@galacean/engine-core 0.9.12 → 0.9.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +479 -212
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +479 -212
- package/dist/module.js +479 -212
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +5 -2
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/Renderer.d.ts +5 -2
- package/types/Scene.d.ts +10 -4
- package/types/animation/Animator.d.ts +5 -4
- package/types/animation/enums/LayerState.d.ts +3 -1
- package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/material/Material.d.ts +5 -2
package/dist/module.js
CHANGED
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@@ -2238,6 +2238,28 @@ var /** @internal */ PromiseState;
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/ _proto.gc = function gc() {
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this._gc(false);
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var engine = this.engine;
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engine._renderElementPool.garbageCollection();
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engine._spriteElementPool.garbageCollection();
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engine._spriteMaskElementPool.garbageCollection();
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engine._textElementPool.garbageCollection();
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var _componentsManager = engine._componentsManager, _lightManager = engine._lightManager;
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_componentsManager._renderers.garbageCollection();
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// @ts-ignore
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_componentsManager._onStartScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onLateUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onPhysicsUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateAnimations.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateRenderers.garbageCollection();
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_lightManager._spotLights.garbageCollection();
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_lightManager._pointLights.garbageCollection();
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_lightManager._directLights.garbageCollection();
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};
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/**
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* @internal
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@@ -4080,6 +4102,11 @@ var TransformModifyFlags;
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* @returns Cloned entity
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*/ _proto.clone = function clone() {
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var cloneEntity = new Entity(this._engine, this.name);
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var _this = this, hookResource = _this._hookResource;
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if (hookResource) {
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cloneEntity._hookResource = hookResource;
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hookResource._addRefCount(1);
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}
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cloneEntity._isActive = this._isActive;
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cloneEntity.transform.localMatrix = this.transform.localMatrix;
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var children = this._children;
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@@ -4104,6 +4131,10 @@ var TransformModifyFlags;
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return;
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}
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EngineObject.prototype.destroy.call(this);
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if (this._hookResource) {
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this._hookResource._addRefCount(-1);
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this._hookResource = null;
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}
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var components = this._components;
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for(var i = components.length - 1; i >= 0; i--){
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components[i].destroy();
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@@ -9780,9 +9811,9 @@ __decorate([
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function Material(engine, shader) {
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var _this;
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_this = RefObject.call(this, engine) || this;
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-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Material);
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/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
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;
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_this._shaderData = new ShaderData(ShaderDataGroup.Material);
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_this.shader = shader;
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return _this;
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}
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@@ -9814,8 +9845,21 @@ __decorate([
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*/ _proto._preRender = function _preRender(renderElement) {};
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/**
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* @override
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-
*/ _proto._onDestroy = function _onDestroy() {
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*/ _proto._onDestroy = function _onDestroy() {
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this._shader = null;
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this._shaderData = null;
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this._renderStates.length = 0;
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this._renderStates = null;
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};
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_create_class(Material, [
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{
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key: "shaderData",
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get: /**
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* Shader data.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "shader",
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get: /**
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@@ -9884,6 +9928,12 @@ __decorate([
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*/ _proto.resetPool = function resetPool() {
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this._elementPoolIndex = 0;
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};
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_proto.garbageCollection = function garbageCollection() {
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var _this = this, pool = _this._elementPool;
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for(var i = pool.length - 1; i >= 0; i--){
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pool[i].dispose && pool[i].dispose();
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}
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};
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return ClassPool;
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}();
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@@ -9906,6 +9956,9 @@ var RenderElement = function RenderElement() {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.mesh = this.subMesh = this.material = this.renderState = this.shaderPass = null;
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};
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return MeshRenderElement;
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}(RenderElement);
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@@ -9951,6 +10004,9 @@ var SpriteElement = /*#__PURE__*/ function(RenderElement) {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = this.texture = this.renderState = this.shaderPass = null;
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};
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return SpriteElement;
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}(RenderElement);
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@@ -9969,6 +10025,9 @@ var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
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this.renderData = renderData;
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this.material = material;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = null;
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};
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return SpriteMaskElement;
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}(RenderElement);
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@@ -9987,7 +10046,6 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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function Renderer1(entity) {
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var _this;
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_this = Component.call(this, entity) || this;
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/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
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/** @internal */ _this._onUpdateIndex = -1;
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/** @internal */ _this._rendererIndex = -1;
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/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
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@@ -9995,6 +10053,7 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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_this._overrideUpdate = false;
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_this._materials = [];
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_this._dirtyUpdateFlag = 0;
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_this._shaderData = new ShaderData(ShaderDataGroup.Renderer);
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_this._mvMatrix = new Matrix();
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_this._mvpMatrix = new Matrix();
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_this._mvInvMatrix = new Matrix();
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@@ -10141,6 +10200,17 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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var _materials_i;
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(_materials_i = materials[i]) == null ? void 0 : _materials_i._addRefCount(-1);
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}
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this._entity = null;
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this._globalShaderMacro = null;
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this._bounds = null;
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this._materials = null;
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this._shaderData = null;
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this._mvMatrix = null;
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this._mvpMatrix = null;
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this._mvInvMatrix = null;
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this._normalMatrix = null;
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this._materialsInstanced = null;
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this._rendererLayer = null;
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};
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_proto._updateShaderData = function _updateShaderData(context) {
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var entity = this.entity;
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this._dirtyUpdateFlag |= 0x1;
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};
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_create_class(Renderer1, [
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{
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key: "shaderData",
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get: /**
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* ShaderData related to renderer.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "isCulled",
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get: /**
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}(), function() {
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_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
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}(), _Renderer);
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__decorate([
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deepClone
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], Renderer.prototype, "shaderData", void 0);
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__decorate([
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ignoreClone
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], Renderer.prototype, "_distanceForSort", void 0);
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@@ -10316,6 +10391,9 @@ __decorate([
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__decorate([
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ignoreClone
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], Renderer.prototype, "_dirtyUpdateFlag", void 0);
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__decorate([
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deepClone
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], Renderer.prototype, "_shaderData", void 0);
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__decorate([
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ignoreClone
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], Renderer.prototype, "_mvMatrix", void 0);
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@@ -10570,6 +10648,7 @@ SimpleSpriteAssembler = __decorate([
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sprite._addRefCount(-1);
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sprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._entity = null;
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this._sprite = null;
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this._renderData = null;
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};
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@@ -11175,14 +11254,19 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* Sub-mesh, mainly contains drawing information.
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*/ var SubMesh = function
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*/ var SubMesh = /*#__PURE__*/ function() {
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function SubMesh(start, count, topology) {
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if (start === void 0) start = 0;
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if (count === void 0) count = 0;
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if (topology === void 0) topology = MeshTopology.Triangles;
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this.start = start;
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this.count = count;
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this.topology = topology;
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}
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var _proto = SubMesh.prototype;
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_proto.dispose = function dispose() {};
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return SubMesh;
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}();
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/**
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* Mesh.
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@@ -11298,6 +11382,7 @@ var BufferUtil = /*#__PURE__*/ function() {
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this._indexBufferBinding = null;
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this._vertexElements = null;
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this._vertexElementMap = null;
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this._updateFlagManager = null;
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this._platformPrimitive.destroy();
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};
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_proto._setVertexElements = function _setVertexElements(elements) {
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*/ _proto._onDestroy = function _onDestroy() {
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Renderer.prototype._onDestroy.call(this);
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var mesh = this._mesh;
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if (mesh
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mesh._addRefCount(-1);
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if (mesh) {
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mesh.destroyed || mesh._addRefCount(-1);
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mesh._updateFlagManager.removeListener(this._onMeshChanged);
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this._mesh = null;
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}
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@@ -13321,10 +13406,21 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
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* @internal
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var
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var _this__rootBone, _this__jointTexture;
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MeshRenderer.prototype._onDestroy.call(this);
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(
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(_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
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this._rootBone = null;
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this._jointDataCreateCache = null;
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this._skin = null;
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this._blendShapeWeights = null;
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this._localBounds = null;
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this._jointMatrices = null;
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(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
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this._jointTexture = null;
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if (this._jointEntities) {
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this._jointEntities.length = 0;
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this._jointEntities = null;
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}
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};
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/**
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@@ -14712,6 +14808,11 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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_this.multiRenderData = true;
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return _this;
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}
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var _proto = TextRenderElement.prototype;
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_proto.dispose = function dispose() {
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this.component = this.material = this.renderState = this.shaderPass = null;
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this.charElements.length = 0;
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};
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return TextRenderElement;
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}(RenderElement);
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@@ -14859,7 +14960,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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|
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14859
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|
this.texture = null;
|
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14860
14961
|
this.solidColor = null;
|
|
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14962
|
this.sky.destroy();
|
|
14862
|
-
this._engine = null;
|
|
14863
14963
|
};
|
|
14864
14964
|
/**
|
|
14865
14965
|
* @internal
|
|
@@ -15244,8 +15344,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15244
15344
|
function Scene(engine, name) {
|
|
15245
15345
|
var _this;
|
|
15246
15346
|
_this = EngineObject.call(this, engine) || this;
|
|
15247
|
-
/** The background of the scene. */ _this.background = new Background(_this._engine);
|
|
15248
|
-
/** Scene-related shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15249
15347
|
/** If cast shadows. */ _this.castShadows = true;
|
|
15250
15348
|
/** The resolution of the shadow maps. */ _this.shadowResolution = ShadowResolution.Medium;
|
|
15251
15349
|
/** The splits of two cascade distribution. */ _this.shadowTwoCascadeSplits = 1.0 / 3.0;
|
|
@@ -15255,6 +15353,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15255
15353
|
/** @internal */ _this._isActiveInEngine = false;
|
|
15256
15354
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
15257
15355
|
/** @internal */ _this._rootEntities = [];
|
|
15356
|
+
_this._background = new Background(_this._engine);
|
|
15357
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15258
15358
|
_this._shadowCascades = ShadowCascadesMode.NoCascades;
|
|
15259
15359
|
_this._fogMode = FogMode.None;
|
|
15260
15360
|
_this._fogColor = new Color$1(0.5, 0.5, 0.5, 1.0);
|
|
@@ -15416,6 +15516,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15416
15516
|
var sunLightIndex = lightManager._getSunLightIndex();
|
|
15417
15517
|
if (sunLightIndex !== -1) {
|
|
15418
15518
|
this._sunLight = lightManager._directLights.get(sunLightIndex);
|
|
15519
|
+
} else {
|
|
15520
|
+
this._sunLight = null;
|
|
15419
15521
|
}
|
|
15420
15522
|
if (this.castShadows && this._sunLight && this._sunLight.shadowType !== ShadowType.None) {
|
|
15421
15523
|
shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
|
|
@@ -15475,6 +15577,22 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15475
15577
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15476
15578
|
};
|
|
15477
15579
|
_create_class(Scene, [
|
|
15580
|
+
{
|
|
15581
|
+
key: "shaderData",
|
|
15582
|
+
get: /**
|
|
15583
|
+
* Scene-related shader data.
|
|
15584
|
+
*/ function get() {
|
|
15585
|
+
return this._shaderData;
|
|
15586
|
+
}
|
|
15587
|
+
},
|
|
15588
|
+
{
|
|
15589
|
+
key: "background",
|
|
15590
|
+
get: /**
|
|
15591
|
+
* The background of the scene.
|
|
15592
|
+
*/ function get() {
|
|
15593
|
+
return this._background;
|
|
15594
|
+
}
|
|
15595
|
+
},
|
|
15478
15596
|
{
|
|
15479
15597
|
key: "shadowCascades",
|
|
15480
15598
|
get: /**
|
|
@@ -17766,7 +17884,6 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17766
17884
|
function Camera1(entity) {
|
|
17767
17885
|
var _this;
|
|
17768
17886
|
_this = Component.call(this, entity) || this;
|
|
17769
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17770
17887
|
/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */ _this.priority = 0;
|
|
17771
17888
|
/** Whether to enable frustum culling, it is enabled by default. */ _this.enableFrustumCulling = true;
|
|
17772
17889
|
/**
|
|
@@ -17780,6 +17897,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17780
17897
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17781
17898
|
/** @internal */ _this._frustum = new BoundingFrustum();
|
|
17782
17899
|
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17900
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17783
17901
|
_this._isProjMatSetting = false;
|
|
17784
17902
|
_this._nearClipPlane = 0.1;
|
|
17785
17903
|
_this._farClipPlane = 100;
|
|
@@ -17978,6 +18096,20 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17978
18096
|
this._isInvViewProjDirty.destroy();
|
|
17979
18097
|
this._isViewMatrixDirty.destroy();
|
|
17980
18098
|
this.shaderData._addRefCount(-1);
|
|
18099
|
+
this._entity = null;
|
|
18100
|
+
this._globalShaderMacro = null;
|
|
18101
|
+
this._frustum = null;
|
|
18102
|
+
this._renderPipeline = null;
|
|
18103
|
+
this._virtualCamera = null;
|
|
18104
|
+
this._shaderData = null;
|
|
18105
|
+
this._frustumViewChangeFlag = null;
|
|
18106
|
+
this._transform = null;
|
|
18107
|
+
this._isViewMatrixDirty = null;
|
|
18108
|
+
this._isInvViewProjDirty = null;
|
|
18109
|
+
this._viewport = null;
|
|
18110
|
+
this._inverseProjectionMatrix = null;
|
|
18111
|
+
this._lastAspectSize = null;
|
|
18112
|
+
this._invViewProjMat = null;
|
|
17981
18113
|
};
|
|
17982
18114
|
_proto._projMatChange = function _projMatChange() {
|
|
17983
18115
|
this._isFrustumProjectDirty = true;
|
|
@@ -18017,6 +18149,14 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
18017
18149
|
return this._inverseProjectionMatrix;
|
|
18018
18150
|
};
|
|
18019
18151
|
_create_class(Camera1, [
|
|
18152
|
+
{
|
|
18153
|
+
key: "shaderData",
|
|
18154
|
+
get: /**
|
|
18155
|
+
* Shader data.
|
|
18156
|
+
*/ function get() {
|
|
18157
|
+
return this._shaderData;
|
|
18158
|
+
}
|
|
18159
|
+
},
|
|
18020
18160
|
{
|
|
18021
18161
|
key: "nearClipPlane",
|
|
18022
18162
|
get: /**
|
|
@@ -20085,6 +20225,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20085
20225
|
sprite._addRefCount(-1);
|
|
20086
20226
|
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20087
20227
|
}
|
|
20228
|
+
this._entity = null;
|
|
20088
20229
|
this._color = null;
|
|
20089
20230
|
this._sprite = null;
|
|
20090
20231
|
this._assembler = null;
|
|
@@ -21324,8 +21465,6 @@ var DirtyFlag;
|
|
|
21324
21465
|
* @internal
|
|
21325
21466
|
*/ var AnimationCurveOwner = /*#__PURE__*/ function() {
|
|
21326
21467
|
function AnimationCurveOwner(target, type, property, cureType) {
|
|
21327
|
-
this.crossCurveMark = 0;
|
|
21328
|
-
this.hasSavedDefaultValue = false;
|
|
21329
21468
|
this.baseEvaluateData = {
|
|
21330
21469
|
curKeyframeIndex: 0,
|
|
21331
21470
|
value: null
|
|
@@ -21338,7 +21477,7 @@ var DirtyFlag;
|
|
|
21338
21477
|
this.type = type;
|
|
21339
21478
|
this.property = property;
|
|
21340
21479
|
this.component = target.getComponent(type);
|
|
21341
|
-
this.
|
|
21480
|
+
this.cureType = cureType;
|
|
21342
21481
|
var assemblerType = AnimationCurveOwner.getAssemblerType(type, property);
|
|
21343
21482
|
this._assembler = new assemblerType();
|
|
21344
21483
|
this._assembler.initialize(this);
|
|
@@ -21347,89 +21486,80 @@ var DirtyFlag;
|
|
|
21347
21486
|
}
|
|
21348
21487
|
}
|
|
21349
21488
|
var _proto = AnimationCurveOwner.prototype;
|
|
21350
|
-
_proto.
|
|
21351
|
-
|
|
21352
|
-
if (additive) {
|
|
21353
|
-
var value = curve._evaluateAdditive(time, this.baseEvaluateData);
|
|
21354
|
-
var cureType = this._cureType;
|
|
21355
|
-
if (cureType._isReferenceType) {
|
|
21356
|
-
cureType._additiveValue(value, layerWeight, this.referenceTargetValue);
|
|
21357
|
-
} else {
|
|
21358
|
-
var assembler = this._assembler;
|
|
21359
|
-
var originValue = assembler.getTargetValue();
|
|
21360
|
-
var additiveValue = cureType._additiveValue(value, layerWeight, originValue);
|
|
21361
|
-
assembler.setTargetValue(additiveValue);
|
|
21362
|
-
}
|
|
21363
|
-
} else {
|
|
21364
|
-
var value1 = curve._evaluate(time, this.baseEvaluateData);
|
|
21365
|
-
this._applyValue(value1, layerWeight);
|
|
21366
|
-
}
|
|
21367
|
-
}
|
|
21489
|
+
_proto.evaluateValue = function evaluateValue(curve, time, additive) {
|
|
21490
|
+
return additive ? curve._evaluateAdditive(time, this.baseEvaluateData) : curve._evaluate(time, this.baseEvaluateData);
|
|
21368
21491
|
};
|
|
21369
|
-
_proto.
|
|
21370
|
-
var srcValue = srcCurve && srcCurve.keys.length ? additive ? srcCurve._evaluateAdditive(srcTime, this.baseEvaluateData) : srcCurve._evaluate(srcTime, this.baseEvaluateData) : additive ? this.
|
|
21371
|
-
var destValue = destCurve && destCurve.keys.length ? additive ? destCurve._evaluateAdditive(destTime, this.crossEvaluateData) : destCurve._evaluate(destTime, this.crossEvaluateData) : additive ? this.
|
|
21372
|
-
this.
|
|
21492
|
+
_proto.evaluateCrossFadeValue = function evaluateCrossFadeValue(srcCurve, destCurve, srcTime, destTime, crossWeight, additive) {
|
|
21493
|
+
var srcValue = srcCurve && srcCurve.keys.length ? additive ? srcCurve._evaluateAdditive(srcTime, this.baseEvaluateData) : srcCurve._evaluate(srcTime, this.baseEvaluateData) : additive ? this.cureType._getZeroValue(this.baseEvaluateData.value) : this.defaultValue;
|
|
21494
|
+
var destValue = destCurve && destCurve.keys.length ? additive ? destCurve._evaluateAdditive(destTime, this.crossEvaluateData) : destCurve._evaluate(destTime, this.crossEvaluateData) : additive ? this.cureType._getZeroValue(this.crossEvaluateData.value) : this.defaultValue;
|
|
21495
|
+
return this._lerpValue(srcValue, destValue, crossWeight);
|
|
21373
21496
|
};
|
|
21374
|
-
_proto.crossFadeFromPoseAndApplyValue = function crossFadeFromPoseAndApplyValue(destCurve, destTime, crossWeight,
|
|
21375
|
-
var srcValue = additive ? this.
|
|
21376
|
-
var destValue = destCurve && destCurve.keys.length ? additive ? destCurve._evaluateAdditive(destTime, this.crossEvaluateData) : destCurve._evaluate(destTime, this.crossEvaluateData) : additive ? this.
|
|
21377
|
-
this.
|
|
21497
|
+
_proto.crossFadeFromPoseAndApplyValue = function crossFadeFromPoseAndApplyValue(destCurve, destTime, crossWeight, additive) {
|
|
21498
|
+
var srcValue = additive ? this.cureType._subtractValue(this.fixedPoseValue, this.defaultValue, this.baseEvaluateData.value) : this.fixedPoseValue;
|
|
21499
|
+
var destValue = destCurve && destCurve.keys.length ? additive ? destCurve._evaluateAdditive(destTime, this.crossEvaluateData) : destCurve._evaluate(destTime, this.crossEvaluateData) : additive ? this.cureType._getZeroValue(this.crossEvaluateData.value) : this.defaultValue;
|
|
21500
|
+
return this._lerpValue(srcValue, destValue, crossWeight);
|
|
21378
21501
|
};
|
|
21379
21502
|
_proto.revertDefaultValue = function revertDefaultValue() {
|
|
21380
21503
|
this._assembler.setTargetValue(this.defaultValue);
|
|
21381
21504
|
};
|
|
21505
|
+
_proto.getEvaluateValue = function getEvaluateValue(out) {
|
|
21506
|
+
if (this.cureType._isReferenceType) {
|
|
21507
|
+
this.cureType._copyValue(this.baseEvaluateData.value, out);
|
|
21508
|
+
return out;
|
|
21509
|
+
} else {
|
|
21510
|
+
return this.baseEvaluateData.value;
|
|
21511
|
+
}
|
|
21512
|
+
};
|
|
21382
21513
|
_proto.saveDefaultValue = function saveDefaultValue() {
|
|
21383
|
-
if (this.
|
|
21384
|
-
this.
|
|
21514
|
+
if (this.cureType._isReferenceType) {
|
|
21515
|
+
this.cureType._copyValue(this.referenceTargetValue, this.defaultValue);
|
|
21385
21516
|
} else {
|
|
21386
21517
|
this.defaultValue = this._assembler.getTargetValue();
|
|
21387
21518
|
}
|
|
21388
|
-
this.hasSavedDefaultValue = true;
|
|
21389
21519
|
};
|
|
21390
21520
|
_proto.saveFixedPoseValue = function saveFixedPoseValue() {
|
|
21391
|
-
if (this.
|
|
21392
|
-
this.
|
|
21521
|
+
if (this.cureType._isReferenceType) {
|
|
21522
|
+
this.cureType._copyValue(this.referenceTargetValue, this.fixedPoseValue);
|
|
21393
21523
|
} else {
|
|
21394
21524
|
this.fixedPoseValue = this._assembler.getTargetValue();
|
|
21395
21525
|
}
|
|
21396
21526
|
};
|
|
21397
|
-
_proto.
|
|
21398
|
-
|
|
21399
|
-
|
|
21400
|
-
|
|
21527
|
+
_proto.applyValue = function applyValue(value, weight, additive) {
|
|
21528
|
+
var cureType = this.cureType;
|
|
21529
|
+
if (additive) {
|
|
21530
|
+
if (cureType._isReferenceType) {
|
|
21531
|
+
cureType._additiveValue(value, weight, this.referenceTargetValue);
|
|
21401
21532
|
} else {
|
|
21402
|
-
this._assembler
|
|
21533
|
+
var assembler = this._assembler;
|
|
21534
|
+
var originValue = assembler.getTargetValue();
|
|
21535
|
+
var additiveValue = cureType._additiveValue(value, weight, originValue);
|
|
21536
|
+
assembler.setTargetValue(additiveValue);
|
|
21403
21537
|
}
|
|
21404
21538
|
} else {
|
|
21405
|
-
if (
|
|
21406
|
-
|
|
21407
|
-
|
|
21539
|
+
if (weight === 1.0) {
|
|
21540
|
+
if (cureType._isReferenceType) {
|
|
21541
|
+
cureType._copyValue(value, this.referenceTargetValue);
|
|
21542
|
+
} else {
|
|
21543
|
+
this._assembler.setTargetValue(value);
|
|
21544
|
+
}
|
|
21408
21545
|
} else {
|
|
21409
|
-
|
|
21410
|
-
|
|
21411
|
-
|
|
21546
|
+
if (cureType._isReferenceType) {
|
|
21547
|
+
var targetValue = this.referenceTargetValue;
|
|
21548
|
+
cureType._lerpValue(targetValue, value, weight, targetValue);
|
|
21549
|
+
} else {
|
|
21550
|
+
var originValue1 = this._assembler.getTargetValue();
|
|
21551
|
+
var lerpValue = cureType._lerpValue(originValue1, value, weight);
|
|
21552
|
+
this._assembler.setTargetValue(lerpValue);
|
|
21553
|
+
}
|
|
21412
21554
|
}
|
|
21413
21555
|
}
|
|
21414
21556
|
};
|
|
21415
|
-
_proto.
|
|
21416
|
-
|
|
21417
|
-
|
|
21418
|
-
out = this.baseEvaluateData.value;
|
|
21419
|
-
this._cureType._lerpValue(srcValue, destValue, crossWeight, out);
|
|
21420
|
-
} else {
|
|
21421
|
-
out = this._cureType._lerpValue(srcValue, destValue, crossWeight);
|
|
21422
|
-
}
|
|
21423
|
-
if (additive) {
|
|
21424
|
-
if (this._cureType._isReferenceType) {
|
|
21425
|
-
this._cureType._additiveValue(out, layerWeight, this.referenceTargetValue);
|
|
21426
|
-
} else {
|
|
21427
|
-
var originValue = this._assembler.getTargetValue();
|
|
21428
|
-
var lerpValue = this._cureType._additiveValue(out, layerWeight, originValue);
|
|
21429
|
-
this._assembler.setTargetValue(lerpValue);
|
|
21430
|
-
}
|
|
21557
|
+
_proto._lerpValue = function _lerpValue(srcValue, destValue, crossWeight) {
|
|
21558
|
+
if (this.cureType._isReferenceType) {
|
|
21559
|
+
return this.cureType._lerpValue(srcValue, destValue, crossWeight, this.baseEvaluateData.value);
|
|
21431
21560
|
} else {
|
|
21432
|
-
this.
|
|
21561
|
+
this.baseEvaluateData.value = this.cureType._lerpValue(srcValue, destValue, crossWeight);
|
|
21562
|
+
return this.baseEvaluateData.value;
|
|
21433
21563
|
}
|
|
21434
21564
|
};
|
|
21435
21565
|
AnimationCurveOwner.registerAssembler = function registerAssembler(componentType, property, assemblerType) {
|
|
@@ -21523,6 +21653,27 @@ AnimationCurveOwner.registerAssembler(Transform, "scale", ScaleAnimationCurveOwn
|
|
|
21523
21653
|
}();
|
|
21524
21654
|
AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights", BlendShapeWeightsAnimationCurveOwnerAssembler);
|
|
21525
21655
|
|
|
21656
|
+
/**
|
|
21657
|
+
* @internal
|
|
21658
|
+
*/ var AnimationCurveLayerOwner = /*#__PURE__*/ function() {
|
|
21659
|
+
function AnimationCurveLayerOwner() {
|
|
21660
|
+
this.crossCurveMark = 0;
|
|
21661
|
+
}
|
|
21662
|
+
var _proto = AnimationCurveLayerOwner.prototype;
|
|
21663
|
+
_proto.initFinalValue = function initFinalValue() {
|
|
21664
|
+
var _this_curveOwner = this.curveOwner, cureType = _this_curveOwner.cureType, defaultValue = _this_curveOwner.defaultValue;
|
|
21665
|
+
if (cureType._isReferenceType) {
|
|
21666
|
+
cureType._copyValue(defaultValue, this.finalValue);
|
|
21667
|
+
} else {
|
|
21668
|
+
this.finalValue = defaultValue;
|
|
21669
|
+
}
|
|
21670
|
+
};
|
|
21671
|
+
_proto.saveFinalValue = function saveFinalValue() {
|
|
21672
|
+
this.finalValue = this.curveOwner.getEvaluateValue(this.finalValue);
|
|
21673
|
+
};
|
|
21674
|
+
return AnimationCurveLayerOwner;
|
|
21675
|
+
}();
|
|
21676
|
+
|
|
21526
21677
|
/**
|
|
21527
21678
|
* Associate AnimationCurve and the Entity
|
|
21528
21679
|
*/ var AnimationClipCurveBinding = /*#__PURE__*/ function() {
|
|
@@ -21536,10 +21687,22 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21536
21687
|
var curveType = this.curve.constructor;
|
|
21537
21688
|
var owner = new AnimationCurveOwner(entity, this.type, this.property, curveType);
|
|
21538
21689
|
curveType._initializeOwner(owner);
|
|
21690
|
+
owner.saveDefaultValue();
|
|
21539
21691
|
return owner;
|
|
21540
21692
|
};
|
|
21541
21693
|
/**
|
|
21542
21694
|
* @internal
|
|
21695
|
+
*/ _proto._createCurveLayerOwner = function _createCurveLayerOwner(owner) {
|
|
21696
|
+
var curveType = this.curve.constructor;
|
|
21697
|
+
var layerOwner = new AnimationCurveLayerOwner();
|
|
21698
|
+
curveType._initializeLayerOwner(layerOwner);
|
|
21699
|
+
layerOwner.curveOwner = owner;
|
|
21700
|
+
// If curve.keys.length is 0, updateFinishedState will assign 0 to the target, causing an error, so initialize by assigning defaultValue to finalValue.
|
|
21701
|
+
layerOwner.initFinalValue();
|
|
21702
|
+
return layerOwner;
|
|
21703
|
+
};
|
|
21704
|
+
/**
|
|
21705
|
+
* @internal
|
|
21543
21706
|
*/ _proto._getTempCurveOwner = function _getTempCurveOwner(entity) {
|
|
21544
21707
|
var instanceId = entity.instanceId;
|
|
21545
21708
|
if (!this._tempCurveOwner[instanceId]) {
|
|
@@ -21619,7 +21782,8 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21619
21782
|
var targetEntity = entity.findByPath(curveData.relativePath);
|
|
21620
21783
|
if (targetEntity) {
|
|
21621
21784
|
var curveOwner = curveData._getTempCurveOwner(targetEntity);
|
|
21622
|
-
curveOwner.
|
|
21785
|
+
var value = curveOwner.evaluateValue(curveData.curve, time, false);
|
|
21786
|
+
curveOwner.applyValue(value, 1, false);
|
|
21623
21787
|
}
|
|
21624
21788
|
}
|
|
21625
21789
|
};
|
|
@@ -21763,6 +21927,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21763
21927
|
break;
|
|
21764
21928
|
}
|
|
21765
21929
|
}
|
|
21930
|
+
evaluateData.value = value;
|
|
21766
21931
|
return value;
|
|
21767
21932
|
};
|
|
21768
21933
|
/**
|
|
@@ -21819,6 +21984,11 @@ var AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(Animati
|
|
|
21819
21984
|
};
|
|
21820
21985
|
/**
|
|
21821
21986
|
* @internal
|
|
21987
|
+
*/ AnimationArrayCurve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
21988
|
+
owner.finalValue = [];
|
|
21989
|
+
};
|
|
21990
|
+
/**
|
|
21991
|
+
* @internal
|
|
21822
21992
|
*/ AnimationArrayCurve._lerpValue = function _lerpValue(srcValue, destValue, weight, out) {
|
|
21823
21993
|
for(var i = 0, n = out.length; i < n; ++i){
|
|
21824
21994
|
var src = srcValue[i];
|
|
@@ -21909,6 +22079,11 @@ var AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(Animation
|
|
|
21909
22079
|
};
|
|
21910
22080
|
/**
|
|
21911
22081
|
* @internal
|
|
22082
|
+
*/ AnimationBoolCurve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22083
|
+
owner.finalValue = false;
|
|
22084
|
+
};
|
|
22085
|
+
/**
|
|
22086
|
+
* @internal
|
|
21912
22087
|
*/ AnimationBoolCurve._lerpValue = function _lerpValue(srcValue, destValue) {
|
|
21913
22088
|
return destValue;
|
|
21914
22089
|
};
|
|
@@ -21966,6 +22141,11 @@ var AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(Animati
|
|
|
21966
22141
|
};
|
|
21967
22142
|
/**
|
|
21968
22143
|
* @internal
|
|
22144
|
+
*/ AnimationColorCurve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22145
|
+
owner.finalValue = new Color$1();
|
|
22146
|
+
};
|
|
22147
|
+
/**
|
|
22148
|
+
* @internal
|
|
21969
22149
|
*/ AnimationColorCurve._lerpValue = function _lerpValue(srcValue, destValue, weight, out) {
|
|
21970
22150
|
Color$1.lerp(srcValue, destValue, weight, out);
|
|
21971
22151
|
return out;
|
|
@@ -22073,6 +22253,12 @@ var AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ functi
|
|
|
22073
22253
|
};
|
|
22074
22254
|
/**
|
|
22075
22255
|
* @internal
|
|
22256
|
+
*/ AnimationFloatArrayCurve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22257
|
+
var size = owner.curveOwner.referenceTargetValue.length;
|
|
22258
|
+
owner.finalValue = new Float32Array(size);
|
|
22259
|
+
};
|
|
22260
|
+
/**
|
|
22261
|
+
* @internal
|
|
22076
22262
|
*/ AnimationFloatArrayCurve._lerpValue = function _lerpValue(srcValue, destValue, weight, out) {
|
|
22077
22263
|
for(var i = 0, n = out.length; i < n; ++i){
|
|
22078
22264
|
var src = srcValue[i];
|
|
@@ -22163,6 +22349,11 @@ var AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(Animati
|
|
|
22163
22349
|
};
|
|
22164
22350
|
/**
|
|
22165
22351
|
* @internal
|
|
22352
|
+
*/ AnimationFloatCurve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22353
|
+
owner.finalValue = 0;
|
|
22354
|
+
};
|
|
22355
|
+
/**
|
|
22356
|
+
* @internal
|
|
22166
22357
|
*/ AnimationFloatCurve._lerpValue = function _lerpValue(srcValue, destValue, crossWeight) {
|
|
22167
22358
|
return srcValue + (destValue - srcValue) * crossWeight;
|
|
22168
22359
|
};
|
|
@@ -22232,6 +22423,11 @@ var AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ functi
|
|
|
22232
22423
|
};
|
|
22233
22424
|
/**
|
|
22234
22425
|
* @internal
|
|
22426
|
+
*/ AnimationQuaternionCurve1._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22427
|
+
owner.finalValue = new Quaternion();
|
|
22428
|
+
};
|
|
22429
|
+
/**
|
|
22430
|
+
* @internal
|
|
22235
22431
|
*/ AnimationQuaternionCurve1._lerpValue = function _lerpValue(src, dest, weight, out) {
|
|
22236
22432
|
Quaternion.slerp(src, dest, weight, out);
|
|
22237
22433
|
return out;
|
|
@@ -22336,6 +22532,11 @@ var AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function(Ani
|
|
|
22336
22532
|
};
|
|
22337
22533
|
/**
|
|
22338
22534
|
* @internal
|
|
22535
|
+
*/ AnimationVector2Curve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22536
|
+
owner.finalValue = new Vector2();
|
|
22537
|
+
};
|
|
22538
|
+
/**
|
|
22539
|
+
* @internal
|
|
22339
22540
|
*/ AnimationVector2Curve._lerpValue = function _lerpValue(srcValue, destValue, weight, out) {
|
|
22340
22541
|
Vector2.lerp(srcValue, destValue, weight, out);
|
|
22341
22542
|
return out;
|
|
@@ -22421,6 +22622,11 @@ var AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function(Ani
|
|
|
22421
22622
|
};
|
|
22422
22623
|
/**
|
|
22423
22624
|
* @internal
|
|
22625
|
+
*/ AnimationVector3Curve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22626
|
+
owner.finalValue = new Vector3();
|
|
22627
|
+
};
|
|
22628
|
+
/**
|
|
22629
|
+
* @internal
|
|
22424
22630
|
*/ AnimationVector3Curve._lerpValue = function _lerpValue(srcValue, destValue, weight, out) {
|
|
22425
22631
|
Vector3.lerp(srcValue, destValue, weight, out);
|
|
22426
22632
|
return out;
|
|
@@ -22518,6 +22724,11 @@ var AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function(Ani
|
|
|
22518
22724
|
};
|
|
22519
22725
|
/**
|
|
22520
22726
|
* @internal
|
|
22727
|
+
*/ AnimationVector4Curve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22728
|
+
owner.finalValue = new Vector4();
|
|
22729
|
+
};
|
|
22730
|
+
/**
|
|
22731
|
+
* @internal
|
|
22521
22732
|
*/ AnimationVector4Curve._lerpValue = function _lerpValue(srcValue, destValue, weight, out) {
|
|
22522
22733
|
Vector4.lerp(srcValue, destValue, weight, out);
|
|
22523
22734
|
return out;
|
|
@@ -22627,13 +22838,21 @@ var AnimatorLayerBlendingMode;
|
|
|
22627
22838
|
LayerState[LayerState[/** Playing state. */ "Playing"] = 1] = "Playing";
|
|
22628
22839
|
LayerState[LayerState[/** CrossFading state. */ "CrossFading"] = 2] = "CrossFading";
|
|
22629
22840
|
LayerState[LayerState[/** FixedCrossFading state. */ "FixedCrossFading"] = 3] = "FixedCrossFading";
|
|
22841
|
+
LayerState[LayerState[/** Finished state. */ "Finished"] = 4] = "Finished";
|
|
22630
22842
|
})(LayerState || (LayerState = {}));
|
|
22631
22843
|
|
|
22632
22844
|
/**
|
|
22633
22845
|
* @internal
|
|
22634
|
-
*/ var AnimationEventHandler = function
|
|
22635
|
-
|
|
22636
|
-
|
|
22846
|
+
*/ var AnimationEventHandler = /*#__PURE__*/ function() {
|
|
22847
|
+
function AnimationEventHandler() {
|
|
22848
|
+
this.handlers = [];
|
|
22849
|
+
}
|
|
22850
|
+
var _proto = AnimationEventHandler.prototype;
|
|
22851
|
+
_proto.dispose = function dispose() {
|
|
22852
|
+
this.handlers.length = 0;
|
|
22853
|
+
};
|
|
22854
|
+
return AnimationEventHandler;
|
|
22855
|
+
}();
|
|
22637
22856
|
|
|
22638
22857
|
/**
|
|
22639
22858
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|
|
@@ -22691,12 +22910,14 @@ var AnimatorLayerBlendingMode;
|
|
|
22691
22910
|
* @internal
|
|
22692
22911
|
*/ var AnimatorLayerData = /*#__PURE__*/ function() {
|
|
22693
22912
|
function AnimatorLayerData() {
|
|
22913
|
+
this.curveOwnerPool = Object.create(null);
|
|
22694
22914
|
this.animatorStateDataMap = {};
|
|
22695
22915
|
this.srcPlayData = new AnimatorStatePlayData();
|
|
22696
22916
|
this.destPlayData = new AnimatorStatePlayData();
|
|
22697
22917
|
this.layerState = LayerState.Standby;
|
|
22698
22918
|
this.crossCurveMark = 0;
|
|
22699
22919
|
this.manuallyTransition = new AnimatorStateTransition();
|
|
22920
|
+
this.crossLayerOwnerCollection = [];
|
|
22700
22921
|
}
|
|
22701
22922
|
var _proto = AnimatorLayerData.prototype;
|
|
22702
22923
|
_proto.switchPlayData = function switchPlayData() {
|
|
@@ -22711,7 +22932,7 @@ var AnimatorLayerBlendingMode;
|
|
|
22711
22932
|
/**
|
|
22712
22933
|
* @internal
|
|
22713
22934
|
*/ var AnimatorStateData = function AnimatorStateData() {
|
|
22714
|
-
this.
|
|
22935
|
+
this.curveLayerOwner = [];
|
|
22715
22936
|
this.eventHandlers = [];
|
|
22716
22937
|
};
|
|
22717
22938
|
|
|
@@ -22725,8 +22946,8 @@ var AnimatorLayerBlendingMode;
|
|
|
22725
22946
|
/** Culling mode of this Animator. */ _this.cullingMode = AnimatorCullingMode.None;
|
|
22726
22947
|
/** The playback speed of the Animator, 1.0 is normal playback speed. */ _this.speed = 1.0;
|
|
22727
22948
|
_this._animatorLayersData = [];
|
|
22728
|
-
_this.
|
|
22729
|
-
_this.
|
|
22949
|
+
_this._curveOwnerPool = Object.create(null);
|
|
22950
|
+
_this._needRevertCurveOwners = [];
|
|
22730
22951
|
_this._animationEventHandlerPool = new ClassPool(AnimationEventHandler);
|
|
22731
22952
|
_this._tempAnimatorStateInfo = {
|
|
22732
22953
|
layerIndex: -1,
|
|
@@ -22749,7 +22970,7 @@ var AnimatorLayerBlendingMode;
|
|
|
22749
22970
|
this._reset();
|
|
22750
22971
|
}
|
|
22751
22972
|
var stateInfo = this._getAnimatorStateInfo(stateName, layerIndex);
|
|
22752
|
-
var state = stateInfo.state;
|
|
22973
|
+
var state = stateInfo.state, playLayerIndex = stateInfo.layerIndex;
|
|
22753
22974
|
if (!state) {
|
|
22754
22975
|
return;
|
|
22755
22976
|
}
|
|
@@ -22758,9 +22979,8 @@ var AnimatorLayerBlendingMode;
|
|
|
22758
22979
|
return;
|
|
22759
22980
|
}
|
|
22760
22981
|
var animatorLayerData = this._getAnimatorLayerData(stateInfo.layerIndex);
|
|
22761
|
-
|
|
22762
|
-
|
|
22763
|
-
this._preparePlay(animatorLayerData, state, animatorStateData);
|
|
22982
|
+
var animatorStateData = this._getAnimatorStateData(stateName, state, animatorLayerData, playLayerIndex);
|
|
22983
|
+
this._preparePlay(animatorLayerData, state);
|
|
22764
22984
|
animatorLayerData.layerState = LayerState.Playing;
|
|
22765
22985
|
animatorLayerData.srcPlayData.reset(state, animatorStateData, state._getDuration() * normalizedTimeOffset);
|
|
22766
22986
|
};
|
|
@@ -22811,6 +23031,7 @@ var AnimatorLayerBlendingMode;
|
|
|
22811
23031
|
return;
|
|
22812
23032
|
}
|
|
22813
23033
|
deltaTime *= this.speed;
|
|
23034
|
+
this._revertCurveOwners();
|
|
22814
23035
|
for(var i1 = 0, n1 = animatorController.layers.length; i1 < n1; i1++){
|
|
22815
23036
|
var animatorLayerData = this._getAnimatorLayerData(i1);
|
|
22816
23037
|
if (animatorLayerData.layerState === LayerState.Standby) {
|
|
@@ -22851,17 +23072,17 @@ var AnimatorLayerBlendingMode;
|
|
|
22851
23072
|
/**
|
|
22852
23073
|
* @internal
|
|
22853
23074
|
*/ _proto._reset = function _reset() {
|
|
22854
|
-
var _this = this, animationCurveOwners = _this.
|
|
23075
|
+
var _this = this, animationCurveOwners = _this._curveOwnerPool;
|
|
22855
23076
|
for(var instanceId in animationCurveOwners){
|
|
22856
23077
|
var propertyOwners = animationCurveOwners[instanceId];
|
|
22857
23078
|
for(var property in propertyOwners){
|
|
22858
23079
|
var owner = propertyOwners[property];
|
|
22859
|
-
owner.
|
|
23080
|
+
owner.revertDefaultValue();
|
|
22860
23081
|
}
|
|
22861
23082
|
}
|
|
22862
23083
|
this._animatorLayersData.length = 0;
|
|
22863
|
-
this.
|
|
22864
|
-
this.
|
|
23084
|
+
this._needRevertCurveOwners.length = 0;
|
|
23085
|
+
this._curveOwnerPool = {};
|
|
22865
23086
|
this._animationEventHandlerPool.resetPool();
|
|
22866
23087
|
if (this._controllerUpdateFlag) {
|
|
22867
23088
|
this._controllerUpdateFlag.flag = false;
|
|
@@ -22888,38 +23109,51 @@ var AnimatorLayerBlendingMode;
|
|
|
22888
23109
|
stateInfo.state = state;
|
|
22889
23110
|
return stateInfo;
|
|
22890
23111
|
};
|
|
22891
|
-
_proto.
|
|
22892
|
-
var curveOwners = stateData.curveOwners;
|
|
22893
|
-
for(var i = curveOwners.length - 1; i >= 0; i--){
|
|
22894
|
-
var _curveOwners_i;
|
|
22895
|
-
(_curveOwners_i = curveOwners[i]) == null ? void 0 : _curveOwners_i.saveDefaultValue();
|
|
22896
|
-
}
|
|
22897
|
-
};
|
|
22898
|
-
_proto._getAnimatorStateData = function _getAnimatorStateData(stateName, animatorState, animatorLayerData) {
|
|
23112
|
+
_proto._getAnimatorStateData = function _getAnimatorStateData(stateName, animatorState, animatorLayerData, layerIndex) {
|
|
22899
23113
|
var animatorStateDataMap = animatorLayerData.animatorStateDataMap;
|
|
22900
23114
|
var animatorStateData = animatorStateDataMap[stateName];
|
|
22901
23115
|
if (!animatorStateData) {
|
|
22902
23116
|
animatorStateData = new AnimatorStateData();
|
|
22903
23117
|
animatorStateDataMap[stateName] = animatorStateData;
|
|
22904
|
-
this._saveAnimatorStateData(animatorState, animatorStateData);
|
|
23118
|
+
this._saveAnimatorStateData(animatorState, animatorStateData, animatorLayerData, layerIndex);
|
|
22905
23119
|
this._saveAnimatorEventHandlers(animatorState, animatorStateData);
|
|
22906
23120
|
}
|
|
22907
23121
|
return animatorStateData;
|
|
22908
23122
|
};
|
|
22909
|
-
_proto._saveAnimatorStateData = function _saveAnimatorStateData(animatorState, animatorStateData) {
|
|
22910
|
-
var _this = this, entity = _this.entity,
|
|
22911
|
-
var
|
|
23123
|
+
_proto._saveAnimatorStateData = function _saveAnimatorStateData(animatorState, animatorStateData, animatorLayerData, layerIndex) {
|
|
23124
|
+
var _this = this, entity = _this.entity, curveOwnerPool = _this._curveOwnerPool;
|
|
23125
|
+
var curveLayerOwner = animatorStateData.curveLayerOwner;
|
|
23126
|
+
var layerCurveOwnerPool = animatorLayerData.curveOwnerPool;
|
|
22912
23127
|
var _animatorState_clip = animatorState.clip, curves = _animatorState_clip._curveBindings;
|
|
22913
23128
|
for(var i = curves.length - 1; i >= 0; i--){
|
|
22914
23129
|
var curve = curves[i];
|
|
22915
23130
|
var targetEntity = curve.relativePath === "" ? entity : entity.findByPath(curve.relativePath);
|
|
22916
23131
|
if (targetEntity) {
|
|
23132
|
+
var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
|
|
22917
23133
|
var property = curve.property;
|
|
22918
23134
|
var instanceId = targetEntity.instanceId;
|
|
22919
|
-
var
|
|
22920
|
-
|
|
23135
|
+
var needRevert = false;
|
|
23136
|
+
var baseAnimatorLayerData = this._animatorLayersData[0];
|
|
23137
|
+
var baseLayerCurveOwnerPool = baseAnimatorLayerData.curveOwnerPool;
|
|
23138
|
+
if (this.animatorController.layers[layerIndex].blendingMode === AnimatorLayerBlendingMode.Additive && layerIndex > 0 && !(baseLayerCurveOwnerPool[instanceId] && baseLayerCurveOwnerPool[instanceId][property])) {
|
|
23139
|
+
needRevert = true;
|
|
23140
|
+
}
|
|
23141
|
+
// Get owner
|
|
23142
|
+
var propertyOwners = (_curveOwnerPool = curveOwnerPool)[_instanceId = instanceId] || (_curveOwnerPool[_instanceId] = Object.create(null));
|
|
23143
|
+
var owner = (_propertyOwners = propertyOwners)[_property = property] || (_propertyOwners[_property] = curve._createCurveOwner(targetEntity));
|
|
23144
|
+
//@todo: There is performance waste here, which will be handled together with organizing AnimatorStateData later. The logic is changing from runtime to initialization.
|
|
23145
|
+
if (needRevert) {
|
|
23146
|
+
this._needRevertCurveOwners.push(owner);
|
|
23147
|
+
} else {
|
|
23148
|
+
var index = this._needRevertCurveOwners.indexOf(owner);
|
|
23149
|
+
index > -1 && this._needRevertCurveOwners.splice(index, 1);
|
|
23150
|
+
}
|
|
23151
|
+
// Get layer owner
|
|
23152
|
+
var layerPropertyOwners = (_layerCurveOwnerPool = layerCurveOwnerPool)[_instanceId1 = instanceId] || (_layerCurveOwnerPool[_instanceId1] = Object.create(null));
|
|
23153
|
+
var layerOwner = (_layerPropertyOwners = layerPropertyOwners)[_property1 = property] || (_layerPropertyOwners[_property1] = curve._createCurveLayerOwner(owner));
|
|
23154
|
+
curveLayerOwner[i] = layerOwner;
|
|
22921
23155
|
} else {
|
|
22922
|
-
|
|
23156
|
+
curveLayerOwner[i] = null;
|
|
22923
23157
|
console.warn("The entity don't have the child entity which path is " + curve.relativePath + ".");
|
|
22924
23158
|
}
|
|
22925
23159
|
}
|
|
@@ -22947,65 +23181,60 @@ var AnimatorLayerBlendingMode;
|
|
|
22947
23181
|
};
|
|
22948
23182
|
_proto._clearCrossData = function _clearCrossData(animatorLayerData) {
|
|
22949
23183
|
animatorLayerData.crossCurveMark++;
|
|
22950
|
-
|
|
23184
|
+
animatorLayerData.crossLayerOwnerCollection.length = 0;
|
|
22951
23185
|
};
|
|
22952
|
-
_proto.
|
|
22953
|
-
|
|
22954
|
-
|
|
22955
|
-
|
|
23186
|
+
_proto._addCrossOwner = function _addCrossOwner(animatorLayerData, layerOwner, curCurveIndex, nextCurveIndex) {
|
|
23187
|
+
layerOwner.crossSrcCurveIndex = curCurveIndex;
|
|
23188
|
+
layerOwner.crossDestCurveIndex = nextCurveIndex;
|
|
23189
|
+
animatorLayerData.crossLayerOwnerCollection.push(layerOwner);
|
|
22956
23190
|
};
|
|
22957
23191
|
_proto._prepareCrossFading = function _prepareCrossFading(animatorLayerData) {
|
|
22958
|
-
var crossCurveData = this._crossOwnerCollection;
|
|
22959
|
-
var crossCurveMark = animatorLayerData.crossCurveMark;
|
|
22960
23192
|
// Add src cross curve data.
|
|
22961
|
-
this._prepareSrcCrossData(
|
|
23193
|
+
this._prepareSrcCrossData(animatorLayerData, false);
|
|
22962
23194
|
// Add dest cross curve data.
|
|
22963
|
-
this._prepareDestCrossData(
|
|
23195
|
+
this._prepareDestCrossData(animatorLayerData, false);
|
|
22964
23196
|
};
|
|
22965
23197
|
_proto._prepareStandbyCrossFading = function _prepareStandbyCrossFading(animatorLayerData) {
|
|
22966
|
-
var crossOwnerCollection = this._crossOwnerCollection;
|
|
22967
|
-
var srcPlayData = animatorLayerData.srcPlayData, crossCurveMark = animatorLayerData.crossCurveMark;
|
|
22968
23198
|
// Standby have two sub state, one is never play, one is finished, never play srcPlayData.state is null.
|
|
22969
|
-
srcPlayData.state && this._prepareSrcCrossData(
|
|
23199
|
+
animatorLayerData.srcPlayData.state && this._prepareSrcCrossData(animatorLayerData, true);
|
|
22970
23200
|
// Add dest cross curve data.
|
|
22971
|
-
this._prepareDestCrossData(
|
|
23201
|
+
this._prepareDestCrossData(animatorLayerData, true);
|
|
22972
23202
|
};
|
|
22973
23203
|
_proto._prepareFixedPoseCrossFading = function _prepareFixedPoseCrossFading(animatorLayerData) {
|
|
22974
|
-
var
|
|
23204
|
+
var crossLayerOwnerCollection = animatorLayerData.crossLayerOwnerCollection;
|
|
22975
23205
|
// Save current cross curve data owner fixed pose.
|
|
22976
|
-
for(var i =
|
|
22977
|
-
var
|
|
22978
|
-
|
|
23206
|
+
for(var i = crossLayerOwnerCollection.length - 1; i >= 0; i--){
|
|
23207
|
+
var layerOwner = crossLayerOwnerCollection[i];
|
|
23208
|
+
if (!layerOwner) continue;
|
|
23209
|
+
layerOwner.curveOwner.saveFixedPoseValue();
|
|
22979
23210
|
// Reset destCurveIndex When fixed pose crossFading again.
|
|
22980
|
-
|
|
23211
|
+
layerOwner.crossDestCurveIndex = -1;
|
|
22981
23212
|
}
|
|
22982
23213
|
// prepare dest AnimatorState cross data.
|
|
22983
|
-
this._prepareDestCrossData(
|
|
22984
|
-
};
|
|
22985
|
-
_proto._prepareSrcCrossData = function _prepareSrcCrossData(
|
|
22986
|
-
var
|
|
22987
|
-
for(var i =
|
|
22988
|
-
var
|
|
22989
|
-
if (!
|
|
22990
|
-
|
|
22991
|
-
|
|
22992
|
-
|
|
22993
|
-
|
|
22994
|
-
|
|
22995
|
-
|
|
22996
|
-
|
|
22997
|
-
var
|
|
22998
|
-
|
|
22999
|
-
|
|
23000
|
-
if (
|
|
23001
|
-
|
|
23002
|
-
crossCurveData[owner.crossCurveDataIndex].crossDestCurveIndex = i;
|
|
23214
|
+
this._prepareDestCrossData(animatorLayerData, true);
|
|
23215
|
+
};
|
|
23216
|
+
_proto._prepareSrcCrossData = function _prepareSrcCrossData(animatorLayerData, saveFixed) {
|
|
23217
|
+
var curveLayerOwner = animatorLayerData.srcPlayData.stateData.curveLayerOwner;
|
|
23218
|
+
for(var i = curveLayerOwner.length - 1; i >= 0; i--){
|
|
23219
|
+
var layerOwner = curveLayerOwner[i];
|
|
23220
|
+
if (!layerOwner) continue;
|
|
23221
|
+
layerOwner.crossCurveMark = animatorLayerData.crossCurveMark;
|
|
23222
|
+
saveFixed && layerOwner.curveOwner.saveFixedPoseValue();
|
|
23223
|
+
this._addCrossOwner(animatorLayerData, layerOwner, i, -1);
|
|
23224
|
+
}
|
|
23225
|
+
};
|
|
23226
|
+
_proto._prepareDestCrossData = function _prepareDestCrossData(animatorLayerData, saveFixed) {
|
|
23227
|
+
var curveLayerOwner = animatorLayerData.destPlayData.stateData.curveLayerOwner;
|
|
23228
|
+
for(var i = curveLayerOwner.length - 1; i >= 0; i--){
|
|
23229
|
+
var layerOwner = curveLayerOwner[i];
|
|
23230
|
+
if (!layerOwner) continue;
|
|
23231
|
+
if (layerOwner.crossCurveMark === animatorLayerData.crossCurveMark) {
|
|
23232
|
+
layerOwner.crossDestCurveIndex = i;
|
|
23003
23233
|
} else {
|
|
23004
|
-
owner.
|
|
23234
|
+
var owner = layerOwner.curveOwner;
|
|
23005
23235
|
saveFixed && owner.saveFixedPoseValue();
|
|
23006
|
-
|
|
23007
|
-
|
|
23008
|
-
this._addCrossCurveData(crossCurveData, owner, -1, i);
|
|
23236
|
+
layerOwner.crossCurveMark = animatorLayerData.crossCurveMark;
|
|
23237
|
+
this._addCrossOwner(animatorLayerData, layerOwner, -1, i);
|
|
23009
23238
|
}
|
|
23010
23239
|
}
|
|
23011
23240
|
};
|
|
@@ -23020,7 +23249,7 @@ var AnimatorLayerBlendingMode;
|
|
|
23020
23249
|
var srcPlayData = layerData.srcPlayData, destPlayData = layerData.destPlayData, crossFadeTransitionInfo = layerData.crossFadeTransition;
|
|
23021
23250
|
var additive = blendingMode === AnimatorLayerBlendingMode.Additive;
|
|
23022
23251
|
firstLayer && (weight = 1.0);
|
|
23023
|
-
|
|
23252
|
+
//@todo: All situations should be checked, optimizations will follow later.
|
|
23024
23253
|
layerData.layerState !== LayerState.FixedCrossFading && this._checkTransition(srcPlayData, crossFadeTransitionInfo, layerIndex);
|
|
23025
23254
|
switch(layerData.layerState){
|
|
23026
23255
|
case LayerState.Playing:
|
|
@@ -23032,26 +23261,36 @@ var AnimatorLayerBlendingMode;
|
|
|
23032
23261
|
case LayerState.CrossFading:
|
|
23033
23262
|
this._updateCrossFade(srcPlayData, destPlayData, layerData, layerIndex, weight, deltaTime, additive, aniUpdate);
|
|
23034
23263
|
break;
|
|
23264
|
+
case LayerState.Finished:
|
|
23265
|
+
this._updateFinishedState(srcPlayData, weight, additive, aniUpdate);
|
|
23266
|
+
break;
|
|
23035
23267
|
}
|
|
23036
23268
|
};
|
|
23037
23269
|
_proto._updatePlayingState = function _updatePlayingState(playData, layerData, layerIndex, weight, delta, additive, aniUpdate) {
|
|
23038
|
-
var _playData_stateData = playData.stateData,
|
|
23270
|
+
var _playData_stateData = playData.stateData, curveLayerOwner = _playData_stateData.curveLayerOwner, eventHandlers = _playData_stateData.eventHandlers;
|
|
23039
23271
|
var state = playData.state, lastPlayState = playData.playState, lastClipTime = playData.clipTime;
|
|
23040
23272
|
var _state_clip = state.clip, curveBindings = _state_clip._curveBindings;
|
|
23041
23273
|
playData.update(this.speed < 0);
|
|
23042
|
-
if (!aniUpdate) {
|
|
23043
|
-
return;
|
|
23044
|
-
}
|
|
23045
23274
|
var clipTime = playData.clipTime, playState = playData.playState;
|
|
23046
|
-
|
|
23047
|
-
|
|
23048
|
-
var
|
|
23049
|
-
|
|
23275
|
+
var finished = playState === AnimatorStatePlayState.Finished;
|
|
23276
|
+
if (aniUpdate || finished) {
|
|
23277
|
+
for(var i = curveBindings.length - 1; i >= 0; i--){
|
|
23278
|
+
var layerOwner = curveLayerOwner[i];
|
|
23279
|
+
var owner = layerOwner == null ? void 0 : layerOwner.curveOwner;
|
|
23280
|
+
if (!owner) continue;
|
|
23281
|
+
var curve = curveBindings[i].curve;
|
|
23282
|
+
if (curve.keys.length) {
|
|
23283
|
+
var value = owner.evaluateValue(curve, clipTime, additive);
|
|
23284
|
+
aniUpdate && owner.applyValue(value, weight, additive);
|
|
23285
|
+
finished && layerOwner.saveFinalValue();
|
|
23286
|
+
}
|
|
23287
|
+
}
|
|
23050
23288
|
}
|
|
23051
23289
|
playData.frameTime += state.speed * delta;
|
|
23052
23290
|
if (playState === AnimatorStatePlayState.Finished) {
|
|
23053
|
-
layerData.layerState = LayerState.
|
|
23291
|
+
layerData.layerState = LayerState.Finished;
|
|
23054
23292
|
}
|
|
23293
|
+
eventHandlers.length && this._fireAnimationEvents(playData, eventHandlers, lastClipTime, clipTime);
|
|
23055
23294
|
if (lastPlayState === AnimatorStatePlayState.UnStarted) {
|
|
23056
23295
|
this._callAnimatorScriptOnEnter(state, layerIndex);
|
|
23057
23296
|
}
|
|
@@ -23062,7 +23301,7 @@ var AnimatorLayerBlendingMode;
|
|
|
23062
23301
|
}
|
|
23063
23302
|
};
|
|
23064
23303
|
_proto._updateCrossFade = function _updateCrossFade(srcPlayData, destPlayData, layerData, layerIndex, weight, delta, additive, aniUpdate) {
|
|
23065
|
-
var
|
|
23304
|
+
var crossLayerOwnerCollection = layerData.crossLayerOwnerCollection;
|
|
23066
23305
|
var _srcPlayData_state_clip = srcPlayData.state.clip, srcCurves = _srcPlayData_state_clip._curveBindings;
|
|
23067
23306
|
var srcState = srcPlayData.state, srcStateData = srcPlayData.stateData, lastSrcPlayState = srcPlayData.playState;
|
|
23068
23307
|
var srcEventHandlers = srcStateData.eventHandlers;
|
|
@@ -23071,18 +23310,27 @@ var AnimatorLayerBlendingMode;
|
|
|
23071
23310
|
var _destState_clip = destState.clip, destCurves = _destState_clip._curveBindings;
|
|
23072
23311
|
var lastSrcClipTime = srcPlayData.clipTime;
|
|
23073
23312
|
var lastDestClipTime = destPlayData.clipTime;
|
|
23074
|
-
var
|
|
23075
|
-
crossWeight
|
|
23313
|
+
var duration = destState._getDuration() * layerData.crossFadeTransition.duration;
|
|
23314
|
+
var crossWeight = Math.abs(destPlayData.frameTime) / duration;
|
|
23315
|
+
(crossWeight >= 1.0 || duration === 0) && (crossWeight = 1.0);
|
|
23076
23316
|
srcPlayData.update(this.speed < 0);
|
|
23077
23317
|
destPlayData.update(this.speed < 0);
|
|
23078
|
-
var srcPlayState = srcPlayData.playState;
|
|
23079
|
-
var destPlayState = destPlayData.playState;
|
|
23080
|
-
|
|
23081
|
-
if (
|
|
23082
|
-
|
|
23318
|
+
var srcClipTime = srcPlayData.clipTime, srcPlayState = srcPlayData.playState;
|
|
23319
|
+
var destClipTime = destPlayData.clipTime, destPlayState = destPlayData.playState;
|
|
23320
|
+
var finished = destPlayData.playState === AnimatorStatePlayState.Finished;
|
|
23321
|
+
if (aniUpdate || finished) {
|
|
23322
|
+
for(var i = crossLayerOwnerCollection.length - 1; i >= 0; i--){
|
|
23323
|
+
var layerOwner = crossLayerOwnerCollection[i];
|
|
23324
|
+
var owner = layerOwner == null ? void 0 : layerOwner.curveOwner;
|
|
23325
|
+
if (!owner) continue;
|
|
23326
|
+
var srcCurveIndex = layerOwner.crossSrcCurveIndex;
|
|
23327
|
+
var destCurveIndex = layerOwner.crossDestCurveIndex;
|
|
23328
|
+
var value = owner.evaluateCrossFadeValue(srcCurveIndex >= 0 ? srcCurves[srcCurveIndex].curve : null, destCurveIndex >= 0 ? destCurves[destCurveIndex].curve : null, srcClipTime, destClipTime, crossWeight, additive);
|
|
23329
|
+
aniUpdate && owner.applyValue(value, weight, additive);
|
|
23330
|
+
finished && layerOwner.saveFinalValue();
|
|
23331
|
+
}
|
|
23083
23332
|
}
|
|
23084
|
-
|
|
23085
|
-
var destClipTime = destPlayData.clipTime;
|
|
23333
|
+
this._updateCrossFadeData(layerData, crossWeight, delta, false);
|
|
23086
23334
|
srcEventHandlers.length && this._fireAnimationEvents(srcPlayData, srcEventHandlers, lastSrcClipTime, srcClipTime);
|
|
23087
23335
|
destEventHandlers.length && this._fireAnimationEvents(destPlayData, destEventHandlers, lastDestClipTime, destClipTime);
|
|
23088
23336
|
if (lastSrcPlayState === AnimatorStatePlayState.UnStarted) {
|
|
@@ -23101,28 +23349,34 @@ var AnimatorLayerBlendingMode;
|
|
|
23101
23349
|
} else {
|
|
23102
23350
|
this._callAnimatorScriptOnUpdate(destState, layerIndex);
|
|
23103
23351
|
}
|
|
23104
|
-
for(var i = crossCurveDataCollection.length - 1; i >= 0; i--){
|
|
23105
|
-
var crossCurveData = crossCurveDataCollection[i];
|
|
23106
|
-
var crossSrcCurveIndex = crossCurveData.crossSrcCurveIndex, crossDestCurveIndex = crossCurveData.crossDestCurveIndex;
|
|
23107
|
-
crossCurveData.crossFadeAndApplyValue(crossSrcCurveIndex >= 0 ? srcCurves[crossSrcCurveIndex].curve : null, crossDestCurveIndex >= 0 ? destCurves[crossDestCurveIndex].curve : null, srcClipTime, destClipTime, crossWeight, weight, additive);
|
|
23108
|
-
}
|
|
23109
23352
|
};
|
|
23110
|
-
_proto._updateCrossFadeFromPose = function _updateCrossFadeFromPose(destPlayData, layerData, layerIndex,
|
|
23111
|
-
var
|
|
23353
|
+
_proto._updateCrossFadeFromPose = function _updateCrossFadeFromPose(destPlayData, layerData, layerIndex, weight, delta, additive, aniUpdate) {
|
|
23354
|
+
var crossLayerOwnerCollection = layerData.crossLayerOwnerCollection;
|
|
23112
23355
|
var state = destPlayData.state, stateData = destPlayData.stateData, lastPlayState = destPlayData.playState;
|
|
23113
23356
|
var eventHandlers = stateData.eventHandlers;
|
|
23114
23357
|
var _state_clip = state.clip, curveBindings = _state_clip._curveBindings;
|
|
23115
23358
|
var lastDestClipTime = destPlayData.clipTime;
|
|
23116
|
-
var
|
|
23117
|
-
crossWeight
|
|
23359
|
+
var duration = state._getDuration() * layerData.crossFadeTransition.duration;
|
|
23360
|
+
var crossWeight = Math.abs(destPlayData.frameTime) / duration;
|
|
23361
|
+
(crossWeight >= 1.0 || duration === 0) && (crossWeight = 1.0);
|
|
23118
23362
|
destPlayData.update(this.speed < 0);
|
|
23119
23363
|
var playState = destPlayData.playState;
|
|
23120
23364
|
this._updateCrossFadeData(layerData, crossWeight, delta, true);
|
|
23121
|
-
if (!aniUpdate) {
|
|
23122
|
-
return;
|
|
23123
|
-
}
|
|
23124
23365
|
var destClipTime = destPlayData.clipTime;
|
|
23125
|
-
|
|
23366
|
+
var finished = playState === AnimatorStatePlayState.Finished;
|
|
23367
|
+
// When the animator is culled (aniUpdate=false), if the play state has finished, the final value needs to be calculated and saved to be applied directly.
|
|
23368
|
+
if (aniUpdate || finished) {
|
|
23369
|
+
for(var i = crossLayerOwnerCollection.length - 1; i >= 0; i--){
|
|
23370
|
+
var layerOwner = crossLayerOwnerCollection[i];
|
|
23371
|
+
var owner = layerOwner == null ? void 0 : layerOwner.curveOwner;
|
|
23372
|
+
if (!owner) continue;
|
|
23373
|
+
var curveIndex = layerOwner.crossDestCurveIndex;
|
|
23374
|
+
var value = layerOwner.curveOwner.crossFadeFromPoseAndApplyValue(curveIndex >= 0 ? curveBindings[curveIndex].curve : null, destClipTime, crossWeight, additive);
|
|
23375
|
+
aniUpdate && owner.applyValue(value, weight, additive);
|
|
23376
|
+
finished && layerOwner.saveFinalValue();
|
|
23377
|
+
}
|
|
23378
|
+
}
|
|
23379
|
+
//@todo: srcState is missing the judgment of the most recent period."
|
|
23126
23380
|
eventHandlers.length && this._fireAnimationEvents(destPlayData, eventHandlers, lastDestClipTime, destClipTime);
|
|
23127
23381
|
if (lastPlayState === AnimatorStatePlayState.UnStarted) {
|
|
23128
23382
|
this._callAnimatorScriptOnEnter(state, layerIndex);
|
|
@@ -23132,10 +23386,18 @@ var AnimatorLayerBlendingMode;
|
|
|
23132
23386
|
} else {
|
|
23133
23387
|
this._callAnimatorScriptOnUpdate(state, layerIndex);
|
|
23134
23388
|
}
|
|
23135
|
-
|
|
23136
|
-
|
|
23137
|
-
|
|
23138
|
-
|
|
23389
|
+
};
|
|
23390
|
+
_proto._updateFinishedState = function _updateFinishedState(playData, weight, additive, aniUpdate) {
|
|
23391
|
+
if (!aniUpdate) {
|
|
23392
|
+
return;
|
|
23393
|
+
}
|
|
23394
|
+
var curveLayerOwner = playData.stateData.curveLayerOwner;
|
|
23395
|
+
var _playData_state_clip = playData.state.clip, curveBindings = _playData_state_clip._curveBindings;
|
|
23396
|
+
for(var i = curveBindings.length - 1; i >= 0; i--){
|
|
23397
|
+
var layerOwner = curveLayerOwner[i];
|
|
23398
|
+
var owner = layerOwner == null ? void 0 : layerOwner.curveOwner;
|
|
23399
|
+
if (!owner) continue;
|
|
23400
|
+
owner.applyValue(layerOwner.finalValue, weight, additive);
|
|
23139
23401
|
}
|
|
23140
23402
|
};
|
|
23141
23403
|
_proto._updateCrossFadeData = function _updateCrossFadeData(layerData, crossWeight, delta, fixed) {
|
|
@@ -23143,7 +23405,7 @@ var AnimatorLayerBlendingMode;
|
|
|
23143
23405
|
destPlayData.frameTime += destPlayData.state.speed * delta;
|
|
23144
23406
|
if (crossWeight === 1.0) {
|
|
23145
23407
|
if (destPlayData.playState === AnimatorStatePlayState.Finished) {
|
|
23146
|
-
layerData.layerState = LayerState.
|
|
23408
|
+
layerData.layerState = LayerState.Finished;
|
|
23147
23409
|
} else {
|
|
23148
23410
|
layerData.layerState = LayerState.Playing;
|
|
23149
23411
|
}
|
|
@@ -23153,25 +23415,24 @@ var AnimatorLayerBlendingMode;
|
|
|
23153
23415
|
fixed || (layerData.srcPlayData.frameTime += layerData.srcPlayData.state.speed * delta);
|
|
23154
23416
|
}
|
|
23155
23417
|
};
|
|
23156
|
-
_proto._preparePlay = function _preparePlay(layerData, playState
|
|
23418
|
+
_proto._preparePlay = function _preparePlay(layerData, playState) {
|
|
23157
23419
|
if (layerData.layerState === LayerState.Playing) {
|
|
23158
23420
|
var srcPlayData = layerData.srcPlayData;
|
|
23159
23421
|
if (srcPlayData.state !== playState) {
|
|
23160
|
-
var
|
|
23161
|
-
for(var i =
|
|
23162
|
-
var
|
|
23163
|
-
|
|
23422
|
+
var curveLayerOwner = srcPlayData.stateData.curveLayerOwner;
|
|
23423
|
+
for(var i = curveLayerOwner.length - 1; i >= 0; i--){
|
|
23424
|
+
var _curveLayerOwner_i;
|
|
23425
|
+
var owner = (_curveLayerOwner_i = curveLayerOwner[i]) == null ? void 0 : _curveLayerOwner_i.curveOwner;
|
|
23426
|
+
owner.revertDefaultValue();
|
|
23164
23427
|
}
|
|
23165
|
-
this._saveDefaultValues(playStateData);
|
|
23166
23428
|
}
|
|
23167
23429
|
} else {
|
|
23168
|
-
// layerState is CrossFading, FixedCrossFading, Standby
|
|
23169
|
-
var
|
|
23170
|
-
for(var i1 =
|
|
23171
|
-
var owner1 =
|
|
23172
|
-
owner1.
|
|
23430
|
+
// layerState is CrossFading, FixedCrossFading, Standby, Finished
|
|
23431
|
+
var crossLayerOwnerCollection = layerData.crossLayerOwnerCollection;
|
|
23432
|
+
for(var i1 = crossLayerOwnerCollection.length - 1; i1 >= 0; i1--){
|
|
23433
|
+
var owner1 = crossLayerOwnerCollection[i1].curveOwner;
|
|
23434
|
+
owner1.revertDefaultValue();
|
|
23173
23435
|
}
|
|
23174
|
-
this._saveDefaultValues(playStateData);
|
|
23175
23436
|
}
|
|
23176
23437
|
};
|
|
23177
23438
|
_proto._checkTransition = function _checkTransition(stateData, crossFadeTransition, layerIndex) {
|
|
@@ -23188,7 +23449,7 @@ var AnimatorLayerBlendingMode;
|
|
|
23188
23449
|
_proto._crossFadeByTransition = function _crossFadeByTransition(transition, layerIndex) {
|
|
23189
23450
|
var name = transition.destinationState.name;
|
|
23190
23451
|
var stateInfo = this._getAnimatorStateInfo(name, layerIndex);
|
|
23191
|
-
var crossState = stateInfo.state;
|
|
23452
|
+
var crossState = stateInfo.state, playLayerIndex = stateInfo.layerIndex;
|
|
23192
23453
|
if (!crossState) {
|
|
23193
23454
|
return;
|
|
23194
23455
|
}
|
|
@@ -23196,21 +23457,21 @@ var AnimatorLayerBlendingMode;
|
|
|
23196
23457
|
console.warn("The state named " + name + " has no AnimationClip data.");
|
|
23197
23458
|
return;
|
|
23198
23459
|
}
|
|
23199
|
-
var animatorLayerData = this._getAnimatorLayerData(
|
|
23460
|
+
var animatorLayerData = this._getAnimatorLayerData(playLayerIndex);
|
|
23200
23461
|
var layerState = animatorLayerData.layerState;
|
|
23201
23462
|
var destPlayData = animatorLayerData.destPlayData;
|
|
23202
|
-
var animatorStateData = this._getAnimatorStateData(name, crossState, animatorLayerData);
|
|
23463
|
+
var animatorStateData = this._getAnimatorStateData(name, crossState, animatorLayerData, playLayerIndex);
|
|
23203
23464
|
var duration = crossState._getDuration();
|
|
23204
23465
|
var offset = duration * transition.offset;
|
|
23205
23466
|
destPlayData.reset(crossState, animatorStateData, offset);
|
|
23206
23467
|
switch(layerState){
|
|
23207
|
-
// Maybe not play, maybe end.
|
|
23208
23468
|
case LayerState.Standby:
|
|
23209
23469
|
animatorLayerData.layerState = LayerState.FixedCrossFading;
|
|
23210
23470
|
this._clearCrossData(animatorLayerData);
|
|
23211
23471
|
this._prepareStandbyCrossFading(animatorLayerData);
|
|
23212
23472
|
break;
|
|
23213
23473
|
case LayerState.Playing:
|
|
23474
|
+
case LayerState.Finished:
|
|
23214
23475
|
animatorLayerData.layerState = LayerState.CrossFading;
|
|
23215
23476
|
this._clearCrossData(animatorLayerData);
|
|
23216
23477
|
this._prepareCrossFading(animatorLayerData);
|
|
@@ -23307,6 +23568,12 @@ var AnimatorLayerBlendingMode;
|
|
|
23307
23568
|
}
|
|
23308
23569
|
}
|
|
23309
23570
|
};
|
|
23571
|
+
_proto._revertCurveOwners = function _revertCurveOwners() {
|
|
23572
|
+
var curveOwners = this._needRevertCurveOwners;
|
|
23573
|
+
for(var i = 0, n = curveOwners.length; i < n; ++i){
|
|
23574
|
+
curveOwners[i].revertDefaultValue();
|
|
23575
|
+
}
|
|
23576
|
+
};
|
|
23310
23577
|
_create_class(Animator, [
|
|
23311
23578
|
{
|
|
23312
23579
|
key: "animatorController",
|
|
@@ -23338,10 +23605,10 @@ __decorate([
|
|
|
23338
23605
|
], Animator.prototype, "_animatorLayersData", void 0);
|
|
23339
23606
|
__decorate([
|
|
23340
23607
|
ignoreClone
|
|
23341
|
-
], Animator.prototype, "
|
|
23608
|
+
], Animator.prototype, "_curveOwnerPool", void 0);
|
|
23342
23609
|
__decorate([
|
|
23343
23610
|
ignoreClone
|
|
23344
|
-
], Animator.prototype, "
|
|
23611
|
+
], Animator.prototype, "_needRevertCurveOwners", void 0);
|
|
23345
23612
|
__decorate([
|
|
23346
23613
|
ignoreClone
|
|
23347
23614
|
], Animator.prototype, "_animationEventHandlerPool", void 0);
|