@galacean/effects 1.3.1 → 1.3.2

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package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime player for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v1.3.1
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+ * Version: v1.3.2
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  */
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  'use strict';
@@ -24096,18 +24096,14 @@ var CompVFXItem = /** @class */ (function (_super) {
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  // 设置预合成作为元素时的时长、结束行为和渲染延时
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  if (exports.Item.isComposition(itemProps)) {
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  var refId = itemProps.content.options.refId;
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- var props = this.composition.refCompositionProps.get(refId);
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- if (!props) {
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- throw new Error("\u5F15\u7528\u7684Id: ".concat(refId, " \u7684\u9884\u5408\u6210\u4E0D\u5B58\u5728"));
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- }
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- props.content = itemProps.content;
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- item = new CompVFXItem(__assign$1(__assign$1({}, props), { refId: refId, delay: itemProps.delay, id: itemProps.id, name: itemProps.name, duration: itemProps.duration, endBehavior: itemProps.endBehavior, parentId: itemProps.parentId, transform: itemProps.transform }), this.composition);
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+ item = new CompVFXItem(__assign$1({ refId: refId }, itemProps), this.composition);
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  item.contentProps = itemProps.content;
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  item.transform.parentTransform = this.transform;
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  this.composition.refContent.push(item);
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  if (item.endBehavior === END_BEHAVIOR_RESTART$1) {
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  this.composition.autoRefTex = false;
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  }
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+ item.createContent();
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  }
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  else {
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  item = createVFXItem(this.itemProps[i], this.composition);
@@ -24239,6 +24235,17 @@ var CompVFXItem = /** @class */ (function (_super) {
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  CompVFXItem.prototype.handleVisibleChanged = function (visible) {
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  this.items.forEach(function (item) { return item.setVisible(visible); });
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  };
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+ CompVFXItem.prototype.setScale = function (x, y, z) {
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+ if (this.content) {
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+ this.content.startSize = new Vector3(x, y, z);
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+ }
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+ };
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+ CompVFXItem.prototype.scale = function (x, y, z) {
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+ if (this.content) {
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+ var startSize = this.content.startSize.clone();
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+ this.content.startSize = new Vector3(x * startSize.x, y * startSize.y, z * startSize.z);
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+ }
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+ };
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  CompVFXItem.prototype.getUpdateTime = function (t) {
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  var startTime = this.startTimeInms;
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  var now = this.timeInms;
@@ -30470,7 +30477,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
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  Engine.create = function (gl) {
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  return new GLEngine(gl);
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  };
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- var version = "1.3.1";
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+ var version = "1.3.2";
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  logger.info('player version: ' + version);
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  exports.AbstractPlugin = AbstractPlugin;