@galacean/effects 2.0.5 → 2.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +3 -3
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +3 -3
- package/dist/douyin.js +3 -3
- package/dist/douyin.js.map +1 -1
- package/dist/douyin.mjs +3 -3
- package/dist/index.js +3 -3
- package/dist/index.min.js +2 -2
- package/dist/index.mjs +3 -3
- package/dist/weapp.js +3 -3
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +3 -3
- package/package.json +3 -3
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime player for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version: v2.0.
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+
* Version: v2.0.6
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -27678,7 +27678,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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registerPlugin("particle", ParticleLoader, VFXItem, true);
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registerPlugin("cal", CalculateLoader, VFXItem, true);
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registerPlugin("interact", InteractLoader, VFXItem, true);
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var version$1 = "2.0.
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var version$1 = "2.0.6";
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logger.info("Core version: " + version$1 + ".");
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var _obj$3;
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@@ -33203,7 +33203,7 @@ Renderer.create = function(canvas, framework, renderOptions) {
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Engine.create = function(gl) {
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return new GLEngine(gl);
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};
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var version = "2.0.
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var version = "2.0.6";
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logger.info("Player version: " + version + ".");
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export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLEngine, GLGeometry, GLRenderer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK$1 as HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, Player, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, disableAllPlayer, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getActivePlayers, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPlayerByCanvas, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isCanvasUsedByPlayer, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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package/dist/weapp.js
CHANGED
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@@ -25737,7 +25737,7 @@ var ByteBuffer = /*#__PURE__*/ function() {
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function ByteBuffer(bytes_) {
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this.bytes_ = bytes_;
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this.position_ = 0;
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this.text_decoder_ = new TextDecoder();
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this.text_decoder_ = new weapp.TextDecoder();
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}
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var _proto = ByteBuffer.prototype;
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_proto.clear = function clear() {
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@@ -27676,7 +27676,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem, true);
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registerPlugin("particle", ParticleLoader, exports.VFXItem, true);
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registerPlugin("cal", CalculateLoader, exports.VFXItem, true);
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registerPlugin("interact", InteractLoader, exports.VFXItem, true);
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var version$1 = "2.0.
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var version$1 = "2.0.6";
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logger.info("Core version: " + version$1 + ".");
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var _obj$3;
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@@ -33201,7 +33201,7 @@ Renderer.create = function(canvas, framework, renderOptions) {
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Engine.create = function(gl) {
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return new GLEngine(gl);
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};
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var version = "2.0.
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var version = "2.0.6";
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logger.info("Player version: " + version + ".");
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exports.AbstractPlugin = AbstractPlugin;
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