@galacean/engine-core 0.0.0-experimental-0.9-plus.1 → 0.0.0-experimental-0.9-plus.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +5 -1
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +5 -1
- package/dist/module.js +5 -1
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Scene.d.ts +1 -0
package/dist/miniprogram.js
CHANGED
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@@ -15169,6 +15169,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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_this._fogEnd = 300;
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_this._fogDensity = 0.01;
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_this._fogParams = new miniprogram.Vector4();
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+
_this._sunlightVector3 = new miniprogram.Vector3();
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_this.name = name || "";
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var shaderData = _this.shaderData;
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shaderData._addRefCount(1);
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@@ -15325,7 +15326,10 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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var sunLightIndex = lightManager._getSunLightIndex();
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if (sunLightIndex !== -1) {
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var sunlight = lightManager._directLights.get(sunLightIndex);
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15328
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-
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15329
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+
var sunlightColor = sunlight.color;
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15330
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var sunlightIntensity = sunlight.intensity;
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this._sunlightVector3.set(sunlightColor.r * sunlightIntensity, sunlightColor.g * sunlightIntensity, sunlightColor.b * sunlightIntensity);
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shaderData.setVector3(Scene._sunlightColorProperty, this._sunlightVector3);
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shaderData.setVector3(Scene._sunlightDirectionProperty, sunlight.direction);
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this._sunLight = sunlight;
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}
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package/dist/module.js
CHANGED
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@@ -15164,6 +15164,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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_this._fogEnd = 300;
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_this._fogDensity = 0.01;
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_this._fogParams = new Vector4();
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+
_this._sunlightVector3 = new Vector3();
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_this.name = name || "";
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var shaderData = _this.shaderData;
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shaderData._addRefCount(1);
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@@ -15320,7 +15321,10 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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var sunLightIndex = lightManager._getSunLightIndex();
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if (sunLightIndex !== -1) {
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var sunlight = lightManager._directLights.get(sunLightIndex);
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-
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+
var sunlightColor = sunlight.color;
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var sunlightIntensity = sunlight.intensity;
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15326
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this._sunlightVector3.set(sunlightColor.r * sunlightIntensity, sunlightColor.g * sunlightIntensity, sunlightColor.b * sunlightIntensity);
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+
shaderData.setVector3(Scene._sunlightColorProperty, this._sunlightVector3);
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shaderData.setVector3(Scene._sunlightDirectionProperty, sunlight.direction);
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this._sunLight = sunlight;
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}
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