@galacean/engine-core 0.9.16 → 0.9.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +5 -31
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +5 -31
- package/dist/module.js +5 -31
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/main.js
CHANGED
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@@ -22979,7 +22979,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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22979
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return;
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}
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if (!state.clip) {
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22982
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-
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22982
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+
Logger.warn("The state named " + stateName + " has no AnimationClip data.");
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return;
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}
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var animatorLayerData = this._getAnimatorLayerData(playLayerIndex);
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@@ -23128,9 +23128,6 @@ exports.AnimatorLayerBlendingMode = void 0;
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var _this = this, entity = _this.entity, curveOwnerPool = _this._curveOwnerPool;
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var curveLayerOwner = animatorStateData.curveLayerOwner;
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var _animatorState_clip = animatorState.clip, curves = _animatorState_clip._curveBindings;
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23131
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-
if (layerIndex === 0) {
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23132
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animatorLayerData.curveOwnerPool = Object.create(null);
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23133
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}
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var layerCurveOwnerPool = animatorLayerData.curveOwnerPool;
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for(var i = curves.length - 1; i >= 0; i--){
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var curve = curves[i];
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@@ -23140,9 +23137,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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var property = curve.property;
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var instanceId = targetEntity.instanceId;
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var needRevert = false;
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-
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var baseLayerCurveOwnerPool = baseAnimatorLayerData.curveOwnerPool;
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23145
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-
if (this.animatorController.layers[layerIndex].blendingMode === exports.AnimatorLayerBlendingMode.Additive && layerIndex > 0 && !(baseLayerCurveOwnerPool[instanceId] && baseLayerCurveOwnerPool[instanceId][property])) {
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23140
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+
if (this.animatorController.layers[layerIndex].blendingMode === exports.AnimatorLayerBlendingMode.Additive && layerIndex > 0) {
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needRevert = true;
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}
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// Get owner
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@@ -23151,9 +23146,6 @@ exports.AnimatorLayerBlendingMode = void 0;
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//@todo: There is performance waste here, which will be handled together with organizing AnimatorStateData later. The logic is changing from runtime to initialization.
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if (needRevert) {
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this._needRevertCurveOwners.push(owner);
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23154
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-
} else {
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var index = this._needRevertCurveOwners.indexOf(owner);
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23156
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index > -1 && this._needRevertCurveOwners.splice(index, 1);
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}
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// Get layer owner
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var layerPropertyOwners = (_layerCurveOwnerPool = layerCurveOwnerPool)[_instanceId1 = instanceId] || (_layerCurveOwnerPool[_instanceId1] = Object.create(null));
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@@ -23161,25 +23153,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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curveLayerOwner[i] = layerOwner;
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} else {
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curveLayerOwner[i] = null;
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-
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}
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}
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if (layerIndex === 0) {
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this._needRevertCurveOwners.length = 0;
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-
for(var i1 = 1, n = this._animatorLayersData.length; i1 < n; ++i1){
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var layerData = this._animatorLayersData[i1];
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var playingCurveOwnerPool = layerData.curveOwnerPool;
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for(var instanceId1 in playingCurveOwnerPool){
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for(var property1 in playingCurveOwnerPool[instanceId1]){
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var layerOwner1 = playingCurveOwnerPool[instanceId1][property1];
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if (this.animatorController.layers[i1].blendingMode === exports.AnimatorLayerBlendingMode.Additive) {
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var baseLayerCurveOwnerPool1 = this._animatorLayersData[0].curveOwnerPool;
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if (!(baseLayerCurveOwnerPool1[instanceId1] && baseLayerCurveOwnerPool1[instanceId1][property1])) {
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this._needRevertCurveOwners.push(layerOwner1.curveOwner);
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}
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}
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}
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}
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23156
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Logger.warn("The entity don't have the child entity which path is " + curve.relativePath + ".");
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}
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}
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};
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@@ -23477,7 +23451,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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return;
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}
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if (!crossState.clip) {
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-
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Logger.warn("The state named " + name + " has no AnimationClip data.");
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return;
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}
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var animatorLayerData = this._getAnimatorLayerData(playLayerIndex);
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@@ -23489,12 +23463,12 @@ exports.AnimatorLayerBlendingMode = void 0;
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destPlayData.reset(crossState, animatorStateData, offset);
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switch(layerState){
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case LayerState.Standby:
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+
case LayerState.Finished:
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animatorLayerData.layerState = LayerState.FixedCrossFading;
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this._clearCrossData(animatorLayerData);
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this._prepareStandbyCrossFading(animatorLayerData);
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break;
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case LayerState.Playing:
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-
case LayerState.Finished:
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animatorLayerData.layerState = LayerState.CrossFading;
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this._clearCrossData(animatorLayerData);
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this._prepareCrossFading(animatorLayerData);
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