@galacean/engine-core 0.0.0-experimental-double11.10 → 0.0.0-experimental-double11.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/main.js CHANGED
@@ -7610,13 +7610,12 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
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  function SimpleSpriteAssembler1() {}
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  SimpleSpriteAssembler1.resetData = function resetData(renderer) {
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  var verticesData = renderer._verticesData;
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- var vertexCount = verticesData.vertexCount = 4;
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  var positions = verticesData.positions, uvs = verticesData.uvs;
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- if (positions.length < vertexCount) {
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- for(var i = positions.length; i < vertexCount; i++){
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- positions.push(new engineMath.Vector3());
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- uvs.push(new engineMath.Vector2());
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- }
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+ verticesData.vertexCount = positions.length = uvs.length = 4;
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+ for(var i = 0; i < 4; i++){
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+ var _positions, _i, _uvs, _i1;
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+ (_positions = positions)[_i = i] || (_positions[_i] = new engineMath.Vector3());
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+ (_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new engineMath.Vector2());
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  }
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  verticesData.triangles = SimpleSpriteAssembler._rectangleTriangles;
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  };
@@ -13134,7 +13133,7 @@ var /** @internal */ PromiseState;
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  var objects = Utils.objectValues(this._referResourcePool);
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  for(var i = 0, len = objects.length; i < len; i++){
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  if (!objects[i].isGCIgnored || forceDestroy) {
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- objects[i].destroy();
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+ objects[i].destroy(forceDestroy);
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  }
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  }
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  };
@@ -16583,7 +16582,7 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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  * @internal
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  */ var ShaderProgramPool = /*#__PURE__*/ function() {
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  function ShaderProgramPool() {
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- this._cacheHierarchy = 1;
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+ this._cacheHierarchyDepth = 1;
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  this._cacheMap = Object.create(null);
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  }
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  var _proto = ShaderProgramPool.prototype;
@@ -16594,12 +16593,14 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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  */ _proto.get = function get(macros) {
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  var cacheMap = this._cacheMap;
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  var maskLength = macros._length;
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- if (maskLength > this._cacheHierarchy) {
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- this._resizeCacheMapHierarchy(cacheMap, 0, maskLength);
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+ var cacheHierarchyDepth = this._cacheHierarchyDepth;
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+ if (maskLength > cacheHierarchyDepth) {
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+ this._resizeCacheMapHierarchy(cacheMap, 0, cacheHierarchyDepth, maskLength - cacheHierarchyDepth);
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+ this._cacheHierarchyDepth = maskLength;
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  }
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  var mask = macros._mask;
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  var endIndex = macros._length - 1;
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- var maxEndIndex = this._cacheHierarchy - 1;
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+ var maxEndIndex = this._cacheHierarchyDepth - 1;
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  for(var i = 0; i < maxEndIndex; i++){
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  var subMask = endIndex < i ? 0 : mask[i];
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  var subCacheShaders = cacheMap[subMask];
@@ -16624,25 +16625,21 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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  */ _proto.cache = function cache(shaderProgram) {
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  this._lastQueryMap[this._lastQueryKey] = shaderProgram;
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  };
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- _proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, resizeLength) {
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- // only expand but not shrink.
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- var end = this._cacheHierarchy - 1;
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- if (hierarchy == end) {
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+ _proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, currentHierarchy, increaseHierarchy) {
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+ // Only expand but not shrink
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+ if (hierarchy == currentHierarchy - 1) {
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  for(var k in cacheMap){
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  var shader = cacheMap[k];
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  var subCacheMap = cacheMap;
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- for(var i = 0, n = resizeLength - end; i < n; i++){
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- if (i == n - 1) {
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- subCacheMap[0] = shader;
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- } else {
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- subCacheMap = subCacheMap[i == 0 ? k : 0] = Object.create(null);
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- }
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+ for(var i = 0; i < increaseHierarchy; i++){
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+ subCacheMap[i == 0 ? k : 0] = subCacheMap = Object.create(null);
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  }
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+ subCacheMap[0] = shader;
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  }
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- this._cacheHierarchy = resizeLength;
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  } else {
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+ hierarchy++;
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  for(var k1 in cacheMap){
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- this._resizeCacheMapHierarchy(cacheMap[k1], ++hierarchy, resizeLength);
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+ this._resizeCacheMapHierarchy(cacheMap[k1], hierarchy, currentHierarchy, increaseHierarchy);
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  }
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  }
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  };
@@ -16840,9 +16837,6 @@ ShaderPool.init();
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  _proto._destroy = function _destroy() {
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  this._sceneManager._destroyAllScene();
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  this._resourceManager._destroy();
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- this._whiteTexture2D.destroy(true);
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- this._magentaTexture2D.destroy(true);
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- this._magentaTextureCube.destroy(true);
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  this._textDefaultFont = null;
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  this._fontMap = null;
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  this.inputManager._destroy();
@@ -22915,17 +22909,17 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
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  SlicedSpriteAssembler1.resetData = function resetData(renderer) {
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  var verticesData = renderer._verticesData;
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  var positions = verticesData.positions, uvs = verticesData.uvs;
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- if (positions.length < 16) {
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- for(var i = positions.length; i < 16; i++){
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- positions.push(new engineMath.Vector3());
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- uvs.push(new engineMath.Vector2());
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- }
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+ verticesData.vertexCount = positions.length = uvs.length = 16;
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+ for(var i = 0; i < 16; i++){
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+ var _positions, _i, _uvs, _i1;
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+ (_positions = positions)[_i = i] || (_positions[_i] = new engineMath.Vector3());
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+ (_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new engineMath.Vector2());
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  }
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- verticesData.triangles = [];
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+ verticesData.triangles = SlicedSpriteAssembler._rectangleTriangles;
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  };
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  SlicedSpriteAssembler1.updatePositions = function updatePositions(renderer) {
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  var width = renderer.width, height = renderer.height, sprite = renderer.sprite;
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- var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs, triangles = _renderer__verticesData.triangles;
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+ var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs;
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  var border = sprite.border;
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  var spriteUVs = sprite._getUVs();
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  // Update local positions.
@@ -23008,34 +23002,16 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
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  // 0 - 4 - 8 - 12
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  // ------------------------
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  // Assemble position and uv.
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- var vertexCount = 0;
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- var realICount = 0;
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  for(var i = 0; i < 4; i++){
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  var rowValue = row[i];
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  var rowU = spriteUVs[i].x;
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  for(var j = 0; j < 4; j++){
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  var columnValue = column[j];
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- positions[vertexCount].set(wE[0] * rowValue + wE[4] * columnValue + wE[12], wE[1] * rowValue + wE[5] * columnValue + wE[13], wE[2] * rowValue + wE[6] * columnValue + wE[14]);
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- uvs[vertexCount].set(rowU, spriteUVs[j].y);
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- ++vertexCount;
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- }
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- ++realICount;
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- }
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- var realJCount = vertexCount / realICount;
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- var indexOffset = 0;
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- for(var i1 = 0; i1 < realICount - 1; ++i1){
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- for(var j1 = 0; j1 < realJCount - 1; ++j1){
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- var start = i1 * realJCount + j1;
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- triangles[indexOffset++] = start;
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- triangles[indexOffset++] = start + 1;
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- triangles[indexOffset++] = start + realJCount;
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- triangles[indexOffset++] = start + 1;
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- triangles[indexOffset++] = start + realJCount + 1;
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- triangles[indexOffset++] = start + realJCount;
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- }
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- }
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- renderer._verticesData.vertexCount = realICount * realJCount;
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- triangles.length = (realICount - 1) * (realJCount - 1) * 6;
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+ var idx = i * 4 + j;
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+ positions[idx].set(wE[0] * rowValue + wE[4] * columnValue + wE[12], wE[1] * rowValue + wE[5] * columnValue + wE[13], wE[2] * rowValue + wE[6] * columnValue + wE[14]);
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+ uvs[idx].set(rowU, spriteUVs[j].y);
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+ }
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+ }
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  var _renderer__bounds = renderer._bounds, min = _renderer__bounds.min, max = _renderer__bounds.max;
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  min.set(row[0], column[0], 0);
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  max.set(row[3], column[3], 0);
@@ -23043,6 +23019,63 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
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  };
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  SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
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  return SlicedSpriteAssembler1;
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+ }(), function() {
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+ _SlicedSpriteAssembler._rectangleTriangles = [
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+ 0,
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+ 1,
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+ 4,
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+ 1,
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+ 5,
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+ 4,
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+ 1,
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+ 2,
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+ 5,
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+ 2,
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+ 6,
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+ 5,
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+ 2,
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+ 3,
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+ 6,
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+ 3,
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+ 7,
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+ 6,
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+ 4,
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+ 5,
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+ 8,
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+ 5,
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+ 9,
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+ 8,
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+ 5,
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+ 6,
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+ 9,
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+ 6,
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+ 10,
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+ 9,
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+ 6,
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+ 7,
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+ 10,
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+ 7,
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+ 11,
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+ 10,
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+ 8,
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+ 9,
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+ 12,
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+ 9,
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+ 13,
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+ 12,
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+ 9,
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+ 10,
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+ 13,
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+ 10,
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+ 14,
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+ 13,
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+ 10,
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+ 11,
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+ 14,
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+ 11,
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+ 15,
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+ 14
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+ ];
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  }(), function() {
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  _SlicedSpriteAssembler._worldMatrix = new engineMath.Matrix();
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  }(), _SlicedSpriteAssembler);
@@ -23054,8 +23087,7 @@ var _TiledSpriteAssembler;
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  var TiledSpriteAssembler = (_TiledSpriteAssembler = /*#__PURE__*/ function() {
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  function TiledSpriteAssembler1() {}
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  TiledSpriteAssembler1.resetData = function resetData(renderer) {
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- var _renderer__verticesData;
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- (_renderer__verticesData = renderer._verticesData).triangles || (_renderer__verticesData.triangles = []);
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+ renderer._verticesData.triangles = [];
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  };
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  TiledSpriteAssembler1.updatePositions = function updatePositions(renderer) {
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  var width = renderer.width, height = renderer.height, sprite = renderer.sprite, tileMode = renderer.tileMode, threshold = renderer.tiledAdaptiveThreshold;