@galacean/effects 1.2.2 → 1.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +50 -24
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +3 -3
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +50 -24
- package/dist/index.mjs.map +1 -1
- package/dist/player.d.ts +1 -1
- package/dist/weapp.js +49 -23
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +49 -23
- package/dist/weapp.mjs.map +1 -1
- package/package.json +3 -3
package/dist/weapp.mjs
CHANGED
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@@ -9237,10 +9237,10 @@ var VFXItem = /** @class */ (function () {
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};
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VFXItem.prototype.translateByPixel = function (x, y) {
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if (this.composition) {
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// @ts-expect-error
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var _a = this.composition.renderer.canvas.getBoundingClientRect(), width = _a.width, height = _a.height;
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var z = this.transform.getWorldPosition().z;
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-
var
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var width = this.composition.renderer.getWidth() / 2;
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-
var height = this.composition.renderer.getHeight() / 2;
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var _b = this.composition.camera.getInverseVPRatio(z), rx = _b.x, ry = _b.y;
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this.transform.translate(2 * x * rx / width, -2 * y * ry / height, 0);
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}
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};
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@@ -21346,8 +21346,9 @@ var Camera = /** @class */ (function () {
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Camera.prototype.getInverseVPRatio = function (z) {
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var pos = new Vector3(0, 0, z);
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var mat = this.getViewProjectionMatrix();
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-
var
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-
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var inverseVP = this.getInverseViewProjectionMatrix();
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var nz = mat.projectPoint(pos).z;
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return inverseVP.projectPoint(new Vector3(1, 1, nz));
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};
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/**
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* 设置相机的旋转四元数
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@@ -21359,7 +21360,6 @@ var Camera = /** @class */ (function () {
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this.dirty = true;
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}
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else {
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-
this.options.quat;
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if (!this.options.quat.equals(value)) {
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this.options.quat.copyFrom(value);
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this.dirty = true;
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@@ -23460,6 +23460,26 @@ var AssetManager = /** @class */ (function () {
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var _a = options.timeout, timeout = _a === void 0 ? 10 : _a;
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this.timeout = timeout;
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};
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+
/**
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* 根据用户传入的参数修改场景数据
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*/
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AssetManager.prototype.updateSceneData = function (compositions) {
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var variables = this.options.variables;
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if (!variables || Object.keys(variables).length <= 0) {
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return compositions;
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}
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compositions.forEach(function (composition) {
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composition.items.forEach(function (item) {
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if (item.type === ItemType$1.text) {
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var textVariable = variables[item.name];
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if (textVariable) {
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item.content.options.text = textVariable;
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}
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}
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});
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});
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return compositions;
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};
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/**
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* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
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* @param url - json 的 URL 链接或者 json 对象
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@@ -23551,6 +23571,7 @@ var AssetManager = /** @class */ (function () {
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for (i = 0; i < scene.images.length; i++) {
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scene.textureOptions[i].image = scene.images[i];
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}
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scene.jsonScene.compositions = this.updateSceneData(scene.jsonScene.compositions);
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_e.label = 5;
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case 5: return [3 /*break*/, 12];
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case 6: return [4 /*yield*/, hookTimeInfo('processJSON', function () { return _this.processJSON(rawJSON); })];
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@@ -23570,6 +23591,7 @@ var AssetManager = /** @class */ (function () {
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return [4 /*yield*/, hookTimeInfo('processTextures', function () { return _this.processTextures(loadedImages_1, loadedBins_1, jsonScene_1); })];
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case 10:
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loadedTextures = _e.sent();
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jsonScene_1.compositions = this.updateSceneData(jsonScene_1.compositions);
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scene = {
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url: url,
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renderLevel: this.options.renderLevel,
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@@ -23669,16 +23691,17 @@ var AssetManager = /** @class */ (function () {
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};
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AssetManager.prototype.processBins = function (bins) {
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return __awaiter(this, void 0, void 0, function () {
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-
var renderLevel, jobs;
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+
var renderLevel, baseUrl, jobs;
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var _this = this;
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return __generator(this, function (_a) {
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renderLevel = this.options.renderLevel;
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baseUrl = this.baseUrl;
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jobs = bins.map(function (bin) {
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if (bin instanceof ArrayBuffer) {
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return bin;
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}
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if (passRenderLevel(bin.renderLevel, renderLevel)) {
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-
return _this.loadBins(bin.url);
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return _this.loadBins(new URL(bin.url, baseUrl).href);
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}
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throw new Error("Invalid bins source: ".concat(JSON.stringify(bins)));
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});
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@@ -23696,13 +23719,14 @@ var AssetManager = /** @class */ (function () {
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return [2 /*return*/];
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}
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jobs = fonts.map(function (font) { return __awaiter(_this, void 0, void 0, function () {
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-
var fontFace;
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var url, fontFace;
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var _a;
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return __generator(this, function (_b) {
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switch (_b.label) {
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case 0:
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if (!(font.fontURL && !AssetManager.fonts.has(font.fontFamily))) return [3 /*break*/, 4];
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-
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url = new URL(font.fontURL, this.baseUrl).href;
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fontFace = new FontFace((_a = font.fontFamily) !== null && _a !== void 0 ? _a : '', 'url(' + url + ')');
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_b.label = 1;
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case 1:
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_b.trys.push([1, 3, , 4]);
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@@ -23715,7 +23739,7 @@ var AssetManager = /** @class */ (function () {
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return [3 /*break*/, 4];
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case 3:
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_b.sent();
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logger.warn("Invalid fonts source: ".concat(JSON.stringify(
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logger.warn("Invalid fonts source: ".concat(JSON.stringify(url)));
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return [3 /*break*/, 4];
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case 4: return [2 /*return*/];
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}
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@@ -23947,7 +23971,7 @@ function createTextureOptionsBySource(image, sourceFrom) {
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return image.source;
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}
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else if (image instanceof HTMLImageElement ||
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image
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isCanvas(image)) {
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return {
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image: image,
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sourceType: TextureSourceType.image,
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@@ -23984,6 +24008,11 @@ function createTextureOptionsBySource(image, sourceFrom) {
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}
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throw new Error('Invalid texture options');
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}
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function isCanvas(cavnas) {
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var _a;
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// 小程序 Canvas 无法使用 instanceof HTMLCanvasElement 判断
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return typeof cavnas === 'object' && cavnas !== null && ((_a = cavnas.tagName) === null || _a === void 0 ? void 0 : _a.toUpperCase()) === 'CANVAS';
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}
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var CompVFXItem = /** @class */ (function (_super) {
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__extends(CompVFXItem, _super);
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@@ -29567,6 +29596,7 @@ var Player = /** @class */ (function () {
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this.displayScale = 1;
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this.resumePending = false;
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this.disposed = false;
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this.assetManagers = [];
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this.speed = 1;
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this.baseCompositionIndex = 0;
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/**
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@@ -29849,7 +29879,7 @@ var Player = /** @class */ (function () {
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Player.prototype.createComposition = function (url, options) {
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if (options === void 0) { options = {}; }
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return __awaiter(this, void 0, void 0, function () {
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var renderer, last, opts, source, scene, composition, firstFrameTime;
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var renderer, last, opts, source, assetManager, scene, composition, firstFrameTime;
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var _this = this;
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return __generator(this, function (_a) {
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switch (_a.label) {
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@@ -29864,13 +29894,9 @@ var Player = /** @class */ (function () {
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else {
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source = url;
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}
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-
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}
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else {
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this.assetManager = new AssetManager(opts);
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}
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return [4 /*yield*/, this.assetManager.loadScene(source, this.renderer, { env: this.env })];
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assetManager = new AssetManager(opts);
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this.assetManagers.push(assetManager);
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return [4 /*yield*/, assetManager.loadScene(source, this.renderer, { env: this.env })];
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case 1:
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scene = _a.sent();
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// 加载期间 player 销毁
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@@ -30200,7 +30226,7 @@ var Player = /** @class */ (function () {
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* @param keepCanvas - 是否保留 canvas 画面,默认不保留,canvas 不能再被使用
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*/
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Player.prototype.dispose = function (keepCanvas) {
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var _a
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var _a;
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logger.info("call player destroy: ".concat(this.name));
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if (this.disposed) {
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return;
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@@ -30208,7 +30234,7 @@ var Player = /** @class */ (function () {
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playerMap.delete(this.canvas);
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this.pause();
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(_a = this.ticker) === null || _a === void 0 ? void 0 : _a.stop();
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-
(
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+
this.assetManagers.forEach(function (assetManager) { return assetManager.dispose(); });
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this.compositions.forEach(function (comp) { return comp.dispose(); });
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this.compositions.length = 0;
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this.renderer.context.removeLostHandler({ lost: this.lost });
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@@ -30414,7 +30440,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
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Engine.create = function (gl) {
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return new GLEngine(gl);
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};
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-
var version = "1.2.
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+
var version = "1.2.4";
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logger.info('player version: ' + version);
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export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierSegments, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, CurveValue, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLEngine, GLGeometry, GLRenderer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK$1 as HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, PathSegments, Player, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, disableAllPlayer, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getActivePlayers, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPlayerByCanvas, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isCanvasUsedByPlayer, isFunction, isIOS, isObject, isScene, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isWebGL2, item_define as itemDefine, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleVert, pluginLoaderMap, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError$1 as throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };
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