@galacean/effects 1.2.2 → 1.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +24 -2
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +24 -2
- package/dist/index.mjs.map +1 -1
- package/dist/weapp.js +23 -1
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +23 -1
- package/dist/weapp.mjs.map +1 -1
- package/package.json +3 -3
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime player for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v1.2.
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+
* Version: v1.2.3
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*/
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'use strict';
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@@ -23470,6 +23470,26 @@ var AssetManager = /** @class */ (function () {
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var _a = options.timeout, timeout = _a === void 0 ? 10 : _a;
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this.timeout = timeout;
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};
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/**
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* 根据用户传入的参数修改场景数据
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*/
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AssetManager.prototype.updateSceneData = function (compositions) {
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var variables = this.options.variables;
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if (!variables || Object.keys(variables).length <= 0) {
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return compositions;
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}
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compositions.forEach(function (composition) {
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composition.items.forEach(function (item) {
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if (item.type === ItemType$1.text) {
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var textVariable = variables[item.name];
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if (textVariable) {
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item.content.options.text = textVariable;
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}
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}
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});
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});
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return compositions;
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};
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/**
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* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
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* @param url - json 的 URL 链接或者 json 对象
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@@ -23561,6 +23581,7 @@ var AssetManager = /** @class */ (function () {
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for (i = 0; i < scene.images.length; i++) {
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scene.textureOptions[i].image = scene.images[i];
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}
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scene.jsonScene.compositions = this.updateSceneData(scene.jsonScene.compositions);
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_e.label = 5;
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case 5: return [3 /*break*/, 12];
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case 6: return [4 /*yield*/, hookTimeInfo('processJSON', function () { return _this.processJSON(rawJSON); })];
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@@ -23580,6 +23601,7 @@ var AssetManager = /** @class */ (function () {
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return [4 /*yield*/, hookTimeInfo('processTextures', function () { return _this.processTextures(loadedImages_1, loadedBins_1, jsonScene_1); })];
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case 10:
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loadedTextures = _e.sent();
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jsonScene_1.compositions = this.updateSceneData(jsonScene_1.compositions);
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scene = {
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url: url,
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renderLevel: this.options.renderLevel,
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@@ -30424,7 +30446,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
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Engine.create = function (gl) {
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return new GLEngine(gl);
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};
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-
var version = "1.2.
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+
var version = "1.2.3";
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logger.info('player version: ' + version);
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exports.AbstractPlugin = AbstractPlugin;
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