@galacean/engine-core 0.0.0-experimental-double11.2 → 0.0.0-experimental-double11.4

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@@ -14174,7 +14174,8 @@ var Collision = function Collision() {
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  /**
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  * @internal
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  */ _proto._destroy = function _destroy() {
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- this._nativeMaterial.destroy();
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+ !this._destroyed && this._nativeMaterial.destroy();
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+ this._destroyed = true;
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  };
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  _create_class(PhysicsMaterial, [
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  {
@@ -14723,7 +14724,6 @@ __decorate([
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  ignoreClone
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  ], BoxColliderShape.prototype, "_size", void 0);
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- console.log("Hello, world!");
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  /**
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  * Physical collider shape for sphere.
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  */ var SphereColliderShape = /*#__PURE__*/ function(ColliderShape) {
@@ -15463,6 +15463,23 @@ __decorate([
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  };
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  /**
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  * @internal
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+ */ _proto._onUpdate = function _onUpdate() {
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+ if (this._updateFlag.flag) {
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+ var transform = this.entity.transform;
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+ if (this.isKinematic) {
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+ this._nativeCollider.move(transform.worldPosition, transform.worldRotationQuaternion);
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+ } else {
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+ this._nativeCollider.setWorldTransform(transform.worldPosition, transform.worldRotationQuaternion);
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+ }
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+ var worldScale = transform.lossyWorldScale;
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+ for(var i = 0, n = this.shapes.length; i < n; i++){
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+ this.shapes[i]._nativeShape.setWorldScale(worldScale);
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+ }
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+ this._updateFlag.flag = false;
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+ }
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+ };
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+ /**
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+ * @internal
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  */ _proto._onLateUpdate = function _onLateUpdate() {
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  var transform = this.entity.transform;
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  var worldPosition = transform.worldPosition, worldRotationQuaternion = transform.worldRotationQuaternion;
@@ -24972,6 +24989,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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  var state = playState.state;
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  var clipDuration = state.clip.length;
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  if (this.speed * state.speed >= 0) {
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+ console.log(999, clipTime, lastClipTime);
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  if (clipTime < lastClipTime) {
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  this._checkSubTransition(playState, transitions, layerIndex, lastClipTime, state.clipEndTime * clipDuration);
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  playState.currentTransitionIndex = 0;
package/dist/module.js CHANGED
@@ -14169,7 +14169,8 @@ var Collision = function Collision() {
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  /**
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  * @internal
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  */ _proto._destroy = function _destroy() {
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- this._nativeMaterial.destroy();
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+ !this._destroyed && this._nativeMaterial.destroy();
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+ this._destroyed = true;
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  };
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  _create_class(PhysicsMaterial, [
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  {
@@ -14718,7 +14719,6 @@ __decorate([
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  ignoreClone
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  ], BoxColliderShape.prototype, "_size", void 0);
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- console.log("Hello, world!");
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  /**
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  * Physical collider shape for sphere.
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  */ var SphereColliderShape = /*#__PURE__*/ function(ColliderShape) {
@@ -15458,6 +15458,23 @@ __decorate([
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  };
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  /**
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  * @internal
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+ */ _proto._onUpdate = function _onUpdate() {
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+ if (this._updateFlag.flag) {
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+ var transform = this.entity.transform;
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+ if (this.isKinematic) {
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+ this._nativeCollider.move(transform.worldPosition, transform.worldRotationQuaternion);
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+ } else {
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+ this._nativeCollider.setWorldTransform(transform.worldPosition, transform.worldRotationQuaternion);
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+ }
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+ var worldScale = transform.lossyWorldScale;
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+ for(var i = 0, n = this.shapes.length; i < n; i++){
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+ this.shapes[i]._nativeShape.setWorldScale(worldScale);
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+ }
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+ this._updateFlag.flag = false;
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+ }
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+ };
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+ /**
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+ * @internal
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  */ _proto._onLateUpdate = function _onLateUpdate() {
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  var transform = this.entity.transform;
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  var worldPosition = transform.worldPosition, worldRotationQuaternion = transform.worldRotationQuaternion;
@@ -24967,6 +24984,7 @@ var AnimatorLayerBlendingMode;
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  var state = playState.state;
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  var clipDuration = state.clip.length;
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  if (this.speed * state.speed >= 0) {
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+ console.log(999, clipTime, lastClipTime);
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  if (clipTime < lastClipTime) {
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  this._checkSubTransition(playState, transitions, layerIndex, lastClipTime, state.clipEndTime * clipDuration);
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  playState.currentTransitionIndex = 0;