@galacean/engine-core 0.9.0-beta.82 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +1006 -606
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1006 -606
- package/dist/module.js +1006 -606
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/graphic/BufferUtil.d.ts +1 -1
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +0 -1
- package/types/2d/data/VertexData2D.d.ts +0 -1
- package/types/2d/enums/SpriteTileMode.d.ts +0 -11
- package/types/RenderPipeline/MeshRenderData.d.ts +0 -15
- package/types/RenderPipeline/RenderData.d.ts +0 -7
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -10
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -12
- package/types/RenderPipeline/TextRenderData.d.ts +0 -6
- package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -9
- package/types/RenderPipeline/index.d.ts +0 -4
- package/types/asset/ContentRestorer.d.ts +0 -17
- package/types/asset/GraphicsResource.d.ts +0 -9
- package/types/asset/IReferable.d.ts +0 -2
- package/types/asset/ReferResource.d.ts +0 -27
- package/types/mesh/PrimitiveMeshRestorer.d.ts +0 -1
- package/types/physics/Collision.d.ts +0 -4
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -8
- package/types/shader/ShaderPart.d.ts +0 -41
- package/types/shader/ShaderTagKey.d.ts +0 -16
- package/types/shader/SubShader.d.ts +0 -19
- package/types/sky/SkyProceduralMaterial.d.ts +0 -72
package/dist/main.js
CHANGED
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@@ -15,56 +15,48 @@ var engineMath = require('@galacean/engine-math');
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Platform[Platform[/** Unknown platform. */ "Unknown"] = 4] = "Unknown";
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})(exports.Platform || (exports.Platform = {}));
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function
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throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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}
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function _assert_this_initialized(self) {
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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return self;
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}
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function _defineProperties(target, props) {
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for (var i = 0; i < props.length; i++) {
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var descriptor = props[i];
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descriptor.enumerable = descriptor.enumerable || false;
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descriptor.configurable = true;
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if ("value" in descriptor) descriptor.writable = true;
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Object.defineProperty(target, descriptor.key, descriptor);
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}
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}
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function _create_class(Constructor, protoProps, staticProps) {
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if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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if (staticProps) _defineProperties(Constructor, staticProps);
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if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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if (staticProps) _defineProperties(Constructor, staticProps);
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return Constructor;
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return Constructor;
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}
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function
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return o;
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};
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function _set_prototype_of(o, p) {
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_set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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o.__proto__ = p;
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}
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return o;
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};
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return setPrototypeOf(o, p);
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return _set_prototype_of(o, p);
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}
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function _inherits(subClass, superClass) {
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}
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subClass.prototype = Object.create(superClass && superClass.prototype, {
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constructor: {
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value: subClass,
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writable: true,
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configurable: true
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if (typeof superClass !== "function" && superClass !== null) {
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throw new TypeError("Super expression must either be null or a function");
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}
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subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } });
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if (superClass) _set_prototype_of(subClass, superClass);
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}
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/**
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@@ -112,9 +104,15 @@ function _inherits(subClass, superClass) {
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};
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return MathUtil;
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}();
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/** The
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(function() {
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/** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
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})();
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(function() {
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/** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
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})();
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(function() {
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/** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
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})();
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/**
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* Describes a color in the from of RGBA (in order: R, G, B, A).
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@@ -324,7 +322,7 @@ function _inherits(subClass, superClass) {
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out._onValueChanged && out._onValueChanged();
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return out;
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};
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_create_class(Color, [
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{
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key: "r",
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get: /**
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@@ -400,11 +398,9 @@ function __decorate(decorators, target, key, desc) {
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}
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function _instanceof(left, right) {
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}
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if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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return !!right[Symbol.hasInstance](left);
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} else return left instanceof right;
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}
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/**
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@@ -585,16 +581,22 @@ function _instanceof(left, right) {
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};
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return CloneManager;
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}();
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/** @internal */ CloneManager.
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(function() {
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/** @internal */ CloneManager._subCloneModeMap = new Map();
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})();
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(function() {
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/** @internal */ CloneManager._cloneModeMap = new Map();
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})();
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(function() {
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CloneManager._objectType = Object.getPrototypeOf(Object);
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})();
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/**
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* EngineObject.
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*/ var EngineObject = /*#__PURE__*/ function() {
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function EngineObject(engine) {
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this._destroyed = false;
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/** Engine unique id. */ this.instanceId = ++EngineObject._instanceIdCounter;
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this._destroyed = false;
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this._engine = engine;
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}
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var _proto = EngineObject.prototype;
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@@ -606,7 +608,7 @@ CloneManager._objectType = Object.getPrototypeOf(Object);
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(_this__engine_resourceManager = this._engine.resourceManager) == null ? void 0 : _this__engine_resourceManager._deleteAsset(this);
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this._destroyed = true;
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};
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_create_class(EngineObject, [
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{
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key: "engine",
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get: /**
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]);
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return EngineObject;
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}();
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EngineObject._instanceIdCounter = 0;
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})();
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__decorate([
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ignoreClone
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], EngineObject.prototype, "instanceId", void 0);
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_this = EngineObject.call(this, engine) || this;
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/** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */ _this.isGCIgnored = false;
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_this._refCount = 0;
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engine.resourceManager._addRefObject(_this.instanceId,
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engine.resourceManager._addRefObject(_this.instanceId, _assert_this_initialized(_this));
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return _this;
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}
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var _proto = RefObject.prototype;
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*/ _proto._addToResourceManager = function _addToResourceManager(path) {
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this._engine.resourceManager._addAsset(path, this);
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};
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_create_class(RefObject, [
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_proto.stopPropagation = function stopPropagation() {
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this._lastTickTime = now;
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this._frameCount++;
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};
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get: /*
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_proto._getMipmapCount = function _getMipmapCount() {
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_this._depthTexture = depth;
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(
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_this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
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_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(
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})();
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var _Symbol_toStringTag = Symbol.toStringTag;
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2034
|
function AssetPromise(executor) {
|
|
2030
2035
|
var _this = this;
|
|
@@ -2143,9 +2148,9 @@ var AssetPromise = /*#__PURE__*/ function() {
|
|
|
2143
2148
|
}
|
|
2144
2149
|
});
|
|
2145
2150
|
};
|
|
2146
|
-
|
|
2151
|
+
_create_class(AssetPromise, [
|
|
2147
2152
|
{
|
|
2148
|
-
key:
|
|
2153
|
+
key: Symbol.toStringTag,
|
|
2149
2154
|
get: /** compatible with Promise */ function get() {
|
|
2150
2155
|
return "AssetPromise";
|
|
2151
2156
|
}
|
|
@@ -2458,8 +2463,12 @@ var /** @internal */ PromiseState;
|
|
|
2458
2463
|
};
|
|
2459
2464
|
return ResourceManager;
|
|
2460
2465
|
}();
|
|
2461
|
-
|
|
2462
|
-
ResourceManager.
|
|
2466
|
+
(function() {
|
|
2467
|
+
/** Loader collection. */ ResourceManager._loaders = {};
|
|
2468
|
+
})();
|
|
2469
|
+
(function() {
|
|
2470
|
+
ResourceManager._extTypeMapping = {};
|
|
2471
|
+
})();
|
|
2463
2472
|
/**
|
|
2464
2473
|
* Declare ResourceLoader's decorator.
|
|
2465
2474
|
* @param assetType - Type of asset
|
|
@@ -2817,10 +2826,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2817
2826
|
};
|
|
2818
2827
|
return ComponentsDependencies;
|
|
2819
2828
|
}();
|
|
2820
|
-
|
|
2829
|
+
(function() {
|
|
2830
|
+
/**
|
|
2821
2831
|
* @internal
|
|
2822
2832
|
*/ ComponentsDependencies._dependenciesMap = new Map();
|
|
2823
|
-
|
|
2833
|
+
})();
|
|
2834
|
+
(function() {
|
|
2835
|
+
ComponentsDependencies._invDependenciesMap = new Map();
|
|
2836
|
+
})();
|
|
2824
2837
|
/**
|
|
2825
2838
|
* Dependent components, automatically added if they do not exist.
|
|
2826
2839
|
* @param components - Dependent components
|
|
@@ -2986,7 +2999,7 @@ ComponentsDependencies._invDependenciesMap = new Map();
|
|
|
2986
2999
|
}
|
|
2987
3000
|
}
|
|
2988
3001
|
};
|
|
2989
|
-
|
|
3002
|
+
_create_class(Component, [
|
|
2990
3003
|
{
|
|
2991
3004
|
key: "enabled",
|
|
2992
3005
|
get: /**
|
|
@@ -3120,7 +3133,6 @@ __decorate([
|
|
|
3120
3133
|
function Transform(entity) {
|
|
3121
3134
|
var _this;
|
|
3122
3135
|
_this = Component.call(this, entity) || this;
|
|
3123
|
-
_this._dirtyFlag = 0xbc;
|
|
3124
3136
|
_this._position = new engineMath.Vector3();
|
|
3125
3137
|
_this._rotation = new engineMath.Vector3();
|
|
3126
3138
|
_this._rotationQuaternion = new engineMath.Quaternion();
|
|
@@ -3133,14 +3145,15 @@ __decorate([
|
|
|
3133
3145
|
_this._worldMatrix = new engineMath.Matrix();
|
|
3134
3146
|
_this._isParentDirty = true;
|
|
3135
3147
|
_this._parentTransformCache = null;
|
|
3148
|
+
_this._dirtyFlag = 0xbc;
|
|
3136
3149
|
/** @internal */ _this._updateFlagManager = new UpdateFlagManager();
|
|
3137
|
-
_this._onPositionChanged = _this._onPositionChanged.bind(
|
|
3138
|
-
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(
|
|
3139
|
-
_this._onRotationChanged = _this._onRotationChanged.bind(
|
|
3140
|
-
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(
|
|
3141
|
-
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(
|
|
3142
|
-
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(
|
|
3143
|
-
_this._onScaleChanged = _this._onScaleChanged.bind(
|
|
3150
|
+
_this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized(_this));
|
|
3151
|
+
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized(_this));
|
|
3152
|
+
_this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized(_this));
|
|
3153
|
+
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized(_this));
|
|
3154
|
+
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized(_this));
|
|
3155
|
+
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized(_this));
|
|
3156
|
+
_this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized(_this));
|
|
3144
3157
|
//@ts-ignore
|
|
3145
3158
|
_this._position._onValueChanged = _this._onPositionChanged;
|
|
3146
3159
|
//@ts-ignore
|
|
@@ -3532,7 +3545,7 @@ __decorate([
|
|
|
3532
3545
|
this._setDirtyFlagTrue(0x40);
|
|
3533
3546
|
this._updateWorldScaleFlag();
|
|
3534
3547
|
};
|
|
3535
|
-
|
|
3548
|
+
_create_class(Transform, [
|
|
3536
3549
|
{
|
|
3537
3550
|
key: "position",
|
|
3538
3551
|
get: /**
|
|
@@ -3778,15 +3791,33 @@ __decorate([
|
|
|
3778
3791
|
]);
|
|
3779
3792
|
return Transform;
|
|
3780
3793
|
}(Component);
|
|
3781
|
-
|
|
3782
|
-
Transform.
|
|
3783
|
-
|
|
3784
|
-
|
|
3785
|
-
Transform.
|
|
3786
|
-
|
|
3787
|
-
|
|
3788
|
-
Transform.
|
|
3789
|
-
|
|
3794
|
+
(function() {
|
|
3795
|
+
Transform._tempQuat0 = new engineMath.Quaternion();
|
|
3796
|
+
})();
|
|
3797
|
+
(function() {
|
|
3798
|
+
Transform._tempVec30 = new engineMath.Vector3();
|
|
3799
|
+
})();
|
|
3800
|
+
(function() {
|
|
3801
|
+
Transform._tempVec31 = new engineMath.Vector3();
|
|
3802
|
+
})();
|
|
3803
|
+
(function() {
|
|
3804
|
+
Transform._tempVec32 = new engineMath.Vector3();
|
|
3805
|
+
})();
|
|
3806
|
+
(function() {
|
|
3807
|
+
Transform._tempMat30 = new engineMath.Matrix3x3();
|
|
3808
|
+
})();
|
|
3809
|
+
(function() {
|
|
3810
|
+
Transform._tempMat31 = new engineMath.Matrix3x3();
|
|
3811
|
+
})();
|
|
3812
|
+
(function() {
|
|
3813
|
+
Transform._tempMat32 = new engineMath.Matrix3x3();
|
|
3814
|
+
})();
|
|
3815
|
+
(function() {
|
|
3816
|
+
Transform._tempMat41 = new engineMath.Matrix();
|
|
3817
|
+
})();
|
|
3818
|
+
(function() {
|
|
3819
|
+
Transform._tempMat42 = new engineMath.Matrix();
|
|
3820
|
+
})();
|
|
3790
3821
|
__decorate([
|
|
3791
3822
|
deepClone
|
|
3792
3823
|
], Transform.prototype, "_position", void 0);
|
|
@@ -4286,7 +4317,7 @@ var TransformModifyFlags;
|
|
|
4286
4317
|
this._traverseSetOwnerScene(children[i], scene);
|
|
4287
4318
|
}
|
|
4288
4319
|
};
|
|
4289
|
-
|
|
4320
|
+
_create_class(Entity, [
|
|
4290
4321
|
{
|
|
4291
4322
|
key: "isActive",
|
|
4292
4323
|
get: /**
|
|
@@ -4504,7 +4535,7 @@ var TransformModifyFlags;
|
|
|
4504
4535
|
}
|
|
4505
4536
|
}
|
|
4506
4537
|
};
|
|
4507
|
-
|
|
4538
|
+
_create_class(SystemInfo, null, [
|
|
4508
4539
|
{
|
|
4509
4540
|
key: "devicePixelRatio",
|
|
4510
4541
|
get: /**
|
|
@@ -4516,8 +4547,12 @@ var TransformModifyFlags;
|
|
|
4516
4547
|
]);
|
|
4517
4548
|
return SystemInfo;
|
|
4518
4549
|
}();
|
|
4519
|
-
|
|
4520
|
-
/** The
|
|
4550
|
+
(function() {
|
|
4551
|
+
/** The platform is running on. */ SystemInfo.platform = exports.Platform.Unknown;
|
|
4552
|
+
})();
|
|
4553
|
+
(function() {
|
|
4554
|
+
/** The operating system is running on. */ SystemInfo.operatingSystem = "";
|
|
4555
|
+
})();
|
|
4521
4556
|
SystemInfo._initialize();
|
|
4522
4557
|
|
|
4523
4558
|
/**
|
|
@@ -5134,7 +5169,7 @@ SystemInfo._initialize();
|
|
|
5134
5169
|
_proto._setGravity = function _setGravity() {
|
|
5135
5170
|
this._nativePhysicsManager.setGravity(this._gravity);
|
|
5136
5171
|
};
|
|
5137
|
-
|
|
5172
|
+
_create_class(PhysicsManager, [
|
|
5138
5173
|
{
|
|
5139
5174
|
key: "gravity",
|
|
5140
5175
|
get: /**
|
|
@@ -5192,7 +5227,7 @@ SystemInfo._initialize();
|
|
|
5192
5227
|
*/ _proto._destroy = function _destroy() {
|
|
5193
5228
|
this._nativeMaterial.destroy();
|
|
5194
5229
|
};
|
|
5195
|
-
|
|
5230
|
+
_create_class(PhysicsMaterial, [
|
|
5196
5231
|
{
|
|
5197
5232
|
key: "bounciness",
|
|
5198
5233
|
get: /**
|
|
@@ -5272,8 +5307,8 @@ exports.Collider = /*#__PURE__*/ function(Component) {
|
|
|
5272
5307
|
function Collider(entity) {
|
|
5273
5308
|
var _this;
|
|
5274
5309
|
_this = Component.call(this, entity) || this;
|
|
5275
|
-
_this._shapes = [];
|
|
5276
5310
|
/** @internal */ _this._index = -1;
|
|
5311
|
+
_this._shapes = [];
|
|
5277
5312
|
_this._updateFlag = _this.entity.transform.registerWorldChangeFlag();
|
|
5278
5313
|
return _this;
|
|
5279
5314
|
}
|
|
@@ -5352,7 +5387,7 @@ exports.Collider = /*#__PURE__*/ function(Component) {
|
|
|
5352
5387
|
this.clearShapes();
|
|
5353
5388
|
this._nativeCollider.destroy();
|
|
5354
5389
|
};
|
|
5355
|
-
|
|
5390
|
+
_create_class(Collider, [
|
|
5356
5391
|
{
|
|
5357
5392
|
key: "shapes",
|
|
5358
5393
|
get: /**
|
|
@@ -5392,7 +5427,7 @@ exports.Collider = __decorate([
|
|
|
5392
5427
|
_this._upDirection = new engineMath.Vector3(0, 1, 0);
|
|
5393
5428
|
_this._slopeLimit = 0.707;
|
|
5394
5429
|
_this._nativeCollider = PhysicsManager._nativePhysics.createCharacterController();
|
|
5395
|
-
_this._setUpDirection = _this._setUpDirection.bind(
|
|
5430
|
+
_this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
|
|
5396
5431
|
//@ts-ignore
|
|
5397
5432
|
_this._upDirection._onValueChanged = _this._setUpDirection;
|
|
5398
5433
|
return _this;
|
|
@@ -5465,7 +5500,7 @@ exports.Collider = __decorate([
|
|
|
5465
5500
|
_proto._setUpDirection = function _setUpDirection() {
|
|
5466
5501
|
this._nativeCollider.setUpDirection(this._upDirection);
|
|
5467
5502
|
};
|
|
5468
|
-
|
|
5503
|
+
_create_class(CharacterController, [
|
|
5469
5504
|
{
|
|
5470
5505
|
key: "stepOffset",
|
|
5471
5506
|
get: /**
|
|
@@ -5560,7 +5595,7 @@ exports.Collider = __decorate([
|
|
|
5560
5595
|
_proto._setRotation = function _setRotation() {
|
|
5561
5596
|
this._nativeShape.setRotation(this._rotation);
|
|
5562
5597
|
};
|
|
5563
|
-
|
|
5598
|
+
_create_class(ColliderShape, [
|
|
5564
5599
|
{
|
|
5565
5600
|
key: "collider",
|
|
5566
5601
|
get: /**
|
|
@@ -5648,7 +5683,9 @@ exports.Collider = __decorate([
|
|
|
5648
5683
|
]);
|
|
5649
5684
|
return ColliderShape;
|
|
5650
5685
|
}();
|
|
5651
|
-
|
|
5686
|
+
(function() {
|
|
5687
|
+
ColliderShape._idGenerator = 0;
|
|
5688
|
+
})();
|
|
5652
5689
|
|
|
5653
5690
|
/**
|
|
5654
5691
|
* Physical collider shape for box.
|
|
@@ -5659,7 +5696,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5659
5696
|
_this = ColliderShape.call(this) || this;
|
|
5660
5697
|
_this._size = new engineMath.Vector3(1, 1, 1);
|
|
5661
5698
|
_this._nativeShape = PhysicsManager._nativePhysics.createBoxColliderShape(_this._id, _this._size, _this._material._nativeMaterial);
|
|
5662
|
-
_this._setSize = _this._setSize.bind(
|
|
5699
|
+
_this._setSize = _this._setSize.bind(_assert_this_initialized(_this));
|
|
5663
5700
|
//@ts-ignore
|
|
5664
5701
|
_this._size._onValueChanged = _this._setSize;
|
|
5665
5702
|
return _this;
|
|
@@ -5668,7 +5705,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5668
5705
|
_proto._setSize = function _setSize() {
|
|
5669
5706
|
this._nativeShape.setSize(this._size);
|
|
5670
5707
|
};
|
|
5671
|
-
|
|
5708
|
+
_create_class(BoxColliderShape, [
|
|
5672
5709
|
{
|
|
5673
5710
|
key: "size",
|
|
5674
5711
|
get: /**
|
|
@@ -5697,7 +5734,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5697
5734
|
_this._nativeShape = PhysicsManager._nativePhysics.createSphereColliderShape(_this._id, _this._radius, _this._material._nativeMaterial);
|
|
5698
5735
|
return _this;
|
|
5699
5736
|
}
|
|
5700
|
-
|
|
5737
|
+
_create_class(SphereColliderShape, [
|
|
5701
5738
|
{
|
|
5702
5739
|
key: "radius",
|
|
5703
5740
|
get: /**
|
|
@@ -5751,7 +5788,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5751
5788
|
_this._nativeShape = PhysicsManager._nativePhysics.createCapsuleColliderShape(_this._id, _this._radius, _this._height, _this._material._nativeMaterial);
|
|
5752
5789
|
return _this;
|
|
5753
5790
|
}
|
|
5754
|
-
|
|
5791
|
+
_create_class(CapsuleColliderShape, [
|
|
5755
5792
|
{
|
|
5756
5793
|
key: "radius",
|
|
5757
5794
|
get: /**
|
|
@@ -5810,7 +5847,7 @@ exports.Joint = /*#__PURE__*/ function(Component) {
|
|
|
5810
5847
|
_this._connectedCollider.localPosition = new engineMath.Vector3();
|
|
5811
5848
|
return _this;
|
|
5812
5849
|
}
|
|
5813
|
-
|
|
5850
|
+
_create_class(Joint, [
|
|
5814
5851
|
{
|
|
5815
5852
|
key: "connectedCollider",
|
|
5816
5853
|
get: /**
|
|
@@ -5990,7 +6027,7 @@ exports.Joint = __decorate([
|
|
|
5990
6027
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
5991
6028
|
this._nativeJoint = PhysicsManager._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
|
|
5992
6029
|
};
|
|
5993
|
-
|
|
6030
|
+
_create_class(HingeJoint, [
|
|
5994
6031
|
{
|
|
5995
6032
|
key: "axis",
|
|
5996
6033
|
get: /**
|
|
@@ -6142,7 +6179,7 @@ exports.Joint = __decorate([
|
|
|
6142
6179
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
6143
6180
|
this._nativeJoint = PhysicsManager._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
|
|
6144
6181
|
};
|
|
6145
|
-
|
|
6182
|
+
_create_class(SpringJoint, [
|
|
6146
6183
|
{
|
|
6147
6184
|
key: "swingOffset",
|
|
6148
6185
|
get: /**
|
|
@@ -6298,10 +6335,10 @@ exports.Joint = __decorate([
|
|
|
6298
6335
|
_this._sleepThreshold = 5e-3;
|
|
6299
6336
|
var transform = _this.entity.transform;
|
|
6300
6337
|
_this._nativeCollider = PhysicsManager._nativePhysics.createDynamicCollider(transform.worldPosition, transform.worldRotationQuaternion);
|
|
6301
|
-
_this._setLinearVelocity = _this._setLinearVelocity.bind(
|
|
6302
|
-
_this._setAngularVelocity = _this._setAngularVelocity.bind(
|
|
6303
|
-
_this._setCenterOfMass = _this._setCenterOfMass.bind(
|
|
6304
|
-
_this._setInertiaTensor = _this._setInertiaTensor.bind(
|
|
6338
|
+
_this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized(_this));
|
|
6339
|
+
_this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized(_this));
|
|
6340
|
+
_this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized(_this));
|
|
6341
|
+
_this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized(_this));
|
|
6305
6342
|
//@ts-ignore
|
|
6306
6343
|
_this._linearVelocity._onValueChanged = _this._setLinearVelocity;
|
|
6307
6344
|
//@ts-ignore
|
|
@@ -6359,7 +6396,7 @@ exports.Joint = __decorate([
|
|
|
6359
6396
|
_proto._setInertiaTensor = function _setInertiaTensor() {
|
|
6360
6397
|
this._nativeCollider.setInertiaTensor(this._inertiaTensor);
|
|
6361
6398
|
};
|
|
6362
|
-
|
|
6399
|
+
_create_class(DynamicCollider, [
|
|
6363
6400
|
{
|
|
6364
6401
|
key: "linearDamping",
|
|
6365
6402
|
get: /**
|
|
@@ -6903,9 +6940,15 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
6903
6940
|
};
|
|
6904
6941
|
return PointerManager;
|
|
6905
6942
|
}();
|
|
6906
|
-
|
|
6907
|
-
PointerManager.
|
|
6908
|
-
|
|
6943
|
+
(function() {
|
|
6944
|
+
PointerManager._tempRay = new engineMath.Ray();
|
|
6945
|
+
})();
|
|
6946
|
+
(function() {
|
|
6947
|
+
PointerManager._tempPoint = new engineMath.Vector2();
|
|
6948
|
+
})();
|
|
6949
|
+
(function() {
|
|
6950
|
+
PointerManager._tempHitResult = new HitResult();
|
|
6951
|
+
})();
|
|
6909
6952
|
|
|
6910
6953
|
/**
|
|
6911
6954
|
* Wheel Manager.
|
|
@@ -7111,7 +7154,7 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7111
7154
|
this._pointerManager._onFocus();
|
|
7112
7155
|
this._keyboardManager._onFocus();
|
|
7113
7156
|
};
|
|
7114
|
-
|
|
7157
|
+
_create_class(InputManager, [
|
|
7115
7158
|
{
|
|
7116
7159
|
key: "pointers",
|
|
7117
7160
|
get: /**
|
|
@@ -7298,8 +7341,12 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7298
7341
|
}
|
|
7299
7342
|
this._nameId = nameID;
|
|
7300
7343
|
};
|
|
7301
|
-
|
|
7302
|
-
ShaderMacro.
|
|
7344
|
+
(function() {
|
|
7345
|
+
/** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
|
|
7346
|
+
})();
|
|
7347
|
+
(function() {
|
|
7348
|
+
ShaderMacro._macroNameCounter = 0;
|
|
7349
|
+
})();
|
|
7303
7350
|
|
|
7304
7351
|
/**
|
|
7305
7352
|
* Shader macro collection.
|
|
@@ -7451,26 +7498,17 @@ ShaderMacro._macroNameCounter = 0;
|
|
|
7451
7498
|
return ShaderMacroCollection;
|
|
7452
7499
|
}();
|
|
7453
7500
|
|
|
7454
|
-
function
|
|
7455
|
-
|
|
7456
|
-
|
|
7457
|
-
|
|
7458
|
-
|
|
7459
|
-
for (var key in source) {
|
|
7460
|
-
if (Object.prototype.hasOwnProperty.call(source, key)) {
|
|
7461
|
-
target[key] = source[key];
|
|
7501
|
+
function _extends() {
|
|
7502
|
+
_extends = Object.assign || function assign(target) {
|
|
7503
|
+
for (var i = 1; i < arguments.length; i++) {
|
|
7504
|
+
var source = arguments[i];
|
|
7505
|
+
for (var key in source) if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
|
|
7462
7506
|
}
|
|
7463
|
-
}
|
|
7464
|
-
}
|
|
7465
|
-
|
|
7466
|
-
return target;
|
|
7467
|
-
};
|
|
7468
7507
|
|
|
7469
|
-
|
|
7470
|
-
}
|
|
7508
|
+
return target;
|
|
7509
|
+
};
|
|
7471
7510
|
|
|
7472
|
-
|
|
7473
|
-
return extends_.apply(this, arguments);
|
|
7511
|
+
return _extends.apply(this, arguments);
|
|
7474
7512
|
}
|
|
7475
7513
|
|
|
7476
7514
|
var camera_declare = "#define GLSLIFY 1\nuniform vec3 u_cameraPos;"; // eslint-disable-line
|
|
@@ -8312,7 +8350,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
8312
8350
|
return prefix + line;
|
|
8313
8351
|
}).join("\n");
|
|
8314
8352
|
};
|
|
8315
|
-
|
|
8353
|
+
_create_class(ShaderProgram, [
|
|
8316
8354
|
{
|
|
8317
8355
|
key: "isValid",
|
|
8318
8356
|
get: /**
|
|
@@ -8324,7 +8362,9 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
8324
8362
|
]);
|
|
8325
8363
|
return ShaderProgram;
|
|
8326
8364
|
}();
|
|
8327
|
-
|
|
8365
|
+
(function() {
|
|
8366
|
+
ShaderProgram._counter = 0;
|
|
8367
|
+
})();
|
|
8328
8368
|
|
|
8329
8369
|
/**
|
|
8330
8370
|
* Shader pass containing vertex and fragment source.
|
|
@@ -8369,7 +8409,9 @@ ShaderProgram._counter = 0;
|
|
|
8369
8409
|
};
|
|
8370
8410
|
return ShaderPass;
|
|
8371
8411
|
}();
|
|
8372
|
-
|
|
8412
|
+
(function() {
|
|
8413
|
+
ShaderPass._shaderPassCounter = 0;
|
|
8414
|
+
})();
|
|
8373
8415
|
|
|
8374
8416
|
/**
|
|
8375
8417
|
* Shader property.
|
|
@@ -8378,7 +8420,7 @@ ShaderPass._shaderPassCounter = 0;
|
|
|
8378
8420
|
this.name = name;
|
|
8379
8421
|
this._uniqueId = ShaderProperty._propertyNameCounter++;
|
|
8380
8422
|
}
|
|
8381
|
-
|
|
8423
|
+
_create_class(ShaderProperty, [
|
|
8382
8424
|
{
|
|
8383
8425
|
key: "type",
|
|
8384
8426
|
get: /**
|
|
@@ -8390,7 +8432,9 @@ ShaderPass._shaderPassCounter = 0;
|
|
|
8390
8432
|
]);
|
|
8391
8433
|
return ShaderProperty;
|
|
8392
8434
|
}();
|
|
8393
|
-
|
|
8435
|
+
(function() {
|
|
8436
|
+
ShaderProperty._propertyNameCounter = 0;
|
|
8437
|
+
})();
|
|
8394
8438
|
|
|
8395
8439
|
/**
|
|
8396
8440
|
* Shader for rendering.
|
|
@@ -8503,7 +8547,7 @@ ShaderProperty._propertyNameCounter = 0;
|
|
|
8503
8547
|
}
|
|
8504
8548
|
}
|
|
8505
8549
|
};
|
|
8506
|
-
|
|
8550
|
+
_create_class(Shader, [
|
|
8507
8551
|
{
|
|
8508
8552
|
key: "passes",
|
|
8509
8553
|
get: /**
|
|
@@ -8515,18 +8559,34 @@ ShaderProperty._propertyNameCounter = 0;
|
|
|
8515
8559
|
]);
|
|
8516
8560
|
return Shader;
|
|
8517
8561
|
}();
|
|
8518
|
-
|
|
8519
|
-
/** @internal */ Shader.
|
|
8520
|
-
|
|
8521
|
-
|
|
8522
|
-
|
|
8523
|
-
|
|
8524
|
-
|
|
8525
|
-
|
|
8526
|
-
|
|
8527
|
-
|
|
8528
|
-
|
|
8529
|
-
Shader.
|
|
8562
|
+
(function() {
|
|
8563
|
+
/** @internal */ Shader._compileMacros = new ShaderMacroCollection();
|
|
8564
|
+
})();
|
|
8565
|
+
(function() {
|
|
8566
|
+
/** @internal */ Shader._shaderExtension = [
|
|
8567
|
+
"GL_EXT_shader_texture_lod",
|
|
8568
|
+
"GL_OES_standard_derivatives",
|
|
8569
|
+
"GL_EXT_draw_buffers"
|
|
8570
|
+
];
|
|
8571
|
+
})();
|
|
8572
|
+
(function() {
|
|
8573
|
+
/** @internal */ Shader._propertyIdMap = Object.create(null);
|
|
8574
|
+
})();
|
|
8575
|
+
(function() {
|
|
8576
|
+
Shader._shaderMap = Object.create(null);
|
|
8577
|
+
})();
|
|
8578
|
+
(function() {
|
|
8579
|
+
Shader._propertyNameMap = Object.create(null);
|
|
8580
|
+
})();
|
|
8581
|
+
(function() {
|
|
8582
|
+
Shader._macroMaskMap = [];
|
|
8583
|
+
})();
|
|
8584
|
+
(function() {
|
|
8585
|
+
Shader._macroCounter = 0;
|
|
8586
|
+
})();
|
|
8587
|
+
(function() {
|
|
8588
|
+
Shader._macroMap = Object.create(null);
|
|
8589
|
+
})();
|
|
8530
8590
|
|
|
8531
8591
|
/**
|
|
8532
8592
|
* Shader data collection,Correspondence includes shader properties data and macros data.
|
|
@@ -8784,9 +8844,9 @@ Shader._macroMap = Object.create(null);
|
|
|
8784
8844
|
/** Shadow mapping normal-based bias. */ _this.shadowNormalBias = 1;
|
|
8785
8845
|
/** Near plane value to use for shadow frustums. */ _this.shadowNearPlane = 0.1;
|
|
8786
8846
|
/** Shadow intensity, the larger the value, the clearer and darker the shadow. */ _this.shadowStrength = 1.0;
|
|
8847
|
+
/** @internal */ _this._lightIndex = -1;
|
|
8787
8848
|
_this._color = new engineMath.Color(1, 1, 1, 1);
|
|
8788
8849
|
_this._lightColor = new engineMath.Color();
|
|
8789
|
-
/** @internal */ _this._lightIndex = -1;
|
|
8790
8850
|
return _this;
|
|
8791
8851
|
}
|
|
8792
8852
|
var _proto = Light.prototype;
|
|
@@ -8797,7 +8857,7 @@ Shader._macroMap = Object.create(null);
|
|
|
8797
8857
|
this._lightColor.a = this.color.a * this.intensity;
|
|
8798
8858
|
return this._lightColor;
|
|
8799
8859
|
};
|
|
8800
|
-
|
|
8860
|
+
_create_class(Light, [
|
|
8801
8861
|
{
|
|
8802
8862
|
key: "color",
|
|
8803
8863
|
get: /**
|
|
@@ -8834,9 +8894,11 @@ Shader._macroMap = Object.create(null);
|
|
|
8834
8894
|
]);
|
|
8835
8895
|
return Light;
|
|
8836
8896
|
}(Component);
|
|
8837
|
-
|
|
8897
|
+
(function() {
|
|
8898
|
+
/**
|
|
8838
8899
|
* Each type of light source is at most 10, beyond which it will not take effect.
|
|
8839
8900
|
* */ Light._maxLight = 10;
|
|
8901
|
+
})();
|
|
8840
8902
|
__decorate([
|
|
8841
8903
|
ignoreClone
|
|
8842
8904
|
], Light.prototype, "_lightIndex", void 0);
|
|
@@ -8894,7 +8956,7 @@ __decorate([
|
|
|
8894
8956
|
shaderData.setFloatArray(DirectLight._colorProperty, data.color);
|
|
8895
8957
|
shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
|
|
8896
8958
|
};
|
|
8897
|
-
|
|
8959
|
+
_create_class(DirectLight, [
|
|
8898
8960
|
{
|
|
8899
8961
|
key: "direction",
|
|
8900
8962
|
get: /**
|
|
@@ -8925,14 +8987,22 @@ __decorate([
|
|
|
8925
8987
|
]);
|
|
8926
8988
|
return DirectLight;
|
|
8927
8989
|
}(Light);
|
|
8928
|
-
|
|
8929
|
-
DirectLight.
|
|
8930
|
-
|
|
8931
|
-
|
|
8932
|
-
|
|
8933
|
-
|
|
8934
|
-
|
|
8935
|
-
|
|
8990
|
+
(function() {
|
|
8991
|
+
DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
|
|
8992
|
+
})();
|
|
8993
|
+
(function() {
|
|
8994
|
+
DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
|
|
8995
|
+
})();
|
|
8996
|
+
(function() {
|
|
8997
|
+
DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
|
|
8998
|
+
})();
|
|
8999
|
+
(function() {
|
|
9000
|
+
DirectLight._combinedData = {
|
|
9001
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9002
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9003
|
+
direction: new Float32Array(Light._maxLight * 3)
|
|
9004
|
+
};
|
|
9005
|
+
})();
|
|
8936
9006
|
|
|
8937
9007
|
/**
|
|
8938
9008
|
* Point light.
|
|
@@ -8989,7 +9059,7 @@ DirectLight._combinedData = {
|
|
|
8989
9059
|
shaderData.setFloatArray(PointLight._positionProperty, data.position);
|
|
8990
9060
|
shaderData.setFloatArray(PointLight._distanceProperty, data.distance);
|
|
8991
9061
|
};
|
|
8992
|
-
|
|
9062
|
+
_create_class(PointLight, [
|
|
8993
9063
|
{
|
|
8994
9064
|
key: "position",
|
|
8995
9065
|
get: /**
|
|
@@ -9010,16 +9080,26 @@ DirectLight._combinedData = {
|
|
|
9010
9080
|
]);
|
|
9011
9081
|
return PointLight;
|
|
9012
9082
|
}(Light);
|
|
9013
|
-
|
|
9014
|
-
PointLight.
|
|
9015
|
-
|
|
9016
|
-
|
|
9017
|
-
PointLight.
|
|
9018
|
-
|
|
9019
|
-
|
|
9020
|
-
|
|
9021
|
-
|
|
9022
|
-
|
|
9083
|
+
(function() {
|
|
9084
|
+
PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
|
|
9085
|
+
})();
|
|
9086
|
+
(function() {
|
|
9087
|
+
PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
|
|
9088
|
+
})();
|
|
9089
|
+
(function() {
|
|
9090
|
+
PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
|
|
9091
|
+
})();
|
|
9092
|
+
(function() {
|
|
9093
|
+
PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
|
|
9094
|
+
})();
|
|
9095
|
+
(function() {
|
|
9096
|
+
PointLight._combinedData = {
|
|
9097
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9098
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9099
|
+
position: new Float32Array(Light._maxLight * 3),
|
|
9100
|
+
distance: new Float32Array(Light._maxLight)
|
|
9101
|
+
};
|
|
9102
|
+
})();
|
|
9023
9103
|
|
|
9024
9104
|
/**
|
|
9025
9105
|
* Spot light.
|
|
@@ -9093,7 +9173,7 @@ PointLight._combinedData = {
|
|
|
9093
9173
|
shaderData.setFloatArray(SpotLight._angleCosProperty, data.angleCos);
|
|
9094
9174
|
shaderData.setFloatArray(SpotLight._penumbraCosProperty, data.penumbraCos);
|
|
9095
9175
|
};
|
|
9096
|
-
|
|
9176
|
+
_create_class(SpotLight, [
|
|
9097
9177
|
{
|
|
9098
9178
|
key: "position",
|
|
9099
9179
|
get: /**
|
|
@@ -9135,22 +9215,38 @@ PointLight._combinedData = {
|
|
|
9135
9215
|
]);
|
|
9136
9216
|
return SpotLight;
|
|
9137
9217
|
}(Light);
|
|
9138
|
-
|
|
9139
|
-
SpotLight.
|
|
9140
|
-
|
|
9141
|
-
|
|
9142
|
-
SpotLight.
|
|
9143
|
-
|
|
9144
|
-
|
|
9145
|
-
SpotLight.
|
|
9146
|
-
|
|
9147
|
-
|
|
9148
|
-
|
|
9149
|
-
|
|
9150
|
-
|
|
9151
|
-
|
|
9152
|
-
|
|
9153
|
-
|
|
9218
|
+
(function() {
|
|
9219
|
+
SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
|
|
9220
|
+
})();
|
|
9221
|
+
(function() {
|
|
9222
|
+
SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
|
|
9223
|
+
})();
|
|
9224
|
+
(function() {
|
|
9225
|
+
SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
|
|
9226
|
+
})();
|
|
9227
|
+
(function() {
|
|
9228
|
+
SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
|
|
9229
|
+
})();
|
|
9230
|
+
(function() {
|
|
9231
|
+
SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
|
|
9232
|
+
})();
|
|
9233
|
+
(function() {
|
|
9234
|
+
SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
|
|
9235
|
+
})();
|
|
9236
|
+
(function() {
|
|
9237
|
+
SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
|
|
9238
|
+
})();
|
|
9239
|
+
(function() {
|
|
9240
|
+
SpotLight._combinedData = {
|
|
9241
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9242
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9243
|
+
position: new Float32Array(Light._maxLight * 3),
|
|
9244
|
+
direction: new Float32Array(Light._maxLight * 3),
|
|
9245
|
+
distance: new Float32Array(Light._maxLight),
|
|
9246
|
+
angleCos: new Float32Array(Light._maxLight),
|
|
9247
|
+
penumbraCos: new Float32Array(Light._maxLight)
|
|
9248
|
+
};
|
|
9249
|
+
})();
|
|
9154
9250
|
|
|
9155
9251
|
/**
|
|
9156
9252
|
* Light manager.
|
|
@@ -9711,7 +9807,7 @@ SpotLight._combinedData = {
|
|
|
9711
9807
|
/**
|
|
9712
9808
|
* @override
|
|
9713
9809
|
*/ _proto._onDestroy = function _onDestroy() {};
|
|
9714
|
-
|
|
9810
|
+
_create_class(Material, [
|
|
9715
9811
|
{
|
|
9716
9812
|
key: "shader",
|
|
9717
9813
|
get: /**
|
|
@@ -9820,9 +9916,15 @@ var RenderElement = function RenderElement() {
|
|
|
9820
9916
|
};
|
|
9821
9917
|
return RenderContext;
|
|
9822
9918
|
}();
|
|
9823
|
-
|
|
9824
|
-
RenderContext.
|
|
9825
|
-
|
|
9919
|
+
(function() {
|
|
9920
|
+
/** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
|
|
9921
|
+
})();
|
|
9922
|
+
(function() {
|
|
9923
|
+
RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
|
|
9924
|
+
})();
|
|
9925
|
+
(function() {
|
|
9926
|
+
RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
|
|
9927
|
+
})();
|
|
9826
9928
|
|
|
9827
9929
|
var SpriteElement = /*#__PURE__*/ function(RenderElement) {
|
|
9828
9930
|
_inherits(SpriteElement, RenderElement);
|
|
@@ -9877,7 +9979,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
9877
9979
|
function Renderer1(entity) {
|
|
9878
9980
|
var _this;
|
|
9879
9981
|
_this = Component.call(this, entity) || this;
|
|
9880
|
-
/** Whether cast shadow. */ _this.castShadows = true;
|
|
9881
9982
|
/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
|
|
9882
9983
|
/** @internal */ _this._onUpdateIndex = -1;
|
|
9883
9984
|
/** @internal */ _this._rendererIndex = -1;
|
|
@@ -9894,11 +9995,12 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
9894
9995
|
_this._priority = 0;
|
|
9895
9996
|
_this._receiveShadows = true;
|
|
9896
9997
|
_this._rendererLayer = new engineMath.Vector4();
|
|
9998
|
+
/** Whether cast shadow. */ _this.castShadows = true;
|
|
9897
9999
|
var prototype = exports.Renderer.prototype;
|
|
9898
10000
|
var shaderData = _this.shaderData;
|
|
9899
10001
|
_this._overrideUpdate = _this.update !== prototype.update;
|
|
9900
10002
|
shaderData._addRefCount(1);
|
|
9901
|
-
_this._onTransformChanged = _this._onTransformChanged.bind(
|
|
10003
|
+
_this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
|
|
9902
10004
|
_this._registerEntityTransformListener();
|
|
9903
10005
|
shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
|
|
9904
10006
|
shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
|
|
@@ -10083,7 +10185,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10083
10185
|
_proto._onTransformChanged = function _onTransformChanged(type) {
|
|
10084
10186
|
this._dirtyUpdateFlag |= 0x1;
|
|
10085
10187
|
};
|
|
10086
|
-
|
|
10188
|
+
_create_class(Renderer1, [
|
|
10087
10189
|
{
|
|
10088
10190
|
key: "isCulled",
|
|
10089
10191
|
get: /**
|
|
@@ -10149,7 +10251,25 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10149
10251
|
}
|
|
10150
10252
|
]);
|
|
10151
10253
|
return Renderer1;
|
|
10152
|
-
}(Component),
|
|
10254
|
+
}(Component), function() {
|
|
10255
|
+
_Renderer._tempVector0 = new engineMath.Vector3();
|
|
10256
|
+
}(), function() {
|
|
10257
|
+
_Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS");
|
|
10258
|
+
}(), function() {
|
|
10259
|
+
_Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat");
|
|
10260
|
+
}(), function() {
|
|
10261
|
+
_Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat");
|
|
10262
|
+
}(), function() {
|
|
10263
|
+
_Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat");
|
|
10264
|
+
}(), function() {
|
|
10265
|
+
_Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat");
|
|
10266
|
+
}(), function() {
|
|
10267
|
+
_Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat");
|
|
10268
|
+
}(), function() {
|
|
10269
|
+
_Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat");
|
|
10270
|
+
}(), function() {
|
|
10271
|
+
_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
|
|
10272
|
+
}(), _Renderer);
|
|
10153
10273
|
__decorate([
|
|
10154
10274
|
deepClone
|
|
10155
10275
|
], exports.Renderer.prototype, "shaderData", void 0);
|
|
@@ -10279,14 +10399,18 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
10279
10399
|
renderUVs[3].set(right, top);
|
|
10280
10400
|
};
|
|
10281
10401
|
return SimpleSpriteAssembler1;
|
|
10282
|
-
}(),
|
|
10283
|
-
|
|
10284
|
-
|
|
10285
|
-
|
|
10286
|
-
|
|
10287
|
-
|
|
10288
|
-
|
|
10289
|
-
|
|
10402
|
+
}(), function() {
|
|
10403
|
+
_SimpleSpriteAssembler._rectangleTriangles = [
|
|
10404
|
+
0,
|
|
10405
|
+
1,
|
|
10406
|
+
2,
|
|
10407
|
+
2,
|
|
10408
|
+
1,
|
|
10409
|
+
3
|
|
10410
|
+
];
|
|
10411
|
+
}(), function() {
|
|
10412
|
+
_SimpleSpriteAssembler._worldMatrix = new engineMath.Matrix();
|
|
10413
|
+
}(), _SimpleSpriteAssembler);
|
|
10290
10414
|
SimpleSpriteAssembler = __decorate([
|
|
10291
10415
|
StaticInterfaceImplement()
|
|
10292
10416
|
], SimpleSpriteAssembler);
|
|
@@ -10371,10 +10495,10 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10371
10495
|
_this._flipY = false;
|
|
10372
10496
|
_this._alphaCutoff = 0.5;
|
|
10373
10497
|
_this._renderData = new RenderData2D(4, [], []);
|
|
10374
|
-
SimpleSpriteAssembler.resetData(
|
|
10498
|
+
SimpleSpriteAssembler.resetData(_assert_this_initialized(_this));
|
|
10375
10499
|
_this.setMaterial(_this._engine._spriteMaskDefaultMaterial);
|
|
10376
10500
|
_this.shaderData.setFloat(SpriteMask._alphaCutoffProperty, _this._alphaCutoff);
|
|
10377
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
10501
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
|
|
10378
10502
|
return _this;
|
|
10379
10503
|
}
|
|
10380
10504
|
var _proto = SpriteMask.prototype;
|
|
@@ -10442,7 +10566,7 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10442
10566
|
break;
|
|
10443
10567
|
}
|
|
10444
10568
|
};
|
|
10445
|
-
|
|
10569
|
+
_create_class(SpriteMask, [
|
|
10446
10570
|
{
|
|
10447
10571
|
key: "width",
|
|
10448
10572
|
get: /**
|
|
@@ -10544,8 +10668,12 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10544
10668
|
]);
|
|
10545
10669
|
return SpriteMask;
|
|
10546
10670
|
}(exports.Renderer);
|
|
10547
|
-
|
|
10548
|
-
/** @internal */ SpriteMask.
|
|
10671
|
+
(function() {
|
|
10672
|
+
/** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
|
|
10673
|
+
})();
|
|
10674
|
+
(function() {
|
|
10675
|
+
/** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
|
|
10676
|
+
})();
|
|
10549
10677
|
__decorate([
|
|
10550
10678
|
assignmentClone
|
|
10551
10679
|
], SpriteMask.prototype, "influenceLayers", void 0);
|
|
@@ -10751,7 +10879,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10751
10879
|
this._glElementInfo = BufferUtil._getElementInfo(this.format);
|
|
10752
10880
|
this._instanceStepRate = Math.floor(instanceStepRate);
|
|
10753
10881
|
}
|
|
10754
|
-
|
|
10882
|
+
_create_class(VertexElement, [
|
|
10755
10883
|
{
|
|
10756
10884
|
key: "semantic",
|
|
10757
10885
|
get: /**
|
|
@@ -10911,7 +11039,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10911
11039
|
gl.bufferData(this._glBindTarget, dataLength, this._glBufferUsage);
|
|
10912
11040
|
this._byteLength = dataLength;
|
|
10913
11041
|
};
|
|
10914
|
-
|
|
11042
|
+
_create_class(Buffer, [
|
|
10915
11043
|
{
|
|
10916
11044
|
key: "type",
|
|
10917
11045
|
get: /**
|
|
@@ -10960,7 +11088,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10960
11088
|
this._buffer = buffer;
|
|
10961
11089
|
this._format = format;
|
|
10962
11090
|
}
|
|
10963
|
-
|
|
11091
|
+
_create_class(IndexBufferBinding, [
|
|
10964
11092
|
{
|
|
10965
11093
|
key: "buffer",
|
|
10966
11094
|
get: /**
|
|
@@ -11009,8 +11137,8 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11009
11137
|
_this._bounds = new engineMath.BoundingBox();
|
|
11010
11138
|
_this._subMeshes = [];
|
|
11011
11139
|
_this.name = name;
|
|
11012
|
-
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(
|
|
11013
|
-
_this._onBoundsChanged = _this._onBoundsChanged.bind(
|
|
11140
|
+
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized(_this));
|
|
11141
|
+
_this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized(_this));
|
|
11014
11142
|
var bounds = _this._bounds;
|
|
11015
11143
|
// @ts-ignore
|
|
11016
11144
|
bounds.min._onValueChanged = _this._onBoundsChanged;
|
|
@@ -11127,7 +11255,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11127
11255
|
_proto._onBoundsChanged = function _onBoundsChanged() {
|
|
11128
11256
|
this._updateFlagManager.dispatch(0x1);
|
|
11129
11257
|
};
|
|
11130
|
-
|
|
11258
|
+
_create_class(Mesh, [
|
|
11131
11259
|
{
|
|
11132
11260
|
key: "bounds",
|
|
11133
11261
|
get: /**
|
|
@@ -11173,7 +11301,7 @@ var MeshModifyFlags;
|
|
|
11173
11301
|
this._buffer = buffer;
|
|
11174
11302
|
this._stride = stride;
|
|
11175
11303
|
}
|
|
11176
|
-
|
|
11304
|
+
_create_class(VertexBufferBinding, [
|
|
11177
11305
|
{
|
|
11178
11306
|
key: "buffer",
|
|
11179
11307
|
get: /**
|
|
@@ -11619,13 +11747,27 @@ var MeshModifyFlags;
|
|
|
11619
11747
|
};
|
|
11620
11748
|
return BlendShapeManager;
|
|
11621
11749
|
}();
|
|
11622
|
-
|
|
11623
|
-
BlendShapeManager.
|
|
11624
|
-
|
|
11625
|
-
|
|
11626
|
-
BlendShapeManager.
|
|
11627
|
-
|
|
11628
|
-
|
|
11750
|
+
(function() {
|
|
11751
|
+
BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
|
|
11752
|
+
})();
|
|
11753
|
+
(function() {
|
|
11754
|
+
BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
|
|
11755
|
+
})();
|
|
11756
|
+
(function() {
|
|
11757
|
+
BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
|
|
11758
|
+
})();
|
|
11759
|
+
(function() {
|
|
11760
|
+
BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
|
|
11761
|
+
})();
|
|
11762
|
+
(function() {
|
|
11763
|
+
BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
|
|
11764
|
+
})();
|
|
11765
|
+
(function() {
|
|
11766
|
+
BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
|
|
11767
|
+
})();
|
|
11768
|
+
(function() {
|
|
11769
|
+
BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
|
|
11770
|
+
})();
|
|
11629
11771
|
|
|
11630
11772
|
/**
|
|
11631
11773
|
* Vertex attribute types of a vertex in a ModelMesh.
|
|
@@ -11682,7 +11824,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
11682
11824
|
_this._customVertexElements = [];
|
|
11683
11825
|
_this._vertexCountChanged = false;
|
|
11684
11826
|
_this.name = name;
|
|
11685
|
-
_this._blendShapeManager = new BlendShapeManager(engine,
|
|
11827
|
+
_this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized(_this));
|
|
11686
11828
|
return _this;
|
|
11687
11829
|
}
|
|
11688
11830
|
var _proto = ModelMesh.prototype;
|
|
@@ -12632,7 +12774,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
12632
12774
|
this._uv7 = null;
|
|
12633
12775
|
this._blendShapeManager._releaseMemoryCache();
|
|
12634
12776
|
};
|
|
12635
|
-
|
|
12777
|
+
_create_class(ModelMesh, [
|
|
12636
12778
|
{
|
|
12637
12779
|
key: "accessible",
|
|
12638
12780
|
get: /**
|
|
@@ -12700,11 +12842,21 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
12700
12842
|
]);
|
|
12701
12843
|
return ModelMesh;
|
|
12702
12844
|
}(Mesh);
|
|
12703
|
-
|
|
12704
|
-
ModelMesh.
|
|
12705
|
-
|
|
12706
|
-
|
|
12707
|
-
ModelMesh.
|
|
12845
|
+
(function() {
|
|
12846
|
+
ModelMesh._tempVec0 = new engineMath.Vector3();
|
|
12847
|
+
})();
|
|
12848
|
+
(function() {
|
|
12849
|
+
ModelMesh._tempVec1 = new engineMath.Vector3();
|
|
12850
|
+
})();
|
|
12851
|
+
(function() {
|
|
12852
|
+
ModelMesh._tempVec2 = new engineMath.Vector3();
|
|
12853
|
+
})();
|
|
12854
|
+
(function() {
|
|
12855
|
+
ModelMesh._tempVec3 = new engineMath.Vector3();
|
|
12856
|
+
})();
|
|
12857
|
+
(function() {
|
|
12858
|
+
ModelMesh._tempVec4 = new engineMath.Vector3();
|
|
12859
|
+
})();
|
|
12708
12860
|
var VertexChangedFlags;
|
|
12709
12861
|
(function(VertexChangedFlags) {
|
|
12710
12862
|
VertexChangedFlags[VertexChangedFlags["Position"] = 0x1] = "Position";
|
|
@@ -12747,7 +12899,7 @@ var VertexChangedFlags;
|
|
|
12747
12899
|
function MeshRenderer(entity) {
|
|
12748
12900
|
var _this;
|
|
12749
12901
|
_this = Renderer.call(this, entity) || this;
|
|
12750
|
-
_this._onMeshChanged = _this._onMeshChanged.bind(
|
|
12902
|
+
_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
|
|
12751
12903
|
return _this;
|
|
12752
12904
|
}
|
|
12753
12905
|
var _proto = MeshRenderer.prototype;
|
|
@@ -12850,7 +13002,7 @@ var VertexChangedFlags;
|
|
|
12850
13002
|
type & MeshModifyFlags.Bounds && (this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume);
|
|
12851
13003
|
type & MeshModifyFlags.VertexElements && (this._dirtyUpdateFlag |= 0x2);
|
|
12852
13004
|
};
|
|
12853
|
-
|
|
13005
|
+
_create_class(MeshRenderer, [
|
|
12854
13006
|
{
|
|
12855
13007
|
key: "mesh",
|
|
12856
13008
|
get: /**
|
|
@@ -12867,11 +13019,21 @@ var VertexChangedFlags;
|
|
|
12867
13019
|
]);
|
|
12868
13020
|
return MeshRenderer;
|
|
12869
13021
|
}(exports.Renderer);
|
|
12870
|
-
|
|
12871
|
-
MeshRenderer.
|
|
12872
|
-
|
|
12873
|
-
|
|
12874
|
-
MeshRenderer.
|
|
13022
|
+
(function() {
|
|
13023
|
+
MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
|
|
13024
|
+
})();
|
|
13025
|
+
(function() {
|
|
13026
|
+
MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
|
|
13027
|
+
})();
|
|
13028
|
+
(function() {
|
|
13029
|
+
MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
|
|
13030
|
+
})();
|
|
13031
|
+
(function() {
|
|
13032
|
+
MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
|
|
13033
|
+
})();
|
|
13034
|
+
(function() {
|
|
13035
|
+
MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
|
|
13036
|
+
})();
|
|
12875
13037
|
__decorate([
|
|
12876
13038
|
ignoreClone
|
|
12877
13039
|
], MeshRenderer.prototype, "_mesh", void 0);
|
|
@@ -12974,7 +13136,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
12974
13136
|
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
12975
13137
|
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, 256);
|
|
12976
13138
|
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
12977
|
-
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(
|
|
13139
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
|
|
12978
13140
|
var localBounds = _this._localBounds;
|
|
12979
13141
|
// @ts-ignore
|
|
12980
13142
|
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
@@ -13172,7 +13334,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13172
13334
|
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
13173
13335
|
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
13174
13336
|
};
|
|
13175
|
-
|
|
13337
|
+
_create_class(SkinnedMeshRenderer, [
|
|
13176
13338
|
{
|
|
13177
13339
|
key: "blendShapeWeights",
|
|
13178
13340
|
get: /**
|
|
@@ -13237,10 +13399,18 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13237
13399
|
]);
|
|
13238
13400
|
return SkinnedMeshRenderer;
|
|
13239
13401
|
}(MeshRenderer);
|
|
13240
|
-
|
|
13241
|
-
SkinnedMeshRenderer.
|
|
13242
|
-
|
|
13243
|
-
|
|
13402
|
+
(function() {
|
|
13403
|
+
SkinnedMeshRenderer._tempMatrix = new engineMath.Matrix();
|
|
13404
|
+
})();
|
|
13405
|
+
(function() {
|
|
13406
|
+
SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
|
|
13407
|
+
})();
|
|
13408
|
+
(function() {
|
|
13409
|
+
SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
|
|
13410
|
+
})();
|
|
13411
|
+
(function() {
|
|
13412
|
+
SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
|
|
13413
|
+
})();
|
|
13244
13414
|
__decorate([
|
|
13245
13415
|
ignoreClone
|
|
13246
13416
|
], SkinnedMeshRenderer.prototype, "_hasInitSkin", void 0);
|
|
@@ -14006,7 +14176,7 @@ __decorate([
|
|
|
14006
14176
|
}
|
|
14007
14177
|
this._setIndexBufferBinding(binding);
|
|
14008
14178
|
};
|
|
14009
|
-
|
|
14179
|
+
_create_class(BufferMesh, [
|
|
14010
14180
|
{
|
|
14011
14181
|
key: "instanceCount",
|
|
14012
14182
|
get: /**
|
|
@@ -14120,7 +14290,7 @@ __decorate([
|
|
|
14120
14290
|
this._layoutChangeManager.dispatch(0, this);
|
|
14121
14291
|
}
|
|
14122
14292
|
};
|
|
14123
|
-
|
|
14293
|
+
_create_class(BlendShape, [
|
|
14124
14294
|
{
|
|
14125
14295
|
key: "frames",
|
|
14126
14296
|
get: /**
|
|
@@ -14278,8 +14448,12 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
|
14278
14448
|
};
|
|
14279
14449
|
return Basic2DBatcher;
|
|
14280
14450
|
}();
|
|
14281
|
-
|
|
14282
|
-
Basic2DBatcher.
|
|
14451
|
+
(function() {
|
|
14452
|
+
/** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
|
|
14453
|
+
})();
|
|
14454
|
+
(function() {
|
|
14455
|
+
Basic2DBatcher._canUploadSameBuffer = true;
|
|
14456
|
+
})();
|
|
14283
14457
|
|
|
14284
14458
|
var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
|
|
14285
14459
|
_inherits(SpriteMaskBatcher, Basic2DBatcher);
|
|
@@ -14494,9 +14668,15 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14494
14668
|
};
|
|
14495
14669
|
return Sky;
|
|
14496
14670
|
}();
|
|
14497
|
-
|
|
14498
|
-
Sky.
|
|
14499
|
-
|
|
14671
|
+
(function() {
|
|
14672
|
+
Sky._epsilon = 1e-6;
|
|
14673
|
+
})();
|
|
14674
|
+
(function() {
|
|
14675
|
+
Sky._viewProjMatrix = new engineMath.Matrix();
|
|
14676
|
+
})();
|
|
14677
|
+
(function() {
|
|
14678
|
+
Sky._projectionMatrix = new engineMath.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
|
|
14679
|
+
})();
|
|
14500
14680
|
|
|
14501
14681
|
/**
|
|
14502
14682
|
* Background of scene.
|
|
@@ -14578,7 +14758,7 @@ Sky._projectionMatrix = new engineMath.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky.
|
|
|
14578
14758
|
mesh.addSubMesh(0, indices.length);
|
|
14579
14759
|
return mesh;
|
|
14580
14760
|
};
|
|
14581
|
-
|
|
14761
|
+
_create_class(Background, [
|
|
14582
14762
|
{
|
|
14583
14763
|
key: "texture",
|
|
14584
14764
|
get: /**
|
|
@@ -14746,7 +14926,7 @@ Sky._projectionMatrix = new engineMath.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky.
|
|
|
14746
14926
|
out[25] = src[25] * 0.429042;
|
|
14747
14927
|
out[26] = src[26] * 0.429042;
|
|
14748
14928
|
};
|
|
14749
|
-
|
|
14929
|
+
_create_class(AmbientLight, [
|
|
14750
14930
|
{
|
|
14751
14931
|
key: "specularTextureDecodeRGBM",
|
|
14752
14932
|
get: /**
|
|
@@ -14857,15 +15037,33 @@ Sky._projectionMatrix = new engineMath.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky.
|
|
|
14857
15037
|
]);
|
|
14858
15038
|
return AmbientLight;
|
|
14859
15039
|
}();
|
|
14860
|
-
|
|
14861
|
-
AmbientLight.
|
|
14862
|
-
|
|
14863
|
-
|
|
14864
|
-
AmbientLight.
|
|
14865
|
-
|
|
14866
|
-
|
|
14867
|
-
AmbientLight.
|
|
14868
|
-
|
|
15040
|
+
(function() {
|
|
15041
|
+
AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
|
|
15042
|
+
})();
|
|
15043
|
+
(function() {
|
|
15044
|
+
AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
|
|
15045
|
+
})();
|
|
15046
|
+
(function() {
|
|
15047
|
+
AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
|
|
15048
|
+
})();
|
|
15049
|
+
(function() {
|
|
15050
|
+
AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
|
|
15051
|
+
})();
|
|
15052
|
+
(function() {
|
|
15053
|
+
AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
|
|
15054
|
+
})();
|
|
15055
|
+
(function() {
|
|
15056
|
+
AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
|
|
15057
|
+
})();
|
|
15058
|
+
(function() {
|
|
15059
|
+
AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
|
|
15060
|
+
})();
|
|
15061
|
+
(function() {
|
|
15062
|
+
AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
|
|
15063
|
+
})();
|
|
15064
|
+
(function() {
|
|
15065
|
+
AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
|
|
15066
|
+
})();
|
|
14869
15067
|
|
|
14870
15068
|
/**
|
|
14871
15069
|
* Scene.
|
|
@@ -14896,7 +15094,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
14896
15094
|
var shaderData = _this.shaderData;
|
|
14897
15095
|
shaderData._addRefCount(1);
|
|
14898
15096
|
_this.ambientLight = new AmbientLight();
|
|
14899
|
-
engine.sceneManager._allScenes.push(
|
|
15097
|
+
engine.sceneManager._allScenes.push(_assert_this_initialized(_this));
|
|
14900
15098
|
shaderData.enableMacro("OASIS_FOG_MODE", _this._fogMode.toString());
|
|
14901
15099
|
shaderData.enableMacro("CASCADED_COUNT", _this.shadowCascades.toString());
|
|
14902
15100
|
shaderData.setColor(Scene._fogColorProperty, _this._fogColor);
|
|
@@ -15103,7 +15301,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
15103
15301
|
this._fogParams.z = density / Math.LN2;
|
|
15104
15302
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15105
15303
|
};
|
|
15106
|
-
|
|
15304
|
+
_create_class(Scene, [
|
|
15107
15305
|
{
|
|
15108
15306
|
key: "shadowCascades",
|
|
15109
15307
|
get: /**
|
|
@@ -15231,8 +15429,12 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
15231
15429
|
]);
|
|
15232
15430
|
return Scene;
|
|
15233
15431
|
}(EngineObject);
|
|
15234
|
-
|
|
15235
|
-
Scene.
|
|
15432
|
+
(function() {
|
|
15433
|
+
Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
|
|
15434
|
+
})();
|
|
15435
|
+
(function() {
|
|
15436
|
+
Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
15437
|
+
})();
|
|
15236
15438
|
|
|
15237
15439
|
/**
|
|
15238
15440
|
* Scene manager.
|
|
@@ -15280,7 +15482,7 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
|
15280
15482
|
}
|
|
15281
15483
|
allScenes.length = 0;
|
|
15282
15484
|
};
|
|
15283
|
-
|
|
15485
|
+
_create_class(SceneManager, [
|
|
15284
15486
|
{
|
|
15285
15487
|
key: "activeScene",
|
|
15286
15488
|
get: /**
|
|
@@ -15451,8 +15653,8 @@ ShaderPool.init();
|
|
|
15451
15653
|
/** @internal */ _this._canSpriteBatch = true;
|
|
15452
15654
|
/** @internal @todo: temporary solution */ _this._macroCollection = new ShaderMacroCollection();
|
|
15453
15655
|
_this._settings = {};
|
|
15454
|
-
_this._resourceManager = new ResourceManager(
|
|
15455
|
-
_this._sceneManager = new SceneManager(
|
|
15656
|
+
_this._resourceManager = new ResourceManager(_assert_this_initialized(_this));
|
|
15657
|
+
_this._sceneManager = new SceneManager(_assert_this_initialized(_this));
|
|
15456
15658
|
_this._vSyncCount = 1;
|
|
15457
15659
|
_this._targetFrameRate = 60;
|
|
15458
15660
|
_this._time = new Time();
|
|
@@ -15476,25 +15678,25 @@ ShaderPool.init();
|
|
|
15476
15678
|
};
|
|
15477
15679
|
_this._hardwareRenderer = hardwareRenderer;
|
|
15478
15680
|
_this._hardwareRenderer.init(canvas);
|
|
15479
|
-
_this.physicsManager = new PhysicsManager(
|
|
15681
|
+
_this.physicsManager = new PhysicsManager(_assert_this_initialized(_this));
|
|
15480
15682
|
_this._canvas = canvas;
|
|
15481
|
-
_this._sceneManager.activeScene = new Scene(
|
|
15482
|
-
_this._spriteMaskManager = new SpriteMaskManager(
|
|
15683
|
+
_this._sceneManager.activeScene = new Scene(_assert_this_initialized(_this), "DefaultScene");
|
|
15684
|
+
_this._spriteMaskManager = new SpriteMaskManager(_assert_this_initialized(_this));
|
|
15483
15685
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15484
15686
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15485
|
-
_this._textDefaultFont = Font.createFromOS(
|
|
15687
|
+
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15486
15688
|
_this._textDefaultFont.isGCIgnored = false;
|
|
15487
|
-
_this.inputManager = new InputManager(
|
|
15689
|
+
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15488
15690
|
var magentaPixel = new Uint8Array([
|
|
15489
15691
|
255,
|
|
15490
15692
|
0,
|
|
15491
15693
|
255,
|
|
15492
15694
|
255
|
|
15493
15695
|
]);
|
|
15494
|
-
var magentaTexture2D = new Texture2D(
|
|
15696
|
+
var magentaTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15495
15697
|
magentaTexture2D.setPixelBuffer(magentaPixel);
|
|
15496
15698
|
magentaTexture2D.isGCIgnored = true;
|
|
15497
|
-
var magentaTextureCube = new TextureCube(
|
|
15699
|
+
var magentaTextureCube = new TextureCube(_assert_this_initialized(_this), 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15498
15700
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX, magentaPixel);
|
|
15499
15701
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.NegativeX, magentaPixel);
|
|
15500
15702
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveY, magentaPixel);
|
|
@@ -15505,22 +15707,22 @@ ShaderPool.init();
|
|
|
15505
15707
|
if (!hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture)) {
|
|
15506
15708
|
_this._macroCollection.enable(Engine._noDepthTextureMacro);
|
|
15507
15709
|
} else {
|
|
15508
|
-
var depthTexture2D = new Texture2D(
|
|
15710
|
+
var depthTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.Depth16, false);
|
|
15509
15711
|
depthTexture2D.isGCIgnored = true;
|
|
15510
15712
|
_this._depthTexture2D = depthTexture2D;
|
|
15511
15713
|
}
|
|
15512
15714
|
_this._magentaTexture2D = magentaTexture2D;
|
|
15513
15715
|
_this._magentaTextureCube = magentaTextureCube;
|
|
15514
15716
|
if (hardwareRenderer.isWebGL2) {
|
|
15515
|
-
var magentaTexture2DArray = new Texture2DArray(
|
|
15717
|
+
var magentaTexture2DArray = new Texture2DArray(_assert_this_initialized(_this), 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15516
15718
|
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
15517
15719
|
magentaTexture2DArray.isGCIgnored = true;
|
|
15518
15720
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15519
15721
|
}
|
|
15520
|
-
var magentaMaterial = new Material(
|
|
15722
|
+
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
15521
15723
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15522
15724
|
_this._magentaMaterial = magentaMaterial;
|
|
15523
|
-
var backgroundTextureMaterial = new Material(
|
|
15725
|
+
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
15524
15726
|
backgroundTextureMaterial.isGCIgnored = true;
|
|
15525
15727
|
backgroundTextureMaterial.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
|
|
15526
15728
|
_this._backgroundTextureMaterial = backgroundTextureMaterial;
|
|
@@ -15691,7 +15893,7 @@ ShaderPool.init();
|
|
|
15691
15893
|
material.isGCIgnored = true;
|
|
15692
15894
|
return material;
|
|
15693
15895
|
};
|
|
15694
|
-
|
|
15896
|
+
_create_class(Engine, [
|
|
15695
15897
|
{
|
|
15696
15898
|
key: "settings",
|
|
15697
15899
|
get: /**
|
|
@@ -15779,9 +15981,15 @@ ShaderPool.init();
|
|
|
15779
15981
|
]);
|
|
15780
15982
|
return Engine;
|
|
15781
15983
|
}(EventDispatcher);
|
|
15782
|
-
|
|
15783
|
-
/** @internal */ Engine.
|
|
15784
|
-
|
|
15984
|
+
(function() {
|
|
15985
|
+
/** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
|
|
15986
|
+
})();
|
|
15987
|
+
(function() {
|
|
15988
|
+
/** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
|
|
15989
|
+
})();
|
|
15990
|
+
(function() {
|
|
15991
|
+
/** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
|
|
15992
|
+
})();
|
|
15785
15993
|
|
|
15786
15994
|
/**
|
|
15787
15995
|
* Script class, used for logic writing.
|
|
@@ -16096,7 +16304,9 @@ __decorate([
|
|
|
16096
16304
|
};
|
|
16097
16305
|
return SpriteBatcher;
|
|
16098
16306
|
}(Basic2DBatcher);
|
|
16099
|
-
|
|
16307
|
+
(function() {
|
|
16308
|
+
SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
16309
|
+
})();
|
|
16100
16310
|
|
|
16101
16311
|
/**
|
|
16102
16312
|
* Render queue.
|
|
@@ -16594,227 +16804,247 @@ var /**
|
|
|
16594
16804
|
};
|
|
16595
16805
|
return ShadowUtils;
|
|
16596
16806
|
}();
|
|
16597
|
-
|
|
16598
|
-
|
|
16599
|
-
|
|
16600
|
-
|
|
16601
|
-
|
|
16602
|
-
new engineMath.
|
|
16603
|
-
|
|
16604
|
-
|
|
16605
|
-
|
|
16606
|
-
|
|
16607
|
-
|
|
16608
|
-
|
|
16609
|
-
|
|
16610
|
-
|
|
16611
|
-
|
|
16612
|
-
|
|
16613
|
-
|
|
16614
|
-
|
|
16615
|
-
|
|
16616
|
-
|
|
16617
|
-
|
|
16618
|
-
|
|
16619
|
-
|
|
16620
|
-
|
|
16621
|
-
|
|
16622
|
-
|
|
16623
|
-
|
|
16624
|
-
|
|
16625
|
-
|
|
16626
|
-
|
|
16627
|
-
|
|
16628
|
-
|
|
16629
|
-
|
|
16630
|
-
engineMath.FrustumFace.Top,
|
|
16631
|
-
engineMath.FrustumFace.Bottom
|
|
16632
|
-
],
|
|
16633
|
-
[
|
|
16634
|
-
engineMath.FrustumFace.Near,
|
|
16635
|
-
engineMath.FrustumFace.Far,
|
|
16636
|
-
engineMath.FrustumFace.Top,
|
|
16637
|
-
engineMath.FrustumFace.Bottom
|
|
16638
|
-
],
|
|
16639
|
-
[
|
|
16640
|
-
engineMath.FrustumFace.Near,
|
|
16641
|
-
engineMath.FrustumFace.Far,
|
|
16642
|
-
engineMath.FrustumFace.Left,
|
|
16643
|
-
engineMath.FrustumFace.Right
|
|
16644
|
-
],
|
|
16645
|
-
[
|
|
16646
|
-
engineMath.FrustumFace.Near,
|
|
16647
|
-
engineMath.FrustumFace.Far,
|
|
16648
|
-
engineMath.FrustumFace.Left,
|
|
16649
|
-
engineMath.FrustumFace.Right
|
|
16650
|
-
]
|
|
16651
|
-
];
|
|
16652
|
-
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16653
|
-
[
|
|
16654
|
-
// near, far, left, right, bottom, top
|
|
16655
|
-
[
|
|
16656
|
-
8,
|
|
16657
|
-
8
|
|
16658
|
-
],
|
|
16659
|
-
[
|
|
16660
|
-
8,
|
|
16661
|
-
8
|
|
16662
|
-
],
|
|
16663
|
-
[
|
|
16664
|
-
4,
|
|
16665
|
-
5
|
|
16666
|
-
],
|
|
16667
|
-
[
|
|
16668
|
-
6,
|
|
16669
|
-
7
|
|
16670
|
-
],
|
|
16671
|
-
[
|
|
16672
|
-
7,
|
|
16673
|
-
4
|
|
16674
|
-
],
|
|
16675
|
-
[
|
|
16676
|
-
5,
|
|
16677
|
-
6
|
|
16678
|
-
]
|
|
16679
|
-
],
|
|
16680
|
-
[
|
|
16681
|
-
// near, far, left, right, bottom, top
|
|
16682
|
-
[
|
|
16683
|
-
8,
|
|
16684
|
-
8
|
|
16685
|
-
],
|
|
16686
|
-
[
|
|
16687
|
-
8,
|
|
16688
|
-
8
|
|
16689
|
-
],
|
|
16690
|
-
[
|
|
16691
|
-
1,
|
|
16692
|
-
0
|
|
16693
|
-
],
|
|
16694
|
-
[
|
|
16695
|
-
3,
|
|
16696
|
-
2
|
|
16697
|
-
],
|
|
16698
|
-
[
|
|
16699
|
-
0,
|
|
16700
|
-
3
|
|
16701
|
-
],
|
|
16702
|
-
[
|
|
16703
|
-
2,
|
|
16704
|
-
1
|
|
16705
|
-
]
|
|
16706
|
-
],
|
|
16707
|
-
[
|
|
16708
|
-
// near, far, left, right, bottom, top
|
|
16709
|
-
[
|
|
16710
|
-
5,
|
|
16711
|
-
4
|
|
16712
|
-
],
|
|
16713
|
-
[
|
|
16714
|
-
0,
|
|
16715
|
-
1
|
|
16716
|
-
],
|
|
16717
|
-
[
|
|
16718
|
-
8,
|
|
16719
|
-
8
|
|
16720
|
-
],
|
|
16721
|
-
[
|
|
16722
|
-
8,
|
|
16723
|
-
8
|
|
16724
|
-
],
|
|
16725
|
-
[
|
|
16726
|
-
4,
|
|
16727
|
-
0
|
|
16728
|
-
],
|
|
16729
|
-
[
|
|
16730
|
-
1,
|
|
16731
|
-
5
|
|
16732
|
-
]
|
|
16733
|
-
],
|
|
16734
|
-
[
|
|
16735
|
-
// near, far, left, right, bottom, top
|
|
16736
|
-
[
|
|
16737
|
-
7,
|
|
16738
|
-
6
|
|
16739
|
-
],
|
|
16740
|
-
[
|
|
16741
|
-
2,
|
|
16742
|
-
3
|
|
16743
|
-
],
|
|
16744
|
-
[
|
|
16745
|
-
8,
|
|
16746
|
-
8
|
|
16747
|
-
],
|
|
16748
|
-
[
|
|
16749
|
-
8,
|
|
16750
|
-
8
|
|
16751
|
-
],
|
|
16752
|
-
[
|
|
16753
|
-
3,
|
|
16754
|
-
7
|
|
16755
|
-
],
|
|
16756
|
-
[
|
|
16757
|
-
6,
|
|
16758
|
-
2
|
|
16759
|
-
]
|
|
16760
|
-
],
|
|
16761
|
-
[
|
|
16762
|
-
// near, far, left, right, bottom, top
|
|
16807
|
+
(function() {
|
|
16808
|
+
ShadowUtils._tempMatrix0 = new engineMath.Matrix();
|
|
16809
|
+
})();
|
|
16810
|
+
(function() {
|
|
16811
|
+
// prettier-ignore
|
|
16812
|
+
/** @internal */ ShadowUtils._shadowMapCoordMatrix = new engineMath.Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
|
|
16813
|
+
})();
|
|
16814
|
+
(function() {
|
|
16815
|
+
ShadowUtils._frustumCorners = [
|
|
16816
|
+
new engineMath.Vector3(),
|
|
16817
|
+
new engineMath.Vector3(),
|
|
16818
|
+
new engineMath.Vector3(),
|
|
16819
|
+
new engineMath.Vector3(),
|
|
16820
|
+
new engineMath.Vector3(),
|
|
16821
|
+
new engineMath.Vector3(),
|
|
16822
|
+
new engineMath.Vector3(),
|
|
16823
|
+
new engineMath.Vector3()
|
|
16824
|
+
];
|
|
16825
|
+
})();
|
|
16826
|
+
(function() {
|
|
16827
|
+
ShadowUtils._adjustNearPlane = new engineMath.Plane(new engineMath.Vector3());
|
|
16828
|
+
})();
|
|
16829
|
+
(function() {
|
|
16830
|
+
ShadowUtils._adjustFarPlane = new engineMath.Plane(new engineMath.Vector3());
|
|
16831
|
+
})();
|
|
16832
|
+
(function() {
|
|
16833
|
+
ShadowUtils._backPlaneFaces = new Array(5);
|
|
16834
|
+
})();
|
|
16835
|
+
(function() {
|
|
16836
|
+
ShadowUtils._edgePlanePoint2 = new engineMath.Vector3();
|
|
16837
|
+
})();
|
|
16838
|
+
(function() {
|
|
16839
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
|
|
16763
16840
|
[
|
|
16764
|
-
|
|
16765
|
-
|
|
16841
|
+
engineMath.FrustumFace.Left,
|
|
16842
|
+
engineMath.FrustumFace.Right,
|
|
16843
|
+
engineMath.FrustumFace.Top,
|
|
16844
|
+
engineMath.FrustumFace.Bottom
|
|
16766
16845
|
],
|
|
16767
16846
|
[
|
|
16768
|
-
|
|
16769
|
-
|
|
16847
|
+
engineMath.FrustumFace.Left,
|
|
16848
|
+
engineMath.FrustumFace.Right,
|
|
16849
|
+
engineMath.FrustumFace.Top,
|
|
16850
|
+
engineMath.FrustumFace.Bottom
|
|
16770
16851
|
],
|
|
16771
16852
|
[
|
|
16772
|
-
|
|
16773
|
-
|
|
16853
|
+
engineMath.FrustumFace.Near,
|
|
16854
|
+
engineMath.FrustumFace.Far,
|
|
16855
|
+
engineMath.FrustumFace.Top,
|
|
16856
|
+
engineMath.FrustumFace.Bottom
|
|
16774
16857
|
],
|
|
16775
16858
|
[
|
|
16776
|
-
|
|
16777
|
-
|
|
16859
|
+
engineMath.FrustumFace.Near,
|
|
16860
|
+
engineMath.FrustumFace.Far,
|
|
16861
|
+
engineMath.FrustumFace.Top,
|
|
16862
|
+
engineMath.FrustumFace.Bottom
|
|
16778
16863
|
],
|
|
16779
16864
|
[
|
|
16780
|
-
|
|
16781
|
-
|
|
16865
|
+
engineMath.FrustumFace.Near,
|
|
16866
|
+
engineMath.FrustumFace.Far,
|
|
16867
|
+
engineMath.FrustumFace.Left,
|
|
16868
|
+
engineMath.FrustumFace.Right
|
|
16782
16869
|
],
|
|
16783
16870
|
[
|
|
16784
|
-
|
|
16785
|
-
|
|
16871
|
+
engineMath.FrustumFace.Near,
|
|
16872
|
+
engineMath.FrustumFace.Far,
|
|
16873
|
+
engineMath.FrustumFace.Left,
|
|
16874
|
+
engineMath.FrustumFace.Right
|
|
16786
16875
|
]
|
|
16787
|
-
]
|
|
16788
|
-
|
|
16789
|
-
|
|
16876
|
+
];
|
|
16877
|
+
})();
|
|
16878
|
+
(function() {
|
|
16879
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16790
16880
|
[
|
|
16791
|
-
|
|
16792
|
-
|
|
16881
|
+
// near, far, left, right, bottom, top
|
|
16882
|
+
[
|
|
16883
|
+
8,
|
|
16884
|
+
8
|
|
16885
|
+
],
|
|
16886
|
+
[
|
|
16887
|
+
8,
|
|
16888
|
+
8
|
|
16889
|
+
],
|
|
16890
|
+
[
|
|
16891
|
+
4,
|
|
16892
|
+
5
|
|
16893
|
+
],
|
|
16894
|
+
[
|
|
16895
|
+
6,
|
|
16896
|
+
7
|
|
16897
|
+
],
|
|
16898
|
+
[
|
|
16899
|
+
7,
|
|
16900
|
+
4
|
|
16901
|
+
],
|
|
16902
|
+
[
|
|
16903
|
+
5,
|
|
16904
|
+
6
|
|
16905
|
+
]
|
|
16793
16906
|
],
|
|
16794
16907
|
[
|
|
16795
|
-
|
|
16796
|
-
|
|
16908
|
+
// near, far, left, right, bottom, top
|
|
16909
|
+
[
|
|
16910
|
+
8,
|
|
16911
|
+
8
|
|
16912
|
+
],
|
|
16913
|
+
[
|
|
16914
|
+
8,
|
|
16915
|
+
8
|
|
16916
|
+
],
|
|
16917
|
+
[
|
|
16918
|
+
1,
|
|
16919
|
+
0
|
|
16920
|
+
],
|
|
16921
|
+
[
|
|
16922
|
+
3,
|
|
16923
|
+
2
|
|
16924
|
+
],
|
|
16925
|
+
[
|
|
16926
|
+
0,
|
|
16927
|
+
3
|
|
16928
|
+
],
|
|
16929
|
+
[
|
|
16930
|
+
2,
|
|
16931
|
+
1
|
|
16932
|
+
]
|
|
16797
16933
|
],
|
|
16798
16934
|
[
|
|
16799
|
-
|
|
16800
|
-
|
|
16935
|
+
// near, far, left, right, bottom, top
|
|
16936
|
+
[
|
|
16937
|
+
5,
|
|
16938
|
+
4
|
|
16939
|
+
],
|
|
16940
|
+
[
|
|
16941
|
+
0,
|
|
16942
|
+
1
|
|
16943
|
+
],
|
|
16944
|
+
[
|
|
16945
|
+
8,
|
|
16946
|
+
8
|
|
16947
|
+
],
|
|
16948
|
+
[
|
|
16949
|
+
8,
|
|
16950
|
+
8
|
|
16951
|
+
],
|
|
16952
|
+
[
|
|
16953
|
+
4,
|
|
16954
|
+
0
|
|
16955
|
+
],
|
|
16956
|
+
[
|
|
16957
|
+
1,
|
|
16958
|
+
5
|
|
16959
|
+
]
|
|
16801
16960
|
],
|
|
16802
16961
|
[
|
|
16803
|
-
|
|
16804
|
-
|
|
16962
|
+
// near, far, left, right, bottom, top
|
|
16963
|
+
[
|
|
16964
|
+
7,
|
|
16965
|
+
6
|
|
16966
|
+
],
|
|
16967
|
+
[
|
|
16968
|
+
2,
|
|
16969
|
+
3
|
|
16970
|
+
],
|
|
16971
|
+
[
|
|
16972
|
+
8,
|
|
16973
|
+
8
|
|
16974
|
+
],
|
|
16975
|
+
[
|
|
16976
|
+
8,
|
|
16977
|
+
8
|
|
16978
|
+
],
|
|
16979
|
+
[
|
|
16980
|
+
3,
|
|
16981
|
+
7
|
|
16982
|
+
],
|
|
16983
|
+
[
|
|
16984
|
+
6,
|
|
16985
|
+
2
|
|
16986
|
+
]
|
|
16805
16987
|
],
|
|
16806
16988
|
[
|
|
16807
|
-
|
|
16808
|
-
|
|
16989
|
+
// near, far, left, right, bottom, top
|
|
16990
|
+
[
|
|
16991
|
+
4,
|
|
16992
|
+
7
|
|
16993
|
+
],
|
|
16994
|
+
[
|
|
16995
|
+
3,
|
|
16996
|
+
0
|
|
16997
|
+
],
|
|
16998
|
+
[
|
|
16999
|
+
0,
|
|
17000
|
+
4
|
|
17001
|
+
],
|
|
17002
|
+
[
|
|
17003
|
+
7,
|
|
17004
|
+
3
|
|
17005
|
+
],
|
|
17006
|
+
[
|
|
17007
|
+
8,
|
|
17008
|
+
8
|
|
17009
|
+
],
|
|
17010
|
+
[
|
|
17011
|
+
8,
|
|
17012
|
+
8
|
|
17013
|
+
]
|
|
16809
17014
|
],
|
|
16810
17015
|
[
|
|
16811
|
-
|
|
16812
|
-
|
|
17016
|
+
// near, far, left, right, bottom, top
|
|
17017
|
+
[
|
|
17018
|
+
6,
|
|
17019
|
+
5
|
|
17020
|
+
],
|
|
17021
|
+
[
|
|
17022
|
+
1,
|
|
17023
|
+
2
|
|
17024
|
+
],
|
|
17025
|
+
[
|
|
17026
|
+
5,
|
|
17027
|
+
1
|
|
17028
|
+
],
|
|
17029
|
+
[
|
|
17030
|
+
2,
|
|
17031
|
+
6
|
|
17032
|
+
],
|
|
17033
|
+
[
|
|
17034
|
+
8,
|
|
17035
|
+
8
|
|
17036
|
+
],
|
|
17037
|
+
[
|
|
17038
|
+
8,
|
|
17039
|
+
8
|
|
17040
|
+
]
|
|
16813
17041
|
]
|
|
16814
|
-
]
|
|
16815
|
-
|
|
16816
|
-
|
|
16817
|
-
|
|
17042
|
+
];
|
|
17043
|
+
})();
|
|
17044
|
+
(function() {
|
|
17045
|
+
//now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
|
|
17046
|
+
ShadowUtils.atlasBorderSize = 4.0;
|
|
17047
|
+
})();
|
|
16818
17048
|
|
|
16819
17049
|
/**
|
|
16820
17050
|
* Cascade shadow caster.
|
|
@@ -17051,18 +17281,42 @@ ShadowUtils.atlasBorderSize = 4.0;
|
|
|
17051
17281
|
};
|
|
17052
17282
|
return CascadedShadowCasterPass;
|
|
17053
17283
|
}();
|
|
17054
|
-
|
|
17055
|
-
CascadedShadowCasterPass.
|
|
17056
|
-
|
|
17057
|
-
|
|
17058
|
-
CascadedShadowCasterPass.
|
|
17059
|
-
|
|
17060
|
-
|
|
17061
|
-
CascadedShadowCasterPass.
|
|
17062
|
-
|
|
17063
|
-
|
|
17064
|
-
CascadedShadowCasterPass.
|
|
17065
|
-
|
|
17284
|
+
(function() {
|
|
17285
|
+
CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
|
|
17286
|
+
})();
|
|
17287
|
+
(function() {
|
|
17288
|
+
CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
|
|
17289
|
+
})();
|
|
17290
|
+
(function() {
|
|
17291
|
+
CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
|
|
17292
|
+
})();
|
|
17293
|
+
(function() {
|
|
17294
|
+
CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
|
|
17295
|
+
})();
|
|
17296
|
+
(function() {
|
|
17297
|
+
CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
|
|
17298
|
+
})();
|
|
17299
|
+
(function() {
|
|
17300
|
+
CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
|
|
17301
|
+
})();
|
|
17302
|
+
(function() {
|
|
17303
|
+
CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
|
|
17304
|
+
})();
|
|
17305
|
+
(function() {
|
|
17306
|
+
CascadedShadowCasterPass._maxCascades = 4;
|
|
17307
|
+
})();
|
|
17308
|
+
(function() {
|
|
17309
|
+
CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
|
|
17310
|
+
})();
|
|
17311
|
+
(function() {
|
|
17312
|
+
CascadedShadowCasterPass._clearColor = new engineMath.Color(1, 1, 1, 1);
|
|
17313
|
+
})();
|
|
17314
|
+
(function() {
|
|
17315
|
+
CascadedShadowCasterPass._tempVector = new engineMath.Vector3();
|
|
17316
|
+
})();
|
|
17317
|
+
(function() {
|
|
17318
|
+
CascadedShadowCasterPass._tempMatrix0 = new engineMath.Matrix();
|
|
17319
|
+
})();
|
|
17066
17320
|
|
|
17067
17321
|
var passNum = 0;
|
|
17068
17322
|
/**
|
|
@@ -17295,7 +17549,7 @@ var passNum = 0;
|
|
|
17295
17549
|
renderer._prepareRender(context);
|
|
17296
17550
|
}
|
|
17297
17551
|
};
|
|
17298
|
-
|
|
17552
|
+
_create_class(BasicRenderPipeline, [
|
|
17299
17553
|
{
|
|
17300
17554
|
key: "defaultRenderPass",
|
|
17301
17555
|
get: /**
|
|
@@ -17307,15 +17561,25 @@ var passNum = 0;
|
|
|
17307
17561
|
]);
|
|
17308
17562
|
return BasicRenderPipeline;
|
|
17309
17563
|
}();
|
|
17310
|
-
|
|
17311
|
-
BasicRenderPipeline.
|
|
17564
|
+
(function() {
|
|
17565
|
+
BasicRenderPipeline._tempVector0 = new engineMath.Vector3();
|
|
17566
|
+
})();
|
|
17567
|
+
(function() {
|
|
17568
|
+
BasicRenderPipeline._tempVector1 = new engineMath.Vector3();
|
|
17569
|
+
})();
|
|
17312
17570
|
|
|
17313
17571
|
var _Camera;
|
|
17314
17572
|
var MathTemp = function MathTemp() {
|
|
17315
17573
|
};
|
|
17316
|
-
|
|
17317
|
-
MathTemp.
|
|
17318
|
-
|
|
17574
|
+
(function() {
|
|
17575
|
+
MathTemp.tempVec4 = new engineMath.Vector4();
|
|
17576
|
+
})();
|
|
17577
|
+
(function() {
|
|
17578
|
+
MathTemp.tempVec3 = new engineMath.Vector3();
|
|
17579
|
+
})();
|
|
17580
|
+
(function() {
|
|
17581
|
+
MathTemp.tempVec2 = new engineMath.Vector2();
|
|
17582
|
+
})();
|
|
17319
17583
|
exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
17320
17584
|
_inherits(Camera1, Component);
|
|
17321
17585
|
function Camera1(entity) {
|
|
@@ -17333,6 +17597,8 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17333
17597
|
* @remarks Support bit manipulation, corresponding to `Layer`.
|
|
17334
17598
|
*/ _this.cullingMask = exports.Layer.Everything;
|
|
17335
17599
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17600
|
+
/** @internal */ _this._frustum = new engineMath.BoundingFrustum();
|
|
17601
|
+
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17336
17602
|
_this._isProjMatSetting = false;
|
|
17337
17603
|
_this._nearClipPlane = 0.1;
|
|
17338
17604
|
_this._farClipPlane = 100;
|
|
@@ -17343,8 +17609,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17343
17609
|
_this._isFrustumProjectDirty = true;
|
|
17344
17610
|
_this._customAspectRatio = undefined;
|
|
17345
17611
|
_this._renderTarget = null;
|
|
17346
|
-
/** @internal */ _this._frustum = new engineMath.BoundingFrustum();
|
|
17347
|
-
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17348
17612
|
_this._viewport = new engineMath.Vector4(0, 0, 1, 1);
|
|
17349
17613
|
_this._inverseProjectionMatrix = new engineMath.Matrix();
|
|
17350
17614
|
_this._lastAspectSize = new engineMath.Vector2(0, 0);
|
|
@@ -17354,7 +17618,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17354
17618
|
_this._isViewMatrixDirty = transform.registerWorldChangeFlag();
|
|
17355
17619
|
_this._isInvViewProjDirty = transform.registerWorldChangeFlag();
|
|
17356
17620
|
_this._frustumViewChangeFlag = transform.registerWorldChangeFlag();
|
|
17357
|
-
_this._renderPipeline = new BasicRenderPipeline(
|
|
17621
|
+
_this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized(_this));
|
|
17358
17622
|
_this.shaderData._addRefCount(1);
|
|
17359
17623
|
return _this;
|
|
17360
17624
|
}
|
|
@@ -17571,7 +17835,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17571
17835
|
}
|
|
17572
17836
|
return this._inverseProjectionMatrix;
|
|
17573
17837
|
};
|
|
17574
|
-
|
|
17838
|
+
_create_class(Camera1, [
|
|
17575
17839
|
{
|
|
17576
17840
|
key: "nearClipPlane",
|
|
17577
17841
|
get: /**
|
|
@@ -17735,7 +17999,11 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17735
17999
|
}
|
|
17736
18000
|
]);
|
|
17737
18001
|
return Camera1;
|
|
17738
|
-
}(Component),
|
|
18002
|
+
}(Component), function() {
|
|
18003
|
+
/** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat");
|
|
18004
|
+
}(), function() {
|
|
18005
|
+
/** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos");
|
|
18006
|
+
}(), _Camera);
|
|
17739
18007
|
__decorate([
|
|
17740
18008
|
deepClone
|
|
17741
18009
|
], exports.Camera.prototype, "_frustum", void 0);
|
|
@@ -17946,7 +18214,9 @@ var MultiExecutor = /*#__PURE__*/ function() {
|
|
|
17946
18214
|
};
|
|
17947
18215
|
return Loader;
|
|
17948
18216
|
}();
|
|
17949
|
-
|
|
18217
|
+
(function() {
|
|
18218
|
+
Loader._engineObjects = {};
|
|
18219
|
+
})();
|
|
17950
18220
|
|
|
17951
18221
|
/**
|
|
17952
18222
|
* Asset Type.
|
|
@@ -18099,7 +18369,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18099
18369
|
target._isTransparent = this._isTransparent;
|
|
18100
18370
|
target._blendMode = this._blendMode;
|
|
18101
18371
|
};
|
|
18102
|
-
|
|
18372
|
+
_create_class(BaseMaterial, [
|
|
18103
18373
|
{
|
|
18104
18374
|
key: "shader",
|
|
18105
18375
|
get: /**
|
|
@@ -18199,19 +18469,45 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18199
18469
|
]);
|
|
18200
18470
|
return BaseMaterial;
|
|
18201
18471
|
}(Material);
|
|
18202
|
-
|
|
18203
|
-
BaseMaterial.
|
|
18204
|
-
|
|
18205
|
-
|
|
18206
|
-
BaseMaterial.
|
|
18207
|
-
|
|
18208
|
-
|
|
18209
|
-
BaseMaterial.
|
|
18210
|
-
|
|
18211
|
-
|
|
18212
|
-
BaseMaterial.
|
|
18213
|
-
|
|
18214
|
-
|
|
18472
|
+
(function() {
|
|
18473
|
+
BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
|
|
18474
|
+
})();
|
|
18475
|
+
(function() {
|
|
18476
|
+
BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
|
|
18477
|
+
})();
|
|
18478
|
+
(function() {
|
|
18479
|
+
BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
|
|
18480
|
+
})();
|
|
18481
|
+
(function() {
|
|
18482
|
+
BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
|
|
18483
|
+
})();
|
|
18484
|
+
(function() {
|
|
18485
|
+
BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
|
|
18486
|
+
})();
|
|
18487
|
+
(function() {
|
|
18488
|
+
BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
|
|
18489
|
+
})();
|
|
18490
|
+
(function() {
|
|
18491
|
+
BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
|
|
18492
|
+
})();
|
|
18493
|
+
(function() {
|
|
18494
|
+
BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
|
|
18495
|
+
})();
|
|
18496
|
+
(function() {
|
|
18497
|
+
BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
|
|
18498
|
+
})();
|
|
18499
|
+
(function() {
|
|
18500
|
+
BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
|
|
18501
|
+
})();
|
|
18502
|
+
(function() {
|
|
18503
|
+
BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
|
|
18504
|
+
})();
|
|
18505
|
+
(function() {
|
|
18506
|
+
BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
|
|
18507
|
+
})();
|
|
18508
|
+
(function() {
|
|
18509
|
+
BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
18510
|
+
})();
|
|
18215
18511
|
|
|
18216
18512
|
/**
|
|
18217
18513
|
* Blinn-phong Material.
|
|
@@ -18239,7 +18535,7 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
|
18239
18535
|
this.cloneTo(dest);
|
|
18240
18536
|
return dest;
|
|
18241
18537
|
};
|
|
18242
|
-
|
|
18538
|
+
_create_class(BlinnPhongMaterial, [
|
|
18243
18539
|
{
|
|
18244
18540
|
key: "baseColor",
|
|
18245
18541
|
get: /**
|
|
@@ -18385,9 +18681,15 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
|
18385
18681
|
]);
|
|
18386
18682
|
return BlinnPhongMaterial;
|
|
18387
18683
|
}(BaseMaterial);
|
|
18388
|
-
|
|
18389
|
-
BlinnPhongMaterial.
|
|
18390
|
-
|
|
18684
|
+
(function() {
|
|
18685
|
+
BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
|
|
18686
|
+
})();
|
|
18687
|
+
(function() {
|
|
18688
|
+
BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
|
|
18689
|
+
})();
|
|
18690
|
+
(function() {
|
|
18691
|
+
BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
|
|
18692
|
+
})();
|
|
18391
18693
|
|
|
18392
18694
|
/**
|
|
18393
18695
|
* Texture UV coordinate.
|
|
@@ -18423,7 +18725,7 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
|
|
|
18423
18725
|
shaderData.setFloat(PBRBaseMaterial._clearCoatRoughnessProp, 0);
|
|
18424
18726
|
return _this;
|
|
18425
18727
|
}
|
|
18426
|
-
|
|
18728
|
+
_create_class(PBRBaseMaterial, [
|
|
18427
18729
|
{
|
|
18428
18730
|
key: "baseColor",
|
|
18429
18731
|
get: /**
|
|
@@ -18647,14 +18949,30 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
|
|
|
18647
18949
|
]);
|
|
18648
18950
|
return PBRBaseMaterial;
|
|
18649
18951
|
}(BaseMaterial);
|
|
18650
|
-
|
|
18651
|
-
PBRBaseMaterial.
|
|
18652
|
-
|
|
18653
|
-
|
|
18654
|
-
PBRBaseMaterial.
|
|
18655
|
-
|
|
18656
|
-
|
|
18657
|
-
PBRBaseMaterial.
|
|
18952
|
+
(function() {
|
|
18953
|
+
PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
|
|
18954
|
+
})();
|
|
18955
|
+
(function() {
|
|
18956
|
+
PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
|
|
18957
|
+
})();
|
|
18958
|
+
(function() {
|
|
18959
|
+
PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
|
|
18960
|
+
})();
|
|
18961
|
+
(function() {
|
|
18962
|
+
PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
|
|
18963
|
+
})();
|
|
18964
|
+
(function() {
|
|
18965
|
+
PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
|
|
18966
|
+
})();
|
|
18967
|
+
(function() {
|
|
18968
|
+
PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
|
|
18969
|
+
})();
|
|
18970
|
+
(function() {
|
|
18971
|
+
PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
|
|
18972
|
+
})();
|
|
18973
|
+
(function() {
|
|
18974
|
+
PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
|
|
18975
|
+
})();
|
|
18658
18976
|
|
|
18659
18977
|
/**
|
|
18660
18978
|
* PBR (Metallic-Roughness Workflow) Material.
|
|
@@ -18675,7 +18993,7 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
|
|
|
18675
18993
|
this.cloneTo(dest);
|
|
18676
18994
|
return dest;
|
|
18677
18995
|
};
|
|
18678
|
-
|
|
18996
|
+
_create_class(PBRMaterial, [
|
|
18679
18997
|
{
|
|
18680
18998
|
key: "metallic",
|
|
18681
18999
|
get: /**
|
|
@@ -18718,9 +19036,15 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
|
|
|
18718
19036
|
]);
|
|
18719
19037
|
return PBRMaterial;
|
|
18720
19038
|
}(PBRBaseMaterial);
|
|
18721
|
-
|
|
18722
|
-
PBRMaterial.
|
|
18723
|
-
|
|
19039
|
+
(function() {
|
|
19040
|
+
PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
|
|
19041
|
+
})();
|
|
19042
|
+
(function() {
|
|
19043
|
+
PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
|
|
19044
|
+
})();
|
|
19045
|
+
(function() {
|
|
19046
|
+
PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
|
|
19047
|
+
})();
|
|
18724
19048
|
|
|
18725
19049
|
/**
|
|
18726
19050
|
* PBR (Specular-Glossiness Workflow) Material.
|
|
@@ -18741,7 +19065,7 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
|
|
|
18741
19065
|
this.cloneTo(dest);
|
|
18742
19066
|
return dest;
|
|
18743
19067
|
};
|
|
18744
|
-
|
|
19068
|
+
_create_class(PBRSpecularMaterial, [
|
|
18745
19069
|
{
|
|
18746
19070
|
key: "specularColor",
|
|
18747
19071
|
get: /**
|
|
@@ -18787,10 +19111,18 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
|
|
|
18787
19111
|
]);
|
|
18788
19112
|
return PBRSpecularMaterial;
|
|
18789
19113
|
}(PBRBaseMaterial);
|
|
18790
|
-
|
|
18791
|
-
PBRSpecularMaterial.
|
|
18792
|
-
|
|
18793
|
-
|
|
19114
|
+
(function() {
|
|
19115
|
+
PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
|
|
19116
|
+
})();
|
|
19117
|
+
(function() {
|
|
19118
|
+
PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
|
|
19119
|
+
})();
|
|
19120
|
+
(function() {
|
|
19121
|
+
PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
|
|
19122
|
+
})();
|
|
19123
|
+
(function() {
|
|
19124
|
+
PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
|
|
19125
|
+
})();
|
|
18794
19126
|
|
|
18795
19127
|
/**
|
|
18796
19128
|
* Unlit Material.
|
|
@@ -18814,7 +19146,7 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
|
|
|
18814
19146
|
this.cloneTo(dest);
|
|
18815
19147
|
return dest;
|
|
18816
19148
|
};
|
|
18817
|
-
|
|
19149
|
+
_create_class(UnlitMaterial, [
|
|
18818
19150
|
{
|
|
18819
19151
|
key: "baseColor",
|
|
18820
19152
|
get: /**
|
|
@@ -18948,7 +19280,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
18948
19280
|
this._sprites = null;
|
|
18949
19281
|
this._spriteNamesToIndex = null;
|
|
18950
19282
|
};
|
|
18951
|
-
|
|
19283
|
+
_create_class(SpriteAtlas, [
|
|
18952
19284
|
{
|
|
18953
19285
|
key: "sprites",
|
|
18954
19286
|
get: /**
|
|
@@ -19119,7 +19451,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19119
19451
|
}
|
|
19120
19452
|
this._updateFlagManager.dispatch(type);
|
|
19121
19453
|
};
|
|
19122
|
-
|
|
19454
|
+
_create_class(Sprite, [
|
|
19123
19455
|
{
|
|
19124
19456
|
key: "texture",
|
|
19125
19457
|
get: /**
|
|
@@ -19408,7 +19740,9 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
19408
19740
|
};
|
|
19409
19741
|
SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
|
|
19410
19742
|
return SlicedSpriteAssembler1;
|
|
19411
|
-
}(),
|
|
19743
|
+
}(), function() {
|
|
19744
|
+
_SlicedSpriteAssembler._worldMatrix = new engineMath.Matrix();
|
|
19745
|
+
}(), _SlicedSpriteAssembler);
|
|
19412
19746
|
SlicedSpriteAssembler = __decorate([
|
|
19413
19747
|
StaticInterfaceImplement()
|
|
19414
19748
|
], SlicedSpriteAssembler);
|
|
@@ -19431,7 +19765,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19431
19765
|
_this._renderData = new RenderData2D(4, [], [], null, _this._color);
|
|
19432
19766
|
_this.drawMode = exports.SpriteDrawMode.Simple;
|
|
19433
19767
|
_this.setMaterial(_this._engine._spriteDefaultMaterial);
|
|
19434
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
19768
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
|
|
19435
19769
|
return _this;
|
|
19436
19770
|
}
|
|
19437
19771
|
var _proto = SpriteRenderer.prototype;
|
|
@@ -19536,7 +19870,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19536
19870
|
break;
|
|
19537
19871
|
}
|
|
19538
19872
|
};
|
|
19539
|
-
|
|
19873
|
+
_create_class(SpriteRenderer, [
|
|
19540
19874
|
{
|
|
19541
19875
|
key: "drawMode",
|
|
19542
19876
|
get: /**
|
|
@@ -19685,7 +20019,9 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19685
20019
|
]);
|
|
19686
20020
|
return SpriteRenderer;
|
|
19687
20021
|
}(exports.Renderer);
|
|
19688
|
-
|
|
20022
|
+
(function() {
|
|
20023
|
+
/** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
20024
|
+
})();
|
|
19689
20025
|
__decorate([
|
|
19690
20026
|
ignoreClone
|
|
19691
20027
|
], SpriteRenderer.prototype, "_renderData", void 0);
|
|
@@ -19742,14 +20078,16 @@ var /**
|
|
|
19742
20078
|
];
|
|
19743
20079
|
this.renderData = new RenderData2D(4, positions, null, CharRenderData.triangles, null);
|
|
19744
20080
|
};
|
|
19745
|
-
|
|
19746
|
-
|
|
19747
|
-
|
|
19748
|
-
|
|
19749
|
-
|
|
19750
|
-
|
|
19751
|
-
|
|
19752
|
-
|
|
20081
|
+
(function() {
|
|
20082
|
+
CharRenderData.triangles = [
|
|
20083
|
+
0,
|
|
20084
|
+
2,
|
|
20085
|
+
1,
|
|
20086
|
+
2,
|
|
20087
|
+
0,
|
|
20088
|
+
3
|
|
20089
|
+
];
|
|
20090
|
+
})();
|
|
19753
20091
|
|
|
19754
20092
|
/**
|
|
19755
20093
|
* @internal
|
|
@@ -20073,23 +20411,37 @@ CharRenderData.triangles = [
|
|
|
20073
20411
|
};
|
|
20074
20412
|
return TextUtils;
|
|
20075
20413
|
}();
|
|
20076
|
-
|
|
20077
|
-
|
|
20078
|
-
|
|
20079
|
-
|
|
20080
|
-
|
|
20081
|
-
|
|
20082
|
-
|
|
20083
|
-
|
|
20084
|
-
|
|
20085
|
-
|
|
20086
|
-
|
|
20087
|
-
|
|
20088
|
-
|
|
20089
|
-
|
|
20090
|
-
TextUtils.
|
|
20091
|
-
|
|
20092
|
-
|
|
20414
|
+
(function() {
|
|
20415
|
+
/** @internal */ TextUtils._genericFontFamilies = [
|
|
20416
|
+
"serif",
|
|
20417
|
+
"sans-serif",
|
|
20418
|
+
"monospace",
|
|
20419
|
+
"cursive",
|
|
20420
|
+
"fantasy",
|
|
20421
|
+
"system-ui",
|
|
20422
|
+
"math",
|
|
20423
|
+
"emoji",
|
|
20424
|
+
"fangsong"
|
|
20425
|
+
];
|
|
20426
|
+
})();
|
|
20427
|
+
(function() {
|
|
20428
|
+
/** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
|
|
20429
|
+
})();
|
|
20430
|
+
(function() {
|
|
20431
|
+
TextUtils._measureBaseline = "M";
|
|
20432
|
+
})();
|
|
20433
|
+
(function() {
|
|
20434
|
+
TextUtils._heightMultiplier = 2;
|
|
20435
|
+
})();
|
|
20436
|
+
(function() {
|
|
20437
|
+
TextUtils._baselineMultiplier = 1.4;
|
|
20438
|
+
})();
|
|
20439
|
+
(function() {
|
|
20440
|
+
TextUtils._fontSizeInfoCache = {};
|
|
20441
|
+
})();
|
|
20442
|
+
(function() {
|
|
20443
|
+
TextUtils._textContext = null;
|
|
20444
|
+
})();
|
|
20093
20445
|
|
|
20094
20446
|
/**
|
|
20095
20447
|
* Renders a text for 2D graphics.
|
|
@@ -20116,7 +20468,7 @@ TextUtils._textContext = null;
|
|
|
20116
20468
|
_this._overflowMode = exports.OverflowMode.Overflow;
|
|
20117
20469
|
_this._maskInteraction = exports.SpriteMaskInteraction.None;
|
|
20118
20470
|
_this._maskLayer = exports.SpriteMaskLayer.Layer0;
|
|
20119
|
-
var engine =
|
|
20471
|
+
var engine = _assert_this_initialized(_this).engine;
|
|
20120
20472
|
_this._font = engine._textDefaultFont;
|
|
20121
20473
|
_this._font._addRefCount(1);
|
|
20122
20474
|
_this.setMaterial(engine._spriteDefaultMaterial);
|
|
@@ -20355,7 +20707,7 @@ TextUtils._textContext = null;
|
|
|
20355
20707
|
Renderer.prototype._onTransformChanged.call(this, bit);
|
|
20356
20708
|
this._setDirtyFlagTrue(0x4 | 0x8);
|
|
20357
20709
|
};
|
|
20358
|
-
|
|
20710
|
+
_create_class(TextRenderer, [
|
|
20359
20711
|
{
|
|
20360
20712
|
key: "color",
|
|
20361
20713
|
get: /**
|
|
@@ -20568,9 +20920,15 @@ TextUtils._textContext = null;
|
|
|
20568
20920
|
]);
|
|
20569
20921
|
return TextRenderer;
|
|
20570
20922
|
}(exports.Renderer);
|
|
20571
|
-
|
|
20572
|
-
TextRenderer.
|
|
20573
|
-
|
|
20923
|
+
(function() {
|
|
20924
|
+
TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
|
|
20925
|
+
})();
|
|
20926
|
+
(function() {
|
|
20927
|
+
TextRenderer._tempVec30 = new engineMath.Vector3();
|
|
20928
|
+
})();
|
|
20929
|
+
(function() {
|
|
20930
|
+
TextRenderer._tempVec31 = new engineMath.Vector3();
|
|
20931
|
+
})();
|
|
20574
20932
|
__decorate([
|
|
20575
20933
|
assignmentClone
|
|
20576
20934
|
], TextRenderer.prototype, "_subFont", void 0);
|
|
@@ -20787,7 +21145,9 @@ var DirtyFlag;
|
|
|
20787
21145
|
};
|
|
20788
21146
|
return AnimationCurveOwner;
|
|
20789
21147
|
}();
|
|
20790
|
-
|
|
21148
|
+
(function() {
|
|
21149
|
+
AnimationCurveOwner._assemblerMap = new Map();
|
|
21150
|
+
})();
|
|
20791
21151
|
|
|
20792
21152
|
/**
|
|
20793
21153
|
* @internal
|
|
@@ -20961,7 +21321,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
20961
21321
|
}
|
|
20962
21322
|
}
|
|
20963
21323
|
};
|
|
20964
|
-
|
|
21324
|
+
_create_class(AnimationClip, [
|
|
20965
21325
|
{
|
|
20966
21326
|
key: "events",
|
|
20967
21327
|
get: /**
|
|
@@ -21109,7 +21469,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21109
21469
|
var result = this._evaluate(time, evaluateData);
|
|
21110
21470
|
return this._type._subtractValue(result, this.keys[0].value, evaluateData.value);
|
|
21111
21471
|
};
|
|
21112
|
-
|
|
21472
|
+
_create_class(AnimationCurve, [
|
|
21113
21473
|
{
|
|
21114
21474
|
key: "interpolation",
|
|
21115
21475
|
get: /**
|
|
@@ -21219,7 +21579,11 @@ exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(Ani
|
|
|
21219
21579
|
return out;
|
|
21220
21580
|
};
|
|
21221
21581
|
return AnimationArrayCurve;
|
|
21222
|
-
}(AnimationCurve),
|
|
21582
|
+
}(AnimationCurve), function() {
|
|
21583
|
+
/** @internal */ _AnimationArrayCurve._isReferenceType = true;
|
|
21584
|
+
}(), function() {
|
|
21585
|
+
/** @internal */ _AnimationArrayCurve._isInterpolationType = true;
|
|
21586
|
+
}(), _AnimationArrayCurve);
|
|
21223
21587
|
exports.AnimationArrayCurve = __decorate([
|
|
21224
21588
|
StaticInterfaceImplement()
|
|
21225
21589
|
], exports.AnimationArrayCurve);
|
|
@@ -21272,7 +21636,11 @@ exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(Anima
|
|
|
21272
21636
|
return frame.value;
|
|
21273
21637
|
};
|
|
21274
21638
|
return AnimationBoolCurve;
|
|
21275
|
-
}(AnimationCurve),
|
|
21639
|
+
}(AnimationCurve), function() {
|
|
21640
|
+
/** @internal */ _AnimationBoolCurve._isReferenceType = false;
|
|
21641
|
+
}(), function() {
|
|
21642
|
+
/** @internal */ _AnimationBoolCurve._isInterpolationType = false;
|
|
21643
|
+
}(), _AnimationBoolCurve);
|
|
21276
21644
|
exports.AnimationBoolCurve = __decorate([
|
|
21277
21645
|
StaticInterfaceImplement()
|
|
21278
21646
|
], exports.AnimationBoolCurve);
|
|
@@ -21365,7 +21733,11 @@ exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(Ani
|
|
|
21365
21733
|
return out;
|
|
21366
21734
|
};
|
|
21367
21735
|
return AnimationColorCurve;
|
|
21368
|
-
}(AnimationCurve),
|
|
21736
|
+
}(AnimationCurve), function() {
|
|
21737
|
+
/** @internal */ _AnimationColorCurve._isReferenceType = true;
|
|
21738
|
+
}(), function() {
|
|
21739
|
+
/** @internal */ _AnimationColorCurve._isInterpolationType = true;
|
|
21740
|
+
}(), _AnimationColorCurve);
|
|
21369
21741
|
exports.AnimationColorCurve = __decorate([
|
|
21370
21742
|
StaticInterfaceImplement()
|
|
21371
21743
|
], exports.AnimationColorCurve);
|
|
@@ -21461,7 +21833,11 @@ exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ fu
|
|
|
21461
21833
|
return out;
|
|
21462
21834
|
};
|
|
21463
21835
|
return AnimationFloatArrayCurve;
|
|
21464
|
-
}(AnimationCurve),
|
|
21836
|
+
}(AnimationCurve), function() {
|
|
21837
|
+
/** @internal */ _AnimationFloatArrayCurve._isReferenceType = true;
|
|
21838
|
+
}(), function() {
|
|
21839
|
+
/** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true;
|
|
21840
|
+
}(), _AnimationFloatArrayCurve);
|
|
21465
21841
|
exports.AnimationFloatArrayCurve = __decorate([
|
|
21466
21842
|
StaticInterfaceImplement()
|
|
21467
21843
|
], exports.AnimationFloatArrayCurve);
|
|
@@ -21526,7 +21902,11 @@ exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(Ani
|
|
|
21526
21902
|
}
|
|
21527
21903
|
};
|
|
21528
21904
|
return AnimationFloatCurve;
|
|
21529
|
-
}(AnimationCurve),
|
|
21905
|
+
}(AnimationCurve), function() {
|
|
21906
|
+
/** @internal */ _AnimationFloatCurve._isReferenceType = false;
|
|
21907
|
+
}(), function() {
|
|
21908
|
+
/** @internal */ _AnimationFloatCurve._isInterpolationType = true;
|
|
21909
|
+
}(), _AnimationFloatCurve);
|
|
21530
21910
|
exports.AnimationFloatCurve = __decorate([
|
|
21531
21911
|
StaticInterfaceImplement()
|
|
21532
21912
|
], exports.AnimationFloatCurve);
|
|
@@ -21624,7 +22004,13 @@ exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ fu
|
|
|
21624
22004
|
return out;
|
|
21625
22005
|
};
|
|
21626
22006
|
return AnimationQuaternionCurve1;
|
|
21627
|
-
}(AnimationCurve),
|
|
22007
|
+
}(AnimationCurve), function() {
|
|
22008
|
+
/** @internal */ _AnimationQuaternionCurve._isInterpolationType = true;
|
|
22009
|
+
}(), function() {
|
|
22010
|
+
/** @internal */ _AnimationQuaternionCurve._isReferenceType = true;
|
|
22011
|
+
}(), function() {
|
|
22012
|
+
/** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new engineMath.Quaternion();
|
|
22013
|
+
}(), _AnimationQuaternionCurve);
|
|
21628
22014
|
exports.AnimationQuaternionCurve = __decorate([
|
|
21629
22015
|
StaticInterfaceImplement()
|
|
21630
22016
|
], exports.AnimationQuaternionCurve);
|
|
@@ -21705,7 +22091,11 @@ exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function
|
|
|
21705
22091
|
return out;
|
|
21706
22092
|
};
|
|
21707
22093
|
return AnimationVector2Curve;
|
|
21708
|
-
}(AnimationCurve),
|
|
22094
|
+
}(AnimationCurve), function() {
|
|
22095
|
+
/** @internal */ _AnimationVector2Curve._isReferenceType = true;
|
|
22096
|
+
}(), function() {
|
|
22097
|
+
/** @internal */ _AnimationVector2Curve._isInterpolationType = true;
|
|
22098
|
+
}(), _AnimationVector2Curve);
|
|
21709
22099
|
exports.AnimationVector2Curve = __decorate([
|
|
21710
22100
|
StaticInterfaceImplement()
|
|
21711
22101
|
], exports.AnimationVector2Curve);
|
|
@@ -21798,7 +22188,11 @@ exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function
|
|
|
21798
22188
|
return out;
|
|
21799
22189
|
};
|
|
21800
22190
|
return AnimationVector3Curve;
|
|
21801
|
-
}(AnimationCurve),
|
|
22191
|
+
}(AnimationCurve), function() {
|
|
22192
|
+
/** @internal */ _AnimationVector3Curve._isReferenceType = true;
|
|
22193
|
+
}(), function() {
|
|
22194
|
+
/** @internal */ _AnimationVector3Curve._isInterpolationType = true;
|
|
22195
|
+
}(), _AnimationVector3Curve);
|
|
21802
22196
|
exports.AnimationVector3Curve = __decorate([
|
|
21803
22197
|
StaticInterfaceImplement()
|
|
21804
22198
|
], exports.AnimationVector3Curve);
|
|
@@ -21891,7 +22285,11 @@ exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function
|
|
|
21891
22285
|
return out;
|
|
21892
22286
|
};
|
|
21893
22287
|
return AnimationVector4Curve;
|
|
21894
|
-
}(AnimationCurve),
|
|
22288
|
+
}(AnimationCurve), function() {
|
|
22289
|
+
/** @internal */ _AnimationVector4Curve._isReferenceType = true;
|
|
22290
|
+
}(), function() {
|
|
22291
|
+
/** @internal */ _AnimationVector4Curve._isInterpolationType = true;
|
|
22292
|
+
}(), _AnimationVector4Curve);
|
|
21895
22293
|
exports.AnimationVector4Curve = __decorate([
|
|
21896
22294
|
StaticInterfaceImplement()
|
|
21897
22295
|
], exports.AnimationVector4Curve);
|
|
@@ -22607,7 +23005,7 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22607
23005
|
}
|
|
22608
23006
|
}
|
|
22609
23007
|
};
|
|
22610
|
-
|
|
23008
|
+
_create_class(Animator, [
|
|
22611
23009
|
{
|
|
22612
23010
|
key: "animatorController",
|
|
22613
23011
|
get: /**
|
|
@@ -22698,7 +23096,7 @@ __decorate([
|
|
|
22698
23096
|
*/ _proto._registerChangeFlag = function _registerChangeFlag() {
|
|
22699
23097
|
return this._updateFlagManager.createFlag(BoolUpdateFlag);
|
|
22700
23098
|
};
|
|
22701
|
-
|
|
23099
|
+
_create_class(AnimatorController, [
|
|
22702
23100
|
{
|
|
22703
23101
|
key: "layers",
|
|
22704
23102
|
get: /**
|
|
@@ -22832,7 +23230,7 @@ __decorate([
|
|
|
22832
23230
|
index2 !== -1 && this._onStateExitScripts.splice(index2, 1);
|
|
22833
23231
|
}
|
|
22834
23232
|
};
|
|
22835
|
-
|
|
23233
|
+
_create_class(AnimatorState, [
|
|
22836
23234
|
{
|
|
22837
23235
|
key: "transitions",
|
|
22838
23236
|
get: /**
|
|
@@ -22964,7 +23362,7 @@ exports.AnimatorConditionMode = void 0;
|
|
|
22964
23362
|
_this.shaderData.setVector4("u_cubeDecodeParam", _this._decodeParam);
|
|
22965
23363
|
return _this;
|
|
22966
23364
|
}
|
|
22967
|
-
|
|
23365
|
+
_create_class(SkyBoxMaterial, [
|
|
22968
23366
|
{
|
|
22969
23367
|
key: "textureDecodeRGBM",
|
|
22970
23368
|
get: /**
|
|
@@ -23063,7 +23461,7 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
23063
23461
|
_this._isFadeOut = false;
|
|
23064
23462
|
_this._playOnEnable = true;
|
|
23065
23463
|
_this._blendMode = 0;
|
|
23066
|
-
_this._onColorChanged = _this._onColorChanged.bind(
|
|
23464
|
+
_this._onColorChanged = _this._onColorChanged.bind(_assert_this_initialized(_this));
|
|
23067
23465
|
//@ts-ignore
|
|
23068
23466
|
_this._color._onValueChanged = _this._onColorChanged;
|
|
23069
23467
|
_this.setMaterial(_this._createMaterial());
|
|
@@ -23340,7 +23738,7 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
23340
23738
|
ParticleRenderer._getRandom = function _getRandom() {
|
|
23341
23739
|
return Math.random() - 0.5;
|
|
23342
23740
|
};
|
|
23343
|
-
|
|
23741
|
+
_create_class(ParticleRenderer, [
|
|
23344
23742
|
{
|
|
23345
23743
|
key: "texture",
|
|
23346
23744
|
get: /**
|
|
@@ -23771,7 +24169,9 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
23771
24169
|
]);
|
|
23772
24170
|
return ParticleRenderer;
|
|
23773
24171
|
}(MeshRenderer);
|
|
23774
|
-
|
|
24172
|
+
(function() {
|
|
24173
|
+
/** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
|
|
24174
|
+
})();
|
|
23775
24175
|
__decorate([
|
|
23776
24176
|
ignoreClone
|
|
23777
24177
|
], ParticleRenderer.prototype, "_onColorChanged", null);
|
|
@@ -24041,7 +24441,7 @@ var _tempVector3 = new engineMath.Vector3();
|
|
|
24041
24441
|
this._camera.renderTarget = this._oriCameraRenderTarget;
|
|
24042
24442
|
this._camera.cullingMask = this._oriCameraCullingMask;
|
|
24043
24443
|
};
|
|
24044
|
-
|
|
24444
|
+
_create_class(Probe, [
|
|
24045
24445
|
{
|
|
24046
24446
|
key: "_texture",
|
|
24047
24447
|
get: function get() {
|