@galacean/engine-core 0.0.0-experimental-0.9-plus.0 → 0.0.0-experimental-0.9-plus.2

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@@ -15169,6 +15169,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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  _this._fogEnd = 300;
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  _this._fogDensity = 0.01;
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  _this._fogParams = new miniprogram.Vector4();
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+ _this._sunlightVector3 = new miniprogram.Vector3();
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  _this.name = name || "";
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  var shaderData = _this.shaderData;
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  shaderData._addRefCount(1);
@@ -15324,7 +15325,13 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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  lightManager._updateShaderData(this.shaderData);
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  var sunLightIndex = lightManager._getSunLightIndex();
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  if (sunLightIndex !== -1) {
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- this._sunLight = lightManager._directLights.get(sunLightIndex);
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+ var sunlight = lightManager._directLights.get(sunLightIndex);
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+ var sunlightColor = sunlight.color;
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+ var sunlightIntensity = sunlight.intensity;
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+ this._sunlightVector3.set(sunlightColor.r * sunlightIntensity, sunlightColor.g * sunlightIntensity, sunlightColor.b * sunlightIntensity);
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+ shaderData.setVector3(Scene._sunlightColorProperty, this._sunlightVector3);
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+ shaderData.setVector3(Scene._sunlightDirectionProperty, sunlight.direction);
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+ this._sunLight = sunlight;
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  }
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  if (this.castShadows && this._sunLight && this._sunLight.shadowType !== exports.ShadowType.None) {
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  shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
@@ -15516,6 +15523,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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  (function() {
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  Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
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  })();
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+ (function() {
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+ Scene._sunlightColorProperty = Shader.getPropertyByName("galacean_SunlightColor");
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+ })();
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+ (function() {
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+ Scene._sunlightDirectionProperty = Shader.getPropertyByName("galacean_SunlightDirection");
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+ })();
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  /**
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  * Scene manager.
package/dist/module.js CHANGED
@@ -15164,6 +15164,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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  _this._fogEnd = 300;
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  _this._fogDensity = 0.01;
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  _this._fogParams = new Vector4();
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+ _this._sunlightVector3 = new Vector3();
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  _this.name = name || "";
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  var shaderData = _this.shaderData;
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  shaderData._addRefCount(1);
@@ -15319,7 +15320,13 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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  lightManager._updateShaderData(this.shaderData);
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  var sunLightIndex = lightManager._getSunLightIndex();
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  if (sunLightIndex !== -1) {
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- this._sunLight = lightManager._directLights.get(sunLightIndex);
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+ var sunlight = lightManager._directLights.get(sunLightIndex);
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+ var sunlightColor = sunlight.color;
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+ var sunlightIntensity = sunlight.intensity;
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+ this._sunlightVector3.set(sunlightColor.r * sunlightIntensity, sunlightColor.g * sunlightIntensity, sunlightColor.b * sunlightIntensity);
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+ shaderData.setVector3(Scene._sunlightColorProperty, this._sunlightVector3);
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+ shaderData.setVector3(Scene._sunlightDirectionProperty, sunlight.direction);
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+ this._sunLight = sunlight;
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  }
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  if (this.castShadows && this._sunLight && this._sunLight.shadowType !== ShadowType.None) {
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  shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
@@ -15511,6 +15518,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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  (function() {
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  Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
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  })();
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+ (function() {
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+ Scene._sunlightColorProperty = Shader.getPropertyByName("galacean_SunlightColor");
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+ })();
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+ (function() {
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+ Scene._sunlightDirectionProperty = Shader.getPropertyByName("galacean_SunlightDirection");
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+ })();
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  /**
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  * Scene manager.