@galacean/engine-core 0.0.0-experimental-ktx2.0 → 0.0.0-experimental-double11.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +9997 -10838
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +9997 -10838
- package/dist/module.js +9901 -10742
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/enums/SpriteDirtyFlag.d.ts +13 -0
- package/types/Camera.d.ts +8 -30
- package/types/Component.d.ts +0 -1
- package/types/ComponentsManager.d.ts +3 -2
- package/types/Engine.d.ts +4 -9
- package/types/Entity.d.ts +0 -2
- package/types/ListenerUpdateFlag.d.ts +12 -0
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +2 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/RenderElement.d.ts +4 -2
- package/types/RenderPipeline/RenderQueue.d.ts +1 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -2
- package/types/Scene.d.ts +4 -3
- package/types/SceneManager.d.ts +5 -28
- package/types/animation/Animator.d.ts +2 -0
- package/types/animation/AnimatorStateTransition.d.ts +12 -0
- package/types/animation/AnimatorTransitionBase.d.ts +10 -0
- package/types/animation/animationCurve/AnimationRectCurve.d.ts +8 -0
- package/types/animation/animationCurve/AnimationRefCurve.d.ts +8 -0
- package/types/animation/enums/StateMachineState.d.ts +13 -0
- package/types/animation/index.d.ts +0 -4
- package/types/animation/internal/AnimatorPlayableObject.d.ts +23 -0
- package/types/animation/internal/animationCurveOwner/Assembler/PositionAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/animation/internal/animationCurveOwner/Assembler/RotationAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/animation/internal/animationCurveOwner/Assembler/ScaleAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/animation/internal/animationCurveOwner/Assembler/UniversalAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/asset/AssetType.d.ts +0 -2
- package/types/asset/Loader.d.ts +1 -3
- package/types/asset/ResourceManager.d.ts +2 -6
- package/types/base/Constant.d.ts +0 -1
- package/types/clone/ComponentCloner.d.ts +1 -2
- package/types/fog/EXP2Fog.d.ts +15 -0
- package/types/fog/Fog.d.ts +14 -0
- package/types/fog/LinearFog.d.ts +22 -0
- package/types/fog/index.d.ts +3 -0
- package/types/graphic/Buffer.d.ts +6 -22
- package/types/graphic/BufferUtil.d.ts +0 -1
- package/types/graphic/Primitive.d.ts +1 -0
- package/types/graphic/SubPrimitive.d.ts +9 -0
- package/types/graphic/VertexElement.d.ts +6 -10
- package/types/index.d.ts +0 -1
- package/types/input/InputManager.d.ts +2 -2
- package/types/mesh/BufferMesh.d.ts +2 -2
- package/types/mesh/ModelMesh.d.ts +41 -62
- package/types/mesh/PrimitiveMesh.d.ts +2 -4
- package/types/mesh/Skin.d.ts +0 -3
- package/types/mesh/SkinnedMeshRenderer.d.ts +11 -20
- package/types/mesh/index.d.ts +5 -6
- package/types/particle/ParticleBufferUtils.d.ts +1 -0
- package/types/particle/ParticleGenerator.d.ts +72 -0
- package/types/particle/ParticleMaterial.d.ts +28 -0
- package/types/particle/enums/ParticleCurveMode.d.ts +9 -0
- package/types/particle/enums/ParticleGradientMode.d.ts +9 -0
- package/types/particle/enums/ParticleRandomSubSeeds.d.ts +1 -0
- package/types/particle/enums/ParticleRenderMode.d.ts +17 -0
- package/types/particle/enums/ParticleScaleMode.d.ts +11 -0
- package/types/particle/enums/ParticleSimulationSpace.d.ts +9 -0
- package/types/particle/enums/ParticleStopMode.d.ts +6 -0
- package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +1 -0
- package/types/particle/enums/attributes/MeshParticleVertexAttribute.d.ts +5 -0
- package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +1 -0
- package/types/particle/modules/Burst.d.ts +14 -0
- package/types/particle/modules/ColorOverLifetimeModule.d.ts +20 -0
- package/types/particle/modules/EmissionModule.d.ts +45 -0
- package/types/particle/modules/MainModule.d.ts +68 -0
- package/types/particle/modules/ParticleCompositeCurve.d.ts +56 -0
- package/types/particle/modules/ParticleCompositeGradient.d.ts +55 -0
- package/types/particle/modules/ParticleCurve.d.ts +56 -0
- package/types/particle/modules/ParticleGeneratorModule.d.ts +12 -0
- package/types/particle/modules/ParticleGradient.d.ts +94 -0
- package/types/particle/modules/RotationOverLifetimeModule.d.ts +34 -0
- package/types/particle/modules/SizeOverLifetimeModule.d.ts +34 -0
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +42 -0
- package/types/particle/modules/VelocityOverLifetimeModule.d.ts +34 -0
- package/types/particle/modules/shape/BaseShape.d.ts +12 -0
- package/types/particle/modules/shape/BoxShape.d.ts +11 -0
- package/types/particle/modules/shape/CircleShape.d.ts +17 -0
- package/types/particle/modules/shape/ConeShape.d.ts +28 -0
- package/types/particle/modules/shape/HemisphereShape.d.ts +9 -0
- package/types/particle/modules/shape/ShapeUtils.d.ts +1 -0
- package/types/particle/modules/shape/SphereShape.d.ts +9 -0
- package/types/particle/modules/shape/enums/ParticleShapeArcMode.d.ts +9 -0
- package/types/particle/modules/shape/enums/ParticleShapeType.d.ts +15 -0
- package/types/particle/modules/shape/index.d.ts +6 -0
- package/types/physics/Collider.d.ts +2 -1
- package/types/physics/PhysicsManager.d.ts +4 -2
- package/types/physics/PhysicsScene.d.ts +6 -2
- package/types/physics/index.d.ts +7 -7
- package/types/physics/joint/Joint.d.ts +1 -2
- package/types/physics/joint/SpringJoint.d.ts +2 -1
- package/types/physics/shape/BoxColliderShape.d.ts +2 -0
- package/types/physics/shape/CapsuleColliderShape.d.ts +2 -0
- package/types/physics/shape/ColliderShape.d.ts +4 -1
- package/types/physics/shape/PlaneColliderShape.d.ts +1 -0
- package/types/physics/shape/SphereColliderShape.d.ts +2 -0
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +1 -0
- package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +1 -1
- package/types/shader/Shader.d.ts +0 -22
- package/types/shader/enums/RenderStateElementKey.d.ts +3 -1
- package/types/shader/index.d.ts +0 -1
- package/types/shaderlib/particle/index.d.ts +14 -0
- package/types/shadow/CascadedShadowCasterPass.d.ts +6 -5
- package/types/shadow/enum/ShadowMode.d.ts +13 -0
- package/types/texture/RenderTarget.d.ts +2 -1
- package/types/texture/Texture2D.d.ts +1 -1
- package/types/texture/Texture2DArray.d.ts +1 -1
- package/types/texture/TextureCube.d.ts +1 -1
- package/types/texture/enums/TextureFormat.d.ts +49 -55
- /package/types/animation/{internal/animationCurveOwner/assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts → AnimatorStatePlayData.d.ts} +0 -0
- /package/types/animation/internal/{animationCurveOwner/assembler/IAnimationCurveOwnerAssembler.d.ts → AnimatorStateInfo.d.ts} +0 -0
- /package/types/animation/internal/{animationCurveOwner/assembler/PositionAnimationCurveOwnerAssembler.d.ts → AnimatorStateMachineData.d.ts} +0 -0
- /package/types/animation/internal/{animationCurveOwner/assembler/RotationAnimationCurveOwnerAssembler.d.ts → CrossCurveData.d.ts} +0 -0
- /package/types/animation/internal/animationCurveOwner/{assembler/ScaleAnimationCurveOwnerAssembler.d.ts → Assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts} +0 -0
- /package/types/animation/internal/animationCurveOwner/{assembler/UniversalAnimationCurveOwnerAssembler.d.ts → Assembler/IAnimationCurveOwnerAssembler.d.ts} +0 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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"version": "0.0.0-experimental-
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"version": "0.0.0-experimental-double11.2",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -15,10 +15,10 @@
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-math": "0.0.0-experimental-
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"@galacean/engine-math": "0.0.0-experimental-double11.2"
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},
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"devDependencies": {
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"@galacean/engine-design": "0.0.0-experimental-
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"@galacean/engine-design": "0.0.0-experimental-double11.2"
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},
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"scripts": {
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"b:types": "tsc"
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package/types/Camera.d.ts
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import { Matrix, Ray,
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import { Matrix, Ray, Vector2, Vector3, Vector4 } from "@galacean/engine-math";
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import { Component } from "./Component";
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import { Layer } from "./Layer";
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import { CameraClearFlags } from "./enums/CameraClearFlags";
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import {
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import { Layer } from "./Layer";
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import { Shader } from "./shader/Shader";
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import { ShaderData } from "./shader/ShaderData";
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import { ShaderTagKey } from "./shader/ShaderTagKey";
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import { RenderTarget } from "./texture/RenderTarget";
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import { TextureCubeFace } from "./texture/enums/TextureCubeFace";
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import { RenderTarget } from "./texture/RenderTarget";
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/**
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* Camera component, as the entrance to the three-dimensional world.
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* @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
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*/
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export declare class Camera extends Component {
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private static _cameraDepthBufferParamsProperty;
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/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */
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priority: number;
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/** Whether to enable frustum culling, it is enabled by default. */
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enableFrustumCulling: boolean;
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/**
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* @remarks Support bit manipulation, corresponding to `Layer`.
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*/
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cullingMask: Layer;
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/**
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* Depth texture mode.
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* @defaultValue `DepthTextureMode.None`
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*/
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depthTextureMode: DepthTextureMode;
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private _priority;
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private _shaderData;
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private _isProjMatSetting;
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private _nearClipPlane;
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private _isFrustumProjectDirty;
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private _customAspectRatio;
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private _renderTarget;
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private _depthBufferParams;
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private _frustumViewChangeFlag;
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private _transform;
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private _isViewMatrixDirty;
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private _isInvViewProjDirty;
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private _viewport;
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private _inverseProjectionMatrix;
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private _lastAspectSize;
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get aspectRatio(): number;
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set aspectRatio(value: number);
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/**
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*
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* In normalized screen coordinates, the upper-left corner is (0, 0), and the lower-right corner is (1.0, 1.0).
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* Viewport, normalized expression, the upper left corner is (0, 0), and the lower right corner is (1, 1).
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* @remarks Re-assignment is required after modification to ensure that the modification takes effect.
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*/
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get viewport(): Vector4;
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set viewport(value: Vector4);
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* The viewport of the camera in pixel coordinates on the screen.
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*/
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get pixelViewport(): Rect;
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* Rendering priority, higher priority will be rendered on top of a camera with lower priority.
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get priority(): number;
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set priority(value: number);
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* Whether it is orthogonal, the default is false. True will use orthographic projection, false will use perspective projection.
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/**
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* @inheritdoc
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*/
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_onEnable(): void;
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* @inheritdoc
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*/
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private _updatePixelViewport;
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_onDisable(): void;
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private _projMatChange;
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private _innerViewportToWorldPoint;
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private _updateShaderData;
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package/types/Component.d.ts
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import { Component } from "./Component";
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import { Renderer } from "./Renderer";
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import { Script } from "./Script";
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import { Animator } from "./animation";
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/**
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* The manager of the components.
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*/
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removeOnLateUpdateScript(script: Script): void;
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addOnPhysicsUpdateScript(script: Script): void;
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removeOnPhysicsUpdateScript(script: Script): void;
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addOnUpdateAnimations(animation:
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removeOnUpdateAnimations(animation:
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addOnUpdateAnimations(animation: Animator): void;
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removeOnUpdateAnimations(animation: Animator): void;
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addOnUpdateRenderers(renderer: Renderer): void;
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removeOnUpdateRenderers(renderer: Renderer): void;
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addDisableScript(component: Script): void;
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package/types/Engine.d.ts
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import { IPhysics
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import { IPhysics } from "@galacean/engine-design";
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import { Canvas } from "./Canvas";
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import { EngineSettings } from "./EngineSettings";
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import {
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import { PhysicsManager } from "./physics";
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* Engine.
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/** Physics manager of Engine. */
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readonly physicsManager: PhysicsManager;
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/** Input manager of Engine. */
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readonly inputManager: InputManager;
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private _onDeviceLost;
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private _onDeviceRestored;
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private _gc;
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get physicsManager(): PhysicsScene;
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}
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/**
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/** Color space. */
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package/types/Entity.d.ts
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private _camera;
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private _defaultPass;
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/**
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export declare class MeshRenderElement extends RenderElement implements IPoolElement {
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/** Mesh. */
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mesh: Mesh;
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/** Sub mesh. */
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subMesh: SubMesh;
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|
16
17
|
setValue(component: Renderer, mesh: Mesh, subMesh: SubMesh, material: Material, renderState: RenderState, shaderPass: ShaderPass): void;
|
|
18
|
+
dispose(): void;
|
|
17
19
|
}
|
|
@@ -1,9 +1,11 @@
|
|
|
1
1
|
import { ShaderPass } from "../shader/ShaderPass";
|
|
2
|
+
import { RenderState } from "../shader/state/RenderState";
|
|
2
3
|
import { IPoolElement } from "./IPoolElement";
|
|
3
4
|
import { RenderData } from "./RenderData";
|
|
4
5
|
export declare class RenderElement implements IPoolElement {
|
|
5
6
|
data: RenderData;
|
|
6
|
-
|
|
7
|
-
|
|
7
|
+
shaderPass: ShaderPass;
|
|
8
|
+
renderState: RenderState;
|
|
9
|
+
set(data: RenderData, shaderPass: ShaderPass, renderState: RenderState): void;
|
|
8
10
|
dispose(): void;
|
|
9
11
|
}
|
|
@@ -13,7 +13,7 @@ export declare class RenderQueue {
|
|
|
13
13
|
* Push a render element.
|
|
14
14
|
*/
|
|
15
15
|
pushRenderElement(element: RenderElement): void;
|
|
16
|
-
render(camera: Camera, mask: Layer
|
|
16
|
+
render(camera: Camera, mask: Layer): void;
|
|
17
17
|
/**
|
|
18
18
|
* Clear collection.
|
|
19
19
|
*/
|
|
@@ -4,10 +4,12 @@ import { Renderer } from "../Renderer";
|
|
|
4
4
|
import { ShaderPass } from "../shader";
|
|
5
5
|
import { RenderState } from "../shader/state/RenderState";
|
|
6
6
|
import { Texture2D } from "../texture";
|
|
7
|
+
import { IPoolElement } from "./IPoolElement";
|
|
7
8
|
import { RenderElement } from "./RenderElement";
|
|
8
|
-
export declare class SpriteElement extends RenderElement {
|
|
9
|
+
export declare class SpriteElement extends RenderElement implements IPoolElement {
|
|
9
10
|
renderData: RenderData2D;
|
|
10
11
|
texture: Texture2D;
|
|
11
12
|
constructor();
|
|
12
13
|
setValue(component: Renderer, renderDate: RenderData2D, material: Material, texture: Texture2D, renderState: RenderState, shaderPass: ShaderPass): void;
|
|
14
|
+
dispose(): void;
|
|
13
15
|
}
|
|
@@ -1,10 +1,12 @@
|
|
|
1
1
|
import { RenderData2D } from "../2d/data/RenderData2D";
|
|
2
2
|
import { Material } from "../material/Material";
|
|
3
3
|
import { Renderer } from "../Renderer";
|
|
4
|
+
import { IPoolElement } from "./IPoolElement";
|
|
4
5
|
import { RenderElement } from "./RenderElement";
|
|
5
|
-
export declare class SpriteMaskElement extends RenderElement {
|
|
6
|
+
export declare class SpriteMaskElement extends RenderElement implements IPoolElement {
|
|
6
7
|
renderData: RenderData2D;
|
|
7
8
|
isAdd: boolean;
|
|
8
9
|
constructor();
|
|
9
10
|
setValue(component: Renderer, renderData: RenderData2D, material: Material): void;
|
|
11
|
+
dispose(): void;
|
|
10
12
|
}
|
|
@@ -1,6 +1,8 @@
|
|
|
1
|
+
import { IPoolElement } from "./IPoolElement";
|
|
1
2
|
import { RenderElement } from "./RenderElement";
|
|
2
3
|
import { SpriteElement } from "./SpriteElement";
|
|
3
|
-
export declare class TextRenderElement extends RenderElement {
|
|
4
|
+
export declare class TextRenderElement extends RenderElement implements IPoolElement {
|
|
4
5
|
charElements: SpriteElement[];
|
|
5
6
|
constructor();
|
|
7
|
+
dispose(): void;
|
|
6
8
|
}
|
package/types/Scene.d.ts
CHANGED
|
@@ -5,7 +5,6 @@ import { Entity } from "./Entity";
|
|
|
5
5
|
import { EngineObject } from "./base";
|
|
6
6
|
import { FogMode } from "./enums/FogMode";
|
|
7
7
|
import { AmbientLight } from "./lighting/AmbientLight";
|
|
8
|
-
import { PhysicsScene } from "./physics/PhysicsScene";
|
|
9
8
|
import { ShaderData } from "./shader/ShaderData";
|
|
10
9
|
import { ShadowCascadesMode } from "./shadow/enum/ShadowCascadesMode";
|
|
11
10
|
import { ShadowResolution } from "./shadow/enum/ShadowResolution";
|
|
@@ -19,8 +18,6 @@ export declare class Scene extends EngineObject {
|
|
|
19
18
|
private static _sunlightDirectionProperty;
|
|
20
19
|
/** Scene name. */
|
|
21
20
|
name: string;
|
|
22
|
-
/** Physics. */
|
|
23
|
-
readonly physics: PhysicsScene;
|
|
24
21
|
/** If cast shadows. */
|
|
25
22
|
castShadows: boolean;
|
|
26
23
|
/** The resolution of the shadow maps. */
|
|
@@ -143,6 +140,10 @@ export declare class Scene extends EngineObject {
|
|
|
143
140
|
* @returns Entity
|
|
144
141
|
*/
|
|
145
142
|
findEntityByPath(path: string): Entity | null;
|
|
143
|
+
/**
|
|
144
|
+
* Destroy this scene.
|
|
145
|
+
*/
|
|
146
|
+
destroy(): void;
|
|
146
147
|
private _addToRootEntityList;
|
|
147
148
|
private _computeLinearFogParams;
|
|
148
149
|
private _computeExponentialFogParams;
|
package/types/SceneManager.d.ts
CHANGED
|
@@ -1,35 +1,20 @@
|
|
|
1
|
+
import { AssetPromise } from "./asset/AssetPromise";
|
|
1
2
|
import { Engine } from "./Engine";
|
|
2
3
|
import { Scene } from "./Scene";
|
|
3
|
-
import { AssetPromise } from "./asset/AssetPromise";
|
|
4
4
|
/**
|
|
5
5
|
* Scene manager.
|
|
6
6
|
*/
|
|
7
7
|
export declare class SceneManager {
|
|
8
8
|
readonly engine: Engine;
|
|
9
9
|
/**
|
|
10
|
-
* Get the scene
|
|
11
|
-
*/
|
|
12
|
-
get scenes(): ReadonlyArray<Scene>;
|
|
13
|
-
/**
|
|
14
|
-
* Add scene.
|
|
15
|
-
* @param scene - The scene which want to be added
|
|
16
|
-
*/
|
|
17
|
-
addScene(scene: Scene): void;
|
|
18
|
-
/**
|
|
19
|
-
* Add scene at specified index.
|
|
20
|
-
* @param index - specified index
|
|
21
|
-
* @param child - The scene which want to be added
|
|
22
|
-
*/
|
|
23
|
-
addScene(index: number, scene: Scene): void;
|
|
24
|
-
/**
|
|
25
|
-
* Remove scene.
|
|
26
|
-
* @param scene - The scene which want to be removed
|
|
10
|
+
* Get the activated scene.
|
|
27
11
|
*/
|
|
28
|
-
|
|
12
|
+
get activeScene(): Scene;
|
|
13
|
+
set activeScene(scene: Scene);
|
|
29
14
|
/**
|
|
30
15
|
* Load and activate scene.
|
|
31
16
|
* @param url - the path of the scene
|
|
32
|
-
* @param destroyOldScene - whether to destroy old scene
|
|
17
|
+
* @param destroyOldScene - whether to destroy old scene information
|
|
33
18
|
* @returns scene promise
|
|
34
19
|
*/
|
|
35
20
|
loadScene(url: string, destroyOldScene?: boolean): AssetPromise<Scene>;
|
|
@@ -40,12 +25,4 @@ export declare class SceneManager {
|
|
|
40
25
|
* @param destScene - target scene
|
|
41
26
|
*/
|
|
42
27
|
mergeScenes(sourceScene: Scene, destScene: Scene): void;
|
|
43
|
-
/**
|
|
44
|
-
* @deprecated
|
|
45
|
-
* Please use `scenes` instead.
|
|
46
|
-
*
|
|
47
|
-
* Get the first scene.
|
|
48
|
-
*/
|
|
49
|
-
get activeScene(): Scene;
|
|
50
|
-
set activeScene(scene: Scene);
|
|
51
28
|
}
|
|
@@ -75,6 +75,8 @@ export declare class Animator extends Component {
|
|
|
75
75
|
private _updateCrossFadeData;
|
|
76
76
|
private _preparePlay;
|
|
77
77
|
private _checkTransition;
|
|
78
|
+
private _checkSubTransition;
|
|
79
|
+
private _checkBackwardsSubTransition;
|
|
78
80
|
private _crossFadeByTransition;
|
|
79
81
|
private _fireAnimationEvents;
|
|
80
82
|
private _fireSubAnimationEvents;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { AnimatorTransitionBase } from "./AnimatorTransitionBase";
|
|
2
|
+
/**
|
|
3
|
+
* Transitions define when and how the state machine switch from one state to another. AnimatorStateTransition always originate from an Animator State and have timing parameters.
|
|
4
|
+
*/
|
|
5
|
+
export declare class AnimatorStateTransition extends AnimatorTransitionBase {
|
|
6
|
+
/** The duration of the transition. This is represented in normalized time. */
|
|
7
|
+
duration: number;
|
|
8
|
+
/** The time at which the destination state will start. This is represented in normalized time. */
|
|
9
|
+
offset: number;
|
|
10
|
+
/** ExitTime represents the exact time at which the transition can take effect. This is represented in normalized time. */
|
|
11
|
+
exitTime: number;
|
|
12
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { AnimatorStateMachine } from "./AnimatorStateMachine";
|
|
2
|
+
import { AnimatorState } from "./AnimatorState";
|
|
3
|
+
/**
|
|
4
|
+
* Base class for animator transitions. Transitions define when and how the state machine switches from one state to another.
|
|
5
|
+
*/
|
|
6
|
+
export declare class AnimatorTransitionBase {
|
|
7
|
+
/** The destination state of the transition. */
|
|
8
|
+
destinationState?: AnimatorState;
|
|
9
|
+
destinationStateMachine?: AnimatorStateMachine;
|
|
10
|
+
}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { Rect } from "@galacean/engine-math";
|
|
2
|
+
import { AnimationCurve } from "./AnimationCurve";
|
|
3
|
+
/**
|
|
4
|
+
* Store a collection of Keyframes that can be evaluated over time.
|
|
5
|
+
*/
|
|
6
|
+
export declare class AnimationRectCurve extends AnimationCurve<Rect> {
|
|
7
|
+
constructor();
|
|
8
|
+
}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { ReferResource } from "../../asset/ReferResource";
|
|
2
|
+
import { AnimationCurve } from "./AnimationCurve";
|
|
3
|
+
/**
|
|
4
|
+
* Store a collection of Keyframes that can be evaluated over time.
|
|
5
|
+
*/
|
|
6
|
+
export declare class AnimationRefCurve extends AnimationCurve<ReferResource> {
|
|
7
|
+
constructor();
|
|
8
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* StateMachine state.
|
|
3
|
+
*/
|
|
4
|
+
export declare enum StateMachineState {
|
|
5
|
+
/** Standby state. */
|
|
6
|
+
Standby = 0,
|
|
7
|
+
/** Playing state. */
|
|
8
|
+
Playing = 1,
|
|
9
|
+
/** CrossFading state. */
|
|
10
|
+
CrossFading = 2,
|
|
11
|
+
/** FixedCrossFading state. */
|
|
12
|
+
FixedCrossFading = 3
|
|
13
|
+
}
|
|
@@ -1,7 +1,3 @@
|
|
|
1
|
-
import "./internal/animationCurveOwner/assembler/PositionAnimationCurveOwnerAssembler";
|
|
2
|
-
import "./internal/animationCurveOwner/assembler/RotationAnimationCurveOwnerAssembler";
|
|
3
|
-
import "./internal/animationCurveOwner/assembler/ScaleAnimationCurveOwnerAssembler";
|
|
4
|
-
import "./internal/animationCurveOwner/assembler/BlendShapeWeightsAnimationCurveOwnerAssembler";
|
|
5
1
|
export { AnimationClip } from "./AnimationClip";
|
|
6
2
|
export { AnimationClipCurveBinding } from "./AnimationClipCurveBinding";
|
|
7
3
|
export * from "./animationCurve";
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { AnimatorStateTransition } from "../AnimatorTransition";
|
|
2
|
+
export declare class AnimatorPlayableObject {
|
|
3
|
+
private _transitions;
|
|
4
|
+
/**
|
|
5
|
+
* The transitions that are going out of the object.
|
|
6
|
+
*/
|
|
7
|
+
get transitions(): Readonly<AnimatorStateTransition[]>;
|
|
8
|
+
/**
|
|
9
|
+
* Add an outgoing transition to the destination object.
|
|
10
|
+
* @param transition - The transition
|
|
11
|
+
*/
|
|
12
|
+
addTransition(transition: AnimatorStateTransition): void;
|
|
13
|
+
/**
|
|
14
|
+
* Remove a transition from the object.
|
|
15
|
+
* @param transition - The transition
|
|
16
|
+
*/
|
|
17
|
+
removeTransition(transition: AnimatorStateTransition): void;
|
|
18
|
+
/**
|
|
19
|
+
* Clears all transitions from the object.
|
|
20
|
+
*/
|
|
21
|
+
clearTransitions(): void;
|
|
22
|
+
getDuration(): void;
|
|
23
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
package/types/asset/Loader.d.ts
CHANGED
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { Engine, EngineConfiguration } from "../Engine";
|
|
2
1
|
import { AssetPromise } from "./AssetPromise";
|
|
3
2
|
import { LoadItem } from "./LoadItem";
|
|
4
3
|
import { RequestConfig } from "./request";
|
|
@@ -26,7 +25,6 @@ export declare abstract class Loader<T> {
|
|
|
26
25
|
};
|
|
27
26
|
private static _engineObjects;
|
|
28
27
|
constructor(useCache: boolean);
|
|
29
|
-
initialize?(engine: Engine, configuration: EngineConfiguration): Promise<void>;
|
|
30
|
-
abstract load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<T> | Record<string, AssetPromise<any>>;
|
|
31
28
|
request: <U>(url: string, config: RequestConfig) => AssetPromise<U>;
|
|
29
|
+
abstract load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<T> | Record<string, AssetPromise<any>>;
|
|
32
30
|
}
|
|
@@ -7,6 +7,8 @@ import { LoadItem } from "./LoadItem";
|
|
|
7
7
|
*/
|
|
8
8
|
export declare class ResourceManager {
|
|
9
9
|
readonly engine: Engine;
|
|
10
|
+
/** Loader collection. */
|
|
11
|
+
private static _loaders;
|
|
10
12
|
private static _extTypeMapping;
|
|
11
13
|
private static _getTypeByUrl;
|
|
12
14
|
/** The number of retries after failing to load assets. */
|
|
@@ -61,12 +63,6 @@ export declare class ResourceManager {
|
|
|
61
63
|
* @returns Resource object
|
|
62
64
|
*/
|
|
63
65
|
getFromCache<T>(url: string): T;
|
|
64
|
-
/**
|
|
65
|
-
* Find the resource by type.
|
|
66
|
-
* @param type - Resource type
|
|
67
|
-
* @returns - Resource collection
|
|
68
|
-
*/
|
|
69
|
-
findResourcesByType<T extends EngineObject>(type: new (...args: any[]) => T): T[];
|
|
70
66
|
/**
|
|
71
67
|
* Get asset url from instanceId.
|
|
72
68
|
* @param instanceId - Engine instance id
|
package/types/base/Constant.d.ts
CHANGED
|
@@ -106,7 +106,6 @@ export declare enum GLCapabilityType {
|
|
|
106
106
|
pvrtc_webkit = "WEBKIT_WEBGL_compressed_texture_pvrtc",
|
|
107
107
|
s3tc = "WEBGL_compressed_texture_s3tc",
|
|
108
108
|
s3tc_webkit = "WEBKIT_WEBGL_compressed_texture_s3tc",
|
|
109
|
-
bptc = "EXT_texture_compression_bptc",
|
|
110
109
|
WEBGL_lose_context = "WEBGL_lose_context"
|
|
111
110
|
}
|
|
112
111
|
export type TypedArray = Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array;
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
import { Component } from "../Component";
|
|
2
|
-
import { Entity } from "../Entity";
|
|
3
2
|
/**
|
|
4
3
|
* Custom clone interface.
|
|
5
4
|
*/
|
|
@@ -11,5 +10,5 @@ export declare class ComponentCloner {
|
|
|
11
10
|
* @param source - Clone source
|
|
12
11
|
* @param target - Clone target
|
|
13
12
|
*/
|
|
14
|
-
static cloneComponent(source: Component, target: Component
|
|
13
|
+
static cloneComponent(source: Component, target: Component): void;
|
|
15
14
|
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { Entity } from "../Entity";
|
|
2
|
+
import { Fog } from "./Fog";
|
|
3
|
+
/**
|
|
4
|
+
* Exponential fog.
|
|
5
|
+
*/
|
|
6
|
+
export declare class EXP2Fog extends Fog {
|
|
7
|
+
private static _densityProperty;
|
|
8
|
+
/**
|
|
9
|
+
* Density of fog.
|
|
10
|
+
*/
|
|
11
|
+
get density(): number;
|
|
12
|
+
set density(value: number);
|
|
13
|
+
private _density;
|
|
14
|
+
constructor(entity: Entity);
|
|
15
|
+
}
|
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@@ -0,0 +1,14 @@
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1
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+
import { Color } from "@oasis-engine/math";
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2
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+
import { Component } from "../Component";
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3
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+
/**
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4
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+
* Fog.
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5
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+
*/
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6
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+
export declare class Fog extends Component {
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7
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+
protected static _colorProperty: import("..").ShaderProperty;
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8
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+
/**
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9
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+
* Fog color.
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10
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+
*/
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11
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+
get color(): Color;
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12
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+
set color(value: Color);
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13
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+
private _color;
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14
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+
}
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