
|
|
7254
7073
|
(function(ShadowType) {
|
|
7255
7074
|
ShadowType[ShadowType[/** Disable Shadows. */ "None"] = 0] = "None";
|
|
7256
7075
|
ShadowType[ShadowType[/** Hard Shadows Only. */ "Hard"] = 1] = "Hard";
|
|
@@ -7258,19 +7077,12 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
7258
7077
|
ShadowType[ShadowType[/** Cast "soft" shadows with large range. */ "SoftHigh"] = 3] = "SoftHigh";
|
|
7259
7078
|
})(exports.ShadowType || (exports.ShadowType = {}));
|
|
7260
7079
|
|
|
7261
|
-
/**
|
|
7262
|
-
* Render queue type.
|
|
7263
|
-
*/ exports.RenderQueueType = void 0;
|
|
7264
7080
|
(function(RenderQueueType) {
|
|
7265
7081
|
RenderQueueType[RenderQueueType[/** Opaque queue. */ "Opaque"] = 0] = "Opaque";
|
|
7266
7082
|
RenderQueueType[RenderQueueType[/** Opaque queue, alpha cutoff. */ "AlphaTest"] = 1] = "AlphaTest";
|
|
7267
7083
|
RenderQueueType[RenderQueueType[/** Transparent queue, rendering from back to front to ensure correct rendering of transparent objects. */ "Transparent"] = 2] = "Transparent";
|
|
7268
7084
|
})(exports.RenderQueueType || (exports.RenderQueueType = {}));
|
|
7269
7085
|
|
|
7270
|
-
/**
|
|
7271
|
-
* Blend factor.
|
|
7272
|
-
* @remarks defines which function is used for blending pixel arithmetic
|
|
7273
|
-
*/ exports.BlendFactor = void 0;
|
|
7274
7086
|
(function(BlendFactor) {
|
|
7275
7087
|
BlendFactor[BlendFactor[/** (0, 0, 0, 0)*/ "Zero"] = 0] = "Zero";
|
|
7276
7088
|
BlendFactor[BlendFactor[/** (1, 1, 1, 1)*/ "One"] = 1] = "One";
|
|
@@ -7287,10 +7099,6 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
7287
7099
|
BlendFactor[BlendFactor[/** (1 - Rc, 1 - Gc, 1 - Bc, 1 - Ac)*/ "OneMinusBlendColor"] = 12] = "OneMinusBlendColor";
|
|
7288
7100
|
})(exports.BlendFactor || (exports.BlendFactor = {}));
|
|
7289
7101
|
|
|
7290
|
-
/**
|
|
7291
|
-
* Blend operation function.
|
|
7292
|
-
* @remarks defines how a new pixel is combined with a pixel.
|
|
7293
|
-
*/ exports.BlendOperation = void 0;
|
|
7294
7102
|
(function(BlendOperation) {
|
|
7295
7103
|
BlendOperation[BlendOperation[/** src + dst. */ "Add"] = 0] = "Add";
|
|
7296
7104
|
BlendOperation[BlendOperation[/** src - dst. */ "Subtract"] = 1] = "Subtract";
|
|
@@ -7299,10 +7107,6 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
7299
7107
|
BlendOperation[BlendOperation[/** Maximum of source and destination. */ "Max"] = 4] = "Max";
|
|
7300
7108
|
})(exports.BlendOperation || (exports.BlendOperation = {}));
|
|
7301
7109
|
|
|
7302
|
-
/**
|
|
7303
|
-
* Set which color channels can be rendered to frame buffer.
|
|
7304
|
-
* @remarks enumeration can be combined using bit operations.
|
|
7305
|
-
*/ exports.ColorWriteMask = void 0;
|
|
7306
7110
|
(function(ColorWriteMask) {
|
|
7307
7111
|
ColorWriteMask[ColorWriteMask[/** Do not write to any channel. */ "None"] = 0] = "None";
|
|
7308
7112
|
ColorWriteMask[ColorWriteMask[/** Write to the red channel. */ "Red"] = 0x1] = "Red";
|
|
@@ -7312,10 +7116,6 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
7312
7116
|
ColorWriteMask[ColorWriteMask[/** Write to all channel. */ "All"] = 0xf] = "All";
|
|
7313
7117
|
})(exports.ColorWriteMask || (exports.ColorWriteMask = {}));
|
|
7314
7118
|
|
|
7315
|
-
/**
|
|
7316
|
-
* Depth/Stencil comparison function.
|
|
7317
|
-
* @remarks Specifies a function that compares incoming pixel depth/stencil to the current depth/stencil buffer value.
|
|
7318
|
-
*/ exports.CompareFunction = void 0;
|
|
7319
7119
|
(function(CompareFunction) {
|
|
7320
7120
|
CompareFunction[CompareFunction[/** never pass. */ "Never"] = 0] = "Never";
|
|
7321
7121
|
CompareFunction[CompareFunction[/** pass if the incoming value is less than the depth/stencil buffer value. */ "Less"] = 1] = "Less";
|
|
@@ -7327,19 +7127,12 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
7327
7127
|
CompareFunction[CompareFunction[/** always pass. */ "Always"] = 7] = "Always";
|
|
7328
7128
|
})(exports.CompareFunction || (exports.CompareFunction = {}));
|
|
7329
7129
|
|
|
7330
|
-
/**
|
|
7331
|
-
* Culling mode.
|
|
7332
|
-
* @remarks specifies whether or not front- and/or back-facing polygons can be culled.
|
|
7333
|
-
*/ exports.CullMode = void 0;
|
|
7334
7130
|
(function(CullMode) {
|
|
7335
7131
|
CullMode[CullMode[/** Disable culling. */ "Off"] = 0] = "Off";
|
|
7336
7132
|
CullMode[CullMode[/** cut the front-face of the polygons. */ "Front"] = 1] = "Front";
|
|
7337
7133
|
CullMode[CullMode[/** cut the back-face of the polygons. */ "Back"] = 2] = "Back";
|
|
7338
7134
|
})(exports.CullMode || (exports.CullMode = {}));
|
|
7339
7135
|
|
|
7340
|
-
/**
|
|
7341
|
-
* Shader Property type.
|
|
7342
|
-
*/ exports.ShaderPropertyType = void 0;
|
|
7343
7136
|
(function(ShaderPropertyType) {
|
|
7344
7137
|
ShaderPropertyType[ShaderPropertyType[/** Float type. */ "Float"] = 0] = "Float";
|
|
7345
7138
|
ShaderPropertyType[ShaderPropertyType[/** Int type. */ "Int"] = 1] = "Int";
|
|
@@ -7354,10 +7147,6 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
7354
7147
|
ShaderPropertyType[ShaderPropertyType[/** Texture array type. */ "TextureArray"] = 10] = "TextureArray";
|
|
7355
7148
|
})(exports.ShaderPropertyType || (exports.ShaderPropertyType = {}));
|
|
7356
7149
|
|
|
7357
|
-
/**
|
|
7358
|
-
* Stencil operation mode.
|
|
7359
|
-
* @remarks sets the front and/or back-facing stencil test actions.
|
|
7360
|
-
*/ exports.StencilOperation = void 0;
|
|
7361
7150
|
(function(StencilOperation) {
|
|
7362
7151
|
StencilOperation[StencilOperation[/** Keeps the current value. */ "Keep"] = 0] = "Keep";
|
|
7363
7152
|
StencilOperation[StencilOperation[/** Sets the stencil buffer value to 0. */ "Zero"] = 1] = "Zero";
|
|
@@ -7383,12 +7172,8 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
7383
7172
|
}
|
|
7384
7173
|
this._nameId = nameID;
|
|
7385
7174
|
};
|
|
7386
|
-
(
|
|
7387
|
-
|
|
7388
|
-
})();
|
|
7389
|
-
(function() {
|
|
7390
|
-
ShaderMacro._macroNameCounter = 0;
|
|
7391
|
-
})();
|
|
7175
|
+
/** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
|
|
7176
|
+
ShaderMacro._macroNameCounter = 0;
|
|
7392
7177
|
|
|
7393
7178
|
/**
|
|
7394
7179
|
* Shader macro collection.
|
|
@@ -7540,19 +7325,6 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
7540
7325
|
return ShaderMacroCollection;
|
|
7541
7326
|
}();
|
|
7542
7327
|
|
|
7543
|
-
function _extends() {
|
|
7544
|
-
_extends = Object.assign || function assign(target) {
|
|
7545
|
-
for (var i = 1; i < arguments.length; i++) {
|
|
7546
|
-
var source = arguments[i];
|
|
7547
|
-
for (var key in source) if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
|
|
7548
|
-
}
|
|
7549
|
-
|
|
7550
|
-
return target;
|
|
7551
|
-
};
|
|
7552
|
-
|
|
7553
|
-
return _extends.apply(this, arguments);
|
|
7554
|
-
}
|
|
7555
|
-
|
|
7556
7328
|
var camera_declare = "#define GLSLIFY 1\nuniform vec3 u_cameraPos;"; // eslint-disable-line
|
|
7557
7329
|
|
|
7558
7330
|
var common = "#define GLSLIFY 1\n#define PI 3.14159265359\n#define RECIPROCAL_PI 0.31830988618\n#define EPSILON 1e-6\n#define LOG2 1.442695\n#define saturate( a ) clamp( a, 0.0, 1.0 )\nfloat pow2(float x){return x*x;}vec4 RGBMToLinear(vec4 value,float maxRange){return vec4(value.rgb*value.a*maxRange,1.0);}vec4 gammaToLinear(vec4 srgbIn){return vec4(pow(srgbIn.rgb,vec3(2.2)),srgbIn.a);}vec4 linearToGamma(vec4 linearIn){return vec4(pow(linearIn.rgb,vec3(1.0/2.2)),linearIn.a);}\n#ifdef GRAPHICS_API_WEBGL2\n#define INVERSE_MAT(mat) inverse(mat)\n#else\nmat2 inverseMat(mat2 m){return mat2(m[1][1],-m[0][1],-m[1][0],m[0][0])/(m[0][0]*m[1][1]-m[0][1]*m[1][0]);}mat3 inverseMat(mat3 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2];float a10=m[1][0],a11=m[1][1],a12=m[1][2];float a20=m[2][0],a21=m[2][1],a22=m[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}mat4 inverseMat(mat4 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],b00=a00*a11-a01*a10,b01=a00*a12-a02*a10,b02=a00*a13-a03*a10,b03=a01*a12-a02*a11,b04=a01*a13-a03*a11,b05=a02*a13-a03*a12,b06=a20*a31-a21*a30,b07=a20*a32-a22*a30,b08=a20*a33-a23*a30,b09=a21*a32-a22*a31,b10=a21*a33-a23*a31,b11=a22*a33-a23*a32,det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;return mat4(a11*b11-a12*b10+a13*b09,a02*b10-a01*b11-a03*b09,a31*b05-a32*b04+a33*b03,a22*b04-a21*b05-a23*b03,a12*b08-a10*b11-a13*b07,a00*b11-a02*b08+a03*b07,a32*b02-a30*b05-a33*b01,a20*b05-a22*b02+a23*b01,a10*b10-a11*b08+a13*b06,a01*b08-a00*b10-a03*b06,a30*b04-a31*b02+a33*b00,a21*b02-a20*b04-a23*b00,a11*b07-a10*b09-a12*b06,a00*b09-a01*b07+a02*b06,a31*b01-a30*b03-a32*b00,a20*b03-a21*b01+a22*b00)/det;}\n#define INVERSE_MAT(mat) inverseMat(mat)\n#endif\n"; // eslint-disable-line
|
|
@@ -7662,7 +7434,7 @@ var PBRShaderLib = {
|
|
|
7662
7434
|
|
|
7663
7435
|
var ShadowCoord = "#define GLSLIFY 1\nuniform mat4 u_shadowMatrices[CASCADED_COUNT+1];uniform vec4 u_shadowSplitSpheres[4];mediump int computeCascadeIndex(vec3 positionWS){vec3 fromCenter0=positionWS-u_shadowSplitSpheres[0].xyz;vec3 fromCenter1=positionWS-u_shadowSplitSpheres[1].xyz;vec3 fromCenter2=positionWS-u_shadowSplitSpheres[2].xyz;vec3 fromCenter3=positionWS-u_shadowSplitSpheres[3].xyz;mediump vec4 comparison=vec4(dot(fromCenter0,fromCenter0)<u_shadowSplitSpheres[0].w,dot(fromCenter1,fromCenter1)<u_shadowSplitSpheres[1].w,dot(fromCenter2,fromCenter2)<u_shadowSplitSpheres[2].w,dot(fromCenter3,fromCenter3)<u_shadowSplitSpheres[3].w);comparison.yzw=clamp(comparison.yzw-comparison.xyz,0.0,1.0);mediump vec4 indexCoefficient=vec4(4.0,3.0,2.0,1.0);mediump int index=4-int(dot(comparison,indexCoefficient));return index;}vec3 getShadowCoord(){\n#if CASCADED_COUNT == 1\nmediump int cascadeIndex=0;\n#else\nmediump int cascadeIndex=computeCascadeIndex(v_pos);\n#endif\n#ifdef GRAPHICS_API_WEBGL2\nmat4 shadowMatrix=u_shadowMatrices[cascadeIndex];\n#else\nmat4 shadowMatrix;\n#if CASCADED_COUNT == 4\nif(cascadeIndex==0){shadowMatrix=u_shadowMatrices[0];}else if(cascadeIndex==1){shadowMatrix=u_shadowMatrices[1];}else if(cascadeIndex==2){shadowMatrix=u_shadowMatrices[2];}else if(cascadeIndex==3){shadowMatrix=u_shadowMatrices[3];}else{shadowMatrix=u_shadowMatrices[4];}\n#endif\n#if CASCADED_COUNT == 2\nif(cascadeIndex==0){shadowMatrix=u_shadowMatrices[0];}else if(cascadeIndex==1){shadowMatrix=u_shadowMatrices[1];}else{shadowMatrix=u_shadowMatrices[2];}\n#endif\n#if CASCADED_COUNT == 1\nif(cascadeIndex==0){shadowMatrix=u_shadowMatrices[0];}else{shadowMatrix=u_shadowMatrices[1];}\n#endif\n#endif\nvec4 shadowCoord=shadowMatrix*vec4(v_pos,1.0);return shadowCoord.xyz;}"; // eslint-disable-line
|
|
7664
7436
|
|
|
7665
|
-
var ShadowFragmentDeclaration = "#define GLSLIFY 1\n#if defined(SHADOW_TYPE) && defined(OASIS_RECEIVE_SHADOWS)\n#define OASIS_CALCULATE_SHADOWS\n#endif\n#ifdef OASIS_CALCULATE_SHADOWS\n#if CASCADED_COUNT == 1\nvarying vec3 v_shadowCoord;\n#else\n#include <ShadowCoord>\n#endif\nuniform vec3 u_shadowInfo;uniform vec4 u_shadowMapSize;\n#ifdef GRAPHICS_API_WEBGL2\nuniform mediump sampler2DShadow u_shadowMap;\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) textureLod(textureName, coord3 , 0.0)\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2DShadow shadowMap\n#else\nuniform sampler2D u_shadowMap;\n#ifdef OASIS_NO_DEPTH_TEXTURE\nconst vec4 bitShift=vec4(1.0,1.0/256.0,1.0/(256.0*256.0),1.0/(256.0*256.0*256.0))
|
|
7437
|
+
var ShadowFragmentDeclaration = "#define GLSLIFY 1\n#if defined(SHADOW_TYPE) && defined(OASIS_RECEIVE_SHADOWS)\n#define OASIS_CALCULATE_SHADOWS\n#endif\n#ifdef OASIS_CALCULATE_SHADOWS\n#if CASCADED_COUNT == 1\nvarying vec3 v_shadowCoord;\n#else\n#include <ShadowCoord>\n#endif\nuniform vec3 u_shadowInfo;uniform vec4 u_shadowMapSize;\n#ifdef GRAPHICS_API_WEBGL2\nuniform mediump sampler2DShadow u_shadowMap;\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) textureLod(textureName, coord3 , 0.0)\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2DShadow shadowMap\n#else\nuniform sampler2D u_shadowMap;\n#ifdef OASIS_NO_DEPTH_TEXTURE\nconst vec4 bitShift=vec4(1.0,1.0/256.0,1.0/(256.0*256.0),1.0/(256.0*256.0*256.0));/***Unpack depth value.*/float unpack(const in vec4 rgbaDepth){return dot(rgbaDepth,bitShift);}\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) (unpack(texture2D(textureName, coord3.xy)) < coord3.z ? 0.0 : 1.0)\n#else\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) (texture2D(textureName, coord3.xy).r < coord3.z ? 0.0 : 1.0)\n#endif\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2D shadowMap\n#endif\n#if SHADOW_TYPE == 2\nfloat sampleShadowMapFiltered4(TEXTURE2D_SHADOW_PARAM(shadowMap),vec3 shadowCoord,vec4 shadowMapSize){float attenuation;vec4 attenuation4;vec2 offset=shadowMapSize.xy/2.0;vec3 shadowCoord0=shadowCoord+vec3(-offset,0.0);vec3 shadowCoord1=shadowCoord+vec3(offset.x,-offset.y,0.0);vec3 shadowCoord2=shadowCoord+vec3(-offset.x,offset.y,0.0);vec3 shadowCoord3=shadowCoord+vec3(offset,0.0);attenuation4.x=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord0);attenuation4.y=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord1);attenuation4.z=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord2);attenuation4.w=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord3);attenuation=dot(attenuation4,vec4(0.25));return attenuation;}\n#endif\n#if SHADOW_TYPE == 3\n#include <shadow_sample_tent>\nfloat sampleShadowMapFiltered9(TEXTURE2D_SHADOW_PARAM(shadowMap),vec3 shadowCoord,vec4 shadowmapSize){float attenuation;float fetchesWeights[9];vec2 fetchesUV[9];sampleShadowComputeSamplesTent5x5(shadowmapSize,shadowCoord.xy,fetchesWeights,fetchesUV);attenuation=fetchesWeights[0]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[0].xy,shadowCoord.z));attenuation+=fetchesWeights[1]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[1].xy,shadowCoord.z));attenuation+=fetchesWeights[2]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[2].xy,shadowCoord.z));attenuation+=fetchesWeights[3]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[3].xy,shadowCoord.z));attenuation+=fetchesWeights[4]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[4].xy,shadowCoord.z));attenuation+=fetchesWeights[5]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[5].xy,shadowCoord.z));attenuation+=fetchesWeights[6]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[6].xy,shadowCoord.z));attenuation+=fetchesWeights[7]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[7].xy,shadowCoord.z));attenuation+=fetchesWeights[8]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[8].xy,shadowCoord.z));return attenuation;}\n#endif\nfloat sampleShadowMap(){\n#if CASCADED_COUNT == 1\nvec3 shadowCoord=v_shadowCoord;\n#else\nvec3 shadowCoord=getShadowCoord();\n#endif\nfloat attenuation=1.0;if(shadowCoord.z>0.0&&shadowCoord.z<1.0){\n#if SHADOW_TYPE == 1\nattenuation=SAMPLE_TEXTURE2D_SHADOW(u_shadowMap,shadowCoord);\n#endif\n#if SHADOW_TYPE == 2\nattenuation=sampleShadowMapFiltered4(u_shadowMap,shadowCoord,u_shadowMapSize);\n#endif\n#if SHADOW_TYPE == 3\nattenuation=sampleShadowMapFiltered9(u_shadowMap,shadowCoord,u_shadowMapSize);\n#endif\nattenuation=mix(1.0,attenuation,u_shadowInfo.x);}return attenuation;}\n#endif\n"; // eslint-disable-line
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var shadow_sample_tent = "#define GLSLIFY 1\nfloat sampleShadowGetIRTriangleTexelArea(float triangleHeight){return triangleHeight-0.5;}void sampleShadowGetTexelAreasTent3x3(float offset,out vec4 computedArea,out vec4 computedAreaUncut){float a=offset+0.5;float offsetSquaredHalved=a*a*0.5;computedAreaUncut.x=computedArea.x=offsetSquaredHalved-offset;computedAreaUncut.w=computedArea.w=offsetSquaredHalved;computedAreaUncut.y=sampleShadowGetIRTriangleTexelArea(1.5-offset);float clampedOffsetLeft=min(offset,0.0);float areaOfSmallLeftTriangle=clampedOffsetLeft*clampedOffsetLeft;computedArea.y=computedAreaUncut.y-areaOfSmallLeftTriangle;computedAreaUncut.z=sampleShadowGetIRTriangleTexelArea(1.5+offset);float clampedOffsetRight=max(offset,0.0);float areaOfSmallRightTriangle=clampedOffsetRight*clampedOffsetRight;computedArea.z=computedAreaUncut.z-areaOfSmallRightTriangle;}void sampleShadowGetTexelWeightsTent5x5(float offset,out vec3 texelsWeightsA,out vec3 texelsWeightsB){vec4 areaFrom3texelTriangle;vec4 areaUncutFrom3texelTriangle;sampleShadowGetTexelAreasTent3x3(offset,areaFrom3texelTriangle,areaUncutFrom3texelTriangle);texelsWeightsA.x=0.16*(areaFrom3texelTriangle.x);texelsWeightsA.y=0.16*(areaUncutFrom3texelTriangle.y);texelsWeightsA.z=0.16*(areaFrom3texelTriangle.y+1.0);texelsWeightsB.x=0.16*(areaFrom3texelTriangle.z+1.0);texelsWeightsB.y=0.16*(areaUncutFrom3texelTriangle.z);texelsWeightsB.z=0.16*(areaFrom3texelTriangle.w);}void sampleShadowComputeSamplesTent5x5(vec4 shadowMapTextureTexelSize,vec2 coord,out float fetchesWeights[9],out vec2 fetchesUV[9]){vec2 tentCenterInTexelSpace=coord.xy*shadowMapTextureTexelSize.zw;vec2 centerOfFetchesInTexelSpace=floor(tentCenterInTexelSpace+0.5);vec2 offsetFromTentCenterToCenterOfFetches=tentCenterInTexelSpace-centerOfFetchesInTexelSpace;vec3 texelsWeightsUA,texelsWeightsUB;vec3 texelsWeightsVA,texelsWeightsVB;sampleShadowGetTexelWeightsTent5x5(offsetFromTentCenterToCenterOfFetches.x,texelsWeightsUA,texelsWeightsUB);sampleShadowGetTexelWeightsTent5x5(offsetFromTentCenterToCenterOfFetches.y,texelsWeightsVA,texelsWeightsVB);vec3 fetchesWeightsU=vec3(texelsWeightsUA.xz,texelsWeightsUB.y)+vec3(texelsWeightsUA.y,texelsWeightsUB.xz);vec3 fetchesWeightsV=vec3(texelsWeightsVA.xz,texelsWeightsVB.y)+vec3(texelsWeightsVA.y,texelsWeightsVB.xz);vec3 fetchesOffsetsU=vec3(texelsWeightsUA.y,texelsWeightsUB.xz)/fetchesWeightsU.xyz+vec3(-2.5,-0.5,1.5);vec3 fetchesOffsetsV=vec3(texelsWeightsVA.y,texelsWeightsVB.xz)/fetchesWeightsV.xyz+vec3(-2.5,-0.5,1.5);fetchesOffsetsU*=shadowMapTextureTexelSize.xxx;fetchesOffsetsV*=shadowMapTextureTexelSize.yyy;vec2 bilinearFetchOrigin=centerOfFetchesInTexelSpace*shadowMapTextureTexelSize.xy;fetchesUV[0]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.x);fetchesUV[1]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.x);fetchesUV[2]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.x);fetchesUV[3]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.y);fetchesUV[4]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.y);fetchesUV[5]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.y);fetchesUV[6]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.z);fetchesUV[7]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.z);fetchesUV[8]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.z);fetchesWeights[0]=fetchesWeightsU.x*fetchesWeightsV.x;fetchesWeights[1]=fetchesWeightsU.y*fetchesWeightsV.x;fetchesWeights[2]=fetchesWeightsU.z*fetchesWeightsV.x;fetchesWeights[3]=fetchesWeightsU.x*fetchesWeightsV.y;fetchesWeights[4]=fetchesWeightsU.y*fetchesWeightsV.y;fetchesWeights[5]=fetchesWeightsU.z*fetchesWeightsV.y;fetchesWeights[6]=fetchesWeightsU.x*fetchesWeightsV.z;fetchesWeights[7]=fetchesWeightsU.y*fetchesWeightsV.z;fetchesWeights[8]=fetchesWeightsU.z*fetchesWeightsV.z;}"; // eslint-disable-line
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@@ -7680,7 +7452,7 @@ var ShadowLib = {
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var normal_get = "#define GLSLIFY 1\nvec3 getNormal(bool isFrontFacing){\n#ifdef O3_HAS_NORMAL\nvec3 normal=normalize(v_normal);\n#elif defined(HAS_DERIVATIVES)\nvec3 pos_dx=dFdx(v_pos);vec3 pos_dy=dFdy(v_pos);vec3 normal=normalize(cross(pos_dx,pos_dy));\n#else\nvec3 normal=vec3(0,0,1);\n#endif\nnormal*=float(isFrontFacing)*2.0-1.0;return normal;}vec3 getNormalByNormalTexture(mat3 tbn,sampler2D normalTexture,float normalIntensity,vec2 uv,bool isFrontFacing){vec3 normal=texture2D(normalTexture,uv).rgb;normal=normalize(tbn*((2.0*normal-1.0)*vec3(normalIntensity,normalIntensity,1.0)));normal*=float(isFrontFacing)*2.0-1.0;return normal;}mat3 getTBN(bool isFrontFacing){\n#if defined(O3_HAS_NORMAL) && defined(O3_HAS_TANGENT) && ( defined(NORMALTEXTURE) || defined(HAS_CLEARCOATNORMALTEXTURE) )\nmat3 tbn=v_TBN;\n#else\nvec3 normal=getNormal(isFrontFacing);vec3 position=v_pos;vec2 uv=isFrontFacing? v_uv:-v_uv;\n#ifdef HAS_DERIVATIVES\nvec3 dp1=dFdx(position);vec3 dp2=dFdy(position);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;float invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));mat3 tbn=mat3(tangent*invmax,binormal*invmax,normal);\n#else\nmat3 tbn=mat3(vec3(0.0),vec3(0.0),normal);\n#endif\n#endif\nreturn tbn;}"; // eslint-disable-line
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var ShaderLib =
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var ShaderLib = _extends__default['default']({
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common: common,
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common_vert: common_vert,
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transform_declare: transform_declare,
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@@ -8392,7 +8164,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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return prefix + line;
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}).join("\n");
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};
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_create_class__default['default'](ShaderProgram, [
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{
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key: "isValid",
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get: /**
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]);
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return ShaderProgram;
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}();
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})();
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ShaderProgram._counter = 0;
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/**
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* Shader pass containing vertex and fragment source.
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return ShaderPass;
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})();
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ShaderPass._shaderPassCounter = 0;
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/**
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* Shader property.
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this.name = name;
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this._uniqueId = ShaderProperty._propertyNameCounter++;
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}
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_create_class__default['default'](ShaderProperty, [
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{
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key: "type",
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get: /**
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]);
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return ShaderProperty;
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})();
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ShaderProperty._propertyNameCounter = 0;
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/**
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* Shader for rendering.
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_create_class__default['default'](Shader, [
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{
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key: "passes",
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get: /**
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]);
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return Shader;
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})();
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})();
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(function() {
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})();
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(function() {
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(function() {
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})();
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/** @internal */ Shader._compileMacros = new ShaderMacroCollection();
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/** @internal */ Shader._shaderExtension = [
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"GL_EXT_shader_texture_lod",
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"GL_OES_standard_derivatives",
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"GL_EXT_draw_buffers"
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];
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/** @internal */ Shader._propertyIdMap = Object.create(null);
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Shader._shaderMap = Object.create(null);
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Shader._propertyNameMap = Object.create(null);
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Shader._macroMaskMap = [];
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/**
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* Shader data collection,Correspondence includes shader properties data and macros data.
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if (property != null) {
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targetPropertyValueMap[k] = property;
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} else if (_instanceof__default['default'](property, Texture)) {
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referCount > 0 && property._addRefCount(referCount);
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} else if (
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} else if (_instanceof__default['default'](property, Array) || _instanceof__default['default'](property, Float32Array) || _instanceof__default['default'](property, Int32Array)) {
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for(var k in properties){
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var property = properties[k];
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// @todo: Separate array to speed performance.
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if (property &&
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if (property && _instanceof__default['default'](property, Texture)) {
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/**
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*/ var Light = /*#__PURE__*/ function(Component) {
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_inherits__default['default'](Light, Component);
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function Light() {
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var _this;
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_this = Component.apply(this, arguments) || this;
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|
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|
/** Shadow mapping normal-based bias. */ _this.shadowNormalBias = 1;
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|
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|
/** Near plane value to use for shadow frustums. */ _this.shadowNearPlane = 0.1;
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|
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|
/** Shadow intensity, the larger the value, the clearer and darker the shadow. */ _this.shadowStrength = 1.0;
|
|
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|
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/** @internal */ _this._lightIndex = -1;
|
|
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|
_this._color = new miniprogram.Color(1, 1, 1, 1);
|
|
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|
_this._lightColor = new miniprogram.Color();
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|
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|
+
/** @internal */ _this._lightIndex = -1;
|
|
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|
return _this;
|
|
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|
}
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|
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|
var _proto = Light.prototype;
|
|
@@ -8901,7 +8651,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
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|
this._lightColor.a = this.color.a * this.intensity;
|
|
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|
return this._lightColor;
|
|
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|
};
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|
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|
|
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|
+
_create_class__default['default'](Light, [
|
|
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|
{
|
|
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|
key: "color",
|
|
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|
get: /**
|
|
@@ -8938,19 +8688,17 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
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|
]);
|
|
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|
return Light;
|
|
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|
}(Component);
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|
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|
|
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|
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/**
|
|
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|
+
/**
|
|
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|
* Each type of light source is at most 10, beyond which it will not take effect.
|
|
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|
* */ Light._maxLight = 10;
|
|
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|
-
|
|
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|
-
__decorate([
|
|
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|
+
_ts_decorate__default['default']([
|
|
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|
ignoreClone
|
|
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|
], Light.prototype, "_lightIndex", void 0);
|
|
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|
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|
8950
8698
|
/**
|
|
8951
8699
|
* Directional light.
|
|
8952
8700
|
*/ var DirectLight = /*#__PURE__*/ function(Light) {
|
|
8953
|
-
|
|
8701
|
+
_inherits__default['default'](DirectLight, Light);
|
|
8954
8702
|
function DirectLight() {
|
|
8955
8703
|
var _this;
|
|
8956
8704
|
_this = Light.apply(this, arguments) || this;
|
|
@@ -9000,7 +8748,7 @@ __decorate([
|
|
|
9000
8748
|
shaderData.setFloatArray(DirectLight._colorProperty, data.color);
|
|
9001
8749
|
shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
|
|
9002
8750
|
};
|
|
9003
|
-
|
|
8751
|
+
_create_class__default['default'](DirectLight, [
|
|
9004
8752
|
{
|
|
9005
8753
|
key: "direction",
|
|
9006
8754
|
get: /**
|
|
@@ -9031,27 +8779,19 @@ __decorate([
|
|
|
9031
8779
|
]);
|
|
9032
8780
|
return DirectLight;
|
|
9033
8781
|
}(Light);
|
|
9034
|
-
(
|
|
9035
|
-
|
|
9036
|
-
|
|
9037
|
-
|
|
9038
|
-
|
|
9039
|
-
|
|
9040
|
-
(
|
|
9041
|
-
|
|
9042
|
-
})();
|
|
9043
|
-
(function() {
|
|
9044
|
-
DirectLight._combinedData = {
|
|
9045
|
-
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9046
|
-
color: new Float32Array(Light._maxLight * 3),
|
|
9047
|
-
direction: new Float32Array(Light._maxLight * 3)
|
|
9048
|
-
};
|
|
9049
|
-
})();
|
|
8782
|
+
DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
|
|
8783
|
+
DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
|
|
8784
|
+
DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
|
|
8785
|
+
DirectLight._combinedData = {
|
|
8786
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
8787
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
8788
|
+
direction: new Float32Array(Light._maxLight * 3)
|
|
8789
|
+
};
|
|
9050
8790
|
|
|
9051
8791
|
/**
|
|
9052
8792
|
* Point light.
|
|
9053
8793
|
*/ var PointLight = /*#__PURE__*/ function(Light) {
|
|
9054
|
-
|
|
8794
|
+
_inherits__default['default'](PointLight, Light);
|
|
9055
8795
|
function PointLight() {
|
|
9056
8796
|
var _this;
|
|
9057
8797
|
_this = Light.apply(this, arguments) || this;
|
|
@@ -9103,7 +8843,7 @@ __decorate([
|
|
|
9103
8843
|
shaderData.setFloatArray(PointLight._positionProperty, data.position);
|
|
9104
8844
|
shaderData.setFloatArray(PointLight._distanceProperty, data.distance);
|
|
9105
8845
|
};
|
|
9106
|
-
|
|
8846
|
+
_create_class__default['default'](PointLight, [
|
|
9107
8847
|
{
|
|
9108
8848
|
key: "position",
|
|
9109
8849
|
get: /**
|
|
@@ -9124,31 +8864,21 @@ __decorate([
|
|
|
9124
8864
|
]);
|
|
9125
8865
|
return PointLight;
|
|
9126
8866
|
}(Light);
|
|
9127
|
-
(
|
|
9128
|
-
|
|
9129
|
-
|
|
9130
|
-
(
|
|
9131
|
-
|
|
9132
|
-
|
|
9133
|
-
(
|
|
9134
|
-
|
|
9135
|
-
|
|
9136
|
-
|
|
9137
|
-
PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
|
|
9138
|
-
})();
|
|
9139
|
-
(function() {
|
|
9140
|
-
PointLight._combinedData = {
|
|
9141
|
-
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9142
|
-
color: new Float32Array(Light._maxLight * 3),
|
|
9143
|
-
position: new Float32Array(Light._maxLight * 3),
|
|
9144
|
-
distance: new Float32Array(Light._maxLight)
|
|
9145
|
-
};
|
|
9146
|
-
})();
|
|
8867
|
+
PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
|
|
8868
|
+
PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
|
|
8869
|
+
PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
|
|
8870
|
+
PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
|
|
8871
|
+
PointLight._combinedData = {
|
|
8872
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
8873
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
8874
|
+
position: new Float32Array(Light._maxLight * 3),
|
|
8875
|
+
distance: new Float32Array(Light._maxLight)
|
|
8876
|
+
};
|
|
9147
8877
|
|
|
9148
8878
|
/**
|
|
9149
8879
|
* Spot light.
|
|
9150
8880
|
*/ var SpotLight = /*#__PURE__*/ function(Light) {
|
|
9151
|
-
|
|
8881
|
+
_inherits__default['default'](SpotLight, Light);
|
|
9152
8882
|
function SpotLight() {
|
|
9153
8883
|
var _this;
|
|
9154
8884
|
_this = Light.apply(this, arguments) || this;
|
|
@@ -9217,7 +8947,7 @@ __decorate([
|
|
|
9217
8947
|
shaderData.setFloatArray(SpotLight._angleCosProperty, data.angleCos);
|
|
9218
8948
|
shaderData.setFloatArray(SpotLight._penumbraCosProperty, data.penumbraCos);
|
|
9219
8949
|
};
|
|
9220
|
-
|
|
8950
|
+
_create_class__default['default'](SpotLight, [
|
|
9221
8951
|
{
|
|
9222
8952
|
key: "position",
|
|
9223
8953
|
get: /**
|
|
@@ -9259,38 +8989,22 @@ __decorate([
|
|
|
9259
8989
|
]);
|
|
9260
8990
|
return SpotLight;
|
|
9261
8991
|
}(Light);
|
|
9262
|
-
(
|
|
9263
|
-
|
|
9264
|
-
|
|
9265
|
-
(
|
|
9266
|
-
|
|
9267
|
-
|
|
9268
|
-
(
|
|
9269
|
-
|
|
9270
|
-
|
|
9271
|
-
(
|
|
9272
|
-
|
|
9273
|
-
|
|
9274
|
-
(
|
|
9275
|
-
|
|
9276
|
-
|
|
9277
|
-
|
|
9278
|
-
SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
|
|
9279
|
-
})();
|
|
9280
|
-
(function() {
|
|
9281
|
-
SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
|
|
9282
|
-
})();
|
|
9283
|
-
(function() {
|
|
9284
|
-
SpotLight._combinedData = {
|
|
9285
|
-
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9286
|
-
color: new Float32Array(Light._maxLight * 3),
|
|
9287
|
-
position: new Float32Array(Light._maxLight * 3),
|
|
9288
|
-
direction: new Float32Array(Light._maxLight * 3),
|
|
9289
|
-
distance: new Float32Array(Light._maxLight),
|
|
9290
|
-
angleCos: new Float32Array(Light._maxLight),
|
|
9291
|
-
penumbraCos: new Float32Array(Light._maxLight)
|
|
9292
|
-
};
|
|
9293
|
-
})();
|
|
8992
|
+
SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
|
|
8993
|
+
SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
|
|
8994
|
+
SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
|
|
8995
|
+
SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
|
|
8996
|
+
SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
|
|
8997
|
+
SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
|
|
8998
|
+
SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
|
|
8999
|
+
SpotLight._combinedData = {
|
|
9000
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9001
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9002
|
+
position: new Float32Array(Light._maxLight * 3),
|
|
9003
|
+
direction: new Float32Array(Light._maxLight * 3),
|
|
9004
|
+
distance: new Float32Array(Light._maxLight),
|
|
9005
|
+
angleCos: new Float32Array(Light._maxLight),
|
|
9006
|
+
penumbraCos: new Float32Array(Light._maxLight)
|
|
9007
|
+
};
|
|
9294
9008
|
|
|
9295
9009
|
/**
|
|
9296
9010
|
* Light manager.
|
|
@@ -9812,7 +9526,7 @@ __decorate([
|
|
|
9812
9526
|
/**
|
|
9813
9527
|
* Material.
|
|
9814
9528
|
*/ var Material = /*#__PURE__*/ function(RefObject) {
|
|
9815
|
-
|
|
9529
|
+
_inherits__default['default'](Material, RefObject);
|
|
9816
9530
|
function Material(engine, shader) {
|
|
9817
9531
|
var _this;
|
|
9818
9532
|
_this = RefObject.call(this, engine) || this;
|
|
@@ -9856,7 +9570,7 @@ __decorate([
|
|
|
9856
9570
|
this._renderStates.length = 0;
|
|
9857
9571
|
this._renderStates = null;
|
|
9858
9572
|
};
|
|
9859
|
-
|
|
9573
|
+
_create_class__default['default'](Material, [
|
|
9860
9574
|
{
|
|
9861
9575
|
key: "shaderData",
|
|
9862
9576
|
get: /**
|
|
@@ -9948,7 +9662,7 @@ var RenderElement = function RenderElement() {
|
|
|
9948
9662
|
/**
|
|
9949
9663
|
* Render element.
|
|
9950
9664
|
*/ var MeshRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
9951
|
-
|
|
9665
|
+
_inherits__default['default'](MeshRenderElement, RenderElement);
|
|
9952
9666
|
function MeshRenderElement() {
|
|
9953
9667
|
return RenderElement.apply(this, arguments);
|
|
9954
9668
|
}
|
|
@@ -9982,18 +9696,12 @@ var RenderElement = function RenderElement() {
|
|
|
9982
9696
|
};
|
|
9983
9697
|
return RenderContext;
|
|
9984
9698
|
}();
|
|
9985
|
-
(
|
|
9986
|
-
|
|
9987
|
-
|
|
9988
|
-
(function() {
|
|
9989
|
-
RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
|
|
9990
|
-
})();
|
|
9991
|
-
(function() {
|
|
9992
|
-
RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
|
|
9993
|
-
})();
|
|
9699
|
+
/** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
|
|
9700
|
+
RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
|
|
9701
|
+
RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
|
|
9994
9702
|
|
|
9995
9703
|
var SpriteElement = /*#__PURE__*/ function(RenderElement) {
|
|
9996
|
-
|
|
9704
|
+
_inherits__default['default'](SpriteElement, RenderElement);
|
|
9997
9705
|
function SpriteElement() {
|
|
9998
9706
|
var _this;
|
|
9999
9707
|
_this = RenderElement.call(this) || this;
|
|
@@ -10016,7 +9724,7 @@ var SpriteElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
10016
9724
|
}(RenderElement);
|
|
10017
9725
|
|
|
10018
9726
|
var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
|
|
10019
|
-
|
|
9727
|
+
_inherits__default['default'](SpriteMaskElement, RenderElement);
|
|
10020
9728
|
function SpriteMaskElement() {
|
|
10021
9729
|
var _this;
|
|
10022
9730
|
_this = RenderElement.call(this) || this;
|
|
@@ -10036,9 +9744,6 @@ var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
10036
9744
|
return SpriteMaskElement;
|
|
10037
9745
|
}(RenderElement);
|
|
10038
9746
|
|
|
10039
|
-
/**
|
|
10040
|
-
* Sprite mask interaction.
|
|
10041
|
-
*/ exports.SpriteMaskInteraction = void 0;
|
|
10042
9747
|
(function(SpriteMaskInteraction) {
|
|
10043
9748
|
SpriteMaskInteraction[SpriteMaskInteraction[/** The sprite will not interact with the masking system. */ "None"] = 0] = "None";
|
|
10044
9749
|
SpriteMaskInteraction[SpriteMaskInteraction[/** The sprite will be visible only in areas where a mask is present. */ "VisibleInsideMask"] = 1] = "VisibleInsideMask";
|
|
@@ -10047,10 +9752,11 @@ var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
10047
9752
|
|
|
10048
9753
|
var _Renderer;
|
|
10049
9754
|
exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
10050
|
-
|
|
9755
|
+
_inherits__default['default'](Renderer1, Component);
|
|
10051
9756
|
function Renderer1(entity) {
|
|
10052
9757
|
var _this;
|
|
10053
9758
|
_this = Component.call(this, entity) || this;
|
|
9759
|
+
/** Whether cast shadow. */ _this.castShadows = true;
|
|
10054
9760
|
/** @internal */ _this._onUpdateIndex = -1;
|
|
10055
9761
|
/** @internal */ _this._rendererIndex = -1;
|
|
10056
9762
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
@@ -10067,12 +9773,11 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10067
9773
|
_this._priority = 0;
|
|
10068
9774
|
_this._receiveShadows = true;
|
|
10069
9775
|
_this._rendererLayer = new miniprogram.Vector4();
|
|
10070
|
-
/** Whether cast shadow. */ _this.castShadows = true;
|
|
10071
9776
|
var prototype = exports.Renderer.prototype;
|
|
10072
9777
|
var shaderData = _this.shaderData;
|
|
10073
9778
|
_this._overrideUpdate = _this.update !== prototype.update;
|
|
10074
9779
|
shaderData._addRefCount(1);
|
|
10075
|
-
_this._onTransformChanged = _this._onTransformChanged.bind(
|
|
9780
|
+
_this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized__default['default'](_this));
|
|
10076
9781
|
_this._registerEntityTransformListener();
|
|
10077
9782
|
shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
|
|
10078
9783
|
shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
|
|
@@ -10276,7 +9981,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10276
9981
|
_proto._onTransformChanged = function _onTransformChanged(type) {
|
|
10277
9982
|
this._dirtyUpdateFlag |= 0x1;
|
|
10278
9983
|
};
|
|
10279
|
-
|
|
9984
|
+
_create_class__default['default'](Renderer1, [
|
|
10280
9985
|
{
|
|
10281
9986
|
key: "shaderData",
|
|
10282
9987
|
get: /**
|
|
@@ -10350,83 +10055,65 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10350
10055
|
}
|
|
10351
10056
|
]);
|
|
10352
10057
|
return Renderer1;
|
|
10353
|
-
}(Component),
|
|
10354
|
-
|
|
10355
|
-
}(), function() {
|
|
10356
|
-
_Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS");
|
|
10357
|
-
}(), function() {
|
|
10358
|
-
_Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat");
|
|
10359
|
-
}(), function() {
|
|
10360
|
-
_Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat");
|
|
10361
|
-
}(), function() {
|
|
10362
|
-
_Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat");
|
|
10363
|
-
}(), function() {
|
|
10364
|
-
_Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat");
|
|
10365
|
-
}(), function() {
|
|
10366
|
-
_Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat");
|
|
10367
|
-
}(), function() {
|
|
10368
|
-
_Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat");
|
|
10369
|
-
}(), function() {
|
|
10370
|
-
_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
|
|
10371
|
-
}(), _Renderer);
|
|
10372
|
-
__decorate([
|
|
10058
|
+
}(Component), _Renderer._tempVector0 = new miniprogram.Vector3(), _Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS"), _Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat"), _Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat"), _Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat"), _Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat"), _Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat"), _Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat"), _Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer"), _Renderer);
|
|
10059
|
+
_ts_decorate__default['default']([
|
|
10373
10060
|
ignoreClone
|
|
10374
10061
|
], exports.Renderer.prototype, "_distanceForSort", void 0);
|
|
10375
|
-
|
|
10062
|
+
_ts_decorate__default['default']([
|
|
10376
10063
|
ignoreClone
|
|
10377
10064
|
], exports.Renderer.prototype, "_onUpdateIndex", void 0);
|
|
10378
|
-
|
|
10065
|
+
_ts_decorate__default['default']([
|
|
10379
10066
|
ignoreClone
|
|
10380
10067
|
], exports.Renderer.prototype, "_rendererIndex", void 0);
|
|
10381
|
-
|
|
10068
|
+
_ts_decorate__default['default']([
|
|
10382
10069
|
ignoreClone
|
|
10383
10070
|
], exports.Renderer.prototype, "_globalShaderMacro", void 0);
|
|
10384
|
-
|
|
10071
|
+
_ts_decorate__default['default']([
|
|
10385
10072
|
deepClone
|
|
10386
10073
|
], exports.Renderer.prototype, "_bounds", void 0);
|
|
10387
|
-
|
|
10074
|
+
_ts_decorate__default['default']([
|
|
10388
10075
|
ignoreClone
|
|
10389
10076
|
], exports.Renderer.prototype, "_renderFrameCount", void 0);
|
|
10390
|
-
|
|
10077
|
+
_ts_decorate__default['default']([
|
|
10391
10078
|
ignoreClone
|
|
10392
10079
|
], exports.Renderer.prototype, "_overrideUpdate", void 0);
|
|
10393
|
-
|
|
10080
|
+
_ts_decorate__default['default']([
|
|
10394
10081
|
ignoreClone
|
|
10395
10082
|
], exports.Renderer.prototype, "_materials", void 0);
|
|
10396
|
-
|
|
10083
|
+
_ts_decorate__default['default']([
|
|
10397
10084
|
ignoreClone
|
|
10398
10085
|
], exports.Renderer.prototype, "_dirtyUpdateFlag", void 0);
|
|
10399
|
-
|
|
10086
|
+
_ts_decorate__default['default']([
|
|
10400
10087
|
deepClone
|
|
10401
10088
|
], exports.Renderer.prototype, "_shaderData", void 0);
|
|
10402
|
-
|
|
10089
|
+
_ts_decorate__default['default']([
|
|
10403
10090
|
ignoreClone
|
|
10404
10091
|
], exports.Renderer.prototype, "_mvMatrix", void 0);
|
|
10405
|
-
|
|
10092
|
+
_ts_decorate__default['default']([
|
|
10406
10093
|
ignoreClone
|
|
10407
10094
|
], exports.Renderer.prototype, "_mvpMatrix", void 0);
|
|
10408
|
-
|
|
10095
|
+
_ts_decorate__default['default']([
|
|
10409
10096
|
ignoreClone
|
|
10410
10097
|
], exports.Renderer.prototype, "_mvInvMatrix", void 0);
|
|
10411
|
-
|
|
10098
|
+
_ts_decorate__default['default']([
|
|
10412
10099
|
ignoreClone
|
|
10413
10100
|
], exports.Renderer.prototype, "_normalMatrix", void 0);
|
|
10414
|
-
|
|
10101
|
+
_ts_decorate__default['default']([
|
|
10415
10102
|
ignoreClone
|
|
10416
10103
|
], exports.Renderer.prototype, "_materialsInstanced", void 0);
|
|
10417
|
-
|
|
10104
|
+
_ts_decorate__default['default']([
|
|
10418
10105
|
ignoreClone
|
|
10419
10106
|
], exports.Renderer.prototype, "_priority", void 0);
|
|
10420
|
-
|
|
10107
|
+
_ts_decorate__default['default']([
|
|
10421
10108
|
assignmentClone
|
|
10422
10109
|
], exports.Renderer.prototype, "_receiveShadows", void 0);
|
|
10423
|
-
|
|
10110
|
+
_ts_decorate__default['default']([
|
|
10424
10111
|
ignoreClone
|
|
10425
10112
|
], exports.Renderer.prototype, "_rendererLayer", void 0);
|
|
10426
|
-
|
|
10113
|
+
_ts_decorate__default['default']([
|
|
10427
10114
|
ignoreClone
|
|
10428
10115
|
], exports.Renderer.prototype, "_onTransformChanged", null);
|
|
10429
|
-
exports.Renderer =
|
|
10116
|
+
exports.Renderer = _ts_decorate__default['default']([
|
|
10430
10117
|
dependentComponents(Transform)
|
|
10431
10118
|
], exports.Renderer);
|
|
10432
10119
|
var RendererUpdateFlags;
|
|
@@ -10498,19 +10185,15 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
10498
10185
|
renderUVs[3].set(right, top);
|
|
10499
10186
|
};
|
|
10500
10187
|
return SimpleSpriteAssembler1;
|
|
10501
|
-
}(),
|
|
10502
|
-
|
|
10503
|
-
|
|
10504
|
-
|
|
10505
|
-
|
|
10506
|
-
|
|
10507
|
-
|
|
10508
|
-
|
|
10509
|
-
|
|
10510
|
-
}(), function() {
|
|
10511
|
-
_SimpleSpriteAssembler._worldMatrix = new miniprogram.Matrix();
|
|
10512
|
-
}(), _SimpleSpriteAssembler);
|
|
10513
|
-
SimpleSpriteAssembler = __decorate([
|
|
10188
|
+
}(), _SimpleSpriteAssembler._rectangleTriangles = [
|
|
10189
|
+
0,
|
|
10190
|
+
1,
|
|
10191
|
+
2,
|
|
10192
|
+
2,
|
|
10193
|
+
1,
|
|
10194
|
+
3
|
|
10195
|
+
], _SimpleSpriteAssembler._worldMatrix = new miniprogram.Matrix(), _SimpleSpriteAssembler);
|
|
10196
|
+
SimpleSpriteAssembler = _ts_decorate__default['default']([
|
|
10514
10197
|
StaticInterfaceImplement()
|
|
10515
10198
|
], SimpleSpriteAssembler);
|
|
10516
10199
|
|
|
@@ -10526,9 +10209,6 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10526
10209
|
this.color = color;
|
|
10527
10210
|
};
|
|
10528
10211
|
|
|
10529
|
-
/**
|
|
10530
|
-
* Sprite mask layer.
|
|
10531
|
-
*/ exports.SpriteMaskLayer = void 0;
|
|
10532
10212
|
(function(SpriteMaskLayer) {
|
|
10533
10213
|
SpriteMaskLayer[SpriteMaskLayer[/** Mask layer 0. */ "Layer0"] = 0x1] = "Layer0";
|
|
10534
10214
|
SpriteMaskLayer[SpriteMaskLayer[/** Mask layer 1. */ "Layer1"] = 0x2] = "Layer1";
|
|
@@ -10582,7 +10262,7 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10582
10262
|
/**
|
|
10583
10263
|
* A component for masking Sprites.
|
|
10584
10264
|
*/ var SpriteMask = /*#__PURE__*/ function(Renderer) {
|
|
10585
|
-
|
|
10265
|
+
_inherits__default['default'](SpriteMask, Renderer);
|
|
10586
10266
|
function SpriteMask(entity) {
|
|
10587
10267
|
var _this;
|
|
10588
10268
|
_this = Renderer.call(this, entity) || this;
|
|
@@ -10596,10 +10276,10 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10596
10276
|
_this._flipY = false;
|
|
10597
10277
|
_this._alphaCutoff = 0.5;
|
|
10598
10278
|
_this._renderData = new RenderData2D(4, [], []);
|
|
10599
|
-
SimpleSpriteAssembler.resetData(
|
|
10279
|
+
SimpleSpriteAssembler.resetData(_assert_this_initialized__default['default'](_this));
|
|
10600
10280
|
_this.setMaterial(_this._engine._spriteMaskDefaultMaterial);
|
|
10601
10281
|
_this.shaderData.setFloat(SpriteMask._alphaCutoffProperty, _this._alphaCutoff);
|
|
10602
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
10282
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized__default['default'](_this));
|
|
10603
10283
|
return _this;
|
|
10604
10284
|
}
|
|
10605
10285
|
var _proto = SpriteMask.prototype;
|
|
@@ -10690,7 +10370,7 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10690
10370
|
break;
|
|
10691
10371
|
}
|
|
10692
10372
|
};
|
|
10693
|
-
|
|
10373
|
+
_create_class__default['default'](SpriteMask, [
|
|
10694
10374
|
{
|
|
10695
10375
|
key: "width",
|
|
10696
10376
|
get: /**
|
|
@@ -10808,40 +10488,36 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10808
10488
|
]);
|
|
10809
10489
|
return SpriteMask;
|
|
10810
10490
|
}(exports.Renderer);
|
|
10811
|
-
(
|
|
10812
|
-
|
|
10813
|
-
|
|
10814
|
-
(function() {
|
|
10815
|
-
/** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
|
|
10816
|
-
})();
|
|
10817
|
-
__decorate([
|
|
10491
|
+
/** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
|
|
10492
|
+
/** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
|
|
10493
|
+
_ts_decorate__default['default']([
|
|
10818
10494
|
assignmentClone
|
|
10819
10495
|
], SpriteMask.prototype, "influenceLayers", void 0);
|
|
10820
|
-
|
|
10496
|
+
_ts_decorate__default['default']([
|
|
10821
10497
|
ignoreClone
|
|
10822
10498
|
], SpriteMask.prototype, "_sprite", void 0);
|
|
10823
|
-
|
|
10499
|
+
_ts_decorate__default['default']([
|
|
10824
10500
|
ignoreClone
|
|
10825
10501
|
], SpriteMask.prototype, "_automaticWidth", void 0);
|
|
10826
|
-
|
|
10502
|
+
_ts_decorate__default['default']([
|
|
10827
10503
|
ignoreClone
|
|
10828
10504
|
], SpriteMask.prototype, "_automaticHeight", void 0);
|
|
10829
|
-
|
|
10505
|
+
_ts_decorate__default['default']([
|
|
10830
10506
|
assignmentClone
|
|
10831
10507
|
], SpriteMask.prototype, "_customWidth", void 0);
|
|
10832
|
-
|
|
10508
|
+
_ts_decorate__default['default']([
|
|
10833
10509
|
assignmentClone
|
|
10834
10510
|
], SpriteMask.prototype, "_customHeight", void 0);
|
|
10835
|
-
|
|
10511
|
+
_ts_decorate__default['default']([
|
|
10836
10512
|
assignmentClone
|
|
10837
10513
|
], SpriteMask.prototype, "_flipX", void 0);
|
|
10838
|
-
|
|
10514
|
+
_ts_decorate__default['default']([
|
|
10839
10515
|
assignmentClone
|
|
10840
10516
|
], SpriteMask.prototype, "_flipY", void 0);
|
|
10841
|
-
|
|
10517
|
+
_ts_decorate__default['default']([
|
|
10842
10518
|
assignmentClone
|
|
10843
10519
|
], SpriteMask.prototype, "_alphaCutoff", void 0);
|
|
10844
|
-
|
|
10520
|
+
_ts_decorate__default['default']([
|
|
10845
10521
|
ignoreClone
|
|
10846
10522
|
], SpriteMask.prototype, "_onSpriteChange", null);
|
|
10847
10523
|
var /**
|
|
@@ -10854,9 +10530,6 @@ var /**
|
|
|
10854
10530
|
SpriteMaskUpdateFlags[SpriteMaskUpdateFlags[/** All. */ "All"] = 0x7] = "All";
|
|
10855
10531
|
})(SpriteMaskUpdateFlags || (SpriteMaskUpdateFlags = {}));
|
|
10856
10532
|
|
|
10857
|
-
/**
|
|
10858
|
-
* Vertex element format.
|
|
10859
|
-
*/ exports.VertexElementFormat = void 0;
|
|
10860
10533
|
(function(VertexElementFormat) {
|
|
10861
10534
|
VertexElementFormat[VertexElementFormat[/** 32-bit float */ "Float"] = 0] = "Float";
|
|
10862
10535
|
VertexElementFormat[VertexElementFormat[/** Two-dimensional 32-bit float */ "Vector2"] = 1] = "Vector2";
|
|
@@ -10876,18 +10549,12 @@ var /**
|
|
|
10876
10549
|
VertexElementFormat[VertexElementFormat[/** Four-dimensional 16-bit Normalized unsigned integer, range is [0, 1] */ "NormalizedUShort4"] = 15] = "NormalizedUShort4";
|
|
10877
10550
|
})(exports.VertexElementFormat || (exports.VertexElementFormat = {}));
|
|
10878
10551
|
|
|
10879
|
-
/**
|
|
10880
|
-
* Buffer usage.
|
|
10881
|
-
*/ exports.BufferUsage = void 0;
|
|
10882
10552
|
(function(BufferUsage) {
|
|
10883
10553
|
BufferUsage[BufferUsage[/** The buffer content are intended to be specified once, and used many times */ "Static"] = 0] = "Static";
|
|
10884
10554
|
BufferUsage[BufferUsage[/** The buffer contents are intended to be respecified repeatedly, and used many times */ "Dynamic"] = 1] = "Dynamic";
|
|
10885
10555
|
BufferUsage[BufferUsage[/** The buffer contents are intended to be specified once, and used at most a few times */ "Stream"] = 2] = "Stream";
|
|
10886
10556
|
})(exports.BufferUsage || (exports.BufferUsage = {}));
|
|
10887
10557
|
|
|
10888
|
-
/**
|
|
10889
|
-
* Index format.
|
|
10890
|
-
*/ exports.IndexFormat = void 0;
|
|
10891
10558
|
(function(IndexFormat) {
|
|
10892
10559
|
IndexFormat[IndexFormat[/** 8 bit */ "UInt8"] = 0] = "UInt8";
|
|
10893
10560
|
IndexFormat[IndexFormat[/** 16 bit */ "UInt16"] = 1] = "UInt16";
|
|
@@ -11027,7 +10694,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11027
10694
|
this._glElementInfo = BufferUtil._getElementInfo(this.format);
|
|
11028
10695
|
this._instanceStepRate = Math.floor(instanceStepRate);
|
|
11029
10696
|
}
|
|
11030
|
-
|
|
10697
|
+
_create_class__default['default'](VertexElement, [
|
|
11031
10698
|
{
|
|
11032
10699
|
key: "semantic",
|
|
11033
10700
|
get: /**
|
|
@@ -11078,17 +10745,11 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11078
10745
|
return VertexElement;
|
|
11079
10746
|
}();
|
|
11080
10747
|
|
|
11081
|
-
/**
|
|
11082
|
-
* Buffer binding flag.
|
|
11083
|
-
*/ exports.BufferBindFlag = void 0;
|
|
11084
10748
|
(function(BufferBindFlag) {
|
|
11085
10749
|
BufferBindFlag[BufferBindFlag[/** Vertex buffer binding flag */ "VertexBuffer"] = 0] = "VertexBuffer";
|
|
11086
10750
|
BufferBindFlag[BufferBindFlag[/** Index buffer binding flag */ "IndexBuffer"] = 1] = "IndexBuffer";
|
|
11087
10751
|
})(exports.BufferBindFlag || (exports.BufferBindFlag = {}));
|
|
11088
10752
|
|
|
11089
|
-
/**
|
|
11090
|
-
* Define update strategy when call bufferData/bufferSubData func.
|
|
11091
|
-
*/ exports.SetDataOptions = void 0;
|
|
11092
10753
|
(function(SetDataOptions) {
|
|
11093
10754
|
SetDataOptions[SetDataOptions[/** Can overwrite part of used buffer data and ensure correct rendering */ "None"] = 0] = "None";
|
|
11094
10755
|
SetDataOptions[SetDataOptions[/** Discard old buffer and create a new buffer, and won't affect the previous rendering */ "Discard"] = 1] = "Discard";
|
|
@@ -11097,7 +10758,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11097
10758
|
/**
|
|
11098
10759
|
* Buffer.
|
|
11099
10760
|
*/ var Buffer = /*#__PURE__*/ function(RefObject) {
|
|
11100
|
-
|
|
10761
|
+
_inherits__default['default'](Buffer, RefObject);
|
|
11101
10762
|
function Buffer(engine, type, byteLengthOrData, bufferUsage) {
|
|
11102
10763
|
if (bufferUsage === void 0) bufferUsage = exports.BufferUsage.Static;
|
|
11103
10764
|
var _this;
|
|
@@ -11187,7 +10848,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11187
10848
|
gl.bufferData(this._glBindTarget, dataLength, this._glBufferUsage);
|
|
11188
10849
|
this._byteLength = dataLength;
|
|
11189
10850
|
};
|
|
11190
|
-
|
|
10851
|
+
_create_class__default['default'](Buffer, [
|
|
11191
10852
|
{
|
|
11192
10853
|
key: "type",
|
|
11193
10854
|
get: /**
|
|
@@ -11216,9 +10877,6 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11216
10877
|
return Buffer;
|
|
11217
10878
|
}(RefObject);
|
|
11218
10879
|
|
|
11219
|
-
/**
|
|
11220
|
-
* Mesh topology.
|
|
11221
|
-
*/ exports.MeshTopology = void 0;
|
|
11222
10880
|
(function(MeshTopology) {
|
|
11223
10881
|
MeshTopology[MeshTopology[/** Draws a single dot */ "Points"] = 0] = "Points";
|
|
11224
10882
|
MeshTopology[MeshTopology[/** Draws a line between a pair of vertices */ "Lines"] = 1] = "Lines";
|
|
@@ -11236,7 +10894,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11236
10894
|
this._buffer = buffer;
|
|
11237
10895
|
this._format = format;
|
|
11238
10896
|
}
|
|
11239
|
-
|
|
10897
|
+
_create_class__default['default'](IndexBufferBinding, [
|
|
11240
10898
|
{
|
|
11241
10899
|
key: "buffer",
|
|
11242
10900
|
get: /**
|
|
@@ -11276,7 +10934,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11276
10934
|
/**
|
|
11277
10935
|
* Mesh.
|
|
11278
10936
|
*/ var Mesh = /*#__PURE__*/ function(RefObject) {
|
|
11279
|
-
|
|
10937
|
+
_inherits__default['default'](Mesh, RefObject);
|
|
11280
10938
|
function Mesh(engine, name) {
|
|
11281
10939
|
var _this;
|
|
11282
10940
|
_this = RefObject.call(this, engine) || this;
|
|
@@ -11290,8 +10948,8 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11290
10948
|
_this._bounds = new miniprogram.BoundingBox();
|
|
11291
10949
|
_this._subMeshes = [];
|
|
11292
10950
|
_this.name = name;
|
|
11293
|
-
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(
|
|
11294
|
-
_this._onBoundsChanged = _this._onBoundsChanged.bind(
|
|
10951
|
+
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized__default['default'](_this));
|
|
10952
|
+
_this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized__default['default'](_this));
|
|
11295
10953
|
var bounds = _this._bounds;
|
|
11296
10954
|
// @ts-ignore
|
|
11297
10955
|
bounds.min._onValueChanged = _this._onBoundsChanged;
|
|
@@ -11417,7 +11075,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11417
11075
|
_proto._onBoundsChanged = function _onBoundsChanged() {
|
|
11418
11076
|
this._updateFlagManager.dispatch(0x1);
|
|
11419
11077
|
};
|
|
11420
|
-
|
|
11078
|
+
_create_class__default['default'](Mesh, [
|
|
11421
11079
|
{
|
|
11422
11080
|
key: "bounds",
|
|
11423
11081
|
get: /**
|
|
@@ -11463,7 +11121,7 @@ var MeshModifyFlags;
|
|
|
11463
11121
|
this._buffer = buffer;
|
|
11464
11122
|
this._stride = stride;
|
|
11465
11123
|
}
|
|
11466
|
-
|
|
11124
|
+
_create_class__default['default'](VertexBufferBinding, [
|
|
11467
11125
|
{
|
|
11468
11126
|
key: "buffer",
|
|
11469
11127
|
get: /**
|
|
@@ -11910,27 +11568,13 @@ var MeshModifyFlags;
|
|
|
11910
11568
|
};
|
|
11911
11569
|
return BlendShapeManager;
|
|
11912
11570
|
}();
|
|
11913
|
-
(
|
|
11914
|
-
|
|
11915
|
-
|
|
11916
|
-
(
|
|
11917
|
-
|
|
11918
|
-
|
|
11919
|
-
(
|
|
11920
|
-
BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
|
|
11921
|
-
})();
|
|
11922
|
-
(function() {
|
|
11923
|
-
BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
|
|
11924
|
-
})();
|
|
11925
|
-
(function() {
|
|
11926
|
-
BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
|
|
11927
|
-
})();
|
|
11928
|
-
(function() {
|
|
11929
|
-
BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
|
|
11930
|
-
})();
|
|
11931
|
-
(function() {
|
|
11932
|
-
BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
|
|
11933
|
-
})();
|
|
11571
|
+
BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
|
|
11572
|
+
BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
|
|
11573
|
+
BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
|
|
11574
|
+
BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
|
|
11575
|
+
BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
|
|
11576
|
+
BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
|
|
11577
|
+
BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
|
|
11934
11578
|
|
|
11935
11579
|
/**
|
|
11936
11580
|
* Vertex attribute types of a vertex in a ModelMesh.
|
|
@@ -11955,7 +11599,7 @@ var MeshModifyFlags;
|
|
|
11955
11599
|
/**
|
|
11956
11600
|
* Mesh containing common vertex elements of the model.
|
|
11957
11601
|
*/ var ModelMesh = /*#__PURE__*/ function(Mesh) {
|
|
11958
|
-
|
|
11602
|
+
_inherits__default['default'](ModelMesh, Mesh);
|
|
11959
11603
|
function ModelMesh(engine, name) {
|
|
11960
11604
|
var _this;
|
|
11961
11605
|
_this = Mesh.call(this, engine) || this;
|
|
@@ -11987,7 +11631,7 @@ var MeshModifyFlags;
|
|
|
11987
11631
|
_this._customVertexElements = [];
|
|
11988
11632
|
_this._vertexCountChanged = false;
|
|
11989
11633
|
_this.name = name;
|
|
11990
|
-
_this._blendShapeManager = new BlendShapeManager(engine,
|
|
11634
|
+
_this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized__default['default'](_this));
|
|
11991
11635
|
return _this;
|
|
11992
11636
|
}
|
|
11993
11637
|
var _proto = ModelMesh.prototype;
|
|
@@ -12277,11 +11921,11 @@ var MeshModifyFlags;
|
|
|
12277
11921
|
}
|
|
12278
11922
|
if (this._indices !== indices) {
|
|
12279
11923
|
this._indices = indices;
|
|
12280
|
-
if (
|
|
11924
|
+
if (_instanceof__default['default'](indices, Uint8Array)) {
|
|
12281
11925
|
this._indicesFormat = exports.IndexFormat.UInt8;
|
|
12282
|
-
} else if (
|
|
11926
|
+
} else if (_instanceof__default['default'](indices, Uint16Array)) {
|
|
12283
11927
|
this._indicesFormat = exports.IndexFormat.UInt16;
|
|
12284
|
-
} else if (
|
|
11928
|
+
} else if (_instanceof__default['default'](indices, Uint32Array)) {
|
|
12285
11929
|
this._indicesFormat = exports.IndexFormat.UInt32;
|
|
12286
11930
|
}
|
|
12287
11931
|
}
|
|
@@ -12937,7 +12581,7 @@ var MeshModifyFlags;
|
|
|
12937
12581
|
this._uv7 = null;
|
|
12938
12582
|
this._blendShapeManager._releaseMemoryCache();
|
|
12939
12583
|
};
|
|
12940
|
-
|
|
12584
|
+
_create_class__default['default'](ModelMesh, [
|
|
12941
12585
|
{
|
|
12942
12586
|
key: "accessible",
|
|
12943
12587
|
get: /**
|
|
@@ -13005,21 +12649,11 @@ var MeshModifyFlags;
|
|
|
13005
12649
|
]);
|
|
13006
12650
|
return ModelMesh;
|
|
13007
12651
|
}(Mesh);
|
|
13008
|
-
(
|
|
13009
|
-
|
|
13010
|
-
|
|
13011
|
-
(
|
|
13012
|
-
|
|
13013
|
-
})();
|
|
13014
|
-
(function() {
|
|
13015
|
-
ModelMesh._tempVec2 = new miniprogram.Vector3();
|
|
13016
|
-
})();
|
|
13017
|
-
(function() {
|
|
13018
|
-
ModelMesh._tempVec3 = new miniprogram.Vector3();
|
|
13019
|
-
})();
|
|
13020
|
-
(function() {
|
|
13021
|
-
ModelMesh._tempVec4 = new miniprogram.Vector3();
|
|
13022
|
-
})();
|
|
12652
|
+
ModelMesh._tempVec0 = new miniprogram.Vector3();
|
|
12653
|
+
ModelMesh._tempVec1 = new miniprogram.Vector3();
|
|
12654
|
+
ModelMesh._tempVec2 = new miniprogram.Vector3();
|
|
12655
|
+
ModelMesh._tempVec3 = new miniprogram.Vector3();
|
|
12656
|
+
ModelMesh._tempVec4 = new miniprogram.Vector3();
|
|
13023
12657
|
var VertexChangedFlags;
|
|
13024
12658
|
(function(VertexChangedFlags) {
|
|
13025
12659
|
VertexChangedFlags[VertexChangedFlags["Position"] = 0x1] = "Position";
|
|
@@ -13042,7 +12676,7 @@ var VertexChangedFlags;
|
|
|
13042
12676
|
/**
|
|
13043
12677
|
* Mesh skin data, equal glTF skins define
|
|
13044
12678
|
*/ var Skin = /*#__PURE__*/ function(EngineObject) {
|
|
13045
|
-
|
|
12679
|
+
_inherits__default['default'](Skin, EngineObject);
|
|
13046
12680
|
function Skin(name) {
|
|
13047
12681
|
var _this;
|
|
13048
12682
|
_this = EngineObject.call(this, null) || this;
|
|
@@ -13058,12 +12692,12 @@ var VertexChangedFlags;
|
|
|
13058
12692
|
/**
|
|
13059
12693
|
* MeshRenderer Component.
|
|
13060
12694
|
*/ var MeshRenderer = /*#__PURE__*/ function(Renderer) {
|
|
13061
|
-
|
|
12695
|
+
_inherits__default['default'](MeshRenderer, Renderer);
|
|
13062
12696
|
function MeshRenderer(entity) {
|
|
13063
12697
|
var _this;
|
|
13064
12698
|
_this = Renderer.call(this, entity) || this;
|
|
13065
12699
|
_this._enableVertexColor = false;
|
|
13066
|
-
_this._onMeshChanged = _this._onMeshChanged.bind(
|
|
12700
|
+
_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized__default['default'](_this));
|
|
13067
12701
|
return _this;
|
|
13068
12702
|
}
|
|
13069
12703
|
var _proto = MeshRenderer.prototype;
|
|
@@ -13168,7 +12802,7 @@ var VertexChangedFlags;
|
|
|
13168
12802
|
type & MeshModifyFlags.Bounds && (this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume);
|
|
13169
12803
|
type & MeshModifyFlags.VertexElements && (this._dirtyUpdateFlag |= 0x2);
|
|
13170
12804
|
};
|
|
13171
|
-
|
|
12805
|
+
_create_class__default['default'](MeshRenderer, [
|
|
13172
12806
|
{
|
|
13173
12807
|
key: "mesh",
|
|
13174
12808
|
get: /**
|
|
@@ -13199,25 +12833,15 @@ var VertexChangedFlags;
|
|
|
13199
12833
|
]);
|
|
13200
12834
|
return MeshRenderer;
|
|
13201
12835
|
}(exports.Renderer);
|
|
13202
|
-
(
|
|
13203
|
-
|
|
13204
|
-
|
|
13205
|
-
(
|
|
13206
|
-
|
|
13207
|
-
|
|
13208
|
-
(function() {
|
|
13209
|
-
MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
|
|
13210
|
-
})();
|
|
13211
|
-
(function() {
|
|
13212
|
-
MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
|
|
13213
|
-
})();
|
|
13214
|
-
(function() {
|
|
13215
|
-
MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
|
|
13216
|
-
})();
|
|
13217
|
-
__decorate([
|
|
12836
|
+
MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
|
|
12837
|
+
MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
|
|
12838
|
+
MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
|
|
12839
|
+
MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
|
|
12840
|
+
MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
|
|
12841
|
+
_ts_decorate__default['default']([
|
|
13218
12842
|
ignoreClone
|
|
13219
12843
|
], MeshRenderer.prototype, "_mesh", void 0);
|
|
13220
|
-
|
|
12844
|
+
_ts_decorate__default['default']([
|
|
13221
12845
|
ignoreClone
|
|
13222
12846
|
], MeshRenderer.prototype, "_onMeshChanged", null);
|
|
13223
12847
|
var /**
|
|
@@ -13273,13 +12897,13 @@ var Utils = /*#__PURE__*/ function() {
|
|
|
13273
12897
|
};
|
|
13274
12898
|
Utils._stringToPath = function _stringToPath(string) {
|
|
13275
12899
|
var result = [];
|
|
13276
|
-
if (string.charCodeAt(0) === charCodeOfDot) {
|
|
12900
|
+
if (string.charCodeAt(0) === charCodeOfDot$1) {
|
|
13277
12901
|
result.push("");
|
|
13278
12902
|
}
|
|
13279
|
-
string.replace(rePropName, function(match, expression, quote, subString) {
|
|
12903
|
+
string.replace(rePropName$1, function(match, expression, quote, subString) {
|
|
13280
12904
|
var key = match;
|
|
13281
12905
|
if (quote) {
|
|
13282
|
-
key = subString.replace(reEscapeChar, "$1");
|
|
12906
|
+
key = subString.replace(reEscapeChar$1, "$1");
|
|
13283
12907
|
} else if (expression) {
|
|
13284
12908
|
key = expression.trim();
|
|
13285
12909
|
}
|
|
@@ -13289,9 +12913,9 @@ var Utils = /*#__PURE__*/ function() {
|
|
|
13289
12913
|
};
|
|
13290
12914
|
return Utils;
|
|
13291
12915
|
}();
|
|
13292
|
-
var charCodeOfDot = ".".charCodeAt(0);
|
|
13293
|
-
var reEscapeChar = /\\(\\)?/g;
|
|
13294
|
-
var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
12916
|
+
var charCodeOfDot$1 = ".".charCodeAt(0);
|
|
12917
|
+
var reEscapeChar$1 = /\\(\\)?/g;
|
|
12918
|
+
var rePropName$1 = RegExp(// Match anything that isn't a dot or bracket.
|
|
13295
12919
|
"[^.[\\]]+" + "|" + // Or match property names within brackets.
|
|
13296
12920
|
"\\[(?:" + // Match a non-string expression.
|
|
13297
12921
|
"([^\"'][^[]*)" + "|" + // Or match strings (supports escaping characters).
|
|
@@ -13301,7 +12925,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13301
12925
|
/**
|
|
13302
12926
|
* SkinnedMeshRenderer.
|
|
13303
12927
|
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer) {
|
|
13304
|
-
|
|
12928
|
+
_inherits__default['default'](SkinnedMeshRenderer, MeshRenderer);
|
|
13305
12929
|
function SkinnedMeshRenderer(entity) {
|
|
13306
12930
|
var _this;
|
|
13307
12931
|
_this = MeshRenderer.call(this, entity) || this;
|
|
@@ -13317,7 +12941,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13317
12941
|
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
13318
12942
|
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
13319
12943
|
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
13320
|
-
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(
|
|
12944
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized__default['default'](_this));
|
|
13321
12945
|
var localBounds = _this._localBounds;
|
|
13322
12946
|
// @ts-ignore
|
|
13323
12947
|
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
@@ -13541,7 +13165,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13541
13165
|
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
13542
13166
|
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
13543
13167
|
};
|
|
13544
|
-
|
|
13168
|
+
_create_class__default['default'](SkinnedMeshRenderer, [
|
|
13545
13169
|
{
|
|
13546
13170
|
key: "blendShapeWeights",
|
|
13547
13171
|
get: /**
|
|
@@ -13606,52 +13230,44 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13606
13230
|
]);
|
|
13607
13231
|
return SkinnedMeshRenderer;
|
|
13608
13232
|
}(MeshRenderer);
|
|
13609
|
-
(
|
|
13610
|
-
|
|
13611
|
-
|
|
13612
|
-
(
|
|
13613
|
-
|
|
13614
|
-
})();
|
|
13615
|
-
(function() {
|
|
13616
|
-
SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
|
|
13617
|
-
})();
|
|
13618
|
-
(function() {
|
|
13619
|
-
SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
|
|
13620
|
-
})();
|
|
13621
|
-
__decorate([
|
|
13233
|
+
SkinnedMeshRenderer._tempMatrix = new miniprogram.Matrix();
|
|
13234
|
+
SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
|
|
13235
|
+
SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
|
|
13236
|
+
SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
|
|
13237
|
+
_ts_decorate__default['default']([
|
|
13622
13238
|
ignoreClone
|
|
13623
13239
|
], SkinnedMeshRenderer.prototype, "_supportSkinning", void 0);
|
|
13624
|
-
|
|
13240
|
+
_ts_decorate__default['default']([
|
|
13625
13241
|
ignoreClone
|
|
13626
13242
|
], SkinnedMeshRenderer.prototype, "_hasInitSkin", void 0);
|
|
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|
-
|
|
13243
|
+
_ts_decorate__default['default']([
|
|
13628
13244
|
ignoreClone
|
|
13629
13245
|
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
13630
|
-
|
|
13246
|
+
_ts_decorate__default['default']([
|
|
13631
13247
|
ignoreClone
|
|
13632
13248
|
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
13633
|
-
|
|
13249
|
+
_ts_decorate__default['default']([
|
|
13634
13250
|
ignoreClone
|
|
13635
13251
|
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
13636
|
-
|
|
13252
|
+
_ts_decorate__default['default']([
|
|
13637
13253
|
ignoreClone
|
|
13638
13254
|
], SkinnedMeshRenderer.prototype, "_rootBone", void 0);
|
|
13639
|
-
|
|
13255
|
+
_ts_decorate__default['default']([
|
|
13640
13256
|
ignoreClone
|
|
13641
13257
|
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
|
|
13642
|
-
|
|
13258
|
+
_ts_decorate__default['default']([
|
|
13643
13259
|
ignoreClone
|
|
13644
13260
|
], SkinnedMeshRenderer.prototype, "_jointMatrices", void 0);
|
|
13645
|
-
|
|
13261
|
+
_ts_decorate__default['default']([
|
|
13646
13262
|
ignoreClone
|
|
13647
13263
|
], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
|
|
13648
|
-
|
|
13264
|
+
_ts_decorate__default['default']([
|
|
13649
13265
|
ignoreClone
|
|
13650
13266
|
], SkinnedMeshRenderer.prototype, "_jointEntities", void 0);
|
|
13651
|
-
|
|
13267
|
+
_ts_decorate__default['default']([
|
|
13652
13268
|
ignoreClone
|
|
13653
13269
|
], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
|
|
13654
|
-
|
|
13270
|
+
_ts_decorate__default['default']([
|
|
13655
13271
|
ignoreClone
|
|
13656
13272
|
], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
|
|
13657
13273
|
|
|
@@ -14343,7 +13959,7 @@ __decorate([
|
|
|
14343
13959
|
/**
|
|
14344
13960
|
* BufferMesh.
|
|
14345
13961
|
*/ var BufferMesh = /*#__PURE__*/ function(Mesh) {
|
|
14346
|
-
|
|
13962
|
+
_inherits__default['default'](BufferMesh, Mesh);
|
|
14347
13963
|
function BufferMesh() {
|
|
14348
13964
|
return Mesh.apply(this, arguments);
|
|
14349
13965
|
}
|
|
@@ -14386,7 +14002,7 @@ __decorate([
|
|
|
14386
14002
|
}
|
|
14387
14003
|
this._setIndexBufferBinding(binding);
|
|
14388
14004
|
};
|
|
14389
|
-
|
|
14005
|
+
_create_class__default['default'](BufferMesh, [
|
|
14390
14006
|
{
|
|
14391
14007
|
key: "instanceCount",
|
|
14392
14008
|
get: /**
|
|
@@ -14500,7 +14116,7 @@ __decorate([
|
|
|
14500
14116
|
this._layoutChangeManager.dispatch(0, this);
|
|
14501
14117
|
}
|
|
14502
14118
|
};
|
|
14503
|
-
|
|
14119
|
+
_create_class__default['default'](BlendShape, [
|
|
14504
14120
|
{
|
|
14505
14121
|
key: "frames",
|
|
14506
14122
|
get: /**
|
|
@@ -14661,15 +14277,11 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
|
14661
14277
|
};
|
|
14662
14278
|
return Basic2DBatcher;
|
|
14663
14279
|
}();
|
|
14664
|
-
|
|
14665
|
-
|
|
14666
|
-
})();
|
|
14667
|
-
(function() {
|
|
14668
|
-
Basic2DBatcher._canUploadSameBuffer = true;
|
|
14669
|
-
})();
|
|
14280
|
+
/** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
|
|
14281
|
+
Basic2DBatcher._canUploadSameBuffer = true;
|
|
14670
14282
|
|
|
14671
14283
|
var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
|
|
14672
|
-
|
|
14284
|
+
_inherits__default['default'](SpriteMaskBatcher, Basic2DBatcher);
|
|
14673
14285
|
function SpriteMaskBatcher() {
|
|
14674
14286
|
return Basic2DBatcher.apply(this, arguments);
|
|
14675
14287
|
}
|
|
@@ -14805,7 +14417,7 @@ var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
|
|
|
14805
14417
|
}();
|
|
14806
14418
|
|
|
14807
14419
|
var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
14808
|
-
|
|
14420
|
+
_inherits__default['default'](TextRenderElement, RenderElement);
|
|
14809
14421
|
function TextRenderElement() {
|
|
14810
14422
|
var _this;
|
|
14811
14423
|
_this = RenderElement.call(this) || this;
|
|
@@ -14821,18 +14433,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14821
14433
|
return TextRenderElement;
|
|
14822
14434
|
}(RenderElement);
|
|
14823
14435
|
|
|
14824
|
-
/**
|
|
14825
|
-
* The Background mode enumeration.
|
|
14826
|
-
*/ exports.BackgroundMode = void 0;
|
|
14827
14436
|
(function(BackgroundMode) {
|
|
14828
14437
|
BackgroundMode[BackgroundMode[/* Solid color. */ "SolidColor"] = 0] = "SolidColor";
|
|
14829
14438
|
BackgroundMode[BackgroundMode[/* Sky. */ "Sky"] = 1] = "Sky";
|
|
14830
14439
|
BackgroundMode[BackgroundMode[/** Texture */ "Texture"] = 2] = "Texture";
|
|
14831
14440
|
})(exports.BackgroundMode || (exports.BackgroundMode = {}));
|
|
14832
14441
|
|
|
14833
|
-
/**
|
|
14834
|
-
* Filling mode of background texture.
|
|
14835
|
-
*/ exports.BackgroundTextureFillMode = void 0;
|
|
14836
14442
|
(function(BackgroundTextureFillMode) {
|
|
14837
14443
|
BackgroundTextureFillMode[BackgroundTextureFillMode[/* Maintain the aspect ratio and scale the texture to fit the width of the canvas. */ "AspectFitWidth"] = 0] = "AspectFitWidth";
|
|
14838
14444
|
BackgroundTextureFillMode[BackgroundTextureFillMode[/* Maintain the aspect ratio and scale the texture to fit the height of the canvas. */ "AspectFitHeight"] = 1] = "AspectFitHeight";
|
|
@@ -14890,7 +14496,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14890
14496
|
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
14891
14497
|
cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
|
|
14892
14498
|
};
|
|
14893
|
-
|
|
14499
|
+
_create_class__default['default'](Sky, [
|
|
14894
14500
|
{
|
|
14895
14501
|
key: "material",
|
|
14896
14502
|
get: /**
|
|
@@ -14926,15 +14532,9 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14926
14532
|
]);
|
|
14927
14533
|
return Sky;
|
|
14928
14534
|
}();
|
|
14929
|
-
|
|
14930
|
-
|
|
14931
|
-
|
|
14932
|
-
(function() {
|
|
14933
|
-
Sky._viewProjMatrix = new miniprogram.Matrix();
|
|
14934
|
-
})();
|
|
14935
|
-
(function() {
|
|
14936
|
-
Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
|
|
14937
|
-
})();
|
|
14535
|
+
Sky._epsilon = 1e-6;
|
|
14536
|
+
Sky._viewProjMatrix = new miniprogram.Matrix();
|
|
14537
|
+
Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
|
|
14938
14538
|
|
|
14939
14539
|
/**
|
|
14940
14540
|
* Background of scene.
|
|
@@ -15032,7 +14632,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15032
14632
|
mesh.addSubMesh(0, indices.length);
|
|
15033
14633
|
return mesh;
|
|
15034
14634
|
};
|
|
15035
|
-
|
|
14635
|
+
_create_class__default['default'](Background, [
|
|
15036
14636
|
{
|
|
15037
14637
|
key: "texture",
|
|
15038
14638
|
get: /**
|
|
@@ -15072,9 +14672,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15072
14672
|
return Background;
|
|
15073
14673
|
}();
|
|
15074
14674
|
|
|
15075
|
-
/**
|
|
15076
|
-
* Fog Mode.
|
|
15077
|
-
*/ exports.FogMode = void 0;
|
|
15078
14675
|
(function(FogMode) {
|
|
15079
14676
|
FogMode[FogMode[/** Disable fog. */ "None"] = 0] = "None";
|
|
15080
14677
|
FogMode[FogMode[/** Linear fog. */ "Linear"] = 1] = "Linear";
|
|
@@ -15082,9 +14679,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15082
14679
|
FogMode[FogMode[/** Exponential squared fog. */ "ExponentialSquared"] = 3] = "ExponentialSquared";
|
|
15083
14680
|
})(exports.FogMode || (exports.FogMode = {}));
|
|
15084
14681
|
|
|
15085
|
-
/**
|
|
15086
|
-
* Diffuse mode.
|
|
15087
|
-
*/ exports.DiffuseMode = void 0;
|
|
15088
14682
|
(function(DiffuseMode) {
|
|
15089
14683
|
DiffuseMode[DiffuseMode[/** Solid color mode. */ "SolidColor"] = 0] = "SolidColor";
|
|
15090
14684
|
DiffuseMode[DiffuseMode[/**
|
|
@@ -15203,7 +14797,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15203
14797
|
out[25] = src[25] * 0.429042;
|
|
15204
14798
|
out[26] = src[26] * 0.429042;
|
|
15205
14799
|
};
|
|
15206
|
-
|
|
14800
|
+
_create_class__default['default'](AmbientLight, [
|
|
15207
14801
|
{
|
|
15208
14802
|
key: "specularTextureDecodeRGBM",
|
|
15209
14803
|
get: /**
|
|
@@ -15314,38 +14908,20 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15314
14908
|
]);
|
|
15315
14909
|
return AmbientLight;
|
|
15316
14910
|
}();
|
|
15317
|
-
(
|
|
15318
|
-
|
|
15319
|
-
|
|
15320
|
-
(
|
|
15321
|
-
|
|
15322
|
-
|
|
15323
|
-
(
|
|
15324
|
-
|
|
15325
|
-
|
|
15326
|
-
(function() {
|
|
15327
|
-
AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
|
|
15328
|
-
})();
|
|
15329
|
-
(function() {
|
|
15330
|
-
AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
|
|
15331
|
-
})();
|
|
15332
|
-
(function() {
|
|
15333
|
-
AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
|
|
15334
|
-
})();
|
|
15335
|
-
(function() {
|
|
15336
|
-
AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
|
|
15337
|
-
})();
|
|
15338
|
-
(function() {
|
|
15339
|
-
AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
|
|
15340
|
-
})();
|
|
15341
|
-
(function() {
|
|
15342
|
-
AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
|
|
15343
|
-
})();
|
|
14911
|
+
AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
|
|
14912
|
+
AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
|
|
14913
|
+
AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
|
|
14914
|
+
AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
|
|
14915
|
+
AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
|
|
14916
|
+
AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
|
|
14917
|
+
AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
|
|
14918
|
+
AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
|
|
14919
|
+
AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
|
|
15344
14920
|
|
|
15345
14921
|
/**
|
|
15346
14922
|
* Scene.
|
|
15347
14923
|
*/ var Scene = /*#__PURE__*/ function(EngineObject) {
|
|
15348
|
-
|
|
14924
|
+
_inherits__default['default'](Scene, EngineObject);
|
|
15349
14925
|
function Scene(engine, name) {
|
|
15350
14926
|
var _this;
|
|
15351
14927
|
_this = EngineObject.call(this, engine) || this;
|
|
@@ -15371,7 +14947,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15371
14947
|
var shaderData = _this.shaderData;
|
|
15372
14948
|
shaderData._addRefCount(1);
|
|
15373
14949
|
_this.ambientLight = new AmbientLight();
|
|
15374
|
-
engine.sceneManager._allScenes.push(
|
|
14950
|
+
engine.sceneManager._allScenes.push(_assert_this_initialized__default['default'](_this));
|
|
15375
14951
|
shaderData.enableMacro("OASIS_FOG_MODE", _this._fogMode.toString());
|
|
15376
14952
|
shaderData.enableMacro("CASCADED_COUNT", _this.shadowCascades.toString());
|
|
15377
14953
|
shaderData.setColor(Scene._fogColorProperty, _this._fogColor);
|
|
@@ -15581,7 +15157,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15581
15157
|
this._fogParams.z = density / Math.LN2;
|
|
15582
15158
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15583
15159
|
};
|
|
15584
|
-
|
|
15160
|
+
_create_class__default['default'](Scene, [
|
|
15585
15161
|
{
|
|
15586
15162
|
key: "shaderData",
|
|
15587
15163
|
get: /**
|
|
@@ -15725,12 +15301,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15725
15301
|
]);
|
|
15726
15302
|
return Scene;
|
|
15727
15303
|
}(EngineObject);
|
|
15728
|
-
(
|
|
15729
|
-
|
|
15730
|
-
})();
|
|
15731
|
-
(function() {
|
|
15732
|
-
Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
15733
|
-
})();
|
|
15304
|
+
Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
|
|
15305
|
+
Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
15734
15306
|
|
|
15735
15307
|
/**
|
|
15736
15308
|
* Scene manager.
|
|
@@ -15778,7 +15350,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15778
15350
|
}
|
|
15779
15351
|
allScenes.length = 0;
|
|
15780
15352
|
};
|
|
15781
|
-
|
|
15353
|
+
_create_class__default['default'](SceneManager, [
|
|
15782
15354
|
{
|
|
15783
15355
|
key: "activeScene",
|
|
15784
15356
|
get: /**
|
|
@@ -15813,7 +15385,7 @@ var pbrSpecularFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_decl
|
|
|
15813
15385
|
|
|
15814
15386
|
var pbrVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}"; // eslint-disable-line
|
|
15815
15387
|
|
|
15816
|
-
var shadowMapFs = "#define GLSLIFY 1\n#ifdef OASIS_NO_DEPTH_TEXTURE\
|
|
15388
|
+
var shadowMapFs = "#define GLSLIFY 1\n#ifdef OASIS_NO_DEPTH_TEXTURE\n/***Decompose and save depth value.*/vec4 pack(float depth){const vec4 bitShift=vec4(1.0,256.0,256.0*256.0,256.0*256.0*256.0);const vec4 bitMask=vec4(1.0/256.0,1.0/256.0,1.0/256.0,0.0);vec4 rgbaDepth=fract(depth*bitShift);rgbaDepth-=rgbaDepth.gbaa*bitMask;return rgbaDepth;}\n#endif\nvoid main(){\n#ifdef OASIS_NO_DEPTH_TEXTURE\ngl_FragColor=pack(gl_FragCoord.z);\n#else\ngl_FragColor=vec4(0.0,0.0,0.0,0.0);\n#endif\n}"; // eslint-disable-line
|
|
15817
15389
|
|
|
15818
15390
|
var shadowMapVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <normal_share>\nuniform mat4 u_VPMat;uniform vec2 u_shadowBias;uniform vec3 u_lightDirection;vec3 applyShadowBias(vec3 positionWS){positionWS-=u_lightDirection*u_shadowBias.x;return positionWS;}vec3 applyShadowNormalBias(vec3 positionWS,vec3 normalWS){float invNdotL=1.0-clamp(dot(-u_lightDirection,normalWS),0.0,1.0);float scale=invNdotL*u_shadowBias.y;positionWS+=normalWS*vec3(scale);return positionWS;}void main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\nvec4 positionWS=u_modelMat*position;positionWS.xyz=applyShadowBias(positionWS.xyz);\n#ifndef OMIT_NORMAL\n#ifdef O3_HAS_NORMAL\nvec3 normalWS=normalize(mat3(u_normalMat)*normal);positionWS.xyz=applyShadowNormalBias(positionWS.xyz,normalWS);\n#endif\n#endif\nvec4 positionCS=u_VPMat*positionWS;positionCS.z=max(positionCS.z,-1.0);gl_Position=positionCS;}"; // eslint-disable-line
|
|
15819
15391
|
|
|
@@ -15932,7 +15504,7 @@ ShaderPool.init();
|
|
|
15932
15504
|
/**
|
|
15933
15505
|
* Engine.
|
|
15934
15506
|
*/ var Engine = /*#__PURE__*/ function(EventDispatcher) {
|
|
15935
|
-
|
|
15507
|
+
_inherits__default['default'](Engine, EventDispatcher);
|
|
15936
15508
|
function Engine(canvas, hardwareRenderer, settings) {
|
|
15937
15509
|
var _this;
|
|
15938
15510
|
_this = EventDispatcher.call(this) || this;
|
|
@@ -15949,8 +15521,8 @@ ShaderPool.init();
|
|
|
15949
15521
|
/** @internal */ _this._canSpriteBatch = true;
|
|
15950
15522
|
/** @internal @todo: temporary solution */ _this._macroCollection = new ShaderMacroCollection();
|
|
15951
15523
|
_this._settings = {};
|
|
15952
|
-
_this._resourceManager = new ResourceManager(
|
|
15953
|
-
_this._sceneManager = new SceneManager(
|
|
15524
|
+
_this._resourceManager = new ResourceManager(_assert_this_initialized__default['default'](_this));
|
|
15525
|
+
_this._sceneManager = new SceneManager(_assert_this_initialized__default['default'](_this));
|
|
15954
15526
|
_this._vSyncCount = 1;
|
|
15955
15527
|
_this._targetFrameRate = 60;
|
|
15956
15528
|
_this._time = new Time();
|
|
@@ -15974,25 +15546,25 @@ ShaderPool.init();
|
|
|
15974
15546
|
};
|
|
15975
15547
|
_this._hardwareRenderer = hardwareRenderer;
|
|
15976
15548
|
_this._hardwareRenderer.init(canvas);
|
|
15977
|
-
_this.physicsManager = new PhysicsManager(
|
|
15549
|
+
_this.physicsManager = new PhysicsManager(_assert_this_initialized__default['default'](_this));
|
|
15978
15550
|
_this._canvas = canvas;
|
|
15979
|
-
_this._sceneManager.activeScene = new Scene(
|
|
15980
|
-
_this._spriteMaskManager = new SpriteMaskManager(
|
|
15551
|
+
_this._sceneManager.activeScene = new Scene(_assert_this_initialized__default['default'](_this), "DefaultScene");
|
|
15552
|
+
_this._spriteMaskManager = new SpriteMaskManager(_assert_this_initialized__default['default'](_this));
|
|
15981
15553
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15982
15554
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15983
|
-
_this._textDefaultFont = Font.createFromOS(
|
|
15555
|
+
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized__default['default'](_this), "Arial");
|
|
15984
15556
|
_this._textDefaultFont.isGCIgnored = true;
|
|
15985
|
-
_this.inputManager = new InputManager(
|
|
15557
|
+
_this.inputManager = new InputManager(_assert_this_initialized__default['default'](_this));
|
|
15986
15558
|
var magentaPixel = new Uint8Array([
|
|
15987
15559
|
255,
|
|
15988
15560
|
0,
|
|
15989
15561
|
255,
|
|
15990
15562
|
255
|
|
15991
15563
|
]);
|
|
15992
|
-
var magentaTexture2D = new Texture2D(
|
|
15564
|
+
var magentaTexture2D = new Texture2D(_assert_this_initialized__default['default'](_this), 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15993
15565
|
magentaTexture2D.setPixelBuffer(magentaPixel);
|
|
15994
15566
|
magentaTexture2D.isGCIgnored = true;
|
|
15995
|
-
var magentaTextureCube = new TextureCube(
|
|
15567
|
+
var magentaTextureCube = new TextureCube(_assert_this_initialized__default['default'](_this), 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15996
15568
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX, magentaPixel);
|
|
15997
15569
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.NegativeX, magentaPixel);
|
|
15998
15570
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveY, magentaPixel);
|
|
@@ -16003,23 +15575,23 @@ ShaderPool.init();
|
|
|
16003
15575
|
if (!hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture)) {
|
|
16004
15576
|
_this._macroCollection.enable(Engine._noDepthTextureMacro);
|
|
16005
15577
|
} else {
|
|
16006
|
-
var depthTexture2D = new Texture2D(
|
|
15578
|
+
var depthTexture2D = new Texture2D(_assert_this_initialized__default['default'](_this), 1, 1, exports.TextureFormat.Depth16, false);
|
|
16007
15579
|
depthTexture2D.isGCIgnored = true;
|
|
16008
15580
|
_this._depthTexture2D = depthTexture2D;
|
|
16009
15581
|
}
|
|
16010
15582
|
_this._magentaTexture2D = magentaTexture2D;
|
|
16011
15583
|
_this._magentaTextureCube = magentaTextureCube;
|
|
16012
15584
|
if (hardwareRenderer.isWebGL2) {
|
|
16013
|
-
var magentaTexture2DArray = new Texture2DArray(
|
|
15585
|
+
var magentaTexture2DArray = new Texture2DArray(_assert_this_initialized__default['default'](_this), 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
16014
15586
|
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
16015
15587
|
magentaTexture2DArray.isGCIgnored = true;
|
|
16016
15588
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
16017
15589
|
}
|
|
16018
|
-
var magentaMaterial = new Material(
|
|
15590
|
+
var magentaMaterial = new Material(_assert_this_initialized__default['default'](_this), Shader.find("unlit"));
|
|
16019
15591
|
magentaMaterial.isGCIgnored = true;
|
|
16020
15592
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
16021
15593
|
_this._magentaMaterial = magentaMaterial;
|
|
16022
|
-
var backgroundTextureMaterial = new Material(
|
|
15594
|
+
var backgroundTextureMaterial = new Material(_assert_this_initialized__default['default'](_this), Shader.find("background-texture"));
|
|
16023
15595
|
backgroundTextureMaterial.isGCIgnored = true;
|
|
16024
15596
|
backgroundTextureMaterial.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
|
|
16025
15597
|
_this._backgroundTextureMaterial = backgroundTextureMaterial;
|
|
@@ -16190,7 +15762,7 @@ ShaderPool.init();
|
|
|
16190
15762
|
material.isGCIgnored = true;
|
|
16191
15763
|
return material;
|
|
16192
15764
|
};
|
|
16193
|
-
|
|
15765
|
+
_create_class__default['default'](Engine, [
|
|
16194
15766
|
{
|
|
16195
15767
|
key: "settings",
|
|
16196
15768
|
get: /**
|
|
@@ -16278,20 +15850,14 @@ ShaderPool.init();
|
|
|
16278
15850
|
]);
|
|
16279
15851
|
return Engine;
|
|
16280
15852
|
}(EventDispatcher);
|
|
16281
|
-
(
|
|
16282
|
-
|
|
16283
|
-
|
|
16284
|
-
(function() {
|
|
16285
|
-
/** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
|
|
16286
|
-
})();
|
|
16287
|
-
(function() {
|
|
16288
|
-
/** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
|
|
16289
|
-
})();
|
|
15853
|
+
/** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
|
|
15854
|
+
/** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
|
|
15855
|
+
/** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
|
|
16290
15856
|
|
|
16291
15857
|
/**
|
|
16292
15858
|
* Script class, used for logic writing.
|
|
16293
15859
|
*/ var Script = /*#__PURE__*/ function(Component) {
|
|
16294
|
-
|
|
15860
|
+
_inherits__default['default'](Script, Component);
|
|
16295
15861
|
function Script() {
|
|
16296
15862
|
var _this;
|
|
16297
15863
|
_this = Component.apply(this, arguments) || this;
|
|
@@ -16460,38 +16026,38 @@ ShaderPool.init();
|
|
|
16460
16026
|
};
|
|
16461
16027
|
return Script;
|
|
16462
16028
|
}(Component);
|
|
16463
|
-
|
|
16029
|
+
_ts_decorate__default['default']([
|
|
16464
16030
|
ignoreClone
|
|
16465
16031
|
], Script.prototype, "_started", void 0);
|
|
16466
|
-
|
|
16032
|
+
_ts_decorate__default['default']([
|
|
16467
16033
|
ignoreClone
|
|
16468
16034
|
], Script.prototype, "_onStartIndex", void 0);
|
|
16469
|
-
|
|
16035
|
+
_ts_decorate__default['default']([
|
|
16470
16036
|
ignoreClone
|
|
16471
16037
|
], Script.prototype, "_onUpdateIndex", void 0);
|
|
16472
|
-
|
|
16038
|
+
_ts_decorate__default['default']([
|
|
16473
16039
|
ignoreClone
|
|
16474
16040
|
], Script.prototype, "_onLateUpdateIndex", void 0);
|
|
16475
|
-
|
|
16041
|
+
_ts_decorate__default['default']([
|
|
16476
16042
|
ignoreClone
|
|
16477
16043
|
], Script.prototype, "_onPhysicsUpdateIndex", void 0);
|
|
16478
|
-
|
|
16044
|
+
_ts_decorate__default['default']([
|
|
16479
16045
|
ignoreClone
|
|
16480
16046
|
], Script.prototype, "_onPreRenderIndex", void 0);
|
|
16481
|
-
|
|
16047
|
+
_ts_decorate__default['default']([
|
|
16482
16048
|
ignoreClone
|
|
16483
16049
|
], Script.prototype, "_onPostRenderIndex", void 0);
|
|
16484
|
-
|
|
16050
|
+
_ts_decorate__default['default']([
|
|
16485
16051
|
ignoreClone
|
|
16486
16052
|
], Script.prototype, "_entityScriptsIndex", void 0);
|
|
16487
|
-
|
|
16053
|
+
_ts_decorate__default['default']([
|
|
16488
16054
|
ignoreClone
|
|
16489
16055
|
], Script.prototype, "_waitHandlingInValid", void 0);
|
|
16490
16056
|
|
|
16491
16057
|
/**
|
|
16492
16058
|
* @internal
|
|
16493
16059
|
*/ var SpriteBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
|
|
16494
|
-
|
|
16060
|
+
_inherits__default['default'](SpriteBatcher, Basic2DBatcher);
|
|
16495
16061
|
function SpriteBatcher() {
|
|
16496
16062
|
return Basic2DBatcher.apply(this, arguments);
|
|
16497
16063
|
}
|
|
@@ -16601,9 +16167,7 @@ __decorate([
|
|
|
16601
16167
|
};
|
|
16602
16168
|
return SpriteBatcher;
|
|
16603
16169
|
}(Basic2DBatcher);
|
|
16604
|
-
(
|
|
16605
|
-
SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
16606
|
-
})();
|
|
16170
|
+
SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
16607
16171
|
|
|
16608
16172
|
/**
|
|
16609
16173
|
* Render queue.
|
|
@@ -17101,247 +16665,227 @@ var /**
|
|
|
17101
16665
|
};
|
|
17102
16666
|
return ShadowUtils;
|
|
17103
16667
|
}();
|
|
17104
|
-
(
|
|
17105
|
-
|
|
17106
|
-
|
|
17107
|
-
|
|
17108
|
-
|
|
17109
|
-
|
|
17110
|
-
|
|
17111
|
-
(
|
|
17112
|
-
|
|
17113
|
-
|
|
17114
|
-
|
|
17115
|
-
|
|
17116
|
-
|
|
17117
|
-
|
|
17118
|
-
|
|
17119
|
-
|
|
17120
|
-
|
|
17121
|
-
|
|
17122
|
-
|
|
17123
|
-
|
|
17124
|
-
|
|
17125
|
-
|
|
17126
|
-
|
|
17127
|
-
|
|
17128
|
-
|
|
17129
|
-
|
|
17130
|
-
|
|
17131
|
-
|
|
17132
|
-
|
|
17133
|
-
|
|
17134
|
-
|
|
17135
|
-
|
|
17136
|
-
|
|
16668
|
+
ShadowUtils._tempMatrix0 = new miniprogram.Matrix();
|
|
16669
|
+
// prettier-ignore
|
|
16670
|
+
/** @internal */ ShadowUtils._shadowMapCoordMatrix = new miniprogram.Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
|
|
16671
|
+
ShadowUtils._frustumCorners = [
|
|
16672
|
+
new miniprogram.Vector3(),
|
|
16673
|
+
new miniprogram.Vector3(),
|
|
16674
|
+
new miniprogram.Vector3(),
|
|
16675
|
+
new miniprogram.Vector3(),
|
|
16676
|
+
new miniprogram.Vector3(),
|
|
16677
|
+
new miniprogram.Vector3(),
|
|
16678
|
+
new miniprogram.Vector3(),
|
|
16679
|
+
new miniprogram.Vector3()
|
|
16680
|
+
];
|
|
16681
|
+
ShadowUtils._adjustNearPlane = new miniprogram.Plane(new miniprogram.Vector3());
|
|
16682
|
+
ShadowUtils._adjustFarPlane = new miniprogram.Plane(new miniprogram.Vector3());
|
|
16683
|
+
ShadowUtils._backPlaneFaces = new Array(5);
|
|
16684
|
+
ShadowUtils._edgePlanePoint2 = new miniprogram.Vector3();
|
|
16685
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
|
|
16686
|
+
[
|
|
16687
|
+
miniprogram.FrustumFace.Left,
|
|
16688
|
+
miniprogram.FrustumFace.Right,
|
|
16689
|
+
miniprogram.FrustumFace.Top,
|
|
16690
|
+
miniprogram.FrustumFace.Bottom
|
|
16691
|
+
],
|
|
16692
|
+
[
|
|
16693
|
+
miniprogram.FrustumFace.Left,
|
|
16694
|
+
miniprogram.FrustumFace.Right,
|
|
16695
|
+
miniprogram.FrustumFace.Top,
|
|
16696
|
+
miniprogram.FrustumFace.Bottom
|
|
16697
|
+
],
|
|
16698
|
+
[
|
|
16699
|
+
miniprogram.FrustumFace.Near,
|
|
16700
|
+
miniprogram.FrustumFace.Far,
|
|
16701
|
+
miniprogram.FrustumFace.Top,
|
|
16702
|
+
miniprogram.FrustumFace.Bottom
|
|
16703
|
+
],
|
|
16704
|
+
[
|
|
16705
|
+
miniprogram.FrustumFace.Near,
|
|
16706
|
+
miniprogram.FrustumFace.Far,
|
|
16707
|
+
miniprogram.FrustumFace.Top,
|
|
16708
|
+
miniprogram.FrustumFace.Bottom
|
|
16709
|
+
],
|
|
16710
|
+
[
|
|
16711
|
+
miniprogram.FrustumFace.Near,
|
|
16712
|
+
miniprogram.FrustumFace.Far,
|
|
16713
|
+
miniprogram.FrustumFace.Left,
|
|
16714
|
+
miniprogram.FrustumFace.Right
|
|
16715
|
+
],
|
|
16716
|
+
[
|
|
16717
|
+
miniprogram.FrustumFace.Near,
|
|
16718
|
+
miniprogram.FrustumFace.Far,
|
|
16719
|
+
miniprogram.FrustumFace.Left,
|
|
16720
|
+
miniprogram.FrustumFace.Right
|
|
16721
|
+
]
|
|
16722
|
+
];
|
|
16723
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16724
|
+
[
|
|
16725
|
+
// near, far, left, right, bottom, top
|
|
17137
16726
|
[
|
|
17138
|
-
|
|
17139
|
-
|
|
17140
|
-
miniprogram.FrustumFace.Top,
|
|
17141
|
-
miniprogram.FrustumFace.Bottom
|
|
16727
|
+
8,
|
|
16728
|
+
8
|
|
17142
16729
|
],
|
|
17143
16730
|
[
|
|
17144
|
-
|
|
17145
|
-
|
|
17146
|
-
miniprogram.FrustumFace.Top,
|
|
17147
|
-
miniprogram.FrustumFace.Bottom
|
|
16731
|
+
8,
|
|
16732
|
+
8
|
|
17148
16733
|
],
|
|
17149
16734
|
[
|
|
17150
|
-
|
|
17151
|
-
|
|
17152
|
-
miniprogram.FrustumFace.Top,
|
|
17153
|
-
miniprogram.FrustumFace.Bottom
|
|
16735
|
+
4,
|
|
16736
|
+
5
|
|
17154
16737
|
],
|
|
17155
16738
|
[
|
|
17156
|
-
|
|
17157
|
-
|
|
17158
|
-
miniprogram.FrustumFace.Top,
|
|
17159
|
-
miniprogram.FrustumFace.Bottom
|
|
16739
|
+
6,
|
|
16740
|
+
7
|
|
17160
16741
|
],
|
|
17161
16742
|
[
|
|
17162
|
-
|
|
17163
|
-
|
|
17164
|
-
miniprogram.FrustumFace.Left,
|
|
17165
|
-
miniprogram.FrustumFace.Right
|
|
16743
|
+
7,
|
|
16744
|
+
4
|
|
17166
16745
|
],
|
|
17167
16746
|
[
|
|
17168
|
-
|
|
17169
|
-
|
|
17170
|
-
miniprogram.FrustumFace.Left,
|
|
17171
|
-
miniprogram.FrustumFace.Right
|
|
16747
|
+
5,
|
|
16748
|
+
6
|
|
17172
16749
|
]
|
|
17173
|
-
]
|
|
17174
|
-
|
|
17175
|
-
|
|
17176
|
-
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16750
|
+
],
|
|
16751
|
+
[
|
|
16752
|
+
// near, far, left, right, bottom, top
|
|
17177
16753
|
[
|
|
17178
|
-
|
|
17179
|
-
|
|
17180
|
-
8,
|
|
17181
|
-
8
|
|
17182
|
-
],
|
|
17183
|
-
[
|
|
17184
|
-
8,
|
|
17185
|
-
8
|
|
17186
|
-
],
|
|
17187
|
-
[
|
|
17188
|
-
4,
|
|
17189
|
-
5
|
|
17190
|
-
],
|
|
17191
|
-
[
|
|
17192
|
-
6,
|
|
17193
|
-
7
|
|
17194
|
-
],
|
|
17195
|
-
[
|
|
17196
|
-
7,
|
|
17197
|
-
4
|
|
17198
|
-
],
|
|
17199
|
-
[
|
|
17200
|
-
5,
|
|
17201
|
-
6
|
|
17202
|
-
]
|
|
16754
|
+
8,
|
|
16755
|
+
8
|
|
17203
16756
|
],
|
|
17204
16757
|
[
|
|
17205
|
-
|
|
17206
|
-
|
|
17207
|
-
8,
|
|
17208
|
-
8
|
|
17209
|
-
],
|
|
17210
|
-
[
|
|
17211
|
-
8,
|
|
17212
|
-
8
|
|
17213
|
-
],
|
|
17214
|
-
[
|
|
17215
|
-
1,
|
|
17216
|
-
0
|
|
17217
|
-
],
|
|
17218
|
-
[
|
|
17219
|
-
3,
|
|
17220
|
-
2
|
|
17221
|
-
],
|
|
17222
|
-
[
|
|
17223
|
-
0,
|
|
17224
|
-
3
|
|
17225
|
-
],
|
|
17226
|
-
[
|
|
17227
|
-
2,
|
|
17228
|
-
1
|
|
17229
|
-
]
|
|
16758
|
+
8,
|
|
16759
|
+
8
|
|
17230
16760
|
],
|
|
17231
16761
|
[
|
|
17232
|
-
|
|
17233
|
-
|
|
17234
|
-
5,
|
|
17235
|
-
4
|
|
17236
|
-
],
|
|
17237
|
-
[
|
|
17238
|
-
0,
|
|
17239
|
-
1
|
|
17240
|
-
],
|
|
17241
|
-
[
|
|
17242
|
-
8,
|
|
17243
|
-
8
|
|
17244
|
-
],
|
|
17245
|
-
[
|
|
17246
|
-
8,
|
|
17247
|
-
8
|
|
17248
|
-
],
|
|
17249
|
-
[
|
|
17250
|
-
4,
|
|
17251
|
-
0
|
|
17252
|
-
],
|
|
17253
|
-
[
|
|
17254
|
-
1,
|
|
17255
|
-
5
|
|
17256
|
-
]
|
|
16762
|
+
1,
|
|
16763
|
+
0
|
|
17257
16764
|
],
|
|
17258
16765
|
[
|
|
17259
|
-
|
|
17260
|
-
|
|
17261
|
-
7,
|
|
17262
|
-
6
|
|
17263
|
-
],
|
|
17264
|
-
[
|
|
17265
|
-
2,
|
|
17266
|
-
3
|
|
17267
|
-
],
|
|
17268
|
-
[
|
|
17269
|
-
8,
|
|
17270
|
-
8
|
|
17271
|
-
],
|
|
17272
|
-
[
|
|
17273
|
-
8,
|
|
17274
|
-
8
|
|
17275
|
-
],
|
|
17276
|
-
[
|
|
17277
|
-
3,
|
|
17278
|
-
7
|
|
17279
|
-
],
|
|
17280
|
-
[
|
|
17281
|
-
6,
|
|
17282
|
-
2
|
|
17283
|
-
]
|
|
16766
|
+
3,
|
|
16767
|
+
2
|
|
17284
16768
|
],
|
|
17285
16769
|
[
|
|
17286
|
-
|
|
17287
|
-
|
|
17288
|
-
4,
|
|
17289
|
-
7
|
|
17290
|
-
],
|
|
17291
|
-
[
|
|
17292
|
-
3,
|
|
17293
|
-
0
|
|
17294
|
-
],
|
|
17295
|
-
[
|
|
17296
|
-
0,
|
|
17297
|
-
4
|
|
17298
|
-
],
|
|
17299
|
-
[
|
|
17300
|
-
7,
|
|
17301
|
-
3
|
|
17302
|
-
],
|
|
17303
|
-
[
|
|
17304
|
-
8,
|
|
17305
|
-
8
|
|
17306
|
-
],
|
|
17307
|
-
[
|
|
17308
|
-
8,
|
|
17309
|
-
8
|
|
17310
|
-
]
|
|
16770
|
+
0,
|
|
16771
|
+
3
|
|
17311
16772
|
],
|
|
17312
16773
|
[
|
|
17313
|
-
|
|
17314
|
-
|
|
17315
|
-
6,
|
|
17316
|
-
5
|
|
17317
|
-
],
|
|
17318
|
-
[
|
|
17319
|
-
1,
|
|
17320
|
-
2
|
|
17321
|
-
],
|
|
17322
|
-
[
|
|
17323
|
-
5,
|
|
17324
|
-
1
|
|
17325
|
-
],
|
|
17326
|
-
[
|
|
17327
|
-
2,
|
|
17328
|
-
6
|
|
17329
|
-
],
|
|
17330
|
-
[
|
|
17331
|
-
8,
|
|
17332
|
-
8
|
|
17333
|
-
],
|
|
17334
|
-
[
|
|
17335
|
-
8,
|
|
17336
|
-
8
|
|
17337
|
-
]
|
|
16774
|
+
2,
|
|
16775
|
+
1
|
|
17338
16776
|
]
|
|
17339
|
-
]
|
|
17340
|
-
|
|
17341
|
-
|
|
17342
|
-
|
|
17343
|
-
|
|
17344
|
-
|
|
16777
|
+
],
|
|
16778
|
+
[
|
|
16779
|
+
// near, far, left, right, bottom, top
|
|
16780
|
+
[
|
|
16781
|
+
5,
|
|
16782
|
+
4
|
|
16783
|
+
],
|
|
16784
|
+
[
|
|
16785
|
+
0,
|
|
16786
|
+
1
|
|
16787
|
+
],
|
|
16788
|
+
[
|
|
16789
|
+
8,
|
|
16790
|
+
8
|
|
16791
|
+
],
|
|
16792
|
+
[
|
|
16793
|
+
8,
|
|
16794
|
+
8
|
|
16795
|
+
],
|
|
16796
|
+
[
|
|
16797
|
+
4,
|
|
16798
|
+
0
|
|
16799
|
+
],
|
|
16800
|
+
[
|
|
16801
|
+
1,
|
|
16802
|
+
5
|
|
16803
|
+
]
|
|
16804
|
+
],
|
|
16805
|
+
[
|
|
16806
|
+
// near, far, left, right, bottom, top
|
|
16807
|
+
[
|
|
16808
|
+
7,
|
|
16809
|
+
6
|
|
16810
|
+
],
|
|
16811
|
+
[
|
|
16812
|
+
2,
|
|
16813
|
+
3
|
|
16814
|
+
],
|
|
16815
|
+
[
|
|
16816
|
+
8,
|
|
16817
|
+
8
|
|
16818
|
+
],
|
|
16819
|
+
[
|
|
16820
|
+
8,
|
|
16821
|
+
8
|
|
16822
|
+
],
|
|
16823
|
+
[
|
|
16824
|
+
3,
|
|
16825
|
+
7
|
|
16826
|
+
],
|
|
16827
|
+
[
|
|
16828
|
+
6,
|
|
16829
|
+
2
|
|
16830
|
+
]
|
|
16831
|
+
],
|
|
16832
|
+
[
|
|
16833
|
+
// near, far, left, right, bottom, top
|
|
16834
|
+
[
|
|
16835
|
+
4,
|
|
16836
|
+
7
|
|
16837
|
+
],
|
|
16838
|
+
[
|
|
16839
|
+
3,
|
|
16840
|
+
0
|
|
16841
|
+
],
|
|
16842
|
+
[
|
|
16843
|
+
0,
|
|
16844
|
+
4
|
|
16845
|
+
],
|
|
16846
|
+
[
|
|
16847
|
+
7,
|
|
16848
|
+
3
|
|
16849
|
+
],
|
|
16850
|
+
[
|
|
16851
|
+
8,
|
|
16852
|
+
8
|
|
16853
|
+
],
|
|
16854
|
+
[
|
|
16855
|
+
8,
|
|
16856
|
+
8
|
|
16857
|
+
]
|
|
16858
|
+
],
|
|
16859
|
+
[
|
|
16860
|
+
// near, far, left, right, bottom, top
|
|
16861
|
+
[
|
|
16862
|
+
6,
|
|
16863
|
+
5
|
|
16864
|
+
],
|
|
16865
|
+
[
|
|
16866
|
+
1,
|
|
16867
|
+
2
|
|
16868
|
+
],
|
|
16869
|
+
[
|
|
16870
|
+
5,
|
|
16871
|
+
1
|
|
16872
|
+
],
|
|
16873
|
+
[
|
|
16874
|
+
2,
|
|
16875
|
+
6
|
|
16876
|
+
],
|
|
16877
|
+
[
|
|
16878
|
+
8,
|
|
16879
|
+
8
|
|
16880
|
+
],
|
|
16881
|
+
[
|
|
16882
|
+
8,
|
|
16883
|
+
8
|
|
16884
|
+
]
|
|
16885
|
+
]
|
|
16886
|
+
];
|
|
16887
|
+
//now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
|
|
16888
|
+
ShadowUtils.atlasBorderSize = 4.0;
|
|
17345
16889
|
|
|
17346
16890
|
/**
|
|
17347
16891
|
* Cascade shadow caster.
|
|
@@ -17582,45 +17126,19 @@ var /**
|
|
|
17582
17126
|
};
|
|
17583
17127
|
return CascadedShadowCasterPass;
|
|
17584
17128
|
}();
|
|
17585
|
-
(
|
|
17586
|
-
|
|
17587
|
-
|
|
17588
|
-
(
|
|
17589
|
-
|
|
17590
|
-
|
|
17591
|
-
(
|
|
17592
|
-
|
|
17593
|
-
|
|
17594
|
-
(
|
|
17595
|
-
|
|
17596
|
-
|
|
17597
|
-
(
|
|
17598
|
-
CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
|
|
17599
|
-
})();
|
|
17600
|
-
(function() {
|
|
17601
|
-
CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
|
|
17602
|
-
})();
|
|
17603
|
-
(function() {
|
|
17604
|
-
CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
|
|
17605
|
-
})();
|
|
17606
|
-
(function() {
|
|
17607
|
-
CascadedShadowCasterPass._maxCascades = 4;
|
|
17608
|
-
})();
|
|
17609
|
-
(function() {
|
|
17610
|
-
CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
|
|
17611
|
-
})();
|
|
17612
|
-
(function() {
|
|
17613
|
-
CascadedShadowCasterPass._viewport = new miniprogram.Vector4(0, 0, 1, 1);
|
|
17614
|
-
})();
|
|
17615
|
-
(function() {
|
|
17616
|
-
CascadedShadowCasterPass._clearColor = new miniprogram.Color(1, 1, 1, 1);
|
|
17617
|
-
})();
|
|
17618
|
-
(function() {
|
|
17619
|
-
CascadedShadowCasterPass._tempVector = new miniprogram.Vector3();
|
|
17620
|
-
})();
|
|
17621
|
-
(function() {
|
|
17622
|
-
CascadedShadowCasterPass._tempMatrix0 = new miniprogram.Matrix();
|
|
17623
|
-
})();
|
|
17129
|
+
CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
|
|
17130
|
+
CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
|
|
17131
|
+
CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
|
|
17132
|
+
CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
|
|
17133
|
+
CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
|
|
17134
|
+
CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
|
|
17135
|
+
CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
|
|
17136
|
+
CascadedShadowCasterPass._maxCascades = 4;
|
|
17137
|
+
CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
|
|
17138
|
+
CascadedShadowCasterPass._viewport = new miniprogram.Vector4(0, 0, 1, 1);
|
|
17139
|
+
CascadedShadowCasterPass._clearColor = new miniprogram.Color(1, 1, 1, 1);
|
|
17140
|
+
CascadedShadowCasterPass._tempVector = new miniprogram.Vector3();
|
|
17141
|
+
CascadedShadowCasterPass._tempMatrix0 = new miniprogram.Matrix();
|
|
17624
17142
|
|
|
17625
17143
|
var passNum = 0;
|
|
17626
17144
|
/**
|
|
@@ -17697,7 +17215,7 @@ var passNum = 0;
|
|
|
17697
17215
|
if (typeof nameOrPass === "string") {
|
|
17698
17216
|
var renderPass = new RenderPass(nameOrPass, priority, renderTarget, replaceMaterial, mask);
|
|
17699
17217
|
this._renderPassArray.push(renderPass);
|
|
17700
|
-
} else if (
|
|
17218
|
+
} else if (_instanceof__default['default'](nameOrPass, RenderPass)) {
|
|
17701
17219
|
this._renderPassArray.push(nameOrPass);
|
|
17702
17220
|
}
|
|
17703
17221
|
this._renderPassArray.sort(function(p1, p2) {
|
|
@@ -17710,7 +17228,7 @@ var passNum = 0;
|
|
|
17710
17228
|
*/ _proto.removeRenderPass = function removeRenderPass(nameOrPass) {
|
|
17711
17229
|
var pass;
|
|
17712
17230
|
if (typeof nameOrPass === "string") pass = this.getRenderPass(nameOrPass);
|
|
17713
|
-
else if (
|
|
17231
|
+
else if (_instanceof__default['default'](nameOrPass, RenderPass)) pass = nameOrPass;
|
|
17714
17232
|
if (pass) {
|
|
17715
17233
|
var idx = this._renderPassArray.indexOf(pass);
|
|
17716
17234
|
this._renderPassArray.splice(idx, 1);
|
|
@@ -17853,7 +17371,7 @@ var passNum = 0;
|
|
|
17853
17371
|
renderer._prepareRender(context);
|
|
17854
17372
|
}
|
|
17855
17373
|
};
|
|
17856
|
-
|
|
17374
|
+
_create_class__default['default'](BasicRenderPipeline, [
|
|
17857
17375
|
{
|
|
17858
17376
|
key: "defaultRenderPass",
|
|
17859
17377
|
get: /**
|
|
@@ -17865,27 +17383,17 @@ var passNum = 0;
|
|
|
17865
17383
|
]);
|
|
17866
17384
|
return BasicRenderPipeline;
|
|
17867
17385
|
}();
|
|
17868
|
-
(
|
|
17869
|
-
|
|
17870
|
-
})();
|
|
17871
|
-
(function() {
|
|
17872
|
-
BasicRenderPipeline._tempVector1 = new miniprogram.Vector3();
|
|
17873
|
-
})();
|
|
17386
|
+
BasicRenderPipeline._tempVector0 = new miniprogram.Vector3();
|
|
17387
|
+
BasicRenderPipeline._tempVector1 = new miniprogram.Vector3();
|
|
17874
17388
|
|
|
17875
17389
|
var _Camera;
|
|
17876
17390
|
var MathTemp = function MathTemp() {
|
|
17877
17391
|
};
|
|
17878
|
-
(
|
|
17879
|
-
|
|
17880
|
-
|
|
17881
|
-
(function() {
|
|
17882
|
-
MathTemp.tempVec3 = new miniprogram.Vector3();
|
|
17883
|
-
})();
|
|
17884
|
-
(function() {
|
|
17885
|
-
MathTemp.tempVec2 = new miniprogram.Vector2();
|
|
17886
|
-
})();
|
|
17392
|
+
MathTemp.tempVec4 = new miniprogram.Vector4();
|
|
17393
|
+
MathTemp.tempVec3 = new miniprogram.Vector3();
|
|
17394
|
+
MathTemp.tempVec2 = new miniprogram.Vector2();
|
|
17887
17395
|
exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
17888
|
-
|
|
17396
|
+
_inherits__default['default'](Camera1, Component);
|
|
17889
17397
|
function Camera1(entity) {
|
|
17890
17398
|
var _this;
|
|
17891
17399
|
_this = Component.call(this, entity) || this;
|
|
@@ -17900,8 +17408,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17900
17408
|
* @remarks Support bit manipulation, corresponding to `Layer`.
|
|
17901
17409
|
*/ _this.cullingMask = exports.Layer.Everything;
|
|
17902
17410
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17903
|
-
/** @internal */ _this._frustum = new miniprogram.BoundingFrustum();
|
|
17904
|
-
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17905
17411
|
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17906
17412
|
_this._isProjMatSetting = false;
|
|
17907
17413
|
_this._nearClipPlane = 0.1;
|
|
@@ -17913,6 +17419,8 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17913
17419
|
_this._isFrustumProjectDirty = true;
|
|
17914
17420
|
_this._customAspectRatio = undefined;
|
|
17915
17421
|
_this._renderTarget = null;
|
|
17422
|
+
/** @internal */ _this._frustum = new miniprogram.BoundingFrustum();
|
|
17423
|
+
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17916
17424
|
_this._viewport = new miniprogram.Vector4(0, 0, 1, 1);
|
|
17917
17425
|
_this._inverseProjectionMatrix = new miniprogram.Matrix();
|
|
17918
17426
|
_this._lastAspectSize = new miniprogram.Vector2(0, 0);
|
|
@@ -17922,7 +17430,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17922
17430
|
_this._isViewMatrixDirty = transform.registerWorldChangeFlag();
|
|
17923
17431
|
_this._isInvViewProjDirty = transform.registerWorldChangeFlag();
|
|
17924
17432
|
_this._frustumViewChangeFlag = transform.registerWorldChangeFlag();
|
|
17925
|
-
_this._renderPipeline = new BasicRenderPipeline(
|
|
17433
|
+
_this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized__default['default'](_this));
|
|
17926
17434
|
_this.shaderData._addRefCount(1);
|
|
17927
17435
|
return _this;
|
|
17928
17436
|
}
|
|
@@ -18153,7 +17661,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
18153
17661
|
}
|
|
18154
17662
|
return this._inverseProjectionMatrix;
|
|
18155
17663
|
};
|
|
18156
|
-
|
|
17664
|
+
_create_class__default['default'](Camera1, [
|
|
18157
17665
|
{
|
|
18158
17666
|
key: "shaderData",
|
|
18159
17667
|
get: /**
|
|
@@ -18325,45 +17833,41 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
18325
17833
|
}
|
|
18326
17834
|
]);
|
|
18327
17835
|
return Camera1;
|
|
18328
|
-
}(Component),
|
|
18329
|
-
|
|
18330
|
-
}(), function() {
|
|
18331
|
-
/** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos");
|
|
18332
|
-
}(), _Camera);
|
|
18333
|
-
__decorate([
|
|
17836
|
+
}(Component), /** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat"), /** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos"), _Camera);
|
|
17837
|
+
_ts_decorate__default['default']([
|
|
18334
17838
|
deepClone
|
|
18335
17839
|
], exports.Camera.prototype, "_frustum", void 0);
|
|
18336
|
-
|
|
17840
|
+
_ts_decorate__default['default']([
|
|
18337
17841
|
ignoreClone
|
|
18338
17842
|
], exports.Camera.prototype, "_renderPipeline", void 0);
|
|
18339
|
-
|
|
17843
|
+
_ts_decorate__default['default']([
|
|
18340
17844
|
ignoreClone
|
|
18341
17845
|
], exports.Camera.prototype, "_virtualCamera", void 0);
|
|
18342
|
-
|
|
17846
|
+
_ts_decorate__default['default']([
|
|
18343
17847
|
ignoreClone
|
|
18344
17848
|
], exports.Camera.prototype, "_frustumViewChangeFlag", void 0);
|
|
18345
|
-
|
|
17849
|
+
_ts_decorate__default['default']([
|
|
18346
17850
|
ignoreClone
|
|
18347
17851
|
], exports.Camera.prototype, "_transform", void 0);
|
|
18348
|
-
|
|
17852
|
+
_ts_decorate__default['default']([
|
|
18349
17853
|
ignoreClone
|
|
18350
17854
|
], exports.Camera.prototype, "_isViewMatrixDirty", void 0);
|
|
18351
|
-
|
|
17855
|
+
_ts_decorate__default['default']([
|
|
18352
17856
|
ignoreClone
|
|
18353
17857
|
], exports.Camera.prototype, "_isInvViewProjDirty", void 0);
|
|
18354
|
-
|
|
17858
|
+
_ts_decorate__default['default']([
|
|
18355
17859
|
deepClone
|
|
18356
17860
|
], exports.Camera.prototype, "_viewport", void 0);
|
|
18357
|
-
|
|
17861
|
+
_ts_decorate__default['default']([
|
|
18358
17862
|
deepClone
|
|
18359
17863
|
], exports.Camera.prototype, "_inverseProjectionMatrix", void 0);
|
|
18360
|
-
|
|
17864
|
+
_ts_decorate__default['default']([
|
|
18361
17865
|
deepClone
|
|
18362
17866
|
], exports.Camera.prototype, "_lastAspectSize", void 0);
|
|
18363
|
-
|
|
17867
|
+
_ts_decorate__default['default']([
|
|
18364
17868
|
deepClone
|
|
18365
17869
|
], exports.Camera.prototype, "_invViewProjMat", void 0);
|
|
18366
|
-
exports.Camera =
|
|
17870
|
+
exports.Camera = _ts_decorate__default['default']([
|
|
18367
17871
|
dependentComponents(Transform)
|
|
18368
17872
|
], exports.Camera);
|
|
18369
17873
|
|
|
@@ -18542,13 +18046,8 @@ var MultiExecutor = /*#__PURE__*/ function() {
|
|
|
18542
18046
|
};
|
|
18543
18047
|
return Loader;
|
|
18544
18048
|
}();
|
|
18545
|
-
|
|
18546
|
-
Loader._engineObjects = {};
|
|
18547
|
-
})();
|
|
18049
|
+
Loader._engineObjects = {};
|
|
18548
18050
|
|
|
18549
|
-
/**
|
|
18550
|
-
* Asset Type.
|
|
18551
|
-
*/ exports.AssetType = void 0;
|
|
18552
18051
|
(function(AssetType) {
|
|
18553
18052
|
AssetType[/**
|
|
18554
18053
|
* Plain text.
|
|
@@ -18580,17 +18079,11 @@ var MultiExecutor = /*#__PURE__*/ function() {
|
|
|
18580
18079
|
AssetType[/** Source Font, include ttf、 otf and woff. */ "SourceFont"] = "source-font";
|
|
18581
18080
|
})(exports.AssetType || (exports.AssetType = {}));
|
|
18582
18081
|
|
|
18583
|
-
/**
|
|
18584
|
-
* Alpha blend mode.
|
|
18585
|
-
*/ exports.BlendMode = void 0;
|
|
18586
18082
|
(function(BlendMode) {
|
|
18587
18083
|
BlendMode[BlendMode[/** SRC ALPHA * SRC + (1 - SRC ALPHA) * DEST */ "Normal"] = 0] = "Normal";
|
|
18588
18084
|
BlendMode[BlendMode[/** SRC ALPHA * SRC + ONE * DEST */ "Additive"] = 1] = "Additive";
|
|
18589
18085
|
})(exports.BlendMode || (exports.BlendMode = {}));
|
|
18590
18086
|
|
|
18591
|
-
/**
|
|
18592
|
-
* Set which face for render.
|
|
18593
|
-
*/ exports.RenderFace = void 0;
|
|
18594
18087
|
(function(RenderFace) {
|
|
18595
18088
|
RenderFace[RenderFace[/** Render front face. */ "Front"] = 0] = "Front";
|
|
18596
18089
|
RenderFace[RenderFace[/** Render back face. */ "Back"] = 1] = "Back";
|
|
@@ -18598,7 +18091,7 @@ var MultiExecutor = /*#__PURE__*/ function() {
|
|
|
18598
18091
|
})(exports.RenderFace || (exports.RenderFace = {}));
|
|
18599
18092
|
|
|
18600
18093
|
var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
18601
|
-
|
|
18094
|
+
_inherits__default['default'](BaseMaterial, Material);
|
|
18602
18095
|
function BaseMaterial(engine, shader) {
|
|
18603
18096
|
var _this;
|
|
18604
18097
|
_this = Material.call(this, engine, shader) || this;
|
|
@@ -18697,7 +18190,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18697
18190
|
target._isTransparent = this._isTransparent;
|
|
18698
18191
|
target._blendMode = this._blendMode;
|
|
18699
18192
|
};
|
|
18700
|
-
|
|
18193
|
+
_create_class__default['default'](BaseMaterial, [
|
|
18701
18194
|
{
|
|
18702
18195
|
key: "shader",
|
|
18703
18196
|
get: /**
|
|
@@ -18797,50 +18290,24 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18797
18290
|
]);
|
|
18798
18291
|
return BaseMaterial;
|
|
18799
18292
|
}(Material);
|
|
18800
|
-
(
|
|
18801
|
-
|
|
18802
|
-
|
|
18803
|
-
(
|
|
18804
|
-
|
|
18805
|
-
|
|
18806
|
-
(
|
|
18807
|
-
|
|
18808
|
-
|
|
18809
|
-
(
|
|
18810
|
-
|
|
18811
|
-
|
|
18812
|
-
(
|
|
18813
|
-
BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
|
|
18814
|
-
})();
|
|
18815
|
-
(function() {
|
|
18816
|
-
BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
|
|
18817
|
-
})();
|
|
18818
|
-
(function() {
|
|
18819
|
-
BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
|
|
18820
|
-
})();
|
|
18821
|
-
(function() {
|
|
18822
|
-
BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
|
|
18823
|
-
})();
|
|
18824
|
-
(function() {
|
|
18825
|
-
BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
|
|
18826
|
-
})();
|
|
18827
|
-
(function() {
|
|
18828
|
-
BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
|
|
18829
|
-
})();
|
|
18830
|
-
(function() {
|
|
18831
|
-
BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
|
|
18832
|
-
})();
|
|
18833
|
-
(function() {
|
|
18834
|
-
BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
|
|
18835
|
-
})();
|
|
18836
|
-
(function() {
|
|
18837
|
-
BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
18838
|
-
})();
|
|
18293
|
+
BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
|
|
18294
|
+
BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
|
|
18295
|
+
BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
|
|
18296
|
+
BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
|
|
18297
|
+
BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
|
|
18298
|
+
BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
|
|
18299
|
+
BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
|
|
18300
|
+
BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
|
|
18301
|
+
BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
|
|
18302
|
+
BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
|
|
18303
|
+
BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
|
|
18304
|
+
BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
|
|
18305
|
+
BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
18839
18306
|
|
|
18840
18307
|
/**
|
|
18841
18308
|
* Blinn-phong Material.
|
|
18842
18309
|
*/ var BlinnPhongMaterial = /*#__PURE__*/ function(BaseMaterial) {
|
|
18843
|
-
|
|
18310
|
+
_inherits__default['default'](BlinnPhongMaterial, BaseMaterial);
|
|
18844
18311
|
function BlinnPhongMaterial(engine) {
|
|
18845
18312
|
var _this;
|
|
18846
18313
|
_this = BaseMaterial.call(this, engine, Shader.find("blinn-phong")) || this;
|
|
@@ -18863,7 +18330,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18863
18330
|
this.cloneTo(dest);
|
|
18864
18331
|
return dest;
|
|
18865
18332
|
};
|
|
18866
|
-
|
|
18333
|
+
_create_class__default['default'](BlinnPhongMaterial, [
|
|
18867
18334
|
{
|
|
18868
18335
|
key: "baseColor",
|
|
18869
18336
|
get: /**
|
|
@@ -19009,19 +18476,10 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19009
18476
|
]);
|
|
19010
18477
|
return BlinnPhongMaterial;
|
|
19011
18478
|
}(BaseMaterial);
|
|
19012
|
-
(
|
|
19013
|
-
|
|
19014
|
-
|
|
19015
|
-
(function() {
|
|
19016
|
-
BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
|
|
19017
|
-
})();
|
|
19018
|
-
(function() {
|
|
19019
|
-
BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
|
|
19020
|
-
})();
|
|
18479
|
+
BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
|
|
18480
|
+
BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
|
|
18481
|
+
BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
|
|
19021
18482
|
|
|
19022
|
-
/**
|
|
19023
|
-
* Texture UV coordinate.
|
|
19024
|
-
*/ exports.TextureCoordinate = void 0;
|
|
19025
18483
|
(function(TextureCoordinate) {
|
|
19026
18484
|
TextureCoordinate[TextureCoordinate["UV0"] = 0] = "UV0";
|
|
19027
18485
|
TextureCoordinate[TextureCoordinate["UV1"] = 1] = "UV1";
|
|
@@ -19036,7 +18494,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19036
18494
|
/**
|
|
19037
18495
|
* PBR (Physically-Based Rendering) Material.
|
|
19038
18496
|
*/ var PBRBaseMaterial = /*#__PURE__*/ function(BaseMaterial) {
|
|
19039
|
-
|
|
18497
|
+
_inherits__default['default'](PBRBaseMaterial, BaseMaterial);
|
|
19040
18498
|
function PBRBaseMaterial(engine, shader) {
|
|
19041
18499
|
var _this;
|
|
19042
18500
|
_this = BaseMaterial.call(this, engine, shader) || this;
|
|
@@ -19053,7 +18511,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19053
18511
|
shaderData.setFloat(PBRBaseMaterial._clearCoatRoughnessProp, 0);
|
|
19054
18512
|
return _this;
|
|
19055
18513
|
}
|
|
19056
|
-
|
|
18514
|
+
_create_class__default['default'](PBRBaseMaterial, [
|
|
19057
18515
|
{
|
|
19058
18516
|
key: "baseColor",
|
|
19059
18517
|
get: /**
|
|
@@ -19277,35 +18735,19 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19277
18735
|
]);
|
|
19278
18736
|
return PBRBaseMaterial;
|
|
19279
18737
|
}(BaseMaterial);
|
|
19280
|
-
(
|
|
19281
|
-
|
|
19282
|
-
|
|
19283
|
-
(
|
|
19284
|
-
|
|
19285
|
-
|
|
19286
|
-
(
|
|
19287
|
-
|
|
19288
|
-
})();
|
|
19289
|
-
(function() {
|
|
19290
|
-
PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
|
|
19291
|
-
})();
|
|
19292
|
-
(function() {
|
|
19293
|
-
PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
|
|
19294
|
-
})();
|
|
19295
|
-
(function() {
|
|
19296
|
-
PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
|
|
19297
|
-
})();
|
|
19298
|
-
(function() {
|
|
19299
|
-
PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
|
|
19300
|
-
})();
|
|
19301
|
-
(function() {
|
|
19302
|
-
PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
|
|
19303
|
-
})();
|
|
18738
|
+
PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
|
|
18739
|
+
PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
|
|
18740
|
+
PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
|
|
18741
|
+
PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
|
|
18742
|
+
PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
|
|
18743
|
+
PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
|
|
18744
|
+
PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
|
|
18745
|
+
PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
|
|
19304
18746
|
|
|
19305
18747
|
/**
|
|
19306
18748
|
* PBR (Metallic-Roughness Workflow) Material.
|
|
19307
18749
|
*/ var PBRMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
|
|
19308
|
-
|
|
18750
|
+
_inherits__default['default'](PBRMaterial, PBRBaseMaterial);
|
|
19309
18751
|
function PBRMaterial(engine) {
|
|
19310
18752
|
var _this;
|
|
19311
18753
|
_this = PBRBaseMaterial.call(this, engine, Shader.find("pbr")) || this;
|
|
@@ -19322,7 +18764,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19322
18764
|
this.cloneTo(dest);
|
|
19323
18765
|
return dest;
|
|
19324
18766
|
};
|
|
19325
|
-
|
|
18767
|
+
_create_class__default['default'](PBRMaterial, [
|
|
19326
18768
|
{
|
|
19327
18769
|
key: "ior",
|
|
19328
18770
|
get: /**
|
|
@@ -19379,23 +18821,15 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19379
18821
|
]);
|
|
19380
18822
|
return PBRMaterial;
|
|
19381
18823
|
}(PBRBaseMaterial);
|
|
19382
|
-
(
|
|
19383
|
-
|
|
19384
|
-
|
|
19385
|
-
(
|
|
19386
|
-
PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
|
|
19387
|
-
})();
|
|
19388
|
-
(function() {
|
|
19389
|
-
PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
|
|
19390
|
-
})();
|
|
19391
|
-
(function() {
|
|
19392
|
-
PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
|
|
19393
|
-
})();
|
|
18824
|
+
PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
|
|
18825
|
+
PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
|
|
18826
|
+
PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
|
|
18827
|
+
PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
|
|
19394
18828
|
|
|
19395
18829
|
/**
|
|
19396
18830
|
* PBR (Specular-Glossiness Workflow) Material.
|
|
19397
18831
|
*/ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
|
|
19398
|
-
|
|
18832
|
+
_inherits__default['default'](PBRSpecularMaterial, PBRBaseMaterial);
|
|
19399
18833
|
function PBRSpecularMaterial(engine) {
|
|
19400
18834
|
var _this;
|
|
19401
18835
|
_this = PBRBaseMaterial.call(this, engine, Shader.find("pbr-specular")) || this;
|
|
@@ -19411,7 +18845,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19411
18845
|
this.cloneTo(dest);
|
|
19412
18846
|
return dest;
|
|
19413
18847
|
};
|
|
19414
|
-
|
|
18848
|
+
_create_class__default['default'](PBRSpecularMaterial, [
|
|
19415
18849
|
{
|
|
19416
18850
|
key: "specularColor",
|
|
19417
18851
|
get: /**
|
|
@@ -19457,23 +18891,15 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19457
18891
|
]);
|
|
19458
18892
|
return PBRSpecularMaterial;
|
|
19459
18893
|
}(PBRBaseMaterial);
|
|
19460
|
-
(
|
|
19461
|
-
|
|
19462
|
-
|
|
19463
|
-
(
|
|
19464
|
-
PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
|
|
19465
|
-
})();
|
|
19466
|
-
(function() {
|
|
19467
|
-
PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
|
|
19468
|
-
})();
|
|
19469
|
-
(function() {
|
|
19470
|
-
PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
|
|
19471
|
-
})();
|
|
18894
|
+
PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
|
|
18895
|
+
PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
|
|
18896
|
+
PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
|
|
18897
|
+
PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
|
|
19472
18898
|
|
|
19473
18899
|
/**
|
|
19474
18900
|
* Unlit Material.
|
|
19475
18901
|
*/ var UnlitMaterial = /*#__PURE__*/ function(BaseMaterial) {
|
|
19476
|
-
|
|
18902
|
+
_inherits__default['default'](UnlitMaterial, BaseMaterial);
|
|
19477
18903
|
function UnlitMaterial(engine) {
|
|
19478
18904
|
var _this;
|
|
19479
18905
|
_this = BaseMaterial.call(this, engine, Shader.find("unlit")) || this;
|
|
@@ -19492,7 +18918,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19492
18918
|
this.cloneTo(dest);
|
|
19493
18919
|
return dest;
|
|
19494
18920
|
};
|
|
19495
|
-
|
|
18921
|
+
_create_class__default['default'](UnlitMaterial, [
|
|
19496
18922
|
{
|
|
19497
18923
|
key: "baseColor",
|
|
19498
18924
|
get: /**
|
|
@@ -19541,32 +18967,22 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19541
18967
|
return UnlitMaterial;
|
|
19542
18968
|
}(BaseMaterial);
|
|
19543
18969
|
|
|
19544
|
-
/**
|
|
19545
|
-
* The horizontal alignment of the text.
|
|
19546
|
-
*/ exports.TextHorizontalAlignment = void 0;
|
|
19547
18970
|
(function(TextHorizontalAlignment) {
|
|
19548
18971
|
TextHorizontalAlignment[TextHorizontalAlignment[/** Align left horizontally */ "Left"] = 0] = "Left";
|
|
19549
18972
|
TextHorizontalAlignment[TextHorizontalAlignment[/** Align center horizontally */ "Center"] = 1] = "Center";
|
|
19550
18973
|
TextHorizontalAlignment[TextHorizontalAlignment[/** Align right horizontally */ "Right"] = 2] = "Right";
|
|
19551
18974
|
})(exports.TextHorizontalAlignment || (exports.TextHorizontalAlignment = {}));
|
|
19552
|
-
exports.TextVerticalAlignment = void 0;
|
|
19553
18975
|
(function(TextVerticalAlignment) {
|
|
19554
18976
|
TextVerticalAlignment[TextVerticalAlignment[/** Align top vertically */ "Top"] = 0] = "Top";
|
|
19555
18977
|
TextVerticalAlignment[TextVerticalAlignment[/** Align center vertically */ "Center"] = 1] = "Center";
|
|
19556
18978
|
TextVerticalAlignment[TextVerticalAlignment[/** Align bottom vertically */ "Bottom"] = 2] = "Bottom";
|
|
19557
18979
|
})(exports.TextVerticalAlignment || (exports.TextVerticalAlignment = {}));
|
|
19558
18980
|
|
|
19559
|
-
/**
|
|
19560
|
-
* The way to handle the situation where wrapped text is too tall to fit in the height.
|
|
19561
|
-
*/ exports.OverflowMode = void 0;
|
|
19562
18981
|
(function(OverflowMode) {
|
|
19563
18982
|
OverflowMode[OverflowMode[/** Overflow when the text is too tall */ "Overflow"] = 0] = "Overflow";
|
|
19564
18983
|
OverflowMode[OverflowMode[/** Truncate with height when the text is too tall */ "Truncate"] = 1] = "Truncate";
|
|
19565
18984
|
})(exports.OverflowMode || (exports.OverflowMode = {}));
|
|
19566
18985
|
|
|
19567
|
-
/**
|
|
19568
|
-
* The style of the font.
|
|
19569
|
-
*/ exports.FontStyle = void 0;
|
|
19570
18986
|
(function(FontStyle) {
|
|
19571
18987
|
FontStyle[FontStyle[/** Set font without style */ "None"] = 0x0] = "None";
|
|
19572
18988
|
FontStyle[FontStyle[/** Set font bold */ "Bold"] = 0x1] = "Bold";
|
|
@@ -19576,7 +18992,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19576
18992
|
/**
|
|
19577
18993
|
* Sprite Atlas.
|
|
19578
18994
|
*/ var SpriteAtlas = /*#__PURE__*/ function(RefObject) {
|
|
19579
|
-
|
|
18995
|
+
_inherits__default['default'](SpriteAtlas, RefObject);
|
|
19580
18996
|
function SpriteAtlas(engine) {
|
|
19581
18997
|
var _this;
|
|
19582
18998
|
_this = RefObject.call(this, engine) || this;
|
|
@@ -19633,7 +19049,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19633
19049
|
this._sprites = null;
|
|
19634
19050
|
this._spriteNamesToIndex = null;
|
|
19635
19051
|
};
|
|
19636
|
-
|
|
19052
|
+
_create_class__default['default'](SpriteAtlas, [
|
|
19637
19053
|
{
|
|
19638
19054
|
key: "sprites",
|
|
19639
19055
|
get: /**
|
|
@@ -19646,9 +19062,6 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19646
19062
|
return SpriteAtlas;
|
|
19647
19063
|
}(RefObject);
|
|
19648
19064
|
|
|
19649
|
-
/**
|
|
19650
|
-
* Sprite's drawing mode enumeration.
|
|
19651
|
-
*/ exports.SpriteDrawMode = void 0;
|
|
19652
19065
|
(function(SpriteDrawMode) {
|
|
19653
19066
|
SpriteDrawMode[SpriteDrawMode[/** Overall scaling when modifying size. */ "Simple"] = 0] = "Simple";
|
|
19654
19067
|
SpriteDrawMode[SpriteDrawMode[/** When modifying the size, it is transformed according to the 9-slice settings (border). */ "Sliced"] = 1] = "Sliced";
|
|
@@ -19657,7 +19070,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19657
19070
|
/**
|
|
19658
19071
|
* 2D sprite.
|
|
19659
19072
|
*/ var Sprite = /*#__PURE__*/ function(RefObject) {
|
|
19660
|
-
|
|
19073
|
+
_inherits__default['default'](Sprite, RefObject);
|
|
19661
19074
|
function Sprite(engine, texture, region, pivot, border, name) {
|
|
19662
19075
|
if (texture === void 0) texture = null;
|
|
19663
19076
|
if (region === void 0) region = null;
|
|
@@ -19833,7 +19246,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19833
19246
|
}
|
|
19834
19247
|
this._updateFlagManager.dispatch(type);
|
|
19835
19248
|
};
|
|
19836
|
-
|
|
19249
|
+
_create_class__default['default'](Sprite, [
|
|
19837
19250
|
{
|
|
19838
19251
|
key: "texture",
|
|
19839
19252
|
get: /**
|
|
@@ -20147,17 +19560,15 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
20147
19560
|
};
|
|
20148
19561
|
SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
|
|
20149
19562
|
return SlicedSpriteAssembler1;
|
|
20150
|
-
}(),
|
|
20151
|
-
|
|
20152
|
-
}(), _SlicedSpriteAssembler);
|
|
20153
|
-
SlicedSpriteAssembler = __decorate([
|
|
19563
|
+
}(), _SlicedSpriteAssembler._worldMatrix = new miniprogram.Matrix(), _SlicedSpriteAssembler);
|
|
19564
|
+
SlicedSpriteAssembler = _ts_decorate__default['default']([
|
|
20154
19565
|
StaticInterfaceImplement()
|
|
20155
19566
|
], SlicedSpriteAssembler);
|
|
20156
19567
|
|
|
20157
19568
|
/**
|
|
20158
19569
|
* Renders a Sprite for 2D graphics.
|
|
20159
19570
|
*/ var SpriteRenderer = /*#__PURE__*/ function(Renderer) {
|
|
20160
|
-
|
|
19571
|
+
_inherits__default['default'](SpriteRenderer, Renderer);
|
|
20161
19572
|
function SpriteRenderer(entity) {
|
|
20162
19573
|
var _this;
|
|
20163
19574
|
_this = Renderer.call(this, entity) || this;
|
|
@@ -20174,7 +19585,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20174
19585
|
_this._renderData = new RenderData2D(4, [], [], null, _this._color);
|
|
20175
19586
|
_this.drawMode = exports.SpriteDrawMode.Simple;
|
|
20176
19587
|
_this.setMaterial(_this._engine._spriteDefaultMaterial);
|
|
20177
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
19588
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized__default['default'](_this));
|
|
20178
19589
|
return _this;
|
|
20179
19590
|
}
|
|
20180
19591
|
var _proto = SpriteRenderer.prototype;
|
|
@@ -20295,7 +19706,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20295
19706
|
break;
|
|
20296
19707
|
}
|
|
20297
19708
|
};
|
|
20298
|
-
|
|
19709
|
+
_create_class__default['default'](SpriteRenderer, [
|
|
20299
19710
|
{
|
|
20300
19711
|
key: "drawMode",
|
|
20301
19712
|
get: /**
|
|
@@ -20460,49 +19871,47 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20460
19871
|
]);
|
|
20461
19872
|
return SpriteRenderer;
|
|
20462
19873
|
}(exports.Renderer);
|
|
20463
|
-
(
|
|
20464
|
-
|
|
20465
|
-
})();
|
|
20466
|
-
__decorate([
|
|
19874
|
+
/** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
19875
|
+
_ts_decorate__default['default']([
|
|
20467
19876
|
ignoreClone
|
|
20468
19877
|
], SpriteRenderer.prototype, "_renderData", void 0);
|
|
20469
|
-
|
|
19878
|
+
_ts_decorate__default['default']([
|
|
20470
19879
|
ignoreClone
|
|
20471
19880
|
], SpriteRenderer.prototype, "_drawMode", void 0);
|
|
20472
|
-
|
|
19881
|
+
_ts_decorate__default['default']([
|
|
20473
19882
|
ignoreClone
|
|
20474
19883
|
], SpriteRenderer.prototype, "_assembler", void 0);
|
|
20475
|
-
|
|
19884
|
+
_ts_decorate__default['default']([
|
|
20476
19885
|
deepClone
|
|
20477
19886
|
], SpriteRenderer.prototype, "_color", void 0);
|
|
20478
|
-
|
|
19887
|
+
_ts_decorate__default['default']([
|
|
20479
19888
|
ignoreClone
|
|
20480
19889
|
], SpriteRenderer.prototype, "_sprite", void 0);
|
|
20481
|
-
|
|
19890
|
+
_ts_decorate__default['default']([
|
|
20482
19891
|
ignoreClone
|
|
20483
19892
|
], SpriteRenderer.prototype, "_automaticWidth", void 0);
|
|
20484
|
-
|
|
19893
|
+
_ts_decorate__default['default']([
|
|
20485
19894
|
ignoreClone
|
|
20486
19895
|
], SpriteRenderer.prototype, "_automaticHeight", void 0);
|
|
20487
|
-
|
|
19896
|
+
_ts_decorate__default['default']([
|
|
20488
19897
|
assignmentClone
|
|
20489
19898
|
], SpriteRenderer.prototype, "_customWidth", void 0);
|
|
20490
|
-
|
|
19899
|
+
_ts_decorate__default['default']([
|
|
20491
19900
|
assignmentClone
|
|
20492
19901
|
], SpriteRenderer.prototype, "_customHeight", void 0);
|
|
20493
|
-
|
|
19902
|
+
_ts_decorate__default['default']([
|
|
20494
19903
|
assignmentClone
|
|
20495
19904
|
], SpriteRenderer.prototype, "_flipX", void 0);
|
|
20496
|
-
|
|
19905
|
+
_ts_decorate__default['default']([
|
|
20497
19906
|
assignmentClone
|
|
20498
19907
|
], SpriteRenderer.prototype, "_flipY", void 0);
|
|
20499
|
-
|
|
19908
|
+
_ts_decorate__default['default']([
|
|
20500
19909
|
assignmentClone
|
|
20501
19910
|
], SpriteRenderer.prototype, "_maskLayer", void 0);
|
|
20502
|
-
|
|
19911
|
+
_ts_decorate__default['default']([
|
|
20503
19912
|
assignmentClone
|
|
20504
19913
|
], SpriteRenderer.prototype, "_maskInteraction", void 0);
|
|
20505
|
-
|
|
19914
|
+
_ts_decorate__default['default']([
|
|
20506
19915
|
ignoreClone
|
|
20507
19916
|
], SpriteRenderer.prototype, "_onSpriteChange", null);
|
|
20508
19917
|
var /**
|
|
@@ -20527,16 +19936,14 @@ var /**
|
|
|
20527
19936
|
];
|
|
20528
19937
|
this.renderData = new RenderData2D(4, positions, null, CharRenderData.triangles, null);
|
|
20529
19938
|
};
|
|
20530
|
-
|
|
20531
|
-
|
|
20532
|
-
|
|
20533
|
-
|
|
20534
|
-
|
|
20535
|
-
|
|
20536
|
-
|
|
20537
|
-
|
|
20538
|
-
];
|
|
20539
|
-
})();
|
|
19939
|
+
CharRenderData.triangles = [
|
|
19940
|
+
0,
|
|
19941
|
+
2,
|
|
19942
|
+
1,
|
|
19943
|
+
2,
|
|
19944
|
+
0,
|
|
19945
|
+
3
|
|
19946
|
+
];
|
|
20540
19947
|
|
|
20541
19948
|
/**
|
|
20542
19949
|
* @internal
|
|
@@ -20860,42 +20267,28 @@ var /**
|
|
|
20860
20267
|
};
|
|
20861
20268
|
return TextUtils;
|
|
20862
20269
|
}();
|
|
20863
|
-
|
|
20864
|
-
|
|
20865
|
-
|
|
20866
|
-
|
|
20867
|
-
|
|
20868
|
-
|
|
20869
|
-
|
|
20870
|
-
|
|
20871
|
-
|
|
20872
|
-
|
|
20873
|
-
|
|
20874
|
-
|
|
20875
|
-
|
|
20876
|
-
|
|
20877
|
-
|
|
20878
|
-
}
|
|
20879
|
-
|
|
20880
|
-
TextUtils._measureBaseline = "M";
|
|
20881
|
-
})();
|
|
20882
|
-
(function() {
|
|
20883
|
-
TextUtils._heightMultiplier = 2;
|
|
20884
|
-
})();
|
|
20885
|
-
(function() {
|
|
20886
|
-
TextUtils._baselineMultiplier = 1.4;
|
|
20887
|
-
})();
|
|
20888
|
-
(function() {
|
|
20889
|
-
TextUtils._fontSizeInfoCache = {};
|
|
20890
|
-
})();
|
|
20891
|
-
(function() {
|
|
20892
|
-
TextUtils._textContext = null;
|
|
20893
|
-
})();
|
|
20270
|
+
/** @internal */ TextUtils._genericFontFamilies = [
|
|
20271
|
+
"serif",
|
|
20272
|
+
"sans-serif",
|
|
20273
|
+
"monospace",
|
|
20274
|
+
"cursive",
|
|
20275
|
+
"fantasy",
|
|
20276
|
+
"system-ui",
|
|
20277
|
+
"math",
|
|
20278
|
+
"emoji",
|
|
20279
|
+
"fangsong"
|
|
20280
|
+
];
|
|
20281
|
+
/** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
|
|
20282
|
+
TextUtils._measureBaseline = "M";
|
|
20283
|
+
TextUtils._heightMultiplier = 2;
|
|
20284
|
+
TextUtils._baselineMultiplier = 1.4;
|
|
20285
|
+
TextUtils._fontSizeInfoCache = {};
|
|
20286
|
+
TextUtils._textContext = null;
|
|
20894
20287
|
|
|
20895
20288
|
/**
|
|
20896
20289
|
* Renders a text for 2D graphics.
|
|
20897
20290
|
*/ var TextRenderer = /*#__PURE__*/ function(Renderer) {
|
|
20898
|
-
|
|
20291
|
+
_inherits__default['default'](TextRenderer, Renderer);
|
|
20899
20292
|
function TextRenderer(entity) {
|
|
20900
20293
|
var _this;
|
|
20901
20294
|
_this = Renderer.call(this, entity) || this;
|
|
@@ -20917,7 +20310,7 @@ var /**
|
|
|
20917
20310
|
_this._overflowMode = exports.OverflowMode.Overflow;
|
|
20918
20311
|
_this._maskInteraction = exports.SpriteMaskInteraction.None;
|
|
20919
20312
|
_this._maskLayer = exports.SpriteMaskLayer.Layer0;
|
|
20920
|
-
var engine =
|
|
20313
|
+
var engine = _assert_this_initialized__default['default'](_this).engine;
|
|
20921
20314
|
_this._font = engine._textDefaultFont;
|
|
20922
20315
|
_this._font._addRefCount(1);
|
|
20923
20316
|
_this.setMaterial(engine._spriteDefaultMaterial);
|
|
@@ -21157,7 +20550,7 @@ var /**
|
|
|
21157
20550
|
Renderer.prototype._onTransformChanged.call(this, bit);
|
|
21158
20551
|
this._setDirtyFlagTrue(0x4 | 0x8);
|
|
21159
20552
|
};
|
|
21160
|
-
|
|
20553
|
+
_create_class__default['default'](TextRenderer, [
|
|
21161
20554
|
{
|
|
21162
20555
|
key: "color",
|
|
21163
20556
|
get: /**
|
|
@@ -21370,67 +20763,61 @@ var /**
|
|
|
21370
20763
|
]);
|
|
21371
20764
|
return TextRenderer;
|
|
21372
20765
|
}(exports.Renderer);
|
|
21373
|
-
(
|
|
21374
|
-
|
|
21375
|
-
|
|
21376
|
-
(
|
|
21377
|
-
TextRenderer._tempVec30 = new miniprogram.Vector3();
|
|
21378
|
-
})();
|
|
21379
|
-
(function() {
|
|
21380
|
-
TextRenderer._tempVec31 = new miniprogram.Vector3();
|
|
21381
|
-
})();
|
|
21382
|
-
__decorate([
|
|
20766
|
+
TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
|
|
20767
|
+
TextRenderer._tempVec30 = new miniprogram.Vector3();
|
|
20768
|
+
TextRenderer._tempVec31 = new miniprogram.Vector3();
|
|
20769
|
+
_ts_decorate__default['default']([
|
|
21383
20770
|
assignmentClone
|
|
21384
20771
|
], TextRenderer.prototype, "_subFont", void 0);
|
|
21385
|
-
|
|
20772
|
+
_ts_decorate__default['default']([
|
|
21386
20773
|
ignoreClone
|
|
21387
20774
|
], TextRenderer.prototype, "_charRenderDatas", void 0);
|
|
21388
|
-
|
|
20775
|
+
_ts_decorate__default['default']([
|
|
21389
20776
|
ignoreClone
|
|
21390
20777
|
], TextRenderer.prototype, "_dirtyFlag", void 0);
|
|
21391
|
-
|
|
20778
|
+
_ts_decorate__default['default']([
|
|
21392
20779
|
deepClone
|
|
21393
20780
|
], TextRenderer.prototype, "_color", void 0);
|
|
21394
|
-
|
|
20781
|
+
_ts_decorate__default['default']([
|
|
21395
20782
|
assignmentClone
|
|
21396
20783
|
], TextRenderer.prototype, "_text", void 0);
|
|
21397
|
-
|
|
20784
|
+
_ts_decorate__default['default']([
|
|
21398
20785
|
assignmentClone
|
|
21399
20786
|
], TextRenderer.prototype, "_width", void 0);
|
|
21400
|
-
|
|
20787
|
+
_ts_decorate__default['default']([
|
|
21401
20788
|
assignmentClone
|
|
21402
20789
|
], TextRenderer.prototype, "_height", void 0);
|
|
21403
|
-
|
|
20790
|
+
_ts_decorate__default['default']([
|
|
21404
20791
|
ignoreClone
|
|
21405
20792
|
], TextRenderer.prototype, "_localBounds", void 0);
|
|
21406
|
-
|
|
20793
|
+
_ts_decorate__default['default']([
|
|
21407
20794
|
assignmentClone
|
|
21408
20795
|
], TextRenderer.prototype, "_font", void 0);
|
|
21409
|
-
|
|
20796
|
+
_ts_decorate__default['default']([
|
|
21410
20797
|
assignmentClone
|
|
21411
20798
|
], TextRenderer.prototype, "_fontSize", void 0);
|
|
21412
|
-
|
|
20799
|
+
_ts_decorate__default['default']([
|
|
21413
20800
|
assignmentClone
|
|
21414
20801
|
], TextRenderer.prototype, "_fontStyle", void 0);
|
|
21415
|
-
|
|
20802
|
+
_ts_decorate__default['default']([
|
|
21416
20803
|
assignmentClone
|
|
21417
20804
|
], TextRenderer.prototype, "_lineSpacing", void 0);
|
|
21418
|
-
|
|
20805
|
+
_ts_decorate__default['default']([
|
|
21419
20806
|
assignmentClone
|
|
21420
20807
|
], TextRenderer.prototype, "_horizontalAlignment", void 0);
|
|
21421
|
-
|
|
20808
|
+
_ts_decorate__default['default']([
|
|
21422
20809
|
assignmentClone
|
|
21423
20810
|
], TextRenderer.prototype, "_verticalAlignment", void 0);
|
|
21424
|
-
|
|
20811
|
+
_ts_decorate__default['default']([
|
|
21425
20812
|
assignmentClone
|
|
21426
20813
|
], TextRenderer.prototype, "_enableWrapping", void 0);
|
|
21427
|
-
|
|
20814
|
+
_ts_decorate__default['default']([
|
|
21428
20815
|
assignmentClone
|
|
21429
20816
|
], TextRenderer.prototype, "_overflowMode", void 0);
|
|
21430
|
-
|
|
20817
|
+
_ts_decorate__default['default']([
|
|
21431
20818
|
assignmentClone
|
|
21432
20819
|
], TextRenderer.prototype, "_maskInteraction", void 0);
|
|
21433
|
-
|
|
20820
|
+
_ts_decorate__default['default']([
|
|
21434
20821
|
assignmentClone
|
|
21435
20822
|
], TextRenderer.prototype, "_maskLayer", void 0);
|
|
21436
20823
|
var DirtyFlag;
|
|
@@ -21585,9 +20972,7 @@ var DirtyFlag;
|
|
|
21585
20972
|
};
|
|
21586
20973
|
return AnimationCurveOwner;
|
|
21587
20974
|
}();
|
|
21588
|
-
(
|
|
21589
|
-
AnimationCurveOwner._assemblerMap = new Map();
|
|
21590
|
-
})();
|
|
20975
|
+
AnimationCurveOwner._assemblerMap = new Map();
|
|
21591
20976
|
|
|
21592
20977
|
/**
|
|
21593
20978
|
* @internal
|
|
@@ -21646,16 +21031,22 @@ AnimationCurveOwner.registerAssembler(Transform, "scale", ScaleAnimationCurveOwn
|
|
|
21646
21031
|
/**
|
|
21647
21032
|
* @internal
|
|
21648
21033
|
*/ var BlendShapeWeightsAnimationCurveOwnerAssembler = /*#__PURE__*/ function() {
|
|
21649
|
-
function BlendShapeWeightsAnimationCurveOwnerAssembler() {
|
|
21034
|
+
function BlendShapeWeightsAnimationCurveOwnerAssembler() {
|
|
21035
|
+
this._skinnedMeshRenderer = [];
|
|
21036
|
+
}
|
|
21650
21037
|
var _proto = BlendShapeWeightsAnimationCurveOwnerAssembler.prototype;
|
|
21651
21038
|
_proto.initialize = function initialize(owner) {
|
|
21652
|
-
|
|
21039
|
+
// @todo: Compatible with multiple SkinnedMeshRenderer in a entity, optimize later.
|
|
21040
|
+
owner.target.getComponents(SkinnedMeshRenderer, this._skinnedMeshRenderer);
|
|
21653
21041
|
};
|
|
21654
21042
|
_proto.getTargetValue = function getTargetValue() {
|
|
21655
|
-
return this._skinnedMeshRenderer.blendShapeWeights;
|
|
21043
|
+
return this._skinnedMeshRenderer[0].blendShapeWeights;
|
|
21656
21044
|
};
|
|
21657
21045
|
_proto.setTargetValue = function setTargetValue(value) {
|
|
21658
|
-
this._skinnedMeshRenderer
|
|
21046
|
+
var skinnedMeshRenderer = this._skinnedMeshRenderer;
|
|
21047
|
+
for(var i = 0, n = skinnedMeshRenderer.length; i < n; i++){
|
|
21048
|
+
skinnedMeshRenderer[i].blendShapeWeights = value;
|
|
21049
|
+
}
|
|
21659
21050
|
};
|
|
21660
21051
|
return BlendShapeWeightsAnimationCurveOwnerAssembler;
|
|
21661
21052
|
}();
|
|
@@ -21795,7 +21186,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21795
21186
|
}
|
|
21796
21187
|
}
|
|
21797
21188
|
};
|
|
21798
|
-
|
|
21189
|
+
_create_class__default['default'](AnimationClip, [
|
|
21799
21190
|
{
|
|
21800
21191
|
key: "events",
|
|
21801
21192
|
get: /**
|
|
@@ -21824,9 +21215,6 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21824
21215
|
return AnimationClip;
|
|
21825
21216
|
}();
|
|
21826
21217
|
|
|
21827
|
-
/**
|
|
21828
|
-
* Animation interpolation method.
|
|
21829
|
-
*/ exports.InterpolationType = void 0;
|
|
21830
21218
|
(function(InterpolationType) {
|
|
21831
21219
|
InterpolationType[InterpolationType[/** Linear interpolation */ "Linear"] = 0] = "Linear";
|
|
21832
21220
|
InterpolationType[InterpolationType[/** Cubic spline interpolation */ "CubicSpine"] = 1] = "CubicSpine";
|
|
@@ -21944,7 +21332,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21944
21332
|
var result = this._evaluate(time, evaluateData);
|
|
21945
21333
|
return this._type._subtractValue(result, this.keys[0].value, evaluateData.value);
|
|
21946
21334
|
};
|
|
21947
|
-
|
|
21335
|
+
_create_class__default['default'](AnimationCurve, [
|
|
21948
21336
|
{
|
|
21949
21337
|
key: "interpolation",
|
|
21950
21338
|
get: /**
|
|
@@ -21975,7 +21363,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21975
21363
|
|
|
21976
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var _AnimationArrayCurve;
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exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(AnimationCurve) {
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-
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_inherits__default['default'](AnimationArrayCurve, AnimationCurve);
|
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function AnimationArrayCurve() {
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var _this;
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_this = AnimationCurve.call(this) || this;
|
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@@ -22059,18 +21447,14 @@ exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(Ani
|
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return out;
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};
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return AnimationArrayCurve;
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}(AnimationCurve),
|
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-
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}(), function() {
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/** @internal */ _AnimationArrayCurve._isInterpolationType = true;
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}(), _AnimationArrayCurve);
|
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-
exports.AnimationArrayCurve = __decorate([
|
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+
}(AnimationCurve), /** @internal */ _AnimationArrayCurve._isReferenceType = true, /** @internal */ _AnimationArrayCurve._isInterpolationType = true, _AnimationArrayCurve);
|
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+
exports.AnimationArrayCurve = _ts_decorate__default['default']([
|
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StaticInterfaceImplement()
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], exports.AnimationArrayCurve);
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var _AnimationBoolCurve;
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exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(AnimationCurve) {
|
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-
|
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+
_inherits__default['default'](AnimationBoolCurve, AnimationCurve);
|
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|
function AnimationBoolCurve() {
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|
var _this;
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|
_this = AnimationCurve.call(this) || this;
|
|
@@ -22121,18 +21505,14 @@ exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(Anima
|
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return frame.value;
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};
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return AnimationBoolCurve;
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}(AnimationCurve),
|
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-
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}(), function() {
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/** @internal */ _AnimationBoolCurve._isInterpolationType = false;
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|
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}(), _AnimationBoolCurve);
|
|
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|
-
exports.AnimationBoolCurve = __decorate([
|
|
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+
}(AnimationCurve), /** @internal */ _AnimationBoolCurve._isReferenceType = false, /** @internal */ _AnimationBoolCurve._isInterpolationType = false, _AnimationBoolCurve);
|
|
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|
+
exports.AnimationBoolCurve = _ts_decorate__default['default']([
|
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|
StaticInterfaceImplement()
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|
], exports.AnimationBoolCurve);
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var _AnimationColorCurve;
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exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(AnimationCurve) {
|
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|
-
|
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+
_inherits__default['default'](AnimationColorCurve, AnimationCurve);
|
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function AnimationColorCurve() {
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|
var _this;
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_this = AnimationCurve.call(this) || this;
|
|
@@ -22223,18 +21603,14 @@ exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(Ani
|
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return out;
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|
};
|
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|
return AnimationColorCurve;
|
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|
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}(AnimationCurve),
|
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|
-
|
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}(), function() {
|
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|
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/** @internal */ _AnimationColorCurve._isInterpolationType = true;
|
|
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|
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}(), _AnimationColorCurve);
|
|
22231
|
-
exports.AnimationColorCurve = __decorate([
|
|
21606
|
+
}(AnimationCurve), /** @internal */ _AnimationColorCurve._isReferenceType = true, /** @internal */ _AnimationColorCurve._isInterpolationType = true, _AnimationColorCurve);
|
|
21607
|
+
exports.AnimationColorCurve = _ts_decorate__default['default']([
|
|
22232
21608
|
StaticInterfaceImplement()
|
|
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21609
|
], exports.AnimationColorCurve);
|
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|
|
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|
var _AnimationFloatArrayCurve;
|
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|
exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ function(AnimationCurve) {
|
|
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|
-
|
|
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|
+
_inherits__default['default'](AnimationFloatArrayCurve, AnimationCurve);
|
|
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|
function AnimationFloatArrayCurve() {
|
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21615
|
return AnimationCurve.apply(this, arguments);
|
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|
}
|
|
@@ -22329,18 +21705,14 @@ exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ fu
|
|
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21705
|
return out;
|
|
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21706
|
};
|
|
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21707
|
return AnimationFloatArrayCurve;
|
|
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|
-
}(AnimationCurve),
|
|
22333
|
-
|
|
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|
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}(), function() {
|
|
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|
-
/** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true;
|
|
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|
-
}(), _AnimationFloatArrayCurve);
|
|
22337
|
-
exports.AnimationFloatArrayCurve = __decorate([
|
|
21708
|
+
}(AnimationCurve), /** @internal */ _AnimationFloatArrayCurve._isReferenceType = true, /** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true, _AnimationFloatArrayCurve);
|
|
21709
|
+
exports.AnimationFloatArrayCurve = _ts_decorate__default['default']([
|
|
22338
21710
|
StaticInterfaceImplement()
|
|
22339
21711
|
], exports.AnimationFloatArrayCurve);
|
|
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21712
|
|
|
22341
21713
|
var _AnimationFloatCurve;
|
|
22342
21714
|
exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(AnimationCurve) {
|
|
22343
|
-
|
|
21715
|
+
_inherits__default['default'](AnimationFloatCurve, AnimationCurve);
|
|
22344
21716
|
function AnimationFloatCurve() {
|
|
22345
21717
|
var _this;
|
|
22346
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|
_this = AnimationCurve.call(this) || this;
|
|
@@ -22403,18 +21775,14 @@ exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(Ani
|
|
|
22403
21775
|
}
|
|
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21776
|
};
|
|
22405
21777
|
return AnimationFloatCurve;
|
|
22406
|
-
}(AnimationCurve),
|
|
22407
|
-
|
|
22408
|
-
}(), function() {
|
|
22409
|
-
/** @internal */ _AnimationFloatCurve._isInterpolationType = true;
|
|
22410
|
-
}(), _AnimationFloatCurve);
|
|
22411
|
-
exports.AnimationFloatCurve = __decorate([
|
|
21778
|
+
}(AnimationCurve), /** @internal */ _AnimationFloatCurve._isReferenceType = false, /** @internal */ _AnimationFloatCurve._isInterpolationType = true, _AnimationFloatCurve);
|
|
21779
|
+
exports.AnimationFloatCurve = _ts_decorate__default['default']([
|
|
22412
21780
|
StaticInterfaceImplement()
|
|
22413
21781
|
], exports.AnimationFloatCurve);
|
|
22414
21782
|
|
|
22415
21783
|
var _AnimationQuaternionCurve;
|
|
22416
21784
|
exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ function(AnimationCurve) {
|
|
22417
|
-
|
|
21785
|
+
_inherits__default['default'](AnimationQuaternionCurve1, AnimationCurve);
|
|
22418
21786
|
function AnimationQuaternionCurve1() {
|
|
22419
21787
|
var _this;
|
|
22420
21788
|
_this = AnimationCurve.call(this) || this;
|
|
@@ -22510,20 +21878,14 @@ exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ fu
|
|
|
22510
21878
|
return out;
|
|
22511
21879
|
};
|
|
22512
21880
|
return AnimationQuaternionCurve1;
|
|
22513
|
-
}(AnimationCurve),
|
|
22514
|
-
|
|
22515
|
-
}(), function() {
|
|
22516
|
-
/** @internal */ _AnimationQuaternionCurve._isReferenceType = true;
|
|
22517
|
-
}(), function() {
|
|
22518
|
-
/** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new miniprogram.Quaternion();
|
|
22519
|
-
}(), _AnimationQuaternionCurve);
|
|
22520
|
-
exports.AnimationQuaternionCurve = __decorate([
|
|
21881
|
+
}(AnimationCurve), /** @internal */ _AnimationQuaternionCurve._isInterpolationType = true, /** @internal */ _AnimationQuaternionCurve._isReferenceType = true, /** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new miniprogram.Quaternion(), _AnimationQuaternionCurve);
|
|
21882
|
+
exports.AnimationQuaternionCurve = _ts_decorate__default['default']([
|
|
22521
21883
|
StaticInterfaceImplement()
|
|
22522
21884
|
], exports.AnimationQuaternionCurve);
|
|
22523
21885
|
|
|
22524
21886
|
var _AnimationVector2Curve;
|
|
22525
21887
|
exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function(AnimationCurve) {
|
|
22526
|
-
|
|
21888
|
+
_inherits__default['default'](AnimationVector2Curve, AnimationCurve);
|
|
22527
21889
|
function AnimationVector2Curve() {
|
|
22528
21890
|
var _this;
|
|
22529
21891
|
_this = AnimationCurve.call(this) || this;
|
|
@@ -22602,18 +21964,14 @@ exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function
|
|
|
22602
21964
|
return out;
|
|
22603
21965
|
};
|
|
22604
21966
|
return AnimationVector2Curve;
|
|
22605
|
-
}(AnimationCurve),
|
|
22606
|
-
|
|
22607
|
-
}(), function() {
|
|
22608
|
-
/** @internal */ _AnimationVector2Curve._isInterpolationType = true;
|
|
22609
|
-
}(), _AnimationVector2Curve);
|
|
22610
|
-
exports.AnimationVector2Curve = __decorate([
|
|
21967
|
+
}(AnimationCurve), /** @internal */ _AnimationVector2Curve._isReferenceType = true, /** @internal */ _AnimationVector2Curve._isInterpolationType = true, _AnimationVector2Curve);
|
|
21968
|
+
exports.AnimationVector2Curve = _ts_decorate__default['default']([
|
|
22611
21969
|
StaticInterfaceImplement()
|
|
22612
21970
|
], exports.AnimationVector2Curve);
|
|
22613
21971
|
|
|
22614
21972
|
var _AnimationVector3Curve;
|
|
22615
21973
|
exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function(AnimationCurve) {
|
|
22616
|
-
|
|
21974
|
+
_inherits__default['default'](AnimationVector3Curve, AnimationCurve);
|
|
22617
21975
|
function AnimationVector3Curve() {
|
|
22618
21976
|
var _this;
|
|
22619
21977
|
_this = AnimationCurve.call(this) || this;
|
|
@@ -22704,18 +22062,14 @@ exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function
|
|
|
22704
22062
|
return out;
|
|
22705
22063
|
};
|
|
22706
22064
|
return AnimationVector3Curve;
|
|
22707
|
-
}(AnimationCurve),
|
|
22708
|
-
|
|
22709
|
-
}(), function() {
|
|
22710
|
-
/** @internal */ _AnimationVector3Curve._isInterpolationType = true;
|
|
22711
|
-
}(), _AnimationVector3Curve);
|
|
22712
|
-
exports.AnimationVector3Curve = __decorate([
|
|
22065
|
+
}(AnimationCurve), /** @internal */ _AnimationVector3Curve._isReferenceType = true, /** @internal */ _AnimationVector3Curve._isInterpolationType = true, _AnimationVector3Curve);
|
|
22066
|
+
exports.AnimationVector3Curve = _ts_decorate__default['default']([
|
|
22713
22067
|
StaticInterfaceImplement()
|
|
22714
22068
|
], exports.AnimationVector3Curve);
|
|
22715
22069
|
|
|
22716
22070
|
var _AnimationVector4Curve;
|
|
22717
22071
|
exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function(AnimationCurve) {
|
|
22718
|
-
|
|
22072
|
+
_inherits__default['default'](AnimationVector4Curve, AnimationCurve);
|
|
22719
22073
|
function AnimationVector4Curve() {
|
|
22720
22074
|
var _this;
|
|
22721
22075
|
_this = AnimationCurve.call(this) || this;
|
|
@@ -22806,24 +22160,16 @@ exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function
|
|
|
22806
22160
|
return out;
|
|
22807
22161
|
};
|
|
22808
22162
|
return AnimationVector4Curve;
|
|
22809
|
-
}(AnimationCurve),
|
|
22810
|
-
|
|
22811
|
-
}(), function() {
|
|
22812
|
-
/** @internal */ _AnimationVector4Curve._isInterpolationType = true;
|
|
22813
|
-
}(), _AnimationVector4Curve);
|
|
22814
|
-
exports.AnimationVector4Curve = __decorate([
|
|
22163
|
+
}(AnimationCurve), /** @internal */ _AnimationVector4Curve._isReferenceType = true, /** @internal */ _AnimationVector4Curve._isInterpolationType = true, _AnimationVector4Curve);
|
|
22164
|
+
exports.AnimationVector4Curve = _ts_decorate__default['default']([
|
|
22815
22165
|
StaticInterfaceImplement()
|
|
22816
22166
|
], exports.AnimationVector4Curve);
|
|
22817
22167
|
|
|
22818
|
-
/**
|
|
22819
|
-
* Animator culling mode.
|
|
22820
|
-
*/ exports.AnimatorCullingMode = void 0;
|
|
22821
22168
|
(function(AnimatorCullingMode) {
|
|
22822
22169
|
AnimatorCullingMode[AnimatorCullingMode[/** Disable Culling. */ "None"] = 0] = "None";
|
|
22823
22170
|
AnimatorCullingMode[AnimatorCullingMode[/** Completely disabled when renderers are all culled. */ "Complete"] = 1] = "Complete";
|
|
22824
22171
|
})(exports.AnimatorCullingMode || (exports.AnimatorCullingMode = {}));
|
|
22825
22172
|
|
|
22826
|
-
exports.AnimatorLayerBlendingMode = void 0;
|
|
22827
22173
|
(function(AnimatorLayerBlendingMode) {
|
|
22828
22174
|
AnimatorLayerBlendingMode[AnimatorLayerBlendingMode["Override"] = 0] = "Override";
|
|
22829
22175
|
AnimatorLayerBlendingMode[AnimatorLayerBlendingMode["Additive"] = 1] = "Additive";
|
|
@@ -22870,9 +22216,6 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22870
22216
|
/** ExitTime represents the exact time at which the transition can take effect. This is represented in normalized time. */ this.exitTime = 1;
|
|
22871
22217
|
};
|
|
22872
22218
|
|
|
22873
|
-
/**
|
|
22874
|
-
* Animation wrap mode.
|
|
22875
|
-
*/ exports.WrapMode = void 0;
|
|
22876
22219
|
(function(WrapMode) {
|
|
22877
22220
|
WrapMode[WrapMode[/** Play once */ "Once"] = 0] = "Once";
|
|
22878
22221
|
WrapMode[WrapMode[/** Loop play */ "Loop"] = 1] = "Loop";
|
|
@@ -22944,10 +22287,11 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22944
22287
|
this.eventHandlers = [];
|
|
22945
22288
|
};
|
|
22946
22289
|
|
|
22290
|
+
var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
|
|
22947
22291
|
/**
|
|
22948
22292
|
* The controller of the animation system.
|
|
22949
22293
|
*/ var Animator = /*#__PURE__*/ function(Component) {
|
|
22950
|
-
|
|
22294
|
+
_inherits__default['default'](Animator, Component);
|
|
22951
22295
|
function Animator(entity) {
|
|
22952
22296
|
var _this;
|
|
22953
22297
|
_this = Component.call(this, entity) || this;
|
|
@@ -23136,7 +22480,6 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
23136
22480
|
var curve = curves[i];
|
|
23137
22481
|
var targetEntity = curve.relativePath === "" ? entity : entity.findByPath(curve.relativePath);
|
|
23138
22482
|
if (targetEntity) {
|
|
23139
|
-
var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
|
|
23140
22483
|
var property = curve.property;
|
|
23141
22484
|
var instanceId = targetEntity.instanceId;
|
|
23142
22485
|
// Get owner
|
|
@@ -23570,7 +22913,7 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
23570
22913
|
}
|
|
23571
22914
|
owner.updateMark = this._updateMark;
|
|
23572
22915
|
};
|
|
23573
|
-
|
|
22916
|
+
_create_class__default['default'](Animator, [
|
|
23574
22917
|
{
|
|
23575
22918
|
key: "animatorController",
|
|
23576
22919
|
get: /**
|
|
@@ -23590,28 +22933,28 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
23590
22933
|
]);
|
|
23591
22934
|
return Animator;
|
|
23592
22935
|
}(Component);
|
|
23593
|
-
|
|
22936
|
+
_ts_decorate__default['default']([
|
|
23594
22937
|
assignmentClone
|
|
23595
22938
|
], Animator.prototype, "speed", void 0);
|
|
23596
|
-
|
|
22939
|
+
_ts_decorate__default['default']([
|
|
23597
22940
|
ignoreClone
|
|
23598
22941
|
], Animator.prototype, "_controllerUpdateFlag", void 0);
|
|
23599
|
-
|
|
22942
|
+
_ts_decorate__default['default']([
|
|
23600
22943
|
ignoreClone
|
|
23601
22944
|
], Animator.prototype, "_updateMark", void 0);
|
|
23602
|
-
|
|
22945
|
+
_ts_decorate__default['default']([
|
|
23603
22946
|
ignoreClone
|
|
23604
22947
|
], Animator.prototype, "_animatorLayersData", void 0);
|
|
23605
|
-
|
|
22948
|
+
_ts_decorate__default['default']([
|
|
23606
22949
|
ignoreClone
|
|
23607
22950
|
], Animator.prototype, "_curveOwnerPool", void 0);
|
|
23608
|
-
|
|
22951
|
+
_ts_decorate__default['default']([
|
|
23609
22952
|
ignoreClone
|
|
23610
22953
|
], Animator.prototype, "_animationEventHandlerPool", void 0);
|
|
23611
|
-
|
|
22954
|
+
_ts_decorate__default['default']([
|
|
23612
22955
|
ignoreClone
|
|
23613
22956
|
], Animator.prototype, "_tempAnimatorStateInfo", void 0);
|
|
23614
|
-
|
|
22957
|
+
_ts_decorate__default['default']([
|
|
23615
22958
|
ignoreClone
|
|
23616
22959
|
], Animator.prototype, "_controlledRenderers", void 0);
|
|
23617
22960
|
|
|
@@ -23661,7 +23004,7 @@ __decorate([
|
|
|
23661
23004
|
*/ _proto._registerChangeFlag = function _registerChangeFlag() {
|
|
23662
23005
|
return this._updateFlagManager.createFlag(BoolUpdateFlag);
|
|
23663
23006
|
};
|
|
23664
|
-
|
|
23007
|
+
_create_class__default['default'](AnimatorController, [
|
|
23665
23008
|
{
|
|
23666
23009
|
key: "layers",
|
|
23667
23010
|
get: /**
|
|
@@ -23795,7 +23138,7 @@ __decorate([
|
|
|
23795
23138
|
index2 !== -1 && this._onStateExitScripts.splice(index2, 1);
|
|
23796
23139
|
}
|
|
23797
23140
|
};
|
|
23798
|
-
|
|
23141
|
+
_create_class__default['default'](AnimatorState, [
|
|
23799
23142
|
{
|
|
23800
23143
|
key: "transitions",
|
|
23801
23144
|
get: /**
|
|
@@ -23898,7 +23241,6 @@ __decorate([
|
|
|
23898
23241
|
return AnimatorStateMachine;
|
|
23899
23242
|
}();
|
|
23900
23243
|
|
|
23901
|
-
exports.AnimatorConditionMode = void 0;
|
|
23902
23244
|
(function(AnimatorConditionMode) {
|
|
23903
23245
|
AnimatorConditionMode[AnimatorConditionMode["If"] = 0] = "If";
|
|
23904
23246
|
AnimatorConditionMode[AnimatorConditionMode["IfNot"] = 1] = "IfNot";
|
|
@@ -23917,7 +23259,7 @@ exports.AnimatorConditionMode = void 0;
|
|
|
23917
23259
|
/**
|
|
23918
23260
|
* SkyboxMaterial
|
|
23919
23261
|
*/ var SkyBoxMaterial = /*#__PURE__*/ function(Material) {
|
|
23920
|
-
|
|
23262
|
+
_inherits__default['default'](SkyBoxMaterial, Material);
|
|
23921
23263
|
function SkyBoxMaterial(engine) {
|
|
23922
23264
|
var _this;
|
|
23923
23265
|
_this = Material.call(this, engine, Shader.find("skybox")) || this;
|
|
@@ -23927,7 +23269,7 @@ exports.AnimatorConditionMode = void 0;
|
|
|
23927
23269
|
_this.shaderData.setVector4("u_cubeDecodeParam", _this._decodeParam);
|
|
23928
23270
|
return _this;
|
|
23929
23271
|
}
|
|
23930
|
-
|
|
23272
|
+
_create_class__default['default'](SkyBoxMaterial, [
|
|
23931
23273
|
{
|
|
23932
23274
|
key: "textureDecodeRGBM",
|
|
23933
23275
|
get: /**
|
|
@@ -23980,7 +23322,6 @@ var DirtyFlagType;
|
|
|
23980
23322
|
DirtyFlagType[DirtyFlagType["Scale"] = 0x400] = "Scale";
|
|
23981
23323
|
DirtyFlagType[DirtyFlagType["Everything"] = 0xffffffff] = "Everything";
|
|
23982
23324
|
})(DirtyFlagType || (DirtyFlagType = {}));
|
|
23983
|
-
exports.ParticleRendererBlendMode = void 0;
|
|
23984
23325
|
(function(ParticleRendererBlendMode) {
|
|
23985
23326
|
ParticleRendererBlendMode[ParticleRendererBlendMode["Transparent"] = 0] = "Transparent";
|
|
23986
23327
|
ParticleRendererBlendMode[ParticleRendererBlendMode["Additive"] = 1] = "Additive";
|
|
@@ -23988,7 +23329,7 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
23988
23329
|
/**
|
|
23989
23330
|
* Particle Renderer Component.
|
|
23990
23331
|
*/ var ParticleRenderer = /*#__PURE__*/ function(MeshRenderer) {
|
|
23991
|
-
|
|
23332
|
+
_inherits__default['default'](ParticleRenderer, MeshRenderer);
|
|
23992
23333
|
function ParticleRenderer(props) {
|
|
23993
23334
|
var _this;
|
|
23994
23335
|
_this = MeshRenderer.call(this, props) || this;
|
|
@@ -24026,7 +23367,7 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
24026
23367
|
_this._isFadeOut = false;
|
|
24027
23368
|
_this._playOnEnable = true;
|
|
24028
23369
|
_this._blendMode = 0;
|
|
24029
|
-
_this._onColorChanged = _this._onColorChanged.bind(
|
|
23370
|
+
_this._onColorChanged = _this._onColorChanged.bind(_assert_this_initialized__default['default'](_this));
|
|
24030
23371
|
//@ts-ignore
|
|
24031
23372
|
_this._color._onValueChanged = _this._onColorChanged;
|
|
24032
23373
|
_this.setMaterial(_this._createMaterial());
|
|
@@ -24303,7 +23644,7 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
24303
23644
|
ParticleRenderer._getRandom = function _getRandom() {
|
|
24304
23645
|
return Math.random() - 0.5;
|
|
24305
23646
|
};
|
|
24306
|
-
|
|
23647
|
+
_create_class__default['default'](ParticleRenderer, [
|
|
24307
23648
|
{
|
|
24308
23649
|
key: "texture",
|
|
24309
23650
|
get: /**
|
|
@@ -24734,10 +24075,8 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
24734
24075
|
]);
|
|
24735
24076
|
return ParticleRenderer;
|
|
24736
24077
|
}(MeshRenderer);
|
|
24737
|
-
|
|
24738
|
-
|
|
24739
|
-
})();
|
|
24740
|
-
__decorate([
|
|
24078
|
+
/** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
|
|
24079
|
+
_ts_decorate__default['default']([
|
|
24741
24080
|
ignoreClone
|
|
24742
24081
|
], ParticleRenderer.prototype, "_onColorChanged", null);
|
|
24743
24082
|
|
|
@@ -24747,7 +24086,7 @@ var VERT_SHADER = "#define GLSLIFY 1\nattribute vec3 POSITION;attribute vec2 TEX
|
|
|
24747
24086
|
|
|
24748
24087
|
Shader.create("trail", VERT_SHADER, FRAG_SHADER);
|
|
24749
24088
|
var TrailMaterial = /*#__PURE__*/ function(Material) {
|
|
24750
|
-
|
|
24089
|
+
_inherits__default['default'](TrailMaterial, Material);
|
|
24751
24090
|
function TrailMaterial(engine) {
|
|
24752
24091
|
var _this;
|
|
24753
24092
|
_this = Material.call(this, engine, Shader.find("trail")) || this;
|
|
@@ -24765,7 +24104,7 @@ var _tempVector3 = new miniprogram.Vector3();
|
|
|
24765
24104
|
/**
|
|
24766
24105
|
* @deprecated
|
|
24767
24106
|
*/ var TrailRenderer = /*#__PURE__*/ function(MeshRenderer) {
|
|
24768
|
-
|
|
24107
|
+
_inherits__default['default'](TrailRenderer, MeshRenderer);
|
|
24769
24108
|
function TrailRenderer(entity, props) {
|
|
24770
24109
|
var _this;
|
|
24771
24110
|
_this = MeshRenderer.call(this, entity) || this;
|
|
@@ -24953,7 +24292,7 @@ var _tempVector3 = new miniprogram.Vector3();
|
|
|
24953
24292
|
* }
|
|
24954
24293
|
* ```
|
|
24955
24294
|
*/ var Probe = /*#__PURE__*/ function(Script) {
|
|
24956
|
-
|
|
24295
|
+
_inherits__default['default'](Probe, Script);
|
|
24957
24296
|
function Probe() {
|
|
24958
24297
|
var _this;
|
|
24959
24298
|
_this = Script.apply(this, arguments) || this;
|
|
@@ -25006,7 +24345,7 @@ var _tempVector3 = new miniprogram.Vector3();
|
|
|
25006
24345
|
this._camera.renderTarget = this._oriCameraRenderTarget;
|
|
25007
24346
|
this._camera.cullingMask = this._oriCameraCullingMask;
|
|
25008
24347
|
};
|
|
25009
|
-
|
|
24348
|
+
_create_class__default['default'](Probe, [
|
|
25010
24349
|
{
|
|
25011
24350
|
key: "_texture",
|
|
25012
24351
|
get: function get() {
|
|
@@ -25024,7 +24363,7 @@ var cacheDir = new miniprogram.Vector3();
|
|
|
25024
24363
|
/**
|
|
25025
24364
|
* Cube probe, generate cubeTexture, used for dynamic environment reflection and other effects.
|
|
25026
24365
|
*/ var CubeProbe = /*#__PURE__*/ function(Probe) {
|
|
25027
|
-
|
|
24366
|
+
_inherits__default['default'](CubeProbe, Probe);
|
|
25028
24367
|
function CubeProbe() {
|
|
25029
24368
|
var _this;
|
|
25030
24369
|
_this = Probe.apply(this, arguments) || this;
|