@galacean/engine-core 0.0.0-experimental-1.3-xr.10 → 0.0.0-experimental-1.4-small-language.0

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Files changed (105) hide show
  1. package/dist/main.js +17182 -15529
  2. package/dist/main.js.map +1 -1
  3. package/dist/module.js +16241 -14706
  4. package/dist/module.js.map +1 -1
  5. package/package.json +3 -3
  6. package/types/2d/assembler/ISpriteAssembler.d.ts +11 -1
  7. package/types/2d/assembler/ISpriteRenderer.d.ts +16 -0
  8. package/types/2d/assembler/SimpleSpriteAssembler.d.ts +13 -1
  9. package/types/2d/assembler/SlicedSpriteAssembler.d.ts +15 -1
  10. package/types/2d/assembler/TiledSpriteAssembler.d.ts +17 -1
  11. package/types/2d/enums/SpriteModifyFlags.d.ts +9 -0
  12. package/types/2d/index.d.ts +12 -5
  13. package/types/2d/sprite/Sprite.d.ts +2 -2
  14. package/types/2d/sprite/SpriteMask.d.ts +4 -2
  15. package/types/2d/sprite/SpriteRenderer.d.ts +5 -4
  16. package/types/2d/sprite/index.d.ts +1 -1
  17. package/types/2d/text/ITextRenderer.d.ts +8 -0
  18. package/types/2d/text/TextRenderer.d.ts +26 -5
  19. package/types/2d/text/index.d.ts +3 -1
  20. package/types/BasicResources.d.ts +2 -1
  21. package/types/Camera.d.ts +7 -3
  22. package/types/ComponentsManager.d.ts +4 -0
  23. package/types/Engine.d.ts +12 -3
  24. package/types/Entity.d.ts +18 -4
  25. package/types/Polyfill.d.ts +1 -0
  26. package/types/RenderPipeline/BasicRenderPipeline.d.ts +4 -0
  27. package/types/RenderPipeline/Blitter.d.ts +28 -0
  28. package/types/RenderPipeline/enums/RenderQueueMaskType.d.ts +1 -0
  29. package/types/RenderPipeline/index.d.ts +3 -1
  30. package/types/Renderer.d.ts +15 -3
  31. package/types/Scene.d.ts +4 -1
  32. package/types/Script.d.ts +42 -18
  33. package/types/Transform.d.ts +17 -7
  34. package/types/animation/Animator.d.ts +27 -5
  35. package/types/animation/AnimatorController.d.ts +12 -2
  36. package/types/animation/AnimatorState.d.ts +0 -1
  37. package/types/animation/AnimatorStateMachine.d.ts +10 -6
  38. package/types/animation/AnimatorStateTransition.d.ts +13 -5
  39. package/types/animation/AnimatorStateTransitionCollection.d.ts +1 -0
  40. package/types/asset/AssetPromise.d.ts +30 -5
  41. package/types/asset/AssetType.d.ts +8 -2
  42. package/types/asset/Loader.d.ts +0 -2
  43. package/types/asset/ResourceManager.d.ts +4 -1
  44. package/types/asset/request.d.ts +10 -3
  45. package/types/audio/AudioClip.d.ts +24 -0
  46. package/types/audio/AudioManager.d.ts +1 -0
  47. package/types/audio/AudioSource.d.ts +72 -0
  48. package/types/audio/index.d.ts +3 -0
  49. package/types/base/Constant.d.ts +22 -22
  50. package/types/enums/CameraModifyFlags.d.ts +17 -0
  51. package/types/enums/EntityModifyFlags.d.ts +9 -0
  52. package/types/{2d/enums → enums}/SpriteMaskLayer.d.ts +3 -1
  53. package/types/index.d.ts +6 -1
  54. package/types/input/index.d.ts +5 -2
  55. package/types/input/pointer/Pointer.d.ts +8 -2
  56. package/types/input/pointer/PointerEventData.d.ts +12 -0
  57. package/types/input/pointer/PointerManager.d.ts +9 -1
  58. package/types/input/pointer/emitter/IHitResult.d.ts +1 -0
  59. package/types/input/pointer/emitter/PhysicsPointerEventEmitter.d.ts +1 -0
  60. package/types/input/pointer/emitter/PointerEventEmitter.d.ts +30 -0
  61. package/types/lighting/DirectLight.d.ts +5 -0
  62. package/types/lighting/Light.d.ts +4 -1
  63. package/types/material/BaseMaterial.d.ts +4 -2
  64. package/types/material/Material.d.ts +1 -0
  65. package/types/material/PBRMaterial.d.ts +130 -0
  66. package/types/material/enums/Refraction.d.ts +9 -0
  67. package/types/material/index.d.ts +1 -0
  68. package/types/material/utils/PrefilteredDFG.d.ts +7 -0
  69. package/types/particle/ParticleGenerator.d.ts +1 -0
  70. package/types/particle/modules/MainModule.d.ts +1 -2
  71. package/types/physics/CharacterController.d.ts +5 -6
  72. package/types/physics/Collider.d.ts +3 -1
  73. package/types/physics/Collision.d.ts +18 -0
  74. package/types/physics/ContactPoint.d.ts +14 -0
  75. package/types/physics/DynamicCollider.d.ts +35 -4
  76. package/types/physics/HitResult.d.ts +1 -1
  77. package/types/physics/PhysicsMaterial.d.ts +5 -1
  78. package/types/physics/index.d.ts +2 -0
  79. package/types/physics/joint/FixedJoint.d.ts +1 -0
  80. package/types/physics/joint/HingeJoint.d.ts +11 -7
  81. package/types/physics/joint/Joint.d.ts +32 -10
  82. package/types/physics/joint/JointLimits.d.ts +34 -10
  83. package/types/physics/joint/JointMotor.d.ts +27 -8
  84. package/types/physics/joint/SpringJoint.d.ts +2 -6
  85. package/types/physics/shape/BoxColliderShape.d.ts +1 -0
  86. package/types/physics/shape/CapsuleColliderShape.d.ts +1 -0
  87. package/types/physics/shape/ColliderShape.d.ts +11 -3
  88. package/types/physics/shape/PlaneColliderShape.d.ts +2 -0
  89. package/types/physics/shape/SphereColliderShape.d.ts +1 -1
  90. package/types/postProcess/PostProcess.d.ts +64 -0
  91. package/types/postProcess/PostProcessEffect.d.ts +26 -0
  92. package/types/postProcess/PostProcessEffectParameter.d.ts +119 -0
  93. package/types/postProcess/PostProcessManager.d.ts +37 -1
  94. package/types/postProcess/PostProcessPass.d.ts +50 -0
  95. package/types/postProcess/PostProcessUberPass.d.ts +25 -0
  96. package/types/postProcess/effects/BloomEffect.d.ts +22 -66
  97. package/types/postProcess/effects/TonemappingEffect.d.ts +6 -16
  98. package/types/postProcess/index.d.ts +6 -2
  99. package/types/shader/Shader.d.ts +1 -1
  100. package/types/shader/index.d.ts +1 -0
  101. package/types/shaderlib/ShaderLib.d.ts +2 -0
  102. package/types/shaderlib/pbr/index.d.ts +2 -0
  103. package/types/ui/IUICanvas.d.ts +1 -0
  104. package/types/ui/UIUtils.d.ts +11 -0
  105. package/dist/miniprogram.js +0 -34626
@@ -3,37 +3,37 @@
3
3
  */
4
4
  export declare enum DataType {
5
5
  /** Float */
6
- FLOAT = 5126,
6
+ FLOAT = 5126,// gl.FLOAT
7
7
  /** Floating-point two-dimensional vector */
8
- FLOAT_VEC2 = 35664,
8
+ FLOAT_VEC2 = 35664,// gl.FLOAT_VEC2
9
9
  /** Floating-point three-dimensional vector */
10
- FLOAT_VEC3 = 35665,
10
+ FLOAT_VEC3 = 35665,// gl.FLOAT_VEC3
11
11
  /** Floating-point four-dimensional vector */
12
- FLOAT_VEC4 = 35666,
12
+ FLOAT_VEC4 = 35666,// gl.FLOAT_VEC4
13
13
  /** Integer */
14
- INT = 5124,
14
+ INT = 5124,// gl.INT
15
15
  /** Integer two-dimensional vector */
16
- INT_VEC2 = 35667,
16
+ INT_VEC2 = 35667,// gl.INT_VEC2
17
17
  /** Integer three-dimensional vector */
18
- INT_VEC3 = 35668,
18
+ INT_VEC3 = 35668,// gl.INT_VEC3
19
19
  /** Integer four-dimensional vector */
20
- INT_VEC4 = 35669,
20
+ INT_VEC4 = 35669,// gl.INT_VEC4
21
21
  /** Boolean */
22
- BOOL = 35670,
22
+ BOOL = 35670,// gl.BOOL
23
23
  /** Boolean two-dimensional vector */
24
- BOOL_VEC2 = 35671,
24
+ BOOL_VEC2 = 35671,// gl.BOOL_VEC2
25
25
  /** Boolean three-dimensional vector */
26
- BOOL_VEC3 = 35672,
26
+ BOOL_VEC3 = 35672,// gl.BOOL_VEC3
27
27
  /** Boolean four-dimensional vector */
28
- BOOL_VEC4 = 35673,
28
+ BOOL_VEC4 = 35673,// gl.BOOL_VEC4
29
29
  /** Second-order matrix */
30
- FLOAT_MAT2 = 35674,
30
+ FLOAT_MAT2 = 35674,// gl.FLOAT_MAT2
31
31
  /** Third-order matrix */
32
- FLOAT_MAT3 = 35675,
32
+ FLOAT_MAT3 = 35675,// gl.FLOAT_MAT3
33
33
  /** Fourth-order matrix */
34
- FLOAT_MAT4 = 35676,
34
+ FLOAT_MAT4 = 35676,// gl.FLOAT_MAT4
35
35
  /** Float array */
36
- FLOAT_ARRAY = 35677,
36
+ FLOAT_ARRAY = 35677,// gl.FLOAT_ARRAY
37
37
  /** Floating-point two-dimensional vector array */
38
38
  FLOAT_VEC2_ARRAY = 100000,
39
39
  /** Floating-point three-dimensional vector array */
@@ -59,17 +59,17 @@ export declare enum DataType {
59
59
  /** Cube map texture sampler array */
60
60
  SAMPLER_CUBE_ARRAY = 100011,
61
61
  /** 2D sampler */
62
- SAMPLER_2D = 35678,
62
+ SAMPLER_2D = 35678,// gl.SAMPLER_2D
63
63
  /** Cube map Texture sampler */
64
- SAMPLER_CUBE = 35680,
64
+ SAMPLER_CUBE = 35680,// gl.SAMPLER_CUBE
65
65
  /** Byte */
66
- BYTE = 5120,
66
+ BYTE = 5120,// gl.BYTE
67
67
  /** Unsigned byte */
68
- UNSIGNED_BYTE = 5121,
68
+ UNSIGNED_BYTE = 5121,// gl.UNSIGNED_BYTE
69
69
  /** Short */
70
- SHORT = 5122,
70
+ SHORT = 5122,// gl.SHORT
71
71
  /** Unsigned short */
72
- UNSIGNED_SHORT = 5123,
72
+ UNSIGNED_SHORT = 5123,// gl.UNSIGNED_SHORT
73
73
  /** Unsigned int */
74
74
  UNSIGNED_INT = 5125
75
75
  }
@@ -0,0 +1,17 @@
1
+ /**
2
+ * The camera modify flags.
3
+ */
4
+ export declare enum CameraModifyFlags {
5
+ /** The types of camera projections changes. */
6
+ ProjectionType = 1,
7
+ /** The aspect ratio of the camera changes. */
8
+ AspectRatio = 2,
9
+ /** The field of view of the camera changes. */
10
+ FieldOfView = 4,
11
+ /** The orthographic size of the camera changes. */
12
+ OrthographicSize = 8,
13
+ /** The camera becomes active in the scene. */
14
+ EnableInScene = 16,
15
+ /** The camera becomes inactive in the scene. */
16
+ DisableInScene = 32
17
+ }
@@ -0,0 +1,9 @@
1
+ /**
2
+ * The entity modify flags.
3
+ */
4
+ export declare enum EntityModifyFlags {
5
+ /** The parent changes. */
6
+ Parent = 1,
7
+ /** The child changes. */
8
+ Child = 2
9
+ }
@@ -67,5 +67,7 @@ export declare enum SpriteMaskLayer {
67
67
  /** Mask layer 31. */
68
68
  Layer31 = 2147483648,
69
69
  /** All mask layers. */
70
- Everything = 4294967295
70
+ Everything = 4294967295,
71
+ /** None mask layer. */
72
+ Nothing = 0
71
73
  }
package/types/index.d.ts CHANGED
@@ -8,7 +8,7 @@ export { SceneManager } from "./SceneManager";
8
8
  export { Entity } from "./Entity";
9
9
  export { Component } from "./Component";
10
10
  export { Script } from "./Script";
11
- export { Renderer } from "./Renderer";
11
+ export { Renderer, RendererUpdateFlags } from "./Renderer";
12
12
  export { dependentComponents, DependentMode } from "./ComponentsDependencies";
13
13
  export { Camera } from "./Camera";
14
14
  export { Transform } from "./Transform";
@@ -16,6 +16,7 @@ export { BoolUpdateFlag } from "./BoolUpdateFlag";
16
16
  export type { EngineSettings } from "./EngineSettings";
17
17
  export type { EngineConfiguration } from "./Engine";
18
18
  export { request } from "./asset/request";
19
+ export type { RequestConfig } from "./asset/request";
19
20
  export { Loader } from "./asset/Loader";
20
21
  export { ContentRestorer } from "./asset/ContentRestorer";
21
22
  export { ResourceManager, resourceLoader } from "./asset/ResourceManager";
@@ -31,11 +32,14 @@ export { DepthTextureMode } from "./enums/DepthTextureMode";
31
32
  export { FogMode } from "./enums/FogMode";
32
33
  export { CameraClearFlags } from "./enums/CameraClearFlags";
33
34
  export { CameraType } from "./enums/CameraType";
35
+ export { CameraModifyFlags } from "./enums/CameraModifyFlags";
36
+ export { EntityModifyFlags } from "./enums/EntityModifyFlags";
34
37
  export { MSAASamples } from "./enums/MSAASamples";
35
38
  export { ReplacementFailureStrategy } from "./enums/ReplacementFailureStrategy";
36
39
  export { Downsampling } from "./enums/Downsampling";
37
40
  export { ColorSpace } from "./enums/ColorSpace";
38
41
  export { BackgroundTextureFillMode } from "./enums/BackgroundTextureFillMode";
42
+ export { SpriteMaskLayer } from "./enums/SpriteMaskLayer";
39
43
  export { XRManager } from "./xr/XRManager";
40
44
  export * from "./utils/index";
41
45
  export * from "./input/index";
@@ -58,5 +62,6 @@ export * from "./clone/CloneManager";
58
62
  export * from "./renderingHardwareInterface/index";
59
63
  export * from "./physics/index";
60
64
  export * from "./Utils";
65
+ export * from "./audio/index";
61
66
  export { ShaderMacroCollection } from "./shader/ShaderMacroCollection";
62
67
  export * from "./postProcess";
@@ -1,5 +1,8 @@
1
- export { PointerPhase } from "./enums/PointerPhase";
2
- export { Pointer } from "./pointer/Pointer";
3
1
  export { InputManager } from "./InputManager";
4
2
  export { Keys } from "./enums/Keys";
5
3
  export { PointerButton } from "./enums/PointerButton";
4
+ export { PointerPhase } from "./enums/PointerPhase";
5
+ export { Pointer } from "./pointer/Pointer";
6
+ export { PointerEventData } from "./pointer/PointerEventData";
7
+ export { registerPointerEventEmitter } from "./pointer/PointerManager";
8
+ export { PointerEventEmitter } from "./pointer/emitter/PointerEventEmitter";
@@ -20,6 +20,12 @@ export declare class Pointer {
20
20
  position: Vector2;
21
21
  /** The change of the pointer. */
22
22
  deltaPosition: Vector2;
23
- private _currentPressedEntity;
24
- private _currentEnteredEntity;
23
+ }
24
+ export declare enum PointerEventType {
25
+ None = 0,
26
+ Down = 1,
27
+ Up = 2,
28
+ Leave = 4,
29
+ Move = 8,
30
+ Cancel = 16
25
31
  }
@@ -0,0 +1,12 @@
1
+ import { Vector3 } from "@galacean/engine-math";
2
+ import { IPoolElement } from "../../utils/ObjectPool";
3
+ import { Pointer } from "./Pointer";
4
+ /**
5
+ * Pointer event data.
6
+ */
7
+ export declare class PointerEventData implements IPoolElement {
8
+ /** The pointer that triggers this event. */
9
+ pointer: Pointer;
10
+ /** The position of the event trigger (in world space). */
11
+ worldPosition: Vector3;
12
+ }
@@ -1 +1,9 @@
1
- export {};
1
+ import { ClearableObjectPool } from "../../utils/ClearableObjectPool";
2
+ import { PointerEventData } from "./PointerEventData";
3
+ import { PointerEventEmitter } from "./emitter/PointerEventEmitter";
4
+ /**
5
+ * Declare pointer event emitter decorator.
6
+ */
7
+ export declare function registerPointerEventEmitter(): <T extends PointerEventEmitter>(Target: {
8
+ new (pool: ClearableObjectPool<PointerEventData>): T;
9
+ }) => void;
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,30 @@
1
+ import { Ray } from "@galacean/engine-math";
2
+ import { Entity } from "../../../Entity";
3
+ import { Scene } from "../../../Scene";
4
+ import { ClearableObjectPool } from "../../../utils/ClearableObjectPool";
5
+ import { Pointer } from "../Pointer";
6
+ import { PointerEventData } from "../PointerEventData";
7
+ import { IHitResult } from "./IHitResult";
8
+ export declare abstract class PointerEventEmitter {
9
+ protected static _tempRay: Ray;
10
+ protected _hitResult: IHitResult;
11
+ protected _pool: ClearableObjectPool<PointerEventData>;
12
+ constructor(pool: ClearableObjectPool<PointerEventData>);
13
+ abstract processRaycast(scenes: readonly Scene[], pointer: Pointer): void;
14
+ abstract processDrag(pointer: Pointer): void;
15
+ abstract processDown(pointer: Pointer): void;
16
+ abstract processUp(pointer: Pointer): void;
17
+ abstract processLeave(pointer: Pointer): void;
18
+ abstract dispose(): void;
19
+ protected abstract _init(): void;
20
+ protected _createEventData(pointer: Pointer): PointerEventData;
21
+ protected _fireDown(entity: Entity, eventData: PointerEventData): void;
22
+ protected _fireUp(entity: Entity, eventData: PointerEventData): void;
23
+ protected _fireClick(entity: Entity, eventData: PointerEventData): void;
24
+ protected _fireEnter(entity: Entity, eventData: PointerEventData): void;
25
+ protected _fireExit(entity: Entity, eventData: PointerEventData): void;
26
+ protected _fireBeginDrag(entity: Entity, eventData: PointerEventData): void;
27
+ protected _fireDrag(entity: Entity, eventData: PointerEventData): void;
28
+ protected _fireEndDrag(entity: Entity, eventData: PointerEventData): void;
29
+ protected _fireDrop(entity: Entity, eventData: PointerEventData): void;
30
+ }
@@ -7,6 +7,11 @@ export declare class DirectLight extends Light {
7
7
  private static _cullingMaskProperty;
8
8
  private static _colorProperty;
9
9
  private static _directionProperty;
10
+ /**
11
+ * The offset distance in the opposite direction of light direction when generating shadows.
12
+ * @remarks Increasing this value can avoid the holes in the shadow caused by low polygon models.
13
+ */
14
+ shadowNearPlaneOffset: number;
10
15
  private _reverseDirection;
11
16
  /**
12
17
  * Get direction.
@@ -19,7 +19,10 @@ export declare abstract class Light extends Component {
19
19
  shadowBias: number;
20
20
  /** Shadow mapping normal-based bias. */
21
21
  shadowNormalBias: number;
22
- /** Near plane value to use for shadow frustums. */
22
+ /**
23
+ * @deprecated
24
+ * Please use `shadowNearPlaneOffset` instead.
25
+ */
23
26
  shadowNearPlane: number;
24
27
  private _shadowStrength;
25
28
  private _color;
@@ -16,10 +16,10 @@ export declare class BaseMaterial extends Material {
16
16
  protected static _normalIntensityProp: ShaderProperty;
17
17
  protected static _emissiveColorProp: ShaderProperty;
18
18
  protected static _emissiveTextureProp: ShaderProperty;
19
- private static _alphaCutoffProp;
19
+ protected static _alphaCutoffProp: ShaderProperty;
20
20
  private static _alphaCutoffMacro;
21
21
  private _renderFace;
22
- private _isTransparent;
22
+ protected _isTransparent: boolean;
23
23
  private _blendMode;
24
24
  /**
25
25
  * Shader used by the material.
@@ -83,4 +83,6 @@ export declare class BaseMaterial extends Material {
83
83
  * @param target - target material
84
84
  */
85
85
  cloneTo(target: BaseMaterial): void;
86
+ protected _seIsTransparent(value: boolean): void;
87
+ protected _setAlphaCutoff(value: number): void;
86
88
  }
@@ -44,6 +44,7 @@ export declare class Material extends ReferResource implements IClone {
44
44
  */
45
45
  cloneTo(target: Material): void;
46
46
  _addReferCount(value: number): void;
47
+ protected _cloneToAndModifyName(target: Material): void;
47
48
  /**
48
49
  * @override
49
50
  */
@@ -1,6 +1,8 @@
1
+ import { Color, Vector2 } from "@galacean/engine-math";
1
2
  import { Engine } from "../Engine";
2
3
  import { Texture2D } from "../texture/Texture2D";
3
4
  import { PBRBaseMaterial } from "./PBRBaseMaterial";
5
+ import { RefractionMode } from "./enums/Refraction";
4
6
  /**
5
7
  * PBR (Metallic-Roughness Workflow) Material.
6
8
  */
@@ -11,7 +13,27 @@ export declare class PBRMaterial extends PBRBaseMaterial {
11
13
  private static _iorProp;
12
14
  private static _anisotropyInfoProp;
13
15
  private static _anisotropyTextureProp;
16
+ private static _iridescenceInfoProp;
17
+ private static _iridescenceThicknessTextureProp;
18
+ private static _iridescenceTextureProp;
19
+ private static _sheenColorProp;
20
+ private static _sheenRoughnessProp;
21
+ private static _sheenTextureProp;
22
+ private static _sheenRoughnessTextureProp;
23
+ private static _transmissionMacro;
24
+ private static _thicknessMacro;
25
+ private static _thicknessTextureMacro;
26
+ private static _transmissionTextureMacro;
27
+ private static _transmissionProp;
28
+ private static _transmissionTextureProp;
29
+ private static _attenuationColorProp;
30
+ private static _attenuationDistanceProp;
31
+ private static _thicknessProp;
32
+ private static _thicknessTextureProp;
33
+ private _refractionMode;
14
34
  private _anisotropyRotation;
35
+ private _iridescenceRange;
36
+ private _sheenEnabled;
15
37
  /**
16
38
  * Index Of Refraction.
17
39
  * @defaultValue `1.5`
@@ -56,6 +78,112 @@ export declare class PBRMaterial extends PBRBaseMaterial {
56
78
  */
57
79
  get anisotropyTexture(): Texture2D;
58
80
  set anisotropyTexture(value: Texture2D);
81
+ /**
82
+ * The iridescence intensity factor, from 0.0 to 1.0.
83
+ * @defaultValue `0.0`
84
+ */
85
+ get iridescence(): number;
86
+ set iridescence(value: number);
87
+ /**
88
+ * The iridescence intensity texture, sampling red channel, and multiply 'iridescence'.
89
+ */
90
+ get iridescenceTexture(): Texture2D;
91
+ set iridescenceTexture(value: Texture2D);
92
+ /**
93
+ * The index of refraction of the dielectric thin-film layer, greater than or equal to 1.0.
94
+ * @defaultValue `1.3`
95
+ */
96
+ get iridescenceIOR(): number;
97
+ set iridescenceIOR(value: number);
98
+ /**
99
+ * The range of iridescence thickness, x is minimum, y is maximum.
100
+ * @defaultValue `[100, 400]`
101
+ */
102
+ get iridescenceThicknessRange(): Vector2;
103
+ set iridescenceThicknessRange(value: Vector2);
104
+ /**
105
+ * The thickness texture of the thin-film layer, sampling green channel.
106
+ * @remarks
107
+ * If iridescenceThicknessTexture is defined, iridescence thickness between the 'iridescenceThicknessRange'.
108
+ * If iridescenceThicknessTexture is not defined, iridescence thickness will use only 'iridescenceThicknessRange.y'.
109
+ */
110
+ get iridescenceThicknessTexture(): Texture2D;
111
+ set iridescenceThicknessTexture(value: Texture2D);
112
+ /**
113
+ * Sheen color.
114
+ * @defaultValue `[0,0,0]`
115
+ */
116
+ get sheenColor(): Color;
117
+ set sheenColor(value: Color);
118
+ /**
119
+ * Sheen roughness, from 0.0 to 1.0.
120
+ * @defaultValue `0.0`
121
+ */
122
+ get sheenRoughness(): number;
123
+ set sheenRoughness(value: number);
124
+ /**
125
+ * Sheen color texture, multiply ‘sheenColor’.
126
+ */
127
+ get sheenColorTexture(): Texture2D;
128
+ set sheenColorTexture(value: Texture2D);
129
+ /**
130
+ * Sheen roughness texture.
131
+ * @remarks Use alpha channel, and multiply 'sheenRoughness'.
132
+ */
133
+ get sheenRoughnessTexture(): Texture2D;
134
+ set sheenRoughnessTexture(value: Texture2D);
135
+ /**
136
+ * Refraction switch.
137
+ * @remarks Use refractionMode to set the refraction shape.
138
+ */
139
+ get refractionMode(): RefractionMode;
140
+ set refractionMode(value: RefractionMode);
141
+ /**
142
+ * @inheritdoc
143
+ */
144
+ get isTransparent(): boolean;
145
+ set isTransparent(value: boolean);
146
+ /**
147
+ * @inheritdoc
148
+ */
149
+ get alphaCutoff(): number;
150
+ set alphaCutoff(value: number);
151
+ /**
152
+ * Transmission factor.
153
+ * @defaultValue `0.0`
154
+ */
155
+ get transmission(): number;
156
+ set transmission(value: number);
157
+ /**
158
+ * Transmission texture.
159
+ * @remarks Use red channel, and multiply 'transmission'.
160
+ */
161
+ get transmissionTexture(): Texture2D;
162
+ set transmissionTexture(value: Texture2D);
163
+ /**
164
+ * Attenuation color.
165
+ * @defaultValue `[1,1,1]`
166
+ */
167
+ get attenuationColor(): Color;
168
+ set attenuationColor(value: Color);
169
+ /**
170
+ * Attenuation distance, greater than 0.0.
171
+ * @defaultValue `infinity`
172
+ */
173
+ get attenuationDistance(): number;
174
+ set attenuationDistance(value: number);
175
+ /**
176
+ * Thickness, greater than or equal to 0.0.
177
+ * @defaultValue `0.0`
178
+ */
179
+ get thickness(): number;
180
+ set thickness(value: number);
181
+ /**
182
+ * Thickness texture.
183
+ * @remarks Use green channel, and multiply 'thickness', range is 0.0 to 1.0.
184
+ */
185
+ get thicknessTexture(): Texture2D;
186
+ set thicknessTexture(value: Texture2D);
59
187
  /**
60
188
  * Create a pbr metallic-roughness workflow material instance.
61
189
  * @param engine - Engine to which the material belongs
@@ -65,4 +193,6 @@ export declare class PBRMaterial extends PBRBaseMaterial {
65
193
  * @inheritdoc
66
194
  */
67
195
  clone(): PBRMaterial;
196
+ private _onIridescenceRangeChanged;
197
+ private _onSheenColorChanged;
68
198
  }
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Refraction mode.
3
+ */
4
+ export declare enum RefractionMode {
5
+ /** Use the sphere refraction model when light passes through the surface. */
6
+ Sphere = 0,
7
+ /** Use the planar refraction model when light passes through the surface. */
8
+ Planar = 1
9
+ }
@@ -8,3 +8,4 @@ export { PBRBaseMaterial } from "./PBRBaseMaterial";
8
8
  export { PBRMaterial } from "./PBRMaterial";
9
9
  export { PBRSpecularMaterial } from "./PBRSpecularMaterial";
10
10
  export { UnlitMaterial } from "./UnlitMaterial";
11
+ export { RefractionMode } from "./enums/Refraction";
@@ -0,0 +1,7 @@
1
+ import { Engine } from "../../Engine";
2
+ import { Texture2D } from "../../texture/Texture2D";
3
+ export declare class PrefilteredDFG {
4
+ private static _size;
5
+ private static _base64;
6
+ static create(engine: Engine): Promise<Texture2D>;
7
+ }
@@ -46,6 +46,7 @@ export declare class ParticleGenerator {
46
46
  private _transformedBoundsCount;
47
47
  private _firstActiveTransformedBoundingBox;
48
48
  private _firstFreeTransformedBoundingBox;
49
+ private _playStartDelay;
49
50
  /**
50
51
  * Whether the particle generator is contain alive or is still creating particles.
51
52
  */
@@ -5,7 +5,7 @@ import { ParticleSimulationSpace } from "../enums/ParticleSimulationSpace";
5
5
  import { ParticleCompositeCurve } from "./ParticleCompositeCurve";
6
6
  import { ParticleCompositeGradient } from "./ParticleCompositeGradient";
7
7
  export declare class MainModule implements ICustomClone {
8
- private static _tempVector40;
8
+ private _tempVector40;
9
9
  private static _vector3One;
10
10
  private static readonly _positionScale;
11
11
  private static readonly _sizeScale;
@@ -50,7 +50,6 @@ export declare class MainModule implements ICustomClone {
50
50
  private _gravityModifier;
51
51
  private _simulationSpace;
52
52
  private _generator;
53
- private _gravity;
54
53
  /**
55
54
  * The initial lifetime of particles when emitted.
56
55
  */
@@ -11,7 +11,8 @@ export declare class CharacterController extends Collider {
11
11
  private _upDirection;
12
12
  private _slopeLimit;
13
13
  /**
14
- * The step offset for the controller.
14
+ * The step offset for the controller, the value must be greater than or equal to 0.
15
+ * @remarks Character can overcome obstacle less than the height(stepOffset + contractOffset of the shape).
15
16
  */
16
17
  get stepOffset(): number;
17
18
  set stepOffset(value: number);
@@ -26,7 +27,8 @@ export declare class CharacterController extends Collider {
26
27
  get upDirection(): Vector3;
27
28
  set upDirection(value: Vector3);
28
29
  /**
29
- * The slope limit for the controller.
30
+ * The slope limit in degrees for the controller, the value is the cosine value of the maximum slope angle.
31
+ * @defaultValue 45 degrees
30
32
  */
31
33
  get slopeLimit(): number;
32
34
  set slopeLimit(value: number);
@@ -43,10 +45,7 @@ export declare class CharacterController extends Collider {
43
45
  * @param shape - Collider shape
44
46
  */
45
47
  addShape(shape: ColliderShape): void;
46
- /**
47
- * Remove all shape attached.
48
- */
49
- clearShapes(): void;
48
+ protected _syncNative(): void;
50
49
  private _syncWorldPositionFromPhysicalSpace;
51
50
  private _setUpDirection;
52
51
  }
@@ -27,5 +27,7 @@ export declare class Collider extends Component implements ICustomClone {
27
27
  * Remove all shape attached.
28
28
  */
29
29
  clearShapes(): void;
30
- protected _addPhysicsShape(shape: ColliderShape): void;
30
+ protected _syncNative(): void;
31
+ protected _addNativeShape(shape: ColliderShape): void;
32
+ protected _removeNativeShape(shape: ColliderShape): void;
31
33
  }
@@ -1,4 +1,22 @@
1
+ import { ContactPoint } from "./ContactPoint";
1
2
  import { ColliderShape } from "./shape";
3
+ /**
4
+ * Collision information between two shapes when they collide.
5
+ */
2
6
  export declare class Collision {
7
+ /** The target shape be collided. */
3
8
  shape: ColliderShape;
9
+ /**
10
+ * Count of contact points.
11
+ */
12
+ get contactCount(): number;
13
+ /**
14
+ * Get contact points.
15
+ * @param outContacts - The result of contact points
16
+ * @returns The actual count of contact points
17
+ *
18
+ * @remarks To optimize performance, the engine does not modify the length of the array you pass.
19
+ * You need to obtain the actual number of contact points from the function's return value.
20
+ */
21
+ getContacts(outContacts: ContactPoint[]): number;
4
22
  }
@@ -0,0 +1,14 @@
1
+ import { Vector3 } from "@galacean/engine-math";
2
+ /**
3
+ * Describes a contact point where the collision occurs.
4
+ */
5
+ export declare class ContactPoint {
6
+ /** The position of the contact point between the shapes, in world space. */
7
+ readonly position: Vector3;
8
+ /** The normal of the contacting surfaces at the contact point. The normal direction points from the other shape to the self shape. */
9
+ readonly normal: Vector3;
10
+ /** The impulse applied at the contact point, in world space. Divide by the simulation time step to get a force value. */
11
+ readonly impulse: Vector3;
12
+ /** The separation of the shapes at the contact point. A negative separation denotes a penetration. */
13
+ separation: number;
14
+ }