@galacean/effects 1.6.0 → 1.6.1

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package/dist/alipay.js CHANGED
@@ -20278,13 +20278,21 @@ var TextLayout = /** @class */ (function () {
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  this.textAlign = textAlign;
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  this.lineHeight = lineHeight;
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  }
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- TextLayout.prototype.getOffsetY = function (style, lineCount, lineHeight) {
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+ /**
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+ * 获取初始的行高偏移值
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+ * @param style - 字体基础数据
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+ * @param lineCount - 渲染行数
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+ * @param lineHeight - 渲染时的字体行高
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+ * @param fontSize - 渲染时的字体大小
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+ * @returns - 行高偏移值
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+ */
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+ TextLayout.prototype.getOffsetY = function (style, lineCount, lineHeight, fontSize) {
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  var offsetResult = 0;
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- var fontSize = style.fontSize, outlineWidth = style.outlineWidth, fontScale = style.fontScale;
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- // 计算基础偏移量
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- var baseOffset = (fontSize + outlineWidth) * fontScale;
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+ var outlineWidth = style.outlineWidth, fontScale = style.fontScale;
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  // /3 计算Y轴偏移量,以匹配编辑器行为
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  var offsetY = (lineHeight - fontSize) / 3;
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+ // 计算基础偏移量
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+ var baseOffset = fontSize + outlineWidth * fontScale;
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  var commonCalculation = lineHeight * (lineCount - 1);
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  switch (this.textBaseline) {
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  case TextBaseline$1.top:
@@ -20571,7 +20579,7 @@ var TextItem = /** @class */ (function (_super) {
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  var fontScale = style.fontScale;
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  var width = (layout.width + style.fontOffset) * fontScale;
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  var height = layout.height * fontScale;
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- style.fontSize * fontScale;
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+ var fontSize = style.fontSize * fontScale;
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  var lineHeight = layout.lineHeight * fontScale;
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  this.char = (this.text || '').split('');
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  this.canvas.width = width;
@@ -20592,7 +20600,7 @@ var TextItem = /** @class */ (function (_super) {
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  context.fillStyle = "rgba(".concat(style.textColor[0], ", ").concat(style.textColor[1], ", ").concat(style.textColor[2], ", ").concat(style.textColor[3], ")");
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  var charsInfo = [];
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  var x = 0;
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- var y = layout.getOffsetY(style, this.lineCount, lineHeight);
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+ var y = layout.getOffsetY(style, this.lineCount, lineHeight, fontSize);
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  var charsArray = [];
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  var charOffsetX = [];
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  for (var i = 0; i < this.char.length; i++) {
@@ -31024,7 +31032,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
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  Engine.create = function (gl) {
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  return new GLEngine(gl);
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  };
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- var version = "1.6.0";
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+ var version = "1.6.1";
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  logger.info('player version: ' + version);
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  exports.AbstractPlugin = AbstractPlugin;