@galacean/engine-core 0.0.0-experimental-shaderlab.2 → 0.0.0-experimental-1.2-xr.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +4322 -4146
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +4322 -4146
- package/dist/module.js +4322 -4146
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/assembler/ISpriteAssembler.d.ts +1 -0
- package/types/2d/text/CharRenderInfo.d.ts +1 -0
- package/types/DisorderedArray.d.ts +2 -2
- package/types/Entity.d.ts +5 -2
- package/types/RenderPipeline/BatchUtils.d.ts +1 -0
- package/types/RenderPipeline/BatcherManager.d.ts +1 -0
- package/types/RenderPipeline/DynamicGeometryData.d.ts +1 -0
- package/types/RenderPipeline/DynamicGeometryDataManager.d.ts +1 -0
- package/types/RenderPipeline/MaskManager.d.ts +1 -0
- package/types/RenderPipeline/PrimitiveChunk.d.ts +1 -0
- package/types/RenderPipeline/PrimitiveChunkManager.d.ts +1 -0
- package/types/RenderPipeline/RenderData2D.d.ts +14 -0
- package/types/RenderPipeline/SubPrimitiveChunk.d.ts +1 -0
- package/types/RenderPipeline/SubRenderElement.d.ts +22 -0
- package/types/RenderPipeline/VertexArea.d.ts +1 -0
- package/types/RenderPipeline/enums/ForceUploadShaderDataFlag.d.ts +15 -0
- package/types/RenderPipeline/enums/RenderDataUsage.d.ts +13 -0
- package/types/animation/AnimatorCondition.d.ts +13 -0
- package/types/animation/AnimatorControllerParameter.d.ts +10 -0
- package/types/animation/AnimatorStateTransition.d.ts +51 -0
- package/types/asset/AssetType.d.ts +0 -4
- package/types/asset/ResourceManager.d.ts +3 -1
- package/types/clone/ComponentCloner.d.ts +1 -1
- package/types/input/pointer/PointerEvent.d.ts +4 -0
- package/types/input/pointer/PointerEventType.d.ts +7 -0
- package/types/mesh/Skin.d.ts +25 -9
- package/types/mesh/SkinnedMeshRenderer.d.ts +15 -24
- package/types/ui/Image.d.ts +38 -0
- package/types/ui/RedBlackTree.d.ts +2 -0
- package/types/ui/UICanvas.d.ts +55 -0
- package/types/ui/UIRenderer.d.ts +14 -0
- package/types/ui/UITransform.d.ts +20 -0
- package/types/ui/enums/BlockingObjects.d.ts +6 -0
- package/types/ui/enums/CanvasRenderMode.d.ts +8 -0
- package/types/ui/enums/ResolutionAdaptationStrategy.d.ts +10 -0
- package/types/ui/index.d.ts +6 -0
- package/types/utils/ClearableObjectPool.d.ts +10 -0
- package/types/utils/ObjectPool.d.ts +10 -0
- package/types/utils/Pool.d.ts +12 -0
- package/types/utils/ReturnableObjectPool.d.ts +10 -0
- package/types/RenderPipeline/MeshRenderData.d.ts +0 -17
- package/types/physics/PhysicsManager.d.ts +0 -76
- /package/types/RenderPipeline/{Index.d.ts → index.d.ts} +0 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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"version": "0.0.0-experimental-
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"version": "0.0.0-experimental-1.2-xr.0",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -15,10 +15,10 @@
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"types/**/*"
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],
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"dependencies": {
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-
"@galacean/engine-math": "0.0.0-experimental-
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"@galacean/engine-math": "0.0.0-experimental-1.2-xr.0"
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},
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"devDependencies": {
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"@galacean/engine-design": "0.0.0-experimental-
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"@galacean/engine-design": "0.0.0-experimental-1.2-xr.0"
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},
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"scripts": {
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"b:types": "tsc"
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@@ -0,0 +1 @@
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export {};
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export {};
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@@ -18,10 +18,10 @@ export declare class DisorderedArray<T> {
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*/
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deleteByIndex(index: number): T;
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forEach(callbackFn: (element: T) => void, swapFn: (element: T, index: number) => void): void;
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forEachAndClean(callbackFn: (e: T) => void): void;
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forEachAndClean(callbackFn: (e: T) => void, swapFn: (element: T, index: number) => void): void;
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sort(compareFn: (a: T, b: T) => number): void;
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garbageCollection(): void;
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private _startLoop;
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private _endLoop;
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private
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private _endLoopAndClean;
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}
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package/types/Entity.d.ts
CHANGED
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@@ -58,9 +58,10 @@ export declare class Entity extends EngineObject {
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/**
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* Add component based on the component type.
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* @param type - The type of the component
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* @param args - The arguments of the component
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* @returns The component which has been added
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*/
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addComponent<T extends
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addComponent<T extends new (entity: Entity, ...args: any[]) => Component>(type: T, ...args: ComponentArguments<T>): InstanceType<T>;
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/**
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* Get component which match the type.
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* @param type - The type of the component
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@@ -127,7 +128,7 @@ export declare class Entity extends EngineObject {
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*/
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clearChildren(): void;
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/**
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* Clone.
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* Clone this entity include children and components.
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* @returns Cloned entity
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*/
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clone(): Entity;
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@@ -152,3 +153,5 @@ export declare class Entity extends EngineObject {
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*/
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getInvModelMatrix(): Matrix;
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}
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type ComponentArguments<T extends new (entity: Entity, ...args: any[]) => Component> = T extends new (entity: Entity, ...args: infer P) => Component ? P : never;
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export {};
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export {};
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export {};
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export {};
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export {};
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export {};
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export {};
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export {};
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@@ -0,0 +1,14 @@
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import { Primitive, SubMesh } from "../graphic";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { Texture2D } from "../texture";
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import { IPoolElement } from "../utils/Pool";
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import { Chunk } from "./DynamicGeometryData";
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import { RenderData } from "./RenderData";
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export declare class RenderData2D extends RenderData implements IPoolElement {
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texture: Texture2D;
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chunk: Chunk;
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constructor();
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set(component: Renderer, material: Material, primitive: Primitive, subPrimitive: SubMesh, texture?: Texture2D, chunk?: Chunk): void;
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dispose(): void;
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}
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export {};
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import { Renderer } from "../Renderer";
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import { Primitive, SubMesh } from "../graphic";
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import { Material } from "../material";
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import { ShaderData, ShaderPass } from "../shader";
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import { Texture2D } from "../texture";
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import { IPoolElement } from "../utils/ObjectPool";
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import { RenderQueueFlags } from "./BasicRenderPipeline";
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import { SubPrimitiveChunk } from "./SubPrimitiveChunk";
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export declare class SubRenderElement implements IPoolElement {
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component: Renderer;
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primitive: Primitive;
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material: Material;
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subPrimitive: SubMesh;
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shaderPasses: ReadonlyArray<ShaderPass>;
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shaderData?: ShaderData;
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batched: boolean;
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renderQueueFlags: RenderQueueFlags;
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texture?: Texture2D;
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subChunk?: SubPrimitiveChunk;
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set(component: Renderer, material: Material, primitive: Primitive, subPrimitive: SubMesh, texture?: Texture2D, subChunk?: SubPrimitiveChunk): void;
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dispose(): void;
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}
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export {};
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/**
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* Force upload shader data flag.
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*/
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export declare enum ForceUploadShaderDataFlag {
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/** Upload nothing. */
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None = 0,
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/** Upload scene shader data. */
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Scene = 1,
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/** Upload camera shader data. */
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Camera = 2,
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/** Upload renderer shader data. */
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Renderer = 4,
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/** Upload material shader data. */
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Material = 8
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}
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import { AnimatorControllerParameterValueType } from "./AnimatorControllerParameter";
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import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
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/**
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* Condition that is used to determine if a transition must be taken.
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*/
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export declare class AnimatorCondition {
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/** The mode of the condition. */
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mode: AnimatorConditionMode;
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/** The name of the parameter used in the condition. */
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parameterName: string;
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/** The AnimatorParameter's threshold value for the condition to be true. */
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threshold?: AnimatorControllerParameterValueType;
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}
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export type AnimatorControllerParameterValueType = number | string | boolean;
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/**
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* Used to communicate between scripting and the controller, parameters can be set in scripting and used by the controller.
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*/
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export declare class AnimatorControllerParameter {
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/** The name of the parameter. */
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name: string;
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/** The value of the parameter. */
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value: AnimatorControllerParameterValueType;
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}
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import { AnimatorControllerParameterValueType } from "./AnimatorControllerParameter";
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import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
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import { AnimatorCondition } from "./AnimatorCondition";
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import { AnimatorState } from "./AnimatorState";
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/**
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* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
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*/
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export declare class AnimatorStateTransition {
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/** The duration of the transition. This is represented in normalized time. */
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duration: number;
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/** The time at which the destination state will start. This is represented in normalized time. */
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offset: number;
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/** ExitTime represents the exact time at which the transition can take effect. This is represented in normalized time. */
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exitTime: number;
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/** The destination state of the transition. */
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destinationState: AnimatorState;
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/** Mutes the transition. The transition will never occur. */
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mute: boolean;
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private _conditions;
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private _solo;
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/**
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* Is the transition destination the exit of the current state machine.
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*/
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get isExit(): Readonly<boolean>;
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/**
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* Mutes all other transitions in the source state.
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*/
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get solo(): boolean;
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set solo(value: boolean);
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/**
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* The conditions in the transition.
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*/
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get conditions(): Readonly<AnimatorCondition[]>;
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/**
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* Add a condition to a transition.
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* @param mode - The AnimatorCondition mode of the condition
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* @param parameterName - The name of the parameter
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* @param threshold - The threshold value of the condition
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*/
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addCondition(mode: AnimatorConditionMode, parameterName: string, threshold?: AnimatorControllerParameterValueType): AnimatorCondition;
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/**
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* Add a condition to a transition.
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* @param animatorCondition - The condition to add
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*/
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addCondition(animatorCondition: AnimatorCondition): AnimatorCondition;
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/**
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* Remove a condition from the transition.
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* @param condition - The condition to remove
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*/
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removeCondition(condition: AnimatorCondition): void;
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}
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TextureCube = "TextureCube",
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/** Material. */
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Material = "Material",
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/** Shader */
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Shader = "Shader",
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/** Shader Chunk */
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ShaderChunk = "ShaderChunk",
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/** Mesh. */
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Mesh = "Mesh",
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/** AnimationClip. */
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addContentRestorer<T extends EngineObject>(restorer: ContentRestorer<T>): void;
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private _assignDefaultOptions;
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private _loadMainAsset;
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private _createSubAssetPromiseCallback;
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private _gc;
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private _getResolveResource;
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private _parseURL;
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private _parseQueryPath;
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private _releaseSubAssetPromiseCallback;
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}
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* Declare ResourceLoader's decorator.
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* @param source - Clone source
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* @param target - Clone target
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*/
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static cloneComponent(source: Component, target: Component, srcRoot: Entity, targetRoot: Entity): void;
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static cloneComponent(source: Component, target: Component, srcRoot: Entity, targetRoot: Entity, deepInstanceMap: Map<Object, Object>): void;
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}
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package/types/mesh/Skin.d.ts
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import { Matrix } from "@galacean/engine-math";
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import { EngineObject } from "../base/EngineObject";
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import { Entity } from "../Entity";
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import { EngineObject } from "../base/EngineObject";
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import { IComponentCustomClone } from "../clone/ComponentCloner";
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/**
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*
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* Skin used for skinned mesh renderer.
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export declare class Skin extends EngineObject {
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export declare class Skin extends EngineObject implements IComponentCustomClone {
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name: string;
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/** Inverse bind matrices. */
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inverseBindMatrices: Matrix[];
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_bones: Entity[];
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private _rootBone;
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private _bones;
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private _updateMark;
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/**
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*
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* @param name - name
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* Root bone.
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*/
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get rootBone(): Entity;
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set rootBone(value: Entity);
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/**
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* Bones of the skin.
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*/
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get bones(): ReadonlyArray<Entity>;
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set bones(value: ReadonlyArray<Entity>);
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constructor(name: string);
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/** @deprecated Please use `bones` instead. */
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joints: string[];
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+
/** @deprecated Please use `rootBone` instead. */
|
|
29
|
+
get skeleton(): string;
|
|
30
|
+
set skeleton(value: string);
|
|
31
|
+
}
|
|
32
|
+
export declare enum SkinUpdateFlag {
|
|
33
|
+
BoneCountChanged = 0,
|
|
34
|
+
RootBoneChanged = 1
|
|
19
35
|
}
|
|
@@ -14,10 +14,13 @@ export declare class SkinnedMeshRenderer extends MeshRenderer {
|
|
|
14
14
|
private _jointDataCreateCache;
|
|
15
15
|
private _blendShapeWeights;
|
|
16
16
|
private _maxVertexUniformVectors;
|
|
17
|
-
private _rootBone;
|
|
18
|
-
private _jointMatrices;
|
|
19
17
|
private _jointTexture;
|
|
20
|
-
private
|
|
18
|
+
private _skin;
|
|
19
|
+
/**
|
|
20
|
+
* Skin of the SkinnedMeshRenderer.
|
|
21
|
+
*/
|
|
22
|
+
get skin(): Skin;
|
|
23
|
+
set skin(value: Skin);
|
|
21
24
|
/**
|
|
22
25
|
* The weights of the BlendShapes.
|
|
23
26
|
* @remarks Array index is BlendShape index.
|
|
@@ -29,31 +32,19 @@ export declare class SkinnedMeshRenderer extends MeshRenderer {
|
|
|
29
32
|
*/
|
|
30
33
|
get localBounds(): BoundingBox;
|
|
31
34
|
set localBounds(value: BoundingBox);
|
|
35
|
+
_updateShaderData(context: RenderContext, onlyMVP: boolean): void;
|
|
36
|
+
private _checkBlendShapeWeightLength;
|
|
37
|
+
private _onLocalBoundsChanged;
|
|
38
|
+
private _onSkinUpdated;
|
|
39
|
+
private _applySkin;
|
|
32
40
|
/**
|
|
33
|
-
*
|
|
41
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.rootBone} instead.
|
|
34
42
|
*/
|
|
35
43
|
get rootBone(): Entity;
|
|
36
44
|
set rootBone(value: Entity);
|
|
37
45
|
/**
|
|
38
|
-
*
|
|
46
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.bones} instead.
|
|
39
47
|
*/
|
|
40
|
-
get bones():
|
|
41
|
-
set bones(value:
|
|
42
|
-
_updateShaderData(context: RenderContext, onlyMVP: boolean): void;
|
|
43
|
-
private _checkBlendShapeWeightLength;
|
|
44
|
-
private _onLocalBoundsChanged;
|
|
45
|
-
private _getEntityHierarchyPath;
|
|
46
|
-
private _skin;
|
|
47
|
-
/**
|
|
48
|
-
* @deprecated
|
|
49
|
-
* Skin Object.
|
|
50
|
-
*
|
|
51
|
-
* If you want get `skeleton`, use {@link SkinnedMeshRenderer.rootBone} instead.
|
|
52
|
-
* If you want get `bones`, use {@link SkinnedMeshRenderer.bones} instead.
|
|
53
|
-
* `inverseBindMatrices` will migrate to mesh in the future.
|
|
54
|
-
*
|
|
55
|
-
* @remarks `rootBone` and `bones` will not update when `skin` changed.
|
|
56
|
-
*/
|
|
57
|
-
get skin(): Skin;
|
|
58
|
-
set skin(value: Skin);
|
|
48
|
+
get bones(): Readonly<Entity[]>;
|
|
49
|
+
set bones(value: Readonly<Entity[]>);
|
|
59
50
|
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { Color } from "@galacean/engine-math";
|
|
2
|
+
import { Sprite, SpriteDrawMode, SpriteTileMode } from "../2d";
|
|
3
|
+
import { UIRenderer } from "./UIRenderer";
|
|
4
|
+
export declare class Image extends UIRenderer {
|
|
5
|
+
private _color;
|
|
6
|
+
private _sprite;
|
|
7
|
+
private _drawMode;
|
|
8
|
+
private _assembler;
|
|
9
|
+
private _tileMode;
|
|
10
|
+
private _tiledAdaptiveThreshold;
|
|
11
|
+
/**
|
|
12
|
+
* The draw mode of the sprite renderer.
|
|
13
|
+
*/
|
|
14
|
+
get drawMode(): SpriteDrawMode;
|
|
15
|
+
set drawMode(value: SpriteDrawMode);
|
|
16
|
+
/**
|
|
17
|
+
* The tiling mode of the sprite renderer. (Only works in tiled mode.)
|
|
18
|
+
*/
|
|
19
|
+
get tileMode(): SpriteTileMode;
|
|
20
|
+
set tileMode(value: SpriteTileMode);
|
|
21
|
+
/**
|
|
22
|
+
* Stretch Threshold in Tile Adaptive Mode, specified in normalized. (Only works in tiled adaptive mode.)
|
|
23
|
+
*/
|
|
24
|
+
get tiledAdaptiveThreshold(): number;
|
|
25
|
+
set tiledAdaptiveThreshold(value: number);
|
|
26
|
+
/**
|
|
27
|
+
* The Sprite to render.
|
|
28
|
+
*/
|
|
29
|
+
get sprite(): Sprite;
|
|
30
|
+
set sprite(value: Sprite | null);
|
|
31
|
+
/**
|
|
32
|
+
* Rendering color for the Sprite graphic.
|
|
33
|
+
*/
|
|
34
|
+
get color(): Color;
|
|
35
|
+
set color(value: Color);
|
|
36
|
+
protected _onDestroy(): void;
|
|
37
|
+
private _onSpriteChange;
|
|
38
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { Vector2 } from "@galacean/engine-math";
|
|
2
|
+
import { Camera } from "../Camera";
|
|
3
|
+
import { Component } from "../Component";
|
|
4
|
+
import { Entity } from "../Entity";
|
|
5
|
+
import { RenderContext } from "../RenderPipeline/RenderContext";
|
|
6
|
+
import { CanvasRenderMode } from "./enums/CanvasRenderMode";
|
|
7
|
+
import { ResolutionAdaptationStrategy } from "./enums/ResolutionAdaptationStrategy";
|
|
8
|
+
export declare class UICanvas extends Component {
|
|
9
|
+
private _renderMode;
|
|
10
|
+
private _renderCamera;
|
|
11
|
+
private _resolutionAdaptationStrategy;
|
|
12
|
+
private _sortOrder;
|
|
13
|
+
private _distance;
|
|
14
|
+
private _renderers;
|
|
15
|
+
private _transform;
|
|
16
|
+
private _uiTransform;
|
|
17
|
+
private _referenceResolution;
|
|
18
|
+
private _isRootCanvas;
|
|
19
|
+
private _enableBlocked;
|
|
20
|
+
private _parents;
|
|
21
|
+
private _hierarchyDirty;
|
|
22
|
+
get enableBlocked(): boolean;
|
|
23
|
+
set enableBlocked(value: boolean);
|
|
24
|
+
get referenceResolution(): Vector2;
|
|
25
|
+
set referenceResolution(val: Vector2);
|
|
26
|
+
get renderMode(): CanvasRenderMode;
|
|
27
|
+
set renderMode(mode: CanvasRenderMode);
|
|
28
|
+
get renderCamera(): Camera;
|
|
29
|
+
set renderCamera(val: Camera);
|
|
30
|
+
get resolutionAdaptationStrategy(): ResolutionAdaptationStrategy;
|
|
31
|
+
set resolutionAdaptationStrategy(val: ResolutionAdaptationStrategy);
|
|
32
|
+
get sortOrder(): number;
|
|
33
|
+
set sortOrder(val: number);
|
|
34
|
+
get distance(): number;
|
|
35
|
+
set distance(val: number);
|
|
36
|
+
constructor(entity: Entity);
|
|
37
|
+
_prepareRender(context: RenderContext): void;
|
|
38
|
+
private _adapterPoseInScreenSpace;
|
|
39
|
+
private _adapterSizeInScreenSpace;
|
|
40
|
+
private _walk;
|
|
41
|
+
private _addCameraListener;
|
|
42
|
+
private _removeCameraListener;
|
|
43
|
+
private _onCameraPropertyListener;
|
|
44
|
+
private _onCameraTransformListener;
|
|
45
|
+
private _addCanvasListener;
|
|
46
|
+
private _removeCanvasListener;
|
|
47
|
+
private _onCanvasSizeListener;
|
|
48
|
+
private _addParentListener;
|
|
49
|
+
private _removeParentListener;
|
|
50
|
+
private _onEntityListener;
|
|
51
|
+
private _onParentListener;
|
|
52
|
+
private _onReferenceResolutionChanged;
|
|
53
|
+
private _checkIsRootCanvas;
|
|
54
|
+
private _setIsRootCanvas;
|
|
55
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { BoundingBox, Vector4 } from "@galacean/engine-math";
|
|
2
|
+
import { Renderer } from "../Renderer";
|
|
3
|
+
import { UITransform, UITransformModifyFlags } from "./UITransform";
|
|
4
|
+
export declare class UIRenderer extends Renderer {
|
|
5
|
+
protected _uiTransform: UITransform;
|
|
6
|
+
protected _localBounds: BoundingBox;
|
|
7
|
+
protected _rayCastTarget: boolean;
|
|
8
|
+
protected _rayCastPadding: Vector4;
|
|
9
|
+
get rayCastTarget(): boolean;
|
|
10
|
+
set rayCastTarget(value: boolean);
|
|
11
|
+
get rayCastPadding(): Vector4;
|
|
12
|
+
set rayCastPadding(value: Vector4);
|
|
13
|
+
protected _onUITransformChanged(flag: UITransformModifyFlags): void;
|
|
14
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { Vector2 } from "@galacean/engine-math";
|
|
2
|
+
import { Component } from "../Component";
|
|
3
|
+
import { Entity } from "../Entity";
|
|
4
|
+
export declare class UITransform extends Component {
|
|
5
|
+
private _rect;
|
|
6
|
+
private _pivot;
|
|
7
|
+
get rect(): Vector2;
|
|
8
|
+
set rect(val: Vector2);
|
|
9
|
+
get pivot(): Vector2;
|
|
10
|
+
set pivot(val: Vector2);
|
|
11
|
+
constructor(entity: Entity);
|
|
12
|
+
private _onRectChange;
|
|
13
|
+
private _onPivotChange;
|
|
14
|
+
}
|
|
15
|
+
export declare enum UITransformModifyFlags {
|
|
16
|
+
/** Rect. */
|
|
17
|
+
Rect = 1,
|
|
18
|
+
/** Pivot. */
|
|
19
|
+
Pivot = 2
|
|
20
|
+
}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
export { CanvasRenderMode } from "./enums/CanvasRenderMode";
|
|
2
|
+
export { ResolutionAdaptationStrategy } from "./enums/ResolutionAdaptationStrategy";
|
|
3
|
+
export { UICanvas } from "./UICanvas";
|
|
4
|
+
export { UIRenderer } from "./UIRenderer";
|
|
5
|
+
export { Image } from "./Image";
|
|
6
|
+
export { UITransform } from "./UITransform";
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { IPoolElement, ObjectPool } from "./ObjectPool";
|
|
2
|
+
/**
|
|
3
|
+
* Clearable Object Pool.
|
|
4
|
+
*/
|
|
5
|
+
export declare class ClearableObjectPool<T extends IPoolElement> extends ObjectPool<T> {
|
|
6
|
+
private _usedElementCount;
|
|
7
|
+
constructor(type: new () => T);
|
|
8
|
+
get(): T;
|
|
9
|
+
clear(): void;
|
|
10
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
export declare abstract class ObjectPool<T extends IPoolElement> {
|
|
2
|
+
protected _type: new () => T;
|
|
3
|
+
protected _elements: T[];
|
|
4
|
+
constructor(type: new () => T);
|
|
5
|
+
garbageCollection(): void;
|
|
6
|
+
abstract get(): T;
|
|
7
|
+
}
|
|
8
|
+
export interface IPoolElement {
|
|
9
|
+
dispose?(): void;
|
|
10
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export interface IPoolElement {
|
|
2
|
+
dispose?(): void;
|
|
3
|
+
}
|
|
4
|
+
export declare class Pool<T extends IPoolElement> {
|
|
5
|
+
private _type;
|
|
6
|
+
private _elementPool;
|
|
7
|
+
private _elementPoolIndex;
|
|
8
|
+
constructor(type: new () => T, count?: number);
|
|
9
|
+
alloc(): T;
|
|
10
|
+
free(element: T): void;
|
|
11
|
+
dispose(): void;
|
|
12
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { IPoolElement, ObjectPool } from "./ObjectPool";
|
|
2
|
+
/**
|
|
3
|
+
* Returnable Object Pool.
|
|
4
|
+
*/
|
|
5
|
+
export declare class ReturnableObjectPool<T extends IPoolElement> extends ObjectPool<T> {
|
|
6
|
+
private _lastElementIndex;
|
|
7
|
+
constructor(type: new () => T, initializeCount?: number);
|
|
8
|
+
get(): T;
|
|
9
|
+
return(element: T): void;
|
|
10
|
+
}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import { Mesh } from "../graphic/Mesh";
|
|
2
|
-
import { SubMesh } from "../graphic/SubMesh";
|
|
3
|
-
import { Material } from "../material/Material";
|
|
4
|
-
import { Renderer } from "../Renderer";
|
|
5
|
-
import { IPoolElement } from "./IPoolElement";
|
|
6
|
-
import { RenderData } from "./RenderData";
|
|
7
|
-
/**
|
|
8
|
-
* Render element.
|
|
9
|
-
*/
|
|
10
|
-
export declare class MeshRenderData extends RenderData implements IPoolElement {
|
|
11
|
-
/** Mesh. */
|
|
12
|
-
mesh: Mesh;
|
|
13
|
-
/** Sub mesh. */
|
|
14
|
-
subMesh: SubMesh;
|
|
15
|
-
set(component: Renderer, material: Material, mesh: Mesh, subMesh: SubMesh): void;
|
|
16
|
-
dispose(): void;
|
|
17
|
-
}
|