@galacean/effects 1.5.1 → 1.6.0-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +40 -14
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +40 -14
- package/dist/alipay.mjs.map +1 -1
- package/dist/index.js +41 -15
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +3 -3
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +41 -15
- package/dist/index.mjs.map +1 -1
- package/dist/player.d.ts +7 -5
- package/dist/weapp.js +40 -14
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +40 -14
- package/dist/weapp.mjs.map +1 -1
- package/package.json +3 -3
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime player for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version: v1.
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* Version: v1.6.0-beta.0
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*/
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/******************************************************************************
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@@ -10069,10 +10069,23 @@ var EventSystem = /** @class */ (function () {
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var getTouchEventValue = function (event, x, y, dx, dy) {
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if (dx === void 0) { dx = 0; }
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if (dy === void 0) { dy = 0; }
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var _a = _this.target, width = _a.width, height = _a.height;
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var ts = performance.now();
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var vx = 0;
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var vy = 0;
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var ts = performance.now();
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if (!_this.target) {
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logger.error('Trigger TouchEvent after EventSystem is disposed');
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return {
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x: x,
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y: y,
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vx: 0,
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vy: vy,
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dx: dx,
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dy: dy,
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ts: ts,
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width: 0, height: 0, origin: event,
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};
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}
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var _a = _this.target, width = _a.width, height = _a.height;
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if (lastTouch) {
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var dt = ts - lastTouch.ts;
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vx = ((dx - lastTouch.dx) / dt) || 0;
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@@ -13607,10 +13620,13 @@ var InteractVFXItem = /** @class */ (function (_super) {
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var dragEvent;
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var handlerMap = {
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touchstart: function (event) {
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var _a;
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var _a, _b;
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if (!((_a = _this.composition) === null || _a === void 0 ? void 0 : _a.interactive)) {
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return;
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}
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_this.dragEvent = null;
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_this.bouncingArg = null;
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var camera = (
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var camera = (_b = _this.composition) === null || _b === void 0 ? void 0 : _b.camera;
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dragEvent = {
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x: event.x,
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y: event.y,
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@@ -13625,6 +13641,10 @@ var InteractVFXItem = /** @class */ (function (_super) {
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_this.bouncingArg = event;
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},
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touchend: function (event) {
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var _a;
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if (!((_a = _this.composition) === null || _a === void 0 ? void 0 : _a.interactive)) {
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return;
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}
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var bouncingArg = _this.bouncingArg;
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if (!shouldIgnoreBouncing(bouncingArg, 3) && bouncingArg) {
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var speed = 5;
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@@ -13649,12 +13669,12 @@ var InteractVFXItem = /** @class */ (function (_super) {
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// OVERRIDE
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};
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InteractVFXItem.prototype.handleDragMove = function (evt, event) {
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var _a, _b;
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if (!(evt && evt.cameraParam) || !this.composition) {
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var _a, _b, _c;
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if (!(evt && evt.cameraParam) || !((_a = this.composition) === null || _a === void 0 ? void 0 : _a.interactive)) {
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return;
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}
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var options = this.ui.options;
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var
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var _d = evt.cameraParam, position = _d.position, fov = _d.fov;
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var dy = event.dy;
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var dx = event.dx * event.width / event.height;
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var depth = position[2];
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@@ -13664,17 +13684,17 @@ var InteractVFXItem = /** @class */ (function (_super) {
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var nx = position[0] - width;
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var ny = position[1] - height;
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if (options.dxRange) {
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var
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var _e = __read$3(options.dxRange, 2), min = _e[0], max = _e[1];
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nx = clamp$1(nx, min, max);
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if (nx !== min && nx !== max && min !== max) {
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(
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(_b = event.origin) === null || _b === void 0 ? void 0 : _b.preventDefault();
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}
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}
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if (options.dyRange) {
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var
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var _f = __read$3(options.dyRange, 2), min = _f[0], max = _f[1];
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ny = clamp$1(ny, min, max);
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if (ny !== min && ny !== max && min !== max) {
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(
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(_c = event.origin) === null || _c === void 0 ? void 0 : _c.preventDefault();
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}
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}
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this.composition.camera.position = new Vector3(nx, ny, depth);
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@@ -25023,6 +25043,7 @@ var Composition = /** @class */ (function () {
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this.camera = new Camera(this.name, __assign$1(__assign$1({}, sourceContent === null || sourceContent === void 0 ? void 0 : sourceContent.camera), { aspect: width / height }));
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this.url = scene.url;
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this.assigned = true;
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this.interactive = true;
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this.onPlayerPause = onPlayerPause;
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this.onMessageItem = onMessageItem;
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this.onEnd = onEnd;
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@@ -25402,7 +25423,7 @@ var Composition = /** @class */ (function () {
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* @param options - 最大求交数和求交时的回调
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*/
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Composition.prototype.hitTest = function (x, y, force, options) {
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if (this.isDestroyed) {
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if (this.isDestroyed || !this.interactive) {
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return [];
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}
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var regions = [];
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@@ -30174,7 +30195,12 @@ var Player = /** @class */ (function () {
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for (var i = 0; i < regions.length; i++) {
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var behavior = regions[i].behavior || InteractBehavior$2.NOTIFY;
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if (behavior === InteractBehavior$2.NOTIFY) {
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(
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if (composition.onItemClicked) {
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composition.onItemClicked(__assign$1({}, regions[i]));
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}
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else {
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(_a = _this.handleItemClicked) === null || _a === void 0 ? void 0 : _a.call(_this, __assign$1(__assign$1({}, regions[i]), { compositionId: composition.id, compositionName: composition.name, composition: composition.name, player: _this }));
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}
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}
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else if (behavior === InteractBehavior$2.RESUME_PLAYER) {
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void _this.resume();
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@@ -30937,7 +30963,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
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Engine.create = function (gl) {
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return new GLEngine(gl);
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};
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var version = "1.
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var version = "1.6.0-beta.0";
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logger.info('player version: ' + version);
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export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierCurve, BezierCurvePath, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLEngine, GLGeometry, GLRenderer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK$1 as HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, Player, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, decimalEqual, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, disableAllPlayer, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getActivePlayers, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPlayerByCanvas, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvasUsedByPlayer, isFunction, isIOS, isObject, isScene, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError$1 as throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };
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