@galacean/engine-core 0.9.18 → 0.9.20

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/engine-core",
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- "version": "0.9.18",
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+ "version": "0.9.20",
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  "publishConfig": {
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  "access": "public",
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  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
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  "types/**/*"
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  ],
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  "dependencies": {
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- "@galacean/engine-math": "0.9.18"
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+ "@galacean/engine-math": "0.9.20"
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  },
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  "devDependencies": {
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- "@galacean/engine-design": "0.9.18"
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+ "@galacean/engine-design": "0.9.20"
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  },
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  "scripts": {
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  "b:types": "tsc"
@@ -2,14 +2,16 @@ import { Mesh } from "../graphic/Mesh";
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  import { SubMesh } from "../graphic/SubMesh";
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  import { Material } from "../material/Material";
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  import { Renderer } from "../Renderer";
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+ import { IPoolElement } from "./IPoolElement";
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  import { RenderData } from "./RenderData";
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  /**
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  * Render element.
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  */
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- export declare class MeshRenderData extends RenderData {
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+ export declare class MeshRenderData extends RenderData implements IPoolElement {
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  /** Mesh. */
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  mesh: Mesh;
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  /** Sub mesh. */
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  subMesh: SubMesh;
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  set(component: Renderer, material: Material, mesh: Mesh, subMesh: SubMesh): void;
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+ dispose(): void;
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  }
@@ -1,10 +1,12 @@
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  import { VertexData2D } from "../2d/data/VertexData2D";
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  import { Material } from "../material/Material";
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  import { Renderer } from "../Renderer";
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+ import { IPoolElement } from "./IPoolElement";
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  import { RenderData } from "./RenderData";
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- export declare class SpriteMaskRenderData extends RenderData {
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+ export declare class SpriteMaskRenderData extends RenderData implements IPoolElement {
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  isAdd: boolean;
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  verticesData: VertexData2D;
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  constructor();
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  set(component: Renderer, material: Material, verticesData: VertexData2D): void;
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+ dispose(): void;
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  }
@@ -2,11 +2,13 @@ import { VertexData2D } from "../2d/data/VertexData2D";
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  import { Material } from "../material/Material";
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  import { Renderer } from "../Renderer";
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  import { Texture2D } from "../texture";
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+ import { IPoolElement } from "./IPoolElement";
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  import { RenderData } from "./RenderData";
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- export declare class SpriteRenderData extends RenderData {
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+ export declare class SpriteRenderData extends RenderData implements IPoolElement {
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  verticesData: VertexData2D;
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  texture: Texture2D;
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  dataIndex: number;
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  constructor();
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  set(component: Renderer, material: Material, verticesData: VertexData2D, texture: Texture2D, dataIndex?: number): void;
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+ dispose(): void;
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  }
@@ -1,6 +1,8 @@
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+ import { IPoolElement } from "./IPoolElement";
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  import { RenderData } from "./RenderData";
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  import { SpriteRenderData } from "./SpriteRenderData";
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- export declare class TextRenderData extends RenderData {
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+ export declare class TextRenderData extends RenderData implements IPoolElement {
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  charsData: SpriteRenderData[];
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  constructor();
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+ dispose(): void;
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  }
@@ -13,9 +13,9 @@ export declare class Animator extends Component {
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  speed: number;
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  protected _animatorController: AnimatorController;
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  protected _controllerUpdateFlag: BoolUpdateFlag;
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+ protected _updateMark: number;
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  private _animatorLayersData;
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  private _curveOwnerPool;
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- private _needRevertCurveOwners;
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  private _animationEventHandlerPool;
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  private _tempAnimatorStateInfo;
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  private _controlledRenderers;
@@ -83,5 +83,5 @@ export declare class Animator extends Component {
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  private _callAnimatorScriptOnUpdate;
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  private _callAnimatorScriptOnExit;
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  private _checkAutoPlay;
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- private _revertCurveOwners;
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+ private _checkRevertOwner;
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  }
@@ -17,9 +17,13 @@ export declare class MultiExecutor {
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  private interval;
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  private _timeoutId;
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  private _currentCount;
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+ private _onComplete;
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+ private _onError;
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+ private _error;
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  constructor(execFunc: (count?: number) => Promise<any>, totalCount: number, interval: number);
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- private done;
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- start(done?: Function): void;
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- stop(): void;
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+ start(): this;
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+ onComplete(func: Function): this;
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+ onError(func: Function): this;
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+ cancel(): void;
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  private exec;
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  }
@@ -0,0 +1,6 @@
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+ export { BlendState } from "./BlendState";
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+ export { DepthState } from "./DepthState";
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+ export { RasterState } from "./RasterState";
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+ export { RenderState } from "./RenderState";
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+ export { RenderTargetBlendState } from "./RenderTargetBlendState";
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+ export { StencilState } from "./StencilState";
@@ -0,0 +1,9 @@
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+ /**
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+ * Texture usage.
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+ */
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+ export declare enum TextureUsage {
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+ /** The content of the texture is intended to be specified once. */
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+ Static = 0,
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+ /** The content of the texture is intended to be updated frequently, with better performance. */
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+ Dynamic = 1
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+ }