@galacean/effects 1.1.3 → 1.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/weapp.mjs CHANGED
@@ -14723,6 +14723,9 @@ var VFXItem = /** @class */ (function () {
14723
14723
  VFXItem.isTree = function (item) {
14724
14724
  return item.type === ItemType$1.tree;
14725
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  };
14726
+ VFXItem.isCamera = function (item) {
14727
+ return item.type === ItemType$1.camera;
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+ };
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  VFXItem.isExtraCamera = function (item) {
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  return item.id === 'extra-camera' && item.name === 'extra-camera';
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  };
@@ -14923,10 +14926,11 @@ var VFXItem = /** @class */ (function () {
14923
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  }
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  else if (this.endBehavior === END_BEHAVIOR_DESTROY$1) {
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  this._contentVisible = false;
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+ shouldUpdate = true;
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+ dt = 0;
14926
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  // 预合成配置 reusable 且销毁时, 需要隐藏其中的元素
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  if (this.type === ItemType$1.composition) {
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  this.handleVisibleChanged(false);
14929
- this.onItemUpdate(0, lifetime);
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  }
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  }
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  lifetime = Math.min(lifetime, 1);
@@ -15510,10 +15514,6 @@ var CameraVFXItem = /** @class */ (function (_super) {
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  (_a = this.controller) === null || _a === void 0 ? void 0 : _a.update(lifetime);
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  this.updateCamera();
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  };
15513
- // override onEnd () {
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- // this.controller?.update(1);
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- // this.updateCamera();
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- // }
15517
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  CameraVFXItem.prototype.updateCamera = function () {
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  if (this.controller && this.composition) {
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  var camera = this.composition.camera;
@@ -23558,7 +23558,7 @@ var ParticleSystem = /** @class */ (function () {
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  configurable: true
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  });
23560
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  ParticleSystem.prototype.updateEmitterTransform = function (time) {
23561
- var parentTransform = this.parentTransform;
23561
+ var parentTransform = this.transform.parentTransform;
23562
23562
  var _a = this.basicTransform, path = _a.path, position = _a.position;
23563
23563
  var selfPos = position.clone();
23564
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  if (path) {
@@ -23568,9 +23568,9 @@ var ParticleSystem = /** @class */ (function () {
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  this.transform.setPosition(selfPos.x, selfPos.y, selfPos.z);
23569
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  if (this.options.particleFollowParent && parentTransform) {
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  var tempMatrix = parentTransform.getWorldMatrix();
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- this.particleMesh.mesh.worldMatrix = tempMatrix.clone();
23571
+ this.particleMesh.mesh.worldMatrix = tempMatrix;
23572
23572
  if (this.trailMesh) {
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- this.trailMesh.mesh.worldMatrix = tempMatrix.clone();
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+ this.trailMesh.mesh.worldMatrix = tempMatrix;
23574
23574
  }
23575
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  }
23576
23576
  };
@@ -23589,8 +23589,8 @@ var ParticleSystem = /** @class */ (function () {
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  link.pushNode(linkContent);
23590
23590
  this.particleMesh.setPoint(point, pointIndex);
23591
23591
  this.clearPointTrail(pointIndex);
23592
- if (this.parentTransform && this.trailMesh) {
23593
- this.trailMesh.setPointStartPos(pointIndex, this.parentTransform.position.clone());
23592
+ if (this.trailMesh) {
23593
+ this.trailMesh.setPointStartPos(pointIndex, this.transform.parentTransform.position.clone());
23594
23594
  }
23595
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  };
23596
23596
  ParticleSystem.prototype.setVisible = function (visible) {
@@ -23628,7 +23628,8 @@ var ParticleSystem = /** @class */ (function () {
23628
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  }
23629
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  };
23630
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  ParticleSystem.prototype.setParentTransform = function (transform) {
23631
- this.parentTransform = transform;
23631
+ // this.transform.parentTransform = transform;
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+ // this.parentTransform = transform;
23632
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  };
23633
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  ParticleSystem.prototype.getTextures = function () {
23634
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  var e_1, _a, e_2, _b;
@@ -23921,8 +23922,8 @@ var ParticleSystem = /** @class */ (function () {
23921
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  if (trails.sizeAffectsLifetime) {
23922
23923
  lifetime *= size[0];
23923
23924
  }
23924
- if (trails.parentAffectsPosition && this.parentTransform) {
23925
- position.add(this.parentTransform.position);
23925
+ if (trails.parentAffectsPosition && this.transform.parentTransform) {
23926
+ position.add(this.transform.parentTransform.position);
23926
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  var pos = this.trailMesh.getPointStartPos(pointIndex);
23927
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  if (pos) {
23928
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  position.subtract(pos);
@@ -24162,12 +24163,11 @@ var ParticleVFXItem = /** @class */ (function (_super) {
24162
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  ParticleVFXItem.prototype.onItemUpdate = function (dt, lifetime) {
24163
24164
  var _a;
24164
24165
  if (this.content) {
24165
- var hide = !this.contentVisible;
24166
+ var hide = !this.visible;
24166
24167
  var parentItem = this.parentId && ((_a = this.composition) === null || _a === void 0 ? void 0 : _a.getItemByID(this.parentId));
24167
24168
  if (!hide && parentItem) {
24168
24169
  var parentData = parentItem.getRenderData();
24169
24170
  if (parentData) {
24170
- this.content.setParentTransform(parentData.transform);
24171
24171
  if (!parentData.visible) {
24172
24172
  hide = false;
24173
24173
  }
@@ -29170,7 +29170,6 @@ var CompositionSourceManager = /** @class */ (function () {
29170
29170
  }
29171
29171
  var cachedTextures = textureOptions.map(function (option) { return option && (option instanceof Texture ? option : Texture.create(engine, option)); });
29172
29172
  // 缓存创建的Texture对象
29173
- // @ts-expect-error
29174
29173
  scene.textureOptions = cachedTextures;
29175
29174
  cachedTextures === null || cachedTextures === void 0 ? void 0 : cachedTextures.forEach(function (tex) { return tex === null || tex === void 0 ? void 0 : tex.initialize(); });
29176
29175
  try {
@@ -29400,24 +29399,24 @@ var AssetManager = /** @class */ (function () {
29400
29399
  this.timeout = timeout;
29401
29400
  };
29402
29401
  /**
29403
- * 场景创建
29404
- * 通过 json 创建出场景对象,并进行提前编译等工作
29402
+ * 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
29405
29403
  * @param url - json 的 URL 链接或者 json 对象
29406
29404
  * @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
29407
29405
  * @param options - 扩展参数
29408
29406
  * @returns
29409
29407
  */
29410
29408
  AssetManager.prototype.loadScene = function (url, renderer, options) {
29411
- var _a, _b;
29409
+ var _a, _b, _c;
29412
29410
  return __awaiter(this, void 0, void 0, function () {
29413
- var rawJSON, timeLabel, startTime, timeInfos, gpuInstance, asyncShaderCompile, loadTimer, cancelLoading, waitPromise, hookTimeInfo, loadResourcePromise;
29411
+ var rawJSON, timeLabel, startTime, timeInfos, gpuInstance, asyncShaderCompile, compressedTexture, loadTimer, cancelLoading, waitPromise, hookTimeInfo, loadResourcePromise;
29414
29412
  var _this = this;
29415
- return __generator(this, function (_c) {
29413
+ return __generator(this, function (_d) {
29416
29414
  timeLabel = "Load asset: ".concat(isString(url) ? url : this.id);
29417
29415
  startTime = performance.now();
29418
29416
  timeInfos = [];
29419
29417
  gpuInstance = renderer === null || renderer === void 0 ? void 0 : renderer.engine.gpuCapability;
29420
29418
  asyncShaderCompile = (_b = (_a = gpuInstance === null || gpuInstance === void 0 ? void 0 : gpuInstance.detail) === null || _a === void 0 ? void 0 : _a.asyncShaderCompile) !== null && _b !== void 0 ? _b : false;
29419
+ compressedTexture = (_c = gpuInstance === null || gpuInstance === void 0 ? void 0 : gpuInstance.detail.compressedTexture) !== null && _c !== void 0 ? _c : 0;
29421
29420
  cancelLoading = false;
29422
29421
  waitPromise = new Promise(function (resolve, reject) {
29423
29422
  return loadTimer = window$1.setTimeout(function () {
@@ -29442,10 +29441,10 @@ var AssetManager = /** @class */ (function () {
29442
29441
  });
29443
29442
  }); };
29444
29443
  loadResourcePromise = function () { return __awaiter(_this, void 0, void 0, function () {
29445
- var _a, usedImages, jsonScene, _b, bins, images, compositions, fonts, _c, loadedBins, loadedImages, loadedTextures, scene, totalTime;
29444
+ var scene, rawImages, images_1, i, _a, i, _b, usedImages_1, jsonScene_1, pluginSystem_1, _c, bins_1, images_2, compositions_1, fonts_1, _d, loadedBins_1, loadedImages_1, loadedTextures, totalTime;
29446
29445
  var _this = this;
29447
- return __generator(this, function (_d) {
29448
- switch (_d.label) {
29446
+ return __generator(this, function (_e) {
29447
+ switch (_e.label) {
29449
29448
  case 0:
29450
29449
  if (!isObject(url)) return [3 /*break*/, 1];
29451
29450
  // TODO: 原 JSONLoader contructor 判断是否兼容
@@ -29458,42 +29457,66 @@ var AssetManager = /** @class */ (function () {
29458
29457
  this.baseUrl = url;
29459
29458
  return [4 /*yield*/, hookTimeInfo('loadJSON', function () { return _this.loadJSON(url); })];
29460
29459
  case 2:
29461
- rawJSON = _d.sent();
29462
- _d.label = 3;
29463
- case 3: return [4 /*yield*/, hookTimeInfo('processJSON', function () { return _this.processJSON(rawJSON); })];
29460
+ rawJSON = _e.sent();
29461
+ _e.label = 3;
29462
+ case 3:
29463
+ if (!isScene(rawJSON)) return [3 /*break*/, 6];
29464
+ // 已经加载过的 可能需要更新数据模板
29465
+ scene = __assign$1({}, rawJSON);
29466
+ if (!(this.options && this.options.variables && Object.keys(this.options.variables).length !== 0)) return [3 /*break*/, 5];
29467
+ rawImages = rawJSON.jsonScene.images;
29468
+ images_1 = scene.images;
29469
+ for (i = 0; i < rawImages.length; i++) {
29470
+ // 仅重新加载数据模板对应的图片
29471
+ if (images_1[i] instanceof HTMLCanvasElement) {
29472
+ images_1[i] = rawImages[i];
29473
+ }
29474
+ }
29475
+ _a = scene;
29476
+ return [4 /*yield*/, hookTimeInfo('processImages', function () { return _this.processImages(images_1, scene.usedImages, compressedTexture); })];
29464
29477
  case 4:
29465
- _a = _d.sent(), usedImages = _a.usedImages, jsonScene = _a.jsonScene;
29466
- _b = jsonScene.bins, bins = _b === void 0 ? [] : _b, images = jsonScene.images, compositions = jsonScene.compositions, fonts = jsonScene.fonts;
29478
+ _a.images = _e.sent();
29479
+ // 更新 TextureOptions 中的 image 指向
29480
+ for (i = 0; i < scene.images.length; i++) {
29481
+ scene.textureOptions[i].image = scene.images[i];
29482
+ }
29483
+ _e.label = 5;
29484
+ case 5: return [3 /*break*/, 12];
29485
+ case 6: return [4 /*yield*/, hookTimeInfo('processJSON', function () { return _this.processJSON(rawJSON); })];
29486
+ case 7:
29487
+ _b = _e.sent(), usedImages_1 = _b.usedImages, jsonScene_1 = _b.jsonScene, pluginSystem_1 = _b.pluginSystem;
29488
+ _c = jsonScene_1.bins, bins_1 = _c === void 0 ? [] : _c, images_2 = jsonScene_1.images, compositions_1 = jsonScene_1.compositions, fonts_1 = jsonScene_1.fonts;
29467
29489
  return [4 /*yield*/, Promise.all([
29468
- hookTimeInfo('processBins', function () { return _this.processBins(bins); }),
29469
- hookTimeInfo('processImages', function () { var _a; return _this.processImages(images, usedImages, (_a = gpuInstance === null || gpuInstance === void 0 ? void 0 : gpuInstance.detail.compressedTexture) !== null && _a !== void 0 ? _a : 0); }),
29470
- hookTimeInfo("".concat(asyncShaderCompile ? 'async' : 'sync', " compile"), function () { return _this.precompile(compositions, renderer, options); }),
29490
+ hookTimeInfo('processBins', function () { return _this.processBins(bins_1); }),
29491
+ hookTimeInfo('processImages', function () { return _this.processImages(images_2, usedImages_1, compressedTexture); }),
29492
+ hookTimeInfo("".concat(asyncShaderCompile ? 'async' : 'sync', " compile"), function () { return _this.precompile(compositions_1, pluginSystem_1, renderer, options); }),
29471
29493
  ])];
29472
- case 5:
29473
- _c = __read$3.apply(void 0, [_d.sent(), 2]), loadedBins = _c[0], loadedImages = _c[1];
29474
- return [4 /*yield*/, hookTimeInfo('processFontURL', function () { return _this.processFontURL(fonts); })];
29475
- case 6:
29476
- _d.sent();
29477
- return [4 /*yield*/, hookTimeInfo('processTextures', function () { return _this.processTextures(loadedImages, loadedBins, jsonScene); })];
29478
- case 7:
29479
- loadedTextures = _d.sent();
29494
+ case 8:
29495
+ _d = __read$3.apply(void 0, [_e.sent(), 2]), loadedBins_1 = _d[0], loadedImages_1 = _d[1];
29496
+ return [4 /*yield*/, hookTimeInfo('processFontURL', function () { return _this.processFontURL(fonts_1); })];
29497
+ case 9:
29498
+ _e.sent();
29499
+ return [4 /*yield*/, hookTimeInfo('processTextures', function () { return _this.processTextures(loadedImages_1, loadedBins_1, jsonScene_1); })];
29500
+ case 10:
29501
+ loadedTextures = _e.sent();
29480
29502
  scene = {
29481
- jsonScene: jsonScene,
29482
- images: loadedImages,
29483
- textureOptions: loadedTextures,
29484
- bins: loadedBins,
29485
- storage: {},
29486
- pluginSystem: this.pluginSystem,
29487
- renderLevel: this.options.renderLevel,
29488
- totalTime: 0,
29489
- startTime: 0,
29490
29503
  url: url,
29504
+ renderLevel: this.options.renderLevel,
29505
+ storage: {},
29506
+ pluginSystem: pluginSystem_1,
29507
+ jsonScene: jsonScene_1,
29508
+ usedImages: usedImages_1,
29509
+ images: loadedImages_1,
29510
+ textureOptions: loadedTextures,
29511
+ bins: loadedBins_1,
29491
29512
  };
29492
29513
  // 触发插件系统 pluginSystem 的回调 prepareResource
29493
- return [4 /*yield*/, hookTimeInfo('processPlugins', function () { return _this.pluginSystem.loadResources(scene, _this.options); })];
29494
- case 8:
29514
+ return [4 /*yield*/, hookTimeInfo('processPlugins', function () { return pluginSystem_1.loadResources(scene, _this.options); })];
29515
+ case 11:
29495
29516
  // 触发插件系统 pluginSystem 的回调 prepareResource
29496
- _d.sent();
29517
+ _e.sent();
29518
+ _e.label = 12;
29519
+ case 12:
29497
29520
  totalTime = performance.now() - startTime;
29498
29521
  console.info({
29499
29522
  content: "".concat(timeLabel, ": ").concat(totalTime.toFixed(4), "ms, ").concat(timeInfos.join(' ')),
@@ -29510,7 +29533,7 @@ var AssetManager = /** @class */ (function () {
29510
29533
  });
29511
29534
  });
29512
29535
  };
29513
- AssetManager.prototype.precompile = function (compositions, renderer, options) {
29536
+ AssetManager.prototype.precompile = function (compositions, pluginSystem, renderer, options) {
29514
29537
  return __awaiter(this, void 0, void 0, function () {
29515
29538
  var shaderLibrary;
29516
29539
  return __generator(this, function (_a) {
@@ -29520,7 +29543,7 @@ var AssetManager = /** @class */ (function () {
29520
29543
  return [2 /*return*/];
29521
29544
  }
29522
29545
  shaderLibrary = renderer === null || renderer === void 0 ? void 0 : renderer.getShaderLibrary();
29523
- return [4 /*yield*/, this.pluginSystem.precompile(compositions, renderer, options)];
29546
+ return [4 /*yield*/, (pluginSystem === null || pluginSystem === void 0 ? void 0 : pluginSystem.precompile(compositions, renderer, options))];
29524
29547
  case 1:
29525
29548
  _a.sent();
29526
29549
  return [4 /*yield*/, new Promise(function (resolve) {
@@ -29537,7 +29560,7 @@ var AssetManager = /** @class */ (function () {
29537
29560
  };
29538
29561
  AssetManager.prototype.processJSON = function (json) {
29539
29562
  return __awaiter(this, void 0, void 0, function () {
29540
- var jsonScene, _a, plugins, sceneCompositions, imgUsage, images, renderLevel, usedImages;
29563
+ var jsonScene, _a, plugins, sceneCompositions, imgUsage, images, pluginSystem, renderLevel, usedImages;
29541
29564
  return __generator(this, function (_b) {
29542
29565
  switch (_b.label) {
29543
29566
  case 0:
@@ -29551,8 +29574,8 @@ var AssetManager = /** @class */ (function () {
29551
29574
  }
29552
29575
  });
29553
29576
  _a = jsonScene.plugins, plugins = _a === void 0 ? [] : _a, sceneCompositions = jsonScene.compositions, imgUsage = jsonScene.imgUsage, images = jsonScene.images;
29554
- this.pluginSystem = new PluginSystem(plugins);
29555
- return [4 /*yield*/, this.pluginSystem.processRawJSON(jsonScene, this.options)];
29577
+ pluginSystem = new PluginSystem(plugins);
29578
+ return [4 /*yield*/, pluginSystem.processRawJSON(jsonScene, this.options)];
29556
29579
  case 1:
29557
29580
  _b.sent();
29558
29581
  renderLevel = this.options.renderLevel;
@@ -29569,6 +29592,7 @@ var AssetManager = /** @class */ (function () {
29569
29592
  return [2 /*return*/, {
29570
29593
  usedImages: usedImages,
29571
29594
  jsonScene: jsonScene,
29595
+ pluginSystem: pluginSystem,
29572
29596
  }];
29573
29597
  }
29574
29598
  });
@@ -29952,7 +29976,8 @@ var CompVFXItem = /** @class */ (function (_super) {
29952
29976
  }
29953
29977
  else {
29954
29978
  item = createVFXItem(this.itemProps[i], this.composition);
29955
- item.transform.parentTransform = this.transform;
29979
+ // 相机不跟随合成移动
29980
+ item.transform.parentTransform = VFXItem.isCamera(item) ? new Transform() : this.transform;
29956
29981
  }
29957
29982
  if (VFXItem.isExtraCamera(item)) {
29958
29983
  this.extraCamera = item;
@@ -30138,7 +30163,7 @@ var CompVFXItem = /** @class */ (function (_super) {
30138
30163
  if (!parentItem) {
30139
30164
  itemNode.parentId = undefined;
30140
30165
  item.parent = undefined;
30141
- item.transform.parentTransform = this.transform;
30166
+ item.transform.parentTransform = VFXItem.isExtraCamera(item) ? new Transform() : this.transform;
30142
30167
  }
30143
30168
  else {
30144
30169
  var parentNode = this.itemCacheMap.get(parentItem.id);
@@ -35773,7 +35798,7 @@ var Player = /** @class */ (function () {
35773
35798
  Player.prototype.createComposition = function (url, options) {
35774
35799
  if (options === void 0) { options = {}; }
35775
35800
  return __awaiter(this, void 0, void 0, function () {
35776
- var renderer, last, opts, scene, source, composition, firstFrameTime;
35801
+ var renderer, last, opts, source, scene, composition, firstFrameTime;
35777
35802
  var _this = this;
35778
35803
  return __generator(this, function (_a) {
35779
35804
  switch (_a.label) {
@@ -35794,14 +35819,9 @@ var Player = /** @class */ (function () {
35794
35819
  else {
35795
35820
  this.assetManager = new AssetManager(opts);
35796
35821
  }
35797
- if (!isScene(source)) return [3 /*break*/, 1];
35798
- scene = source;
35799
- return [3 /*break*/, 3];
35800
- case 1: return [4 /*yield*/, this.assetManager.loadScene(source, this.renderer, { env: this.env })];
35801
- case 2:
35822
+ return [4 /*yield*/, this.assetManager.loadScene(source, this.renderer, { env: this.env })];
35823
+ case 1:
35802
35824
  scene = _a.sent();
35803
- _a.label = 3;
35804
- case 3:
35805
35825
  composition = new Composition(__assign$1(__assign$1({}, opts), { renderer: renderer, width: renderer.getWidth(), height: renderer.getHeight(), event: this.event, handlePlayerPause: this.handlePlayerPause, handleMessageItem: this.handleMessageItem }), scene);
35806
35826
  if (this.ticker) {
35807
35827
  if (composition.renderLevel === RenderLevel$1.B) {
@@ -35813,7 +35833,7 @@ var Player = /** @class */ (function () {
35813
35833
  resolve(null);
35814
35834
  });
35815
35835
  })];
35816
- case 4:
35836
+ case 2:
35817
35837
  _a.sent();
35818
35838
  if (opts.autoplay) {
35819
35839
  this.autoPlaying = true;
@@ -35971,38 +35991,29 @@ var Player = /** @class */ (function () {
35971
35991
  var _this = this;
35972
35992
  var _a, _b, _c;
35973
35993
  dt = Math.min(dt, 33) * this.speed;
35974
- var removed = false;
35975
35994
  var comps = this.compositions;
35976
35995
  var skipRender = false;
35977
35996
  comps.sort(function (a, b) { return a.getIndex() - b.getIndex(); });
35978
- comps.forEach(function (composition, i) {
35997
+ this.compositions = [];
35998
+ for (var i = 0; i < comps.length; i++) {
35999
+ var composition = comps[i];
35979
36000
  if (composition.textureOffloaded) {
35980
36001
  skipRender = true;
35981
36002
  console.error({
35982
36003
  content: "Composition ".concat(composition.name, " texture offloaded, skip render."),
35983
36004
  type: LOG_TYPE,
35984
36005
  });
36006
+ this.compositions.push(composition);
36007
+ continue;
35985
36008
  }
35986
- if (composition.isDestroyed) {
35987
- delete comps[i];
35988
- removed = true;
35989
- return;
35990
- }
35991
- if (composition.renderer) {
36009
+ if (!composition.isDestroyed && composition.renderer) {
35992
36010
  composition.update(dt);
35993
36011
  }
35994
- if (composition.isDestroyed) {
35995
- delete comps[i];
35996
- removed = true;
35997
- return;
36012
+ if (!composition.isDestroyed) {
36013
+ this.compositions.push(composition);
35998
36014
  }
35999
- });
36000
- if (removed) {
36001
- comps = comps.filter(function (comp) { return comp; });
36002
- comps.map(function (comp, index) { return comp.setIndex(index); });
36003
- this.compositions = comps;
36004
36015
  }
36005
- this.baseCompositionIndex = comps.length;
36016
+ this.baseCompositionIndex = this.compositions.length;
36006
36017
  if (skipRender) {
36007
36018
  (_a = this.handleRenderError) === null || _a === void 0 ? void 0 : _a.call(this, new Error('play when texture offloaded'));
36008
36019
  return (_b = this.ticker) === null || _b === void 0 ? void 0 : _b.pause();
@@ -36012,7 +36023,7 @@ var Player = /** @class */ (function () {
36012
36023
  var gl = this.renderer.context.gl;
36013
36024
  var time = (level === 2 && this.reportGPUTime) ? gpuTimer(gl) : undefined;
36014
36025
  time === null || time === void 0 ? void 0 : time.begin();
36015
- if (this.compositions.length || forceRender) {
36026
+ if (this.compositions.length || this.compositions.length < comps.length || forceRender) {
36016
36027
  this.renderer.setFrameBuffer(null);
36017
36028
  this.renderer.clear({
36018
36029
  stencilAction: TextureLoadAction.clear,
@@ -36358,9 +36369,9 @@ Renderer.create = function (canvas, framework, renderOptions) {
36358
36369
  Engine.create = function (gl) {
36359
36370
  return new GLEngine(gl);
36360
36371
  };
36361
- var version = "1.1.3";
36372
+ var version = "1.1.4";
36362
36373
  console.info({
36363
- content: '[Galacean Effects Player] version: ' + "1.1.3",
36374
+ content: '[Galacean Effects Player] version: ' + "1.1.4",
36364
36375
  type: LOG_TYPE,
36365
36376
  });
36366
36377