@galacean/engine-core 0.9.2 → 0.9.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +16 -1
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +16 -1
- package/dist/module.js +16 -1
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/mesh/MeshRenderer.d.ts +8 -2
package/dist/miniprogram.js
CHANGED
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@@ -12900,6 +12900,7 @@ var VertexChangedFlags;
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12900
12900
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function MeshRenderer(entity) {
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12901
12901
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var _this;
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12902
12902
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_this = Renderer.call(this, entity) || this;
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12903
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+
_this._enableVertexColor = false;
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12903
12904
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_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
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12904
12905
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return _this;
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12905
12906
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}
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@@ -12961,7 +12962,7 @@ var VertexChangedFlags;
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12961
12962
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shaderData.enableMacro(MeshRenderer._tangentMacro);
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12962
12963
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break;
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12963
12964
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case "COLOR_0":
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12964
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-
shaderData.enableMacro(MeshRenderer._vertexColorMacro);
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12965
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+
this.enableVertexColor && shaderData.enableMacro(MeshRenderer._vertexColorMacro);
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12965
12966
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break;
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12966
12967
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}
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12967
12968
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}
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@@ -13016,6 +13017,20 @@ var VertexChangedFlags;
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13016
13017
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this._setMesh(value);
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13017
13018
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}
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13018
13019
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}
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13020
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+
},
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13021
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+
{
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13022
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+
key: "enableVertexColor",
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13023
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+
get: /**
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13024
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* Whether enable vertex color.
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13025
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*/ function get() {
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13026
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+
return this._enableVertexColor;
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13027
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+
},
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13028
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+
set: function set(value) {
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13029
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+
if (value !== this._enableVertexColor) {
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13030
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+
this._dirtyUpdateFlag |= 0x2;
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13031
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+
this._enableVertexColor = value;
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13032
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+
}
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13033
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+
}
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13019
13034
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}
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13020
13035
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]);
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13021
13036
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return MeshRenderer;
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package/dist/module.js
CHANGED
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@@ -12895,6 +12895,7 @@ var VertexChangedFlags;
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12895
12895
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function MeshRenderer(entity) {
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12896
12896
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var _this;
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12897
12897
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_this = Renderer.call(this, entity) || this;
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12898
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+
_this._enableVertexColor = false;
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12898
12899
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_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
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12899
12900
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return _this;
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12900
12901
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}
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@@ -12956,7 +12957,7 @@ var VertexChangedFlags;
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12956
12957
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shaderData.enableMacro(MeshRenderer._tangentMacro);
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12957
12958
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break;
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12958
12959
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case "COLOR_0":
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12959
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-
shaderData.enableMacro(MeshRenderer._vertexColorMacro);
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12960
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+
this.enableVertexColor && shaderData.enableMacro(MeshRenderer._vertexColorMacro);
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12960
12961
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break;
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12961
12962
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}
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12962
12963
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}
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@@ -13011,6 +13012,20 @@ var VertexChangedFlags;
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13011
13012
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this._setMesh(value);
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13012
13013
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}
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13013
13014
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}
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13015
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+
},
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13016
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+
{
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13017
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+
key: "enableVertexColor",
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13018
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+
get: /**
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13019
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+
* Whether enable vertex color.
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13020
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+
*/ function get() {
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13021
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+
return this._enableVertexColor;
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13022
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+
},
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13023
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+
set: function set(value) {
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13024
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+
if (value !== this._enableVertexColor) {
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13025
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+
this._dirtyUpdateFlag |= 0x2;
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13026
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+
this._enableVertexColor = value;
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13027
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+
}
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13028
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+
}
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13014
13029
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}
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13015
13030
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]);
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13016
13031
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return MeshRenderer;
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