@galacean/effects 1.2.4 → 1.2.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/weapp.js CHANGED
@@ -13140,9 +13140,13 @@ var InteractVFXItem = /** @class */ (function (_super) {
13140
13140
  this.handleDragMove(this.dragEvent, this.bouncingArg);
13141
13141
  }
13142
13142
  };
13143
- InteractVFXItem.prototype.onItemRemoved = function (composition) {
13143
+ InteractVFXItem.prototype.onEnd = function () {
13144
+ if (this.composition) {
13145
+ this.composition.removeInteractiveItem(this, this.ui.options.type);
13146
+ }
13147
+ };
13148
+ InteractVFXItem.prototype.onItemRemoved = function () {
13144
13149
  var _a;
13145
- composition.removeInteractiveItem(this, this.ui.options.type);
13146
13150
  this.clickable = false;
13147
13151
  (_a = this.previewContent) === null || _a === void 0 ? void 0 : _a.mesh.dispose();
13148
13152
  this.endDragTarget();
@@ -14934,7 +14938,6 @@ var SpriteItem = /** @class */ (function (_super) {
14934
14938
  ret.texOffset = [0, 0, 1, 1];
14935
14939
  }
14936
14940
  ret.visible = this.vfxItem.contentVisible;
14937
- // 图层元素作为父节点时,除了k的大小变换,自身的尺寸也需要传递给子元素,子元素可以通过startSize读取
14938
14941
  ret.startSize = this.startSize;
14939
14942
  return ret;
14940
14943
  };
@@ -15032,7 +15035,9 @@ var SpriteVFXItem = /** @class */ (function (_super) {
15032
15035
  };
15033
15036
  SpriteVFXItem.prototype.doCreateContent = function (composition) {
15034
15037
  var emptyTexture = composition.getRendererOptions().emptyTexture;
15035
- return new SpriteItem(this.sprite, { emptyTexture: emptyTexture }, this);
15038
+ var content = new SpriteItem(this.sprite, { emptyTexture: emptyTexture }, this);
15039
+ content.getRenderData(0, true);
15040
+ return content;
15036
15041
  };
15037
15042
  SpriteVFXItem.prototype.createWireframeMesh = function (item, color) {
15038
15043
  var spMesh = new SpriteMesh(this.composition.getEngine(), __assign$1({ wireframe: true }, item.renderInfo), this.composition);
@@ -30444,7 +30449,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
30444
30449
  Engine.create = function (gl) {
30445
30450
  return new GLEngine(gl);
30446
30451
  };
30447
- var version = "1.2.4";
30452
+ var version = "1.2.6";
30448
30453
  logger.info('player version: ' + version);
30449
30454
 
30450
30455
  exports.AbstractPlugin = AbstractPlugin;