@galacean/effects 1.2.3 → 1.2.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/player.d.ts CHANGED
@@ -163,7 +163,7 @@ export declare class Player implements Disposable, LostHandler, RestoreHandler {
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  private resumePending;
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  private offscreenMode;
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  private disposed;
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- private assetManager;
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+ private assetManagers;
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  private speed;
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  private baseCompositionIndex;
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  /**
package/dist/weapp.js CHANGED
@@ -9241,10 +9241,10 @@ var VFXItem = /** @class */ (function () {
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  };
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  VFXItem.prototype.translateByPixel = function (x, y) {
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  if (this.composition) {
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+ // @ts-expect-error
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+ var _a = this.composition.renderer.canvas.getBoundingClientRect(), width = _a.width, height = _a.height;
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  var z = this.transform.getWorldPosition().z;
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- var _a = this.composition.camera.getInverseVPRatio(z), rx = _a.x, ry = _a.y;
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- var width = this.composition.renderer.getWidth() / 2;
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- var height = this.composition.renderer.getHeight() / 2;
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+ var _b = this.composition.camera.getInverseVPRatio(z), rx = _b.x, ry = _b.y;
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  this.transform.translate(2 * x * rx / width, -2 * y * ry / height, 0);
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  }
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  };
@@ -13140,9 +13140,13 @@ var InteractVFXItem = /** @class */ (function (_super) {
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  this.handleDragMove(this.dragEvent, this.bouncingArg);
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  }
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  };
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- InteractVFXItem.prototype.onItemRemoved = function (composition) {
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+ InteractVFXItem.prototype.onEnd = function () {
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+ if (this.composition) {
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+ this.composition.removeInteractiveItem(this, this.ui.options.type);
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+ }
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+ };
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+ InteractVFXItem.prototype.onItemRemoved = function () {
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  var _a;
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- composition.removeInteractiveItem(this, this.ui.options.type);
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  this.clickable = false;
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  (_a = this.previewContent) === null || _a === void 0 ? void 0 : _a.mesh.dispose();
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  this.endDragTarget();
@@ -21350,8 +21354,9 @@ var Camera = /** @class */ (function () {
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  Camera.prototype.getInverseVPRatio = function (z) {
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  var pos = new Vector3(0, 0, z);
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  var mat = this.getViewProjectionMatrix();
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- var nz = pos.applyMatrix(mat).z;
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- return new Vector3(1, 1, nz).applyMatrix(mat);
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+ var inverseVP = this.getInverseViewProjectionMatrix();
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+ var nz = mat.projectPoint(pos).z;
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+ return inverseVP.projectPoint(new Vector3(1, 1, nz));
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  };
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  /**
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  * 设置相机的旋转四元数
@@ -21363,7 +21368,6 @@ var Camera = /** @class */ (function () {
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  this.dirty = true;
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  }
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  else {
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- this.options.quat;
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  if (!this.options.quat.equals(value)) {
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  this.options.quat.copyFrom(value);
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  this.dirty = true;
@@ -23695,16 +23699,17 @@ var AssetManager = /** @class */ (function () {
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  };
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  AssetManager.prototype.processBins = function (bins) {
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  return __awaiter(this, void 0, void 0, function () {
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- var renderLevel, jobs;
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+ var renderLevel, baseUrl, jobs;
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  var _this = this;
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  return __generator(this, function (_a) {
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  renderLevel = this.options.renderLevel;
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+ baseUrl = this.baseUrl;
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  jobs = bins.map(function (bin) {
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  if (bin instanceof ArrayBuffer) {
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  return bin;
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  }
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  if (passRenderLevel(bin.renderLevel, renderLevel)) {
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- return _this.loadBins(bin.url);
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+ return _this.loadBins(new weapp.URL(bin.url, baseUrl).href);
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  }
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  throw new Error("Invalid bins source: ".concat(JSON.stringify(bins)));
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  });
@@ -23722,13 +23727,14 @@ var AssetManager = /** @class */ (function () {
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  return [2 /*return*/];
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  }
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  jobs = fonts.map(function (font) { return __awaiter(_this, void 0, void 0, function () {
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- var fontFace;
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+ var url, fontFace;
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  var _a;
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  return __generator(this, function (_b) {
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  switch (_b.label) {
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  case 0:
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  if (!(font.fontURL && !AssetManager.fonts.has(font.fontFamily))) return [3 /*break*/, 4];
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- fontFace = new FontFace((_a = font.fontFamily) !== null && _a !== void 0 ? _a : '', 'url(' + font.fontURL + ')');
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+ url = new weapp.URL(font.fontURL, this.baseUrl).href;
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+ fontFace = new FontFace((_a = font.fontFamily) !== null && _a !== void 0 ? _a : '', 'url(' + url + ')');
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  _b.label = 1;
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  case 1:
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  _b.trys.push([1, 3, , 4]);
@@ -23741,7 +23747,7 @@ var AssetManager = /** @class */ (function () {
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  return [3 /*break*/, 4];
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  case 3:
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  _b.sent();
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- logger.warn("Invalid fonts source: ".concat(JSON.stringify(font.fontURL)));
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+ logger.warn("Invalid fonts source: ".concat(JSON.stringify(url)));
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  return [3 /*break*/, 4];
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  case 4: return [2 /*return*/];
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  }
@@ -23973,7 +23979,7 @@ function createTextureOptionsBySource(image, sourceFrom) {
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  return image.source;
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  }
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  else if (image instanceof weapp.HTMLImageElement ||
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- image instanceof weapp.HTMLCanvasElement) {
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+ isCanvas(image)) {
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  return {
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  image: image,
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  sourceType: exports.TextureSourceType.image,
@@ -24010,6 +24016,11 @@ function createTextureOptionsBySource(image, sourceFrom) {
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  }
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  throw new Error('Invalid texture options');
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  }
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+ function isCanvas(cavnas) {
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+ var _a;
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+ // 小程序 Canvas 无法使用 instanceof HTMLCanvasElement 判断
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+ return typeof cavnas === 'object' && cavnas !== null && ((_a = cavnas.tagName) === null || _a === void 0 ? void 0 : _a.toUpperCase()) === 'CANVAS';
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+ }
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  var CompVFXItem = /** @class */ (function (_super) {
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  __extends(CompVFXItem, _super);
@@ -29593,6 +29604,7 @@ var Player = /** @class */ (function () {
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  this.displayScale = 1;
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  this.resumePending = false;
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  this.disposed = false;
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+ this.assetManagers = [];
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  this.speed = 1;
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  this.baseCompositionIndex = 0;
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  /**
@@ -29875,7 +29887,7 @@ var Player = /** @class */ (function () {
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  Player.prototype.createComposition = function (url, options) {
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  if (options === void 0) { options = {}; }
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  return __awaiter(this, void 0, void 0, function () {
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- var renderer, last, opts, source, scene, composition, firstFrameTime;
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+ var renderer, last, opts, source, assetManager, scene, composition, firstFrameTime;
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  var _this = this;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
@@ -29890,13 +29902,9 @@ var Player = /** @class */ (function () {
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  else {
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  source = url;
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  }
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- if (this.assetManager) {
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- this.assetManager.updateOptions(opts);
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- }
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- else {
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- this.assetManager = new AssetManager(opts);
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- }
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- return [4 /*yield*/, this.assetManager.loadScene(source, this.renderer, { env: this.env })];
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+ assetManager = new AssetManager(opts);
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+ this.assetManagers.push(assetManager);
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+ return [4 /*yield*/, assetManager.loadScene(source, this.renderer, { env: this.env })];
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  case 1:
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  scene = _a.sent();
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  // 加载期间 player 销毁
@@ -30226,7 +30234,7 @@ var Player = /** @class */ (function () {
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  * @param keepCanvas - 是否保留 canvas 画面,默认不保留,canvas 不能再被使用
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  */
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  Player.prototype.dispose = function (keepCanvas) {
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- var _a, _b;
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+ var _a;
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  logger.info("call player destroy: ".concat(this.name));
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  if (this.disposed) {
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  return;
@@ -30234,7 +30242,7 @@ var Player = /** @class */ (function () {
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  playerMap.delete(this.canvas);
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  this.pause();
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  (_a = this.ticker) === null || _a === void 0 ? void 0 : _a.stop();
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- (_b = this.assetManager) === null || _b === void 0 ? void 0 : _b.dispose();
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+ this.assetManagers.forEach(function (assetManager) { return assetManager.dispose(); });
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  this.compositions.forEach(function (comp) { return comp.dispose(); });
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  this.compositions.length = 0;
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  this.renderer.context.removeLostHandler({ lost: this.lost });
@@ -30440,7 +30448,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
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  Engine.create = function (gl) {
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  return new GLEngine(gl);
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  };
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- var version = "1.2.3";
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+ var version = "1.2.5";
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  logger.info('player version: ' + version);
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  exports.AbstractPlugin = AbstractPlugin;