@galacean/engine-core 0.9.0-beta.80 → 0.9.0-beta.81
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +15 -8
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +15 -8
- package/dist/module.js +15 -8
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/types.d.ts +12 -1
- package/types/asset/ResourceManager.d.ts +12 -6
package/dist/main.js
CHANGED
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@@ -2191,6 +2191,21 @@ var /** @internal */ PromiseState;
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2191
2191
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});
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2192
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return AssetPromise.all(promises);
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2193
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};
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2194
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+
/**
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2195
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+
* Get the resource from cache by asset url, return the resource object if it loaded, otherwise return null.
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2196
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* @param url - Resource url
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2197
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* @returns Resource object
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2198
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*/ _proto.getFromCache = function getFromCache(url) {
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2199
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+
var _this__assetUrlPool_url;
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2200
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return (_this__assetUrlPool_url = this._assetUrlPool[url]) != null ? _this__assetUrlPool_url : null;
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2201
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};
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2202
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+
/**
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* Get asset url from instanceId.
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* @param instanceId - Engine instance id
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2205
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* @returns Asset url
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2206
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*/ _proto.getAssetPath = function getAssetPath(instanceId) {
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2207
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return this._assetPool[instanceId];
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2208
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};
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_proto.cancelNotLoaded = function cancelNotLoaded(url) {
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var _this = this;
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if (!url) {
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@@ -2214,13 +2229,6 @@ var /** @internal */ PromiseState;
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2214
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this._gc(false);
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};
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/**
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2217
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-
* Get asset url from instanceId.
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2218
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-
* @param instanceId - Engine instance id
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2219
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-
* @returns Asset url
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2220
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-
*/ _proto.getAssetPath = function getAssetPath(instanceId) {
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2221
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-
return this._assetPool[instanceId];
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2222
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-
};
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2223
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-
/**
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* @internal
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*/ _proto._addAsset = function _addAsset(path, asset) {
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this._assetPool[asset.instanceId] = path;
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@@ -19013,7 +19021,6 @@ exports.TextVerticalAlignment = void 0;
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19013
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* @returns Cloned sprite
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*/ _proto.clone = function clone() {
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19015
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var cloneSprite = new Sprite(this._engine, this._texture, this._region, this._pivot, this._border, this.name);
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19016
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-
cloneSprite._assetID = this._assetID;
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19017
19024
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cloneSprite._atlasRotated = this._atlasRotated;
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19018
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cloneSprite._atlasRegion.copyFrom(this._atlasRegion);
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cloneSprite._atlasRegionOffset.copyFrom(this._atlasRegionOffset);
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