@galacean/engine-core 0.0.0-experimental-2.0-migrate.1 → 0.0.0-experimental-2.0-migrate.2

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package/dist/main.js CHANGED
@@ -6615,21 +6615,9 @@ var ComponentCloner = /*#__PURE__*/ function() {
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  * Clear children entities.
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  */ _proto.clearChildren = function clearChildren() {
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  var children = this._children;
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- for(var i = children.length - 1; i >= 0; i--){
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- var child = children[i];
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- child._parent = null;
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- child._siblingIndex = -1;
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- var activeChangeFlag = ActiveChangeFlag.None;
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- child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
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- child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
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- activeChangeFlag && child._processInActive(activeChangeFlag);
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- Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
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- child._setParentChange();
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- }
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- children.length = 0;
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- // Dispatch a single `Child` modify event for the whole clear so subscribers
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- // (e.g. UICanvas) can invalidate their cached hierarchy state once.
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- this._dispatchModify(EntityModifyFlags.Child, this);
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+ while(children.length > 0){
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+ children[children.length - 1]._setParent(null);
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+ }
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  };
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  /**
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  * Clone this entity include children and components.