@galacean/engine-core 0.9.19 → 0.9.21

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Files changed (151) hide show
  1. package/dist/main.js +854 -1513
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +854 -1513
  4. package/dist/module.js +633 -1127
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/RenderPipeline/CullingResults.d.ts +1 -0
  8. package/types/RenderPipeline/DepthOnlyPass.d.ts +1 -0
  9. package/types/RenderPipeline/PipelinePass.d.ts +16 -0
  10. package/types/RenderPipeline/PipelineUtils.d.ts +1 -0
  11. package/types/RenderPipeline/RenderData.d.ts +8 -1
  12. package/types/RenderPipeline/RenderElementX.d.ts +12 -0
  13. package/types/RenderPipeline/enums/PipelineStage.d.ts +2 -0
  14. package/types/Ticker.d.ts +30 -0
  15. package/types/animation/animationCurve/AnimationRectCurve.d.ts +8 -0
  16. package/types/animation/animationCurve/AnimationRefCurve.d.ts +8 -0
  17. package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
  18. package/types/asset/GraphicsResource.d.ts +4 -0
  19. package/types/asset/request.d.ts +7 -3
  20. package/types/enums/DepthTextureMode.d.ts +7 -0
  21. package/types/graphic/Primitive.d.ts +1 -0
  22. package/types/graphic/PrimitiveVertexBinding.d.ts +1 -0
  23. package/types/graphic/SubPrimitive.d.ts +9 -0
  24. package/types/particle/ParticleBufferUtils.d.ts +1 -0
  25. package/types/particle/ParticleData.d.ts +1 -0
  26. package/types/particle/ParticleGenerator.d.ts +72 -0
  27. package/types/particle/ParticleMaterial.d.ts +28 -0
  28. package/types/particle/ParticleMesh.d.ts +289 -0
  29. package/types/particle/ParticleShaderDeclaration.d.ts +1 -0
  30. package/types/particle/ParticleShaderMacro.d.ts +1 -0
  31. package/types/particle/ParticleShaderProperty.d.ts +1 -0
  32. package/types/particle/ParticleSystem.d.ts +41 -0
  33. package/types/particle/ParticleVertexElements.d.ts +1 -0
  34. package/types/particle/ParticleVertexUtils.d.ts +1 -0
  35. package/types/particle/enum/ParticleAnimationRowMode.d.ts +9 -0
  36. package/types/particle/enum/ParticleAnimationType.d.ts +9 -0
  37. package/types/particle/enum/ParticleCurveMode.d.ts +13 -0
  38. package/types/particle/enum/ParticleGradientMode.d.ts +13 -0
  39. package/types/particle/enum/ParticleRenderMode.d.ts +17 -0
  40. package/types/particle/enum/ParticleScaleMode.d.ts +11 -0
  41. package/types/particle/enum/ParticleShapeMultiModeValue.d.ts +9 -0
  42. package/types/particle/enum/ParticleShapeType.d.ts +15 -0
  43. package/types/particle/enum/ParticleSimulationSpace.d.ts +9 -0
  44. package/types/particle/enum/index.d.ts +9 -0
  45. package/types/particle/enums/ParticleCurveMode.d.ts +9 -0
  46. package/types/particle/enums/ParticleGradientMode.d.ts +9 -0
  47. package/types/particle/enums/ParticleRandomSubSeeds.d.ts +1 -0
  48. package/types/particle/enums/ParticleRenderMode.d.ts +17 -0
  49. package/types/particle/enums/ParticleScaleMode.d.ts +11 -0
  50. package/types/particle/enums/ParticleSimulationSpace.d.ts +9 -0
  51. package/types/particle/enums/ParticleStopMode.d.ts +6 -0
  52. package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +1 -0
  53. package/types/particle/enums/attributes/MeshParticleVertexAttribute.d.ts +5 -0
  54. package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +1 -0
  55. package/types/particle/module/Burst.d.ts +38 -0
  56. package/types/particle/module/ColorGradient.d.ts +75 -0
  57. package/types/particle/module/ColorOverLifetimeModule.d.ts +20 -0
  58. package/types/particle/module/EmissionModule.d.ts +63 -0
  59. package/types/particle/module/FrameOverTime.d.ts +73 -0
  60. package/types/particle/module/ParticleCurve.d.ts +37 -0
  61. package/types/particle/module/RotationOverLifetimeModule.d.ts +21 -0
  62. package/types/particle/module/RotationVelocityGradient.d.ts +184 -0
  63. package/types/particle/module/SizeGradient.d.ts +151 -0
  64. package/types/particle/module/SizeOverLifetimeModule.d.ts +21 -0
  65. package/types/particle/module/StartFrame.d.ts +46 -0
  66. package/types/particle/module/TextureSheetAnimationModule.d.ts +37 -0
  67. package/types/particle/module/VelocityGradient.d.ts +110 -0
  68. package/types/particle/module/VelocityOverLifetimeModule.d.ts +22 -0
  69. package/types/particle/module/index.d.ts +15 -0
  70. package/types/particle/module/shape/BaseShape.d.ts +26 -0
  71. package/types/particle/module/shape/BoxShape.d.ts +20 -0
  72. package/types/particle/module/shape/CircleShape.d.ts +27 -0
  73. package/types/particle/module/shape/ConeShape.d.ts +35 -0
  74. package/types/particle/module/shape/HemisphereShape.d.ts +23 -0
  75. package/types/particle/module/shape/ShapeUtils.d.ts +1 -0
  76. package/types/particle/module/shape/SphereShape.d.ts +23 -0
  77. package/types/particle/module/shape/index.d.ts +5 -0
  78. package/types/particle/modules/Burst.d.ts +14 -0
  79. package/types/particle/modules/ColorOverLifetimeModule.d.ts +20 -0
  80. package/types/particle/modules/EmissionModule.d.ts +45 -0
  81. package/types/particle/modules/MainModule.d.ts +70 -0
  82. package/types/particle/modules/ParticleCompositeCurve.d.ts +56 -0
  83. package/types/particle/modules/ParticleCompositeGradient.d.ts +55 -0
  84. package/types/particle/modules/ParticleCurve.d.ts +56 -0
  85. package/types/particle/modules/ParticleGeneratorModule.d.ts +12 -0
  86. package/types/particle/modules/ParticleGradient.d.ts +94 -0
  87. package/types/particle/modules/RotationOverLifetimeModule.d.ts +34 -0
  88. package/types/particle/modules/ShapeModule.d.ts +9 -0
  89. package/types/particle/modules/SizeOverLifetimeModule.d.ts +34 -0
  90. package/types/particle/modules/TextureSheetAnimationModule.d.ts +38 -0
  91. package/types/particle/modules/VelocityOverLifetimeModule.d.ts +34 -0
  92. package/types/particle/modules/shape/BaseShape.d.ts +12 -0
  93. package/types/particle/modules/shape/BoxShape.d.ts +11 -0
  94. package/types/particle/modules/shape/CircleShape.d.ts +17 -0
  95. package/types/particle/modules/shape/ConeShape.d.ts +28 -0
  96. package/types/particle/modules/shape/HemisphereShape.d.ts +9 -0
  97. package/types/particle/modules/shape/ShapeUtils.d.ts +1 -0
  98. package/types/particle/modules/shape/SphereShape.d.ts +9 -0
  99. package/types/particle/modules/shape/enums/ParticleShapeArcMode.d.ts +9 -0
  100. package/types/particle/modules/shape/enums/ParticleShapeMultiModeValue.d.ts +9 -0
  101. package/types/particle/modules/shape/enums/ParticleShapeType.d.ts +15 -0
  102. package/types/particle/modules/shape/index.d.ts +6 -0
  103. package/types/particle/moudules/Burst.d.ts +25 -0
  104. package/types/particle/moudules/Emission.d.ts +47 -0
  105. package/types/particle/moudules/EmissionModule.d.ts +49 -0
  106. package/types/particle/moudules/MainModule.d.ts +59 -0
  107. package/types/particle/moudules/ParticleCurve.d.ts +27 -0
  108. package/types/particle/moudules/ParticleGradient.d.ts +28 -0
  109. package/types/particle/moudules/ShapeModule.d.ts +7 -0
  110. package/types/particle/moudules/shape/BaseShape.d.ts +28 -0
  111. package/types/particle/moudules/shape/BoxShape.d.ts +20 -0
  112. package/types/particle/moudules/shape/CircleShape.d.ts +27 -0
  113. package/types/particle/moudules/shape/ConeShape.d.ts +35 -0
  114. package/types/particle/moudules/shape/HemisphereShape.d.ts +23 -0
  115. package/types/particle/moudules/shape/ShapeUtils.d.ts +1 -0
  116. package/types/particle/moudules/shape/SphereShape.d.ts +23 -0
  117. package/types/particle/moudules/shape/enums/ParticleShapeMultiModeValue.d.ts +9 -0
  118. package/types/particle/moudules/shape/enums/ParticleShapeType.d.ts +15 -0
  119. package/types/particle/moudules/shape/index.d.ts +5 -0
  120. package/types/physics/PhysicsScene.d.ts +6 -2
  121. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -1
  122. package/types/shader/ShaderPart.d.ts +5 -0
  123. package/types/shader/SubShader.d.ts +0 -1
  124. package/types/shader/enums/RenderStateElementKey.d.ts +60 -0
  125. package/types/shaderlib/particle/index.d.ts +14 -0
  126. package/types/shadow/PipelinePass.d.ts +16 -0
  127. package/types/utils/BoolUpdateFlag.d.ts +12 -0
  128. package/types/utils/DisorderedArray.d.ts +18 -0
  129. package/types/utils/UpdateFlag.d.ts +20 -0
  130. package/types/utils/UpdateFlagManager.d.ts +1 -0
  131. package/types/utils/Utils.d.ts +31 -0
  132. package/types/xr/XRManager.d.ts +31 -0
  133. package/types/xr/component/XRPoseDriver.d.ts +10 -0
  134. package/types/xr/data/XRCamera.d.ts +6 -0
  135. package/types/xr/data/XRDevice.d.ts +9 -0
  136. package/types/xr/data/XRHandle.d.ts +10 -0
  137. package/types/xr/enum/EnumXRButton.d.ts +5 -0
  138. package/types/xr/enum/EnumXRDevicePhase.d.ts +4 -0
  139. package/types/xr/enum/EnumXRFeature.d.ts +9 -0
  140. package/types/xr/enum/EnumXRInputSource.d.ts +8 -0
  141. package/types/xr/enum/EnumXRMode.d.ts +7 -0
  142. package/types/xr/enum/EnumXRSubsystem.d.ts +4 -0
  143. package/types/xr/enum/EnumXRTrackingMode.d.ts +7 -0
  144. package/types/xr/feature/XRCameraManager.d.ts +21 -0
  145. package/types/xr/feature/XRFeature.d.ts +29 -0
  146. package/types/xr/feature/XRImageTrackManager.d.ts +10 -0
  147. package/types/xr/feature/XRInputManager.d.ts +16 -0
  148. package/types/xr/index.d.ts +18 -0
  149. package/types/xr/provider/XRProvider.d.ts +19 -0
  150. package/types/xr/subsystem/XRInputSubsystem.d.ts +5 -0
  151. package/types/xr/subsystem/XRSubsystem.d.ts +30 -0
package/dist/main.js CHANGED
@@ -2,11 +2,23 @@
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  Object.defineProperty(exports, '__esModule', { value: true });
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+ var _assert_this_initialized = require('@swc/helpers/src/_assert_this_initialized.mjs');
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+ var _create_class = require('@swc/helpers/src/_create_class.mjs');
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+ var _inherits = require('@swc/helpers/src/_inherits.mjs');
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+ var _ts_decorate = require('@swc/helpers/src/_ts_decorate.mjs');
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+ var _instanceof = require('@swc/helpers/src/_instanceof.mjs');
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  var engineMath = require('@galacean/engine-math');
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+ var _extends = require('@swc/helpers/src/_extends.mjs');
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+
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+ function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e : { 'default': e }; }
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+
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+ var _assert_this_initialized__default = /*#__PURE__*/_interopDefaultLegacy(_assert_this_initialized);
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+ var _create_class__default = /*#__PURE__*/_interopDefaultLegacy(_create_class);
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+ var _inherits__default = /*#__PURE__*/_interopDefaultLegacy(_inherits);
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+ var _ts_decorate__default = /*#__PURE__*/_interopDefaultLegacy(_ts_decorate);
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+ var _instanceof__default = /*#__PURE__*/_interopDefaultLegacy(_instanceof);
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+ var _extends__default = /*#__PURE__*/_interopDefaultLegacy(_extends);
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- /**
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- * The platform (including operating system and hardware) is running on.
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- */ exports.Platform = void 0;
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  (function(Platform) {
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  Platform[Platform[/** Android platform. */ "Android"] = 0] = "Android";
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  Platform[Platform[/** IPhone platform. */ "IPhone"] = 1] = "IPhone";
@@ -15,50 +27,6 @@ var engineMath = require('@galacean/engine-math');
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  Platform[Platform[/** Unknown platform. */ "Unknown"] = 4] = "Unknown";
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  })(exports.Platform || (exports.Platform = {}));
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- function _assert_this_initialized(self) {
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- if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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-
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- return self;
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- }
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-
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- function _defineProperties(target, props) {
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- for (var i = 0; i < props.length; i++) {
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- var descriptor = props[i];
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- descriptor.enumerable = descriptor.enumerable || false;
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- descriptor.configurable = true;
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-
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- if ("value" in descriptor) descriptor.writable = true;
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-
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- Object.defineProperty(target, descriptor.key, descriptor);
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- }
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- }
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- function _create_class(Constructor, protoProps, staticProps) {
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- if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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- if (staticProps) _defineProperties(Constructor, staticProps);
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-
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- return Constructor;
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- }
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-
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- function _set_prototype_of(o, p) {
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- _set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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- o.__proto__ = p;
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-
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- return o;
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- };
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-
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- return _set_prototype_of(o, p);
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- }
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-
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- function _inherits(subClass, superClass) {
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- if (typeof superClass !== "function" && superClass !== null) {
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- throw new TypeError("Super expression must either be null or a function");
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- }
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-
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- subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } });
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-
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- if (superClass) _set_prototype_of(subClass, superClass);
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- }
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-
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  /**
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  * Common utility methods for math operations.
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  */ var MathUtil = /*#__PURE__*/ function() {
@@ -104,15 +72,9 @@ function _inherits(subClass, superClass) {
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  };
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  return MathUtil;
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  }();
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- (function() {
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- /** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
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- })();
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- (function() {
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- /** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
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- })();
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- (function() {
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- /** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
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- })();
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+ /** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
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+ /** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
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+ /** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
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  /**
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  * Describes a color in the from of RGBA (in order: R, G, B, A).
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  out._onValueChanged && out._onValueChanged();
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  return out;
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  };
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- _create_class(Color, [
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+ _create_class__default['default'](Color, [
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  {
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  key: "r",
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  get: /**
@@ -375,34 +337,6 @@ function _inherits(subClass, superClass) {
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  return Color;
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  }();
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- /******************************************************************************
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- Copyright (c) Microsoft Corporation.
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-
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- Permission to use, copy, modify, and/or distribute this software for any
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- purpose with or without fee is hereby granted.
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-
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- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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- REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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- AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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- INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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- LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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- PERFORMANCE OF THIS SOFTWARE.
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- ***************************************************************************** */
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-
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- function __decorate(decorators, target, key, desc) {
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- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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- return c > 3 && r && Object.defineProperty(target, key, r), r;
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- }
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-
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- function _instanceof(left, right) {
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- if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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- return !!right[Symbol.hasInstance](left);
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- } else return left instanceof right;
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- }
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-
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  /**
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  * Clone mode.
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  */ var CloneMode;
@@ -525,7 +459,7 @@ function _instanceof(left, right) {
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  };
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  CloneManager._deepCloneObjectItem = function _deepCloneObjectItem(source, target, k) {
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  var sourceItem = source[k];
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- if (_instanceof(sourceItem, Object)) {
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+ if (_instanceof__default['default'](sourceItem, Object)) {
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  var itemType = sourceItem.constructor;
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  switch(itemType){
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  case Uint8Array:
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  };
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  return CloneManager;
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  }();
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- (function() {
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- /** @internal */ CloneManager._subCloneModeMap = new Map();
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- })();
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- (function() {
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- /** @internal */ CloneManager._cloneModeMap = new Map();
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- })();
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- (function() {
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- CloneManager._objectType = Object.getPrototypeOf(Object);
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- })();
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+ /** @internal */ CloneManager._subCloneModeMap = new Map();
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+ /** @internal */ CloneManager._cloneModeMap = new Map();
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+ CloneManager._objectType = Object.getPrototypeOf(Object);
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  /**
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  * EngineObject.
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  */ var EngineObject = /*#__PURE__*/ function() {
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  function EngineObject(engine) {
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- /** Engine unique id. */ this.instanceId = ++EngineObject._instanceIdCounter;
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  this._destroyed = false;
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+ /** Engine unique id. */ this.instanceId = ++EngineObject._instanceIdCounter;
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  this._engine = engine;
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  }
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  var _proto = EngineObject.prototype;
@@ -608,7 +536,7 @@ function _instanceof(left, right) {
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  (_this__engine_resourceManager = this._engine.resourceManager) == null ? void 0 : _this__engine_resourceManager._deleteAsset(this);
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  this._destroyed = true;
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  };
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- _create_class(EngineObject, [
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+ _create_class__default['default'](EngineObject, [
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  {
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  key: "engine",
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  get: /**
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  ]);
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  return EngineObject;
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  }();
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- __decorate([
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+ EngineObject._instanceIdCounter = 0;
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+ _ts_decorate__default['default']([
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  ], EngineObject.prototype, "instanceId", void 0);
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- __decorate([
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  /**
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- _inherits(RefObject, EngineObject);
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+ _inherits__default['default'](RefObject, EngineObject);
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  function RefObject(engine) {
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  var _this;
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  _this = EngineObject.call(this, engine) || this;
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  /** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */ _this.isGCIgnored = false;
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  _this._refCount = 0;
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- engine.resourceManager._addRefObject(_this.instanceId, _assert_this_initialized(_this));
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+ engine.resourceManager._addRefObject(_this.instanceId, _assert_this_initialized__default['default'](_this));
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  }
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@@ -689,7 +615,7 @@ __decorate([
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  this._engine.resourceManager._addAsset(path, this);
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- /**
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- */ exports.RenderBufferDepthFormat = void 0;
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  RenderBufferDepthFormat[RenderBufferDepthFormat[/** Render to depth buffer,engine will automatically select the supported precision. */ "Depth"] = 0] = "Depth";
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@@ -716,9 +639,6 @@ __decorate([
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  })(exports.RenderBufferDepthFormat || (exports.RenderBufferDepthFormat = {}));
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- /**
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- */ exports.TextureCubeFace = void 0;
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  (function(TextureCubeFace) {
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643
  TextureCubeFace[TextureCubeFace[/** Positive X face for a cube-mapped texture. */ "PositiveX"] = 0] = "PositiveX";
724
644
  TextureCubeFace[TextureCubeFace[/** Negative X face for a cube-mapped texture. */ "NegativeX"] = 1] = "NegativeX";
@@ -728,9 +648,6 @@ __decorate([
728
648
  TextureCubeFace[TextureCubeFace[/** Negative Z face for a cube-mapped texture. */ "NegativeZ"] = 5] = "NegativeZ";
729
649
  })(exports.TextureCubeFace || (exports.TextureCubeFace = {}));
730
650
 
731
- /**
732
- * Define the compare mode of depth texture.
733
- */ exports.TextureDepthCompareFunction = void 0;
734
651
  (function(TextureDepthCompareFunction) {
735
652
  TextureDepthCompareFunction[TextureDepthCompareFunction[/** never pass. */ "Never"] = 0] = "Never";
736
653
  TextureDepthCompareFunction[TextureDepthCompareFunction[/** pass if the compare value is less than the sample value. */ "Less"] = 1] = "Less";
@@ -742,18 +659,12 @@ __decorate([
742
659
  TextureDepthCompareFunction[TextureDepthCompareFunction[/** always pass. */ "Always"] = 7] = "Always";
743
660
  })(exports.TextureDepthCompareFunction || (exports.TextureDepthCompareFunction = {}));
744
661
 
745
- /**
746
- * The filter mode of the texture.
747
- */ exports.TextureFilterMode = void 0;
748
662
  (function(TextureFilterMode) {
749
663
  TextureFilterMode[TextureFilterMode[/** Point filtering. */ "Point"] = 0] = "Point";
750
664
  TextureFilterMode[TextureFilterMode[/** Bilinear filtering. */ "Bilinear"] = 1] = "Bilinear";
751
665
  TextureFilterMode[TextureFilterMode[/** Trilinear filtering. */ "Trilinear"] = 2] = "Trilinear";
752
666
  })(exports.TextureFilterMode || (exports.TextureFilterMode = {}));
753
667
 
754
- /**
755
- * Texture format enumeration.
756
- */ exports.TextureFormat = void 0;
757
668
  (function(TextureFormat) {
758
669
  TextureFormat[TextureFormat[/** RGB format,8 bits per channel. */ "R8G8B8"] = 0] = "R8G8B8";
759
670
  TextureFormat[TextureFormat[/** RGBA format,8 bits per channel. */ "R8G8B8A8"] = 1] = "R8G8B8A8";
@@ -789,9 +700,6 @@ __decorate([
789
700
  TextureFormat[TextureFormat[/** 32-bit depth + 8-bit stencil format. */ "Depth32Stencil8"] = 31] = "Depth32Stencil8";
790
701
  })(exports.TextureFormat || (exports.TextureFormat = {}));
791
702
 
792
- /**
793
- * Wrapping mode of the texture.
794
- */ exports.TextureWrapMode = void 0;
795
703
  (function(TextureWrapMode) {
796
704
  TextureWrapMode[TextureWrapMode[/** Clamping mode. use the color of edge pixels beyond the texture boundary. */ "Clamp"] = 0] = "Clamp";
797
705
  TextureWrapMode[TextureWrapMode[/** Repeating mode. tiling will be repeated if it exceeds the texture boundary. */ "Repeat"] = 1] = "Repeat";
@@ -815,7 +723,7 @@ __decorate([
815
723
  _proto.stopPropagation = function stopPropagation() {
816
724
  this._propagationStopped = true;
817
725
  };
818
- _create_class(Event, [
726
+ _create_class__default['default'](Event, [
819
727
  {
820
728
  key: "propagationStopped",
821
729
  get: function get() {
@@ -1091,7 +999,7 @@ var Time = /*#__PURE__*/ function() {
1091
999
  this._lastTickTime = now;
1092
1000
  this._frameCount++;
1093
1001
  };
1094
- _create_class(Time, [
1002
+ _create_class__default['default'](Time, [
1095
1003
  {
1096
1004
  key: "frameCount",
1097
1005
  get: /*
@@ -1214,9 +1122,6 @@ function ObjectValues(obj) {
1214
1122
  });
1215
1123
  }
1216
1124
 
1217
- /**
1218
- * Data type enumeration
1219
- */ exports.DataType = void 0;
1220
1125
  (function(DataType) {
1221
1126
  DataType[DataType[/** Float */ "FLOAT"] = 5126] = "FLOAT";
1222
1127
  DataType[DataType[/** Floating-point two-dimensional vector */ "FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
@@ -1255,7 +1160,6 @@ function ObjectValues(obj) {
1255
1160
  DataType[DataType[/** Unsigned int */ "UNSIGNED_INT"] = 5125 // gl.UNSIGNED_INT
1256
1161
  ] = "UNSIGNED_INT";
1257
1162
  })(exports.DataType || (exports.DataType = {}));
1258
- exports.GLCapabilityType = void 0;
1259
1163
  (function(GLCapabilityType) {
1260
1164
  GLCapabilityType["shaderVertexID"] = "shaderVertexID";
1261
1165
  GLCapabilityType["standardDerivatives"] = "OES_standard_derivatives";
@@ -1290,7 +1194,7 @@ exports.GLCapabilityType = void 0;
1290
1194
  /**
1291
1195
  * The base class of texture, contains some common functions of texture-related classes.
1292
1196
  */ var Texture = /*#__PURE__*/ function(RefObject) {
1293
- _inherits(Texture, RefObject);
1197
+ _inherits__default['default'](Texture, RefObject);
1294
1198
  function Texture() {
1295
1199
  var _this;
1296
1200
  _this = RefObject.apply(this, arguments) || this;
@@ -1329,7 +1233,7 @@ exports.GLCapabilityType = void 0;
1329
1233
  _proto._getMipmapCount = function _getMipmapCount() {
1330
1234
  return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
1331
1235
  };
1332
- _create_class(Texture, [
1236
+ _create_class__default['default'](Texture, [
1333
1237
  {
1334
1238
  key: "format",
1335
1239
  get: /**
@@ -1449,7 +1353,7 @@ exports.GLCapabilityType = void 0;
1449
1353
  /**
1450
1354
  * The render target used for off-screen rendering.
1451
1355
  */ var RenderTarget = /*#__PURE__*/ function(EngineObject) {
1452
- _inherits(RenderTarget, EngineObject);
1356
+ _inherits__default['default'](RenderTarget, EngineObject);
1453
1357
  function RenderTarget(engine, width, height, renderTexture, depth, antiAliasing) {
1454
1358
  if (depth === void 0) depth = exports.RenderBufferDepthFormat.Depth;
1455
1359
  if (antiAliasing === void 0) antiAliasing = 1;
@@ -1461,7 +1365,7 @@ exports.GLCapabilityType = void 0;
1461
1365
  _this._antiAliasing = antiAliasing;
1462
1366
  _this._depth = depth;
1463
1367
  if (renderTexture) {
1464
- var colorTextures = _instanceof(renderTexture, Array) ? renderTexture.slice() : [
1368
+ var colorTextures = _instanceof__default['default'](renderTexture, Array) ? renderTexture.slice() : [
1465
1369
  renderTexture
1466
1370
  ];
1467
1371
  for(var i = 0, n = colorTextures.length; i < n; i++){
@@ -1475,14 +1379,14 @@ exports.GLCapabilityType = void 0;
1475
1379
  } else {
1476
1380
  _this._colorTextures = [];
1477
1381
  }
1478
- if (_instanceof(depth, Texture)) {
1382
+ if (_instanceof__default['default'](depth, Texture)) {
1479
1383
  if (!depth._isDepthTexture) {
1480
1384
  throw "Depth texture must use depth format.";
1481
1385
  }
1482
1386
  _this._depthTexture = depth;
1483
1387
  _this._depthTexture._addRefCount(1);
1484
1388
  }
1485
- _this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
1389
+ _this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized__default['default'](_this));
1486
1390
  return _this;
1487
1391
  }
1488
1392
  var _proto = RenderTarget.prototype;
@@ -1530,7 +1434,7 @@ exports.GLCapabilityType = void 0;
1530
1434
  */ _proto._blitRenderTarget = function _blitRenderTarget() {
1531
1435
  this._platformRenderTarget.blitRenderTarget();
1532
1436
  };
1533
- _create_class(RenderTarget, [
1437
+ _create_class__default['default'](RenderTarget, [
1534
1438
  {
1535
1439
  key: "autoGenerateMipmaps",
1536
1440
  get: /**
@@ -1590,7 +1494,7 @@ exports.GLCapabilityType = void 0;
1590
1494
  /**
1591
1495
  * Two-dimensional texture.
1592
1496
  */ var Texture2D = /*#__PURE__*/ function(Texture) {
1593
- _inherits(Texture2D, Texture);
1497
+ _inherits__default['default'](Texture2D, Texture);
1594
1498
  function Texture2D(engine, width, height, format, mipmap) {
1595
1499
  if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
1596
1500
  if (mipmap === void 0) mipmap = true;
@@ -1602,7 +1506,7 @@ exports.GLCapabilityType = void 0;
1602
1506
  _this._format = format;
1603
1507
  _this._mipmapCount = _this._getMipmapCount();
1604
1508
  _this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
1605
- _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
1509
+ _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized__default['default'](_this));
1606
1510
  _this.filterMode = exports.TextureFilterMode.Bilinear;
1607
1511
  _this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
1608
1512
  return _this;
@@ -1657,7 +1561,7 @@ exports.GLCapabilityType = void 0;
1657
1561
  /**
1658
1562
  * Two-dimensional texture array.
1659
1563
  */ var Texture2DArray = /*#__PURE__*/ function(Texture) {
1660
- _inherits(Texture2DArray, Texture);
1564
+ _inherits__default['default'](Texture2DArray, Texture);
1661
1565
  function Texture2DArray(engine, width, height, length, format, mipmap) {
1662
1566
  if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
1663
1567
  if (mipmap === void 0) mipmap = true;
@@ -1669,7 +1573,7 @@ exports.GLCapabilityType = void 0;
1669
1573
  _this._length = length;
1670
1574
  _this._format = format;
1671
1575
  _this._mipmapCount = _this._getMipmapCount();
1672
- _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized(_this));
1576
+ _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized__default['default'](_this));
1673
1577
  _this.filterMode = exports.TextureFilterMode.Bilinear;
1674
1578
  _this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
1675
1579
  return _this;
@@ -1721,7 +1625,7 @@ exports.GLCapabilityType = void 0;
1721
1625
  this._platformTexture.getPixelBuffer(elementIndex, xOrMipLevelOrOut, yOrMipLevel, width, height, mipLevelOrOut, out);
1722
1626
  }
1723
1627
  };
1724
- _create_class(Texture2DArray, [
1628
+ _create_class__default['default'](Texture2DArray, [
1725
1629
  {
1726
1630
  key: "length",
1727
1631
  get: /**
@@ -1737,7 +1641,7 @@ exports.GLCapabilityType = void 0;
1737
1641
  /**
1738
1642
  * Cube texture.
1739
1643
  */ var TextureCube = /*#__PURE__*/ function(Texture) {
1740
- _inherits(TextureCube, Texture);
1644
+ _inherits__default['default'](TextureCube, Texture);
1741
1645
  function TextureCube(engine, size, format, mipmap) {
1742
1646
  if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
1743
1647
  if (mipmap === void 0) mipmap = true;
@@ -1748,7 +1652,7 @@ exports.GLCapabilityType = void 0;
1748
1652
  _this._height = size;
1749
1653
  _this._format = format;
1750
1654
  _this._mipmapCount = _this._getMipmapCount();
1751
- _this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assert_this_initialized(_this));
1655
+ _this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assert_this_initialized__default['default'](_this));
1752
1656
  _this.filterMode = exports.TextureFilterMode.Bilinear;
1753
1657
  _this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Clamp;
1754
1658
  return _this;
@@ -1806,7 +1710,7 @@ exports.GLCapabilityType = void 0;
1806
1710
  * @internal
1807
1711
  * Font Atlas.
1808
1712
  */ var FontAtlas = /*#__PURE__*/ function(RefObject) {
1809
- _inherits(FontAtlas, RefObject);
1713
+ _inherits__default['default'](FontAtlas, RefObject);
1810
1714
  function FontAtlas(engine) {
1811
1715
  var _this;
1812
1716
  _this = RefObject.call(this, engine) || this;
@@ -1875,7 +1779,7 @@ exports.GLCapabilityType = void 0;
1875
1779
  _proto.getCharInfo = function getCharInfo(char) {
1876
1780
  return this._charInfoMap[char.charCodeAt(0)];
1877
1781
  };
1878
- _create_class(FontAtlas, [
1782
+ _create_class__default['default'](FontAtlas, [
1879
1783
  {
1880
1784
  key: "texture",
1881
1785
  get: function get() {
@@ -1972,7 +1876,7 @@ exports.GLCapabilityType = void 0;
1972
1876
  /**
1973
1877
  * Font.
1974
1878
  */ var Font = /*#__PURE__*/ function(RefObject) {
1975
- _inherits(Font, RefObject);
1879
+ _inherits__default['default'](Font, RefObject);
1976
1880
  function Font(engine, name) {
1977
1881
  if (name === void 0) name = "";
1978
1882
  var _this;
@@ -2024,7 +1928,7 @@ exports.GLCapabilityType = void 0;
2024
1928
  }
2025
1929
  return null;
2026
1930
  };
2027
- _create_class(Font, [
1931
+ _create_class__default['default'](Font, [
2028
1932
  {
2029
1933
  key: "name",
2030
1934
  get: /**
@@ -2036,10 +1940,9 @@ exports.GLCapabilityType = void 0;
2036
1940
  ]);
2037
1941
  return Font;
2038
1942
  }(RefObject);
2039
- (function() {
2040
- Font._fontMap = {};
2041
- })();
1943
+ Font._fontMap = {};
2042
1944
 
1945
+ var _Symbol_toStringTag = Symbol.toStringTag;
2043
1946
  var AssetPromise = /*#__PURE__*/ function() {
2044
1947
  function AssetPromise(executor) {
2045
1948
  var _this = this;
@@ -2137,7 +2040,7 @@ var AssetPromise = /*#__PURE__*/ function() {
2137
2040
  }
2138
2041
  };
2139
2042
  var onProgress = function onProgress(promise, index) {
2140
- if (_instanceof(promise, Promise) || _instanceof(promise, AssetPromise)) {
2043
+ if (_instanceof__default['default'](promise, Promise) || _instanceof__default['default'](promise, AssetPromise)) {
2141
2044
  promise.then(function(value) {
2142
2045
  onComplete(index, value);
2143
2046
  }, reject);
@@ -2158,9 +2061,9 @@ var AssetPromise = /*#__PURE__*/ function() {
2158
2061
  }
2159
2062
  });
2160
2063
  };
2161
- _create_class(AssetPromise, [
2064
+ _create_class__default['default'](AssetPromise, [
2162
2065
  {
2163
- key: Symbol.toStringTag,
2066
+ key: _Symbol_toStringTag,
2164
2067
  get: /** compatible with Promise */ function get() {
2165
2068
  return "AssetPromise";
2166
2069
  }
@@ -2359,7 +2262,7 @@ var /** @internal */ PromiseState;
2359
2262
  // Load asset
2360
2263
  item.url = assetBaseURL;
2361
2264
  var promise = loader.load(item, this);
2362
- if (_instanceof(promise, AssetPromise)) {
2265
+ if (_instanceof__default['default'](promise, AssetPromise)) {
2363
2266
  loadingPromises[assetBaseURL] = promise;
2364
2267
  promise.then(function(resource) {
2365
2268
  if (loader.useCache) {
@@ -2431,13 +2334,13 @@ var /** @internal */ PromiseState;
2431
2334
  };
2432
2335
  _proto._parseQueryPath = function _parseQueryPath(string) {
2433
2336
  var result = [];
2434
- if (string.charCodeAt(0) === charCodeOfDot$1) {
2337
+ if (string.charCodeAt(0) === charCodeOfDot) {
2435
2338
  result.push("");
2436
2339
  }
2437
- string.replace(rePropName$1, function(match, expression, quote, subString) {
2340
+ string.replace(rePropName, function(match, expression, quote, subString) {
2438
2341
  var key = match;
2439
2342
  if (quote) {
2440
- key = subString.replace(reEscapeChar$1, "$1");
2343
+ key = subString.replace(reEscapeChar, "$1");
2441
2344
  } else if (expression) {
2442
2345
  key = expression.trim();
2443
2346
  }
@@ -2495,12 +2398,8 @@ var /** @internal */ PromiseState;
2495
2398
  };
2496
2399
  return ResourceManager;
2497
2400
  }();
2498
- (function() {
2499
- /** Loader collection. */ ResourceManager._loaders = {};
2500
- })();
2501
- (function() {
2502
- ResourceManager._extTypeMapping = {};
2503
- })();
2401
+ /** Loader collection. */ ResourceManager._loaders = {};
2402
+ ResourceManager._extTypeMapping = {};
2504
2403
  /**
2505
2404
  * Declare ResourceLoader's decorator.
2506
2405
  * @param assetType - Type of asset
@@ -2512,9 +2411,9 @@ var /** @internal */ PromiseState;
2512
2411
  ResourceManager._addLoader(assetType, loader, extnames);
2513
2412
  };
2514
2413
  }
2515
- var charCodeOfDot$1 = ".".charCodeAt(0);
2516
- var reEscapeChar$1 = /\\(\\)?/g;
2517
- var rePropName$1 = RegExp(// Match anything that isn't a dot or bracket.
2414
+ var charCodeOfDot = ".".charCodeAt(0);
2415
+ var reEscapeChar = /\\(\\)?/g;
2416
+ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
2518
2417
  "[^.[\\]]+" + "|" + // Or match property names within brackets.
2519
2418
  "\\[(?:" + // Match a non-string expression.
2520
2419
  "([^\"'][^[]*)" + "|" + // Or match strings (supports escaping characters).
@@ -2781,7 +2680,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
2781
2680
  break;
2782
2681
  case CloneMode.Shallow:
2783
2682
  var sourcePropS = source[k];
2784
- if (_instanceof(sourcePropS, Object)) {
2683
+ if (_instanceof__default['default'](sourcePropS, Object)) {
2785
2684
  var tarProp = target[k];
2786
2685
  tarProp == null && (tarProp = target[k] = sourcePropS.constructor());
2787
2686
  Object.assign(tarProp, sourcePropS);
@@ -2792,7 +2691,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
2792
2691
  break;
2793
2692
  case CloneMode.Deep:
2794
2693
  var sourcePropD = source[k];
2795
- if (_instanceof(sourcePropD, Object)) {
2694
+ if (_instanceof__default['default'](sourcePropD, Object)) {
2796
2695
  var tarProp1 = target[k];
2797
2696
  tarProp1 == null && (tarProp1 = target[k] = sourcePropD.constructor());
2798
2697
  CloneManager.deepCloneObject(sourcePropD, tarProp1);
@@ -2858,14 +2757,10 @@ var ComponentCloner = /*#__PURE__*/ function() {
2858
2757
  };
2859
2758
  return ComponentsDependencies;
2860
2759
  }();
2861
- (function() {
2862
- /**
2760
+ /**
2863
2761
  * @internal
2864
2762
  */ ComponentsDependencies._dependenciesMap = new Map();
2865
- })();
2866
- (function() {
2867
- ComponentsDependencies._invDependenciesMap = new Map();
2868
- })();
2763
+ ComponentsDependencies._invDependenciesMap = new Map();
2869
2764
  /**
2870
2765
  * Dependent components, automatically added if they do not exist.
2871
2766
  * @param components - Dependent components
@@ -2880,9 +2775,6 @@ var ComponentCloner = /*#__PURE__*/ function() {
2880
2775
  };
2881
2776
  }
2882
2777
 
2883
- /**
2884
- * Layer, used for bit operations.
2885
- */ exports.Layer = void 0;
2886
2778
  (function(Layer) {
2887
2779
  Layer[Layer[/** Layer 0. */ "Layer0"] = 0x1] = "Layer0";
2888
2780
  Layer[Layer[/** Layer 1. */ "Layer1"] = 0x2] = "Layer1";
@@ -2951,7 +2843,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
2951
2843
  /**
2952
2844
  * Bool update flag.
2953
2845
  */ var BoolUpdateFlag = /*#__PURE__*/ function(UpdateFlag) {
2954
- _inherits(BoolUpdateFlag, UpdateFlag);
2846
+ _inherits__default['default'](BoolUpdateFlag, UpdateFlag);
2955
2847
  function BoolUpdateFlag() {
2956
2848
  var _this;
2957
2849
  _this = UpdateFlag.apply(this, arguments) || this;
@@ -2970,7 +2862,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
2970
2862
  /**
2971
2863
  * The base class of the components.
2972
2864
  */ var Component = /*#__PURE__*/ function(EngineObject) {
2973
- _inherits(Component, EngineObject);
2865
+ _inherits__default['default'](Component, EngineObject);
2974
2866
  function Component(entity) {
2975
2867
  var _this;
2976
2868
  _this = EngineObject.call(this, entity.engine) || this;
@@ -3031,7 +2923,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
3031
2923
  }
3032
2924
  }
3033
2925
  };
3034
- _create_class(Component, [
2926
+ _create_class__default['default'](Component, [
3035
2927
  {
3036
2928
  key: "enabled",
3037
2929
  get: /**
@@ -3081,19 +2973,19 @@ var ComponentCloner = /*#__PURE__*/ function() {
3081
2973
  ]);
3082
2974
  return Component;
3083
2975
  }(EngineObject);
3084
- __decorate([
2976
+ _ts_decorate__default['default']([
3085
2977
  ignoreClone
3086
2978
  ], Component.prototype, "_entity", void 0);
3087
- __decorate([
2979
+ _ts_decorate__default['default']([
3088
2980
  ignoreClone
3089
2981
  ], Component.prototype, "_awoken", void 0);
3090
- __decorate([
2982
+ _ts_decorate__default['default']([
3091
2983
  ignoreClone
3092
2984
  ], Component.prototype, "_destroyed", void 0);
3093
- __decorate([
2985
+ _ts_decorate__default['default']([
3094
2986
  ignoreClone
3095
2987
  ], Component.prototype, "_phasedActive", void 0);
3096
- __decorate([
2988
+ _ts_decorate__default['default']([
3097
2989
  assignmentClone
3098
2990
  ], Component.prototype, "_enabled", void 0);
3099
2991
 
@@ -3161,10 +3053,11 @@ __decorate([
3161
3053
  /**
3162
3054
  * Used to implement transformation related functions.
3163
3055
  */ var Transform = /*#__PURE__*/ function(Component) {
3164
- _inherits(Transform, Component);
3056
+ _inherits__default['default'](Transform, Component);
3165
3057
  function Transform(entity) {
3166
3058
  var _this;
3167
3059
  _this = Component.call(this, entity) || this;
3060
+ _this._dirtyFlag = 0xbc;
3168
3061
  _this._position = new engineMath.Vector3();
3169
3062
  _this._rotation = new engineMath.Vector3();
3170
3063
  _this._rotationQuaternion = new engineMath.Quaternion();
@@ -3177,15 +3070,14 @@ __decorate([
3177
3070
  _this._worldMatrix = new engineMath.Matrix();
3178
3071
  _this._isParentDirty = true;
3179
3072
  _this._parentTransformCache = null;
3180
- _this._dirtyFlag = 0xbc;
3181
3073
  /** @internal */ _this._updateFlagManager = new UpdateFlagManager();
3182
- _this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized(_this));
3183
- _this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized(_this));
3184
- _this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized(_this));
3185
- _this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized(_this));
3186
- _this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized(_this));
3187
- _this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized(_this));
3188
- _this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized(_this));
3074
+ _this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized__default['default'](_this));
3075
+ _this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized__default['default'](_this));
3076
+ _this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized__default['default'](_this));
3077
+ _this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized__default['default'](_this));
3078
+ _this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized__default['default'](_this));
3079
+ _this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized__default['default'](_this));
3080
+ _this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized__default['default'](_this));
3189
3081
  //@ts-ignore
3190
3082
  _this._position._onValueChanged = _this._onPositionChanged;
3191
3083
  //@ts-ignore
@@ -3577,7 +3469,7 @@ __decorate([
3577
3469
  this._setDirtyFlagTrue(0x40);
3578
3470
  this._updateWorldScaleFlag();
3579
3471
  };
3580
- _create_class(Transform, [
3472
+ _create_class__default['default'](Transform, [
3581
3473
  {
3582
3474
  key: "position",
3583
3475
  get: /**
@@ -3823,91 +3715,73 @@ __decorate([
3823
3715
  ]);
3824
3716
  return Transform;
3825
3717
  }(Component);
3826
- (function() {
3827
- Transform._tempQuat0 = new engineMath.Quaternion();
3828
- })();
3829
- (function() {
3830
- Transform._tempVec30 = new engineMath.Vector3();
3831
- })();
3832
- (function() {
3833
- Transform._tempVec31 = new engineMath.Vector3();
3834
- })();
3835
- (function() {
3836
- Transform._tempVec32 = new engineMath.Vector3();
3837
- })();
3838
- (function() {
3839
- Transform._tempMat30 = new engineMath.Matrix3x3();
3840
- })();
3841
- (function() {
3842
- Transform._tempMat31 = new engineMath.Matrix3x3();
3843
- })();
3844
- (function() {
3845
- Transform._tempMat32 = new engineMath.Matrix3x3();
3846
- })();
3847
- (function() {
3848
- Transform._tempMat41 = new engineMath.Matrix();
3849
- })();
3850
- (function() {
3851
- Transform._tempMat42 = new engineMath.Matrix();
3852
- })();
3853
- __decorate([
3718
+ Transform._tempQuat0 = new engineMath.Quaternion();
3719
+ Transform._tempVec30 = new engineMath.Vector3();
3720
+ Transform._tempVec31 = new engineMath.Vector3();
3721
+ Transform._tempVec32 = new engineMath.Vector3();
3722
+ Transform._tempMat30 = new engineMath.Matrix3x3();
3723
+ Transform._tempMat31 = new engineMath.Matrix3x3();
3724
+ Transform._tempMat32 = new engineMath.Matrix3x3();
3725
+ Transform._tempMat41 = new engineMath.Matrix();
3726
+ Transform._tempMat42 = new engineMath.Matrix();
3727
+ _ts_decorate__default['default']([
3854
3728
  deepClone
3855
3729
  ], Transform.prototype, "_position", void 0);
3856
- __decorate([
3730
+ _ts_decorate__default['default']([
3857
3731
  deepClone
3858
3732
  ], Transform.prototype, "_rotation", void 0);
3859
- __decorate([
3733
+ _ts_decorate__default['default']([
3860
3734
  deepClone
3861
3735
  ], Transform.prototype, "_rotationQuaternion", void 0);
3862
- __decorate([
3736
+ _ts_decorate__default['default']([
3863
3737
  deepClone
3864
3738
  ], Transform.prototype, "_scale", void 0);
3865
- __decorate([
3739
+ _ts_decorate__default['default']([
3866
3740
  deepClone
3867
3741
  ], Transform.prototype, "_worldPosition", void 0);
3868
- __decorate([
3742
+ _ts_decorate__default['default']([
3869
3743
  deepClone
3870
3744
  ], Transform.prototype, "_worldRotation", void 0);
3871
- __decorate([
3745
+ _ts_decorate__default['default']([
3872
3746
  deepClone
3873
3747
  ], Transform.prototype, "_worldRotationQuaternion", void 0);
3874
- __decorate([
3748
+ _ts_decorate__default['default']([
3875
3749
  deepClone
3876
3750
  ], Transform.prototype, "_lossyWorldScale", void 0);
3877
- __decorate([
3751
+ _ts_decorate__default['default']([
3878
3752
  deepClone
3879
3753
  ], Transform.prototype, "_localMatrix", void 0);
3880
- __decorate([
3754
+ _ts_decorate__default['default']([
3881
3755
  deepClone
3882
3756
  ], Transform.prototype, "_worldMatrix", void 0);
3883
- __decorate([
3757
+ _ts_decorate__default['default']([
3884
3758
  ignoreClone
3885
3759
  ], Transform.prototype, "_isParentDirty", void 0);
3886
- __decorate([
3760
+ _ts_decorate__default['default']([
3887
3761
  ignoreClone
3888
3762
  ], Transform.prototype, "_parentTransformCache", void 0);
3889
- __decorate([
3763
+ _ts_decorate__default['default']([
3890
3764
  ignoreClone
3891
3765
  ], Transform.prototype, "_updateFlagManager", void 0);
3892
- __decorate([
3766
+ _ts_decorate__default['default']([
3893
3767
  ignoreClone
3894
3768
  ], Transform.prototype, "_onPositionChanged", null);
3895
- __decorate([
3769
+ _ts_decorate__default['default']([
3896
3770
  ignoreClone
3897
3771
  ], Transform.prototype, "_onWorldPositionChanged", null);
3898
- __decorate([
3772
+ _ts_decorate__default['default']([
3899
3773
  ignoreClone
3900
3774
  ], Transform.prototype, "_onRotationChanged", null);
3901
- __decorate([
3775
+ _ts_decorate__default['default']([
3902
3776
  ignoreClone
3903
3777
  ], Transform.prototype, "_onWorldRotationChanged", null);
3904
- __decorate([
3778
+ _ts_decorate__default['default']([
3905
3779
  ignoreClone
3906
3780
  ], Transform.prototype, "_onRotationQuaternionChanged", null);
3907
- __decorate([
3781
+ _ts_decorate__default['default']([
3908
3782
  ignoreClone
3909
3783
  ], Transform.prototype, "_onWorldRotationQuaternionChanged", null);
3910
- __decorate([
3784
+ _ts_decorate__default['default']([
3911
3785
  ignoreClone
3912
3786
  ], Transform.prototype, "_onScaleChanged", null);
3913
3787
  var TransformModifyFlags;
@@ -3931,7 +3805,7 @@ var TransformModifyFlags;
3931
3805
  /**
3932
3806
  * Entity, be used as components container.
3933
3807
  */ var Entity = /*#__PURE__*/ function(EngineObject) {
3934
- _inherits(Entity, EngineObject);
3808
+ _inherits__default['default'](Entity, EngineObject);
3935
3809
  function Entity(engine, name) {
3936
3810
  var _this;
3937
3811
  _this = EngineObject.call(this, engine) || this;
@@ -3972,7 +3846,7 @@ var TransformModifyFlags;
3972
3846
  // @todo: should inverse traversal
3973
3847
  for(var i = components.length - 1; i >= 0; i--){
3974
3848
  var component = components[i];
3975
- if (_instanceof(component, type)) {
3849
+ if (_instanceof__default['default'](component, type)) {
3976
3850
  return component;
3977
3851
  }
3978
3852
  }
@@ -3987,7 +3861,7 @@ var TransformModifyFlags;
3987
3861
  var components = this._components;
3988
3862
  for(var i = 0, n = components.length; i < n; i++){
3989
3863
  var component = components[i];
3990
- if (_instanceof(component, type)) {
3864
+ if (_instanceof__default['default'](component, type)) {
3991
3865
  results.push(component);
3992
3866
  }
3993
3867
  }
@@ -4121,7 +3995,7 @@ var TransformModifyFlags;
4121
3995
  var components = this._components;
4122
3996
  for(var i1 = 0, n = components.length; i1 < n; i1++){
4123
3997
  var sourceComp = components[i1];
4124
- if (!_instanceof(sourceComp, Transform)) {
3998
+ if (!_instanceof__default['default'](sourceComp, Transform)) {
4125
3999
  var targetComp = cloneEntity.addComponent(sourceComp.constructor);
4126
4000
  ComponentCloner.cloneComponent(sourceComp, targetComp);
4127
4001
  }
@@ -4255,7 +4129,7 @@ var TransformModifyFlags;
4255
4129
  _proto._getComponentsInChildren = function _getComponentsInChildren(type, results) {
4256
4130
  for(var i = this._components.length - 1; i >= 0; i--){
4257
4131
  var component = this._components[i];
4258
- if (_instanceof(component, type)) {
4132
+ if (_instanceof__default['default'](component, type)) {
4259
4133
  results.push(component);
4260
4134
  }
4261
4135
  }
@@ -4358,7 +4232,7 @@ var TransformModifyFlags;
4358
4232
  this._traverseSetOwnerScene(children[i], scene);
4359
4233
  }
4360
4234
  };
4361
- _create_class(Entity, [
4235
+ _create_class__default['default'](Entity, [
4362
4236
  {
4363
4237
  key: "isActive",
4364
4238
  get: /**
@@ -4444,17 +4318,11 @@ var TransformModifyFlags;
4444
4318
  return Entity;
4445
4319
  }(EngineObject);
4446
4320
 
4447
- /**
4448
- * Color Space.
4449
- */ exports.ColorSpace = void 0;
4450
4321
  (function(ColorSpace) {
4451
4322
  ColorSpace[ColorSpace[/** Linear color space. */ "Linear"] = 0] = "Linear";
4452
4323
  ColorSpace[ColorSpace[/** Gamma color space. */ "Gamma"] = 1] = "Gamma";
4453
4324
  })(exports.ColorSpace || (exports.ColorSpace = {}));
4454
4325
 
4455
- /**
4456
- * The current phase of the pointer.
4457
- */ exports.PointerPhase = void 0;
4458
4326
  (function(PointerPhase) {
4459
4327
  PointerPhase[PointerPhase[/** A Pointer pressed on the screen. */ "Down"] = 0] = "Down";
4460
4328
  PointerPhase[PointerPhase[/** A pointer moved on the screen. */ "Move"] = 1] = "Move";
@@ -4576,7 +4444,7 @@ var TransformModifyFlags;
4576
4444
  }
4577
4445
  }
4578
4446
  };
4579
- _create_class(SystemInfo, null, [
4447
+ _create_class__default['default'](SystemInfo, null, [
4580
4448
  {
4581
4449
  key: "devicePixelRatio",
4582
4450
  get: /**
@@ -4588,18 +4456,10 @@ var TransformModifyFlags;
4588
4456
  ]);
4589
4457
  return SystemInfo;
4590
4458
  }();
4591
- (function() {
4592
- /** The platform is running on. */ SystemInfo.platform = exports.Platform.Unknown;
4593
- })();
4594
- (function() {
4595
- /** The operating system is running on. */ SystemInfo.operatingSystem = "";
4596
- })();
4459
+ /** The platform is running on. */ SystemInfo.platform = exports.Platform.Unknown;
4460
+ /** The operating system is running on. */ SystemInfo.operatingSystem = "";
4597
4461
  SystemInfo._initialize();
4598
4462
 
4599
- /**
4600
- * The keys of the keyboard.
4601
- * Keep up with W3C standards.(https://www.w3.org/TR/2017/CR-uievents-code-20170601/)
4602
- */ exports.Keys = void 0;
4603
4463
  (function(Keys) {
4604
4464
  Keys[Keys[/** `~ on a US keyboard. This is the 半角/全角/漢字 (hankaku/zenkaku/kanji) key on Japanese keyboards. */ "Backquote"] = 0] = "Backquote";
4605
4465
  Keys[Keys[/** Used for both the US \| (on the 101-key layout) and also for the key located between the " and Enter keys on row C of the 102-, 104- and 106-key layouts. Labelled #~ on a UK (102) keyboard. */ "Backslash"] = 1] = "Backslash";
@@ -4933,9 +4793,6 @@ SystemInfo._initialize();
4933
4793
  return KeyboardManager;
4934
4794
  }();
4935
4795
 
4936
- /**
4937
- * Camera clear flags enumeration.
4938
- */ exports.CameraClearFlags = void 0;
4939
4796
  (function(CameraClearFlags) {
4940
4797
  CameraClearFlags[CameraClearFlags[/* Do nothing. */ "None"] = 0x0] = "None";
4941
4798
  CameraClearFlags[CameraClearFlags[/* Clear color with scene background. */ "Color"] = 0x1] = "Color";
@@ -5210,7 +5067,7 @@ SystemInfo._initialize();
5210
5067
  _proto._setGravity = function _setGravity() {
5211
5068
  this._nativePhysicsManager.setGravity(this._gravity);
5212
5069
  };
5213
- _create_class(PhysicsManager, [
5070
+ _create_class__default['default'](PhysicsManager, [
5214
5071
  {
5215
5072
  key: "gravity",
5216
5073
  get: /**
@@ -5241,9 +5098,6 @@ SystemInfo._initialize();
5241
5098
  return PhysicsManager;
5242
5099
  }();
5243
5100
 
5244
- /**
5245
- * Describes how physics materials of the colliding objects are combined.
5246
- */ exports.PhysicsMaterialCombineMode = void 0;
5247
5101
  (function(PhysicsMaterialCombineMode) {
5248
5102
  PhysicsMaterialCombineMode[PhysicsMaterialCombineMode[/** Averages the friction/bounce of the two colliding materials. */ "Average"] = 0] = "Average";
5249
5103
  PhysicsMaterialCombineMode[PhysicsMaterialCombineMode[/** Uses the smaller friction/bounce of the two colliding materials. */ "Minimum"] = 1] = "Minimum";
@@ -5268,7 +5122,7 @@ SystemInfo._initialize();
5268
5122
  */ _proto._destroy = function _destroy() {
5269
5123
  this._nativeMaterial.destroy();
5270
5124
  };
5271
- _create_class(PhysicsMaterial, [
5125
+ _create_class__default['default'](PhysicsMaterial, [
5272
5126
  {
5273
5127
  key: "bounciness",
5274
5128
  get: /**
@@ -5344,12 +5198,12 @@ SystemInfo._initialize();
5344
5198
  }();
5345
5199
 
5346
5200
  exports.Collider = /*#__PURE__*/ function(Component) {
5347
- _inherits(Collider, Component);
5201
+ _inherits__default['default'](Collider, Component);
5348
5202
  function Collider(entity) {
5349
5203
  var _this;
5350
5204
  _this = Component.call(this, entity) || this;
5351
- /** @internal */ _this._index = -1;
5352
5205
  _this._shapes = [];
5206
+ /** @internal */ _this._index = -1;
5353
5207
  _this._updateFlag = _this.entity.transform.registerWorldChangeFlag();
5354
5208
  return _this;
5355
5209
  }
@@ -5428,7 +5282,7 @@ exports.Collider = /*#__PURE__*/ function(Component) {
5428
5282
  this.clearShapes();
5429
5283
  this._nativeCollider.destroy();
5430
5284
  };
5431
- _create_class(Collider, [
5285
+ _create_class__default['default'](Collider, [
5432
5286
  {
5433
5287
  key: "shapes",
5434
5288
  get: /**
@@ -5440,16 +5294,13 @@ exports.Collider = /*#__PURE__*/ function(Component) {
5440
5294
  ]);
5441
5295
  return Collider;
5442
5296
  }(Component);
5443
- __decorate([
5297
+ _ts_decorate__default['default']([
5444
5298
  ignoreClone
5445
5299
  ], exports.Collider.prototype, "_index", void 0);
5446
- exports.Collider = __decorate([
5300
+ exports.Collider = _ts_decorate__default['default']([
5447
5301
  dependentComponents(Transform)
5448
5302
  ], exports.Collider);
5449
5303
 
5450
- /**
5451
- * The up axis of the collider shape.
5452
- */ exports.ControllerNonWalkableMode = void 0;
5453
5304
  (function(ControllerNonWalkableMode) {
5454
5305
  ControllerNonWalkableMode[ControllerNonWalkableMode[/** Stops character from climbing up non-walkable slopes, but doesn't move it otherwise. */ "PreventClimbing"] = 0] = "PreventClimbing";
5455
5306
  ControllerNonWalkableMode[ControllerNonWalkableMode[/** Stops character from climbing up non-walkable slopes, and forces it to slide down those slopes. */ "PreventClimbingAndForceSliding"] = 1] = "PreventClimbingAndForceSliding";
@@ -5458,7 +5309,7 @@ exports.Collider = __decorate([
5458
5309
  /**
5459
5310
  * The character controllers.
5460
5311
  */ var CharacterController = /*#__PURE__*/ function(Collider) {
5461
- _inherits(CharacterController, Collider);
5312
+ _inherits__default['default'](CharacterController, Collider);
5462
5313
  function CharacterController(entity) {
5463
5314
  var _this;
5464
5315
  _this = Collider.call(this, entity) || this;
@@ -5468,7 +5319,7 @@ exports.Collider = __decorate([
5468
5319
  _this._upDirection = new engineMath.Vector3(0, 1, 0);
5469
5320
  _this._slopeLimit = 0.707;
5470
5321
  _this._nativeCollider = PhysicsManager._nativePhysics.createCharacterController();
5471
- _this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
5322
+ _this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized__default['default'](_this));
5472
5323
  //@ts-ignore
5473
5324
  _this._upDirection._onValueChanged = _this._setUpDirection;
5474
5325
  return _this;
@@ -5541,7 +5392,7 @@ exports.Collider = __decorate([
5541
5392
  _proto._setUpDirection = function _setUpDirection() {
5542
5393
  this._nativeCollider.setUpDirection(this._upDirection);
5543
5394
  };
5544
- _create_class(CharacterController, [
5395
+ _create_class__default['default'](CharacterController, [
5545
5396
  {
5546
5397
  key: "stepOffset",
5547
5398
  get: /**
@@ -5636,7 +5487,7 @@ exports.Collider = __decorate([
5636
5487
  _proto._setRotation = function _setRotation() {
5637
5488
  this._nativeShape.setRotation(this._rotation);
5638
5489
  };
5639
- _create_class(ColliderShape, [
5490
+ _create_class__default['default'](ColliderShape, [
5640
5491
  {
5641
5492
  key: "collider",
5642
5493
  get: /**
@@ -5724,20 +5575,18 @@ exports.Collider = __decorate([
5724
5575
  ]);
5725
5576
  return ColliderShape;
5726
5577
  }();
5727
- (function() {
5728
- ColliderShape._idGenerator = 0;
5729
- })();
5578
+ ColliderShape._idGenerator = 0;
5730
5579
 
5731
5580
  /**
5732
5581
  * Physical collider shape for box.
5733
5582
  */ var BoxColliderShape = /*#__PURE__*/ function(ColliderShape) {
5734
- _inherits(BoxColliderShape, ColliderShape);
5583
+ _inherits__default['default'](BoxColliderShape, ColliderShape);
5735
5584
  function BoxColliderShape() {
5736
5585
  var _this;
5737
5586
  _this = ColliderShape.call(this) || this;
5738
5587
  _this._size = new engineMath.Vector3(1, 1, 1);
5739
5588
  _this._nativeShape = PhysicsManager._nativePhysics.createBoxColliderShape(_this._id, _this._size, _this._material._nativeMaterial);
5740
- _this._setSize = _this._setSize.bind(_assert_this_initialized(_this));
5589
+ _this._setSize = _this._setSize.bind(_assert_this_initialized__default['default'](_this));
5741
5590
  //@ts-ignore
5742
5591
  _this._size._onValueChanged = _this._setSize;
5743
5592
  return _this;
@@ -5746,7 +5595,7 @@ exports.Collider = __decorate([
5746
5595
  _proto._setSize = function _setSize() {
5747
5596
  this._nativeShape.setSize(this._size);
5748
5597
  };
5749
- _create_class(BoxColliderShape, [
5598
+ _create_class__default['default'](BoxColliderShape, [
5750
5599
  {
5751
5600
  key: "size",
5752
5601
  get: /**
@@ -5767,7 +5616,7 @@ exports.Collider = __decorate([
5767
5616
  /**
5768
5617
  * Physical collider shape for sphere.
5769
5618
  */ var SphereColliderShape = /*#__PURE__*/ function(ColliderShape) {
5770
- _inherits(SphereColliderShape, ColliderShape);
5619
+ _inherits__default['default'](SphereColliderShape, ColliderShape);
5771
5620
  function SphereColliderShape() {
5772
5621
  var _this;
5773
5622
  _this = ColliderShape.call(this) || this;
@@ -5775,7 +5624,7 @@ exports.Collider = __decorate([
5775
5624
  _this._nativeShape = PhysicsManager._nativePhysics.createSphereColliderShape(_this._id, _this._radius, _this._material._nativeMaterial);
5776
5625
  return _this;
5777
5626
  }
5778
- _create_class(SphereColliderShape, [
5627
+ _create_class__default['default'](SphereColliderShape, [
5779
5628
  {
5780
5629
  key: "radius",
5781
5630
  get: /**
@@ -5797,7 +5646,7 @@ exports.Collider = __decorate([
5797
5646
  /**
5798
5647
  * Physical collider shape plane.
5799
5648
  */ var PlaneColliderShape = /*#__PURE__*/ function(ColliderShape) {
5800
- _inherits(PlaneColliderShape, ColliderShape);
5649
+ _inherits__default['default'](PlaneColliderShape, ColliderShape);
5801
5650
  function PlaneColliderShape() {
5802
5651
  var _this;
5803
5652
  _this = ColliderShape.call(this) || this;
@@ -5807,9 +5656,6 @@ exports.Collider = __decorate([
5807
5656
  return PlaneColliderShape;
5808
5657
  }(ColliderShape);
5809
5658
 
5810
- /**
5811
- * The up axis of the collider shape.
5812
- */ exports.ColliderShapeUpAxis = void 0;
5813
5659
  (function(ColliderShapeUpAxis) {
5814
5660
  ColliderShapeUpAxis[ColliderShapeUpAxis[/** Up axis is X. */ "X"] = 0] = "X";
5815
5661
  ColliderShapeUpAxis[ColliderShapeUpAxis[/** Up axis is Y. */ "Y"] = 1] = "Y";
@@ -5819,7 +5665,7 @@ exports.Collider = __decorate([
5819
5665
  /**
5820
5666
  * Physical collider shape for capsule.
5821
5667
  */ var CapsuleColliderShape = /*#__PURE__*/ function(ColliderShape) {
5822
- _inherits(CapsuleColliderShape, ColliderShape);
5668
+ _inherits__default['default'](CapsuleColliderShape, ColliderShape);
5823
5669
  function CapsuleColliderShape() {
5824
5670
  var _this;
5825
5671
  _this = ColliderShape.call(this) || this;
@@ -5829,7 +5675,7 @@ exports.Collider = __decorate([
5829
5675
  _this._nativeShape = PhysicsManager._nativePhysics.createCapsuleColliderShape(_this._id, _this._radius, _this._height, _this._material._nativeMaterial);
5830
5676
  return _this;
5831
5677
  }
5832
- _create_class(CapsuleColliderShape, [
5678
+ _create_class__default['default'](CapsuleColliderShape, [
5833
5679
  {
5834
5680
  key: "radius",
5835
5681
  get: /**
@@ -5877,7 +5723,7 @@ exports.Collider = __decorate([
5877
5723
  }(ColliderShape);
5878
5724
 
5879
5725
  exports.Joint = /*#__PURE__*/ function(Component) {
5880
- _inherits(Joint, Component);
5726
+ _inherits__default['default'](Joint, Component);
5881
5727
  function Joint(entity) {
5882
5728
  var _this;
5883
5729
  _this = Component.call(this, entity) || this;
@@ -5888,7 +5734,7 @@ exports.Joint = /*#__PURE__*/ function(Component) {
5888
5734
  _this._connectedCollider.localPosition = new engineMath.Vector3();
5889
5735
  return _this;
5890
5736
  }
5891
- _create_class(Joint, [
5737
+ _create_class__default['default'](Joint, [
5892
5738
  {
5893
5739
  key: "connectedCollider",
5894
5740
  get: /**
@@ -6006,7 +5852,7 @@ exports.Joint = /*#__PURE__*/ function(Component) {
6006
5852
  ]);
6007
5853
  return Joint;
6008
5854
  }(Component);
6009
- exports.Joint = __decorate([
5855
+ exports.Joint = _ts_decorate__default['default']([
6010
5856
  dependentComponents(exports.Collider)
6011
5857
  ], exports.Joint);
6012
5858
  /**
@@ -6020,7 +5866,7 @@ exports.Joint = __decorate([
6020
5866
  /*
6021
5867
  * A fixed joint permits no relative movement between two colliders. ie the colliders are glued together.
6022
5868
  */ var FixedJoint = /*#__PURE__*/ function(Joint) {
6023
- _inherits(FixedJoint, Joint);
5869
+ _inherits__default['default'](FixedJoint, Joint);
6024
5870
  function FixedJoint() {
6025
5871
  return Joint.apply(this, arguments);
6026
5872
  }
@@ -6049,7 +5895,7 @@ exports.Joint = __decorate([
6049
5895
  /**
6050
5896
  * A joint which behaves in a similar way to a hinge or axle.
6051
5897
  */ var HingeJoint = /*#__PURE__*/ function(Joint) {
6052
- _inherits(HingeJoint, Joint);
5898
+ _inherits__default['default'](HingeJoint, Joint);
6053
5899
  function HingeJoint() {
6054
5900
  var _this;
6055
5901
  _this = Joint.apply(this, arguments) || this;
@@ -6068,7 +5914,7 @@ exports.Joint = __decorate([
6068
5914
  collider.collider = this.entity.getComponent(exports.Collider);
6069
5915
  this._nativeJoint = PhysicsManager._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
6070
5916
  };
6071
- _create_class(HingeJoint, [
5917
+ _create_class__default['default'](HingeJoint, [
6072
5918
  {
6073
5919
  key: "axis",
6074
5920
  get: /**
@@ -6199,7 +6045,7 @@ exports.Joint = __decorate([
6199
6045
  /**
6200
6046
  * A joint that maintains an upper or lower bound (or both) on the distance between two points on different objects.
6201
6047
  */ var SpringJoint = /*#__PURE__*/ function(Joint) {
6202
- _inherits(SpringJoint, Joint);
6048
+ _inherits__default['default'](SpringJoint, Joint);
6203
6049
  function SpringJoint() {
6204
6050
  var _this;
6205
6051
  _this = Joint.apply(this, arguments) || this;
@@ -6220,7 +6066,7 @@ exports.Joint = __decorate([
6220
6066
  collider.collider = this.entity.getComponent(exports.Collider);
6221
6067
  this._nativeJoint = PhysicsManager._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
6222
6068
  };
6223
- _create_class(SpringJoint, [
6069
+ _create_class__default['default'](SpringJoint, [
6224
6070
  {
6225
6071
  key: "swingOffset",
6226
6072
  get: /**
@@ -6329,9 +6175,6 @@ exports.Joint = __decorate([
6329
6175
  /** If freeSpin is enabled the motor will only accelerate but never slow down. */ this.freeSpin = false;
6330
6176
  };
6331
6177
 
6332
- /**
6333
- * The up axis of the collider shape.
6334
- */ exports.ControllerCollisionFlag = void 0;
6335
6178
  (function(ControllerCollisionFlag) {
6336
6179
  ControllerCollisionFlag[ControllerCollisionFlag[/** Character is colliding to the sides. */ "Sides"] = 1] = "Sides";
6337
6180
  ControllerCollisionFlag[ControllerCollisionFlag[/** Character has collision above. */ "Up"] = 2] = "Up";
@@ -6342,7 +6185,7 @@ exports.Joint = __decorate([
6342
6185
  * A static collider component that will not move.
6343
6186
  * @remarks Mostly used for object which always stays at the same place and never moves around.
6344
6187
  */ var StaticCollider = /*#__PURE__*/ function(Collider) {
6345
- _inherits(StaticCollider, Collider);
6188
+ _inherits__default['default'](StaticCollider, Collider);
6346
6189
  function StaticCollider(entity) {
6347
6190
  var _this;
6348
6191
  _this = Collider.call(this, entity) || this;
@@ -6356,7 +6199,7 @@ exports.Joint = __decorate([
6356
6199
  /**
6357
6200
  * A dynamic collider can act with self-defined movement or physical force.
6358
6201
  */ var DynamicCollider = /*#__PURE__*/ function(Collider) {
6359
- _inherits(DynamicCollider, Collider);
6202
+ _inherits__default['default'](DynamicCollider, Collider);
6360
6203
  function DynamicCollider(entity) {
6361
6204
  var _this;
6362
6205
  _this = Collider.call(this, entity) || this;
@@ -6376,10 +6219,10 @@ exports.Joint = __decorate([
6376
6219
  _this._sleepThreshold = 5e-3;
6377
6220
  var transform = _this.entity.transform;
6378
6221
  _this._nativeCollider = PhysicsManager._nativePhysics.createDynamicCollider(transform.worldPosition, transform.worldRotationQuaternion);
6379
- _this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized(_this));
6380
- _this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized(_this));
6381
- _this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized(_this));
6382
- _this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized(_this));
6222
+ _this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized__default['default'](_this));
6223
+ _this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized__default['default'](_this));
6224
+ _this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized__default['default'](_this));
6225
+ _this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized__default['default'](_this));
6383
6226
  //@ts-ignore
6384
6227
  _this._linearVelocity._onValueChanged = _this._setLinearVelocity;
6385
6228
  //@ts-ignore
@@ -6437,7 +6280,7 @@ exports.Joint = __decorate([
6437
6280
  _proto._setInertiaTensor = function _setInertiaTensor() {
6438
6281
  this._nativeCollider.setInertiaTensor(this._inertiaTensor);
6439
6282
  };
6440
- _create_class(DynamicCollider, [
6283
+ _create_class__default['default'](DynamicCollider, [
6441
6284
  {
6442
6285
  key: "linearDamping",
6443
6286
  get: /**
@@ -6633,14 +6476,12 @@ exports.Joint = __decorate([
6633
6476
  ]);
6634
6477
  return DynamicCollider;
6635
6478
  }(exports.Collider);
6636
- exports.CollisionDetectionMode = void 0;
6637
6479
  (function(CollisionDetectionMode) {
6638
6480
  CollisionDetectionMode[CollisionDetectionMode["Discrete"] = 0] = "Discrete";
6639
6481
  CollisionDetectionMode[CollisionDetectionMode[/** Continuous collision detection is on for colliding with static mesh geometry. */ "Continuous"] = 1] = "Continuous";
6640
6482
  CollisionDetectionMode[CollisionDetectionMode[/** Continuous collision detection is on for colliding with static and dynamic geometry. */ "ContinuousDynamic"] = 2] = "ContinuousDynamic";
6641
6483
  CollisionDetectionMode[CollisionDetectionMode[/** Speculative continuous collision detection is on for static and dynamic geometries */ "ContinuousSpeculative"] = 3] = "ContinuousSpeculative";
6642
6484
  })(exports.CollisionDetectionMode || (exports.CollisionDetectionMode = {}));
6643
- exports.DynamicColliderConstraints = void 0;
6644
6485
  (function(DynamicColliderConstraints) {
6645
6486
  DynamicColliderConstraints[DynamicColliderConstraints[/** Not Freeze. */ "None"] = 0] = "None";
6646
6487
  DynamicColliderConstraints[DynamicColliderConstraints[/** Freeze motion along the X-axis. */ "FreezePositionX"] = 1] = "FreezePositionX";
@@ -6651,13 +6492,6 @@ exports.DynamicColliderConstraints = void 0;
6651
6492
  DynamicColliderConstraints[DynamicColliderConstraints[/** Freeze rotation along the Z-axis. */ "FreezeRotationZ"] = 32] = "FreezeRotationZ";
6652
6493
  })(exports.DynamicColliderConstraints || (exports.DynamicColliderConstraints = {}));
6653
6494
 
6654
- /**
6655
- * Defines values that specify the buttons on a pointer device.
6656
- * Refer to the W3C standards:
6657
- * (https://www.w3.org/TR/uievents/#dom-mouseevent-button)
6658
- * (https://www.w3.org/TR/uievents/#dom-mouseevent-buttons)
6659
- * Refer to Microsoft's documentation.(https://docs.microsoft.com/en-us/dotnet/api/system.windows.input.mousebutton?view=windowsdesktop-6.0)
6660
- */ exports.PointerButton = void 0;
6661
6495
  (function(PointerButton) {
6662
6496
  PointerButton[PointerButton[/** No button. */ "None"] = 0x0] = "None";
6663
6497
  PointerButton[PointerButton[/** Indicate the primary pointer of the device (in general, the left button or the only button on single-button devices, used to activate a user interface control or select text) or the un-initialized value. */ "Primary"] = 0x1] = "Primary";
@@ -6981,15 +6815,9 @@ exports.DynamicColliderConstraints = void 0;
6981
6815
  };
6982
6816
  return PointerManager;
6983
6817
  }();
6984
- (function() {
6985
- PointerManager._tempRay = new engineMath.Ray();
6986
- })();
6987
- (function() {
6988
- PointerManager._tempPoint = new engineMath.Vector2();
6989
- })();
6990
- (function() {
6991
- PointerManager._tempHitResult = new HitResult();
6992
- })();
6818
+ PointerManager._tempRay = new engineMath.Ray();
6819
+ PointerManager._tempPoint = new engineMath.Vector2();
6820
+ PointerManager._tempHitResult = new HitResult();
6993
6821
 
6994
6822
  /**
6995
6823
  * Wheel Manager.
@@ -7062,7 +6890,7 @@ exports.DynamicColliderConstraints = void 0;
7062
6890
  this._curFrameCount = 0;
7063
6891
  // @ts-ignore
7064
6892
  var canvas = engine._canvas._webCanvas;
7065
- if (typeof OffscreenCanvas === "undefined" || !_instanceof(canvas, OffscreenCanvas)) {
6893
+ if (typeof OffscreenCanvas === "undefined" || !_instanceof__default['default'](canvas, OffscreenCanvas)) {
7066
6894
  this._wheelManager = new WheelManager(canvas);
7067
6895
  this._pointerManager = new PointerManager(engine, canvas);
7068
6896
  this._keyboardManager = new KeyboardManager(canvas);
@@ -7195,7 +7023,7 @@ exports.DynamicColliderConstraints = void 0;
7195
7023
  this._pointerManager._onFocus();
7196
7024
  this._keyboardManager._onFocus();
7197
7025
  };
7198
- _create_class(InputManager, [
7026
+ _create_class__default['default'](InputManager, [
7199
7027
  {
7200
7028
  key: "pointers",
7201
7029
  get: /**
@@ -7228,18 +7056,12 @@ exports.DynamicColliderConstraints = void 0;
7228
7056
  return InputManager;
7229
7057
  }();
7230
7058
 
7231
- /**
7232
- * Number of cascades to use for directional light shadows.
7233
- */ exports.ShadowCascadesMode = void 0;
7234
7059
  (function(ShadowCascadesMode) {
7235
7060
  ShadowCascadesMode[ShadowCascadesMode[/** No cascades */ "NoCascades"] = 1] = "NoCascades";
7236
7061
  ShadowCascadesMode[ShadowCascadesMode[/** Two cascades */ "TwoCascades"] = 2] = "TwoCascades";
7237
7062
  ShadowCascadesMode[ShadowCascadesMode[/** Four cascades */ "FourCascades"] = 4] = "FourCascades";
7238
7063
  })(exports.ShadowCascadesMode || (exports.ShadowCascadesMode = {}));
7239
7064
 
7240
- /**
7241
- * Default shadow resolution.
7242
- */ exports.ShadowResolution = void 0;
7243
7065
  (function(ShadowResolution) {
7244
7066
  ShadowResolution[ShadowResolution[/** Low shadow map resolution. */ "Low"] = 0] = "Low";
7245
7067
  ShadowResolution[ShadowResolution[/** Medium shadow map resolution. */ "Medium"] = 1] = "Medium";
@@ -7247,9 +7069,6 @@ exports.DynamicColliderConstraints = void 0;
7247
7069
  ShadowResolution[ShadowResolution[/** Very high shadow map resolution. */ "VeryHigh"] = 3] = "VeryHigh";
7248
7070
  })(exports.ShadowResolution || (exports.ShadowResolution = {}));
7249
7071
 
7250
- /**
7251
- * Determines which type of shadows should be used.
7252
- */ exports.ShadowType = void 0;
7253
7072
  (function(ShadowType) {
7254
7073
  ShadowType[ShadowType[/** Disable Shadows. */ "None"] = 0] = "None";
7255
7074
  ShadowType[ShadowType[/** Hard Shadows Only. */ "Hard"] = 1] = "Hard";
@@ -7257,19 +7076,12 @@ exports.DynamicColliderConstraints = void 0;
7257
7076
  ShadowType[ShadowType[/** Cast "soft" shadows with large range. */ "SoftHigh"] = 3] = "SoftHigh";
7258
7077
  })(exports.ShadowType || (exports.ShadowType = {}));
7259
7078
 
7260
- /**
7261
- * Render queue type.
7262
- */ exports.RenderQueueType = void 0;
7263
7079
  (function(RenderQueueType) {
7264
7080
  RenderQueueType[RenderQueueType[/** Opaque queue. */ "Opaque"] = 0] = "Opaque";
7265
7081
  RenderQueueType[RenderQueueType[/** Opaque queue, alpha cutoff. */ "AlphaTest"] = 1] = "AlphaTest";
7266
7082
  RenderQueueType[RenderQueueType[/** Transparent queue, rendering from back to front to ensure correct rendering of transparent objects. */ "Transparent"] = 2] = "Transparent";
7267
7083
  })(exports.RenderQueueType || (exports.RenderQueueType = {}));
7268
7084
 
7269
- /**
7270
- * Blend factor.
7271
- * @remarks defines which function is used for blending pixel arithmetic
7272
- */ exports.BlendFactor = void 0;
7273
7085
  (function(BlendFactor) {
7274
7086
  BlendFactor[BlendFactor[/** (0, 0, 0, 0)*/ "Zero"] = 0] = "Zero";
7275
7087
  BlendFactor[BlendFactor[/** (1, 1, 1, 1)*/ "One"] = 1] = "One";
@@ -7286,10 +7098,6 @@ exports.DynamicColliderConstraints = void 0;
7286
7098
  BlendFactor[BlendFactor[/** (1 - Rc, 1 - Gc, 1 - Bc, 1 - Ac)*/ "OneMinusBlendColor"] = 12] = "OneMinusBlendColor";
7287
7099
  })(exports.BlendFactor || (exports.BlendFactor = {}));
7288
7100
 
7289
- /**
7290
- * Blend operation function.
7291
- * @remarks defines how a new pixel is combined with a pixel.
7292
- */ exports.BlendOperation = void 0;
7293
7101
  (function(BlendOperation) {
7294
7102
  BlendOperation[BlendOperation[/** src + dst. */ "Add"] = 0] = "Add";
7295
7103
  BlendOperation[BlendOperation[/** src - dst. */ "Subtract"] = 1] = "Subtract";
@@ -7298,10 +7106,6 @@ exports.DynamicColliderConstraints = void 0;
7298
7106
  BlendOperation[BlendOperation[/** Maximum of source and destination. */ "Max"] = 4] = "Max";
7299
7107
  })(exports.BlendOperation || (exports.BlendOperation = {}));
7300
7108
 
7301
- /**
7302
- * Set which color channels can be rendered to frame buffer.
7303
- * @remarks enumeration can be combined using bit operations.
7304
- */ exports.ColorWriteMask = void 0;
7305
7109
  (function(ColorWriteMask) {
7306
7110
  ColorWriteMask[ColorWriteMask[/** Do not write to any channel. */ "None"] = 0] = "None";
7307
7111
  ColorWriteMask[ColorWriteMask[/** Write to the red channel. */ "Red"] = 0x1] = "Red";
@@ -7311,10 +7115,6 @@ exports.DynamicColliderConstraints = void 0;
7311
7115
  ColorWriteMask[ColorWriteMask[/** Write to all channel. */ "All"] = 0xf] = "All";
7312
7116
  })(exports.ColorWriteMask || (exports.ColorWriteMask = {}));
7313
7117
 
7314
- /**
7315
- * Depth/Stencil comparison function.
7316
- * @remarks Specifies a function that compares incoming pixel depth/stencil to the current depth/stencil buffer value.
7317
- */ exports.CompareFunction = void 0;
7318
7118
  (function(CompareFunction) {
7319
7119
  CompareFunction[CompareFunction[/** never pass. */ "Never"] = 0] = "Never";
7320
7120
  CompareFunction[CompareFunction[/** pass if the incoming value is less than the depth/stencil buffer value. */ "Less"] = 1] = "Less";
@@ -7326,19 +7126,12 @@ exports.DynamicColliderConstraints = void 0;
7326
7126
  CompareFunction[CompareFunction[/** always pass. */ "Always"] = 7] = "Always";
7327
7127
  })(exports.CompareFunction || (exports.CompareFunction = {}));
7328
7128
 
7329
- /**
7330
- * Culling mode.
7331
- * @remarks specifies whether or not front- and/or back-facing polygons can be culled.
7332
- */ exports.CullMode = void 0;
7333
7129
  (function(CullMode) {
7334
7130
  CullMode[CullMode[/** Disable culling. */ "Off"] = 0] = "Off";
7335
7131
  CullMode[CullMode[/** cut the front-face of the polygons. */ "Front"] = 1] = "Front";
7336
7132
  CullMode[CullMode[/** cut the back-face of the polygons. */ "Back"] = 2] = "Back";
7337
7133
  })(exports.CullMode || (exports.CullMode = {}));
7338
7134
 
7339
- /**
7340
- * Shader Property type.
7341
- */ exports.ShaderPropertyType = void 0;
7342
7135
  (function(ShaderPropertyType) {
7343
7136
  ShaderPropertyType[ShaderPropertyType[/** Float type. */ "Float"] = 0] = "Float";
7344
7137
  ShaderPropertyType[ShaderPropertyType[/** Int type. */ "Int"] = 1] = "Int";
@@ -7353,10 +7146,6 @@ exports.DynamicColliderConstraints = void 0;
7353
7146
  ShaderPropertyType[ShaderPropertyType[/** Texture array type. */ "TextureArray"] = 10] = "TextureArray";
7354
7147
  })(exports.ShaderPropertyType || (exports.ShaderPropertyType = {}));
7355
7148
 
7356
- /**
7357
- * Stencil operation mode.
7358
- * @remarks sets the front and/or back-facing stencil test actions.
7359
- */ exports.StencilOperation = void 0;
7360
7149
  (function(StencilOperation) {
7361
7150
  StencilOperation[StencilOperation[/** Keeps the current value. */ "Keep"] = 0] = "Keep";
7362
7151
  StencilOperation[StencilOperation[/** Sets the stencil buffer value to 0. */ "Zero"] = 1] = "Zero";
@@ -7382,12 +7171,8 @@ exports.DynamicColliderConstraints = void 0;
7382
7171
  }
7383
7172
  this._nameId = nameID;
7384
7173
  };
7385
- (function() {
7386
- /** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
7387
- })();
7388
- (function() {
7389
- ShaderMacro._macroNameCounter = 0;
7390
- })();
7174
+ /** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
7175
+ ShaderMacro._macroNameCounter = 0;
7391
7176
 
7392
7177
  /**
7393
7178
  * Shader macro collection.
@@ -7539,19 +7324,6 @@ exports.DynamicColliderConstraints = void 0;
7539
7324
  return ShaderMacroCollection;
7540
7325
  }();
7541
7326
 
7542
- function _extends() {
7543
- _extends = Object.assign || function assign(target) {
7544
- for (var i = 1; i < arguments.length; i++) {
7545
- var source = arguments[i];
7546
- for (var key in source) if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
7547
- }
7548
-
7549
- return target;
7550
- };
7551
-
7552
- return _extends.apply(this, arguments);
7553
- }
7554
-
7555
7327
  var camera_declare = "#define GLSLIFY 1\nuniform vec3 u_cameraPos;"; // eslint-disable-line
7556
7328
 
7557
7329
  var common = "#define GLSLIFY 1\n#define PI 3.14159265359\n#define RECIPROCAL_PI 0.31830988618\n#define EPSILON 1e-6\n#define LOG2 1.442695\n#define saturate( a ) clamp( a, 0.0, 1.0 )\nfloat pow2(float x){return x*x;}vec4 RGBMToLinear(vec4 value,float maxRange){return vec4(value.rgb*value.a*maxRange,1.0);}vec4 gammaToLinear(vec4 srgbIn){return vec4(pow(srgbIn.rgb,vec3(2.2)),srgbIn.a);}vec4 linearToGamma(vec4 linearIn){return vec4(pow(linearIn.rgb,vec3(1.0/2.2)),linearIn.a);}\n#ifdef GRAPHICS_API_WEBGL2\n#define INVERSE_MAT(mat) inverse(mat)\n#else\nmat2 inverseMat(mat2 m){return mat2(m[1][1],-m[0][1],-m[1][0],m[0][0])/(m[0][0]*m[1][1]-m[0][1]*m[1][0]);}mat3 inverseMat(mat3 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2];float a10=m[1][0],a11=m[1][1],a12=m[1][2];float a20=m[2][0],a21=m[2][1],a22=m[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}mat4 inverseMat(mat4 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],b00=a00*a11-a01*a10,b01=a00*a12-a02*a10,b02=a00*a13-a03*a10,b03=a01*a12-a02*a11,b04=a01*a13-a03*a11,b05=a02*a13-a03*a12,b06=a20*a31-a21*a30,b07=a20*a32-a22*a30,b08=a20*a33-a23*a30,b09=a21*a32-a22*a31,b10=a21*a33-a23*a31,b11=a22*a33-a23*a32,det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;return mat4(a11*b11-a12*b10+a13*b09,a02*b10-a01*b11-a03*b09,a31*b05-a32*b04+a33*b03,a22*b04-a21*b05-a23*b03,a12*b08-a10*b11-a13*b07,a00*b11-a02*b08+a03*b07,a32*b02-a30*b05-a33*b01,a20*b05-a22*b02+a23*b01,a10*b10-a11*b08+a13*b06,a01*b08-a00*b10-a03*b06,a30*b04-a31*b02+a33*b00,a21*b02-a20*b04-a23*b00,a11*b07-a10*b09-a12*b06,a00*b09-a01*b07+a02*b06,a31*b01-a30*b03-a32*b00,a20*b03-a21*b01+a22*b00)/det;}\n#define INVERSE_MAT(mat) inverseMat(mat)\n#endif\n"; // eslint-disable-line
@@ -7661,7 +7433,7 @@ var PBRShaderLib = {
7661
7433
 
7662
7434
  var ShadowCoord = "#define GLSLIFY 1\nuniform mat4 u_shadowMatrices[CASCADED_COUNT+1];uniform vec4 u_shadowSplitSpheres[4];mediump int computeCascadeIndex(vec3 positionWS){vec3 fromCenter0=positionWS-u_shadowSplitSpheres[0].xyz;vec3 fromCenter1=positionWS-u_shadowSplitSpheres[1].xyz;vec3 fromCenter2=positionWS-u_shadowSplitSpheres[2].xyz;vec3 fromCenter3=positionWS-u_shadowSplitSpheres[3].xyz;mediump vec4 comparison=vec4(dot(fromCenter0,fromCenter0)<u_shadowSplitSpheres[0].w,dot(fromCenter1,fromCenter1)<u_shadowSplitSpheres[1].w,dot(fromCenter2,fromCenter2)<u_shadowSplitSpheres[2].w,dot(fromCenter3,fromCenter3)<u_shadowSplitSpheres[3].w);comparison.yzw=clamp(comparison.yzw-comparison.xyz,0.0,1.0);mediump vec4 indexCoefficient=vec4(4.0,3.0,2.0,1.0);mediump int index=4-int(dot(comparison,indexCoefficient));return index;}vec3 getShadowCoord(){\n#if CASCADED_COUNT == 1\nmediump int cascadeIndex=0;\n#else\nmediump int cascadeIndex=computeCascadeIndex(v_pos);\n#endif\n#ifdef GRAPHICS_API_WEBGL2\nmat4 shadowMatrix=u_shadowMatrices[cascadeIndex];\n#else\nmat4 shadowMatrix;\n#if CASCADED_COUNT == 4\nif(cascadeIndex==0){shadowMatrix=u_shadowMatrices[0];}else if(cascadeIndex==1){shadowMatrix=u_shadowMatrices[1];}else if(cascadeIndex==2){shadowMatrix=u_shadowMatrices[2];}else if(cascadeIndex==3){shadowMatrix=u_shadowMatrices[3];}else{shadowMatrix=u_shadowMatrices[4];}\n#endif\n#if CASCADED_COUNT == 2\nif(cascadeIndex==0){shadowMatrix=u_shadowMatrices[0];}else if(cascadeIndex==1){shadowMatrix=u_shadowMatrices[1];}else{shadowMatrix=u_shadowMatrices[2];}\n#endif\n#if CASCADED_COUNT == 1\nif(cascadeIndex==0){shadowMatrix=u_shadowMatrices[0];}else{shadowMatrix=u_shadowMatrices[1];}\n#endif\n#endif\nvec4 shadowCoord=shadowMatrix*vec4(v_pos,1.0);return shadowCoord.xyz;}"; // eslint-disable-line
7663
7435
 
7664
- var ShadowFragmentDeclaration = "#define GLSLIFY 1\n#if defined(SHADOW_TYPE) && defined(OASIS_RECEIVE_SHADOWS)\n#define OASIS_CALCULATE_SHADOWS\n#endif\n#ifdef OASIS_CALCULATE_SHADOWS\n#if CASCADED_COUNT == 1\nvarying vec3 v_shadowCoord;\n#else\n#include <ShadowCoord>\n#endif\nuniform vec3 u_shadowInfo;uniform vec4 u_shadowMapSize;\n#ifdef GRAPHICS_API_WEBGL2\nuniform mediump sampler2DShadow u_shadowMap;\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) textureLod(textureName, coord3 , 0.0)\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2DShadow shadowMap\n#else\nuniform sampler2D u_shadowMap;\n#ifdef OASIS_NO_DEPTH_TEXTURE\nconst vec4 bitShift=vec4(1.0,1.0/256.0,1.0/(256.0*256.0),1.0/(256.0*256.0*256.0));float unpack(const in vec4 rgbaDepth){return dot(rgbaDepth,bitShift);}\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) (unpack(texture2D(textureName, coord3.xy)) < coord3.z ? 0.0 : 1.0)\n#else\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) (texture2D(textureName, coord3.xy).r < coord3.z ? 0.0 : 1.0)\n#endif\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2D shadowMap\n#endif\n#if SHADOW_TYPE == 2\nfloat sampleShadowMapFiltered4(TEXTURE2D_SHADOW_PARAM(shadowMap),vec3 shadowCoord,vec4 shadowMapSize){float attenuation;vec4 attenuation4;vec2 offset=shadowMapSize.xy/2.0;vec3 shadowCoord0=shadowCoord+vec3(-offset,0.0);vec3 shadowCoord1=shadowCoord+vec3(offset.x,-offset.y,0.0);vec3 shadowCoord2=shadowCoord+vec3(-offset.x,offset.y,0.0);vec3 shadowCoord3=shadowCoord+vec3(offset,0.0);attenuation4.x=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord0);attenuation4.y=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord1);attenuation4.z=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord2);attenuation4.w=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord3);attenuation=dot(attenuation4,vec4(0.25));return attenuation;}\n#endif\n#if SHADOW_TYPE == 3\n#include <shadow_sample_tent>\nfloat sampleShadowMapFiltered9(TEXTURE2D_SHADOW_PARAM(shadowMap),vec3 shadowCoord,vec4 shadowmapSize){float attenuation;float fetchesWeights[9];vec2 fetchesUV[9];sampleShadowComputeSamplesTent5x5(shadowmapSize,shadowCoord.xy,fetchesWeights,fetchesUV);attenuation=fetchesWeights[0]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[0].xy,shadowCoord.z));attenuation+=fetchesWeights[1]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[1].xy,shadowCoord.z));attenuation+=fetchesWeights[2]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[2].xy,shadowCoord.z));attenuation+=fetchesWeights[3]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[3].xy,shadowCoord.z));attenuation+=fetchesWeights[4]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[4].xy,shadowCoord.z));attenuation+=fetchesWeights[5]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[5].xy,shadowCoord.z));attenuation+=fetchesWeights[6]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[6].xy,shadowCoord.z));attenuation+=fetchesWeights[7]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[7].xy,shadowCoord.z));attenuation+=fetchesWeights[8]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[8].xy,shadowCoord.z));return attenuation;}\n#endif\nfloat sampleShadowMap(){\n#if CASCADED_COUNT == 1\nvec3 shadowCoord=v_shadowCoord;\n#else\nvec3 shadowCoord=getShadowCoord();\n#endif\nfloat attenuation=1.0;if(shadowCoord.z>0.0&&shadowCoord.z<1.0){\n#if SHADOW_TYPE == 1\nattenuation=SAMPLE_TEXTURE2D_SHADOW(u_shadowMap,shadowCoord);\n#endif\n#if SHADOW_TYPE == 2\nattenuation=sampleShadowMapFiltered4(u_shadowMap,shadowCoord,u_shadowMapSize);\n#endif\n#if SHADOW_TYPE == 3\nattenuation=sampleShadowMapFiltered9(u_shadowMap,shadowCoord,u_shadowMapSize);\n#endif\nattenuation=mix(1.0,attenuation,u_shadowInfo.x);}return attenuation;}\n#endif\n"; // eslint-disable-line
7436
+ var ShadowFragmentDeclaration = "#define GLSLIFY 1\n#if defined(SHADOW_TYPE) && defined(OASIS_RECEIVE_SHADOWS)\n#define OASIS_CALCULATE_SHADOWS\n#endif\n#ifdef OASIS_CALCULATE_SHADOWS\n#if CASCADED_COUNT == 1\nvarying vec3 v_shadowCoord;\n#else\n#include <ShadowCoord>\n#endif\nuniform vec3 u_shadowInfo;uniform vec4 u_shadowMapSize;\n#ifdef GRAPHICS_API_WEBGL2\nuniform mediump sampler2DShadow u_shadowMap;\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) textureLod(textureName, coord3 , 0.0)\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2DShadow shadowMap\n#else\nuniform sampler2D u_shadowMap;\n#ifdef OASIS_NO_DEPTH_TEXTURE\nconst vec4 bitShift=vec4(1.0,1.0/256.0,1.0/(256.0*256.0),1.0/(256.0*256.0*256.0));/***Unpack depth value.*/float unpack(const in vec4 rgbaDepth){return dot(rgbaDepth,bitShift);}\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) (unpack(texture2D(textureName, coord3.xy)) < coord3.z ? 0.0 : 1.0)\n#else\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) (texture2D(textureName, coord3.xy).r < coord3.z ? 0.0 : 1.0)\n#endif\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2D shadowMap\n#endif\n#if SHADOW_TYPE == 2\nfloat sampleShadowMapFiltered4(TEXTURE2D_SHADOW_PARAM(shadowMap),vec3 shadowCoord,vec4 shadowMapSize){float attenuation;vec4 attenuation4;vec2 offset=shadowMapSize.xy/2.0;vec3 shadowCoord0=shadowCoord+vec3(-offset,0.0);vec3 shadowCoord1=shadowCoord+vec3(offset.x,-offset.y,0.0);vec3 shadowCoord2=shadowCoord+vec3(-offset.x,offset.y,0.0);vec3 shadowCoord3=shadowCoord+vec3(offset,0.0);attenuation4.x=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord0);attenuation4.y=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord1);attenuation4.z=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord2);attenuation4.w=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord3);attenuation=dot(attenuation4,vec4(0.25));return attenuation;}\n#endif\n#if SHADOW_TYPE == 3\n#include <shadow_sample_tent>\nfloat sampleShadowMapFiltered9(TEXTURE2D_SHADOW_PARAM(shadowMap),vec3 shadowCoord,vec4 shadowmapSize){float attenuation;float fetchesWeights[9];vec2 fetchesUV[9];sampleShadowComputeSamplesTent5x5(shadowmapSize,shadowCoord.xy,fetchesWeights,fetchesUV);attenuation=fetchesWeights[0]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[0].xy,shadowCoord.z));attenuation+=fetchesWeights[1]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[1].xy,shadowCoord.z));attenuation+=fetchesWeights[2]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[2].xy,shadowCoord.z));attenuation+=fetchesWeights[3]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[3].xy,shadowCoord.z));attenuation+=fetchesWeights[4]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[4].xy,shadowCoord.z));attenuation+=fetchesWeights[5]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[5].xy,shadowCoord.z));attenuation+=fetchesWeights[6]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[6].xy,shadowCoord.z));attenuation+=fetchesWeights[7]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[7].xy,shadowCoord.z));attenuation+=fetchesWeights[8]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[8].xy,shadowCoord.z));return attenuation;}\n#endif\nfloat sampleShadowMap(){\n#if CASCADED_COUNT == 1\nvec3 shadowCoord=v_shadowCoord;\n#else\nvec3 shadowCoord=getShadowCoord();\n#endif\nfloat attenuation=1.0;if(shadowCoord.z>0.0&&shadowCoord.z<1.0){\n#if SHADOW_TYPE == 1\nattenuation=SAMPLE_TEXTURE2D_SHADOW(u_shadowMap,shadowCoord);\n#endif\n#if SHADOW_TYPE == 2\nattenuation=sampleShadowMapFiltered4(u_shadowMap,shadowCoord,u_shadowMapSize);\n#endif\n#if SHADOW_TYPE == 3\nattenuation=sampleShadowMapFiltered9(u_shadowMap,shadowCoord,u_shadowMapSize);\n#endif\nattenuation=mix(1.0,attenuation,u_shadowInfo.x);}return attenuation;}\n#endif\n"; // eslint-disable-line
7665
7437
 
7666
7438
  var shadow_sample_tent = "#define GLSLIFY 1\nfloat sampleShadowGetIRTriangleTexelArea(float triangleHeight){return triangleHeight-0.5;}void sampleShadowGetTexelAreasTent3x3(float offset,out vec4 computedArea,out vec4 computedAreaUncut){float a=offset+0.5;float offsetSquaredHalved=a*a*0.5;computedAreaUncut.x=computedArea.x=offsetSquaredHalved-offset;computedAreaUncut.w=computedArea.w=offsetSquaredHalved;computedAreaUncut.y=sampleShadowGetIRTriangleTexelArea(1.5-offset);float clampedOffsetLeft=min(offset,0.0);float areaOfSmallLeftTriangle=clampedOffsetLeft*clampedOffsetLeft;computedArea.y=computedAreaUncut.y-areaOfSmallLeftTriangle;computedAreaUncut.z=sampleShadowGetIRTriangleTexelArea(1.5+offset);float clampedOffsetRight=max(offset,0.0);float areaOfSmallRightTriangle=clampedOffsetRight*clampedOffsetRight;computedArea.z=computedAreaUncut.z-areaOfSmallRightTriangle;}void sampleShadowGetTexelWeightsTent5x5(float offset,out vec3 texelsWeightsA,out vec3 texelsWeightsB){vec4 areaFrom3texelTriangle;vec4 areaUncutFrom3texelTriangle;sampleShadowGetTexelAreasTent3x3(offset,areaFrom3texelTriangle,areaUncutFrom3texelTriangle);texelsWeightsA.x=0.16*(areaFrom3texelTriangle.x);texelsWeightsA.y=0.16*(areaUncutFrom3texelTriangle.y);texelsWeightsA.z=0.16*(areaFrom3texelTriangle.y+1.0);texelsWeightsB.x=0.16*(areaFrom3texelTriangle.z+1.0);texelsWeightsB.y=0.16*(areaUncutFrom3texelTriangle.z);texelsWeightsB.z=0.16*(areaFrom3texelTriangle.w);}void sampleShadowComputeSamplesTent5x5(vec4 shadowMapTextureTexelSize,vec2 coord,out float fetchesWeights[9],out vec2 fetchesUV[9]){vec2 tentCenterInTexelSpace=coord.xy*shadowMapTextureTexelSize.zw;vec2 centerOfFetchesInTexelSpace=floor(tentCenterInTexelSpace+0.5);vec2 offsetFromTentCenterToCenterOfFetches=tentCenterInTexelSpace-centerOfFetchesInTexelSpace;vec3 texelsWeightsUA,texelsWeightsUB;vec3 texelsWeightsVA,texelsWeightsVB;sampleShadowGetTexelWeightsTent5x5(offsetFromTentCenterToCenterOfFetches.x,texelsWeightsUA,texelsWeightsUB);sampleShadowGetTexelWeightsTent5x5(offsetFromTentCenterToCenterOfFetches.y,texelsWeightsVA,texelsWeightsVB);vec3 fetchesWeightsU=vec3(texelsWeightsUA.xz,texelsWeightsUB.y)+vec3(texelsWeightsUA.y,texelsWeightsUB.xz);vec3 fetchesWeightsV=vec3(texelsWeightsVA.xz,texelsWeightsVB.y)+vec3(texelsWeightsVA.y,texelsWeightsVB.xz);vec3 fetchesOffsetsU=vec3(texelsWeightsUA.y,texelsWeightsUB.xz)/fetchesWeightsU.xyz+vec3(-2.5,-0.5,1.5);vec3 fetchesOffsetsV=vec3(texelsWeightsVA.y,texelsWeightsVB.xz)/fetchesWeightsV.xyz+vec3(-2.5,-0.5,1.5);fetchesOffsetsU*=shadowMapTextureTexelSize.xxx;fetchesOffsetsV*=shadowMapTextureTexelSize.yyy;vec2 bilinearFetchOrigin=centerOfFetchesInTexelSpace*shadowMapTextureTexelSize.xy;fetchesUV[0]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.x);fetchesUV[1]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.x);fetchesUV[2]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.x);fetchesUV[3]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.y);fetchesUV[4]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.y);fetchesUV[5]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.y);fetchesUV[6]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.z);fetchesUV[7]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.z);fetchesUV[8]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.z);fetchesWeights[0]=fetchesWeightsU.x*fetchesWeightsV.x;fetchesWeights[1]=fetchesWeightsU.y*fetchesWeightsV.x;fetchesWeights[2]=fetchesWeightsU.z*fetchesWeightsV.x;fetchesWeights[3]=fetchesWeightsU.x*fetchesWeightsV.y;fetchesWeights[4]=fetchesWeightsU.y*fetchesWeightsV.y;fetchesWeights[5]=fetchesWeightsU.z*fetchesWeightsV.y;fetchesWeights[6]=fetchesWeightsU.x*fetchesWeightsV.z;fetchesWeights[7]=fetchesWeightsU.y*fetchesWeightsV.z;fetchesWeights[8]=fetchesWeightsU.z*fetchesWeightsV.z;}"; // eslint-disable-line
7667
7439
 
@@ -7679,7 +7451,7 @@ var ShadowLib = {
7679
7451
 
7680
7452
  var normal_get = "#define GLSLIFY 1\nvec3 getNormal(bool isFrontFacing){\n#ifdef O3_HAS_NORMAL\nvec3 normal=normalize(v_normal);\n#elif defined(HAS_DERIVATIVES)\nvec3 pos_dx=dFdx(v_pos);vec3 pos_dy=dFdy(v_pos);vec3 normal=normalize(cross(pos_dx,pos_dy));\n#else\nvec3 normal=vec3(0,0,1);\n#endif\nnormal*=float(isFrontFacing)*2.0-1.0;return normal;}vec3 getNormalByNormalTexture(mat3 tbn,sampler2D normalTexture,float normalIntensity,vec2 uv,bool isFrontFacing){vec3 normal=texture2D(normalTexture,uv).rgb;normal=normalize(tbn*((2.0*normal-1.0)*vec3(normalIntensity,normalIntensity,1.0)));normal*=float(isFrontFacing)*2.0-1.0;return normal;}mat3 getTBN(bool isFrontFacing){\n#if defined(O3_HAS_NORMAL) && defined(O3_HAS_TANGENT) && ( defined(NORMALTEXTURE) || defined(HAS_CLEARCOATNORMALTEXTURE) )\nmat3 tbn=v_TBN;\n#else\nvec3 normal=getNormal(isFrontFacing);vec3 position=v_pos;vec2 uv=isFrontFacing? v_uv:-v_uv;\n#ifdef HAS_DERIVATIVES\nvec3 dp1=dFdx(position);vec3 dp2=dFdy(position);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;float invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));mat3 tbn=mat3(tangent*invmax,binormal*invmax,normal);\n#else\nmat3 tbn=mat3(vec3(0.0),vec3(0.0),normal);\n#endif\n#endif\nreturn tbn;}"; // eslint-disable-line
7681
7453
 
7682
- var ShaderLib = _extends({
7454
+ var ShaderLib = _extends__default['default']({
7683
7455
  common: common,
7684
7456
  common_vert: common_vert,
7685
7457
  transform_declare: transform_declare,
@@ -8391,7 +8163,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
8391
8163
  return prefix + line;
8392
8164
  }).join("\n");
8393
8165
  };
8394
- _create_class(ShaderProgram, [
8166
+ _create_class__default['default'](ShaderProgram, [
8395
8167
  {
8396
8168
  key: "isValid",
8397
8169
  get: /**
@@ -8403,9 +8175,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
8403
8175
  ]);
8404
8176
  return ShaderProgram;
8405
8177
  }();
8406
- (function() {
8407
- ShaderProgram._counter = 0;
8408
- })();
8178
+ ShaderProgram._counter = 0;
8409
8179
 
8410
8180
  /**
8411
8181
  * Shader pass containing vertex and fragment source.
@@ -8450,9 +8220,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
8450
8220
  };
8451
8221
  return ShaderPass;
8452
8222
  }();
8453
- (function() {
8454
- ShaderPass._shaderPassCounter = 0;
8455
- })();
8223
+ ShaderPass._shaderPassCounter = 0;
8456
8224
 
8457
8225
  /**
8458
8226
  * Shader property.
@@ -8461,7 +8229,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
8461
8229
  this.name = name;
8462
8230
  this._uniqueId = ShaderProperty._propertyNameCounter++;
8463
8231
  }
8464
- _create_class(ShaderProperty, [
8232
+ _create_class__default['default'](ShaderProperty, [
8465
8233
  {
8466
8234
  key: "type",
8467
8235
  get: /**
@@ -8473,9 +8241,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
8473
8241
  ]);
8474
8242
  return ShaderProperty;
8475
8243
  }();
8476
- (function() {
8477
- ShaderProperty._propertyNameCounter = 0;
8478
- })();
8244
+ ShaderProperty._propertyNameCounter = 0;
8479
8245
 
8480
8246
  /**
8481
8247
  * Shader for rendering.
@@ -8588,7 +8354,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
8588
8354
  }
8589
8355
  }
8590
8356
  };
8591
- _create_class(Shader, [
8357
+ _create_class__default['default'](Shader, [
8592
8358
  {
8593
8359
  key: "passes",
8594
8360
  get: /**
@@ -8600,34 +8366,18 @@ var ShaderFactory = /*#__PURE__*/ function() {
8600
8366
  ]);
8601
8367
  return Shader;
8602
8368
  }();
8603
- (function() {
8604
- /** @internal */ Shader._compileMacros = new ShaderMacroCollection();
8605
- })();
8606
- (function() {
8607
- /** @internal */ Shader._shaderExtension = [
8608
- "GL_EXT_shader_texture_lod",
8609
- "GL_OES_standard_derivatives",
8610
- "GL_EXT_draw_buffers"
8611
- ];
8612
- })();
8613
- (function() {
8614
- /** @internal */ Shader._propertyIdMap = Object.create(null);
8615
- })();
8616
- (function() {
8617
- Shader._shaderMap = Object.create(null);
8618
- })();
8619
- (function() {
8620
- Shader._propertyNameMap = Object.create(null);
8621
- })();
8622
- (function() {
8623
- Shader._macroMaskMap = [];
8624
- })();
8625
- (function() {
8626
- Shader._macroCounter = 0;
8627
- })();
8628
- (function() {
8629
- Shader._macroMap = Object.create(null);
8630
- })();
8369
+ /** @internal */ Shader._compileMacros = new ShaderMacroCollection();
8370
+ /** @internal */ Shader._shaderExtension = [
8371
+ "GL_EXT_shader_texture_lod",
8372
+ "GL_OES_standard_derivatives",
8373
+ "GL_EXT_draw_buffers"
8374
+ ];
8375
+ /** @internal */ Shader._propertyIdMap = Object.create(null);
8376
+ Shader._shaderMap = Object.create(null);
8377
+ Shader._propertyNameMap = Object.create(null);
8378
+ Shader._macroMaskMap = [];
8379
+ Shader._macroCounter = 0;
8380
+ Shader._macroMap = Object.create(null);
8631
8381
 
8632
8382
  /**
8633
8383
  * Shader data collection,Correspondence includes shader properties data and macros data.
@@ -8809,10 +8559,10 @@ var ShaderFactory = /*#__PURE__*/ function() {
8809
8559
  if (property != null) {
8810
8560
  if (typeof property === "number") {
8811
8561
  targetPropertyValueMap[k] = property;
8812
- } else if (_instanceof(property, Texture)) {
8562
+ } else if (_instanceof__default['default'](property, Texture)) {
8813
8563
  targetPropertyValueMap[k] = property;
8814
8564
  referCount > 0 && property._addRefCount(referCount);
8815
- } else if (_instanceof(property, Array) || _instanceof(property, Float32Array) || _instanceof(property, Int32Array)) {
8565
+ } else if (_instanceof__default['default'](property, Array) || _instanceof__default['default'](property, Float32Array) || _instanceof__default['default'](property, Int32Array)) {
8816
8566
  targetPropertyValueMap[k] = property.slice();
8817
8567
  } else {
8818
8568
  var targetProperty = targetPropertyValueMap[k];
@@ -8862,7 +8612,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
8862
8612
  for(var k in properties){
8863
8613
  var property = properties[k];
8864
8614
  // @todo: Separate array to speed performance.
8865
- if (property && _instanceof(property, Texture)) {
8615
+ if (property && _instanceof__default['default'](property, Texture)) {
8866
8616
  property._addRefCount(value);
8867
8617
  }
8868
8618
  }
@@ -8873,7 +8623,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
8873
8623
  /**
8874
8624
  * Light base class.
8875
8625
  */ var Light = /*#__PURE__*/ function(Component) {
8876
- _inherits(Light, Component);
8626
+ _inherits__default['default'](Light, Component);
8877
8627
  function Light() {
8878
8628
  var _this;
8879
8629
  _this = Component.apply(this, arguments) || this;
@@ -8887,9 +8637,9 @@ var ShaderFactory = /*#__PURE__*/ function() {
8887
8637
  /** Shadow mapping normal-based bias. */ _this.shadowNormalBias = 1;
8888
8638
  /** Near plane value to use for shadow frustums. */ _this.shadowNearPlane = 0.1;
8889
8639
  /** Shadow intensity, the larger the value, the clearer and darker the shadow. */ _this.shadowStrength = 1.0;
8890
- /** @internal */ _this._lightIndex = -1;
8891
8640
  _this._color = new engineMath.Color(1, 1, 1, 1);
8892
8641
  _this._lightColor = new engineMath.Color();
8642
+ /** @internal */ _this._lightIndex = -1;
8893
8643
  return _this;
8894
8644
  }
8895
8645
  var _proto = Light.prototype;
@@ -8900,7 +8650,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
8900
8650
  this._lightColor.a = this.color.a * this.intensity;
8901
8651
  return this._lightColor;
8902
8652
  };
8903
- _create_class(Light, [
8653
+ _create_class__default['default'](Light, [
8904
8654
  {
8905
8655
  key: "color",
8906
8656
  get: /**
@@ -8937,19 +8687,17 @@ var ShaderFactory = /*#__PURE__*/ function() {
8937
8687
  ]);
8938
8688
  return Light;
8939
8689
  }(Component);
8940
- (function() {
8941
- /**
8690
+ /**
8942
8691
  * Each type of light source is at most 10, beyond which it will not take effect.
8943
8692
  * */ Light._maxLight = 10;
8944
- })();
8945
- __decorate([
8693
+ _ts_decorate__default['default']([
8946
8694
  ignoreClone
8947
8695
  ], Light.prototype, "_lightIndex", void 0);
8948
8696
 
8949
8697
  /**
8950
8698
  * Directional light.
8951
8699
  */ var DirectLight = /*#__PURE__*/ function(Light) {
8952
- _inherits(DirectLight, Light);
8700
+ _inherits__default['default'](DirectLight, Light);
8953
8701
  function DirectLight() {
8954
8702
  var _this;
8955
8703
  _this = Light.apply(this, arguments) || this;
@@ -8999,7 +8747,7 @@ __decorate([
8999
8747
  shaderData.setFloatArray(DirectLight._colorProperty, data.color);
9000
8748
  shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
9001
8749
  };
9002
- _create_class(DirectLight, [
8750
+ _create_class__default['default'](DirectLight, [
9003
8751
  {
9004
8752
  key: "direction",
9005
8753
  get: /**
@@ -9030,27 +8778,19 @@ __decorate([
9030
8778
  ]);
9031
8779
  return DirectLight;
9032
8780
  }(Light);
9033
- (function() {
9034
- DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
9035
- })();
9036
- (function() {
9037
- DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
9038
- })();
9039
- (function() {
9040
- DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
9041
- })();
9042
- (function() {
9043
- DirectLight._combinedData = {
9044
- cullingMask: new Int32Array(Light._maxLight * 2),
9045
- color: new Float32Array(Light._maxLight * 3),
9046
- direction: new Float32Array(Light._maxLight * 3)
9047
- };
9048
- })();
8781
+ DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
8782
+ DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
8783
+ DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
8784
+ DirectLight._combinedData = {
8785
+ cullingMask: new Int32Array(Light._maxLight * 2),
8786
+ color: new Float32Array(Light._maxLight * 3),
8787
+ direction: new Float32Array(Light._maxLight * 3)
8788
+ };
9049
8789
 
9050
8790
  /**
9051
8791
  * Point light.
9052
8792
  */ var PointLight = /*#__PURE__*/ function(Light) {
9053
- _inherits(PointLight, Light);
8793
+ _inherits__default['default'](PointLight, Light);
9054
8794
  function PointLight() {
9055
8795
  var _this;
9056
8796
  _this = Light.apply(this, arguments) || this;
@@ -9102,7 +8842,7 @@ __decorate([
9102
8842
  shaderData.setFloatArray(PointLight._positionProperty, data.position);
9103
8843
  shaderData.setFloatArray(PointLight._distanceProperty, data.distance);
9104
8844
  };
9105
- _create_class(PointLight, [
8845
+ _create_class__default['default'](PointLight, [
9106
8846
  {
9107
8847
  key: "position",
9108
8848
  get: /**
@@ -9123,31 +8863,21 @@ __decorate([
9123
8863
  ]);
9124
8864
  return PointLight;
9125
8865
  }(Light);
9126
- (function() {
9127
- PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
9128
- })();
9129
- (function() {
9130
- PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
9131
- })();
9132
- (function() {
9133
- PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
9134
- })();
9135
- (function() {
9136
- PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
9137
- })();
9138
- (function() {
9139
- PointLight._combinedData = {
9140
- cullingMask: new Int32Array(Light._maxLight * 2),
9141
- color: new Float32Array(Light._maxLight * 3),
9142
- position: new Float32Array(Light._maxLight * 3),
9143
- distance: new Float32Array(Light._maxLight)
9144
- };
9145
- })();
8866
+ PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
8867
+ PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
8868
+ PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
8869
+ PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
8870
+ PointLight._combinedData = {
8871
+ cullingMask: new Int32Array(Light._maxLight * 2),
8872
+ color: new Float32Array(Light._maxLight * 3),
8873
+ position: new Float32Array(Light._maxLight * 3),
8874
+ distance: new Float32Array(Light._maxLight)
8875
+ };
9146
8876
 
9147
8877
  /**
9148
8878
  * Spot light.
9149
8879
  */ var SpotLight = /*#__PURE__*/ function(Light) {
9150
- _inherits(SpotLight, Light);
8880
+ _inherits__default['default'](SpotLight, Light);
9151
8881
  function SpotLight() {
9152
8882
  var _this;
9153
8883
  _this = Light.apply(this, arguments) || this;
@@ -9216,7 +8946,7 @@ __decorate([
9216
8946
  shaderData.setFloatArray(SpotLight._angleCosProperty, data.angleCos);
9217
8947
  shaderData.setFloatArray(SpotLight._penumbraCosProperty, data.penumbraCos);
9218
8948
  };
9219
- _create_class(SpotLight, [
8949
+ _create_class__default['default'](SpotLight, [
9220
8950
  {
9221
8951
  key: "position",
9222
8952
  get: /**
@@ -9258,38 +8988,22 @@ __decorate([
9258
8988
  ]);
9259
8989
  return SpotLight;
9260
8990
  }(Light);
9261
- (function() {
9262
- SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
9263
- })();
9264
- (function() {
9265
- SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
9266
- })();
9267
- (function() {
9268
- SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
9269
- })();
9270
- (function() {
9271
- SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
9272
- })();
9273
- (function() {
9274
- SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
9275
- })();
9276
- (function() {
9277
- SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
9278
- })();
9279
- (function() {
9280
- SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
9281
- })();
9282
- (function() {
9283
- SpotLight._combinedData = {
9284
- cullingMask: new Int32Array(Light._maxLight * 2),
9285
- color: new Float32Array(Light._maxLight * 3),
9286
- position: new Float32Array(Light._maxLight * 3),
9287
- direction: new Float32Array(Light._maxLight * 3),
9288
- distance: new Float32Array(Light._maxLight),
9289
- angleCos: new Float32Array(Light._maxLight),
9290
- penumbraCos: new Float32Array(Light._maxLight)
9291
- };
9292
- })();
8991
+ SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
8992
+ SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
8993
+ SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
8994
+ SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
8995
+ SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
8996
+ SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
8997
+ SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
8998
+ SpotLight._combinedData = {
8999
+ cullingMask: new Int32Array(Light._maxLight * 2),
9000
+ color: new Float32Array(Light._maxLight * 3),
9001
+ position: new Float32Array(Light._maxLight * 3),
9002
+ direction: new Float32Array(Light._maxLight * 3),
9003
+ distance: new Float32Array(Light._maxLight),
9004
+ angleCos: new Float32Array(Light._maxLight),
9005
+ penumbraCos: new Float32Array(Light._maxLight)
9006
+ };
9293
9007
 
9294
9008
  /**
9295
9009
  * Light manager.
@@ -9811,7 +9525,7 @@ __decorate([
9811
9525
  /**
9812
9526
  * Material.
9813
9527
  */ var Material = /*#__PURE__*/ function(RefObject) {
9814
- _inherits(Material, RefObject);
9528
+ _inherits__default['default'](Material, RefObject);
9815
9529
  function Material(engine, shader) {
9816
9530
  var _this;
9817
9531
  _this = RefObject.call(this, engine) || this;
@@ -9855,7 +9569,7 @@ __decorate([
9855
9569
  this._renderStates.length = 0;
9856
9570
  this._renderStates = null;
9857
9571
  };
9858
- _create_class(Material, [
9572
+ _create_class__default['default'](Material, [
9859
9573
  {
9860
9574
  key: "shaderData",
9861
9575
  get: /**
@@ -9947,7 +9661,7 @@ var RenderElement = function RenderElement() {
9947
9661
  /**
9948
9662
  * Render element.
9949
9663
  */ var MeshRenderElement = /*#__PURE__*/ function(RenderElement) {
9950
- _inherits(MeshRenderElement, RenderElement);
9664
+ _inherits__default['default'](MeshRenderElement, RenderElement);
9951
9665
  function MeshRenderElement() {
9952
9666
  return RenderElement.apply(this, arguments);
9953
9667
  }
@@ -9981,18 +9695,12 @@ var RenderElement = function RenderElement() {
9981
9695
  };
9982
9696
  return RenderContext;
9983
9697
  }();
9984
- (function() {
9985
- /** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
9986
- })();
9987
- (function() {
9988
- RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
9989
- })();
9990
- (function() {
9991
- RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
9992
- })();
9698
+ /** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
9699
+ RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
9700
+ RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
9993
9701
 
9994
9702
  var SpriteElement = /*#__PURE__*/ function(RenderElement) {
9995
- _inherits(SpriteElement, RenderElement);
9703
+ _inherits__default['default'](SpriteElement, RenderElement);
9996
9704
  function SpriteElement() {
9997
9705
  var _this;
9998
9706
  _this = RenderElement.call(this) || this;
@@ -10015,7 +9723,7 @@ var SpriteElement = /*#__PURE__*/ function(RenderElement) {
10015
9723
  }(RenderElement);
10016
9724
 
10017
9725
  var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
10018
- _inherits(SpriteMaskElement, RenderElement);
9726
+ _inherits__default['default'](SpriteMaskElement, RenderElement);
10019
9727
  function SpriteMaskElement() {
10020
9728
  var _this;
10021
9729
  _this = RenderElement.call(this) || this;
@@ -10035,9 +9743,6 @@ var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
10035
9743
  return SpriteMaskElement;
10036
9744
  }(RenderElement);
10037
9745
 
10038
- /**
10039
- * Sprite mask interaction.
10040
- */ exports.SpriteMaskInteraction = void 0;
10041
9746
  (function(SpriteMaskInteraction) {
10042
9747
  SpriteMaskInteraction[SpriteMaskInteraction[/** The sprite will not interact with the masking system. */ "None"] = 0] = "None";
10043
9748
  SpriteMaskInteraction[SpriteMaskInteraction[/** The sprite will be visible only in areas where a mask is present. */ "VisibleInsideMask"] = 1] = "VisibleInsideMask";
@@ -10046,10 +9751,11 @@ var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
10046
9751
 
10047
9752
  var _Renderer;
10048
9753
  exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10049
- _inherits(Renderer1, Component);
9754
+ _inherits__default['default'](Renderer1, Component);
10050
9755
  function Renderer1(entity) {
10051
9756
  var _this;
10052
9757
  _this = Component.call(this, entity) || this;
9758
+ /** Whether cast shadow. */ _this.castShadows = true;
10053
9759
  /** @internal */ _this._onUpdateIndex = -1;
10054
9760
  /** @internal */ _this._rendererIndex = -1;
10055
9761
  /** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
@@ -10066,12 +9772,11 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10066
9772
  _this._priority = 0;
10067
9773
  _this._receiveShadows = true;
10068
9774
  _this._rendererLayer = new engineMath.Vector4();
10069
- /** Whether cast shadow. */ _this.castShadows = true;
10070
9775
  var prototype = exports.Renderer.prototype;
10071
9776
  var shaderData = _this.shaderData;
10072
9777
  _this._overrideUpdate = _this.update !== prototype.update;
10073
9778
  shaderData._addRefCount(1);
10074
- _this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
9779
+ _this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized__default['default'](_this));
10075
9780
  _this._registerEntityTransformListener();
10076
9781
  shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
10077
9782
  shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
@@ -10275,7 +9980,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10275
9980
  _proto._onTransformChanged = function _onTransformChanged(type) {
10276
9981
  this._dirtyUpdateFlag |= 0x1;
10277
9982
  };
10278
- _create_class(Renderer1, [
9983
+ _create_class__default['default'](Renderer1, [
10279
9984
  {
10280
9985
  key: "shaderData",
10281
9986
  get: /**
@@ -10349,83 +10054,65 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10349
10054
  }
10350
10055
  ]);
10351
10056
  return Renderer1;
10352
- }(Component), function() {
10353
- _Renderer._tempVector0 = new engineMath.Vector3();
10354
- }(), function() {
10355
- _Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS");
10356
- }(), function() {
10357
- _Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat");
10358
- }(), function() {
10359
- _Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat");
10360
- }(), function() {
10361
- _Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat");
10362
- }(), function() {
10363
- _Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat");
10364
- }(), function() {
10365
- _Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat");
10366
- }(), function() {
10367
- _Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat");
10368
- }(), function() {
10369
- _Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
10370
- }(), _Renderer);
10371
- __decorate([
10057
+ }(Component), _Renderer._tempVector0 = new engineMath.Vector3(), _Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS"), _Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat"), _Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat"), _Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat"), _Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat"), _Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat"), _Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat"), _Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer"), _Renderer);
10058
+ _ts_decorate__default['default']([
10372
10059
  ignoreClone
10373
10060
  ], exports.Renderer.prototype, "_distanceForSort", void 0);
10374
- __decorate([
10061
+ _ts_decorate__default['default']([
10375
10062
  ignoreClone
10376
10063
  ], exports.Renderer.prototype, "_onUpdateIndex", void 0);
10377
- __decorate([
10064
+ _ts_decorate__default['default']([
10378
10065
  ignoreClone
10379
10066
  ], exports.Renderer.prototype, "_rendererIndex", void 0);
10380
- __decorate([
10067
+ _ts_decorate__default['default']([
10381
10068
  ignoreClone
10382
10069
  ], exports.Renderer.prototype, "_globalShaderMacro", void 0);
10383
- __decorate([
10070
+ _ts_decorate__default['default']([
10384
10071
  deepClone
10385
10072
  ], exports.Renderer.prototype, "_bounds", void 0);
10386
- __decorate([
10073
+ _ts_decorate__default['default']([
10387
10074
  ignoreClone
10388
10075
  ], exports.Renderer.prototype, "_renderFrameCount", void 0);
10389
- __decorate([
10076
+ _ts_decorate__default['default']([
10390
10077
  ignoreClone
10391
10078
  ], exports.Renderer.prototype, "_overrideUpdate", void 0);
10392
- __decorate([
10079
+ _ts_decorate__default['default']([
10393
10080
  ignoreClone
10394
10081
  ], exports.Renderer.prototype, "_materials", void 0);
10395
- __decorate([
10082
+ _ts_decorate__default['default']([
10396
10083
  ignoreClone
10397
10084
  ], exports.Renderer.prototype, "_dirtyUpdateFlag", void 0);
10398
- __decorate([
10085
+ _ts_decorate__default['default']([
10399
10086
  deepClone
10400
10087
  ], exports.Renderer.prototype, "_shaderData", void 0);
10401
- __decorate([
10088
+ _ts_decorate__default['default']([
10402
10089
  ignoreClone
10403
10090
  ], exports.Renderer.prototype, "_mvMatrix", void 0);
10404
- __decorate([
10091
+ _ts_decorate__default['default']([
10405
10092
  ignoreClone
10406
10093
  ], exports.Renderer.prototype, "_mvpMatrix", void 0);
10407
- __decorate([
10094
+ _ts_decorate__default['default']([
10408
10095
  ignoreClone
10409
10096
  ], exports.Renderer.prototype, "_mvInvMatrix", void 0);
10410
- __decorate([
10097
+ _ts_decorate__default['default']([
10411
10098
  ignoreClone
10412
10099
  ], exports.Renderer.prototype, "_normalMatrix", void 0);
10413
- __decorate([
10100
+ _ts_decorate__default['default']([
10414
10101
  ignoreClone
10415
10102
  ], exports.Renderer.prototype, "_materialsInstanced", void 0);
10416
- __decorate([
10103
+ _ts_decorate__default['default']([
10417
10104
  ignoreClone
10418
10105
  ], exports.Renderer.prototype, "_priority", void 0);
10419
- __decorate([
10106
+ _ts_decorate__default['default']([
10420
10107
  assignmentClone
10421
10108
  ], exports.Renderer.prototype, "_receiveShadows", void 0);
10422
- __decorate([
10109
+ _ts_decorate__default['default']([
10423
10110
  ignoreClone
10424
10111
  ], exports.Renderer.prototype, "_rendererLayer", void 0);
10425
- __decorate([
10112
+ _ts_decorate__default['default']([
10426
10113
  ignoreClone
10427
10114
  ], exports.Renderer.prototype, "_onTransformChanged", null);
10428
- exports.Renderer = __decorate([
10115
+ exports.Renderer = _ts_decorate__default['default']([
10429
10116
  dependentComponents(Transform)
10430
10117
  ], exports.Renderer);
10431
10118
  var RendererUpdateFlags;
@@ -10497,19 +10184,15 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
10497
10184
  renderUVs[3].set(right, top);
10498
10185
  };
10499
10186
  return SimpleSpriteAssembler1;
10500
- }(), function() {
10501
- _SimpleSpriteAssembler._rectangleTriangles = [
10502
- 0,
10503
- 1,
10504
- 2,
10505
- 2,
10506
- 1,
10507
- 3
10508
- ];
10509
- }(), function() {
10510
- _SimpleSpriteAssembler._worldMatrix = new engineMath.Matrix();
10511
- }(), _SimpleSpriteAssembler);
10512
- SimpleSpriteAssembler = __decorate([
10187
+ }(), _SimpleSpriteAssembler._rectangleTriangles = [
10188
+ 0,
10189
+ 1,
10190
+ 2,
10191
+ 2,
10192
+ 1,
10193
+ 3
10194
+ ], _SimpleSpriteAssembler._worldMatrix = new engineMath.Matrix(), _SimpleSpriteAssembler);
10195
+ SimpleSpriteAssembler = _ts_decorate__default['default']([
10513
10196
  StaticInterfaceImplement()
10514
10197
  ], SimpleSpriteAssembler);
10515
10198
 
@@ -10525,9 +10208,6 @@ SimpleSpriteAssembler = __decorate([
10525
10208
  this.color = color;
10526
10209
  };
10527
10210
 
10528
- /**
10529
- * Sprite mask layer.
10530
- */ exports.SpriteMaskLayer = void 0;
10531
10211
  (function(SpriteMaskLayer) {
10532
10212
  SpriteMaskLayer[SpriteMaskLayer[/** Mask layer 0. */ "Layer0"] = 0x1] = "Layer0";
10533
10213
  SpriteMaskLayer[SpriteMaskLayer[/** Mask layer 1. */ "Layer1"] = 0x2] = "Layer1";
@@ -10581,7 +10261,7 @@ SimpleSpriteAssembler = __decorate([
10581
10261
  /**
10582
10262
  * A component for masking Sprites.
10583
10263
  */ var SpriteMask = /*#__PURE__*/ function(Renderer) {
10584
- _inherits(SpriteMask, Renderer);
10264
+ _inherits__default['default'](SpriteMask, Renderer);
10585
10265
  function SpriteMask(entity) {
10586
10266
  var _this;
10587
10267
  _this = Renderer.call(this, entity) || this;
@@ -10595,10 +10275,10 @@ SimpleSpriteAssembler = __decorate([
10595
10275
  _this._flipY = false;
10596
10276
  _this._alphaCutoff = 0.5;
10597
10277
  _this._renderData = new RenderData2D(4, [], []);
10598
- SimpleSpriteAssembler.resetData(_assert_this_initialized(_this));
10278
+ SimpleSpriteAssembler.resetData(_assert_this_initialized__default['default'](_this));
10599
10279
  _this.setMaterial(_this._engine._spriteMaskDefaultMaterial);
10600
10280
  _this.shaderData.setFloat(SpriteMask._alphaCutoffProperty, _this._alphaCutoff);
10601
- _this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
10281
+ _this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized__default['default'](_this));
10602
10282
  return _this;
10603
10283
  }
10604
10284
  var _proto = SpriteMask.prototype;
@@ -10689,7 +10369,7 @@ SimpleSpriteAssembler = __decorate([
10689
10369
  break;
10690
10370
  }
10691
10371
  };
10692
- _create_class(SpriteMask, [
10372
+ _create_class__default['default'](SpriteMask, [
10693
10373
  {
10694
10374
  key: "width",
10695
10375
  get: /**
@@ -10807,40 +10487,36 @@ SimpleSpriteAssembler = __decorate([
10807
10487
  ]);
10808
10488
  return SpriteMask;
10809
10489
  }(exports.Renderer);
10810
- (function() {
10811
- /** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
10812
- })();
10813
- (function() {
10814
- /** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
10815
- })();
10816
- __decorate([
10490
+ /** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
10491
+ /** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
10492
+ _ts_decorate__default['default']([
10817
10493
  assignmentClone
10818
10494
  ], SpriteMask.prototype, "influenceLayers", void 0);
10819
- __decorate([
10495
+ _ts_decorate__default['default']([
10820
10496
  ignoreClone
10821
10497
  ], SpriteMask.prototype, "_sprite", void 0);
10822
- __decorate([
10498
+ _ts_decorate__default['default']([
10823
10499
  ignoreClone
10824
10500
  ], SpriteMask.prototype, "_automaticWidth", void 0);
10825
- __decorate([
10501
+ _ts_decorate__default['default']([
10826
10502
  ignoreClone
10827
10503
  ], SpriteMask.prototype, "_automaticHeight", void 0);
10828
- __decorate([
10504
+ _ts_decorate__default['default']([
10829
10505
  assignmentClone
10830
10506
  ], SpriteMask.prototype, "_customWidth", void 0);
10831
- __decorate([
10507
+ _ts_decorate__default['default']([
10832
10508
  assignmentClone
10833
10509
  ], SpriteMask.prototype, "_customHeight", void 0);
10834
- __decorate([
10510
+ _ts_decorate__default['default']([
10835
10511
  assignmentClone
10836
10512
  ], SpriteMask.prototype, "_flipX", void 0);
10837
- __decorate([
10513
+ _ts_decorate__default['default']([
10838
10514
  assignmentClone
10839
10515
  ], SpriteMask.prototype, "_flipY", void 0);
10840
- __decorate([
10516
+ _ts_decorate__default['default']([
10841
10517
  assignmentClone
10842
10518
  ], SpriteMask.prototype, "_alphaCutoff", void 0);
10843
- __decorate([
10519
+ _ts_decorate__default['default']([
10844
10520
  ignoreClone
10845
10521
  ], SpriteMask.prototype, "_onSpriteChange", null);
10846
10522
  var /**
@@ -10853,9 +10529,6 @@ var /**
10853
10529
  SpriteMaskUpdateFlags[SpriteMaskUpdateFlags[/** All. */ "All"] = 0x7] = "All";
10854
10530
  })(SpriteMaskUpdateFlags || (SpriteMaskUpdateFlags = {}));
10855
10531
 
10856
- /**
10857
- * Vertex element format.
10858
- */ exports.VertexElementFormat = void 0;
10859
10532
  (function(VertexElementFormat) {
10860
10533
  VertexElementFormat[VertexElementFormat[/** 32-bit float */ "Float"] = 0] = "Float";
10861
10534
  VertexElementFormat[VertexElementFormat[/** Two-dimensional 32-bit float */ "Vector2"] = 1] = "Vector2";
@@ -10875,18 +10548,12 @@ var /**
10875
10548
  VertexElementFormat[VertexElementFormat[/** Four-dimensional 16-bit Normalized unsigned integer, range is [0, 1] */ "NormalizedUShort4"] = 15] = "NormalizedUShort4";
10876
10549
  })(exports.VertexElementFormat || (exports.VertexElementFormat = {}));
10877
10550
 
10878
- /**
10879
- * Buffer usage.
10880
- */ exports.BufferUsage = void 0;
10881
10551
  (function(BufferUsage) {
10882
10552
  BufferUsage[BufferUsage[/** The buffer content are intended to be specified once, and used many times */ "Static"] = 0] = "Static";
10883
10553
  BufferUsage[BufferUsage[/** The buffer contents are intended to be respecified repeatedly, and used many times */ "Dynamic"] = 1] = "Dynamic";
10884
10554
  BufferUsage[BufferUsage[/** The buffer contents are intended to be specified once, and used at most a few times */ "Stream"] = 2] = "Stream";
10885
10555
  })(exports.BufferUsage || (exports.BufferUsage = {}));
10886
10556
 
10887
- /**
10888
- * Index format.
10889
- */ exports.IndexFormat = void 0;
10890
10557
  (function(IndexFormat) {
10891
10558
  IndexFormat[IndexFormat[/** 8 bit */ "UInt8"] = 0] = "UInt8";
10892
10559
  IndexFormat[IndexFormat[/** 16 bit */ "UInt16"] = 1] = "UInt16";
@@ -11026,7 +10693,7 @@ var BufferUtil = /*#__PURE__*/ function() {
11026
10693
  this._glElementInfo = BufferUtil._getElementInfo(this.format);
11027
10694
  this._instanceStepRate = Math.floor(instanceStepRate);
11028
10695
  }
11029
- _create_class(VertexElement, [
10696
+ _create_class__default['default'](VertexElement, [
11030
10697
  {
11031
10698
  key: "semantic",
11032
10699
  get: /**
@@ -11077,17 +10744,11 @@ var BufferUtil = /*#__PURE__*/ function() {
11077
10744
  return VertexElement;
11078
10745
  }();
11079
10746
 
11080
- /**
11081
- * Buffer binding flag.
11082
- */ exports.BufferBindFlag = void 0;
11083
10747
  (function(BufferBindFlag) {
11084
10748
  BufferBindFlag[BufferBindFlag[/** Vertex buffer binding flag */ "VertexBuffer"] = 0] = "VertexBuffer";
11085
10749
  BufferBindFlag[BufferBindFlag[/** Index buffer binding flag */ "IndexBuffer"] = 1] = "IndexBuffer";
11086
10750
  })(exports.BufferBindFlag || (exports.BufferBindFlag = {}));
11087
10751
 
11088
- /**
11089
- * Define update strategy when call bufferData/bufferSubData func.
11090
- */ exports.SetDataOptions = void 0;
11091
10752
  (function(SetDataOptions) {
11092
10753
  SetDataOptions[SetDataOptions[/** Can overwrite part of used buffer data and ensure correct rendering */ "None"] = 0] = "None";
11093
10754
  SetDataOptions[SetDataOptions[/** Discard old buffer and create a new buffer, and won't affect the previous rendering */ "Discard"] = 1] = "Discard";
@@ -11096,7 +10757,7 @@ var BufferUtil = /*#__PURE__*/ function() {
11096
10757
  /**
11097
10758
  * Buffer.
11098
10759
  */ var Buffer = /*#__PURE__*/ function(RefObject) {
11099
- _inherits(Buffer, RefObject);
10760
+ _inherits__default['default'](Buffer, RefObject);
11100
10761
  function Buffer(engine, type, byteLengthOrData, bufferUsage) {
11101
10762
  if (bufferUsage === void 0) bufferUsage = exports.BufferUsage.Static;
11102
10763
  var _this;
@@ -11186,7 +10847,7 @@ var BufferUtil = /*#__PURE__*/ function() {
11186
10847
  gl.bufferData(this._glBindTarget, dataLength, this._glBufferUsage);
11187
10848
  this._byteLength = dataLength;
11188
10849
  };
11189
- _create_class(Buffer, [
10850
+ _create_class__default['default'](Buffer, [
11190
10851
  {
11191
10852
  key: "type",
11192
10853
  get: /**
@@ -11215,9 +10876,6 @@ var BufferUtil = /*#__PURE__*/ function() {
11215
10876
  return Buffer;
11216
10877
  }(RefObject);
11217
10878
 
11218
- /**
11219
- * Mesh topology.
11220
- */ exports.MeshTopology = void 0;
11221
10879
  (function(MeshTopology) {
11222
10880
  MeshTopology[MeshTopology[/** Draws a single dot */ "Points"] = 0] = "Points";
11223
10881
  MeshTopology[MeshTopology[/** Draws a line between a pair of vertices */ "Lines"] = 1] = "Lines";
@@ -11235,7 +10893,7 @@ var BufferUtil = /*#__PURE__*/ function() {
11235
10893
  this._buffer = buffer;
11236
10894
  this._format = format;
11237
10895
  }
11238
- _create_class(IndexBufferBinding, [
10896
+ _create_class__default['default'](IndexBufferBinding, [
11239
10897
  {
11240
10898
  key: "buffer",
11241
10899
  get: /**
@@ -11275,7 +10933,7 @@ var BufferUtil = /*#__PURE__*/ function() {
11275
10933
  /**
11276
10934
  * Mesh.
11277
10935
  */ var Mesh = /*#__PURE__*/ function(RefObject) {
11278
- _inherits(Mesh, RefObject);
10936
+ _inherits__default['default'](Mesh, RefObject);
11279
10937
  function Mesh(engine, name) {
11280
10938
  var _this;
11281
10939
  _this = RefObject.call(this, engine) || this;
@@ -11289,8 +10947,8 @@ var BufferUtil = /*#__PURE__*/ function() {
11289
10947
  _this._bounds = new engineMath.BoundingBox();
11290
10948
  _this._subMeshes = [];
11291
10949
  _this.name = name;
11292
- _this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized(_this));
11293
- _this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized(_this));
10950
+ _this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized__default['default'](_this));
10951
+ _this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized__default['default'](_this));
11294
10952
  var bounds = _this._bounds;
11295
10953
  // @ts-ignore
11296
10954
  bounds.min._onValueChanged = _this._onBoundsChanged;
@@ -11416,7 +11074,7 @@ var BufferUtil = /*#__PURE__*/ function() {
11416
11074
  _proto._onBoundsChanged = function _onBoundsChanged() {
11417
11075
  this._updateFlagManager.dispatch(0x1);
11418
11076
  };
11419
- _create_class(Mesh, [
11077
+ _create_class__default['default'](Mesh, [
11420
11078
  {
11421
11079
  key: "bounds",
11422
11080
  get: /**
@@ -11462,7 +11120,7 @@ var MeshModifyFlags;
11462
11120
  this._buffer = buffer;
11463
11121
  this._stride = stride;
11464
11122
  }
11465
- _create_class(VertexBufferBinding, [
11123
+ _create_class__default['default'](VertexBufferBinding, [
11466
11124
  {
11467
11125
  key: "buffer",
11468
11126
  get: /**
@@ -11909,27 +11567,13 @@ var MeshModifyFlags;
11909
11567
  };
11910
11568
  return BlendShapeManager;
11911
11569
  }();
11912
- (function() {
11913
- BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
11914
- })();
11915
- (function() {
11916
- BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
11917
- })();
11918
- (function() {
11919
- BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
11920
- })();
11921
- (function() {
11922
- BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
11923
- })();
11924
- (function() {
11925
- BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
11926
- })();
11927
- (function() {
11928
- BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
11929
- })();
11930
- (function() {
11931
- BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
11932
- })();
11570
+ BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
11571
+ BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
11572
+ BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
11573
+ BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
11574
+ BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
11575
+ BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
11576
+ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
11933
11577
 
11934
11578
  /**
11935
11579
  * Vertex attribute types of a vertex in a ModelMesh.
@@ -11954,7 +11598,7 @@ var MeshModifyFlags;
11954
11598
  /**
11955
11599
  * Mesh containing common vertex elements of the model.
11956
11600
  */ var ModelMesh = /*#__PURE__*/ function(Mesh) {
11957
- _inherits(ModelMesh, Mesh);
11601
+ _inherits__default['default'](ModelMesh, Mesh);
11958
11602
  function ModelMesh(engine, name) {
11959
11603
  var _this;
11960
11604
  _this = Mesh.call(this, engine) || this;
@@ -11986,7 +11630,7 @@ var MeshModifyFlags;
11986
11630
  _this._customVertexElements = [];
11987
11631
  _this._vertexCountChanged = false;
11988
11632
  _this.name = name;
11989
- _this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized(_this));
11633
+ _this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized__default['default'](_this));
11990
11634
  return _this;
11991
11635
  }
11992
11636
  var _proto = ModelMesh.prototype;
@@ -12276,11 +11920,11 @@ var MeshModifyFlags;
12276
11920
  }
12277
11921
  if (this._indices !== indices) {
12278
11922
  this._indices = indices;
12279
- if (_instanceof(indices, Uint8Array)) {
11923
+ if (_instanceof__default['default'](indices, Uint8Array)) {
12280
11924
  this._indicesFormat = exports.IndexFormat.UInt8;
12281
- } else if (_instanceof(indices, Uint16Array)) {
11925
+ } else if (_instanceof__default['default'](indices, Uint16Array)) {
12282
11926
  this._indicesFormat = exports.IndexFormat.UInt16;
12283
- } else if (_instanceof(indices, Uint32Array)) {
11927
+ } else if (_instanceof__default['default'](indices, Uint32Array)) {
12284
11928
  this._indicesFormat = exports.IndexFormat.UInt32;
12285
11929
  }
12286
11930
  }
@@ -12936,7 +12580,7 @@ var MeshModifyFlags;
12936
12580
  this._uv7 = null;
12937
12581
  this._blendShapeManager._releaseMemoryCache();
12938
12582
  };
12939
- _create_class(ModelMesh, [
12583
+ _create_class__default['default'](ModelMesh, [
12940
12584
  {
12941
12585
  key: "accessible",
12942
12586
  get: /**
@@ -13004,21 +12648,11 @@ var MeshModifyFlags;
13004
12648
  ]);
13005
12649
  return ModelMesh;
13006
12650
  }(Mesh);
13007
- (function() {
13008
- ModelMesh._tempVec0 = new engineMath.Vector3();
13009
- })();
13010
- (function() {
13011
- ModelMesh._tempVec1 = new engineMath.Vector3();
13012
- })();
13013
- (function() {
13014
- ModelMesh._tempVec2 = new engineMath.Vector3();
13015
- })();
13016
- (function() {
13017
- ModelMesh._tempVec3 = new engineMath.Vector3();
13018
- })();
13019
- (function() {
13020
- ModelMesh._tempVec4 = new engineMath.Vector3();
13021
- })();
12651
+ ModelMesh._tempVec0 = new engineMath.Vector3();
12652
+ ModelMesh._tempVec1 = new engineMath.Vector3();
12653
+ ModelMesh._tempVec2 = new engineMath.Vector3();
12654
+ ModelMesh._tempVec3 = new engineMath.Vector3();
12655
+ ModelMesh._tempVec4 = new engineMath.Vector3();
13022
12656
  var VertexChangedFlags;
13023
12657
  (function(VertexChangedFlags) {
13024
12658
  VertexChangedFlags[VertexChangedFlags["Position"] = 0x1] = "Position";
@@ -13041,7 +12675,7 @@ var VertexChangedFlags;
13041
12675
  /**
13042
12676
  * Mesh skin data, equal glTF skins define
13043
12677
  */ var Skin = /*#__PURE__*/ function(EngineObject) {
13044
- _inherits(Skin, EngineObject);
12678
+ _inherits__default['default'](Skin, EngineObject);
13045
12679
  function Skin(name) {
13046
12680
  var _this;
13047
12681
  _this = EngineObject.call(this, null) || this;
@@ -13057,12 +12691,12 @@ var VertexChangedFlags;
13057
12691
  /**
13058
12692
  * MeshRenderer Component.
13059
12693
  */ var MeshRenderer = /*#__PURE__*/ function(Renderer) {
13060
- _inherits(MeshRenderer, Renderer);
12694
+ _inherits__default['default'](MeshRenderer, Renderer);
13061
12695
  function MeshRenderer(entity) {
13062
12696
  var _this;
13063
12697
  _this = Renderer.call(this, entity) || this;
13064
12698
  _this._enableVertexColor = false;
13065
- _this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
12699
+ _this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized__default['default'](_this));
13066
12700
  return _this;
13067
12701
  }
13068
12702
  var _proto = MeshRenderer.prototype;
@@ -13167,7 +12801,7 @@ var VertexChangedFlags;
13167
12801
  type & MeshModifyFlags.Bounds && (this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume);
13168
12802
  type & MeshModifyFlags.VertexElements && (this._dirtyUpdateFlag |= 0x2);
13169
12803
  };
13170
- _create_class(MeshRenderer, [
12804
+ _create_class__default['default'](MeshRenderer, [
13171
12805
  {
13172
12806
  key: "mesh",
13173
12807
  get: /**
@@ -13198,25 +12832,15 @@ var VertexChangedFlags;
13198
12832
  ]);
13199
12833
  return MeshRenderer;
13200
12834
  }(exports.Renderer);
13201
- (function() {
13202
- MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
13203
- })();
13204
- (function() {
13205
- MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
13206
- })();
13207
- (function() {
13208
- MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
13209
- })();
13210
- (function() {
13211
- MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
13212
- })();
13213
- (function() {
13214
- MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
13215
- })();
13216
- __decorate([
12835
+ MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
12836
+ MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
12837
+ MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
12838
+ MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
12839
+ MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
12840
+ _ts_decorate__default['default']([
13217
12841
  ignoreClone
13218
12842
  ], MeshRenderer.prototype, "_mesh", void 0);
13219
- __decorate([
12843
+ _ts_decorate__default['default']([
13220
12844
  ignoreClone
13221
12845
  ], MeshRenderer.prototype, "_onMeshChanged", null);
13222
12846
  var /**
@@ -13272,13 +12896,13 @@ var Utils = /*#__PURE__*/ function() {
13272
12896
  };
13273
12897
  Utils._stringToPath = function _stringToPath(string) {
13274
12898
  var result = [];
13275
- if (string.charCodeAt(0) === charCodeOfDot) {
12899
+ if (string.charCodeAt(0) === charCodeOfDot$1) {
13276
12900
  result.push("");
13277
12901
  }
13278
- string.replace(rePropName, function(match, expression, quote, subString) {
12902
+ string.replace(rePropName$1, function(match, expression, quote, subString) {
13279
12903
  var key = match;
13280
12904
  if (quote) {
13281
- key = subString.replace(reEscapeChar, "$1");
12905
+ key = subString.replace(reEscapeChar$1, "$1");
13282
12906
  } else if (expression) {
13283
12907
  key = expression.trim();
13284
12908
  }
@@ -13288,9 +12912,9 @@ var Utils = /*#__PURE__*/ function() {
13288
12912
  };
13289
12913
  return Utils;
13290
12914
  }();
13291
- var charCodeOfDot = ".".charCodeAt(0);
13292
- var reEscapeChar = /\\(\\)?/g;
13293
- var rePropName = RegExp(// Match anything that isn't a dot or bracket.
12915
+ var charCodeOfDot$1 = ".".charCodeAt(0);
12916
+ var reEscapeChar$1 = /\\(\\)?/g;
12917
+ var rePropName$1 = RegExp(// Match anything that isn't a dot or bracket.
13294
12918
  "[^.[\\]]+" + "|" + // Or match property names within brackets.
13295
12919
  "\\[(?:" + // Match a non-string expression.
13296
12920
  "([^\"'][^[]*)" + "|" + // Or match strings (supports escaping characters).
@@ -13300,7 +12924,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
13300
12924
  /**
13301
12925
  * SkinnedMeshRenderer.
13302
12926
  */ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer) {
13303
- _inherits(SkinnedMeshRenderer, MeshRenderer);
12927
+ _inherits__default['default'](SkinnedMeshRenderer, MeshRenderer);
13304
12928
  function SkinnedMeshRenderer(entity) {
13305
12929
  var _this;
13306
12930
  _this = MeshRenderer.call(this, entity) || this;
@@ -13316,7 +12940,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
13316
12940
  // For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
13317
12941
  maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
13318
12942
  _this._maxVertexUniformVectors = maxVertexUniformVectors;
13319
- _this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
12943
+ _this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized__default['default'](_this));
13320
12944
  var localBounds = _this._localBounds;
13321
12945
  // @ts-ignore
13322
12946
  localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
@@ -13540,7 +13164,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
13540
13164
  _proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
13541
13165
  this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
13542
13166
  };
13543
- _create_class(SkinnedMeshRenderer, [
13167
+ _create_class__default['default'](SkinnedMeshRenderer, [
13544
13168
  {
13545
13169
  key: "blendShapeWeights",
13546
13170
  get: /**
@@ -13605,52 +13229,44 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
13605
13229
  ]);
13606
13230
  return SkinnedMeshRenderer;
13607
13231
  }(MeshRenderer);
13608
- (function() {
13609
- SkinnedMeshRenderer._tempMatrix = new engineMath.Matrix();
13610
- })();
13611
- (function() {
13612
- SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
13613
- })();
13614
- (function() {
13615
- SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
13616
- })();
13617
- (function() {
13618
- SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
13619
- })();
13620
- __decorate([
13232
+ SkinnedMeshRenderer._tempMatrix = new engineMath.Matrix();
13233
+ SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
13234
+ SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
13235
+ SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
13236
+ _ts_decorate__default['default']([
13621
13237
  ignoreClone
13622
13238
  ], SkinnedMeshRenderer.prototype, "_supportSkinning", void 0);
13623
- __decorate([
13239
+ _ts_decorate__default['default']([
13624
13240
  ignoreClone
13625
13241
  ], SkinnedMeshRenderer.prototype, "_hasInitSkin", void 0);
13626
- __decorate([
13242
+ _ts_decorate__default['default']([
13627
13243
  ignoreClone
13628
13244
  ], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
13629
- __decorate([
13245
+ _ts_decorate__default['default']([
13630
13246
  ignoreClone
13631
13247
  ], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
13632
- __decorate([
13248
+ _ts_decorate__default['default']([
13633
13249
  ignoreClone
13634
13250
  ], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
13635
- __decorate([
13251
+ _ts_decorate__default['default']([
13636
13252
  ignoreClone
13637
13253
  ], SkinnedMeshRenderer.prototype, "_rootBone", void 0);
13638
- __decorate([
13254
+ _ts_decorate__default['default']([
13639
13255
  ignoreClone
13640
13256
  ], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
13641
- __decorate([
13257
+ _ts_decorate__default['default']([
13642
13258
  ignoreClone
13643
13259
  ], SkinnedMeshRenderer.prototype, "_jointMatrices", void 0);
13644
- __decorate([
13260
+ _ts_decorate__default['default']([
13645
13261
  ignoreClone
13646
13262
  ], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
13647
- __decorate([
13263
+ _ts_decorate__default['default']([
13648
13264
  ignoreClone
13649
13265
  ], SkinnedMeshRenderer.prototype, "_jointEntities", void 0);
13650
- __decorate([
13266
+ _ts_decorate__default['default']([
13651
13267
  ignoreClone
13652
13268
  ], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
13653
- __decorate([
13269
+ _ts_decorate__default['default']([
13654
13270
  ignoreClone
13655
13271
  ], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
13656
13272
 
@@ -14342,7 +13958,7 @@ __decorate([
14342
13958
  /**
14343
13959
  * BufferMesh.
14344
13960
  */ var BufferMesh = /*#__PURE__*/ function(Mesh) {
14345
- _inherits(BufferMesh, Mesh);
13961
+ _inherits__default['default'](BufferMesh, Mesh);
14346
13962
  function BufferMesh() {
14347
13963
  return Mesh.apply(this, arguments);
14348
13964
  }
@@ -14385,7 +14001,7 @@ __decorate([
14385
14001
  }
14386
14002
  this._setIndexBufferBinding(binding);
14387
14003
  };
14388
- _create_class(BufferMesh, [
14004
+ _create_class__default['default'](BufferMesh, [
14389
14005
  {
14390
14006
  key: "instanceCount",
14391
14007
  get: /**
@@ -14499,7 +14115,7 @@ __decorate([
14499
14115
  this._layoutChangeManager.dispatch(0, this);
14500
14116
  }
14501
14117
  };
14502
- _create_class(BlendShape, [
14118
+ _create_class__default['default'](BlendShape, [
14503
14119
  {
14504
14120
  key: "frames",
14505
14121
  get: /**
@@ -14660,15 +14276,11 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
14660
14276
  };
14661
14277
  return Basic2DBatcher;
14662
14278
  }();
14663
- (function() {
14664
- /** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
14665
- })();
14666
- (function() {
14667
- Basic2DBatcher._canUploadSameBuffer = true;
14668
- })();
14279
+ /** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
14280
+ Basic2DBatcher._canUploadSameBuffer = true;
14669
14281
 
14670
14282
  var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
14671
- _inherits(SpriteMaskBatcher, Basic2DBatcher);
14283
+ _inherits__default['default'](SpriteMaskBatcher, Basic2DBatcher);
14672
14284
  function SpriteMaskBatcher() {
14673
14285
  return Basic2DBatcher.apply(this, arguments);
14674
14286
  }
@@ -14804,7 +14416,7 @@ var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
14804
14416
  }();
14805
14417
 
14806
14418
  var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
14807
- _inherits(TextRenderElement, RenderElement);
14419
+ _inherits__default['default'](TextRenderElement, RenderElement);
14808
14420
  function TextRenderElement() {
14809
14421
  var _this;
14810
14422
  _this = RenderElement.call(this) || this;
@@ -14820,18 +14432,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
14820
14432
  return TextRenderElement;
14821
14433
  }(RenderElement);
14822
14434
 
14823
- /**
14824
- * The Background mode enumeration.
14825
- */ exports.BackgroundMode = void 0;
14826
14435
  (function(BackgroundMode) {
14827
14436
  BackgroundMode[BackgroundMode[/* Solid color. */ "SolidColor"] = 0] = "SolidColor";
14828
14437
  BackgroundMode[BackgroundMode[/* Sky. */ "Sky"] = 1] = "Sky";
14829
14438
  BackgroundMode[BackgroundMode[/** Texture */ "Texture"] = 2] = "Texture";
14830
14439
  })(exports.BackgroundMode || (exports.BackgroundMode = {}));
14831
14440
 
14832
- /**
14833
- * Filling mode of background texture.
14834
- */ exports.BackgroundTextureFillMode = void 0;
14835
14441
  (function(BackgroundTextureFillMode) {
14836
14442
  BackgroundTextureFillMode[BackgroundTextureFillMode[/* Maintain the aspect ratio and scale the texture to fit the width of the canvas. */ "AspectFitWidth"] = 0] = "AspectFitWidth";
14837
14443
  BackgroundTextureFillMode[BackgroundTextureFillMode[/* Maintain the aspect ratio and scale the texture to fit the height of the canvas. */ "AspectFitHeight"] = 1] = "AspectFitHeight";
@@ -14889,7 +14495,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
14889
14495
  rhi.drawPrimitive(mesh, mesh.subMesh, program);
14890
14496
  cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
14891
14497
  };
14892
- _create_class(Sky, [
14498
+ _create_class__default['default'](Sky, [
14893
14499
  {
14894
14500
  key: "material",
14895
14501
  get: /**
@@ -14925,15 +14531,9 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
14925
14531
  ]);
14926
14532
  return Sky;
14927
14533
  }();
14928
- (function() {
14929
- Sky._epsilon = 1e-6;
14930
- })();
14931
- (function() {
14932
- Sky._viewProjMatrix = new engineMath.Matrix();
14933
- })();
14934
- (function() {
14935
- Sky._projectionMatrix = new engineMath.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
14936
- })();
14534
+ Sky._epsilon = 1e-6;
14535
+ Sky._viewProjMatrix = new engineMath.Matrix();
14536
+ Sky._projectionMatrix = new engineMath.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
14937
14537
 
14938
14538
  /**
14939
14539
  * Background of scene.
@@ -15031,7 +14631,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
15031
14631
  mesh.addSubMesh(0, indices.length);
15032
14632
  return mesh;
15033
14633
  };
15034
- _create_class(Background, [
14634
+ _create_class__default['default'](Background, [
15035
14635
  {
15036
14636
  key: "texture",
15037
14637
  get: /**
@@ -15071,9 +14671,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
15071
14671
  return Background;
15072
14672
  }();
15073
14673
 
15074
- /**
15075
- * Fog Mode.
15076
- */ exports.FogMode = void 0;
15077
14674
  (function(FogMode) {
15078
14675
  FogMode[FogMode[/** Disable fog. */ "None"] = 0] = "None";
15079
14676
  FogMode[FogMode[/** Linear fog. */ "Linear"] = 1] = "Linear";
@@ -15081,9 +14678,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
15081
14678
  FogMode[FogMode[/** Exponential squared fog. */ "ExponentialSquared"] = 3] = "ExponentialSquared";
15082
14679
  })(exports.FogMode || (exports.FogMode = {}));
15083
14680
 
15084
- /**
15085
- * Diffuse mode.
15086
- */ exports.DiffuseMode = void 0;
15087
14681
  (function(DiffuseMode) {
15088
14682
  DiffuseMode[DiffuseMode[/** Solid color mode. */ "SolidColor"] = 0] = "SolidColor";
15089
14683
  DiffuseMode[DiffuseMode[/**
@@ -15202,7 +14796,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
15202
14796
  out[25] = src[25] * 0.429042;
15203
14797
  out[26] = src[26] * 0.429042;
15204
14798
  };
15205
- _create_class(AmbientLight, [
14799
+ _create_class__default['default'](AmbientLight, [
15206
14800
  {
15207
14801
  key: "specularTextureDecodeRGBM",
15208
14802
  get: /**
@@ -15313,38 +14907,20 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
15313
14907
  ]);
15314
14908
  return AmbientLight;
15315
14909
  }();
15316
- (function() {
15317
- AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
15318
- })();
15319
- (function() {
15320
- AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
15321
- })();
15322
- (function() {
15323
- AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
15324
- })();
15325
- (function() {
15326
- AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
15327
- })();
15328
- (function() {
15329
- AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
15330
- })();
15331
- (function() {
15332
- AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
15333
- })();
15334
- (function() {
15335
- AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
15336
- })();
15337
- (function() {
15338
- AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
15339
- })();
15340
- (function() {
15341
- AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
15342
- })();
14910
+ AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
14911
+ AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
14912
+ AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
14913
+ AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
14914
+ AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
14915
+ AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
14916
+ AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
14917
+ AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
14918
+ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
15343
14919
 
15344
14920
  /**
15345
14921
  * Scene.
15346
14922
  */ var Scene = /*#__PURE__*/ function(EngineObject) {
15347
- _inherits(Scene, EngineObject);
14923
+ _inherits__default['default'](Scene, EngineObject);
15348
14924
  function Scene(engine, name) {
15349
14925
  var _this;
15350
14926
  _this = EngineObject.call(this, engine) || this;
@@ -15370,7 +14946,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
15370
14946
  var shaderData = _this.shaderData;
15371
14947
  shaderData._addRefCount(1);
15372
14948
  _this.ambientLight = new AmbientLight();
15373
- engine.sceneManager._allScenes.push(_assert_this_initialized(_this));
14949
+ engine.sceneManager._allScenes.push(_assert_this_initialized__default['default'](_this));
15374
14950
  shaderData.enableMacro("OASIS_FOG_MODE", _this._fogMode.toString());
15375
14951
  shaderData.enableMacro("CASCADED_COUNT", _this.shadowCascades.toString());
15376
14952
  shaderData.setColor(Scene._fogColorProperty, _this._fogColor);
@@ -15580,7 +15156,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
15580
15156
  this._fogParams.z = density / Math.LN2;
15581
15157
  this._fogParams.w = density / Math.sqrt(Math.LN2);
15582
15158
  };
15583
- _create_class(Scene, [
15159
+ _create_class__default['default'](Scene, [
15584
15160
  {
15585
15161
  key: "shaderData",
15586
15162
  get: /**
@@ -15724,12 +15300,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
15724
15300
  ]);
15725
15301
  return Scene;
15726
15302
  }(EngineObject);
15727
- (function() {
15728
- Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
15729
- })();
15730
- (function() {
15731
- Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
15732
- })();
15303
+ Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
15304
+ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
15733
15305
 
15734
15306
  /**
15735
15307
  * Scene manager.
@@ -15777,7 +15349,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
15777
15349
  }
15778
15350
  allScenes.length = 0;
15779
15351
  };
15780
- _create_class(SceneManager, [
15352
+ _create_class__default['default'](SceneManager, [
15781
15353
  {
15782
15354
  key: "activeScene",
15783
15355
  get: /**
@@ -15812,7 +15384,7 @@ var pbrSpecularFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_decl
15812
15384
 
15813
15385
  var pbrVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}"; // eslint-disable-line
15814
15386
 
15815
- var shadowMapFs = "#define GLSLIFY 1\n#ifdef OASIS_NO_DEPTH_TEXTURE\nvec4 pack(float depth){const vec4 bitShift=vec4(1.0,256.0,256.0*256.0,256.0*256.0*256.0);const vec4 bitMask=vec4(1.0/256.0,1.0/256.0,1.0/256.0,0.0);vec4 rgbaDepth=fract(depth*bitShift);rgbaDepth-=rgbaDepth.gbaa*bitMask;return rgbaDepth;}\n#endif\nvoid main(){\n#ifdef OASIS_NO_DEPTH_TEXTURE\ngl_FragColor=pack(gl_FragCoord.z);\n#else\ngl_FragColor=vec4(0.0,0.0,0.0,0.0);\n#endif\n}"; // eslint-disable-line
15387
+ var shadowMapFs = "#define GLSLIFY 1\n#ifdef OASIS_NO_DEPTH_TEXTURE\n/***Decompose and save depth value.*/vec4 pack(float depth){const vec4 bitShift=vec4(1.0,256.0,256.0*256.0,256.0*256.0*256.0);const vec4 bitMask=vec4(1.0/256.0,1.0/256.0,1.0/256.0,0.0);vec4 rgbaDepth=fract(depth*bitShift);rgbaDepth-=rgbaDepth.gbaa*bitMask;return rgbaDepth;}\n#endif\nvoid main(){\n#ifdef OASIS_NO_DEPTH_TEXTURE\ngl_FragColor=pack(gl_FragCoord.z);\n#else\ngl_FragColor=vec4(0.0,0.0,0.0,0.0);\n#endif\n}"; // eslint-disable-line
15816
15388
 
15817
15389
  var shadowMapVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <normal_share>\nuniform mat4 u_VPMat;uniform vec2 u_shadowBias;uniform vec3 u_lightDirection;vec3 applyShadowBias(vec3 positionWS){positionWS-=u_lightDirection*u_shadowBias.x;return positionWS;}vec3 applyShadowNormalBias(vec3 positionWS,vec3 normalWS){float invNdotL=1.0-clamp(dot(-u_lightDirection,normalWS),0.0,1.0);float scale=invNdotL*u_shadowBias.y;positionWS+=normalWS*vec3(scale);return positionWS;}void main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\nvec4 positionWS=u_modelMat*position;positionWS.xyz=applyShadowBias(positionWS.xyz);\n#ifndef OMIT_NORMAL\n#ifdef O3_HAS_NORMAL\nvec3 normalWS=normalize(mat3(u_normalMat)*normal);positionWS.xyz=applyShadowNormalBias(positionWS.xyz,normalWS);\n#endif\n#endif\nvec4 positionCS=u_VPMat*positionWS;positionCS.z=max(positionCS.z,-1.0);gl_Position=positionCS;}"; // eslint-disable-line
15818
15390
 
@@ -15931,7 +15503,7 @@ ShaderPool.init();
15931
15503
  /**
15932
15504
  * Engine.
15933
15505
  */ var Engine = /*#__PURE__*/ function(EventDispatcher) {
15934
- _inherits(Engine, EventDispatcher);
15506
+ _inherits__default['default'](Engine, EventDispatcher);
15935
15507
  function Engine(canvas, hardwareRenderer, settings) {
15936
15508
  var _this;
15937
15509
  _this = EventDispatcher.call(this) || this;
@@ -15948,8 +15520,8 @@ ShaderPool.init();
15948
15520
  /** @internal */ _this._canSpriteBatch = true;
15949
15521
  /** @internal @todo: temporary solution */ _this._macroCollection = new ShaderMacroCollection();
15950
15522
  _this._settings = {};
15951
- _this._resourceManager = new ResourceManager(_assert_this_initialized(_this));
15952
- _this._sceneManager = new SceneManager(_assert_this_initialized(_this));
15523
+ _this._resourceManager = new ResourceManager(_assert_this_initialized__default['default'](_this));
15524
+ _this._sceneManager = new SceneManager(_assert_this_initialized__default['default'](_this));
15953
15525
  _this._vSyncCount = 1;
15954
15526
  _this._targetFrameRate = 60;
15955
15527
  _this._time = new Time();
@@ -15973,25 +15545,25 @@ ShaderPool.init();
15973
15545
  };
15974
15546
  _this._hardwareRenderer = hardwareRenderer;
15975
15547
  _this._hardwareRenderer.init(canvas);
15976
- _this.physicsManager = new PhysicsManager(_assert_this_initialized(_this));
15548
+ _this.physicsManager = new PhysicsManager(_assert_this_initialized__default['default'](_this));
15977
15549
  _this._canvas = canvas;
15978
- _this._sceneManager.activeScene = new Scene(_assert_this_initialized(_this), "DefaultScene");
15979
- _this._spriteMaskManager = new SpriteMaskManager(_assert_this_initialized(_this));
15550
+ _this._sceneManager.activeScene = new Scene(_assert_this_initialized__default['default'](_this), "DefaultScene");
15551
+ _this._spriteMaskManager = new SpriteMaskManager(_assert_this_initialized__default['default'](_this));
15980
15552
  _this._spriteDefaultMaterial = _this._createSpriteMaterial();
15981
15553
  _this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
15982
- _this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
15554
+ _this._textDefaultFont = Font.createFromOS(_assert_this_initialized__default['default'](_this), "Arial");
15983
15555
  _this._textDefaultFont.isGCIgnored = true;
15984
- _this.inputManager = new InputManager(_assert_this_initialized(_this));
15556
+ _this.inputManager = new InputManager(_assert_this_initialized__default['default'](_this));
15985
15557
  var magentaPixel = new Uint8Array([
15986
15558
  255,
15987
15559
  0,
15988
15560
  255,
15989
15561
  255
15990
15562
  ]);
15991
- var magentaTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.R8G8B8A8, false);
15563
+ var magentaTexture2D = new Texture2D(_assert_this_initialized__default['default'](_this), 1, 1, exports.TextureFormat.R8G8B8A8, false);
15992
15564
  magentaTexture2D.setPixelBuffer(magentaPixel);
15993
15565
  magentaTexture2D.isGCIgnored = true;
15994
- var magentaTextureCube = new TextureCube(_assert_this_initialized(_this), 1, exports.TextureFormat.R8G8B8A8, false);
15566
+ var magentaTextureCube = new TextureCube(_assert_this_initialized__default['default'](_this), 1, exports.TextureFormat.R8G8B8A8, false);
15995
15567
  magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX, magentaPixel);
15996
15568
  magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.NegativeX, magentaPixel);
15997
15569
  magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveY, magentaPixel);
@@ -16002,23 +15574,23 @@ ShaderPool.init();
16002
15574
  if (!hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture)) {
16003
15575
  _this._macroCollection.enable(Engine._noDepthTextureMacro);
16004
15576
  } else {
16005
- var depthTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.Depth16, false);
15577
+ var depthTexture2D = new Texture2D(_assert_this_initialized__default['default'](_this), 1, 1, exports.TextureFormat.Depth16, false);
16006
15578
  depthTexture2D.isGCIgnored = true;
16007
15579
  _this._depthTexture2D = depthTexture2D;
16008
15580
  }
16009
15581
  _this._magentaTexture2D = magentaTexture2D;
16010
15582
  _this._magentaTextureCube = magentaTextureCube;
16011
15583
  if (hardwareRenderer.isWebGL2) {
16012
- var magentaTexture2DArray = new Texture2DArray(_assert_this_initialized(_this), 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
15584
+ var magentaTexture2DArray = new Texture2DArray(_assert_this_initialized__default['default'](_this), 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
16013
15585
  magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
16014
15586
  magentaTexture2DArray.isGCIgnored = true;
16015
15587
  _this._magentaTexture2DArray = magentaTexture2DArray;
16016
15588
  }
16017
- var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
15589
+ var magentaMaterial = new Material(_assert_this_initialized__default['default'](_this), Shader.find("unlit"));
16018
15590
  magentaMaterial.isGCIgnored = true;
16019
15591
  magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
16020
15592
  _this._magentaMaterial = magentaMaterial;
16021
- var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
15593
+ var backgroundTextureMaterial = new Material(_assert_this_initialized__default['default'](_this), Shader.find("background-texture"));
16022
15594
  backgroundTextureMaterial.isGCIgnored = true;
16023
15595
  backgroundTextureMaterial.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
16024
15596
  _this._backgroundTextureMaterial = backgroundTextureMaterial;
@@ -16189,7 +15761,7 @@ ShaderPool.init();
16189
15761
  material.isGCIgnored = true;
16190
15762
  return material;
16191
15763
  };
16192
- _create_class(Engine, [
15764
+ _create_class__default['default'](Engine, [
16193
15765
  {
16194
15766
  key: "settings",
16195
15767
  get: /**
@@ -16277,20 +15849,14 @@ ShaderPool.init();
16277
15849
  ]);
16278
15850
  return Engine;
16279
15851
  }(EventDispatcher);
16280
- (function() {
16281
- /** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
16282
- })();
16283
- (function() {
16284
- /** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
16285
- })();
16286
- (function() {
16287
- /** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
16288
- })();
15852
+ /** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
15853
+ /** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
15854
+ /** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
16289
15855
 
16290
15856
  /**
16291
15857
  * Script class, used for logic writing.
16292
15858
  */ var Script = /*#__PURE__*/ function(Component) {
16293
- _inherits(Script, Component);
15859
+ _inherits__default['default'](Script, Component);
16294
15860
  function Script() {
16295
15861
  var _this;
16296
15862
  _this = Component.apply(this, arguments) || this;
@@ -16459,38 +16025,38 @@ ShaderPool.init();
16459
16025
  };
16460
16026
  return Script;
16461
16027
  }(Component);
16462
- __decorate([
16028
+ _ts_decorate__default['default']([
16463
16029
  ignoreClone
16464
16030
  ], Script.prototype, "_started", void 0);
16465
- __decorate([
16031
+ _ts_decorate__default['default']([
16466
16032
  ignoreClone
16467
16033
  ], Script.prototype, "_onStartIndex", void 0);
16468
- __decorate([
16034
+ _ts_decorate__default['default']([
16469
16035
  ignoreClone
16470
16036
  ], Script.prototype, "_onUpdateIndex", void 0);
16471
- __decorate([
16037
+ _ts_decorate__default['default']([
16472
16038
  ignoreClone
16473
16039
  ], Script.prototype, "_onLateUpdateIndex", void 0);
16474
- __decorate([
16040
+ _ts_decorate__default['default']([
16475
16041
  ignoreClone
16476
16042
  ], Script.prototype, "_onPhysicsUpdateIndex", void 0);
16477
- __decorate([
16043
+ _ts_decorate__default['default']([
16478
16044
  ignoreClone
16479
16045
  ], Script.prototype, "_onPreRenderIndex", void 0);
16480
- __decorate([
16046
+ _ts_decorate__default['default']([
16481
16047
  ignoreClone
16482
16048
  ], Script.prototype, "_onPostRenderIndex", void 0);
16483
- __decorate([
16049
+ _ts_decorate__default['default']([
16484
16050
  ignoreClone
16485
16051
  ], Script.prototype, "_entityScriptsIndex", void 0);
16486
- __decorate([
16052
+ _ts_decorate__default['default']([
16487
16053
  ignoreClone
16488
16054
  ], Script.prototype, "_waitHandlingInValid", void 0);
16489
16055
 
16490
16056
  /**
16491
16057
  * @internal
16492
16058
  */ var SpriteBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
16493
- _inherits(SpriteBatcher, Basic2DBatcher);
16059
+ _inherits__default['default'](SpriteBatcher, Basic2DBatcher);
16494
16060
  function SpriteBatcher() {
16495
16061
  return Basic2DBatcher.apply(this, arguments);
16496
16062
  }
@@ -16600,9 +16166,7 @@ __decorate([
16600
16166
  };
16601
16167
  return SpriteBatcher;
16602
16168
  }(Basic2DBatcher);
16603
- (function() {
16604
- SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
16605
- })();
16169
+ SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
16606
16170
 
16607
16171
  /**
16608
16172
  * Render queue.
@@ -17100,247 +16664,227 @@ var /**
17100
16664
  };
17101
16665
  return ShadowUtils;
17102
16666
  }();
17103
- (function() {
17104
- ShadowUtils._tempMatrix0 = new engineMath.Matrix();
17105
- })();
17106
- (function() {
17107
- // prettier-ignore
17108
- /** @internal */ ShadowUtils._shadowMapCoordMatrix = new engineMath.Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
17109
- })();
17110
- (function() {
17111
- ShadowUtils._frustumCorners = [
17112
- new engineMath.Vector3(),
17113
- new engineMath.Vector3(),
17114
- new engineMath.Vector3(),
17115
- new engineMath.Vector3(),
17116
- new engineMath.Vector3(),
17117
- new engineMath.Vector3(),
17118
- new engineMath.Vector3(),
17119
- new engineMath.Vector3()
17120
- ];
17121
- })();
17122
- (function() {
17123
- ShadowUtils._adjustNearPlane = new engineMath.Plane(new engineMath.Vector3());
17124
- })();
17125
- (function() {
17126
- ShadowUtils._adjustFarPlane = new engineMath.Plane(new engineMath.Vector3());
17127
- })();
17128
- (function() {
17129
- ShadowUtils._backPlaneFaces = new Array(5);
17130
- })();
17131
- (function() {
17132
- ShadowUtils._edgePlanePoint2 = new engineMath.Vector3();
17133
- })();
17134
- (function() {
17135
- /** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
16667
+ ShadowUtils._tempMatrix0 = new engineMath.Matrix();
16668
+ // prettier-ignore
16669
+ /** @internal */ ShadowUtils._shadowMapCoordMatrix = new engineMath.Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
16670
+ ShadowUtils._frustumCorners = [
16671
+ new engineMath.Vector3(),
16672
+ new engineMath.Vector3(),
16673
+ new engineMath.Vector3(),
16674
+ new engineMath.Vector3(),
16675
+ new engineMath.Vector3(),
16676
+ new engineMath.Vector3(),
16677
+ new engineMath.Vector3(),
16678
+ new engineMath.Vector3()
16679
+ ];
16680
+ ShadowUtils._adjustNearPlane = new engineMath.Plane(new engineMath.Vector3());
16681
+ ShadowUtils._adjustFarPlane = new engineMath.Plane(new engineMath.Vector3());
16682
+ ShadowUtils._backPlaneFaces = new Array(5);
16683
+ ShadowUtils._edgePlanePoint2 = new engineMath.Vector3();
16684
+ /** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
16685
+ [
16686
+ engineMath.FrustumFace.Left,
16687
+ engineMath.FrustumFace.Right,
16688
+ engineMath.FrustumFace.Top,
16689
+ engineMath.FrustumFace.Bottom
16690
+ ],
16691
+ [
16692
+ engineMath.FrustumFace.Left,
16693
+ engineMath.FrustumFace.Right,
16694
+ engineMath.FrustumFace.Top,
16695
+ engineMath.FrustumFace.Bottom
16696
+ ],
16697
+ [
16698
+ engineMath.FrustumFace.Near,
16699
+ engineMath.FrustumFace.Far,
16700
+ engineMath.FrustumFace.Top,
16701
+ engineMath.FrustumFace.Bottom
16702
+ ],
16703
+ [
16704
+ engineMath.FrustumFace.Near,
16705
+ engineMath.FrustumFace.Far,
16706
+ engineMath.FrustumFace.Top,
16707
+ engineMath.FrustumFace.Bottom
16708
+ ],
16709
+ [
16710
+ engineMath.FrustumFace.Near,
16711
+ engineMath.FrustumFace.Far,
16712
+ engineMath.FrustumFace.Left,
16713
+ engineMath.FrustumFace.Right
16714
+ ],
16715
+ [
16716
+ engineMath.FrustumFace.Near,
16717
+ engineMath.FrustumFace.Far,
16718
+ engineMath.FrustumFace.Left,
16719
+ engineMath.FrustumFace.Right
16720
+ ]
16721
+ ];
16722
+ /** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
16723
+ [
16724
+ // near, far, left, right, bottom, top
17136
16725
  [
17137
- engineMath.FrustumFace.Left,
17138
- engineMath.FrustumFace.Right,
17139
- engineMath.FrustumFace.Top,
17140
- engineMath.FrustumFace.Bottom
16726
+ 8,
16727
+ 8
17141
16728
  ],
17142
16729
  [
17143
- engineMath.FrustumFace.Left,
17144
- engineMath.FrustumFace.Right,
17145
- engineMath.FrustumFace.Top,
17146
- engineMath.FrustumFace.Bottom
16730
+ 8,
16731
+ 8
17147
16732
  ],
17148
16733
  [
17149
- engineMath.FrustumFace.Near,
17150
- engineMath.FrustumFace.Far,
17151
- engineMath.FrustumFace.Top,
17152
- engineMath.FrustumFace.Bottom
16734
+ 4,
16735
+ 5
17153
16736
  ],
17154
16737
  [
17155
- engineMath.FrustumFace.Near,
17156
- engineMath.FrustumFace.Far,
17157
- engineMath.FrustumFace.Top,
17158
- engineMath.FrustumFace.Bottom
16738
+ 6,
16739
+ 7
17159
16740
  ],
17160
16741
  [
17161
- engineMath.FrustumFace.Near,
17162
- engineMath.FrustumFace.Far,
17163
- engineMath.FrustumFace.Left,
17164
- engineMath.FrustumFace.Right
16742
+ 7,
16743
+ 4
17165
16744
  ],
17166
16745
  [
17167
- engineMath.FrustumFace.Near,
17168
- engineMath.FrustumFace.Far,
17169
- engineMath.FrustumFace.Left,
17170
- engineMath.FrustumFace.Right
16746
+ 5,
16747
+ 6
17171
16748
  ]
17172
- ];
17173
- })();
17174
- (function() {
17175
- /** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
16749
+ ],
16750
+ [
16751
+ // near, far, left, right, bottom, top
17176
16752
  [
17177
- // near, far, left, right, bottom, top
17178
- [
17179
- 8,
17180
- 8
17181
- ],
17182
- [
17183
- 8,
17184
- 8
17185
- ],
17186
- [
17187
- 4,
17188
- 5
17189
- ],
17190
- [
17191
- 6,
17192
- 7
17193
- ],
17194
- [
17195
- 7,
17196
- 4
17197
- ],
17198
- [
17199
- 5,
17200
- 6
17201
- ]
16753
+ 8,
16754
+ 8
17202
16755
  ],
17203
16756
  [
17204
- // near, far, left, right, bottom, top
17205
- [
17206
- 8,
17207
- 8
17208
- ],
17209
- [
17210
- 8,
17211
- 8
17212
- ],
17213
- [
17214
- 1,
17215
- 0
17216
- ],
17217
- [
17218
- 3,
17219
- 2
17220
- ],
17221
- [
17222
- 0,
17223
- 3
17224
- ],
17225
- [
17226
- 2,
17227
- 1
17228
- ]
16757
+ 8,
16758
+ 8
17229
16759
  ],
17230
16760
  [
17231
- // near, far, left, right, bottom, top
17232
- [
17233
- 5,
17234
- 4
17235
- ],
17236
- [
17237
- 0,
17238
- 1
17239
- ],
17240
- [
17241
- 8,
17242
- 8
17243
- ],
17244
- [
17245
- 8,
17246
- 8
17247
- ],
17248
- [
17249
- 4,
17250
- 0
17251
- ],
17252
- [
17253
- 1,
17254
- 5
17255
- ]
16761
+ 1,
16762
+ 0
17256
16763
  ],
17257
16764
  [
17258
- // near, far, left, right, bottom, top
17259
- [
17260
- 7,
17261
- 6
17262
- ],
17263
- [
17264
- 2,
17265
- 3
17266
- ],
17267
- [
17268
- 8,
17269
- 8
17270
- ],
17271
- [
17272
- 8,
17273
- 8
17274
- ],
17275
- [
17276
- 3,
17277
- 7
17278
- ],
17279
- [
17280
- 6,
17281
- 2
17282
- ]
16765
+ 3,
16766
+ 2
17283
16767
  ],
17284
16768
  [
17285
- // near, far, left, right, bottom, top
17286
- [
17287
- 4,
17288
- 7
17289
- ],
17290
- [
17291
- 3,
17292
- 0
17293
- ],
17294
- [
17295
- 0,
17296
- 4
17297
- ],
17298
- [
17299
- 7,
17300
- 3
17301
- ],
17302
- [
17303
- 8,
17304
- 8
17305
- ],
17306
- [
17307
- 8,
17308
- 8
17309
- ]
16769
+ 0,
16770
+ 3
17310
16771
  ],
17311
16772
  [
17312
- // near, far, left, right, bottom, top
17313
- [
17314
- 6,
17315
- 5
17316
- ],
17317
- [
17318
- 1,
17319
- 2
17320
- ],
17321
- [
17322
- 5,
17323
- 1
17324
- ],
17325
- [
17326
- 2,
17327
- 6
17328
- ],
17329
- [
17330
- 8,
17331
- 8
17332
- ],
17333
- [
17334
- 8,
17335
- 8
17336
- ]
16773
+ 2,
16774
+ 1
17337
16775
  ]
17338
- ];
17339
- })();
17340
- (function() {
17341
- //now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
17342
- ShadowUtils.atlasBorderSize = 4.0;
17343
- })();
16776
+ ],
16777
+ [
16778
+ // near, far, left, right, bottom, top
16779
+ [
16780
+ 5,
16781
+ 4
16782
+ ],
16783
+ [
16784
+ 0,
16785
+ 1
16786
+ ],
16787
+ [
16788
+ 8,
16789
+ 8
16790
+ ],
16791
+ [
16792
+ 8,
16793
+ 8
16794
+ ],
16795
+ [
16796
+ 4,
16797
+ 0
16798
+ ],
16799
+ [
16800
+ 1,
16801
+ 5
16802
+ ]
16803
+ ],
16804
+ [
16805
+ // near, far, left, right, bottom, top
16806
+ [
16807
+ 7,
16808
+ 6
16809
+ ],
16810
+ [
16811
+ 2,
16812
+ 3
16813
+ ],
16814
+ [
16815
+ 8,
16816
+ 8
16817
+ ],
16818
+ [
16819
+ 8,
16820
+ 8
16821
+ ],
16822
+ [
16823
+ 3,
16824
+ 7
16825
+ ],
16826
+ [
16827
+ 6,
16828
+ 2
16829
+ ]
16830
+ ],
16831
+ [
16832
+ // near, far, left, right, bottom, top
16833
+ [
16834
+ 4,
16835
+ 7
16836
+ ],
16837
+ [
16838
+ 3,
16839
+ 0
16840
+ ],
16841
+ [
16842
+ 0,
16843
+ 4
16844
+ ],
16845
+ [
16846
+ 7,
16847
+ 3
16848
+ ],
16849
+ [
16850
+ 8,
16851
+ 8
16852
+ ],
16853
+ [
16854
+ 8,
16855
+ 8
16856
+ ]
16857
+ ],
16858
+ [
16859
+ // near, far, left, right, bottom, top
16860
+ [
16861
+ 6,
16862
+ 5
16863
+ ],
16864
+ [
16865
+ 1,
16866
+ 2
16867
+ ],
16868
+ [
16869
+ 5,
16870
+ 1
16871
+ ],
16872
+ [
16873
+ 2,
16874
+ 6
16875
+ ],
16876
+ [
16877
+ 8,
16878
+ 8
16879
+ ],
16880
+ [
16881
+ 8,
16882
+ 8
16883
+ ]
16884
+ ]
16885
+ ];
16886
+ //now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
16887
+ ShadowUtils.atlasBorderSize = 4.0;
17344
16888
 
17345
16889
  /**
17346
16890
  * Cascade shadow caster.
@@ -17581,45 +17125,19 @@ var /**
17581
17125
  };
17582
17126
  return CascadedShadowCasterPass;
17583
17127
  }();
17584
- (function() {
17585
- CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
17586
- })();
17587
- (function() {
17588
- CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
17589
- })();
17590
- (function() {
17591
- CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
17592
- })();
17593
- (function() {
17594
- CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
17595
- })();
17596
- (function() {
17597
- CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
17598
- })();
17599
- (function() {
17600
- CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
17601
- })();
17602
- (function() {
17603
- CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
17604
- })();
17605
- (function() {
17606
- CascadedShadowCasterPass._maxCascades = 4;
17607
- })();
17608
- (function() {
17609
- CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
17610
- })();
17611
- (function() {
17612
- CascadedShadowCasterPass._viewport = new engineMath.Vector4(0, 0, 1, 1);
17613
- })();
17614
- (function() {
17615
- CascadedShadowCasterPass._clearColor = new engineMath.Color(1, 1, 1, 1);
17616
- })();
17617
- (function() {
17618
- CascadedShadowCasterPass._tempVector = new engineMath.Vector3();
17619
- })();
17620
- (function() {
17621
- CascadedShadowCasterPass._tempMatrix0 = new engineMath.Matrix();
17622
- })();
17128
+ CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
17129
+ CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
17130
+ CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
17131
+ CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
17132
+ CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
17133
+ CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
17134
+ CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
17135
+ CascadedShadowCasterPass._maxCascades = 4;
17136
+ CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
17137
+ CascadedShadowCasterPass._viewport = new engineMath.Vector4(0, 0, 1, 1);
17138
+ CascadedShadowCasterPass._clearColor = new engineMath.Color(1, 1, 1, 1);
17139
+ CascadedShadowCasterPass._tempVector = new engineMath.Vector3();
17140
+ CascadedShadowCasterPass._tempMatrix0 = new engineMath.Matrix();
17623
17141
 
17624
17142
  var passNum = 0;
17625
17143
  /**
@@ -17696,7 +17214,7 @@ var passNum = 0;
17696
17214
  if (typeof nameOrPass === "string") {
17697
17215
  var renderPass = new RenderPass(nameOrPass, priority, renderTarget, replaceMaterial, mask);
17698
17216
  this._renderPassArray.push(renderPass);
17699
- } else if (_instanceof(nameOrPass, RenderPass)) {
17217
+ } else if (_instanceof__default['default'](nameOrPass, RenderPass)) {
17700
17218
  this._renderPassArray.push(nameOrPass);
17701
17219
  }
17702
17220
  this._renderPassArray.sort(function(p1, p2) {
@@ -17709,7 +17227,7 @@ var passNum = 0;
17709
17227
  */ _proto.removeRenderPass = function removeRenderPass(nameOrPass) {
17710
17228
  var pass;
17711
17229
  if (typeof nameOrPass === "string") pass = this.getRenderPass(nameOrPass);
17712
- else if (_instanceof(nameOrPass, RenderPass)) pass = nameOrPass;
17230
+ else if (_instanceof__default['default'](nameOrPass, RenderPass)) pass = nameOrPass;
17713
17231
  if (pass) {
17714
17232
  var idx = this._renderPassArray.indexOf(pass);
17715
17233
  this._renderPassArray.splice(idx, 1);
@@ -17852,7 +17370,7 @@ var passNum = 0;
17852
17370
  renderer._prepareRender(context);
17853
17371
  }
17854
17372
  };
17855
- _create_class(BasicRenderPipeline, [
17373
+ _create_class__default['default'](BasicRenderPipeline, [
17856
17374
  {
17857
17375
  key: "defaultRenderPass",
17858
17376
  get: /**
@@ -17864,27 +17382,17 @@ var passNum = 0;
17864
17382
  ]);
17865
17383
  return BasicRenderPipeline;
17866
17384
  }();
17867
- (function() {
17868
- BasicRenderPipeline._tempVector0 = new engineMath.Vector3();
17869
- })();
17870
- (function() {
17871
- BasicRenderPipeline._tempVector1 = new engineMath.Vector3();
17872
- })();
17385
+ BasicRenderPipeline._tempVector0 = new engineMath.Vector3();
17386
+ BasicRenderPipeline._tempVector1 = new engineMath.Vector3();
17873
17387
 
17874
17388
  var _Camera;
17875
17389
  var MathTemp = function MathTemp() {
17876
17390
  };
17877
- (function() {
17878
- MathTemp.tempVec4 = new engineMath.Vector4();
17879
- })();
17880
- (function() {
17881
- MathTemp.tempVec3 = new engineMath.Vector3();
17882
- })();
17883
- (function() {
17884
- MathTemp.tempVec2 = new engineMath.Vector2();
17885
- })();
17391
+ MathTemp.tempVec4 = new engineMath.Vector4();
17392
+ MathTemp.tempVec3 = new engineMath.Vector3();
17393
+ MathTemp.tempVec2 = new engineMath.Vector2();
17886
17394
  exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17887
- _inherits(Camera1, Component);
17395
+ _inherits__default['default'](Camera1, Component);
17888
17396
  function Camera1(entity) {
17889
17397
  var _this;
17890
17398
  _this = Component.call(this, entity) || this;
@@ -17899,8 +17407,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17899
17407
  * @remarks Support bit manipulation, corresponding to `Layer`.
17900
17408
  */ _this.cullingMask = exports.Layer.Everything;
17901
17409
  /** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
17902
- /** @internal */ _this._frustum = new engineMath.BoundingFrustum();
17903
- /** @internal */ _this._virtualCamera = new VirtualCamera();
17904
17410
  _this._shaderData = new ShaderData(ShaderDataGroup.Camera);
17905
17411
  _this._isProjMatSetting = false;
17906
17412
  _this._nearClipPlane = 0.1;
@@ -17912,6 +17418,8 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17912
17418
  _this._isFrustumProjectDirty = true;
17913
17419
  _this._customAspectRatio = undefined;
17914
17420
  _this._renderTarget = null;
17421
+ /** @internal */ _this._frustum = new engineMath.BoundingFrustum();
17422
+ /** @internal */ _this._virtualCamera = new VirtualCamera();
17915
17423
  _this._viewport = new engineMath.Vector4(0, 0, 1, 1);
17916
17424
  _this._inverseProjectionMatrix = new engineMath.Matrix();
17917
17425
  _this._lastAspectSize = new engineMath.Vector2(0, 0);
@@ -17921,7 +17429,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17921
17429
  _this._isViewMatrixDirty = transform.registerWorldChangeFlag();
17922
17430
  _this._isInvViewProjDirty = transform.registerWorldChangeFlag();
17923
17431
  _this._frustumViewChangeFlag = transform.registerWorldChangeFlag();
17924
- _this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized(_this));
17432
+ _this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized__default['default'](_this));
17925
17433
  _this.shaderData._addRefCount(1);
17926
17434
  return _this;
17927
17435
  }
@@ -18152,7 +17660,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
18152
17660
  }
18153
17661
  return this._inverseProjectionMatrix;
18154
17662
  };
18155
- _create_class(Camera1, [
17663
+ _create_class__default['default'](Camera1, [
18156
17664
  {
18157
17665
  key: "shaderData",
18158
17666
  get: /**
@@ -18324,45 +17832,41 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
18324
17832
  }
18325
17833
  ]);
18326
17834
  return Camera1;
18327
- }(Component), function() {
18328
- /** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat");
18329
- }(), function() {
18330
- /** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos");
18331
- }(), _Camera);
18332
- __decorate([
17835
+ }(Component), /** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat"), /** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos"), _Camera);
17836
+ _ts_decorate__default['default']([
18333
17837
  deepClone
18334
17838
  ], exports.Camera.prototype, "_frustum", void 0);
18335
- __decorate([
17839
+ _ts_decorate__default['default']([
18336
17840
  ignoreClone
18337
17841
  ], exports.Camera.prototype, "_renderPipeline", void 0);
18338
- __decorate([
17842
+ _ts_decorate__default['default']([
18339
17843
  ignoreClone
18340
17844
  ], exports.Camera.prototype, "_virtualCamera", void 0);
18341
- __decorate([
17845
+ _ts_decorate__default['default']([
18342
17846
  ignoreClone
18343
17847
  ], exports.Camera.prototype, "_frustumViewChangeFlag", void 0);
18344
- __decorate([
17848
+ _ts_decorate__default['default']([
18345
17849
  ignoreClone
18346
17850
  ], exports.Camera.prototype, "_transform", void 0);
18347
- __decorate([
17851
+ _ts_decorate__default['default']([
18348
17852
  ignoreClone
18349
17853
  ], exports.Camera.prototype, "_isViewMatrixDirty", void 0);
18350
- __decorate([
17854
+ _ts_decorate__default['default']([
18351
17855
  ignoreClone
18352
17856
  ], exports.Camera.prototype, "_isInvViewProjDirty", void 0);
18353
- __decorate([
17857
+ _ts_decorate__default['default']([
18354
17858
  deepClone
18355
17859
  ], exports.Camera.prototype, "_viewport", void 0);
18356
- __decorate([
17860
+ _ts_decorate__default['default']([
18357
17861
  deepClone
18358
17862
  ], exports.Camera.prototype, "_inverseProjectionMatrix", void 0);
18359
- __decorate([
17863
+ _ts_decorate__default['default']([
18360
17864
  deepClone
18361
17865
  ], exports.Camera.prototype, "_lastAspectSize", void 0);
18362
- __decorate([
17866
+ _ts_decorate__default['default']([
18363
17867
  deepClone
18364
17868
  ], exports.Camera.prototype, "_invViewProjMat", void 0);
18365
- exports.Camera = __decorate([
17869
+ exports.Camera = _ts_decorate__default['default']([
18366
17870
  dependentComponents(Transform)
18367
17871
  ], exports.Camera);
18368
17872
 
@@ -18396,18 +17900,10 @@ var defaultInterval = 500;
18396
17900
  var _config_type;
18397
17901
  config.type = (_config_type = config.type) != null ? _config_type : getMimeTypeFromUrl(url);
18398
17902
  var realRequest = config.type === "image" ? requestImage : requestRes;
18399
- var lastError;
18400
17903
  var executor = new MultiExecutor(function() {
18401
- return realRequest(url, config).onProgress(setProgress).then(function(res) {
18402
- resolve(res);
18403
- executor.stop();
18404
- }).catch(function(err) {
18405
- return lastError = err;
18406
- });
17904
+ return realRequest(url, config).onProgress(setProgress);
18407
17905
  }, retryCount, retryInterval);
18408
- executor.start(function() {
18409
- reject(lastError);
18410
- });
17906
+ executor.start().onError(reject).onComplete(resolve);
18411
17907
  });
18412
17908
  }
18413
17909
  function requestImage(url, config) {
@@ -18494,23 +17990,33 @@ var MultiExecutor = /*#__PURE__*/ function() {
18494
17990
  this.exec = this.exec.bind(this);
18495
17991
  }
18496
17992
  var _proto = MultiExecutor.prototype;
18497
- _proto.start = function start(done) {
18498
- this.done = done;
17993
+ _proto.start = function start() {
18499
17994
  this.exec();
17995
+ return this;
18500
17996
  };
18501
- _proto.stop = function stop() {
18502
- clearTimeout(this._timeoutId);
17997
+ _proto.onComplete = function onComplete(func) {
17998
+ this._onComplete = func;
17999
+ return this;
18000
+ };
18001
+ _proto.onError = function onError(func) {
18002
+ this._onError = func;
18003
+ return this;
18004
+ };
18005
+ _proto.cancel = function cancel() {
18006
+ window.clearTimeout(this._timeoutId);
18503
18007
  };
18504
18008
  _proto.exec = function exec() {
18505
18009
  var _this = this;
18506
18010
  if (this._currentCount >= this.totalCount) {
18507
- this.done && this.done();
18011
+ this._onError && this._onError(this._error);
18508
18012
  return;
18509
18013
  }
18510
18014
  this._currentCount++;
18511
- this.execFunc(this._currentCount).then(function() {
18512
- //@ts-ignore
18513
- _this._timeoutId = setTimeout(_this.exec, _this.interval);
18015
+ this.execFunc(this._currentCount).then(function(result) {
18016
+ return _this._onComplete && _this._onComplete(result);
18017
+ }).catch(function(e) {
18018
+ _this._error = e;
18019
+ _this._timeoutId = window.setTimeout(_this.exec, _this.interval);
18514
18020
  });
18515
18021
  };
18516
18022
  return MultiExecutor;
@@ -18539,13 +18045,8 @@ var MultiExecutor = /*#__PURE__*/ function() {
18539
18045
  };
18540
18046
  return Loader;
18541
18047
  }();
18542
- (function() {
18543
- Loader._engineObjects = {};
18544
- })();
18048
+ Loader._engineObjects = {};
18545
18049
 
18546
- /**
18547
- * Asset Type.
18548
- */ exports.AssetType = void 0;
18549
18050
  (function(AssetType) {
18550
18051
  AssetType[/**
18551
18052
  * Plain text.
@@ -18577,17 +18078,11 @@ var MultiExecutor = /*#__PURE__*/ function() {
18577
18078
  AssetType[/** Source Font, include ttf、 otf and woff. */ "SourceFont"] = "source-font";
18578
18079
  })(exports.AssetType || (exports.AssetType = {}));
18579
18080
 
18580
- /**
18581
- * Alpha blend mode.
18582
- */ exports.BlendMode = void 0;
18583
18081
  (function(BlendMode) {
18584
18082
  BlendMode[BlendMode[/** SRC ALPHA * SRC + (1 - SRC ALPHA) * DEST */ "Normal"] = 0] = "Normal";
18585
18083
  BlendMode[BlendMode[/** SRC ALPHA * SRC + ONE * DEST */ "Additive"] = 1] = "Additive";
18586
18084
  })(exports.BlendMode || (exports.BlendMode = {}));
18587
18085
 
18588
- /**
18589
- * Set which face for render.
18590
- */ exports.RenderFace = void 0;
18591
18086
  (function(RenderFace) {
18592
18087
  RenderFace[RenderFace[/** Render front face. */ "Front"] = 0] = "Front";
18593
18088
  RenderFace[RenderFace[/** Render back face. */ "Back"] = 1] = "Back";
@@ -18595,7 +18090,7 @@ var MultiExecutor = /*#__PURE__*/ function() {
18595
18090
  })(exports.RenderFace || (exports.RenderFace = {}));
18596
18091
 
18597
18092
  var BaseMaterial = /*#__PURE__*/ function(Material) {
18598
- _inherits(BaseMaterial, Material);
18093
+ _inherits__default['default'](BaseMaterial, Material);
18599
18094
  function BaseMaterial(engine, shader) {
18600
18095
  var _this;
18601
18096
  _this = Material.call(this, engine, shader) || this;
@@ -18694,7 +18189,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
18694
18189
  target._isTransparent = this._isTransparent;
18695
18190
  target._blendMode = this._blendMode;
18696
18191
  };
18697
- _create_class(BaseMaterial, [
18192
+ _create_class__default['default'](BaseMaterial, [
18698
18193
  {
18699
18194
  key: "shader",
18700
18195
  get: /**
@@ -18794,50 +18289,24 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
18794
18289
  ]);
18795
18290
  return BaseMaterial;
18796
18291
  }(Material);
18797
- (function() {
18798
- BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
18799
- })();
18800
- (function() {
18801
- BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
18802
- })();
18803
- (function() {
18804
- BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
18805
- })();
18806
- (function() {
18807
- BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
18808
- })();
18809
- (function() {
18810
- BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
18811
- })();
18812
- (function() {
18813
- BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
18814
- })();
18815
- (function() {
18816
- BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
18817
- })();
18818
- (function() {
18819
- BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
18820
- })();
18821
- (function() {
18822
- BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
18823
- })();
18824
- (function() {
18825
- BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
18826
- })();
18827
- (function() {
18828
- BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
18829
- })();
18830
- (function() {
18831
- BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
18832
- })();
18833
- (function() {
18834
- BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18835
- })();
18292
+ BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
18293
+ BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
18294
+ BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
18295
+ BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
18296
+ BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
18297
+ BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
18298
+ BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
18299
+ BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
18300
+ BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
18301
+ BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
18302
+ BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
18303
+ BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
18304
+ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18836
18305
 
18837
18306
  /**
18838
18307
  * Blinn-phong Material.
18839
18308
  */ var BlinnPhongMaterial = /*#__PURE__*/ function(BaseMaterial) {
18840
- _inherits(BlinnPhongMaterial, BaseMaterial);
18309
+ _inherits__default['default'](BlinnPhongMaterial, BaseMaterial);
18841
18310
  function BlinnPhongMaterial(engine) {
18842
18311
  var _this;
18843
18312
  _this = BaseMaterial.call(this, engine, Shader.find("blinn-phong")) || this;
@@ -18860,7 +18329,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
18860
18329
  this.cloneTo(dest);
18861
18330
  return dest;
18862
18331
  };
18863
- _create_class(BlinnPhongMaterial, [
18332
+ _create_class__default['default'](BlinnPhongMaterial, [
18864
18333
  {
18865
18334
  key: "baseColor",
18866
18335
  get: /**
@@ -19006,19 +18475,10 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19006
18475
  ]);
19007
18476
  return BlinnPhongMaterial;
19008
18477
  }(BaseMaterial);
19009
- (function() {
19010
- BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
19011
- })();
19012
- (function() {
19013
- BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
19014
- })();
19015
- (function() {
19016
- BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
19017
- })();
18478
+ BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
18479
+ BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
18480
+ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
19018
18481
 
19019
- /**
19020
- * Texture UV coordinate.
19021
- */ exports.TextureCoordinate = void 0;
19022
18482
  (function(TextureCoordinate) {
19023
18483
  TextureCoordinate[TextureCoordinate["UV0"] = 0] = "UV0";
19024
18484
  TextureCoordinate[TextureCoordinate["UV1"] = 1] = "UV1";
@@ -19033,7 +18493,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19033
18493
  /**
19034
18494
  * PBR (Physically-Based Rendering) Material.
19035
18495
  */ var PBRBaseMaterial = /*#__PURE__*/ function(BaseMaterial) {
19036
- _inherits(PBRBaseMaterial, BaseMaterial);
18496
+ _inherits__default['default'](PBRBaseMaterial, BaseMaterial);
19037
18497
  function PBRBaseMaterial(engine, shader) {
19038
18498
  var _this;
19039
18499
  _this = BaseMaterial.call(this, engine, shader) || this;
@@ -19050,7 +18510,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19050
18510
  shaderData.setFloat(PBRBaseMaterial._clearCoatRoughnessProp, 0);
19051
18511
  return _this;
19052
18512
  }
19053
- _create_class(PBRBaseMaterial, [
18513
+ _create_class__default['default'](PBRBaseMaterial, [
19054
18514
  {
19055
18515
  key: "baseColor",
19056
18516
  get: /**
@@ -19274,35 +18734,19 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19274
18734
  ]);
19275
18735
  return PBRBaseMaterial;
19276
18736
  }(BaseMaterial);
19277
- (function() {
19278
- PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
19279
- })();
19280
- (function() {
19281
- PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
19282
- })();
19283
- (function() {
19284
- PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
19285
- })();
19286
- (function() {
19287
- PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
19288
- })();
19289
- (function() {
19290
- PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
19291
- })();
19292
- (function() {
19293
- PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
19294
- })();
19295
- (function() {
19296
- PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
19297
- })();
19298
- (function() {
19299
- PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
19300
- })();
18737
+ PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
18738
+ PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
18739
+ PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
18740
+ PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
18741
+ PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
18742
+ PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
18743
+ PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
18744
+ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
19301
18745
 
19302
18746
  /**
19303
18747
  * PBR (Metallic-Roughness Workflow) Material.
19304
18748
  */ var PBRMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
19305
- _inherits(PBRMaterial, PBRBaseMaterial);
18749
+ _inherits__default['default'](PBRMaterial, PBRBaseMaterial);
19306
18750
  function PBRMaterial(engine) {
19307
18751
  var _this;
19308
18752
  _this = PBRBaseMaterial.call(this, engine, Shader.find("pbr")) || this;
@@ -19319,7 +18763,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19319
18763
  this.cloneTo(dest);
19320
18764
  return dest;
19321
18765
  };
19322
- _create_class(PBRMaterial, [
18766
+ _create_class__default['default'](PBRMaterial, [
19323
18767
  {
19324
18768
  key: "ior",
19325
18769
  get: /**
@@ -19376,23 +18820,15 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19376
18820
  ]);
19377
18821
  return PBRMaterial;
19378
18822
  }(PBRBaseMaterial);
19379
- (function() {
19380
- PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
19381
- })();
19382
- (function() {
19383
- PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
19384
- })();
19385
- (function() {
19386
- PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
19387
- })();
19388
- (function() {
19389
- PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
19390
- })();
18823
+ PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
18824
+ PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
18825
+ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
18826
+ PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
19391
18827
 
19392
18828
  /**
19393
18829
  * PBR (Specular-Glossiness Workflow) Material.
19394
18830
  */ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
19395
- _inherits(PBRSpecularMaterial, PBRBaseMaterial);
18831
+ _inherits__default['default'](PBRSpecularMaterial, PBRBaseMaterial);
19396
18832
  function PBRSpecularMaterial(engine) {
19397
18833
  var _this;
19398
18834
  _this = PBRBaseMaterial.call(this, engine, Shader.find("pbr-specular")) || this;
@@ -19408,7 +18844,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19408
18844
  this.cloneTo(dest);
19409
18845
  return dest;
19410
18846
  };
19411
- _create_class(PBRSpecularMaterial, [
18847
+ _create_class__default['default'](PBRSpecularMaterial, [
19412
18848
  {
19413
18849
  key: "specularColor",
19414
18850
  get: /**
@@ -19454,23 +18890,15 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19454
18890
  ]);
19455
18891
  return PBRSpecularMaterial;
19456
18892
  }(PBRBaseMaterial);
19457
- (function() {
19458
- PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
19459
- })();
19460
- (function() {
19461
- PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
19462
- })();
19463
- (function() {
19464
- PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
19465
- })();
19466
- (function() {
19467
- PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
19468
- })();
18893
+ PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
18894
+ PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
18895
+ PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
18896
+ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
19469
18897
 
19470
18898
  /**
19471
18899
  * Unlit Material.
19472
18900
  */ var UnlitMaterial = /*#__PURE__*/ function(BaseMaterial) {
19473
- _inherits(UnlitMaterial, BaseMaterial);
18901
+ _inherits__default['default'](UnlitMaterial, BaseMaterial);
19474
18902
  function UnlitMaterial(engine) {
19475
18903
  var _this;
19476
18904
  _this = BaseMaterial.call(this, engine, Shader.find("unlit")) || this;
@@ -19489,7 +18917,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19489
18917
  this.cloneTo(dest);
19490
18918
  return dest;
19491
18919
  };
19492
- _create_class(UnlitMaterial, [
18920
+ _create_class__default['default'](UnlitMaterial, [
19493
18921
  {
19494
18922
  key: "baseColor",
19495
18923
  get: /**
@@ -19538,32 +18966,22 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19538
18966
  return UnlitMaterial;
19539
18967
  }(BaseMaterial);
19540
18968
 
19541
- /**
19542
- * The horizontal alignment of the text.
19543
- */ exports.TextHorizontalAlignment = void 0;
19544
18969
  (function(TextHorizontalAlignment) {
19545
18970
  TextHorizontalAlignment[TextHorizontalAlignment[/** Align left horizontally */ "Left"] = 0] = "Left";
19546
18971
  TextHorizontalAlignment[TextHorizontalAlignment[/** Align center horizontally */ "Center"] = 1] = "Center";
19547
18972
  TextHorizontalAlignment[TextHorizontalAlignment[/** Align right horizontally */ "Right"] = 2] = "Right";
19548
18973
  })(exports.TextHorizontalAlignment || (exports.TextHorizontalAlignment = {}));
19549
- exports.TextVerticalAlignment = void 0;
19550
18974
  (function(TextVerticalAlignment) {
19551
18975
  TextVerticalAlignment[TextVerticalAlignment[/** Align top vertically */ "Top"] = 0] = "Top";
19552
18976
  TextVerticalAlignment[TextVerticalAlignment[/** Align center vertically */ "Center"] = 1] = "Center";
19553
18977
  TextVerticalAlignment[TextVerticalAlignment[/** Align bottom vertically */ "Bottom"] = 2] = "Bottom";
19554
18978
  })(exports.TextVerticalAlignment || (exports.TextVerticalAlignment = {}));
19555
18979
 
19556
- /**
19557
- * The way to handle the situation where wrapped text is too tall to fit in the height.
19558
- */ exports.OverflowMode = void 0;
19559
18980
  (function(OverflowMode) {
19560
18981
  OverflowMode[OverflowMode[/** Overflow when the text is too tall */ "Overflow"] = 0] = "Overflow";
19561
18982
  OverflowMode[OverflowMode[/** Truncate with height when the text is too tall */ "Truncate"] = 1] = "Truncate";
19562
18983
  })(exports.OverflowMode || (exports.OverflowMode = {}));
19563
18984
 
19564
- /**
19565
- * The style of the font.
19566
- */ exports.FontStyle = void 0;
19567
18985
  (function(FontStyle) {
19568
18986
  FontStyle[FontStyle[/** Set font without style */ "None"] = 0x0] = "None";
19569
18987
  FontStyle[FontStyle[/** Set font bold */ "Bold"] = 0x1] = "Bold";
@@ -19573,7 +18991,7 @@ exports.TextVerticalAlignment = void 0;
19573
18991
  /**
19574
18992
  * Sprite Atlas.
19575
18993
  */ var SpriteAtlas = /*#__PURE__*/ function(RefObject) {
19576
- _inherits(SpriteAtlas, RefObject);
18994
+ _inherits__default['default'](SpriteAtlas, RefObject);
19577
18995
  function SpriteAtlas(engine) {
19578
18996
  var _this;
19579
18997
  _this = RefObject.call(this, engine) || this;
@@ -19630,7 +19048,7 @@ exports.TextVerticalAlignment = void 0;
19630
19048
  this._sprites = null;
19631
19049
  this._spriteNamesToIndex = null;
19632
19050
  };
19633
- _create_class(SpriteAtlas, [
19051
+ _create_class__default['default'](SpriteAtlas, [
19634
19052
  {
19635
19053
  key: "sprites",
19636
19054
  get: /**
@@ -19643,9 +19061,6 @@ exports.TextVerticalAlignment = void 0;
19643
19061
  return SpriteAtlas;
19644
19062
  }(RefObject);
19645
19063
 
19646
- /**
19647
- * Sprite's drawing mode enumeration.
19648
- */ exports.SpriteDrawMode = void 0;
19649
19064
  (function(SpriteDrawMode) {
19650
19065
  SpriteDrawMode[SpriteDrawMode[/** Overall scaling when modifying size. */ "Simple"] = 0] = "Simple";
19651
19066
  SpriteDrawMode[SpriteDrawMode[/** When modifying the size, it is transformed according to the 9-slice settings (border). */ "Sliced"] = 1] = "Sliced";
@@ -19654,7 +19069,7 @@ exports.TextVerticalAlignment = void 0;
19654
19069
  /**
19655
19070
  * 2D sprite.
19656
19071
  */ var Sprite = /*#__PURE__*/ function(RefObject) {
19657
- _inherits(Sprite, RefObject);
19072
+ _inherits__default['default'](Sprite, RefObject);
19658
19073
  function Sprite(engine, texture, region, pivot, border, name) {
19659
19074
  if (texture === void 0) texture = null;
19660
19075
  if (region === void 0) region = null;
@@ -19830,7 +19245,7 @@ exports.TextVerticalAlignment = void 0;
19830
19245
  }
19831
19246
  this._updateFlagManager.dispatch(type);
19832
19247
  };
19833
- _create_class(Sprite, [
19248
+ _create_class__default['default'](Sprite, [
19834
19249
  {
19835
19250
  key: "texture",
19836
19251
  get: /**
@@ -20144,17 +19559,15 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
20144
19559
  };
20145
19560
  SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
20146
19561
  return SlicedSpriteAssembler1;
20147
- }(), function() {
20148
- _SlicedSpriteAssembler._worldMatrix = new engineMath.Matrix();
20149
- }(), _SlicedSpriteAssembler);
20150
- SlicedSpriteAssembler = __decorate([
19562
+ }(), _SlicedSpriteAssembler._worldMatrix = new engineMath.Matrix(), _SlicedSpriteAssembler);
19563
+ SlicedSpriteAssembler = _ts_decorate__default['default']([
20151
19564
  StaticInterfaceImplement()
20152
19565
  ], SlicedSpriteAssembler);
20153
19566
 
20154
19567
  /**
20155
19568
  * Renders a Sprite for 2D graphics.
20156
19569
  */ var SpriteRenderer = /*#__PURE__*/ function(Renderer) {
20157
- _inherits(SpriteRenderer, Renderer);
19570
+ _inherits__default['default'](SpriteRenderer, Renderer);
20158
19571
  function SpriteRenderer(entity) {
20159
19572
  var _this;
20160
19573
  _this = Renderer.call(this, entity) || this;
@@ -20171,7 +19584,7 @@ SlicedSpriteAssembler = __decorate([
20171
19584
  _this._renderData = new RenderData2D(4, [], [], null, _this._color);
20172
19585
  _this.drawMode = exports.SpriteDrawMode.Simple;
20173
19586
  _this.setMaterial(_this._engine._spriteDefaultMaterial);
20174
- _this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
19587
+ _this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized__default['default'](_this));
20175
19588
  return _this;
20176
19589
  }
20177
19590
  var _proto = SpriteRenderer.prototype;
@@ -20292,7 +19705,7 @@ SlicedSpriteAssembler = __decorate([
20292
19705
  break;
20293
19706
  }
20294
19707
  };
20295
- _create_class(SpriteRenderer, [
19708
+ _create_class__default['default'](SpriteRenderer, [
20296
19709
  {
20297
19710
  key: "drawMode",
20298
19711
  get: /**
@@ -20457,49 +19870,47 @@ SlicedSpriteAssembler = __decorate([
20457
19870
  ]);
20458
19871
  return SpriteRenderer;
20459
19872
  }(exports.Renderer);
20460
- (function() {
20461
- /** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
20462
- })();
20463
- __decorate([
19873
+ /** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
19874
+ _ts_decorate__default['default']([
20464
19875
  ignoreClone
20465
19876
  ], SpriteRenderer.prototype, "_renderData", void 0);
20466
- __decorate([
19877
+ _ts_decorate__default['default']([
20467
19878
  ignoreClone
20468
19879
  ], SpriteRenderer.prototype, "_drawMode", void 0);
20469
- __decorate([
19880
+ _ts_decorate__default['default']([
20470
19881
  ignoreClone
20471
19882
  ], SpriteRenderer.prototype, "_assembler", void 0);
20472
- __decorate([
19883
+ _ts_decorate__default['default']([
20473
19884
  deepClone
20474
19885
  ], SpriteRenderer.prototype, "_color", void 0);
20475
- __decorate([
19886
+ _ts_decorate__default['default']([
20476
19887
  ignoreClone
20477
19888
  ], SpriteRenderer.prototype, "_sprite", void 0);
20478
- __decorate([
19889
+ _ts_decorate__default['default']([
20479
19890
  ignoreClone
20480
19891
  ], SpriteRenderer.prototype, "_automaticWidth", void 0);
20481
- __decorate([
19892
+ _ts_decorate__default['default']([
20482
19893
  ignoreClone
20483
19894
  ], SpriteRenderer.prototype, "_automaticHeight", void 0);
20484
- __decorate([
19895
+ _ts_decorate__default['default']([
20485
19896
  assignmentClone
20486
19897
  ], SpriteRenderer.prototype, "_customWidth", void 0);
20487
- __decorate([
19898
+ _ts_decorate__default['default']([
20488
19899
  assignmentClone
20489
19900
  ], SpriteRenderer.prototype, "_customHeight", void 0);
20490
- __decorate([
19901
+ _ts_decorate__default['default']([
20491
19902
  assignmentClone
20492
19903
  ], SpriteRenderer.prototype, "_flipX", void 0);
20493
- __decorate([
19904
+ _ts_decorate__default['default']([
20494
19905
  assignmentClone
20495
19906
  ], SpriteRenderer.prototype, "_flipY", void 0);
20496
- __decorate([
19907
+ _ts_decorate__default['default']([
20497
19908
  assignmentClone
20498
19909
  ], SpriteRenderer.prototype, "_maskLayer", void 0);
20499
- __decorate([
19910
+ _ts_decorate__default['default']([
20500
19911
  assignmentClone
20501
19912
  ], SpriteRenderer.prototype, "_maskInteraction", void 0);
20502
- __decorate([
19913
+ _ts_decorate__default['default']([
20503
19914
  ignoreClone
20504
19915
  ], SpriteRenderer.prototype, "_onSpriteChange", null);
20505
19916
  var /**
@@ -20524,16 +19935,14 @@ var /**
20524
19935
  ];
20525
19936
  this.renderData = new RenderData2D(4, positions, null, CharRenderData.triangles, null);
20526
19937
  };
20527
- (function() {
20528
- CharRenderData.triangles = [
20529
- 0,
20530
- 2,
20531
- 1,
20532
- 2,
20533
- 0,
20534
- 3
20535
- ];
20536
- })();
19938
+ CharRenderData.triangles = [
19939
+ 0,
19940
+ 2,
19941
+ 1,
19942
+ 2,
19943
+ 0,
19944
+ 3
19945
+ ];
20537
19946
 
20538
19947
  /**
20539
19948
  * @internal
@@ -20857,42 +20266,28 @@ var /**
20857
20266
  };
20858
20267
  return TextUtils;
20859
20268
  }();
20860
- (function() {
20861
- /** @internal */ TextUtils._genericFontFamilies = [
20862
- "serif",
20863
- "sans-serif",
20864
- "monospace",
20865
- "cursive",
20866
- "fantasy",
20867
- "system-ui",
20868
- "math",
20869
- "emoji",
20870
- "fangsong"
20871
- ];
20872
- })();
20873
- (function() {
20874
- /** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
20875
- })();
20876
- (function() {
20877
- TextUtils._measureBaseline = "M";
20878
- })();
20879
- (function() {
20880
- TextUtils._heightMultiplier = 2;
20881
- })();
20882
- (function() {
20883
- TextUtils._baselineMultiplier = 1.4;
20884
- })();
20885
- (function() {
20886
- TextUtils._fontSizeInfoCache = {};
20887
- })();
20888
- (function() {
20889
- TextUtils._textContext = null;
20890
- })();
20269
+ /** @internal */ TextUtils._genericFontFamilies = [
20270
+ "serif",
20271
+ "sans-serif",
20272
+ "monospace",
20273
+ "cursive",
20274
+ "fantasy",
20275
+ "system-ui",
20276
+ "math",
20277
+ "emoji",
20278
+ "fangsong"
20279
+ ];
20280
+ /** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
20281
+ TextUtils._measureBaseline = "M";
20282
+ TextUtils._heightMultiplier = 2;
20283
+ TextUtils._baselineMultiplier = 1.4;
20284
+ TextUtils._fontSizeInfoCache = {};
20285
+ TextUtils._textContext = null;
20891
20286
 
20892
20287
  /**
20893
20288
  * Renders a text for 2D graphics.
20894
20289
  */ var TextRenderer = /*#__PURE__*/ function(Renderer) {
20895
- _inherits(TextRenderer, Renderer);
20290
+ _inherits__default['default'](TextRenderer, Renderer);
20896
20291
  function TextRenderer(entity) {
20897
20292
  var _this;
20898
20293
  _this = Renderer.call(this, entity) || this;
@@ -20914,7 +20309,7 @@ var /**
20914
20309
  _this._overflowMode = exports.OverflowMode.Overflow;
20915
20310
  _this._maskInteraction = exports.SpriteMaskInteraction.None;
20916
20311
  _this._maskLayer = exports.SpriteMaskLayer.Layer0;
20917
- var engine = _assert_this_initialized(_this).engine;
20312
+ var engine = _assert_this_initialized__default['default'](_this).engine;
20918
20313
  _this._font = engine._textDefaultFont;
20919
20314
  _this._font._addRefCount(1);
20920
20315
  _this.setMaterial(engine._spriteDefaultMaterial);
@@ -21154,7 +20549,7 @@ var /**
21154
20549
  Renderer.prototype._onTransformChanged.call(this, bit);
21155
20550
  this._setDirtyFlagTrue(0x4 | 0x8);
21156
20551
  };
21157
- _create_class(TextRenderer, [
20552
+ _create_class__default['default'](TextRenderer, [
21158
20553
  {
21159
20554
  key: "color",
21160
20555
  get: /**
@@ -21367,67 +20762,61 @@ var /**
21367
20762
  ]);
21368
20763
  return TextRenderer;
21369
20764
  }(exports.Renderer);
21370
- (function() {
21371
- TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
21372
- })();
21373
- (function() {
21374
- TextRenderer._tempVec30 = new engineMath.Vector3();
21375
- })();
21376
- (function() {
21377
- TextRenderer._tempVec31 = new engineMath.Vector3();
21378
- })();
21379
- __decorate([
20765
+ TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
20766
+ TextRenderer._tempVec30 = new engineMath.Vector3();
20767
+ TextRenderer._tempVec31 = new engineMath.Vector3();
20768
+ _ts_decorate__default['default']([
21380
20769
  assignmentClone
21381
20770
  ], TextRenderer.prototype, "_subFont", void 0);
21382
- __decorate([
20771
+ _ts_decorate__default['default']([
21383
20772
  ignoreClone
21384
20773
  ], TextRenderer.prototype, "_charRenderDatas", void 0);
21385
- __decorate([
20774
+ _ts_decorate__default['default']([
21386
20775
  ignoreClone
21387
20776
  ], TextRenderer.prototype, "_dirtyFlag", void 0);
21388
- __decorate([
20777
+ _ts_decorate__default['default']([
21389
20778
  deepClone
21390
20779
  ], TextRenderer.prototype, "_color", void 0);
21391
- __decorate([
20780
+ _ts_decorate__default['default']([
21392
20781
  assignmentClone
21393
20782
  ], TextRenderer.prototype, "_text", void 0);
21394
- __decorate([
20783
+ _ts_decorate__default['default']([
21395
20784
  assignmentClone
21396
20785
  ], TextRenderer.prototype, "_width", void 0);
21397
- __decorate([
20786
+ _ts_decorate__default['default']([
21398
20787
  assignmentClone
21399
20788
  ], TextRenderer.prototype, "_height", void 0);
21400
- __decorate([
20789
+ _ts_decorate__default['default']([
21401
20790
  ignoreClone
21402
20791
  ], TextRenderer.prototype, "_localBounds", void 0);
21403
- __decorate([
20792
+ _ts_decorate__default['default']([
21404
20793
  assignmentClone
21405
20794
  ], TextRenderer.prototype, "_font", void 0);
21406
- __decorate([
20795
+ _ts_decorate__default['default']([
21407
20796
  assignmentClone
21408
20797
  ], TextRenderer.prototype, "_fontSize", void 0);
21409
- __decorate([
20798
+ _ts_decorate__default['default']([
21410
20799
  assignmentClone
21411
20800
  ], TextRenderer.prototype, "_fontStyle", void 0);
21412
- __decorate([
20801
+ _ts_decorate__default['default']([
21413
20802
  assignmentClone
21414
20803
  ], TextRenderer.prototype, "_lineSpacing", void 0);
21415
- __decorate([
20804
+ _ts_decorate__default['default']([
21416
20805
  assignmentClone
21417
20806
  ], TextRenderer.prototype, "_horizontalAlignment", void 0);
21418
- __decorate([
20807
+ _ts_decorate__default['default']([
21419
20808
  assignmentClone
21420
20809
  ], TextRenderer.prototype, "_verticalAlignment", void 0);
21421
- __decorate([
20810
+ _ts_decorate__default['default']([
21422
20811
  assignmentClone
21423
20812
  ], TextRenderer.prototype, "_enableWrapping", void 0);
21424
- __decorate([
20813
+ _ts_decorate__default['default']([
21425
20814
  assignmentClone
21426
20815
  ], TextRenderer.prototype, "_overflowMode", void 0);
21427
- __decorate([
20816
+ _ts_decorate__default['default']([
21428
20817
  assignmentClone
21429
20818
  ], TextRenderer.prototype, "_maskInteraction", void 0);
21430
- __decorate([
20819
+ _ts_decorate__default['default']([
21431
20820
  assignmentClone
21432
20821
  ], TextRenderer.prototype, "_maskLayer", void 0);
21433
20822
  var DirtyFlag;
@@ -21582,9 +20971,7 @@ var DirtyFlag;
21582
20971
  };
21583
20972
  return AnimationCurveOwner;
21584
20973
  }();
21585
- (function() {
21586
- AnimationCurveOwner._assemblerMap = new Map();
21587
- })();
20974
+ AnimationCurveOwner._assemblerMap = new Map();
21588
20975
 
21589
20976
  /**
21590
20977
  * @internal
@@ -21643,16 +21030,22 @@ AnimationCurveOwner.registerAssembler(Transform, "scale", ScaleAnimationCurveOwn
21643
21030
  /**
21644
21031
  * @internal
21645
21032
  */ var BlendShapeWeightsAnimationCurveOwnerAssembler = /*#__PURE__*/ function() {
21646
- function BlendShapeWeightsAnimationCurveOwnerAssembler() {}
21033
+ function BlendShapeWeightsAnimationCurveOwnerAssembler() {
21034
+ this._skinnedMeshRenderer = [];
21035
+ }
21647
21036
  var _proto = BlendShapeWeightsAnimationCurveOwnerAssembler.prototype;
21648
21037
  _proto.initialize = function initialize(owner) {
21649
- this._skinnedMeshRenderer = owner.target.getComponent(SkinnedMeshRenderer);
21038
+ // @todo: Compatible with multiple SkinnedMeshRenderer in a entity, optimize later.
21039
+ owner.target.getComponents(SkinnedMeshRenderer, this._skinnedMeshRenderer);
21650
21040
  };
21651
21041
  _proto.getTargetValue = function getTargetValue() {
21652
- return this._skinnedMeshRenderer.blendShapeWeights;
21042
+ return this._skinnedMeshRenderer[0].blendShapeWeights;
21653
21043
  };
21654
21044
  _proto.setTargetValue = function setTargetValue(value) {
21655
- this._skinnedMeshRenderer.blendShapeWeights = value;
21045
+ var skinnedMeshRenderer = this._skinnedMeshRenderer;
21046
+ for(var i = 0, n = skinnedMeshRenderer.length; i < n; i++){
21047
+ skinnedMeshRenderer[i].blendShapeWeights = value;
21048
+ }
21656
21049
  };
21657
21050
  return BlendShapeWeightsAnimationCurveOwnerAssembler;
21658
21051
  }();
@@ -21792,7 +21185,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
21792
21185
  }
21793
21186
  }
21794
21187
  };
21795
- _create_class(AnimationClip, [
21188
+ _create_class__default['default'](AnimationClip, [
21796
21189
  {
21797
21190
  key: "events",
21798
21191
  get: /**
@@ -21821,9 +21214,6 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
21821
21214
  return AnimationClip;
21822
21215
  }();
21823
21216
 
21824
- /**
21825
- * Animation interpolation method.
21826
- */ exports.InterpolationType = void 0;
21827
21217
  (function(InterpolationType) {
21828
21218
  InterpolationType[InterpolationType[/** Linear interpolation */ "Linear"] = 0] = "Linear";
21829
21219
  InterpolationType[InterpolationType[/** Cubic spline interpolation */ "CubicSpine"] = 1] = "CubicSpine";
@@ -21941,7 +21331,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
21941
21331
  var result = this._evaluate(time, evaluateData);
21942
21332
  return this._type._subtractValue(result, this.keys[0].value, evaluateData.value);
21943
21333
  };
21944
- _create_class(AnimationCurve, [
21334
+ _create_class__default['default'](AnimationCurve, [
21945
21335
  {
21946
21336
  key: "interpolation",
21947
21337
  get: /**
@@ -21972,7 +21362,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
21972
21362
 
21973
21363
  var _AnimationArrayCurve;
21974
21364
  exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(AnimationCurve) {
21975
- _inherits(AnimationArrayCurve, AnimationCurve);
21365
+ _inherits__default['default'](AnimationArrayCurve, AnimationCurve);
21976
21366
  function AnimationArrayCurve() {
21977
21367
  var _this;
21978
21368
  _this = AnimationCurve.call(this) || this;
@@ -22056,18 +21446,14 @@ exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(Ani
22056
21446
  return out;
22057
21447
  };
22058
21448
  return AnimationArrayCurve;
22059
- }(AnimationCurve), function() {
22060
- /** @internal */ _AnimationArrayCurve._isReferenceType = true;
22061
- }(), function() {
22062
- /** @internal */ _AnimationArrayCurve._isInterpolationType = true;
22063
- }(), _AnimationArrayCurve);
22064
- exports.AnimationArrayCurve = __decorate([
21449
+ }(AnimationCurve), /** @internal */ _AnimationArrayCurve._isReferenceType = true, /** @internal */ _AnimationArrayCurve._isInterpolationType = true, _AnimationArrayCurve);
21450
+ exports.AnimationArrayCurve = _ts_decorate__default['default']([
22065
21451
  StaticInterfaceImplement()
22066
21452
  ], exports.AnimationArrayCurve);
22067
21453
 
22068
21454
  var _AnimationBoolCurve;
22069
21455
  exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(AnimationCurve) {
22070
- _inherits(AnimationBoolCurve, AnimationCurve);
21456
+ _inherits__default['default'](AnimationBoolCurve, AnimationCurve);
22071
21457
  function AnimationBoolCurve() {
22072
21458
  var _this;
22073
21459
  _this = AnimationCurve.call(this) || this;
@@ -22118,18 +21504,14 @@ exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(Anima
22118
21504
  return frame.value;
22119
21505
  };
22120
21506
  return AnimationBoolCurve;
22121
- }(AnimationCurve), function() {
22122
- /** @internal */ _AnimationBoolCurve._isReferenceType = false;
22123
- }(), function() {
22124
- /** @internal */ _AnimationBoolCurve._isInterpolationType = false;
22125
- }(), _AnimationBoolCurve);
22126
- exports.AnimationBoolCurve = __decorate([
21507
+ }(AnimationCurve), /** @internal */ _AnimationBoolCurve._isReferenceType = false, /** @internal */ _AnimationBoolCurve._isInterpolationType = false, _AnimationBoolCurve);
21508
+ exports.AnimationBoolCurve = _ts_decorate__default['default']([
22127
21509
  StaticInterfaceImplement()
22128
21510
  ], exports.AnimationBoolCurve);
22129
21511
 
22130
21512
  var _AnimationColorCurve;
22131
21513
  exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(AnimationCurve) {
22132
- _inherits(AnimationColorCurve, AnimationCurve);
21514
+ _inherits__default['default'](AnimationColorCurve, AnimationCurve);
22133
21515
  function AnimationColorCurve() {
22134
21516
  var _this;
22135
21517
  _this = AnimationCurve.call(this) || this;
@@ -22220,18 +21602,14 @@ exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(Ani
22220
21602
  return out;
22221
21603
  };
22222
21604
  return AnimationColorCurve;
22223
- }(AnimationCurve), function() {
22224
- /** @internal */ _AnimationColorCurve._isReferenceType = true;
22225
- }(), function() {
22226
- /** @internal */ _AnimationColorCurve._isInterpolationType = true;
22227
- }(), _AnimationColorCurve);
22228
- exports.AnimationColorCurve = __decorate([
21605
+ }(AnimationCurve), /** @internal */ _AnimationColorCurve._isReferenceType = true, /** @internal */ _AnimationColorCurve._isInterpolationType = true, _AnimationColorCurve);
21606
+ exports.AnimationColorCurve = _ts_decorate__default['default']([
22229
21607
  StaticInterfaceImplement()
22230
21608
  ], exports.AnimationColorCurve);
22231
21609
 
22232
21610
  var _AnimationFloatArrayCurve;
22233
21611
  exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ function(AnimationCurve) {
22234
- _inherits(AnimationFloatArrayCurve, AnimationCurve);
21612
+ _inherits__default['default'](AnimationFloatArrayCurve, AnimationCurve);
22235
21613
  function AnimationFloatArrayCurve() {
22236
21614
  return AnimationCurve.apply(this, arguments);
22237
21615
  }
@@ -22326,18 +21704,14 @@ exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ fu
22326
21704
  return out;
22327
21705
  };
22328
21706
  return AnimationFloatArrayCurve;
22329
- }(AnimationCurve), function() {
22330
- /** @internal */ _AnimationFloatArrayCurve._isReferenceType = true;
22331
- }(), function() {
22332
- /** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true;
22333
- }(), _AnimationFloatArrayCurve);
22334
- exports.AnimationFloatArrayCurve = __decorate([
21707
+ }(AnimationCurve), /** @internal */ _AnimationFloatArrayCurve._isReferenceType = true, /** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true, _AnimationFloatArrayCurve);
21708
+ exports.AnimationFloatArrayCurve = _ts_decorate__default['default']([
22335
21709
  StaticInterfaceImplement()
22336
21710
  ], exports.AnimationFloatArrayCurve);
22337
21711
 
22338
21712
  var _AnimationFloatCurve;
22339
21713
  exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(AnimationCurve) {
22340
- _inherits(AnimationFloatCurve, AnimationCurve);
21714
+ _inherits__default['default'](AnimationFloatCurve, AnimationCurve);
22341
21715
  function AnimationFloatCurve() {
22342
21716
  var _this;
22343
21717
  _this = AnimationCurve.call(this) || this;
@@ -22400,18 +21774,14 @@ exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(Ani
22400
21774
  }
22401
21775
  };
22402
21776
  return AnimationFloatCurve;
22403
- }(AnimationCurve), function() {
22404
- /** @internal */ _AnimationFloatCurve._isReferenceType = false;
22405
- }(), function() {
22406
- /** @internal */ _AnimationFloatCurve._isInterpolationType = true;
22407
- }(), _AnimationFloatCurve);
22408
- exports.AnimationFloatCurve = __decorate([
21777
+ }(AnimationCurve), /** @internal */ _AnimationFloatCurve._isReferenceType = false, /** @internal */ _AnimationFloatCurve._isInterpolationType = true, _AnimationFloatCurve);
21778
+ exports.AnimationFloatCurve = _ts_decorate__default['default']([
22409
21779
  StaticInterfaceImplement()
22410
21780
  ], exports.AnimationFloatCurve);
22411
21781
 
22412
21782
  var _AnimationQuaternionCurve;
22413
21783
  exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ function(AnimationCurve) {
22414
- _inherits(AnimationQuaternionCurve1, AnimationCurve);
21784
+ _inherits__default['default'](AnimationQuaternionCurve1, AnimationCurve);
22415
21785
  function AnimationQuaternionCurve1() {
22416
21786
  var _this;
22417
21787
  _this = AnimationCurve.call(this) || this;
@@ -22507,20 +21877,14 @@ exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ fu
22507
21877
  return out;
22508
21878
  };
22509
21879
  return AnimationQuaternionCurve1;
22510
- }(AnimationCurve), function() {
22511
- /** @internal */ _AnimationQuaternionCurve._isInterpolationType = true;
22512
- }(), function() {
22513
- /** @internal */ _AnimationQuaternionCurve._isReferenceType = true;
22514
- }(), function() {
22515
- /** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new engineMath.Quaternion();
22516
- }(), _AnimationQuaternionCurve);
22517
- exports.AnimationQuaternionCurve = __decorate([
21880
+ }(AnimationCurve), /** @internal */ _AnimationQuaternionCurve._isInterpolationType = true, /** @internal */ _AnimationQuaternionCurve._isReferenceType = true, /** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new engineMath.Quaternion(), _AnimationQuaternionCurve);
21881
+ exports.AnimationQuaternionCurve = _ts_decorate__default['default']([
22518
21882
  StaticInterfaceImplement()
22519
21883
  ], exports.AnimationQuaternionCurve);
22520
21884
 
22521
21885
  var _AnimationVector2Curve;
22522
21886
  exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function(AnimationCurve) {
22523
- _inherits(AnimationVector2Curve, AnimationCurve);
21887
+ _inherits__default['default'](AnimationVector2Curve, AnimationCurve);
22524
21888
  function AnimationVector2Curve() {
22525
21889
  var _this;
22526
21890
  _this = AnimationCurve.call(this) || this;
@@ -22599,18 +21963,14 @@ exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function
22599
21963
  return out;
22600
21964
  };
22601
21965
  return AnimationVector2Curve;
22602
- }(AnimationCurve), function() {
22603
- /** @internal */ _AnimationVector2Curve._isReferenceType = true;
22604
- }(), function() {
22605
- /** @internal */ _AnimationVector2Curve._isInterpolationType = true;
22606
- }(), _AnimationVector2Curve);
22607
- exports.AnimationVector2Curve = __decorate([
21966
+ }(AnimationCurve), /** @internal */ _AnimationVector2Curve._isReferenceType = true, /** @internal */ _AnimationVector2Curve._isInterpolationType = true, _AnimationVector2Curve);
21967
+ exports.AnimationVector2Curve = _ts_decorate__default['default']([
22608
21968
  StaticInterfaceImplement()
22609
21969
  ], exports.AnimationVector2Curve);
22610
21970
 
22611
21971
  var _AnimationVector3Curve;
22612
21972
  exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function(AnimationCurve) {
22613
- _inherits(AnimationVector3Curve, AnimationCurve);
21973
+ _inherits__default['default'](AnimationVector3Curve, AnimationCurve);
22614
21974
  function AnimationVector3Curve() {
22615
21975
  var _this;
22616
21976
  _this = AnimationCurve.call(this) || this;
@@ -22701,18 +22061,14 @@ exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function
22701
22061
  return out;
22702
22062
  };
22703
22063
  return AnimationVector3Curve;
22704
- }(AnimationCurve), function() {
22705
- /** @internal */ _AnimationVector3Curve._isReferenceType = true;
22706
- }(), function() {
22707
- /** @internal */ _AnimationVector3Curve._isInterpolationType = true;
22708
- }(), _AnimationVector3Curve);
22709
- exports.AnimationVector3Curve = __decorate([
22064
+ }(AnimationCurve), /** @internal */ _AnimationVector3Curve._isReferenceType = true, /** @internal */ _AnimationVector3Curve._isInterpolationType = true, _AnimationVector3Curve);
22065
+ exports.AnimationVector3Curve = _ts_decorate__default['default']([
22710
22066
  StaticInterfaceImplement()
22711
22067
  ], exports.AnimationVector3Curve);
22712
22068
 
22713
22069
  var _AnimationVector4Curve;
22714
22070
  exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function(AnimationCurve) {
22715
- _inherits(AnimationVector4Curve, AnimationCurve);
22071
+ _inherits__default['default'](AnimationVector4Curve, AnimationCurve);
22716
22072
  function AnimationVector4Curve() {
22717
22073
  var _this;
22718
22074
  _this = AnimationCurve.call(this) || this;
@@ -22803,24 +22159,16 @@ exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function
22803
22159
  return out;
22804
22160
  };
22805
22161
  return AnimationVector4Curve;
22806
- }(AnimationCurve), function() {
22807
- /** @internal */ _AnimationVector4Curve._isReferenceType = true;
22808
- }(), function() {
22809
- /** @internal */ _AnimationVector4Curve._isInterpolationType = true;
22810
- }(), _AnimationVector4Curve);
22811
- exports.AnimationVector4Curve = __decorate([
22162
+ }(AnimationCurve), /** @internal */ _AnimationVector4Curve._isReferenceType = true, /** @internal */ _AnimationVector4Curve._isInterpolationType = true, _AnimationVector4Curve);
22163
+ exports.AnimationVector4Curve = _ts_decorate__default['default']([
22812
22164
  StaticInterfaceImplement()
22813
22165
  ], exports.AnimationVector4Curve);
22814
22166
 
22815
- /**
22816
- * Animator culling mode.
22817
- */ exports.AnimatorCullingMode = void 0;
22818
22167
  (function(AnimatorCullingMode) {
22819
22168
  AnimatorCullingMode[AnimatorCullingMode[/** Disable Culling. */ "None"] = 0] = "None";
22820
22169
  AnimatorCullingMode[AnimatorCullingMode[/** Completely disabled when renderers are all culled. */ "Complete"] = 1] = "Complete";
22821
22170
  })(exports.AnimatorCullingMode || (exports.AnimatorCullingMode = {}));
22822
22171
 
22823
- exports.AnimatorLayerBlendingMode = void 0;
22824
22172
  (function(AnimatorLayerBlendingMode) {
22825
22173
  AnimatorLayerBlendingMode[AnimatorLayerBlendingMode["Override"] = 0] = "Override";
22826
22174
  AnimatorLayerBlendingMode[AnimatorLayerBlendingMode["Additive"] = 1] = "Additive";
@@ -22867,9 +22215,6 @@ exports.AnimatorLayerBlendingMode = void 0;
22867
22215
  /** ExitTime represents the exact time at which the transition can take effect. This is represented in normalized time. */ this.exitTime = 1;
22868
22216
  };
22869
22217
 
22870
- /**
22871
- * Animation wrap mode.
22872
- */ exports.WrapMode = void 0;
22873
22218
  (function(WrapMode) {
22874
22219
  WrapMode[WrapMode[/** Play once */ "Once"] = 0] = "Once";
22875
22220
  WrapMode[WrapMode[/** Loop play */ "Loop"] = 1] = "Loop";
@@ -22941,10 +22286,11 @@ exports.AnimatorLayerBlendingMode = void 0;
22941
22286
  this.eventHandlers = [];
22942
22287
  };
22943
22288
 
22289
+ var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
22944
22290
  /**
22945
22291
  * The controller of the animation system.
22946
22292
  */ var Animator = /*#__PURE__*/ function(Component) {
22947
- _inherits(Animator, Component);
22293
+ _inherits__default['default'](Animator, Component);
22948
22294
  function Animator(entity) {
22949
22295
  var _this;
22950
22296
  _this = Component.call(this, entity) || this;
@@ -23133,7 +22479,6 @@ exports.AnimatorLayerBlendingMode = void 0;
23133
22479
  var curve = curves[i];
23134
22480
  var targetEntity = curve.relativePath === "" ? entity : entity.findByPath(curve.relativePath);
23135
22481
  if (targetEntity) {
23136
- var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
23137
22482
  var property = curve.property;
23138
22483
  var instanceId = targetEntity.instanceId;
23139
22484
  // Get owner
@@ -23567,7 +22912,7 @@ exports.AnimatorLayerBlendingMode = void 0;
23567
22912
  }
23568
22913
  owner.updateMark = this._updateMark;
23569
22914
  };
23570
- _create_class(Animator, [
22915
+ _create_class__default['default'](Animator, [
23571
22916
  {
23572
22917
  key: "animatorController",
23573
22918
  get: /**
@@ -23587,28 +22932,28 @@ exports.AnimatorLayerBlendingMode = void 0;
23587
22932
  ]);
23588
22933
  return Animator;
23589
22934
  }(Component);
23590
- __decorate([
22935
+ _ts_decorate__default['default']([
23591
22936
  assignmentClone
23592
22937
  ], Animator.prototype, "speed", void 0);
23593
- __decorate([
22938
+ _ts_decorate__default['default']([
23594
22939
  ignoreClone
23595
22940
  ], Animator.prototype, "_controllerUpdateFlag", void 0);
23596
- __decorate([
22941
+ _ts_decorate__default['default']([
23597
22942
  ignoreClone
23598
22943
  ], Animator.prototype, "_updateMark", void 0);
23599
- __decorate([
22944
+ _ts_decorate__default['default']([
23600
22945
  ignoreClone
23601
22946
  ], Animator.prototype, "_animatorLayersData", void 0);
23602
- __decorate([
22947
+ _ts_decorate__default['default']([
23603
22948
  ignoreClone
23604
22949
  ], Animator.prototype, "_curveOwnerPool", void 0);
23605
- __decorate([
22950
+ _ts_decorate__default['default']([
23606
22951
  ignoreClone
23607
22952
  ], Animator.prototype, "_animationEventHandlerPool", void 0);
23608
- __decorate([
22953
+ _ts_decorate__default['default']([
23609
22954
  ignoreClone
23610
22955
  ], Animator.prototype, "_tempAnimatorStateInfo", void 0);
23611
- __decorate([
22956
+ _ts_decorate__default['default']([
23612
22957
  ignoreClone
23613
22958
  ], Animator.prototype, "_controlledRenderers", void 0);
23614
22959
 
@@ -23658,7 +23003,7 @@ __decorate([
23658
23003
  */ _proto._registerChangeFlag = function _registerChangeFlag() {
23659
23004
  return this._updateFlagManager.createFlag(BoolUpdateFlag);
23660
23005
  };
23661
- _create_class(AnimatorController, [
23006
+ _create_class__default['default'](AnimatorController, [
23662
23007
  {
23663
23008
  key: "layers",
23664
23009
  get: /**
@@ -23792,7 +23137,7 @@ __decorate([
23792
23137
  index2 !== -1 && this._onStateExitScripts.splice(index2, 1);
23793
23138
  }
23794
23139
  };
23795
- _create_class(AnimatorState, [
23140
+ _create_class__default['default'](AnimatorState, [
23796
23141
  {
23797
23142
  key: "transitions",
23798
23143
  get: /**
@@ -23895,7 +23240,6 @@ __decorate([
23895
23240
  return AnimatorStateMachine;
23896
23241
  }();
23897
23242
 
23898
- exports.AnimatorConditionMode = void 0;
23899
23243
  (function(AnimatorConditionMode) {
23900
23244
  AnimatorConditionMode[AnimatorConditionMode["If"] = 0] = "If";
23901
23245
  AnimatorConditionMode[AnimatorConditionMode["IfNot"] = 1] = "IfNot";
@@ -23914,7 +23258,7 @@ exports.AnimatorConditionMode = void 0;
23914
23258
  /**
23915
23259
  * SkyboxMaterial
23916
23260
  */ var SkyBoxMaterial = /*#__PURE__*/ function(Material) {
23917
- _inherits(SkyBoxMaterial, Material);
23261
+ _inherits__default['default'](SkyBoxMaterial, Material);
23918
23262
  function SkyBoxMaterial(engine) {
23919
23263
  var _this;
23920
23264
  _this = Material.call(this, engine, Shader.find("skybox")) || this;
@@ -23924,7 +23268,7 @@ exports.AnimatorConditionMode = void 0;
23924
23268
  _this.shaderData.setVector4("u_cubeDecodeParam", _this._decodeParam);
23925
23269
  return _this;
23926
23270
  }
23927
- _create_class(SkyBoxMaterial, [
23271
+ _create_class__default['default'](SkyBoxMaterial, [
23928
23272
  {
23929
23273
  key: "textureDecodeRGBM",
23930
23274
  get: /**
@@ -23977,7 +23321,6 @@ var DirtyFlagType;
23977
23321
  DirtyFlagType[DirtyFlagType["Scale"] = 0x400] = "Scale";
23978
23322
  DirtyFlagType[DirtyFlagType["Everything"] = 0xffffffff] = "Everything";
23979
23323
  })(DirtyFlagType || (DirtyFlagType = {}));
23980
- exports.ParticleRendererBlendMode = void 0;
23981
23324
  (function(ParticleRendererBlendMode) {
23982
23325
  ParticleRendererBlendMode[ParticleRendererBlendMode["Transparent"] = 0] = "Transparent";
23983
23326
  ParticleRendererBlendMode[ParticleRendererBlendMode["Additive"] = 1] = "Additive";
@@ -23985,7 +23328,7 @@ exports.ParticleRendererBlendMode = void 0;
23985
23328
  /**
23986
23329
  * Particle Renderer Component.
23987
23330
  */ var ParticleRenderer = /*#__PURE__*/ function(MeshRenderer) {
23988
- _inherits(ParticleRenderer, MeshRenderer);
23331
+ _inherits__default['default'](ParticleRenderer, MeshRenderer);
23989
23332
  function ParticleRenderer(props) {
23990
23333
  var _this;
23991
23334
  _this = MeshRenderer.call(this, props) || this;
@@ -24023,7 +23366,7 @@ exports.ParticleRendererBlendMode = void 0;
24023
23366
  _this._isFadeOut = false;
24024
23367
  _this._playOnEnable = true;
24025
23368
  _this._blendMode = 0;
24026
- _this._onColorChanged = _this._onColorChanged.bind(_assert_this_initialized(_this));
23369
+ _this._onColorChanged = _this._onColorChanged.bind(_assert_this_initialized__default['default'](_this));
24027
23370
  //@ts-ignore
24028
23371
  _this._color._onValueChanged = _this._onColorChanged;
24029
23372
  _this.setMaterial(_this._createMaterial());
@@ -24300,7 +23643,7 @@ exports.ParticleRendererBlendMode = void 0;
24300
23643
  ParticleRenderer._getRandom = function _getRandom() {
24301
23644
  return Math.random() - 0.5;
24302
23645
  };
24303
- _create_class(ParticleRenderer, [
23646
+ _create_class__default['default'](ParticleRenderer, [
24304
23647
  {
24305
23648
  key: "texture",
24306
23649
  get: /**
@@ -24731,10 +24074,8 @@ exports.ParticleRendererBlendMode = void 0;
24731
24074
  ]);
24732
24075
  return ParticleRenderer;
24733
24076
  }(MeshRenderer);
24734
- (function() {
24735
- /** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
24736
- })();
24737
- __decorate([
24077
+ /** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
24078
+ _ts_decorate__default['default']([
24738
24079
  ignoreClone
24739
24080
  ], ParticleRenderer.prototype, "_onColorChanged", null);
24740
24081
 
@@ -24744,7 +24085,7 @@ var VERT_SHADER = "#define GLSLIFY 1\nattribute vec3 POSITION;attribute vec2 TEX
24744
24085
 
24745
24086
  Shader.create("trail", VERT_SHADER, FRAG_SHADER);
24746
24087
  var TrailMaterial = /*#__PURE__*/ function(Material) {
24747
- _inherits(TrailMaterial, Material);
24088
+ _inherits__default['default'](TrailMaterial, Material);
24748
24089
  function TrailMaterial(engine) {
24749
24090
  var _this;
24750
24091
  _this = Material.call(this, engine, Shader.find("trail")) || this;
@@ -24762,7 +24103,7 @@ var _tempVector3 = new engineMath.Vector3();
24762
24103
  /**
24763
24104
  * @deprecated
24764
24105
  */ var TrailRenderer = /*#__PURE__*/ function(MeshRenderer) {
24765
- _inherits(TrailRenderer, MeshRenderer);
24106
+ _inherits__default['default'](TrailRenderer, MeshRenderer);
24766
24107
  function TrailRenderer(entity, props) {
24767
24108
  var _this;
24768
24109
  _this = MeshRenderer.call(this, entity) || this;
@@ -24950,7 +24291,7 @@ var _tempVector3 = new engineMath.Vector3();
24950
24291
  * }
24951
24292
  * ```
24952
24293
  */ var Probe = /*#__PURE__*/ function(Script) {
24953
- _inherits(Probe, Script);
24294
+ _inherits__default['default'](Probe, Script);
24954
24295
  function Probe() {
24955
24296
  var _this;
24956
24297
  _this = Script.apply(this, arguments) || this;
@@ -25003,7 +24344,7 @@ var _tempVector3 = new engineMath.Vector3();
25003
24344
  this._camera.renderTarget = this._oriCameraRenderTarget;
25004
24345
  this._camera.cullingMask = this._oriCameraCullingMask;
25005
24346
  };
25006
- _create_class(Probe, [
24347
+ _create_class__default['default'](Probe, [
25007
24348
  {
25008
24349
  key: "_texture",
25009
24350
  get: function get() {
@@ -25021,7 +24362,7 @@ var cacheDir = new engineMath.Vector3();
25021
24362
  /**
25022
24363
  * Cube probe, generate cubeTexture, used for dynamic environment reflection and other effects.
25023
24364
  */ var CubeProbe = /*#__PURE__*/ function(Probe) {
25024
- _inherits(CubeProbe, Probe);
24365
+ _inherits__default['default'](CubeProbe, Probe);
25025
24366
  function CubeProbe() {
25026
24367
  var _this;
25027
24368
  _this = Probe.apply(this, arguments) || this;