@galacean/engine-core 0.0.0-experimental-0.9-plus.4 → 0.0.0-experimental-0.9-plus.6

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@@ -10132,6 +10132,14 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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  };
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  /**
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  * @internal
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+ */ _proto._cloneTo = function _cloneTo(target) {
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+ var materials = this._materials;
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+ for(var i = 0, n = materials.length; i < n; i++){
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+ target._setMaterial(i, materials[i]);
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+ }
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+ };
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+ /**
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+ * @internal
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  */ _proto._onDestroy = function _onDestroy() {
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  this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
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  this.shaderData._addRefCount(-1);
@@ -10310,7 +10318,7 @@ __decorate([
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  ignoreClone
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  ], exports.Renderer.prototype, "_overrideUpdate", void 0);
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  __decorate([
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- shallowClone
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+ ignoreClone
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  ], exports.Renderer.prototype, "_materials", void 0);
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  __decorate([
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  ignoreClone
@@ -10532,6 +10540,7 @@ SimpleSpriteAssembler = __decorate([
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  /**
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  * @internal
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  */ _proto._cloneTo = function _cloneTo(target) {
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+ Renderer.prototype._cloneTo.call(this, target);
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  target.sprite = this._sprite;
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  };
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  /**
@@ -12968,12 +12977,14 @@ var VertexChangedFlags;
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  var mesh = this._mesh;
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  if (mesh && !mesh.destroyed) {
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  mesh._addRefCount(-1);
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+ mesh._updateFlagManager.removeListener(this._onMeshChanged);
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  this._mesh = null;
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  }
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  };
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  /**
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  * @internal
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  */ _proto._cloneTo = function _cloneTo(target) {
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+ Renderer.prototype._cloneTo.call(this, target);
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  target.mesh = this._mesh;
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  };
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  /**
@@ -13266,6 +13277,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
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  (_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
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  this._jointTexture = new Texture2D(engine, 4, jointCount, exports.TextureFormat.R32G32B32A32, false);
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  this._jointTexture.filterMode = exports.TextureFilterMode.Point;
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+ this._jointTexture.isGCIgnored = true;
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  }
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  shaderData.disableMacro("O3_JOINTS_NUM");
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  shaderData.enableMacro("O3_USE_JOINT_TEXTURE");
@@ -13299,6 +13311,15 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
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  };
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  /**
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  * @internal
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+ * @override
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+ */ _proto._onDestroy = function _onDestroy() {
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+ var _this_rootBone, _this__jointTexture;
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+ MeshRenderer.prototype._onDestroy.call(this);
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+ (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ (_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
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+ };
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+ /**
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+ * @internal
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  */ _proto._cloneTo = function _cloneTo(target) {
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  MeshRenderer.prototype._cloneTo.call(this, target);
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  this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
@@ -19925,6 +19946,7 @@ SlicedSpriteAssembler = __decorate([
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  /**
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  * @internal
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  */ _proto._cloneTo = function _cloneTo(target) {
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+ Renderer.prototype._cloneTo.call(this, target);
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  target.sprite = this._sprite;
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  target.drawMode = this._drawMode;
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  };
@@ -20678,6 +20700,7 @@ var /**
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  /**
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  * @internal
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  */ _proto._cloneTo = function _cloneTo(target) {
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+ Renderer.prototype._cloneTo.call(this, target);
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  target.font = this._font;
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  target._subFont = this._subFont;
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  };
package/dist/module.js CHANGED
@@ -10127,6 +10127,14 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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  };
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  /**
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  * @internal
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+ */ _proto._cloneTo = function _cloneTo(target) {
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+ var materials = this._materials;
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+ for(var i = 0, n = materials.length; i < n; i++){
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+ target._setMaterial(i, materials[i]);
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+ }
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+ };
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+ /**
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+ * @internal
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  */ _proto._onDestroy = function _onDestroy() {
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  this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
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  this.shaderData._addRefCount(-1);
@@ -10305,7 +10313,7 @@ __decorate([
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  ignoreClone
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  ], Renderer.prototype, "_overrideUpdate", void 0);
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  __decorate([
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- shallowClone
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+ ignoreClone
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  ], Renderer.prototype, "_materials", void 0);
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  __decorate([
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  ignoreClone
@@ -10527,6 +10535,7 @@ SimpleSpriteAssembler = __decorate([
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  /**
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  * @internal
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  */ _proto._cloneTo = function _cloneTo(target) {
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+ Renderer.prototype._cloneTo.call(this, target);
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  target.sprite = this._sprite;
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  };
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  /**
@@ -12963,12 +12972,14 @@ var VertexChangedFlags;
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  var mesh = this._mesh;
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  if (mesh && !mesh.destroyed) {
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  mesh._addRefCount(-1);
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+ mesh._updateFlagManager.removeListener(this._onMeshChanged);
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  this._mesh = null;
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  }
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  };
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  /**
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  * @internal
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  */ _proto._cloneTo = function _cloneTo(target) {
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+ Renderer.prototype._cloneTo.call(this, target);
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  target.mesh = this._mesh;
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  };
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  /**
@@ -13261,6 +13272,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
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  (_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
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  this._jointTexture = new Texture2D(engine, 4, jointCount, TextureFormat.R32G32B32A32, false);
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  this._jointTexture.filterMode = TextureFilterMode.Point;
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+ this._jointTexture.isGCIgnored = true;
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  }
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  shaderData.disableMacro("O3_JOINTS_NUM");
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  shaderData.enableMacro("O3_USE_JOINT_TEXTURE");
@@ -13294,6 +13306,15 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
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  };
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  /**
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  * @internal
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+ * @override
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+ */ _proto._onDestroy = function _onDestroy() {
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+ var _this_rootBone, _this__jointTexture;
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+ MeshRenderer.prototype._onDestroy.call(this);
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+ (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ (_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
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+ };
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+ /**
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+ * @internal
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  */ _proto._cloneTo = function _cloneTo(target) {
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  MeshRenderer.prototype._cloneTo.call(this, target);
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  this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
@@ -19920,6 +19941,7 @@ SlicedSpriteAssembler = __decorate([
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  /**
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  * @internal
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  */ _proto._cloneTo = function _cloneTo(target) {
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+ Renderer.prototype._cloneTo.call(this, target);
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  target.sprite = this._sprite;
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  target.drawMode = this._drawMode;
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  };
@@ -20673,6 +20695,7 @@ var /**
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  /**
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  * @internal
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  */ _proto._cloneTo = function _cloneTo(target) {
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+ Renderer.prototype._cloneTo.call(this, target);
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  target.font = this._font;
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  target._subFont = this._subFont;
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  };