@galacean/engine-core 0.9.12 → 0.9.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +173 -25
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +173 -25
- package/dist/module.js +173 -25
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +5 -2
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/Renderer.d.ts +5 -2
- package/types/Scene.d.ts +10 -4
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/material/Material.d.ts +5 -2
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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-
"version": "0.9.
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"version": "0.9.13",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -15,10 +15,10 @@
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"types/**/*"
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],
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"dependencies": {
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-
"@galacean/engine-math": "0.9.
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"@galacean/engine-math": "0.9.13"
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},
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"devDependencies": {
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-
"@galacean/engine-design": "0.9.
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"@galacean/engine-design": "0.9.13"
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},
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"scripts": {
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"b:types": "tsc"
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package/types/Camera.d.ts
CHANGED
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@@ -10,8 +10,6 @@ import { RenderTarget } from "./texture/RenderTarget";
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* @decorator `@dependentComponents(Transform)`
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*/
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export declare class Camera extends Component {
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/** Shader data. */
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readonly shaderData: ShaderData;
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/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */
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priority: number;
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/** Whether to enable frustum culling, it is enabled by default. */
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@@ -26,6 +24,7 @@ export declare class Camera extends Component {
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* @remarks Support bit manipulation, corresponding to `Layer`.
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*/
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cullingMask: Layer;
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private _shaderData;
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private _isProjMatSetting;
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private _nearClipPlane;
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private _farClipPlane;
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@@ -44,6 +43,10 @@ export declare class Camera extends Component {
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private _inverseProjectionMatrix;
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private _lastAspectSize;
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private _invViewProjMat;
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/**
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* Shader data.
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*/
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get shaderData(): ShaderData;
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/**
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* Near clip plane - the closest point to the camera when rendering occurs.
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*/
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@@ -1,7 +1,8 @@
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import { IPoolElement } from "./IPoolElement";
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/**
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* Class pool utils.
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*/
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export declare class ClassPool<T> {
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export declare class ClassPool<T extends IPoolElement> {
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private _elementPoolIndex;
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private _elementPool;
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private _type;
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@@ -14,4 +15,5 @@ export declare class ClassPool<T> {
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* Reset pool.
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*/
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resetPool(): void;
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garbageCollection(): void;
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}
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@@ -4,14 +4,16 @@ import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { ShaderPass } from "../shader/ShaderPass";
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import { RenderState } from "../shader/state/RenderState";
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import { IPoolElement } from "./IPoolElement";
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import { RenderElement } from "./RenderElement";
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/**
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* Render element.
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*/
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-
export declare class MeshRenderElement extends RenderElement {
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export declare class MeshRenderElement extends RenderElement implements IPoolElement {
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/** Mesh. */
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mesh: Mesh;
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/** Sub mesh. */
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subMesh: SubMesh;
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setValue(component: Renderer, mesh: Mesh, subMesh: SubMesh, material: Material, renderState: RenderState, shaderPass: ShaderPass): void;
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dispose(): void;
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}
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@@ -4,10 +4,12 @@ import { Renderer } from "../Renderer";
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import { ShaderPass } from "../shader";
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import { RenderState } from "../shader/state/RenderState";
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import { Texture2D } from "../texture";
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import { IPoolElement } from "./IPoolElement";
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import { RenderElement } from "./RenderElement";
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-
export declare class SpriteElement extends RenderElement {
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export declare class SpriteElement extends RenderElement implements IPoolElement {
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renderData: RenderData2D;
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texture: Texture2D;
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constructor();
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setValue(component: Renderer, renderDate: RenderData2D, material: Material, texture: Texture2D, renderState: RenderState, shaderPass: ShaderPass): void;
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dispose(): void;
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}
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@@ -1,10 +1,12 @@
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import { RenderData2D } from "../2d/data/RenderData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { IPoolElement } from "./IPoolElement";
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import { RenderElement } from "./RenderElement";
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-
export declare class SpriteMaskElement extends RenderElement {
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export declare class SpriteMaskElement extends RenderElement implements IPoolElement {
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renderData: RenderData2D;
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isAdd: boolean;
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constructor();
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setValue(component: Renderer, renderData: RenderData2D, material: Material): void;
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dispose(): void;
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}
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import { IPoolElement } from "./IPoolElement";
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import { RenderElement } from "./RenderElement";
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import { SpriteElement } from "./SpriteElement";
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-
export declare class TextRenderElement extends RenderElement {
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export declare class TextRenderElement extends RenderElement implements IPoolElement {
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charElements: SpriteElement[];
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constructor();
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dispose(): void;
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}
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package/types/Renderer.d.ts
CHANGED
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@@ -19,12 +19,11 @@ export declare class Renderer extends Component implements ICustomClone {
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private static _mvInvMatrixProperty;
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private static _normalMatrixProperty;
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private static _rendererLayerProperty;
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/** ShaderData related to renderer. */
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readonly shaderData: ShaderData;
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_renderFrameCount: number;
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protected _overrideUpdate: boolean;
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protected _materials: Material[];
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protected _dirtyUpdateFlag: number;
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private _shaderData;
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private _mvMatrix;
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private _mvpMatrix;
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private _mvInvMatrix;
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private _priority;
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private _receiveShadows;
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protected _rendererLayer: Vector4;
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/**
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* ShaderData related to renderer.
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*/
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get shaderData(): ShaderData;
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/**
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* Whether it is culled in the current frame and does not participate in rendering.
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*/
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package/types/Scene.d.ts
CHANGED
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@@ -16,10 +16,6 @@ export declare class Scene extends EngineObject {
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private static _fogParamsProperty;
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/** Scene name. */
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name: string;
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/** The background of the scene. */
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readonly background: Background;
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/** Scene-related shader data. */
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readonly shaderData: ShaderData;
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/** If cast shadows. */
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castShadows: boolean;
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/** The resolution of the shadow maps. */
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shadowFourCascadeSplits: Vector3;
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/** Max Shadow distance. */
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shadowDistance: number;
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private _background;
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private _shaderData;
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private _shadowCascades;
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private _ambientLight;
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private _fogMode;
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private _fogEnd;
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private _fogDensity;
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private _fogParams;
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/**
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* Scene-related shader data.
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*/
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get shaderData(): ShaderData;
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/**
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* The background of the scene.
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*/
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get background(): Background;
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/**
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* Number of cascades to use for directional light shadows.
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*/
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import { IPoolElement } from "../RenderPipeline/IPoolElement";
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import { MeshTopology } from "./enums/MeshTopology";
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/**
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* Sub-mesh, mainly contains drawing information.
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export declare class SubMesh {
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export declare class SubMesh implements IPoolElement {
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/** Start drawing offset. */
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start: number;
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/** Drawing count. */
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* @param topology - Drawing topology
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*/
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constructor(start?: number, count?: number, topology?: MeshTopology);
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dispose?(): void;
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}
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export declare class Material extends RefObject implements IClone {
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/** Name. */
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name: string;
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private _shaderData;
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/**
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* Shader data.
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*/
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get shaderData(): ShaderData;
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/**
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* Shader used by the material.
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*/
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