@galacean/effects 1.2.0 → 1.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +42 -10
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +4 -4
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +42 -10
- package/dist/index.mjs.map +1 -1
- package/dist/player.d.ts +1 -2
- package/dist/weapp.js +41 -9
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +41 -9
- package/dist/weapp.mjs.map +1 -1
- package/package.json +3 -3
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime player for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v1.2.
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* Version: v1.2.2
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*/
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/******************************************************************************
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@@ -19968,9 +19968,10 @@ var TextItem = /** @class */ (function (_super) {
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if (this.textStyle.fontSize === value) {
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return;
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}
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// 保证字号变化后位置正常
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var diff = this.textStyle.fontSize - value;
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this.textLayout.lineHeight += diff;
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this.textStyle.fontSize = value;
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-
// 1.5175 = 31.43 / 20
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-
this.textLayout.lineHeight = this.textStyle.fontSize * 1.5175;
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this.isDirty = true;
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};
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/**
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@@ -23450,6 +23451,10 @@ var AssetManager = /** @class */ (function () {
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*/
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this.assets = {};
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this.id = seed$5++;
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/**
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* 场景加载的超时定时器
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*/
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this.timers = [];
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this.updateOptions(options);
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}
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AssetManager.prototype.updateOptions = function (options) {
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@@ -23482,25 +23487,33 @@ var AssetManager = /** @class */ (function () {
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compressedTexture = (_c = gpuInstance === null || gpuInstance === void 0 ? void 0 : gpuInstance.detail.compressedTexture) !== null && _c !== void 0 ? _c : 0;
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cancelLoading = false;
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waitPromise = new Promise(function (resolve, reject) {
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-
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loadTimer = window.setTimeout(function () {
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cancelLoading = true;
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_this.removeTimer(loadTimer);
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var totalTime = performance.now() - startTime;
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reject("Load time out: totalTime: ".concat(totalTime.toFixed(4), "ms ").concat(timeInfos.join(' '), ", url: ").concat(assetUrl));
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}, _this.timeout * 1000);
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_this.timers.push(loadTimer);
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});
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hookTimeInfo = function (label, func) { return __awaiter(_this, void 0, void 0, function () {
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var st, result;
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var st, result, e_1;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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if (!!cancelLoading) return [3 /*break*/,
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if (!!cancelLoading) return [3 /*break*/, 4];
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st = performance.now();
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-
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_a.label = 1;
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case 1:
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_a.trys.push([1, 3, , 4]);
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return [4 /*yield*/, func()];
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case 2:
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result = _a.sent();
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timeInfos.push("[".concat(label, ": ").concat((performance.now() - st).toFixed(2), "]"));
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return [2 /*return*/, result];
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-
case
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case 3:
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e_1 = _a.sent();
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throw new Error("load error in ".concat(label, ", ").concat(e_1));
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case 4: throw new Error('load canceled.');
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}
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});
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}); };
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@@ -23584,6 +23597,7 @@ var AssetManager = /** @class */ (function () {
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totalTime = performance.now() - startTime;
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logger.info("Load asset: totalTime: ".concat(totalTime.toFixed(4), "ms ").concat(timeInfos.join(' '), ", url: ").concat(assetUrl));
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window.clearTimeout(loadTimer);
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this.removeTimer(loadTimer);
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scene.totalTime = totalTime;
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scene.startTime = startTime;
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return [2 /*return*/, scene];
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@@ -23892,16 +23906,26 @@ var AssetManager = /** @class */ (function () {
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});
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});
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};
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AssetManager.prototype.removeTimer = function (id) {
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var index = this.timers.indexOf(id);
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if (index !== -1) {
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this.timers.splice(index, 1);
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}
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};
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/**
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* 销毁方法
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*/
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AssetManager.prototype.dispose = function () {
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var _a;
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if (this.timers.length) {
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this.timers.map(function (id) { return window.clearTimeout(id); });
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}
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for (var key in this.assets) {
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var asset = this.assets[key];
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(_a = asset === null || asset === void 0 ? void 0 : asset.dispose) === null || _a === void 0 ? void 0 : _a.call(asset);
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}
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this.assets = {};
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this.timers = [];
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};
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/**
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* 自定义文本缓存,随页面销毁而销毁
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@@ -29855,6 +29879,10 @@ var Player = /** @class */ (function () {
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return [4 /*yield*/, this.assetManager.loadScene(source, this.renderer, { env: this.env })];
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case 1:
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scene = _a.sent();
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// 加载期间 player 销毁
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if (this.disposed) {
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throw new Error('Disposed player can not used to create Composition');
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}
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composition = new Composition(__assign$1(__assign$1({}, opts), { renderer: renderer, width: renderer.getWidth(), height: renderer.getHeight(), event: this.event, onPlayerPause: this.handlePlayerPause, onMessageItem: this.handleMessageItem }), scene);
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if (this.ticker) {
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if (composition.renderLevel === RenderLevel$1.B) {
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@@ -30213,6 +30241,10 @@ var Player = /** @class */ (function () {
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this.resize = throwErrorFunc;
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this.loadScene = throwErrorPromiseFunc;
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this.play = throwErrorPromiseFunc;
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this.gotoAndPlay = throwErrorPromiseFunc;
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this.gotoAndStop = throwErrorPromiseFunc;
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this.playSequence = throwErrorFunc;
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this.destroyCurrentCompositions = throwErrorFunc;
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this.resume = throwErrorPromiseFunc;
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this.disposed = true;
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};
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@@ -30258,7 +30290,7 @@ var Player = /** @class */ (function () {
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}());
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function isSceneWithOptions(scene) {
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// TODO: 判断不太优雅,后期试情况优化
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return isObject(scene) && 'scene' in scene;
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return isObject(scene) && 'scene' in scene && 'options' in scene;
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}
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/**
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* 禁止/允许创建新的播放器,已创建的不受影响
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@@ -30388,7 +30420,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
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Engine.create = function (gl) {
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return new GLEngine(gl);
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};
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var version = "1.2.
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var version = "1.2.2";
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logger.info('player version: ' + version);
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export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierSegments, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, CurveValue, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLEngine, GLGeometry, GLRenderer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK$1 as HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, PathSegments, Player, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, disableAllPlayer, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getActivePlayers, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPlayerByCanvas, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isCanvasUsedByPlayer, isFunction, isIOS, isObject, isScene, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isWebGL2, item_define as itemDefine, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleVert, pluginLoaderMap, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError$1 as throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };
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