@galacean/engine-core 0.0.0-experimental-double11.9 → 0.0.0-experimental-double11.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +31 -31
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +31 -31
- package/dist/module.js +31 -31
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/miniprogram.js
CHANGED
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@@ -15894,6 +15894,7 @@ __decorate([
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case "pointercancel":
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pointer.phase = exports.PointerPhase.Leave;
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pointer._firePointerExitAndEnter(null);
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+
break;
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}
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}
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events.length = 0;
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@@ -16021,7 +16022,7 @@ __decorate([
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var point = PointerManager._tempPoint, ray = PointerManager._tempRay, hitResult = PointerManager._tempHitResult;
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for(var i = scenes.length - 1; i >= 0; i--){
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var scene = scenes[i];
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-
if (scene.destroyed) {
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if (!scene.isActive || scene.destroyed) {
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continue;
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}
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var cameras = scene._activeCameras;
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@@ -16762,57 +16763,56 @@ ShaderPool.init();
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this._textRenderDataPool.resetPool();
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var _this = this, inputManager = _this.inputManager, physicsInitialized = _this._physicsInitialized;
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inputManager._update();
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-
var
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var sceneCount =
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var scenes = this._sceneManager._scenes.getLoopArray();
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var sceneCount = scenes.length;
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// Sort cameras and fire script `onStart`
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for(var i = 0; i < sceneCount; i++){
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var scene =
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if (scene.destroyed) continue;
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var scene = scenes[i];
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if (!scene.isActive || scene.destroyed) continue;
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scene._cameraNeedSorting && scene._sortCameras();
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scene._componentsManager.callScriptOnStart();
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}
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// Update physics and fire `onPhysicsUpdate`
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if (physicsInitialized) {
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for(var i1 = 0; i1 < sceneCount; i1++){
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var scene1 =
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if (scene1.destroyed) continue;
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var scene1 = scenes[i1];
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if (!scene1.isActive || scene1.destroyed) continue;
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scene1.physics._update(deltaTime);
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}
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}
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// Fire `onPointerXX`
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-
physicsInitialized && inputManager._firePointerScript(
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physicsInitialized && inputManager._firePointerScript(scenes);
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// Fire `onUpdate`
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for(var i2 = 0; i2 < sceneCount; i2++){
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var scene2 =
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if (scene2.destroyed) continue;
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var scene2 = scenes[i2];
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if (!scene2.isActive || scene2.destroyed) continue;
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scene2._componentsManager.callScriptOnUpdate(deltaTime);
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}
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// Update `Animator` logic
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for(var i3 = 0; i3 < sceneCount; i3++){
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var scene3 =
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if (scene3.destroyed) continue;
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var scene3 = scenes[i3];
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if (!scene3.isActive || scene3.destroyed) continue;
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scene3._componentsManager.callAnimationUpdate(deltaTime);
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}
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// Fire `onLateUpdate`
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for(var i4 = 0; i4 < sceneCount; i4++){
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var scene4 =
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if (scene4.destroyed) continue;
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var scene4 = scenes[i4];
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if (!scene4.isActive || scene4.destroyed) continue;
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scene4._componentsManager.callScriptOnLateUpdate(deltaTime);
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}
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// Render scene and fire `onBeginRender` and `onEndRender`
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if (!this._isDeviceLost) {
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-
this._render(
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-
}
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// Handling invalid scripts and fire `onDestroy`
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for(var i5 = 0; i5 < sceneCount; i5++){
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var scene5 = loopScenes[i5];
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if (scene5.destroyed) continue;
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if (!this._waitingDestroy) {
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scene5._componentsManager.handlingInvalidScripts();
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-
}
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this._render(scenes);
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}
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if (this._waitingDestroy) {
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this._destroy();
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} else {
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// Handling invalid scripts and fire `onDestroy`
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for(var i5 = 0; i5 < sceneCount; i5++){
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var scene5 = scenes[i5];
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if (!scene5.isActive || scene5.destroyed) continue;
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scene5._componentsManager.handlingInvalidScripts();
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}
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}
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if (this._waitingGC) {
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this._gc();
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@@ -16891,19 +16891,19 @@ ShaderPool.init();
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};
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/**
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* @internal
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16894
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-
*/ _proto._render = function _render(
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+
*/ _proto._render = function _render(scenes) {
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// Update `Renderer` logic and shader data
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-
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-
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-
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-
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+
var deltaTime = this.time.deltaTime;
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for(var i = 0, n = scenes.length; i < n; i++){
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var scene = scenes[i];
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if (!scene.isActive || scene.destroyed) continue;
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scene._componentsManager.callRendererOnUpdate(deltaTime);
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scene._updateShaderData();
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}
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// Fire script `onBeginRender` and `onEndRender`
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-
for(var i1 = 0, n1 =
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var scene1 =
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if (scene1.destroyed) continue;
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for(var i1 = 0, n1 = scenes.length; i1 < n1; i1++){
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var scene1 = scenes[i1];
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if (!scene1.isActive || scene1.destroyed) continue;
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var cameras = scene1._activeCameras;
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var cameraCount = cameras.length;
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if (cameraCount > 0) {
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package/dist/module.js
CHANGED
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@@ -15889,6 +15889,7 @@ __decorate([
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case "pointercancel":
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pointer.phase = PointerPhase.Leave;
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pointer._firePointerExitAndEnter(null);
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+
break;
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}
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}
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events.length = 0;
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@@ -16016,7 +16017,7 @@ __decorate([
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var point = PointerManager._tempPoint, ray = PointerManager._tempRay, hitResult = PointerManager._tempHitResult;
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for(var i = scenes.length - 1; i >= 0; i--){
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var scene = scenes[i];
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-
if (scene.destroyed) {
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if (!scene.isActive || scene.destroyed) {
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continue;
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}
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var cameras = scene._activeCameras;
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@@ -16757,57 +16758,56 @@ ShaderPool.init();
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this._textRenderDataPool.resetPool();
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var _this = this, inputManager = _this.inputManager, physicsInitialized = _this._physicsInitialized;
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inputManager._update();
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-
var
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-
var sceneCount =
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+
var scenes = this._sceneManager._scenes.getLoopArray();
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+
var sceneCount = scenes.length;
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// Sort cameras and fire script `onStart`
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for(var i = 0; i < sceneCount; i++){
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-
var scene =
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-
if (scene.destroyed) continue;
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var scene = scenes[i];
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if (!scene.isActive || scene.destroyed) continue;
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scene._cameraNeedSorting && scene._sortCameras();
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scene._componentsManager.callScriptOnStart();
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}
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// Update physics and fire `onPhysicsUpdate`
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if (physicsInitialized) {
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for(var i1 = 0; i1 < sceneCount; i1++){
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var scene1 =
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if (scene1.destroyed) continue;
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var scene1 = scenes[i1];
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if (!scene1.isActive || scene1.destroyed) continue;
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scene1.physics._update(deltaTime);
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}
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}
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// Fire `onPointerXX`
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-
physicsInitialized && inputManager._firePointerScript(
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+
physicsInitialized && inputManager._firePointerScript(scenes);
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// Fire `onUpdate`
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for(var i2 = 0; i2 < sceneCount; i2++){
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-
var scene2 =
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if (scene2.destroyed) continue;
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+
var scene2 = scenes[i2];
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+
if (!scene2.isActive || scene2.destroyed) continue;
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scene2._componentsManager.callScriptOnUpdate(deltaTime);
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}
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16786
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// Update `Animator` logic
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for(var i3 = 0; i3 < sceneCount; i3++){
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-
var scene3 =
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16788
|
-
if (scene3.destroyed) continue;
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+
var scene3 = scenes[i3];
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16789
|
+
if (!scene3.isActive || scene3.destroyed) continue;
|
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16790
|
scene3._componentsManager.callAnimationUpdate(deltaTime);
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|
}
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16791
16792
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// Fire `onLateUpdate`
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16792
16793
|
for(var i4 = 0; i4 < sceneCount; i4++){
|
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16793
|
-
var scene4 =
|
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16794
|
-
if (scene4.destroyed) continue;
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|
16794
|
+
var scene4 = scenes[i4];
|
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16795
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+
if (!scene4.isActive || scene4.destroyed) continue;
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16795
16796
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scene4._componentsManager.callScriptOnLateUpdate(deltaTime);
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16796
16797
|
}
|
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16797
16798
|
// Render scene and fire `onBeginRender` and `onEndRender`
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16798
16799
|
if (!this._isDeviceLost) {
|
|
16799
|
-
this._render(
|
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16800
|
-
}
|
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16801
|
-
// Handling invalid scripts and fire `onDestroy`
|
|
16802
|
-
for(var i5 = 0; i5 < sceneCount; i5++){
|
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16803
|
-
var scene5 = loopScenes[i5];
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16804
|
-
if (scene5.destroyed) continue;
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16805
|
-
if (!this._waitingDestroy) {
|
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16806
|
-
scene5._componentsManager.handlingInvalidScripts();
|
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16807
|
-
}
|
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16800
|
+
this._render(scenes);
|
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16808
16801
|
}
|
|
16809
16802
|
if (this._waitingDestroy) {
|
|
16810
16803
|
this._destroy();
|
|
16804
|
+
} else {
|
|
16805
|
+
// Handling invalid scripts and fire `onDestroy`
|
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16806
|
+
for(var i5 = 0; i5 < sceneCount; i5++){
|
|
16807
|
+
var scene5 = scenes[i5];
|
|
16808
|
+
if (!scene5.isActive || scene5.destroyed) continue;
|
|
16809
|
+
scene5._componentsManager.handlingInvalidScripts();
|
|
16810
|
+
}
|
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16811
16811
|
}
|
|
16812
16812
|
if (this._waitingGC) {
|
|
16813
16813
|
this._gc();
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|
@@ -16886,19 +16886,19 @@ ShaderPool.init();
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|
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16886
16886
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};
|
|
16887
16887
|
/**
|
|
16888
16888
|
* @internal
|
|
16889
|
-
*/ _proto._render = function _render(
|
|
16889
|
+
*/ _proto._render = function _render(scenes) {
|
|
16890
16890
|
// Update `Renderer` logic and shader data
|
|
16891
|
-
|
|
16892
|
-
|
|
16893
|
-
|
|
16894
|
-
|
|
16891
|
+
var deltaTime = this.time.deltaTime;
|
|
16892
|
+
for(var i = 0, n = scenes.length; i < n; i++){
|
|
16893
|
+
var scene = scenes[i];
|
|
16894
|
+
if (!scene.isActive || scene.destroyed) continue;
|
|
16895
16895
|
scene._componentsManager.callRendererOnUpdate(deltaTime);
|
|
16896
16896
|
scene._updateShaderData();
|
|
16897
16897
|
}
|
|
16898
16898
|
// Fire script `onBeginRender` and `onEndRender`
|
|
16899
|
-
for(var i1 = 0, n1 =
|
|
16900
|
-
var scene1 =
|
|
16901
|
-
if (scene1.destroyed) continue;
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|
16899
|
+
for(var i1 = 0, n1 = scenes.length; i1 < n1; i1++){
|
|
16900
|
+
var scene1 = scenes[i1];
|
|
16901
|
+
if (!scene1.isActive || scene1.destroyed) continue;
|
|
16902
16902
|
var cameras = scene1._activeCameras;
|
|
16903
16903
|
var cameraCount = cameras.length;
|
|
16904
16904
|
if (cameraCount > 0) {
|