@galacean/engine-core 0.0.0-experimental-0.9-plus.8 → 0.0.0-experimental-double11.1

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Files changed (168) hide show
  1. package/dist/main.js +15851 -13975
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +15851 -13975
  4. package/dist/module.js +15837 -13971
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/2d/atlas/SpriteAtlas.d.ts +2 -6
  8. package/types/2d/enums/SpriteDirtyFlag.d.ts +13 -0
  9. package/types/2d/enums/SpriteDrawMode.d.ts +4 -2
  10. package/types/2d/index.d.ts +1 -0
  11. package/types/2d/sprite/Sprite.d.ts +5 -2
  12. package/types/2d/sprite/SpriteMask.d.ts +0 -11
  13. package/types/2d/sprite/SpriteRenderer.d.ts +15 -11
  14. package/types/2d/text/Font.d.ts +2 -7
  15. package/types/2d/text/TextRenderer.d.ts +0 -11
  16. package/types/2d/text/index.d.ts +1 -0
  17. package/types/Camera.d.ts +27 -8
  18. package/types/Component.d.ts +0 -8
  19. package/types/ComponentsDependencies.d.ts +17 -9
  20. package/types/ComponentsManager.d.ts +3 -2
  21. package/types/DisorderedArray.d.ts +4 -3
  22. package/types/Engine.d.ts +35 -43
  23. package/types/Entity.d.ts +2 -2
  24. package/types/ListenerUpdateFlag.d.ts +12 -0
  25. package/types/RenderPipeline/Basic2DBatcher.d.ts +6 -7
  26. package/types/RenderPipeline/BasicRenderPipeline.d.ts +8 -6
  27. package/types/RenderPipeline/PipelinePass.d.ts +16 -0
  28. package/types/RenderPipeline/RenderElement.d.ts +8 -8
  29. package/types/RenderPipeline/RenderPass.d.ts +1 -1
  30. package/types/RenderPipeline/RenderQueue.d.ts +3 -5
  31. package/types/RenderPipeline/SpriteMaskBatcher.d.ts +4 -3
  32. package/types/Renderer.d.ts +3 -12
  33. package/types/Scene.d.ts +0 -1
  34. package/types/Script.d.ts +18 -15
  35. package/types/Transform.d.ts +10 -12
  36. package/types/Utils.d.ts +28 -0
  37. package/types/animation/AnimationClip.d.ts +2 -1
  38. package/types/animation/Animator.d.ts +7 -4
  39. package/types/animation/AnimatorStateTransition.d.ts +12 -0
  40. package/types/animation/AnimatorTransitionBase.d.ts +10 -0
  41. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
  42. package/types/animation/animationCurve/AnimationRectCurve.d.ts +8 -0
  43. package/types/animation/animationCurve/AnimationRefCurve.d.ts +8 -0
  44. package/types/animation/enums/LayerState.d.ts +3 -1
  45. package/types/animation/enums/StateMachineState.d.ts +13 -0
  46. package/types/animation/index.d.ts +0 -4
  47. package/types/animation/internal/AnimatorPlayableObject.d.ts +23 -0
  48. package/types/animation/internal/CrossCurveData.d.ts +1 -0
  49. package/types/animation/internal/animationCurveOwner/Assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +1 -0
  50. package/types/animation/internal/animationCurveOwner/Assembler/IAnimationCurveOwnerAssembler.d.ts +1 -0
  51. package/types/animation/internal/animationCurveOwner/Assembler/PositionAnimationCurveOwnerAssembler.d.ts +1 -0
  52. package/types/animation/internal/animationCurveOwner/Assembler/RotationAnimationCurveOwnerAssembler.d.ts +1 -0
  53. package/types/animation/internal/animationCurveOwner/Assembler/ScaleAnimationCurveOwnerAssembler.d.ts +1 -0
  54. package/types/animation/internal/animationCurveOwner/Assembler/UniversalAnimationCurveOwnerAssembler.d.ts +1 -0
  55. package/types/asset/AssetType.d.ts +16 -16
  56. package/types/asset/LoadItem.d.ts +16 -9
  57. package/types/asset/ResourceManager.d.ts +17 -9
  58. package/types/asset/request.d.ts +7 -3
  59. package/types/base/Constant.d.ts +2 -1
  60. package/types/base/EngineObject.d.ts +1 -0
  61. package/types/base/EventDispatcher.d.ts +2 -15
  62. package/types/base/Time.d.ts +25 -24
  63. package/types/base/index.d.ts +0 -2
  64. package/types/enums/DepthTextureMode.d.ts +7 -0
  65. package/types/env-probe/CubeProbe.d.ts +0 -7
  66. package/types/env-probe/Probe.d.ts +0 -6
  67. package/types/fog/EXP2Fog.d.ts +15 -0
  68. package/types/fog/Fog.d.ts +14 -0
  69. package/types/fog/LinearFog.d.ts +22 -0
  70. package/types/fog/index.d.ts +3 -0
  71. package/types/graphic/Buffer.d.ts +5 -12
  72. package/types/graphic/Mesh.d.ts +5 -16
  73. package/types/graphic/Primitive.d.ts +1 -0
  74. package/types/graphic/SubPrimitive.d.ts +9 -0
  75. package/types/index.d.ts +8 -7
  76. package/types/input/InputManager.d.ts +1 -1
  77. package/types/input/interface/IInput.d.ts +1 -1
  78. package/types/lighting/AmbientLight.d.ts +4 -1
  79. package/types/lighting/DirectLight.d.ts +0 -1
  80. package/types/lighting/Light.d.ts +0 -1
  81. package/types/lighting/LightManager.d.ts +1 -0
  82. package/types/lighting/SpotLight.d.ts +0 -1
  83. package/types/material/BaseMaterial.d.ts +8 -10
  84. package/types/material/BlinnPhongMaterial.d.ts +0 -3
  85. package/types/material/Material.d.ts +3 -6
  86. package/types/material/PBRMaterial.d.ts +1 -1
  87. package/types/material/PBRSpecularMaterial.d.ts +1 -1
  88. package/types/material/UnlitMaterial.d.ts +1 -1
  89. package/types/mesh/BlendShape.d.ts +1 -1
  90. package/types/mesh/BlendShapeFrame.d.ts +28 -6
  91. package/types/mesh/MeshRenderer.d.ts +1 -11
  92. package/types/mesh/ModelMesh.d.ts +5 -5
  93. package/types/mesh/PrimitiveMesh.d.ts +4 -2
  94. package/types/mesh/SkinnedMeshRenderer.d.ts +0 -15
  95. package/types/particle/ParticleBufferUtils.d.ts +1 -0
  96. package/types/particle/ParticleGenerator.d.ts +72 -0
  97. package/types/particle/ParticleMaterial.d.ts +28 -0
  98. package/types/particle/ParticleRenderer.d.ts +2 -2
  99. package/types/particle/enums/ParticleCurveMode.d.ts +9 -0
  100. package/types/particle/enums/ParticleGradientMode.d.ts +9 -0
  101. package/types/particle/enums/ParticleRandomSubSeeds.d.ts +1 -0
  102. package/types/particle/enums/ParticleRenderMode.d.ts +17 -0
  103. package/types/particle/enums/ParticleScaleMode.d.ts +11 -0
  104. package/types/particle/enums/ParticleSimulationSpace.d.ts +9 -0
  105. package/types/particle/enums/ParticleStopMode.d.ts +6 -0
  106. package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +1 -0
  107. package/types/particle/enums/attributes/MeshParticleVertexAttribute.d.ts +5 -0
  108. package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +1 -0
  109. package/types/particle/modules/Burst.d.ts +14 -0
  110. package/types/particle/modules/ColorOverLifetimeModule.d.ts +20 -0
  111. package/types/particle/modules/EmissionModule.d.ts +45 -0
  112. package/types/particle/modules/MainModule.d.ts +68 -0
  113. package/types/particle/modules/ParticleCompositeCurve.d.ts +56 -0
  114. package/types/particle/modules/ParticleCompositeGradient.d.ts +55 -0
  115. package/types/particle/modules/ParticleCurve.d.ts +56 -0
  116. package/types/particle/modules/ParticleGeneratorModule.d.ts +12 -0
  117. package/types/particle/modules/ParticleGradient.d.ts +94 -0
  118. package/types/particle/modules/RotationOverLifetimeModule.d.ts +34 -0
  119. package/types/particle/modules/SizeOverLifetimeModule.d.ts +34 -0
  120. package/types/particle/modules/TextureSheetAnimationModule.d.ts +42 -0
  121. package/types/particle/modules/VelocityOverLifetimeModule.d.ts +34 -0
  122. package/types/particle/modules/shape/BaseShape.d.ts +12 -0
  123. package/types/particle/modules/shape/BoxShape.d.ts +11 -0
  124. package/types/particle/modules/shape/CircleShape.d.ts +17 -0
  125. package/types/particle/modules/shape/ConeShape.d.ts +28 -0
  126. package/types/particle/modules/shape/HemisphereShape.d.ts +9 -0
  127. package/types/particle/modules/shape/ShapeUtils.d.ts +1 -0
  128. package/types/particle/modules/shape/SphereShape.d.ts +9 -0
  129. package/types/particle/modules/shape/enums/ParticleShapeArcMode.d.ts +9 -0
  130. package/types/particle/modules/shape/enums/ParticleShapeType.d.ts +15 -0
  131. package/types/particle/modules/shape/index.d.ts +6 -0
  132. package/types/physics/CharacterController.d.ts +0 -2
  133. package/types/physics/Collider.d.ts +3 -2
  134. package/types/physics/PhysicsManager.d.ts +5 -22
  135. package/types/physics/PhysicsScene.d.ts +6 -2
  136. package/types/physics/joint/HingeJoint.d.ts +2 -2
  137. package/types/physics/joint/Joint.d.ts +3 -4
  138. package/types/physics/joint/SpringJoint.d.ts +3 -2
  139. package/types/physics/shape/BoxColliderShape.d.ts +2 -0
  140. package/types/physics/shape/CapsuleColliderShape.d.ts +2 -0
  141. package/types/physics/shape/ColliderShape.d.ts +4 -1
  142. package/types/physics/shape/PlaneColliderShape.d.ts +1 -0
  143. package/types/physics/shape/SphereColliderShape.d.ts +2 -0
  144. package/types/renderingHardwareInterface/index.d.ts +1 -0
  145. package/types/shader/Shader.d.ts +32 -23
  146. package/types/shader/ShaderData.d.ts +24 -24
  147. package/types/shader/ShaderMacro.d.ts +16 -0
  148. package/types/shader/ShaderPass.d.ts +9 -2
  149. package/types/shader/ShaderProperty.d.ts +7 -0
  150. package/types/shader/enums/RenderStateElementKey.d.ts +58 -0
  151. package/types/shader/index.d.ts +5 -1
  152. package/types/shaderlib/particle/index.d.ts +14 -0
  153. package/types/shadow/CascadedShadowCasterPass.d.ts +0 -1
  154. package/types/shadow/enum/ShadowMode.d.ts +13 -0
  155. package/types/sky/SkyBoxMaterial.d.ts +27 -9
  156. package/types/sky/index.d.ts +1 -0
  157. package/types/texture/RenderTarget.d.ts +2 -6
  158. package/types/texture/Texture.d.ts +8 -6
  159. package/types/texture/Texture2D.d.ts +3 -1
  160. package/types/texture/index.d.ts +1 -0
  161. package/types/trail/TrailRenderer.d.ts +0 -5
  162. package/types/SafeLoopArray.d.ts +0 -37
  163. /package/types/{animation/internal/animationCurveOwner/assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts → RenderPipeline/CullingResults.d.ts} +0 -0
  164. /package/types/{animation/internal/animationCurveOwner/assembler/IAnimationCurveOwnerAssembler.d.ts → RenderPipeline/DepthOnlyPass.d.ts} +0 -0
  165. /package/types/{animation/internal/animationCurveOwner/assembler/PositionAnimationCurveOwnerAssembler.d.ts → RenderPipeline/PipelineUtils.d.ts} +0 -0
  166. /package/types/animation/{internal/animationCurveOwner/assembler/RotationAnimationCurveOwnerAssembler.d.ts → AnimatorStatePlayData.d.ts} +0 -0
  167. /package/types/animation/internal/{animationCurveOwner/assembler/ScaleAnimationCurveOwnerAssembler.d.ts → AnimatorStateInfo.d.ts} +0 -0
  168. /package/types/animation/internal/{animationCurveOwner/assembler/UniversalAnimationCurveOwnerAssembler.d.ts → AnimatorStateMachineData.d.ts} +0 -0
@@ -1,11 +1,10 @@
1
- import { Event } from "./Event";
2
1
  /**
3
2
  * EventDispatcher, which can be inherited as a base class.
4
3
  */
5
4
  export declare class EventDispatcher {
5
+ private static _dispatchingListenersPool;
6
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  private _events;
7
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  private _eventCount;
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- private _dispatchingListeners;
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  /**
10
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  * Determine whether there is event listening.
11
10
  * @param event - Event name
@@ -44,15 +43,6 @@ export declare class EventDispatcher {
44
43
  * @returns This
45
44
  */
46
45
  once(event: string, fn: Function): EventDispatcher;
47
- /**
48
- * @deprecated Use `on/once` instead.
49
- * Add a listener function with the specified event name.
50
- * @param event - Event name
51
- * @param fn - Function
52
- * @param once - Is it a one-time listener
53
- * @returns this
54
- */
55
- addEventListener(event: string, fn: Function, once?: boolean): EventDispatcher;
56
46
  /**
57
47
  * Remove the event listener(s) of the specified event name.
58
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  * @param event - Event name
@@ -71,9 +61,6 @@ export declare class EventDispatcher {
71
61
  * @param event - Event name, delete all events if not passed
72
62
  */
73
63
  removeAllEventListeners(event?: string): void;
74
- /**
75
- * @deprecated Use `dispatch` instead.
76
- */
77
- trigger(e: Event): void;
64
+ private _addEventListener;
78
65
  private _clearEvent;
79
66
  }
@@ -1,43 +1,44 @@
1
1
  /**
2
- * Tools for calculating the time per frame.
2
+ * Provide time related information.
3
3
  */
4
4
  export declare class Time {
5
5
  private static _elapsedTimeProperty;
6
- private _clock;
7
- private _timeScale;
6
+ private static _deltaTimeProperty;
7
+ private _frameCount;
8
8
  private _deltaTime;
9
- private _startTime;
10
- private _lastTickTime;
9
+ private _actualDeltaTime;
10
+ private _elapsedTime;
11
+ private _actualElapsedTime;
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+ private _lastSystemTime;
11
13
  private _elapsedTimeValue;
14
+ private _deltaTimeValue;
15
+ /** Maximum delta time allowed per frame in seconds. */
16
+ maximumDeltaTime: number;
17
+ /** The scale of time. */
18
+ timeScale: number;
12
19
  get frameCount(): number;
13
20
  /**
14
- * Constructor of the Time.
15
- */
16
- constructor();
17
- reset(): void;
18
- /**
19
- * Current Time
20
- */
21
- get nowTime(): number;
22
- /**
23
- * Time between two ticks
21
+ * The delta time in seconds from the last frame to the current frame.
22
+ *
23
+ * @remarks When the frame rate is low or stutter occurs, `deltaTime` will not exceed the value of `maximumDeltaTime` * `timeScale`.
24
24
  */
25
25
  get deltaTime(): number;
26
26
  /**
27
- * Scaled delta time.
27
+ * The amount of elapsed time in seconds since the start of the engine.
28
28
  */
29
- get timeScale(): number;
30
- set timeScale(s: number);
29
+ get elapsedTime(): number;
31
30
  /**
32
- * Unscaled delta time.
31
+ * The actual delta time in seconds from the last frame to the current frame.
32
+ *
33
+ * @remarks The actual delta time is not affected by `maximumDeltaTime` and `timeScale`.
33
34
  */
34
- get unscaledDeltaTime(): number;
35
+ get actualDeltaTime(): number;
35
36
  /**
36
- * The elapsed time, after the clock is initialized.
37
+ * The amount of actual elapsed time in seconds since the start of the engine.
37
38
  */
38
- get timeSinceStartup(): number;
39
+ get actualElapsedTime(): number;
39
40
  /**
40
- * Call every frame, update delta time and other data.
41
+ * Constructor of the Time.
41
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  */
42
- tick(): void;
43
+ constructor();
43
44
  }
@@ -1,7 +1,5 @@
1
- export { Event } from "./Event";
2
1
  export { EventDispatcher } from "./EventDispatcher";
3
2
  export { Logger } from "./Logger";
4
3
  export { Time } from "./Time";
5
- export { Util, ObjectValues } from "./Util";
6
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  export { EngineObject } from "./EngineObject";
7
5
  export * from "./Constant";
@@ -0,0 +1,7 @@
1
+ /**
2
+ * Depth texture mode.
3
+ */
4
+ export declare enum DepthTextureMode {
5
+ None = 0,
6
+ PrePass = 1
7
+ }
@@ -9,15 +9,8 @@ export declare class CubeProbe extends Probe {
9
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  * The position of the probe can be set, the default is the origin [0,0,0].
10
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  */
11
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  position: Vector3;
12
- /**
13
- * @override
14
- */
15
- protected readonly _isCube: boolean;
16
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  private oriViewMatrix;
17
13
  private _oriFieldOfView;
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- /**
19
- * @override
20
- */
21
14
  onBeginRender(camera: Camera): void;
22
15
  /**
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16
  * Store original camera parameters.
@@ -46,13 +46,7 @@ export declare abstract class Probe extends Script {
46
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  * @remarks Prevent issue: Feedback Loops Between Textures and the Framebuffer.
47
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  */
48
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  onTextureChange(renderColorTexture: Texture): void;
49
- /**
50
- * @override
51
- */
52
49
  onBeginRender(camera: Camera): void;
53
- /**
54
- * @override
55
- */
56
50
  onEndRender(camera: Camera): void;
57
51
  protected _reset(): void;
58
52
  }
@@ -0,0 +1,15 @@
1
+ import { Entity } from "../Entity";
2
+ import { Fog } from "./Fog";
3
+ /**
4
+ * Exponential fog.
5
+ */
6
+ export declare class EXP2Fog extends Fog {
7
+ private static _densityProperty;
8
+ /**
9
+ * Density of fog.
10
+ */
11
+ get density(): number;
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+ set density(value: number);
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+ private _density;
14
+ constructor(entity: Entity);
15
+ }
@@ -0,0 +1,14 @@
1
+ import { Color } from "@oasis-engine/math";
2
+ import { Component } from "../Component";
3
+ /**
4
+ * Fog.
5
+ */
6
+ export declare class Fog extends Component {
7
+ protected static _colorProperty: import("..").ShaderProperty;
8
+ /**
9
+ * Fog color.
10
+ */
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+ get color(): Color;
12
+ set color(value: Color);
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+ private _color;
14
+ }
@@ -0,0 +1,22 @@
1
+ import { Entity } from "../Entity";
2
+ import { Fog } from "./Fog";
3
+ /**
4
+ * Linear fog, according to the distance of the camera linear difference fog density.
5
+ */
6
+ export declare class LinearFog extends Fog {
7
+ private static _nearProperty;
8
+ private static _farProperty;
9
+ /**
10
+ * Start of fog.
11
+ */
12
+ get near(): number;
13
+ set near(value: number);
14
+ /**
15
+ * End of fog.
16
+ */
17
+ get far(): number;
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+ set far(value: number);
19
+ private _near;
20
+ private _far;
21
+ constructor(entity: Entity);
22
+ }
@@ -0,0 +1,3 @@
1
+ export { EXP2Fog } from "./EXP2Fog";
2
+ export { Fog } from "./Fog";
3
+ export { LinearFog } from "./LinearFog";
@@ -1,4 +1,4 @@
1
- import { RefObject } from "../asset/RefObject";
1
+ import { GraphicsResource } from "../asset/GraphicsResource";
2
2
  import { Engine } from "../Engine";
3
3
  import { BufferBindFlag } from "./enums/BufferBindFlag";
4
4
  import { BufferUsage } from "./enums/BufferUsage";
@@ -6,14 +6,11 @@ import { SetDataOptions } from "./enums/SetDataOptions";
6
6
  /**
7
7
  * Buffer.
8
8
  */
9
- export declare class Buffer extends RefObject {
10
- _glBindTarget: number;
11
- _glBufferUsage: number;
12
- _nativeBuffer: WebGLBuffer;
13
- private _hardwareRenderer;
9
+ export declare class Buffer extends GraphicsResource {
14
10
  private _type;
15
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  private _byteLength;
16
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  private _bufferUsage;
13
+ private _platformBuffer;
17
14
  /**
18
15
  * Buffer binding flag.
19
16
  */
@@ -93,13 +90,9 @@ export declare class Buffer extends RefObject {
93
90
  * @param dataLength - Output data length
94
91
  */
95
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  getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
96
- /**
97
- * @override
98
- * Destroy.
99
- */
100
- _onDestroy(): void;
93
+ _rebuild(): void;
101
94
  /**
102
95
  * @deprecated
103
96
  */
104
- resize(dataLength: number): void;
97
+ resize(byteLength: number): void;
105
98
  }
@@ -1,14 +1,12 @@
1
1
  import { BoundingBox } from "@galacean/engine-math";
2
- import { RefObject } from "../asset/RefObject";
3
2
  import { Engine } from "../Engine";
4
- import { MeshTopology } from "../graphic/enums/MeshTopology";
5
- import { IndexBufferBinding } from "../graphic/IndexBufferBinding";
3
+ import { GraphicsResource } from "../asset/GraphicsResource";
6
4
  import { SubMesh } from "../graphic/SubMesh";
7
- import { VertexElement } from "../graphic/VertexElement";
5
+ import { MeshTopology } from "../graphic/enums/MeshTopology";
8
6
  /**
9
7
  * Mesh.
10
8
  */
11
- export declare abstract class Mesh extends RefObject {
9
+ export declare abstract class Mesh extends GraphicsResource {
12
10
  /** Name. */
13
11
  name: string;
14
12
  private _bounds;
@@ -55,16 +53,7 @@ export declare abstract class Mesh extends RefObject {
55
53
  * Clear all sub-mesh.
56
54
  */
57
55
  clearSubMesh(): void;
58
- /**
59
- * @override
60
- */
61
- _addRefCount(value: number): void;
62
- /**
63
- * @override
64
- * Destroy.
65
- */
66
- _onDestroy(): void;
67
- protected _setVertexElements(elements: VertexElement[]): void;
68
- protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
56
+ _addReferCount(value: number): void;
57
+ _rebuild(): void;
69
58
  private _onBoundsChanged;
70
59
  }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,9 @@
1
+ import { MeshTopology } from "./enums/MeshTopology";
2
+ export declare class SubPrimitive {
3
+ /** Start drawing offset. */
4
+ start: number;
5
+ /** Drawing count. */
6
+ count: number;
7
+ /** Drawing topology. */
8
+ topology: MeshTopology;
9
+ }
package/types/index.d.ts CHANGED
@@ -8,23 +8,21 @@ export { Entity } from "./Entity";
8
8
  export { Component } from "./Component";
9
9
  export { Script } from "./Script";
10
10
  export { Renderer } from "./Renderer";
11
- export { dependentComponents } from "./ComponentsDependencies";
11
+ export { dependentComponents, DependentMode } from "./ComponentsDependencies";
12
12
  export { Camera } from "./Camera";
13
13
  export { Transform } from "./Transform";
14
14
  export { BoolUpdateFlag } from "./BoolUpdateFlag";
15
15
  export type { EngineSettings } from "./EngineSettings";
16
+ export type { EngineConfiguration } from "./Engine";
16
17
  export { request } from "./asset/request";
17
18
  export { Loader } from "./asset/Loader";
19
+ export { ContentRestorer } from "./asset/ContentRestorer";
18
20
  export { ResourceManager, resourceLoader } from "./asset/ResourceManager";
19
21
  export { AssetPromise } from "./asset/AssetPromise";
20
22
  export type { LoadItem } from "./asset/LoadItem";
21
23
  export { AssetType } from "./asset/AssetType";
22
- export { RefObject } from "./asset/RefObject";
23
- export { BasicRenderPipeline } from "./RenderPipeline/BasicRenderPipeline";
24
- export { RenderQueue } from "./RenderPipeline/RenderQueue";
25
- export { RenderPass } from "./RenderPipeline/RenderPass";
26
- export { MeshRenderElement } from "./RenderPipeline/MeshRenderElement";
27
- export { SpriteElement } from "./RenderPipeline/SpriteElement";
24
+ export { ReferResource } from "./asset/ReferResource";
25
+ export * from "./RenderPipeline/index";
28
26
  export * from "./base";
29
27
  export { Background } from "./Background";
30
28
  export { BackgroundMode } from "./enums/BackgroundMode";
@@ -51,3 +49,6 @@ export * from "./Layer";
51
49
  export * from "./clone/CloneManager";
52
50
  export * from "./renderingHardwareInterface/index";
53
51
  export * from "./physics/index";
52
+ export * from "./Utils";
53
+ export { Basic2DBatcher } from "./RenderPipeline/Basic2DBatcher";
54
+ export { ShaderMacroCollection } from "./shader/ShaderMacroCollection";
@@ -6,9 +6,9 @@ import { Vector3 } from "@galacean/engine-math";
6
6
  * InputManager manages device input such as mouse, touch, keyboard, etc.
7
7
  */
8
8
  export declare class InputManager {
9
+ private _engine;
9
10
  /** Sometimes the input module will not be initialized, such as off-screen rendering. */
10
11
  private _initialized;
11
- private _curFrameCount;
12
12
  private _wheelManager;
13
13
  private _pointerManager;
14
14
  private _keyboardManager;
@@ -2,7 +2,7 @@ export interface IInput {
2
2
  /**
3
3
  * Handler function updated every frame.
4
4
  */
5
- _update(frameCount?: number): void;
5
+ _update(): void;
6
6
  /**
7
7
  * Function called when the engine is destroyed.
8
8
  */
@@ -1,10 +1,12 @@
1
1
  import { Color, SphericalHarmonics3 } from "@galacean/engine-math";
2
2
  import { TextureCube } from "../texture";
3
3
  import { DiffuseMode } from "./enums/DiffuseMode";
4
+ import { ReferResource } from "../asset/ReferResource";
5
+ import { Engine } from "../Engine";
4
6
  /**
5
7
  * Ambient light.
6
8
  */
7
- export declare class AmbientLight {
9
+ export declare class AmbientLight extends ReferResource {
8
10
  private static _shMacro;
9
11
  private static _specularMacro;
10
12
  private static _decodeRGBMMacro;
@@ -60,6 +62,7 @@ export declare class AmbientLight {
60
62
  */
61
63
  get specularIntensity(): number;
62
64
  set specularIntensity(value: number);
65
+ constructor(engine: Engine);
63
66
  private _setDiffuseMode;
64
67
  private _setSpecularTexture;
65
68
  private _setSpecularTextureDecodeRGBM;
@@ -8,7 +8,6 @@ export declare class DirectLight extends Light {
8
8
  private static _colorProperty;
9
9
  private static _directionProperty;
10
10
  private static _combinedData;
11
- private _forward;
12
11
  private _reverseDirection;
13
12
  /**
14
13
  * Get direction.
@@ -44,5 +44,4 @@ export declare abstract class Light extends Component {
44
44
  * Inverse view matrix.
45
45
  */
46
46
  get inverseViewMatrix(): Matrix;
47
- protected _getLightColor(): Color;
48
47
  }
@@ -2,4 +2,5 @@
2
2
  * Light manager.
3
3
  */
4
4
  export declare class LightManager {
5
+ private _getSunLightIndex;
5
6
  }
@@ -18,7 +18,6 @@ export declare class SpotLight extends Light {
18
18
  angle: number;
19
19
  /** Angle, in radians, from falloff begins to ends. */
20
20
  penumbra: number;
21
- private _forward;
22
21
  private _inverseDirection;
23
22
  private _projectMatrix;
24
23
  /**
@@ -1,21 +1,21 @@
1
1
  import { Engine } from "../Engine";
2
- import { Shader } from "../shader";
2
+ import { Shader, ShaderProperty } from "../shader";
3
3
  import { ShaderMacro } from "../shader/ShaderMacro";
4
4
  import { BlendMode } from "./enums/BlendMode";
5
5
  import { RenderFace } from "./enums/RenderFace";
6
6
  import { Material } from "./Material";
7
7
  export declare class BaseMaterial extends Material {
8
- protected static _baseColorProp: import("../shader").ShaderProperty;
9
- protected static _baseTextureProp: import("../shader").ShaderProperty;
10
8
  protected static _baseTextureMacro: ShaderMacro;
11
- protected static _tilingOffsetProp: import("../shader").ShaderProperty;
12
- protected static _normalTextureProp: import("../shader").ShaderProperty;
13
- protected static _normalIntensityProp: import("../shader").ShaderProperty;
14
9
  protected static _normalTextureMacro: ShaderMacro;
15
- protected static _emissiveColorProp: import("../shader").ShaderProperty;
16
- protected static _emissiveTextureProp: import("../shader").ShaderProperty;
17
10
  protected static _emissiveTextureMacro: ShaderMacro;
18
11
  protected static _transparentMacro: ShaderMacro;
12
+ protected static _baseColorProp: ShaderProperty;
13
+ protected static _baseTextureProp: ShaderProperty;
14
+ protected static _tilingOffsetProp: ShaderProperty;
15
+ protected static _normalTextureProp: ShaderProperty;
16
+ protected static _normalIntensityProp: ShaderProperty;
17
+ protected static _emissiveColorProp: ShaderProperty;
18
+ protected static _emissiveTextureProp: ShaderProperty;
19
19
  private static _alphaCutoffProp;
20
20
  private static _alphaCutoffMacro;
21
21
  private _renderFace;
@@ -75,12 +75,10 @@ export declare class BaseMaterial extends Material {
75
75
  */
76
76
  setRenderFace(passIndex: number, renderFace: RenderFace): void;
77
77
  /**
78
- * @override
79
78
  * Clone and return the instance.
80
79
  */
81
80
  clone(): BaseMaterial;
82
81
  /**
83
- * @override
84
82
  * Clone to the target material.
85
83
  * @param target - target material
86
84
  */
@@ -64,8 +64,5 @@ export declare class BlinnPhongMaterial extends BaseMaterial {
64
64
  * @param engine - Engine to which the material belongs
65
65
  */
66
66
  constructor(engine: Engine);
67
- /**
68
- * @override
69
- */
70
67
  clone(): BlinnPhongMaterial;
71
68
  }
@@ -1,13 +1,13 @@
1
1
  import { IClone } from "@galacean/engine-design";
2
- import { RefObject } from "../asset/RefObject";
3
2
  import { Engine } from "../Engine";
3
+ import { ReferResource } from "../asset/ReferResource";
4
4
  import { Shader } from "../shader/Shader";
5
5
  import { ShaderData } from "../shader/ShaderData";
6
6
  import { RenderState } from "../shader/state/RenderState";
7
7
  /**
8
8
  * Material.
9
9
  */
10
- export declare class Material extends RefObject implements IClone {
10
+ export declare class Material extends ReferResource implements IClone {
11
11
  /** Name. */
12
12
  name: string;
13
13
  private _shaderData;
@@ -43,10 +43,7 @@ export declare class Material extends RefObject implements IClone {
43
43
  * @param target - target material
44
44
  */
45
45
  cloneTo(target: Material): void;
46
- /**
47
- * @override
48
- */
49
- _addRefCount(value: number): void;
46
+ _addReferCount(value: number): void;
50
47
  /**
51
48
  * @override
52
49
  */
@@ -39,7 +39,7 @@ export declare class PBRMaterial extends PBRBaseMaterial {
39
39
  */
40
40
  constructor(engine: Engine);
41
41
  /**
42
- * @override
42
+ * @inheritdoc
43
43
  */
44
44
  clone(): PBRMaterial;
45
45
  }
@@ -32,7 +32,7 @@ export declare class PBRSpecularMaterial extends PBRBaseMaterial {
32
32
  */
33
33
  constructor(engine: Engine);
34
34
  /**
35
- * @override
35
+ * @inheritdoc
36
36
  */
37
37
  clone(): PBRSpecularMaterial;
38
38
  }
@@ -27,7 +27,7 @@ export declare class UnlitMaterial extends BaseMaterial {
27
27
  */
28
28
  constructor(engine: Engine);
29
29
  /**
30
- * @override
30
+ * @inheritdoc
31
31
  */
32
32
  clone(): UnlitMaterial;
33
33
  }
@@ -6,7 +6,6 @@ import { BlendShapeFrame } from "./BlendShapeFrame";
6
6
  export declare class BlendShape {
7
7
  /** Name of BlendShape. */
8
8
  name: string;
9
- private _dataChangeManager;
10
9
  private _frames;
11
10
  /**
12
11
  * Frames of BlendShape.
@@ -36,4 +35,5 @@ export declare class BlendShape {
36
35
  clearFrames(): void;
37
36
  private _addFrame;
38
37
  private _updateUseNormalAndTangent;
38
+ private _frameDataChangeListener;
39
39
  }
@@ -5,12 +5,28 @@ import { Vector3 } from "@galacean/engine-math";
5
5
  export declare class BlendShapeFrame {
6
6
  /** Weight of BlendShapeFrame. */
7
7
  readonly weight: number;
8
- /** Delta positions for the frame being added. */
9
- readonly deltaPositions: Readonly<Readonly<Vector3>[]>;
10
- /** Delta normals for the frame being added. */
11
- readonly deltaNormals: Readonly<Readonly<Vector3[]> | null>;
12
- /** Delta tangents for the frame being added. */
13
- readonly deltaTangents: Readonly<Readonly<Vector3[]> | null>;
8
+ private _dirty;
9
+ private _deltaPositions;
10
+ private _deltaNormals;
11
+ private _deltaTangents;
12
+ /**
13
+ * Delta positions for the frame being added.
14
+ * @remarks Need to re-assign after modification to ensure that the modification takes effect.
15
+ */
16
+ get deltaPositions(): Vector3[];
17
+ set deltaPositions(value: Vector3[]);
18
+ /**
19
+ * Delta normals for the frame being added.
20
+ * @remarks Need to re-assign after modification to ensure that the modification takes effect.
21
+ */
22
+ get deltaNormals(): Vector3[];
23
+ set deltaNormals(value: Vector3[]);
24
+ /**
25
+ * Delta tangents for the frame being added.
26
+ * @remarks Need to re-assign after modification to ensure that the modification takes effect.
27
+ */
28
+ get deltaTangents(): Vector3[];
29
+ set deltaTangents(value: Vector3[]);
14
30
  /**
15
31
  * Create a BlendShapeFrame.
16
32
  * @param weight - Weight of BlendShapeFrame
@@ -20,3 +36,9 @@ export declare class BlendShapeFrame {
20
36
  */
21
37
  constructor(weight: number, deltaPositions: Vector3[], deltaNormals?: Vector3[], deltaTangents?: Vector3[]);
22
38
  }
39
+ export declare enum BlendShapeFrameDirty {
40
+ Position = 1,
41
+ Normal = 2,
42
+ Tangent = 4,
43
+ All = 7
44
+ }
@@ -1,5 +1,3 @@
1
- import { BoundingBox } from "@galacean/engine-math";
2
- import { RenderContext } from "../RenderPipeline/RenderContext";
3
1
  import { Renderer } from "../Renderer";
4
2
  import { Mesh } from "../graphic/Mesh";
5
3
  /**
@@ -10,7 +8,7 @@ export declare class MeshRenderer extends Renderer {
10
8
  private static _uv1Macro;
11
9
  private static _normalMacro;
12
10
  private static _tangentMacro;
13
- private static _vertexColorMacro;
11
+ private static _enableVertexColorMacro;
14
12
  private _enableVertexColor;
15
13
  /**
16
14
  * Mesh assigned to the renderer.
@@ -22,14 +20,6 @@ export declare class MeshRenderer extends Renderer {
22
20
  */
23
21
  get enableVertexColor(): boolean;
24
22
  set enableVertexColor(value: boolean);
25
- /**
26
- * @override
27
- */
28
- protected _updateBounds(worldBounds: BoundingBox): void;
29
- /**
30
- * @override
31
- */
32
- protected _render(context: RenderContext): void;
33
23
  private _setMesh;
34
24
  private _onMeshChanged;
35
25
  }
@@ -15,7 +15,7 @@ export declare class ModelMesh extends Mesh {
15
15
  private static _tempVec3;
16
16
  private static _tempVec4;
17
17
  private _vertexCount;
18
- private _accessible;
18
+ private _readable;
19
19
  private _verticesFloat32;
20
20
  private _verticesUint8;
21
21
  private _indices;
@@ -42,9 +42,9 @@ export declare class ModelMesh extends Mesh {
42
42
  private _customVertexElements;
43
43
  private _vertexCountChanged;
44
44
  /**
45
- * Whether to access data of the mesh.
45
+ * Whether to read data of the mesh.
46
46
  */
47
- get accessible(): boolean;
47
+ get readable(): boolean;
48
48
  /**
49
49
  * Vertex count of current mesh.
50
50
  */
@@ -207,9 +207,9 @@ export declare class ModelMesh extends Mesh {
207
207
  getBlendShapeName(index: number): string;
208
208
  /**
209
209
  * Upload Mesh Data to GPU.
210
- * @param noLongerAccessible - Whether to access data later. If true, you'll never access data anymore (free memory cache)
210
+ * @param noLongerReadable - Whether to read data later. If true, you'll never read data anymore (free memory cache)
211
211
  */
212
- uploadData(noLongerAccessible: boolean): void;
212
+ uploadData(noLongerReadable: boolean): void;
213
213
  /**
214
214
  * Calculate mesh tangent.
215
215
  * @remark need to set positions(with or not with indices), normals, uv before calculation.