@galacean/engine-core 0.9.13 → 0.9.15

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/engine-core",
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- "version": "0.9.13",
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+ "version": "0.9.15",
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  "publishConfig": {
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  "access": "public",
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  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
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  "types/**/*"
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  ],
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  "dependencies": {
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- "@galacean/engine-math": "0.9.13"
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+ "@galacean/engine-math": "0.9.15"
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  },
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  "devDependencies": {
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- "@galacean/engine-design": "0.9.13"
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+ "@galacean/engine-design": "0.9.15"
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  },
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  "scripts": {
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  "b:types": "tsc"
@@ -14,8 +14,8 @@ export declare class Animator extends Component {
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  protected _animatorController: AnimatorController;
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  protected _controllerUpdateFlag: BoolUpdateFlag;
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  private _animatorLayersData;
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- private _crossOwnerCollection;
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- private _animationCurveOwners;
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+ private _curveOwnerPool;
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+ private _needRevertCurveOwners;
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  private _animationEventHandlerPool;
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  private _tempAnimatorStateInfo;
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  private _controlledRenderers;
@@ -56,12 +56,11 @@ export declare class Animator extends Component {
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  */
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  findAnimatorState(stateName: string, layerIndex?: number): AnimatorState;
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  private _getAnimatorStateInfo;
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- private _saveDefaultValues;
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  private _getAnimatorStateData;
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  private _saveAnimatorStateData;
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  private _saveAnimatorEventHandlers;
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  private _clearCrossData;
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- private _addCrossCurveData;
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+ private _addCrossOwner;
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  private _prepareCrossFading;
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  private _prepareStandbyCrossFading;
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  private _prepareFixedPoseCrossFading;
@@ -72,6 +71,7 @@ export declare class Animator extends Component {
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  private _updatePlayingState;
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  private _updateCrossFade;
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  private _updateCrossFadeFromPose;
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+ private _updateFinishedState;
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  private _updateCrossFadeData;
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  private _preparePlay;
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  private _checkTransition;
@@ -83,4 +83,5 @@ export declare class Animator extends Component {
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  private _callAnimatorScriptOnUpdate;
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  private _callAnimatorScriptOnExit;
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  private _checkAutoPlay;
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+ private _revertCurveOwners;
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  }
@@ -9,5 +9,7 @@ export declare enum LayerState {
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  /** CrossFading state. */
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  CrossFading = 2,
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  /** FixedCrossFading state. */
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- FixedCrossFading = 3
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+ FixedCrossFading = 3,
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+ /** Finished state. */
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+ Finished = 4
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  }