@galacean/engine-core 0.0.0-experimental-ktx2.0 → 0.0.0-experimental-double11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +9998 -10838
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +9998 -10838
- package/dist/module.js +9902 -10742
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/enums/SpriteDirtyFlag.d.ts +13 -0
- package/types/Camera.d.ts +8 -30
- package/types/Component.d.ts +0 -1
- package/types/ComponentsManager.d.ts +3 -2
- package/types/Engine.d.ts +4 -9
- package/types/Entity.d.ts +0 -2
- package/types/ListenerUpdateFlag.d.ts +12 -0
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +2 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/RenderElement.d.ts +4 -2
- package/types/RenderPipeline/RenderQueue.d.ts +1 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -2
- package/types/Scene.d.ts +4 -3
- package/types/SceneManager.d.ts +5 -28
- package/types/animation/Animator.d.ts +2 -0
- package/types/animation/AnimatorStateTransition.d.ts +12 -0
- package/types/animation/AnimatorTransitionBase.d.ts +10 -0
- package/types/animation/animationCurve/AnimationRectCurve.d.ts +8 -0
- package/types/animation/animationCurve/AnimationRefCurve.d.ts +8 -0
- package/types/animation/enums/StateMachineState.d.ts +13 -0
- package/types/animation/index.d.ts +0 -4
- package/types/animation/internal/AnimatorPlayableObject.d.ts +23 -0
- package/types/animation/internal/animationCurveOwner/Assembler/PositionAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/animation/internal/animationCurveOwner/Assembler/RotationAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/animation/internal/animationCurveOwner/Assembler/ScaleAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/animation/internal/animationCurveOwner/Assembler/UniversalAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/asset/AssetType.d.ts +0 -2
- package/types/asset/Loader.d.ts +1 -3
- package/types/asset/ResourceManager.d.ts +2 -6
- package/types/base/Constant.d.ts +0 -1
- package/types/clone/ComponentCloner.d.ts +1 -2
- package/types/fog/EXP2Fog.d.ts +15 -0
- package/types/fog/Fog.d.ts +14 -0
- package/types/fog/LinearFog.d.ts +22 -0
- package/types/fog/index.d.ts +3 -0
- package/types/graphic/Buffer.d.ts +6 -22
- package/types/graphic/BufferUtil.d.ts +0 -1
- package/types/graphic/Primitive.d.ts +1 -0
- package/types/graphic/SubPrimitive.d.ts +9 -0
- package/types/graphic/VertexElement.d.ts +6 -10
- package/types/index.d.ts +0 -1
- package/types/input/InputManager.d.ts +2 -2
- package/types/mesh/BufferMesh.d.ts +2 -2
- package/types/mesh/ModelMesh.d.ts +41 -62
- package/types/mesh/PrimitiveMesh.d.ts +2 -4
- package/types/mesh/Skin.d.ts +0 -3
- package/types/mesh/SkinnedMeshRenderer.d.ts +11 -20
- package/types/mesh/index.d.ts +5 -6
- package/types/particle/ParticleBufferUtils.d.ts +1 -0
- package/types/particle/ParticleGenerator.d.ts +72 -0
- package/types/particle/ParticleMaterial.d.ts +28 -0
- package/types/particle/enums/ParticleCurveMode.d.ts +9 -0
- package/types/particle/enums/ParticleGradientMode.d.ts +9 -0
- package/types/particle/enums/ParticleRandomSubSeeds.d.ts +1 -0
- package/types/particle/enums/ParticleRenderMode.d.ts +17 -0
- package/types/particle/enums/ParticleScaleMode.d.ts +11 -0
- package/types/particle/enums/ParticleSimulationSpace.d.ts +9 -0
- package/types/particle/enums/ParticleStopMode.d.ts +6 -0
- package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +1 -0
- package/types/particle/enums/attributes/MeshParticleVertexAttribute.d.ts +5 -0
- package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +1 -0
- package/types/particle/modules/Burst.d.ts +14 -0
- package/types/particle/modules/ColorOverLifetimeModule.d.ts +20 -0
- package/types/particle/modules/EmissionModule.d.ts +45 -0
- package/types/particle/modules/MainModule.d.ts +68 -0
- package/types/particle/modules/ParticleCompositeCurve.d.ts +56 -0
- package/types/particle/modules/ParticleCompositeGradient.d.ts +55 -0
- package/types/particle/modules/ParticleCurve.d.ts +56 -0
- package/types/particle/modules/ParticleGeneratorModule.d.ts +12 -0
- package/types/particle/modules/ParticleGradient.d.ts +94 -0
- package/types/particle/modules/RotationOverLifetimeModule.d.ts +34 -0
- package/types/particle/modules/SizeOverLifetimeModule.d.ts +34 -0
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +42 -0
- package/types/particle/modules/VelocityOverLifetimeModule.d.ts +34 -0
- package/types/particle/modules/shape/BaseShape.d.ts +12 -0
- package/types/particle/modules/shape/BoxShape.d.ts +11 -0
- package/types/particle/modules/shape/CircleShape.d.ts +17 -0
- package/types/particle/modules/shape/ConeShape.d.ts +28 -0
- package/types/particle/modules/shape/HemisphereShape.d.ts +9 -0
- package/types/particle/modules/shape/ShapeUtils.d.ts +1 -0
- package/types/particle/modules/shape/SphereShape.d.ts +9 -0
- package/types/particle/modules/shape/enums/ParticleShapeArcMode.d.ts +9 -0
- package/types/particle/modules/shape/enums/ParticleShapeType.d.ts +15 -0
- package/types/particle/modules/shape/index.d.ts +6 -0
- package/types/physics/Collider.d.ts +2 -1
- package/types/physics/PhysicsManager.d.ts +4 -2
- package/types/physics/PhysicsScene.d.ts +6 -2
- package/types/physics/index.d.ts +7 -7
- package/types/physics/joint/Joint.d.ts +1 -2
- package/types/physics/joint/SpringJoint.d.ts +2 -1
- package/types/physics/shape/BoxColliderShape.d.ts +2 -0
- package/types/physics/shape/CapsuleColliderShape.d.ts +2 -0
- package/types/physics/shape/ColliderShape.d.ts +4 -1
- package/types/physics/shape/PlaneColliderShape.d.ts +1 -0
- package/types/physics/shape/SphereColliderShape.d.ts +2 -0
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +1 -0
- package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +1 -1
- package/types/shader/Shader.d.ts +0 -22
- package/types/shader/index.d.ts +0 -1
- package/types/shaderlib/particle/index.d.ts +14 -0
- package/types/shadow/CascadedShadowCasterPass.d.ts +6 -5
- package/types/shadow/enum/ShadowMode.d.ts +13 -0
- package/types/texture/RenderTarget.d.ts +2 -1
- package/types/texture/Texture2D.d.ts +1 -1
- package/types/texture/Texture2DArray.d.ts +1 -1
- package/types/texture/TextureCube.d.ts +1 -1
- package/types/texture/enums/TextureFormat.d.ts +49 -55
- /package/types/animation/{internal/animationCurveOwner/assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts → AnimatorStatePlayData.d.ts} +0 -0
- /package/types/animation/internal/{animationCurveOwner/assembler/IAnimationCurveOwnerAssembler.d.ts → AnimatorStateInfo.d.ts} +0 -0
- /package/types/animation/internal/{animationCurveOwner/assembler/PositionAnimationCurveOwnerAssembler.d.ts → AnimatorStateMachineData.d.ts} +0 -0
- /package/types/animation/internal/{animationCurveOwner/assembler/RotationAnimationCurveOwnerAssembler.d.ts → CrossCurveData.d.ts} +0 -0
- /package/types/animation/internal/animationCurveOwner/{assembler/ScaleAnimationCurveOwnerAssembler.d.ts → Assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts} +0 -0
- /package/types/animation/internal/animationCurveOwner/{assembler/UniversalAnimationCurveOwnerAssembler.d.ts → Assembler/IAnimationCurveOwnerAssembler.d.ts} +0 -0
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import { BaseShape } from "./BaseShape";
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/**
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* Cone shape.
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*/
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export declare class ConeShape extends BaseShape {
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private static _tempVector20;
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private static _tempVector21;
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private static _tempVector30;
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private static _tempVector31;
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/** Angle of the cone to emit particles from. */
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angle: number;
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/** Radius of the shape to emit particles from. */
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radius: number;
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/** Length of the cone to emit particles from. */
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length: number;
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/** Cone emitter type. */
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emitType: ConeEmitType;
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constructor();
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}
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/**
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* Cone emitter type.
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*/
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export declare enum ConeEmitType {
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/** Emit particles from the base of the cone. */
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Base = 0,
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/** Emit particles from the volume of the cone. */
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Volume = 1
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}
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export {};
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@@ -0,0 +1,15 @@
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/**
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* The emission shape.
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*/
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export declare enum ParticleShapeType {
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/** Emit from the volume of a box. */
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Box = 0,
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/** Emit from a circle. */
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Circle = 1,
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/** Emit from the base of a cone. */
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Cone = 2,
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/** Emit from a half-sphere. */
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Hemisphere = 3,
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/** Emit from a sphere. */
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Sphere = 4
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}
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export { BoxShape } from "./BoxShape";
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export { CircleShape } from "./CircleShape";
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export { ConeShape, ConeEmitType } from "./ConeShape";
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export { HemisphereShape } from "./HemisphereShape";
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export { SphereShape } from "./SphereShape";
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export { ParticleShapeArcMode } from "./enums/ParticleShapeArcMode";
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import { BoolUpdateFlag } from "../BoolUpdateFlag";
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import { Component } from "../Component";
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import { ColliderShape } from "./shape/ColliderShape";
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import { ICustomClone } from "../clone/ComponentCloner";
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/**
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* Base class for all colliders.
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* @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
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*/
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export declare class Collider extends Component {
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export declare class Collider extends Component implements ICustomClone {
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protected _updateFlag: BoolUpdateFlag;
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protected _shapes: ColliderShape[];
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/**
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private static _collision;
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private _engine;
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private _restTime;
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private _fixedTimeStep;
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private _colliders;
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private _gravity;
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private _nativePhysicsManager;
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private _onTriggerEnter;
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private _onTriggerExit;
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private _onTriggerStay;
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/** The fixed time step in seconds at which physics are performed. */
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fixedTimeStep: number;
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/**
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* The gravity of physics scene.
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*/
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get gravity(): Vector3;
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set gravity(value: Vector3);
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/** The fixed time step in seconds at which physics are performed. */
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get fixedTimeStep(): number;
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set fixedTimeStep(value: number);
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constructor(engine: Engine);
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/**
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* Casts a ray through the Scene and returns the first hit.
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private static _collision;
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private _scene;
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private _restTime;
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private _fixedTimeStep;
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private _colliders;
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private _gravity;
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private _onTriggerEnter;
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private _onTriggerExit;
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fixedTimeStep: number;
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/**
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* The gravity of physics scene.
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*/
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get gravity(): Vector3;
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set gravity(value: Vector3);
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* The fixed time step in seconds at which physics are performed.
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*/
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get fixedTimeStep(): number;
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set fixedTimeStep(value: number);
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constructor(scene: Scene);
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/**
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* Casts a ray through the Scene and returns the first hit.
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package/types/physics/index.d.ts
CHANGED
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export { CharacterController } from "./CharacterController";
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export { Collider } from "./Collider";
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export { CollisionDetectionMode, DynamicCollider, DynamicColliderConstraints } from "./DynamicCollider";
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export { HitResult } from "./HitResult";
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export { PhysicsManager } from "./PhysicsManager";
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export { PhysicsMaterial } from "./PhysicsMaterial";
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export {
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export { StaticCollider } from "./StaticCollider";
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export * from "./enums";
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export * from "./joint";
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export { CharacterController } from "./CharacterController";
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export * from "./shape";
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export * from "./joint";
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export * from "./enums";
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export { Collider } from "./Collider";
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export { StaticCollider } from "./StaticCollider";
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export { DynamicCollider, CollisionDetectionMode, DynamicColliderConstraints } from "./DynamicCollider";
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*/
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export declare class Joint extends Component {
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import { Vector3 } from "@galacean/engine-math";
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import { ICustomClone } from "../../clone/ComponentCloner";
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import { Joint } from "./Joint";
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/**
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* A joint that maintains an upper or lower bound (or both) on the distance between two points on different objects.
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import { IClone } from "@galacean/engine-design";
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/**
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export declare abstract class ColliderShape implements IClone {
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private static _idGenerator;
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protected _id: number;
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protected constructor();
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}
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bind(): void;
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setImageSource(imageSource: TexImageSource | OffscreenCanvas, mipLevel: number, flipY: boolean, premultiplyAlpha: boolean, x: number, y: number): void;
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/**
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setImageSource(index: number, imageSource: TexImageSource | OffscreenCanvas, mipLevel: number, flipY: boolean, premultiplyAlpha: boolean, x: number, y: number): void;
|
|
29
29
|
/**
|
|
30
30
|
* Get the pixel color buffer according to the specified area.
|
|
31
31
|
* @param elementIndex - The texture array element index
|
|
@@ -26,7 +26,7 @@ export interface IPlatformTextureCube extends IPlatformTexture {
|
|
|
26
26
|
* @param x - X coordinate of area start
|
|
27
27
|
* @param y - Y coordinate of area start
|
|
28
28
|
*/
|
|
29
|
-
setImageSource(face: TextureCubeFace, imageSource: TexImageSource, mipLevel: number, flipY: boolean, premultiplyAlpha: boolean, x: number, y: number): void;
|
|
29
|
+
setImageSource(face: TextureCubeFace, imageSource: TexImageSource | OffscreenCanvas, mipLevel: number, flipY: boolean, premultiplyAlpha: boolean, x: number, y: number): void;
|
|
30
30
|
/**
|
|
31
31
|
* Get the pixel color buffer according to the specified cube face and area.
|
|
32
32
|
* @param face - You can choose which cube face to read
|
package/types/shader/Shader.d.ts
CHANGED
|
@@ -9,27 +9,6 @@ import { SubShader } from "./SubShader";
|
|
|
9
9
|
export declare class Shader {
|
|
10
10
|
readonly name: string;
|
|
11
11
|
private static _shaderMap;
|
|
12
|
-
/**
|
|
13
|
-
* Create a shader by source code.
|
|
14
|
-
*
|
|
15
|
-
* @remarks
|
|
16
|
-
*
|
|
17
|
-
* ShaderLab must be enabled first as follows:
|
|
18
|
-
* ```ts
|
|
19
|
-
* // Import shaderLab
|
|
20
|
-
* import { ShaderLab } from "@galacean/engine-shader-lab";
|
|
21
|
-
* // Create engine with shaderLab
|
|
22
|
-
* const engine = await WebGLEngine.create({ canvas: "canvas", new ShaderLab() });
|
|
23
|
-
* ...
|
|
24
|
-
* ```
|
|
25
|
-
*
|
|
26
|
-
* @param shaderSource - shader code
|
|
27
|
-
* @returns Shader
|
|
28
|
-
*
|
|
29
|
-
* @throws
|
|
30
|
-
* Throw string exception if shaderLab has not been enabled properly.
|
|
31
|
-
*/
|
|
32
|
-
static create(shaderSource: string): Shader;
|
|
33
12
|
/**
|
|
34
13
|
* Create a shader.
|
|
35
14
|
* @param name - Name of the shader
|
|
@@ -74,7 +53,6 @@ export declare class Shader {
|
|
|
74
53
|
* @returns Is the compiled shader variant valid
|
|
75
54
|
*/
|
|
76
55
|
compileVariant(engine: Engine, macros: string[]): boolean;
|
|
77
|
-
private static _applyConstRenderStates;
|
|
78
56
|
/**
|
|
79
57
|
* @deprecated Please use `ShaderMacro.getByName` instead
|
|
80
58
|
*
|
package/types/shader/index.d.ts
CHANGED
|
@@ -3,7 +3,6 @@ export { BlendOperation } from "./enums/BlendOperation";
|
|
|
3
3
|
export { ColorWriteMask } from "./enums/ColorWriteMask";
|
|
4
4
|
export { CompareFunction } from "./enums/CompareFunction";
|
|
5
5
|
export { CullMode } from "./enums/CullMode";
|
|
6
|
-
export { RenderStateElementKey as RenderStateDataKey } from "./enums/RenderStateElementKey";
|
|
7
6
|
export { RenderQueueType } from "./enums/RenderQueueType";
|
|
8
7
|
export { ShaderPropertyType } from "./enums/ShaderPropertyType";
|
|
9
8
|
export { StencilOperation } from "./enums/StencilOperation";
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
declare const _default: {
|
|
2
|
+
particle_common: string;
|
|
3
|
+
velocity_over_lifetime_module: string;
|
|
4
|
+
rotation_over_lifetime_module: string;
|
|
5
|
+
size_over_lifetime_module: string;
|
|
6
|
+
color_over_lifetime_module: string;
|
|
7
|
+
texture_sheet_animation_module: string;
|
|
8
|
+
sphere_billboard: string;
|
|
9
|
+
stretched_billboard: string;
|
|
10
|
+
vertical_billboard: string;
|
|
11
|
+
horizontal_billboard: string;
|
|
12
|
+
particle_mesh: string;
|
|
13
|
+
};
|
|
14
|
+
export default _default;
|
|
@@ -1,9 +1,8 @@
|
|
|
1
1
|
import { Camera } from "../Camera";
|
|
2
|
-
import { PipelinePass } from "../RenderPipeline/PipelinePass";
|
|
3
2
|
/**
|
|
4
|
-
* Cascade shadow caster
|
|
3
|
+
* Cascade shadow caster.
|
|
5
4
|
*/
|
|
6
|
-
export declare class CascadedShadowCasterPass
|
|
5
|
+
export declare class CascadedShadowCasterPass {
|
|
7
6
|
private static _lightShadowBiasProperty;
|
|
8
7
|
private static _lightDirectionProperty;
|
|
9
8
|
private static _shadowMatricesProperty;
|
|
@@ -18,6 +17,7 @@ export declare class CascadedShadowCasterPass extends PipelinePass {
|
|
|
18
17
|
private static _tempVector;
|
|
19
18
|
private static _tempMatrix0;
|
|
20
19
|
private readonly _camera;
|
|
20
|
+
private readonly _engine;
|
|
21
21
|
private readonly _supportDepthTexture;
|
|
22
22
|
private _shadowMapResolution;
|
|
23
23
|
private _shadowMapSize;
|
|
@@ -30,17 +30,18 @@ export declare class CascadedShadowCasterPass extends PipelinePass {
|
|
|
30
30
|
private _lightSide;
|
|
31
31
|
private _existShadowMap;
|
|
32
32
|
private _splitBoundSpheres;
|
|
33
|
-
/** The end is project
|
|
33
|
+
/** The end is project prcision problem in shader. */
|
|
34
34
|
private _shadowMatrices;
|
|
35
35
|
private _shadowInfos;
|
|
36
36
|
private _depthTexture;
|
|
37
|
-
private
|
|
37
|
+
private _renderTargets;
|
|
38
38
|
private _viewportOffsets;
|
|
39
39
|
constructor(camera: Camera);
|
|
40
40
|
private _renderDirectShadowMap;
|
|
41
41
|
private _updateReceiversShaderData;
|
|
42
42
|
private _getCascadesSplitDistance;
|
|
43
43
|
private _getFarWithRadius;
|
|
44
|
+
private _getAvailableRenderTarget;
|
|
44
45
|
private _updateShadowSettings;
|
|
45
46
|
private _updateSingleShadowCasterShaderData;
|
|
46
47
|
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Determines which type of shadows should be used.
|
|
3
|
+
*/
|
|
4
|
+
export declare enum ShadowMode {
|
|
5
|
+
/** Disable Shadows. */
|
|
6
|
+
None = 0,
|
|
7
|
+
/** Hard Shadows Only. */
|
|
8
|
+
Hard = 1,
|
|
9
|
+
/** Cast "soft" shadows with low range. */
|
|
10
|
+
SoftLow = 2,
|
|
11
|
+
/** Cast "soft" shadows with large range. */
|
|
12
|
+
SoftHigh = 3
|
|
13
|
+
}
|
|
@@ -79,8 +79,9 @@ export declare class RenderTarget extends GraphicsResource {
|
|
|
79
79
|
*/
|
|
80
80
|
constructor(engine: Engine, width: number, height: number, colorTextures: Texture[], depthTexture: Texture, antiAliasing?: number);
|
|
81
81
|
/**
|
|
82
|
+
*
|
|
82
83
|
* Get the render color texture by index.
|
|
83
|
-
* @param index
|
|
84
|
+
* @param index
|
|
84
85
|
*/
|
|
85
86
|
getColorTexture(index?: number): Texture | null;
|
|
86
87
|
/**
|
|
@@ -36,7 +36,7 @@ export declare class Texture2D extends Texture {
|
|
|
36
36
|
* @param x - X coordinate of area start
|
|
37
37
|
* @param y - Y coordinate of area start
|
|
38
38
|
*/
|
|
39
|
-
setImageSource(imageSource: TexImageSource, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
|
|
39
|
+
setImageSource(imageSource: TexImageSource | OffscreenCanvas, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
|
|
40
40
|
/**
|
|
41
41
|
* Get pixel color buffer.
|
|
42
42
|
* @param out - Color buffer
|
|
@@ -43,7 +43,7 @@ export declare class Texture2DArray extends Texture {
|
|
|
43
43
|
* @param x - X coordinate of area start
|
|
44
44
|
* @param y - Y coordinate of area start
|
|
45
45
|
*/
|
|
46
|
-
setImageSource(elementIndex: number, imageSource: TexImageSource, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
|
|
46
|
+
setImageSource(elementIndex: number, imageSource: TexImageSource | OffscreenCanvas, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
|
|
47
47
|
/**
|
|
48
48
|
* Get pixel color buffer.
|
|
49
49
|
* @param elementIndex - The texture array element index
|
|
@@ -36,7 +36,7 @@ export declare class TextureCube extends Texture {
|
|
|
36
36
|
* @param x - X coordinate of area start
|
|
37
37
|
* @param y - Y coordinate of area start
|
|
38
38
|
*/
|
|
39
|
-
setImageSource(face: TextureCubeFace, imageSource: TexImageSource, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
|
|
39
|
+
setImageSource(face: TextureCubeFace, imageSource: TexImageSource | OffscreenCanvas, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
|
|
40
40
|
/**
|
|
41
41
|
* Get pixel color buffer.
|
|
42
42
|
* @param out - Color buffer
|
|
@@ -2,74 +2,68 @@
|
|
|
2
2
|
* Texture format enumeration.
|
|
3
3
|
*/
|
|
4
4
|
export declare enum TextureFormat {
|
|
5
|
-
/** RGB format,
|
|
5
|
+
/** RGB format,8 bits per channel. */
|
|
6
6
|
R8G8B8 = 0,
|
|
7
|
-
/** RGBA format,
|
|
7
|
+
/** RGBA format,8 bits per channel. */
|
|
8
8
|
R8G8B8A8 = 1,
|
|
9
|
-
/** RGBA format,
|
|
9
|
+
/** RGBA format,4 bits per channel. */
|
|
10
10
|
R4G4B4A4 = 2,
|
|
11
|
-
/** RGBA format,
|
|
11
|
+
/** RGBA format,5 bits in R channel,5 bits in G channel,5 bits in B channel, 1 bit in A channel. */
|
|
12
12
|
R5G5B5A1 = 3,
|
|
13
|
-
/** RGB format,
|
|
13
|
+
/** RGB format,5 bits in R channel,6 bits in G channel,5 bits in B channel. */
|
|
14
14
|
R5G6B5 = 4,
|
|
15
|
-
/** Transparent format,
|
|
15
|
+
/** Transparent format,8 bits. */
|
|
16
16
|
Alpha8 = 5,
|
|
17
17
|
/** Luminance/alpha in RGB channel, alpha in A channel. */
|
|
18
18
|
LuminanceAlpha = 6,
|
|
19
|
-
/** RGBA format,
|
|
19
|
+
/** RGBA format,16 bits per channel. */
|
|
20
20
|
R16G16B16A16 = 7,
|
|
21
|
-
/** RGBA format,
|
|
21
|
+
/** RGBA format,32 bits per channel. */
|
|
22
22
|
R32G32B32A32 = 8,
|
|
23
|
-
/** RGB compressed format
|
|
24
|
-
|
|
25
|
-
/** RGBA compressed format
|
|
26
|
-
|
|
27
|
-
/** RGB
|
|
28
|
-
|
|
29
|
-
/** RGB compressed format,
|
|
30
|
-
|
|
31
|
-
/**
|
|
32
|
-
|
|
33
|
-
/**
|
|
34
|
-
|
|
35
|
-
/** RGB compressed format,
|
|
36
|
-
|
|
37
|
-
/**
|
|
38
|
-
|
|
39
|
-
/**
|
|
40
|
-
|
|
41
|
-
/**
|
|
42
|
-
|
|
43
|
-
/**
|
|
44
|
-
|
|
45
|
-
/** RGB(A) compressed format,
|
|
46
|
-
|
|
47
|
-
/** RGB(A) compressed format,
|
|
48
|
-
|
|
49
|
-
/** RGB(A) compressed format,
|
|
50
|
-
|
|
51
|
-
/** RGB(A) compressed format,
|
|
52
|
-
|
|
53
|
-
/** RGB(A) compressed format,
|
|
54
|
-
|
|
55
|
-
/**
|
|
56
|
-
|
|
57
|
-
/** Automatic depth format, engine will automatically select the supported precision. */
|
|
58
|
-
|
|
59
|
-
/** Automatic depth stencil format, engine will automatically select the supported precision. */
|
|
60
|
-
DepthStencil = 27,
|
|
23
|
+
/** RGB compressed format。*/
|
|
24
|
+
DXT1 = 9,
|
|
25
|
+
/** RGBA compressed format。*/
|
|
26
|
+
DXT5 = 10,
|
|
27
|
+
/** RGB compressed format,4 bits per pixel。*/
|
|
28
|
+
ETC1_RGB = 11,
|
|
29
|
+
/** RGB compressed format,4 bits per pixel。*/
|
|
30
|
+
ETC2_RGB = 12,
|
|
31
|
+
/** RGBA compressed format,5 bits per pixel,4 bit in RGB, 1 bit in A. */
|
|
32
|
+
ETC2_RGBA5 = 13,
|
|
33
|
+
/** RGB compressed format,8 bits per pixel. */
|
|
34
|
+
ETC2_RGBA8 = 14,
|
|
35
|
+
/** RGB compressed format,2 bits per pixel. */
|
|
36
|
+
PVRTC_RGB2 = 15,
|
|
37
|
+
/** RGBA compressed format,2 bits per pixel. */
|
|
38
|
+
PVRTC_RGBA2 = 16,
|
|
39
|
+
/** RGB compressed format,4 bits per pixel. */
|
|
40
|
+
PVRTC_RGB4 = 17,
|
|
41
|
+
/** RGBA compressed format,4 bits per pixel. */
|
|
42
|
+
PVRTC_RGBA4 = 18,
|
|
43
|
+
/** RGB(A) compressed format,128 bits per 4x4 pixel block. */
|
|
44
|
+
ASTC_4x4 = 19,
|
|
45
|
+
/** RGB(A) compressed format,128 bits per 5x5 pixel block. */
|
|
46
|
+
ASTC_5x5 = 20,
|
|
47
|
+
/** RGB(A) compressed format,128 bits per 6x6 pixel block. */
|
|
48
|
+
ASTC_6x6 = 21,
|
|
49
|
+
/** RGB(A) compressed format,128 bits per 8x8 pixel block. */
|
|
50
|
+
ASTC_8x8 = 22,
|
|
51
|
+
/** RGB(A) compressed format,128 bits per 10x10 pixel block. */
|
|
52
|
+
ASTC_10x10 = 23,
|
|
53
|
+
/** RGB(A) compressed format,128 bits per 12x12 pixel block. */
|
|
54
|
+
ASTC_12x12 = 24,
|
|
55
|
+
/** Automatic depth format,engine will automatically select the supported precision. */
|
|
56
|
+
Depth = 25,
|
|
57
|
+
/** Automatic depth setncil format, engine will automatically select the supported precision. */
|
|
58
|
+
DepthStencil = 26,
|
|
61
59
|
/** 16-bit depth format. */
|
|
62
|
-
Depth16 =
|
|
60
|
+
Depth16 = 27,
|
|
63
61
|
/** 24-bit depth format. */
|
|
64
|
-
Depth24 =
|
|
62
|
+
Depth24 = 28,
|
|
65
63
|
/** 32-bit depth format. */
|
|
66
|
-
Depth32 =
|
|
64
|
+
Depth32 = 29,
|
|
67
65
|
/** 16-bit depth + 8-bit stencil format. */
|
|
68
|
-
Depth24Stencil8 =
|
|
66
|
+
Depth24Stencil8 = 30,
|
|
69
67
|
/** 32-bit depth + 8-bit stencil format. */
|
|
70
|
-
Depth32Stencil8 =
|
|
71
|
-
/** @deprecated Use `TextureFormat.BC1` instead. */
|
|
72
|
-
DXT1 = 33,
|
|
73
|
-
/** @deprecated Use `TextureFormat.BC3` instead. */
|
|
74
|
-
DXT5 = 34
|
|
68
|
+
Depth32Stencil8 = 31
|
|
75
69
|
}
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|