@galacean/engine-core 0.9.18 → 0.9.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +14 -18
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +14 -18
- package/dist/module.js +14 -18
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/RenderPipeline/MeshRenderData.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +3 -1
- package/types/RenderPipeline/SpriteRenderData.d.ts +3 -1
- package/types/RenderPipeline/TextRenderData.d.ts +3 -1
- package/types/SafeLoopArray.d.ts +37 -0
- package/types/animation/Animator.d.ts +2 -2
- package/types/enums/ActiveChangeFlag.d.ts +6 -0
- package/types/physics/PhysicsScene.d.ts +75 -0
- package/types/shader/state/index.d.ts +6 -0
- package/types/texture/enums/TextureUsage.d.ts +9 -0
- package/types/utils/SafeLoopArray.d.ts +41 -0
package/dist/main.js
CHANGED
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@@ -21477,6 +21477,7 @@ var DirtyFlag;
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curKeyframeIndex: 0,
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value: null
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};
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+
this.updateMark = 0;
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this.target = target;
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this.type = type;
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this.property = property;
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@@ -22949,9 +22950,9 @@ exports.AnimatorLayerBlendingMode = void 0;
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_this = Component.call(this, entity) || this;
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/** Culling mode of this Animator. */ _this.cullingMode = exports.AnimatorCullingMode.None;
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/** The playback speed of the Animator, 1.0 is normal playback speed. */ _this.speed = 1.0;
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+
_this._updateMark = 0;
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_this._animatorLayersData = [];
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_this._curveOwnerPool = Object.create(null);
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-
_this._needRevertCurveOwners = [];
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_this._animationEventHandlerPool = new ClassPool(AnimationEventHandler);
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_this._tempAnimatorStateInfo = {
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layerIndex: -1,
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@@ -23035,7 +23036,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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return;
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}
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deltaTime *= this.speed;
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-
this.
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+
this._updateMark++;
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for(var i1 = 0, n1 = animatorController.layers.length; i1 < n1; i1++){
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var animatorLayerData = this._getAnimatorLayerData(i1);
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if (animatorLayerData.layerState === LayerState.Standby) {
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@@ -23085,7 +23086,6 @@ exports.AnimatorLayerBlendingMode = void 0;
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}
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}
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this._animatorLayersData.length = 0;
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-
this._needRevertCurveOwners.length = 0;
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this._curveOwnerPool = {};
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this._animationEventHandlerPool.resetPool();
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if (this._controllerUpdateFlag) {
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@@ -23136,17 +23136,9 @@ exports.AnimatorLayerBlendingMode = void 0;
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var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
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var property = curve.property;
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var instanceId = targetEntity.instanceId;
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-
var needRevert = false;
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if (this.animatorController.layers[layerIndex].blendingMode === exports.AnimatorLayerBlendingMode.Additive && layerIndex > 0) {
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needRevert = true;
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-
}
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// Get owner
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var propertyOwners = (_curveOwnerPool = curveOwnerPool)[_instanceId = instanceId] || (_curveOwnerPool[_instanceId] = Object.create(null));
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var owner = (_propertyOwners = propertyOwners)[_property = property] || (_propertyOwners[_property] = curve._createCurveOwner(targetEntity));
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//@todo: There is performance waste here, which will be handled together with organizing AnimatorStateData later. The logic is changing from runtime to initialization.
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if (needRevert) {
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this._needRevertCurveOwners.push(owner);
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}
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// Get layer owner
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var layerPropertyOwners = (_layerCurveOwnerPool = layerCurveOwnerPool)[_instanceId1 = instanceId] || (_layerCurveOwnerPool[_instanceId1] = Object.create(null));
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var layerOwner = (_layerPropertyOwners = layerPropertyOwners)[_property1 = property] || (_layerPropertyOwners[_property1] = curve._createCurveLayerOwner(owner));
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@@ -23279,6 +23271,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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if (!owner) continue;
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var curve = curveBindings[i].curve;
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if (curve.keys.length) {
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this._checkRevertOwner(owner, additive);
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var value = owner.evaluateValue(curve, clipTime, additive);
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aniUpdate && owner.applyValue(value, weight, additive);
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finished && layerOwner.saveFinalValue();
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@@ -23324,6 +23317,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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if (!owner) continue;
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var srcCurveIndex = layerOwner.crossSrcCurveIndex;
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var destCurveIndex = layerOwner.crossDestCurveIndex;
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this._checkRevertOwner(owner, additive);
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var value = owner.evaluateCrossFadeValue(srcCurveIndex >= 0 ? srcCurves[srcCurveIndex].curve : null, destCurveIndex >= 0 ? destCurves[destCurveIndex].curve : null, srcClipTime, destClipTime, crossWeight, additive);
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aniUpdate && owner.applyValue(value, weight, additive);
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finished && layerOwner.saveFinalValue();
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@@ -23370,6 +23364,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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var owner = layerOwner == null ? void 0 : layerOwner.curveOwner;
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if (!owner) continue;
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var curveIndex = layerOwner.crossDestCurveIndex;
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this._checkRevertOwner(owner, additive);
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var value = layerOwner.curveOwner.crossFadeFromPoseAndApplyValue(curveIndex >= 0 ? curveBindings[curveIndex].curve : null, destClipTime, crossWeight, additive);
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aniUpdate && owner.applyValue(value, weight, additive);
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finished && layerOwner.saveFinalValue();
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@@ -23396,6 +23391,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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var layerOwner = curveLayerOwner[i];
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var owner = layerOwner == null ? void 0 : layerOwner.curveOwner;
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if (!owner) continue;
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this._checkRevertOwner(owner, additive);
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owner.applyValue(layerOwner.finalValue, weight, additive);
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}
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};
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@@ -23565,11 +23561,11 @@ exports.AnimatorLayerBlendingMode = void 0;
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}
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}
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};
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-
_proto.
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-
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-
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curveOwners[i].revertDefaultValue();
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_proto._checkRevertOwner = function _checkRevertOwner(owner, additive) {
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if (additive && owner.updateMark !== this._updateMark) {
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owner.revertDefaultValue();
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}
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owner.updateMark = this._updateMark;
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};
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_create_class(Animator, [
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{
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@@ -23599,13 +23595,13 @@ __decorate([
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], Animator.prototype, "_controllerUpdateFlag", void 0);
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__decorate([
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ignoreClone
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], Animator.prototype, "
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], Animator.prototype, "_updateMark", void 0);
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__decorate([
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ignoreClone
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-
], Animator.prototype, "
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], Animator.prototype, "_animatorLayersData", void 0);
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__decorate([
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ignoreClone
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], Animator.prototype, "
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], Animator.prototype, "_curveOwnerPool", void 0);
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__decorate([
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ignoreClone
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], Animator.prototype, "_animationEventHandlerPool", void 0);
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