@galacean/effects 1.1.3 → 1.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +152 -106
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +4 -4
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +152 -106
- package/dist/index.mjs.map +1 -1
- package/dist/player.d.ts +1 -1
- package/dist/weapp.js +151 -105
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +151 -105
- package/dist/weapp.mjs.map +1 -1
- package/package.json +3 -3
package/dist/player.d.ts
CHANGED
package/dist/weapp.js
CHANGED
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@@ -14727,6 +14727,9 @@ var VFXItem = /** @class */ (function () {
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14727
14727
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VFXItem.isTree = function (item) {
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14728
14728
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return item.type === ItemType$1.tree;
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14729
14729
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};
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14730
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+
VFXItem.isCamera = function (item) {
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14731
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+
return item.type === ItemType$1.camera;
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14732
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};
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VFXItem.isExtraCamera = function (item) {
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return item.id === 'extra-camera' && item.name === 'extra-camera';
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};
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@@ -14927,10 +14930,11 @@ var VFXItem = /** @class */ (function () {
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}
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else if (this.endBehavior === END_BEHAVIOR_DESTROY$1) {
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14929
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this._contentVisible = false;
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14933
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+
shouldUpdate = true;
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14934
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+
dt = 0;
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// 预合成配置 reusable 且销毁时, 需要隐藏其中的元素
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if (this.type === ItemType$1.composition) {
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this.handleVisibleChanged(false);
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14933
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-
this.onItemUpdate(0, lifetime);
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}
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}
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lifetime = Math.min(lifetime, 1);
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@@ -14939,7 +14943,6 @@ var VFXItem = /** @class */ (function () {
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shouldUpdate = true;
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if (this.endBehavior === END_BEHAVIOR_RESTART$1) {
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this.ended = true;
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14942
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-
lifetime = lifetime % 1;
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}
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}
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}
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@@ -14947,7 +14950,7 @@ var VFXItem = /** @class */ (function () {
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this.setVisible(true);
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14948
14951
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this.callEnd = false;
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}
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14950
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-
this.lifetime = lifetime;
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14953
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+
this.lifetime = lifetime % 1;
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14951
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shouldUpdate && this.onItemUpdate(dt, lifetime);
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14952
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}
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}
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@@ -15514,10 +15517,6 @@ var CameraVFXItem = /** @class */ (function (_super) {
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(_a = this.controller) === null || _a === void 0 ? void 0 : _a.update(lifetime);
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this.updateCamera();
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};
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15517
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-
// override onEnd () {
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15518
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-
// this.controller?.update(1);
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15519
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-
// this.updateCamera();
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-
// }
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CameraVFXItem.prototype.updateCamera = function () {
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if (this.controller && this.composition) {
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var camera = this.composition.camera;
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@@ -19274,19 +19273,28 @@ var SpriteMesh = /** @class */ (function () {
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var aPointLen = 0;
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var indexLen = 0;
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var pointCount = 0;
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+
var renderInfo;
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if (!items.length) {
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this.mesh.setVisible(false);
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return true;
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}
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19281
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+
for (var i = 0; i < items.length; i++) {
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if (items[i].renderInfo) {
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19283
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renderInfo = items[i].renderInfo;
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break;
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19285
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+
}
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19286
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+
}
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19287
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+
if (!renderInfo) {
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19288
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+
return true;
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19289
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+
}
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this.items = items.slice();
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if (items.length > 2) {
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itemSlot = exports.maxSpriteMeshItemCount;
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}
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-
var renderInfo = items[0].renderInfo;
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if (this.mtlSlotCount !== itemSlot) {
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this.mesh.setMaterial(this.createMaterial(renderInfo, itemSlot), { textures: exports.DestroyOptions.keep });
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}
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19289
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-
var attachmentLength = (_d = (_c = (_b = (_a = renderInfo
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+
var attachmentLength = (_d = (_c = (_b = (_a = renderInfo.filter) === null || _a === void 0 ? void 0 : _a.passSplitOptions) === null || _b === void 0 ? void 0 : _b.attachments) === null || _c === void 0 ? void 0 : _c.length) !== null && _d !== void 0 ? _d : 0;
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this.splitLayer = attachmentLength > 0;
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for (var i = 0; i < items.length; i++) {
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var item = items[i];
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@@ -23562,7 +23570,7 @@ var ParticleSystem = /** @class */ (function () {
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configurable: true
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});
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ParticleSystem.prototype.updateEmitterTransform = function (time) {
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-
var parentTransform = this.parentTransform;
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+
var parentTransform = this.transform.parentTransform;
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var _a = this.basicTransform, path = _a.path, position = _a.position;
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var selfPos = position.clone();
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if (path) {
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@@ -23572,9 +23580,9 @@ var ParticleSystem = /** @class */ (function () {
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this.transform.setPosition(selfPos.x, selfPos.y, selfPos.z);
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if (this.options.particleFollowParent && parentTransform) {
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var tempMatrix = parentTransform.getWorldMatrix();
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23575
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-
this.particleMesh.mesh.worldMatrix = tempMatrix
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23583
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+
this.particleMesh.mesh.worldMatrix = tempMatrix;
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if (this.trailMesh) {
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23577
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-
this.trailMesh.mesh.worldMatrix = tempMatrix
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+
this.trailMesh.mesh.worldMatrix = tempMatrix;
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}
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}
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};
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@@ -23593,8 +23601,8 @@ var ParticleSystem = /** @class */ (function () {
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link.pushNode(linkContent);
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this.particleMesh.setPoint(point, pointIndex);
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this.clearPointTrail(pointIndex);
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23596
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-
if (this.
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-
this.trailMesh.setPointStartPos(pointIndex, this.parentTransform.position.clone());
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+
if (this.trailMesh) {
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this.trailMesh.setPointStartPos(pointIndex, this.transform.parentTransform.position.clone());
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}
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};
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ParticleSystem.prototype.setVisible = function (visible) {
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@@ -23632,7 +23640,8 @@ var ParticleSystem = /** @class */ (function () {
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}
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};
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ParticleSystem.prototype.setParentTransform = function (transform) {
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23635
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-
this.parentTransform = transform;
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23643
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+
// this.transform.parentTransform = transform;
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+
// this.parentTransform = transform;
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};
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23637
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ParticleSystem.prototype.getTextures = function () {
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var e_1, _a, e_2, _b;
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@@ -23884,9 +23893,7 @@ var ParticleSystem = /** @class */ (function () {
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if (options.removeParticle) {
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mesh.removePoint(pointIndex);
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this.clearPointTrail(pointIndex);
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-
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-
node.content = [0];
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23889
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-
// link.shiftNode(node.content); // 删了又加回去 没明白什么意思
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+
node.content[0] = 0;
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}
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hitPositions.push(pos);
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if (!options.multiple) {
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@@ -23925,8 +23932,8 @@ var ParticleSystem = /** @class */ (function () {
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23925
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if (trails.sizeAffectsLifetime) {
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lifetime *= size[0];
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}
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-
if (trails.parentAffectsPosition && this.parentTransform) {
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23929
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-
position.add(this.parentTransform.position);
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+
if (trails.parentAffectsPosition && this.transform.parentTransform) {
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+
position.add(this.transform.parentTransform.position);
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var pos = this.trailMesh.getPointStartPos(pointIndex);
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if (pos) {
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position.subtract(pos);
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@@ -24140,7 +24147,9 @@ function randomArrItem(arr, keepArr) {
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var ParticleVFXItem = /** @class */ (function (_super) {
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24141
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__extends(ParticleVFXItem, _super);
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24142
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function ParticleVFXItem() {
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24143
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-
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24150
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+
var _this = _super !== null && _super.apply(this, arguments) || this;
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24151
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+
_this.destroyed = false;
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+
return _this;
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}
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24145
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Object.defineProperty(ParticleVFXItem.prototype, "type", {
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24146
24155
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get: function () {
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@@ -24166,12 +24175,11 @@ var ParticleVFXItem = /** @class */ (function (_super) {
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24166
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ParticleVFXItem.prototype.onItemUpdate = function (dt, lifetime) {
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24167
24176
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var _a;
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24168
24177
|
if (this.content) {
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24169
|
-
var hide = !this.
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24178
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+
var hide = !this.visible;
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24170
24179
|
var parentItem = this.parentId && ((_a = this.composition) === null || _a === void 0 ? void 0 : _a.getItemByID(this.parentId));
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24171
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if (!hide && parentItem) {
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24172
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var parentData = parentItem.getRenderData();
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24173
24182
|
if (parentData) {
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24174
|
-
this.content.setParentTransform(parentData.transform);
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24175
24183
|
if (!parentData.visible) {
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24176
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|
hide = false;
|
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24177
24185
|
}
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@@ -29174,7 +29182,6 @@ var CompositionSourceManager = /** @class */ (function () {
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|
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29174
29182
|
}
|
|
29175
29183
|
var cachedTextures = textureOptions.map(function (option) { return option && (option instanceof Texture ? option : Texture.create(engine, option)); });
|
|
29176
29184
|
// 缓存创建的Texture对象
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|
29177
|
-
// @ts-expect-error
|
|
29178
29185
|
scene.textureOptions = cachedTextures;
|
|
29179
29186
|
cachedTextures === null || cachedTextures === void 0 ? void 0 : cachedTextures.forEach(function (tex) { return tex === null || tex === void 0 ? void 0 : tex.initialize(); });
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29180
29187
|
try {
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@@ -29404,24 +29411,24 @@ var AssetManager = /** @class */ (function () {
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|
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29404
29411
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this.timeout = timeout;
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29405
29412
|
};
|
|
29406
29413
|
/**
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|
29407
|
-
*
|
|
29408
|
-
* 通过 json 创建出场景对象,并进行提前编译等工作
|
|
29414
|
+
* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
|
|
29409
29415
|
* @param url - json 的 URL 链接或者 json 对象
|
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29410
29416
|
* @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
|
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29411
29417
|
* @param options - 扩展参数
|
|
29412
29418
|
* @returns
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29413
29419
|
*/
|
|
29414
29420
|
AssetManager.prototype.loadScene = function (url, renderer, options) {
|
|
29415
|
-
var _a, _b;
|
|
29421
|
+
var _a, _b, _c;
|
|
29416
29422
|
return __awaiter(this, void 0, void 0, function () {
|
|
29417
|
-
var rawJSON, timeLabel, startTime, timeInfos, gpuInstance, asyncShaderCompile, loadTimer, cancelLoading, waitPromise, hookTimeInfo, loadResourcePromise;
|
|
29423
|
+
var rawJSON, timeLabel, startTime, timeInfos, gpuInstance, asyncShaderCompile, compressedTexture, loadTimer, cancelLoading, waitPromise, hookTimeInfo, loadResourcePromise;
|
|
29418
29424
|
var _this = this;
|
|
29419
|
-
return __generator(this, function (
|
|
29425
|
+
return __generator(this, function (_d) {
|
|
29420
29426
|
timeLabel = "Load asset: ".concat(isString(url) ? url : this.id);
|
|
29421
29427
|
startTime = weapp.performance.now();
|
|
29422
29428
|
timeInfos = [];
|
|
29423
29429
|
gpuInstance = renderer === null || renderer === void 0 ? void 0 : renderer.engine.gpuCapability;
|
|
29424
29430
|
asyncShaderCompile = (_b = (_a = gpuInstance === null || gpuInstance === void 0 ? void 0 : gpuInstance.detail) === null || _a === void 0 ? void 0 : _a.asyncShaderCompile) !== null && _b !== void 0 ? _b : false;
|
|
29431
|
+
compressedTexture = (_c = gpuInstance === null || gpuInstance === void 0 ? void 0 : gpuInstance.detail.compressedTexture) !== null && _c !== void 0 ? _c : 0;
|
|
29425
29432
|
cancelLoading = false;
|
|
29426
29433
|
waitPromise = new Promise(function (resolve, reject) {
|
|
29427
29434
|
return loadTimer = weapp.window.setTimeout(function () {
|
|
@@ -29446,10 +29453,10 @@ var AssetManager = /** @class */ (function () {
|
|
|
29446
29453
|
});
|
|
29447
29454
|
}); };
|
|
29448
29455
|
loadResourcePromise = function () { return __awaiter(_this, void 0, void 0, function () {
|
|
29449
|
-
var
|
|
29456
|
+
var scene, rawImages, images_1, i, _a, i, _b, usedImages_1, jsonScene_1, pluginSystem_1, _c, bins_1, images_2, compositions_1, fonts_1, _d, loadedBins_1, loadedImages_1, loadedTextures, totalTime;
|
|
29450
29457
|
var _this = this;
|
|
29451
|
-
return __generator(this, function (
|
|
29452
|
-
switch (
|
|
29458
|
+
return __generator(this, function (_e) {
|
|
29459
|
+
switch (_e.label) {
|
|
29453
29460
|
case 0:
|
|
29454
29461
|
if (!isObject(url)) return [3 /*break*/, 1];
|
|
29455
29462
|
// TODO: 原 JSONLoader contructor 判断是否兼容
|
|
@@ -29462,42 +29469,66 @@ var AssetManager = /** @class */ (function () {
|
|
|
29462
29469
|
this.baseUrl = url;
|
|
29463
29470
|
return [4 /*yield*/, hookTimeInfo('loadJSON', function () { return _this.loadJSON(url); })];
|
|
29464
29471
|
case 2:
|
|
29465
|
-
rawJSON =
|
|
29466
|
-
|
|
29467
|
-
case 3:
|
|
29472
|
+
rawJSON = _e.sent();
|
|
29473
|
+
_e.label = 3;
|
|
29474
|
+
case 3:
|
|
29475
|
+
if (!isScene(rawJSON)) return [3 /*break*/, 6];
|
|
29476
|
+
// 已经加载过的 可能需要更新数据模板
|
|
29477
|
+
scene = __assign$1({}, rawJSON);
|
|
29478
|
+
if (!(this.options && this.options.variables && Object.keys(this.options.variables).length !== 0)) return [3 /*break*/, 5];
|
|
29479
|
+
rawImages = rawJSON.jsonScene.images;
|
|
29480
|
+
images_1 = scene.images;
|
|
29481
|
+
for (i = 0; i < rawImages.length; i++) {
|
|
29482
|
+
// 仅重新加载数据模板对应的图片
|
|
29483
|
+
if (images_1[i] instanceof weapp.HTMLCanvasElement) {
|
|
29484
|
+
images_1[i] = rawImages[i];
|
|
29485
|
+
}
|
|
29486
|
+
}
|
|
29487
|
+
_a = scene;
|
|
29488
|
+
return [4 /*yield*/, hookTimeInfo('processImages', function () { return _this.processImages(images_1, scene.usedImages, compressedTexture); })];
|
|
29468
29489
|
case 4:
|
|
29469
|
-
_a =
|
|
29470
|
-
|
|
29490
|
+
_a.images = _e.sent();
|
|
29491
|
+
// 更新 TextureOptions 中的 image 指向
|
|
29492
|
+
for (i = 0; i < scene.images.length; i++) {
|
|
29493
|
+
scene.textureOptions[i].image = scene.images[i];
|
|
29494
|
+
}
|
|
29495
|
+
_e.label = 5;
|
|
29496
|
+
case 5: return [3 /*break*/, 12];
|
|
29497
|
+
case 6: return [4 /*yield*/, hookTimeInfo('processJSON', function () { return _this.processJSON(rawJSON); })];
|
|
29498
|
+
case 7:
|
|
29499
|
+
_b = _e.sent(), usedImages_1 = _b.usedImages, jsonScene_1 = _b.jsonScene, pluginSystem_1 = _b.pluginSystem;
|
|
29500
|
+
_c = jsonScene_1.bins, bins_1 = _c === void 0 ? [] : _c, images_2 = jsonScene_1.images, compositions_1 = jsonScene_1.compositions, fonts_1 = jsonScene_1.fonts;
|
|
29471
29501
|
return [4 /*yield*/, Promise.all([
|
|
29472
|
-
hookTimeInfo('processBins', function () { return _this.processBins(
|
|
29473
|
-
hookTimeInfo('processImages', function () {
|
|
29474
|
-
hookTimeInfo("".concat(asyncShaderCompile ? 'async' : 'sync', " compile"), function () { return _this.precompile(
|
|
29502
|
+
hookTimeInfo('processBins', function () { return _this.processBins(bins_1); }),
|
|
29503
|
+
hookTimeInfo('processImages', function () { return _this.processImages(images_2, usedImages_1, compressedTexture); }),
|
|
29504
|
+
hookTimeInfo("".concat(asyncShaderCompile ? 'async' : 'sync', " compile"), function () { return _this.precompile(compositions_1, pluginSystem_1, renderer, options); }),
|
|
29475
29505
|
])];
|
|
29476
|
-
case
|
|
29477
|
-
|
|
29478
|
-
return [4 /*yield*/, hookTimeInfo('processFontURL', function () { return _this.processFontURL(
|
|
29479
|
-
case
|
|
29480
|
-
|
|
29481
|
-
return [4 /*yield*/, hookTimeInfo('processTextures', function () { return _this.processTextures(
|
|
29482
|
-
case
|
|
29483
|
-
loadedTextures =
|
|
29506
|
+
case 8:
|
|
29507
|
+
_d = __read$3.apply(void 0, [_e.sent(), 2]), loadedBins_1 = _d[0], loadedImages_1 = _d[1];
|
|
29508
|
+
return [4 /*yield*/, hookTimeInfo('processFontURL', function () { return _this.processFontURL(fonts_1); })];
|
|
29509
|
+
case 9:
|
|
29510
|
+
_e.sent();
|
|
29511
|
+
return [4 /*yield*/, hookTimeInfo('processTextures', function () { return _this.processTextures(loadedImages_1, loadedBins_1, jsonScene_1); })];
|
|
29512
|
+
case 10:
|
|
29513
|
+
loadedTextures = _e.sent();
|
|
29484
29514
|
scene = {
|
|
29485
|
-
jsonScene: jsonScene,
|
|
29486
|
-
images: loadedImages,
|
|
29487
|
-
textureOptions: loadedTextures,
|
|
29488
|
-
bins: loadedBins,
|
|
29489
|
-
storage: {},
|
|
29490
|
-
pluginSystem: this.pluginSystem,
|
|
29491
|
-
renderLevel: this.options.renderLevel,
|
|
29492
|
-
totalTime: 0,
|
|
29493
|
-
startTime: 0,
|
|
29494
29515
|
url: url,
|
|
29516
|
+
renderLevel: this.options.renderLevel,
|
|
29517
|
+
storage: {},
|
|
29518
|
+
pluginSystem: pluginSystem_1,
|
|
29519
|
+
jsonScene: jsonScene_1,
|
|
29520
|
+
usedImages: usedImages_1,
|
|
29521
|
+
images: loadedImages_1,
|
|
29522
|
+
textureOptions: loadedTextures,
|
|
29523
|
+
bins: loadedBins_1,
|
|
29495
29524
|
};
|
|
29496
29525
|
// 触发插件系统 pluginSystem 的回调 prepareResource
|
|
29497
|
-
return [4 /*yield*/, hookTimeInfo('processPlugins', function () { return
|
|
29498
|
-
case
|
|
29526
|
+
return [4 /*yield*/, hookTimeInfo('processPlugins', function () { return pluginSystem_1.loadResources(scene, _this.options); })];
|
|
29527
|
+
case 11:
|
|
29499
29528
|
// 触发插件系统 pluginSystem 的回调 prepareResource
|
|
29500
|
-
|
|
29529
|
+
_e.sent();
|
|
29530
|
+
_e.label = 12;
|
|
29531
|
+
case 12:
|
|
29501
29532
|
totalTime = weapp.performance.now() - startTime;
|
|
29502
29533
|
console.info({
|
|
29503
29534
|
content: "".concat(timeLabel, ": ").concat(totalTime.toFixed(4), "ms, ").concat(timeInfos.join(' ')),
|
|
@@ -29514,7 +29545,7 @@ var AssetManager = /** @class */ (function () {
|
|
|
29514
29545
|
});
|
|
29515
29546
|
});
|
|
29516
29547
|
};
|
|
29517
|
-
AssetManager.prototype.precompile = function (compositions, renderer, options) {
|
|
29548
|
+
AssetManager.prototype.precompile = function (compositions, pluginSystem, renderer, options) {
|
|
29518
29549
|
return __awaiter(this, void 0, void 0, function () {
|
|
29519
29550
|
var shaderLibrary;
|
|
29520
29551
|
return __generator(this, function (_a) {
|
|
@@ -29524,7 +29555,7 @@ var AssetManager = /** @class */ (function () {
|
|
|
29524
29555
|
return [2 /*return*/];
|
|
29525
29556
|
}
|
|
29526
29557
|
shaderLibrary = renderer === null || renderer === void 0 ? void 0 : renderer.getShaderLibrary();
|
|
29527
|
-
return [4 /*yield*/,
|
|
29558
|
+
return [4 /*yield*/, (pluginSystem === null || pluginSystem === void 0 ? void 0 : pluginSystem.precompile(compositions, renderer, options))];
|
|
29528
29559
|
case 1:
|
|
29529
29560
|
_a.sent();
|
|
29530
29561
|
return [4 /*yield*/, new Promise(function (resolve) {
|
|
@@ -29541,7 +29572,7 @@ var AssetManager = /** @class */ (function () {
|
|
|
29541
29572
|
};
|
|
29542
29573
|
AssetManager.prototype.processJSON = function (json) {
|
|
29543
29574
|
return __awaiter(this, void 0, void 0, function () {
|
|
29544
|
-
var jsonScene, _a, plugins, sceneCompositions, imgUsage, images, renderLevel, usedImages;
|
|
29575
|
+
var jsonScene, _a, plugins, sceneCompositions, imgUsage, images, pluginSystem, renderLevel, usedImages;
|
|
29545
29576
|
return __generator(this, function (_b) {
|
|
29546
29577
|
switch (_b.label) {
|
|
29547
29578
|
case 0:
|
|
@@ -29555,8 +29586,8 @@ var AssetManager = /** @class */ (function () {
|
|
|
29555
29586
|
}
|
|
29556
29587
|
});
|
|
29557
29588
|
_a = jsonScene.plugins, plugins = _a === void 0 ? [] : _a, sceneCompositions = jsonScene.compositions, imgUsage = jsonScene.imgUsage, images = jsonScene.images;
|
|
29558
|
-
|
|
29559
|
-
return [4 /*yield*/,
|
|
29589
|
+
pluginSystem = new PluginSystem(plugins);
|
|
29590
|
+
return [4 /*yield*/, pluginSystem.processRawJSON(jsonScene, this.options)];
|
|
29560
29591
|
case 1:
|
|
29561
29592
|
_b.sent();
|
|
29562
29593
|
renderLevel = this.options.renderLevel;
|
|
@@ -29573,6 +29604,7 @@ var AssetManager = /** @class */ (function () {
|
|
|
29573
29604
|
return [2 /*return*/, {
|
|
29574
29605
|
usedImages: usedImages,
|
|
29575
29606
|
jsonScene: jsonScene,
|
|
29607
|
+
pluginSystem: pluginSystem,
|
|
29576
29608
|
}];
|
|
29577
29609
|
}
|
|
29578
29610
|
});
|
|
@@ -29956,7 +29988,8 @@ var CompVFXItem = /** @class */ (function (_super) {
|
|
|
29956
29988
|
}
|
|
29957
29989
|
else {
|
|
29958
29990
|
item = createVFXItem(this.itemProps[i], this.composition);
|
|
29959
|
-
|
|
29991
|
+
// 相机不跟随合成移动
|
|
29992
|
+
item.transform.parentTransform = VFXItem.isCamera(item) ? new Transform() : this.transform;
|
|
29960
29993
|
}
|
|
29961
29994
|
if (VFXItem.isExtraCamera(item)) {
|
|
29962
29995
|
this.extraCamera = item;
|
|
@@ -30142,7 +30175,7 @@ var CompVFXItem = /** @class */ (function (_super) {
|
|
|
30142
30175
|
if (!parentItem) {
|
|
30143
30176
|
itemNode.parentId = undefined;
|
|
30144
30177
|
item.parent = undefined;
|
|
30145
|
-
item.transform.parentTransform = this.transform;
|
|
30178
|
+
item.transform.parentTransform = VFXItem.isExtraCamera(item) ? new Transform() : this.transform;
|
|
30146
30179
|
}
|
|
30147
30180
|
else {
|
|
30148
30181
|
var parentNode = this.itemCacheMap.get(parentItem.id);
|
|
@@ -30439,7 +30472,7 @@ var Composition = /** @class */ (function () {
|
|
|
30439
30472
|
});
|
|
30440
30473
|
Object.defineProperty(Composition.prototype, "startTime", {
|
|
30441
30474
|
/**
|
|
30442
|
-
*
|
|
30475
|
+
* 获取合成开始渲染的时间
|
|
30443
30476
|
*/
|
|
30444
30477
|
get: function () {
|
|
30445
30478
|
var _a;
|
|
@@ -30519,7 +30552,12 @@ var Composition = /** @class */ (function () {
|
|
|
30519
30552
|
if (this.content.ended && this.reusable) {
|
|
30520
30553
|
this.restart();
|
|
30521
30554
|
}
|
|
30522
|
-
|
|
30555
|
+
if (this.content.started) {
|
|
30556
|
+
this.gotoAndPlay(this.time - this.startTime);
|
|
30557
|
+
}
|
|
30558
|
+
else {
|
|
30559
|
+
this.gotoAndPlay(0);
|
|
30560
|
+
}
|
|
30523
30561
|
};
|
|
30524
30562
|
/**
|
|
30525
30563
|
* 暂停合成的播放
|
|
@@ -30533,14 +30571,21 @@ var Composition = /** @class */ (function () {
|
|
|
30533
30571
|
Composition.prototype.resume = function () {
|
|
30534
30572
|
this.paused = false;
|
|
30535
30573
|
};
|
|
30574
|
+
/**
|
|
30575
|
+
* 跳转合成到指定时间播放
|
|
30576
|
+
* @param time - 相对 startTime 的时间
|
|
30577
|
+
*/
|
|
30536
30578
|
Composition.prototype.gotoAndPlay = function (time) {
|
|
30537
30579
|
this.resume();
|
|
30538
30580
|
if (!this.content.started) {
|
|
30539
30581
|
this.content.start();
|
|
30540
|
-
this.forwardTime(this.startTime);
|
|
30541
30582
|
}
|
|
30542
|
-
this.forwardTime(time);
|
|
30583
|
+
this.forwardTime(time + this.startTime);
|
|
30543
30584
|
};
|
|
30585
|
+
/**
|
|
30586
|
+
* 跳转合成到指定时间并暂停
|
|
30587
|
+
* @param time - 相对 startTime 的时间
|
|
30588
|
+
*/
|
|
30544
30589
|
Composition.prototype.gotoAndStop = function (time) {
|
|
30545
30590
|
this.gotoAndPlay(time);
|
|
30546
30591
|
this.pause();
|
|
@@ -30560,21 +30605,29 @@ var Composition = /** @class */ (function () {
|
|
|
30560
30605
|
};
|
|
30561
30606
|
/**
|
|
30562
30607
|
* 跳到指定时间点(不做任何播放行为)
|
|
30563
|
-
* @param time -
|
|
30608
|
+
* @param time - 相对 startTime 的时间
|
|
30564
30609
|
*/
|
|
30565
30610
|
Composition.prototype.setTime = function (time) {
|
|
30566
30611
|
var pause = this.paused;
|
|
30567
30612
|
if (pause) {
|
|
30568
30613
|
this.resume();
|
|
30569
30614
|
}
|
|
30570
|
-
this.
|
|
30615
|
+
if (!this.content.started) {
|
|
30616
|
+
this.content.start();
|
|
30617
|
+
}
|
|
30618
|
+
this.forwardTime(time + this.startTime, true);
|
|
30571
30619
|
if (pause) {
|
|
30572
30620
|
this.pause();
|
|
30573
30621
|
}
|
|
30574
30622
|
};
|
|
30623
|
+
/**
|
|
30624
|
+
* 前进合成到指定时间
|
|
30625
|
+
* @param time - 相对0时刻的时间
|
|
30626
|
+
* @param skipRender - 是否跳过渲染
|
|
30627
|
+
*/
|
|
30575
30628
|
Composition.prototype.forwardTime = function (time, skipRender) {
|
|
30576
30629
|
if (skipRender === void 0) { skipRender = false; }
|
|
30577
|
-
var deltaTime =
|
|
30630
|
+
var deltaTime = time * 1000 - this.content.timeInms;
|
|
30578
30631
|
var reverse = deltaTime < 0;
|
|
30579
30632
|
var step = 15;
|
|
30580
30633
|
var t = Math.abs(deltaTime);
|
|
@@ -32974,6 +33027,13 @@ var GLMaterial = /** @class */ (function (_super) {
|
|
|
32974
33027
|
try {
|
|
32975
33028
|
for (var _b = __values$1(Object.values(this.textures)), _c = _b.next(); !_c.done; _c = _b.next()) {
|
|
32976
33029
|
var texture = _c.value;
|
|
33030
|
+
if (!isFunction(texture.initialize)) {
|
|
33031
|
+
console.error({
|
|
33032
|
+
content: "".concat(JSON.stringify(texture), " is not valid Texture to initialize"),
|
|
33033
|
+
type: LOG_TYPE,
|
|
33034
|
+
});
|
|
33035
|
+
return;
|
|
33036
|
+
}
|
|
32977
33037
|
texture.initialize();
|
|
32978
33038
|
}
|
|
32979
33039
|
}
|
|
@@ -35777,7 +35837,7 @@ var Player = /** @class */ (function () {
|
|
|
35777
35837
|
Player.prototype.createComposition = function (url, options) {
|
|
35778
35838
|
if (options === void 0) { options = {}; }
|
|
35779
35839
|
return __awaiter(this, void 0, void 0, function () {
|
|
35780
|
-
var renderer, last, opts,
|
|
35840
|
+
var renderer, last, opts, source, scene, composition, firstFrameTime;
|
|
35781
35841
|
var _this = this;
|
|
35782
35842
|
return __generator(this, function (_a) {
|
|
35783
35843
|
switch (_a.label) {
|
|
@@ -35798,14 +35858,9 @@ var Player = /** @class */ (function () {
|
|
|
35798
35858
|
else {
|
|
35799
35859
|
this.assetManager = new AssetManager(opts);
|
|
35800
35860
|
}
|
|
35801
|
-
|
|
35802
|
-
|
|
35803
|
-
return [3 /*break*/, 3];
|
|
35804
|
-
case 1: return [4 /*yield*/, this.assetManager.loadScene(source, this.renderer, { env: this.env })];
|
|
35805
|
-
case 2:
|
|
35861
|
+
return [4 /*yield*/, this.assetManager.loadScene(source, this.renderer, { env: this.env })];
|
|
35862
|
+
case 1:
|
|
35806
35863
|
scene = _a.sent();
|
|
35807
|
-
_a.label = 3;
|
|
35808
|
-
case 3:
|
|
35809
35864
|
composition = new Composition(__assign$1(__assign$1({}, opts), { renderer: renderer, width: renderer.getWidth(), height: renderer.getHeight(), event: this.event, handlePlayerPause: this.handlePlayerPause, handleMessageItem: this.handleMessageItem }), scene);
|
|
35810
35865
|
if (this.ticker) {
|
|
35811
35866
|
if (composition.renderLevel === RenderLevel$1.B) {
|
|
@@ -35817,7 +35872,7 @@ var Player = /** @class */ (function () {
|
|
|
35817
35872
|
resolve(null);
|
|
35818
35873
|
});
|
|
35819
35874
|
})];
|
|
35820
|
-
case
|
|
35875
|
+
case 2:
|
|
35821
35876
|
_a.sent();
|
|
35822
35877
|
if (opts.autoplay) {
|
|
35823
35878
|
this.autoPlaying = true;
|
|
@@ -35874,7 +35929,7 @@ var Player = /** @class */ (function () {
|
|
|
35874
35929
|
}
|
|
35875
35930
|
};
|
|
35876
35931
|
/**
|
|
35877
|
-
*
|
|
35932
|
+
* 跳转全部合成到指定时间并停留
|
|
35878
35933
|
* @param time - 指定时间, 单位秒
|
|
35879
35934
|
*/
|
|
35880
35935
|
Player.prototype.gotoAndStop = function (time) {
|
|
@@ -35975,38 +36030,29 @@ var Player = /** @class */ (function () {
|
|
|
35975
36030
|
var _this = this;
|
|
35976
36031
|
var _a, _b, _c;
|
|
35977
36032
|
dt = Math.min(dt, 33) * this.speed;
|
|
35978
|
-
var removed = false;
|
|
35979
36033
|
var comps = this.compositions;
|
|
35980
36034
|
var skipRender = false;
|
|
35981
36035
|
comps.sort(function (a, b) { return a.getIndex() - b.getIndex(); });
|
|
35982
|
-
|
|
36036
|
+
this.compositions = [];
|
|
36037
|
+
for (var i = 0; i < comps.length; i++) {
|
|
36038
|
+
var composition = comps[i];
|
|
35983
36039
|
if (composition.textureOffloaded) {
|
|
35984
36040
|
skipRender = true;
|
|
35985
36041
|
console.error({
|
|
35986
36042
|
content: "Composition ".concat(composition.name, " texture offloaded, skip render."),
|
|
35987
36043
|
type: LOG_TYPE,
|
|
35988
36044
|
});
|
|
36045
|
+
this.compositions.push(composition);
|
|
36046
|
+
continue;
|
|
35989
36047
|
}
|
|
35990
|
-
if (composition.isDestroyed) {
|
|
35991
|
-
delete comps[i];
|
|
35992
|
-
removed = true;
|
|
35993
|
-
return;
|
|
35994
|
-
}
|
|
35995
|
-
if (composition.renderer) {
|
|
36048
|
+
if (!composition.isDestroyed && composition.renderer) {
|
|
35996
36049
|
composition.update(dt);
|
|
35997
36050
|
}
|
|
35998
|
-
if (composition.isDestroyed) {
|
|
35999
|
-
|
|
36000
|
-
removed = true;
|
|
36001
|
-
return;
|
|
36051
|
+
if (!composition.isDestroyed) {
|
|
36052
|
+
this.compositions.push(composition);
|
|
36002
36053
|
}
|
|
36003
|
-
});
|
|
36004
|
-
if (removed) {
|
|
36005
|
-
comps = comps.filter(function (comp) { return comp; });
|
|
36006
|
-
comps.map(function (comp, index) { return comp.setIndex(index); });
|
|
36007
|
-
this.compositions = comps;
|
|
36008
36054
|
}
|
|
36009
|
-
this.baseCompositionIndex =
|
|
36055
|
+
this.baseCompositionIndex = this.compositions.length;
|
|
36010
36056
|
if (skipRender) {
|
|
36011
36057
|
(_a = this.handleRenderError) === null || _a === void 0 ? void 0 : _a.call(this, new Error('play when texture offloaded'));
|
|
36012
36058
|
return (_b = this.ticker) === null || _b === void 0 ? void 0 : _b.pause();
|
|
@@ -36016,7 +36062,7 @@ var Player = /** @class */ (function () {
|
|
|
36016
36062
|
var gl = this.renderer.context.gl;
|
|
36017
36063
|
var time = (level === 2 && this.reportGPUTime) ? gpuTimer(gl) : undefined;
|
|
36018
36064
|
time === null || time === void 0 ? void 0 : time.begin();
|
|
36019
|
-
if (this.compositions.length || forceRender) {
|
|
36065
|
+
if (this.compositions.length || this.compositions.length < comps.length || forceRender) {
|
|
36020
36066
|
this.renderer.setFrameBuffer(null);
|
|
36021
36067
|
this.renderer.clear({
|
|
36022
36068
|
stencilAction: exports.TextureLoadAction.clear,
|
|
@@ -36362,9 +36408,9 @@ Renderer.create = function (canvas, framework, renderOptions) {
|
|
|
36362
36408
|
Engine.create = function (gl) {
|
|
36363
36409
|
return new GLEngine(gl);
|
|
36364
36410
|
};
|
|
36365
|
-
var version = "1.1.
|
|
36411
|
+
var version = "1.1.5";
|
|
36366
36412
|
console.info({
|
|
36367
|
-
content: '[Galacean Effects Player] version: ' + "1.1.
|
|
36413
|
+
content: '[Galacean Effects Player] version: ' + "1.1.5",
|
|
36368
36414
|
type: LOG_TYPE,
|
|
36369
36415
|
});
|
|
36370
36416
|
|