@galacean/effects 1.1.1 → 1.1.2

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package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime player for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v1.1.1
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+ * Version: v1.1.2
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  */
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  var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
@@ -19366,18 +19366,19 @@ var SpriteMesh = /** @class */ (function () {
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  var uSizeStart = start + 4;
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  var uQuatStart = start + 8;
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  var uColorStart = start + 12;
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- if (!selfData.visible && !init) {
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- mainDataArray[uSizeStart + 2] = -1;
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- return;
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- }
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- var uColor = selfData.color || [mainDataArray[uColorStart], mainDataArray[uColorStart + 1], mainDataArray[uColorStart + 2], mainDataArray[uColorStart + 3]];
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- // if (selfData.startSize) {
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- // selfData.transform.scaleBy(1 / selfData.startSize[0], 1 / selfData.startSize[1], 1);
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- // }
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  var tempPos = new Vector3();
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  var tempQuat = new Quaternion();
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  var tempScale = new Vector3();
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- selfData.transform.assignWorldTRS(tempPos, tempQuat, tempScale);
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+ var uColor = selfData.color || [mainDataArray[uColorStart], mainDataArray[uColorStart + 1], mainDataArray[uColorStart + 2], mainDataArray[uColorStart + 3]];
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+ if (selfData.visible) {
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+ selfData.transform.assignWorldTRS(tempPos, tempQuat, tempScale);
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+ }
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+ else {
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+ if (!init) {
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+ mainDataArray[uSizeStart + 2] = -1;
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+ return;
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+ }
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+ }
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  var uPos = __spreadArray$2(__spreadArray$2([], __read$3(tempPos.toArray()), false), [0], false);
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  var uSize = __spreadArray$2(__spreadArray$2([], __read$3(tempScale.toArray()), false), [0], false);
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  var uQuat = tempQuat.toArray();
@@ -29168,6 +29169,7 @@ var CompositionSourceManager = /** @class */ (function () {
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  var e_1, _a;
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  this.refCompositions = new Map();
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  this.refCompositionProps = new Map();
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+ this.mask = 0;
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  // 资源
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  var jsonScene = scene.jsonScene, renderLevel = scene.renderLevel, textureOptions = scene.textureOptions, pluginSystem = scene.pluginSystem, totalTime = scene.totalTime;
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  var compositions = jsonScene.compositions, imgUsage = jsonScene.imgUsage, compositionId = jsonScene.compositionId;
@@ -29206,7 +29208,6 @@ var CompositionSourceManager = /** @class */ (function () {
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  this.totalTime = totalTime !== null && totalTime !== void 0 ? totalTime : 0;
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  this.imgUsage = imgUsage !== null && imgUsage !== void 0 ? imgUsage : {};
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  this.textures = cachedTextures;
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- this.mask = 0;
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  listOrder = 0;
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  this.textureOptions = textureOptions;
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  this.sourceContent = this.getContent(this.composition);
@@ -29231,10 +29232,7 @@ var CompositionSourceManager = /** @class */ (function () {
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  CompositionSourceManager.prototype.assembleItems = function (composition) {
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  var _this = this;
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  var items = [];
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- var mask = this.mask;
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- if (isNaN(mask)) {
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- mask = 0;
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- }
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+ this.mask++;
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  composition.items.forEach(function (item) {
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  var _a;
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  var option = {};
@@ -29251,13 +29249,7 @@ var CompositionSourceManager = /** @class */ (function () {
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  if (renderContent.renderer) {
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  renderContent.renderer = _this.changeTex(renderContent.renderer);
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  if (!renderContent.renderer.mask) {
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- var maskMode = renderContent.renderer.maskMode;
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- if (maskMode === MaskMode$1.MASK) {
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- renderContent.renderer.mask = ++mask;
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- }
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- else if (maskMode === MaskMode$1.OBSCURED || maskMode === MaskMode$1.REVERSE_OBSCURED) {
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- renderContent.renderer.mask = mask;
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- }
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+ _this.processMask(renderContent.renderer, _this.mask);
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  }
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  var split = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
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  if (Number.isInteger(renderContent.renderer.shape)) {
@@ -29303,16 +29295,18 @@ var CompositionSourceManager = /** @class */ (function () {
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  }
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  // 处理预合成的渲染顺序
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  if (option.type === ItemType$1.composition) {
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+ var maskRef_1 = ++_this.mask;
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  var refId = item.content.options.refId;
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  if (!_this.refCompositions.get(refId)) {
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  throw new Error('Invalid Ref Composition id: ' + refId);
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  }
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+ var ref = _this.getContent(_this.refCompositions.get(refId));
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  if (!_this.refCompositionProps.has(refId)) {
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- _this.refCompositionProps.set(refId, _this.getContent(_this.refCompositions.get(refId)));
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+ _this.refCompositionProps.set(refId, ref);
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  }
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- var ref = _this.refCompositionProps.get(refId);
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  ref.items.forEach(function (item) {
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  item.listIndex = listOrder++;
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+ _this.processMask(item.content, maskRef_1);
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  });
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  option.items = ref.items;
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  }
@@ -29348,6 +29342,17 @@ var CompositionSourceManager = /** @class */ (function () {
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  }
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  }
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  };
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+ /**
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+ * 处理蒙版和遮挡关系写入 stencil 的 ref 值
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+ */
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+ CompositionSourceManager.prototype.processMask = function (renderer, maskRef) {
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+ if (!renderer.mask) {
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+ var maskMode = renderer.maskMode;
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+ if (maskMode !== MaskMode$1.NONE) {
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+ renderer.mask = maskRef;
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+ }
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+ }
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+ };
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  CompositionSourceManager.prototype.dispose = function () {
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  this.textureOptions = [];
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  this.textures = [];
@@ -36353,9 +36358,9 @@ Renderer.create = function (canvas, framework, renderOptions) {
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  Engine.create = function (gl) {
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  return new GLEngine(gl);
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  };
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- var version = "1.1.1";
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+ var version = "1.1.2";
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  console.info({
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- content: '[Galacean Effects Player] version: ' + "1.1.1",
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+ content: '[Galacean Effects Player] version: ' + "1.1.2",
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  type: LOG_TYPE,
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  });
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