@galacean/effects 1.1.0-alpha.1 → 1.1.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +103 -59
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +4 -4
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +103 -59
- package/dist/index.mjs.map +1 -1
- package/dist/weapp.js +102 -58
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +102 -58
- package/dist/weapp.mjs.map +1 -1
- package/package.json +3 -3
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime player for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v1.1.0-alpha.
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* Version: v1.1.0-alpha.3
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*/
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'use strict';
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@@ -14394,6 +14394,7 @@ var Transform = /** @class */ (function () {
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*/
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Transform.prototype.rotateByQuat = function (quat) {
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this.quat.multiply(quat);
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this.rotation.setFromQuaternion(this.quat);
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this.dirtyFlags.localData = true;
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this.dispatchValueChange();
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};
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@@ -14892,6 +14893,7 @@ var VFXItem = /** @class */ (function () {
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this.delaying = false;
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this.transform.setValid(true);
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this.createContent();
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this._contentVisible = true;
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this.onLifetimeBegin(this.composition, this.content);
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this.composition.itemLifetimeEvent(this, true);
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}
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@@ -14932,7 +14934,7 @@ var VFXItem = /** @class */ (function () {
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}
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}
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else if (this.endBehavior === END_BEHAVIOR_DESTROY$1) {
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-
this.
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this._contentVisible = false;
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}
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lifetime = Math.min(lifetime, 1);
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}
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@@ -15156,6 +15158,7 @@ var VFXItem = /** @class */ (function () {
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if (this.composition) {
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this.onItemRemoved(this.composition, this._content);
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this._content = undefined;
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this._contentVisible = false;
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}
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this.started = false;
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};
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@@ -15286,7 +15289,7 @@ var PluginSystem = /** @class */ (function () {
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.map(function (name) {
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var CTRL = pluginLoaderMap[name];
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if (!CTRL) {
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throw new Error("plugin '".concat(name, "' not found"));
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throw new Error("plugin '".concat(name, "' not found.") + getPluginUsageInfo(name));
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}
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var loader = new CTRL();
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loader.name = name;
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@@ -15358,6 +15361,23 @@ var PluginSystem = /** @class */ (function () {
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};
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return PluginSystem;
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}());
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var pluginInfoMap = {
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'alipay-downgrade': '@galacean/effects-plugin-alipay-downgrade',
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'editor-gizmo': '@galacean/effects-plugin-editor-gizmo',
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'tree': '@galacean/effects-plugin-model',
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'model': '@galacean/effects-plugin-model',
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'orientation-transformer': '@galacean/effects-plugin-orientation-transformer',
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'spine': '@galacean/effects-plugin-spine',
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};
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function getPluginUsageInfo(name) {
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var info = pluginInfoMap[name];
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if (info) {
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return "\nInstall Plugin: npm i ".concat(info, "@latest --save\nImport Plugin: import '").concat(info, "'");
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}
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else {
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return '';
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}
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}
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/**
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* 抽象插件类
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@@ -17030,7 +17050,7 @@ var Mesh = /** @class */ (function () {
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function Mesh(engine, props) {
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this.engine = engine;
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this.destroyed = false;
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this.visible =
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this.visible = true;
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var material = props.material, geometry = props.geometry, _a = props.name, name = _a === void 0 ? '<unnamed>' : _a, _b = props.priority, priority = _b === void 0 ? 0 : _b, _c = props.worldMatrix, worldMatrix = _c === void 0 ? Matrix4$1.fromIdentity() : _c;
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this.id = 'Mesh' + seed$b++;
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this.name = name;
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@@ -19257,7 +19277,7 @@ var SpriteMesh = /** @class */ (function () {
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var indexLen = 0;
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var pointCount = 0;
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if (!items.length) {
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this.mesh.setVisible(
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this.mesh.setVisible(false);
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return true;
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}
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this.items = items.slice();
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@@ -19314,7 +19334,7 @@ var SpriteMesh = /** @class */ (function () {
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geometry.setIndexData(indexData);
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geometry.setAttributeData('aPoint', bundle.aPoint);
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geometry.setDrawCount(indexLen);
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this.mesh.setVisible(
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this.mesh.setVisible(!!geometry.getDrawCount());
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this.mesh.priority = items[0].listIndex;
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for (var i = 0; i < textures.length; i++) {
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var texture = textures[i];
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@@ -19344,7 +19364,7 @@ var SpriteMesh = /** @class */ (function () {
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var uSizeStart = start + 4;
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var uQuatStart = start + 8;
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var uColorStart = start + 12;
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if (!selfData.visible) {
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if (!selfData.visible && !init) {
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mainDataArray[uSizeStart + 2] = -1;
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return;
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}
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@@ -20443,6 +20463,7 @@ new Vector3();
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var CalculateItem = /** @class */ (function () {
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function CalculateItem(props, vfxItem) {
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var _a;
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this.vfxItem = vfxItem;
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this.active = false;
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this.transform = vfxItem.transform;
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var scale = this.transform.scale;
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@@ -20836,7 +20857,7 @@ var SpriteItem = /** @class */ (function (_super) {
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else if (init) {
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ret.texOffset = [0, 0, 1, 1];
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}
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ret.visible = this.
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ret.visible = this.vfxItem.contentVisible;
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// 图层元素作为父节点时,除了k的大小变换,自身的尺寸也需要传递给子元素,子元素可以通过startSize读取
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ret.startSize = this.startSize;
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return ret;
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@@ -20865,21 +20886,14 @@ var SpriteVFXItem = /** @class */ (function (_super) {
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this.sprite = props.content;
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};
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SpriteVFXItem.prototype.onLifetimeBegin = function (composition, content) {
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this._contentVisible = true;
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content.active = true;
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};
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SpriteVFXItem.prototype.onItemRemoved = function (composition, content) {
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this._contentVisible = false;
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if (content) {
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delete content.mesh;
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composition.destroyTextures(content.getTextures());
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}
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};
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SpriteVFXItem.prototype.handleVisibleChanged = function (visible) {
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if (this.content) {
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this.content.visible = visible;
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}
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};
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SpriteVFXItem.prototype.onItemUpdate = function (dt, lifetime) {
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var _a;
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(_a = this.content) === null || _a === void 0 ? void 0 : _a.updateTime(this.time);
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@@ -23517,7 +23531,7 @@ var ParticleSystem = /** @class */ (function () {
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}
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this.meshes = meshes;
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this.reusable = vfxItem.reusable;
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this.setVisible(vfxItem.
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this.setVisible(vfxItem.contentVisible);
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var interaction = props.interaction;
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if (interaction) {
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this.interaction = {
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}
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}
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if (hide) {
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this.content.setVisible(
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this.content.setVisible(false);
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}
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else {
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this.content.setVisible(
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this.content.setVisible(true);
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this.content.onUpdate(dt);
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}
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}
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@@ -25891,13 +25905,11 @@ var TextItem = /** @class */ (function (_super) {
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_this.text = options.text;
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// Text
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_this.mesh = new TextMesh(_this.engine, _this.renderInfo, vfxItem.composition);
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_this.mesh.setItems([_this]);
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_this.updateTexture();
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return _this;
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}
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/**
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* 设置字号大小
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-
* @param value 字号
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* @param value - 字号
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* @returns
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*/
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TextItem.prototype.setFontSize = function (value) {
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};
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/**
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* 设置字重
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* @param value 字重类型
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* @param value - 字重类型
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* @returns
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*/
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TextItem.prototype.setFontWeight = function (value) {
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};
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/**
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* 设置文本
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-
* @param value 文本内容
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* @param value - 文本内容
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* @returns
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*/
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TextItem.prototype.setText = function (value) {
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@@ -25947,7 +25959,7 @@ var TextItem = /** @class */ (function (_super) {
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};
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/**
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* 设置文本水平布局
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-
* @param value 布局选项
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* @param value - 布局选项
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* @returns
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*/
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TextItem.prototype.setTextAlign = function (value) {
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@@ -25959,7 +25971,7 @@ var TextItem = /** @class */ (function (_super) {
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};
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/**
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* 设置文本垂直布局
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-
* @param value 布局选项
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* @param value - 布局选项
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* @returns
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*/
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TextItem.prototype.setTextBaseline = function (value) {
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};
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/**
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* 设置文本颜色
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-
* @param value 颜色内容
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* @param value - 颜色内容
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* @returns
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*/
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TextItem.prototype.setTextColor = function (value) {
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};
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/**
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* 设置文本字体
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-
* @param value 文本字体
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* @param value - 文本字体
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* @returns
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*/
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TextItem.prototype.setFontFamily = function (value) {
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};
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/**
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* 设置外描边文本颜色
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-
* @param value 颜色内容
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* @param value - 颜色内容
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* @returns
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*/
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TextItem.prototype.setOutlineColor = function (value) {
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@@ -26007,7 +26019,7 @@ var TextItem = /** @class */ (function (_super) {
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};
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/**
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* 设置外描边文本宽度
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-
* @param value 外描边宽度
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* @param value - 外描边宽度
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* @returns
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*/
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TextItem.prototype.setOutlineWidth = function (value) {
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@@ -26019,7 +26031,7 @@ var TextItem = /** @class */ (function (_super) {
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};
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/**
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* 设置阴影模糊
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-
* @param value 阴影模糊强度
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* @param value - 阴影模糊强度
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* @returns
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*/
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TextItem.prototype.setShadowBlur = function (value) {
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@@ -26031,7 +26043,7 @@ var TextItem = /** @class */ (function (_super) {
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};
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/**
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* 设置阴影颜色
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-
* @param value 阴影颜色
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+
* @param value - 阴影颜色
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* @returns
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*/
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TextItem.prototype.setShadowColor = function (value) {
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@@ -26043,7 +26055,7 @@ var TextItem = /** @class */ (function (_super) {
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};
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/**
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* 设置阴影水平偏移距离
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-
* @param value 水平偏移距离
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* @param value - 水平偏移距离
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* @returns
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*/
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TextItem.prototype.setShadowOffsetX = function (value) {
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@@ -26055,7 +26067,7 @@ var TextItem = /** @class */ (function (_super) {
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26067
|
};
|
|
26056
26068
|
/**
|
|
26057
26069
|
* 设置阴影水平偏移距离
|
|
26058
|
-
* @param value 水平偏移距离
|
|
26070
|
+
* @param value - 水平偏移距离
|
|
26059
26071
|
* @returns
|
|
26060
26072
|
*/
|
|
26061
26073
|
TextItem.prototype.setShadowOffsetY = function (value) {
|
|
@@ -26067,7 +26079,7 @@ var TextItem = /** @class */ (function (_super) {
|
|
|
26067
26079
|
};
|
|
26068
26080
|
/**
|
|
26069
26081
|
* 设置字体清晰度
|
|
26070
|
-
* @param value 字体清晰度
|
|
26082
|
+
* @param value - 字体清晰度
|
|
26071
26083
|
* @returns
|
|
26072
26084
|
*/
|
|
26073
26085
|
TextItem.prototype.setFontScale = function (value) {
|
|
@@ -26094,7 +26106,7 @@ var TextItem = /** @class */ (function (_super) {
|
|
|
26094
26106
|
var height = layout.height * fontScale;
|
|
26095
26107
|
var fontSize = style.fontSize * fontScale;
|
|
26096
26108
|
var lineHeight = layout.lineHeight * fontScale;
|
|
26097
|
-
this.char = this.text.split('');
|
|
26109
|
+
this.char = (this.text || '').split('');
|
|
26098
26110
|
this.canvas.width = width;
|
|
26099
26111
|
this.canvas.height = height;
|
|
26100
26112
|
context.clearRect(0, 0, width, this.canvas.height);
|
|
@@ -26224,23 +26236,22 @@ var TextVFXItem = /** @class */ (function (_super) {
|
|
|
26224
26236
|
this.textContext = props.content;
|
|
26225
26237
|
};
|
|
26226
26238
|
TextVFXItem.prototype.onLifetimeBegin = function (composition, content) {
|
|
26227
|
-
|
|
26239
|
+
var _a;
|
|
26228
26240
|
content.active = true;
|
|
26241
|
+
(_a = this.content) === null || _a === void 0 ? void 0 : _a.mesh.setItems([this.content]);
|
|
26242
|
+
this.content.updateTexture();
|
|
26229
26243
|
};
|
|
26230
26244
|
TextVFXItem.prototype.onItemRemoved = function (composition, content) {
|
|
26231
|
-
this._contentVisible = false;
|
|
26232
26245
|
if (content) {
|
|
26233
26246
|
delete content.mesh;
|
|
26234
26247
|
composition.destroyTextures(content.getTextures());
|
|
26235
26248
|
}
|
|
26236
26249
|
};
|
|
26237
|
-
TextVFXItem.prototype.handleVisibleChanged = function (visible) {
|
|
26238
|
-
if (this.content) {
|
|
26239
|
-
this.content.visible = visible;
|
|
26240
|
-
}
|
|
26241
|
-
};
|
|
26242
26250
|
TextVFXItem.prototype.onItemUpdate = function (dt, lifetime) {
|
|
26243
26251
|
var _a;
|
|
26252
|
+
if (!this.content) {
|
|
26253
|
+
return;
|
|
26254
|
+
}
|
|
26244
26255
|
(_a = this.content) === null || _a === void 0 ? void 0 : _a.updateTime(this.time);
|
|
26245
26256
|
};
|
|
26246
26257
|
TextVFXItem.prototype.getCurrentPosition = function () {
|
|
@@ -26295,6 +26306,7 @@ var TextVFXItem = /** @class */ (function (_super) {
|
|
|
26295
26306
|
};
|
|
26296
26307
|
TextVFXItem.prototype.createWireframeMesh = function (item, color) {
|
|
26297
26308
|
var spMesh = new TextMesh(this.composition.getEngine(), __assign$1({ wireframe: true }, item.renderInfo), this.composition);
|
|
26309
|
+
spMesh.mesh.setVisible(true);
|
|
26298
26310
|
spMesh.setItems([item]);
|
|
26299
26311
|
spMesh.mesh.material.setVector3('uFrameColor', Vector3.fromArray(color));
|
|
26300
26312
|
spMesh.mesh.priority = 999;
|
|
@@ -26310,7 +26322,7 @@ var TextLoader = /** @class */ (function (_super) {
|
|
|
26310
26322
|
_this.name = 'text';
|
|
26311
26323
|
_this.addItems = [];
|
|
26312
26324
|
_this.removeItems = [];
|
|
26313
|
-
_this.meshes = [];
|
|
26325
|
+
_this.meshes = [];
|
|
26314
26326
|
return _this;
|
|
26315
26327
|
}
|
|
26316
26328
|
TextLoader.prototype.onCompositionDestroyed = function (composition) {
|
|
@@ -26329,12 +26341,19 @@ var TextLoader = /** @class */ (function (_super) {
|
|
|
26329
26341
|
};
|
|
26330
26342
|
TextLoader.prototype.onCompositionUpdate = function (composition, dt) {
|
|
26331
26343
|
this.addItems.forEach(function (item) {
|
|
26332
|
-
var _a;
|
|
26344
|
+
var _a, _b, _c;
|
|
26345
|
+
if (!item.contentVisible) {
|
|
26346
|
+
(_a = item.content.mesh) === null || _a === void 0 ? void 0 : _a.mesh.setVisible(false);
|
|
26347
|
+
return;
|
|
26348
|
+
}
|
|
26349
|
+
else {
|
|
26350
|
+
(_b = item.content.mesh) === null || _b === void 0 ? void 0 : _b.mesh.setVisible(true);
|
|
26351
|
+
}
|
|
26333
26352
|
item.content.updateTexture();
|
|
26334
26353
|
if (!item.content.ended && item.content.mesh) {
|
|
26335
26354
|
item.content.mesh.updateItem(item.content);
|
|
26355
|
+
(_c = item.content.mesh) === null || _c === void 0 ? void 0 : _c.applyChange();
|
|
26336
26356
|
}
|
|
26337
|
-
(_a = item.content.mesh) === null || _a === void 0 ? void 0 : _a.applyChange();
|
|
26338
26357
|
});
|
|
26339
26358
|
};
|
|
26340
26359
|
TextLoader.prototype.onCompositionItemLifeBegin = function (composition, item) {
|
|
@@ -26353,6 +26372,7 @@ var TextLoader = /** @class */ (function (_super) {
|
|
|
26353
26372
|
};
|
|
26354
26373
|
TextLoader.prototype.onCompositionItemRemoved = function (composition, item) {
|
|
26355
26374
|
var _a;
|
|
26375
|
+
// FIXME: 此处判断有问题,item 应该先判断
|
|
26356
26376
|
if (item instanceof TextVFXItem && item) {
|
|
26357
26377
|
addItem(this.removeItems, item);
|
|
26358
26378
|
if (this.addItems.includes(item)) {
|
|
@@ -30906,23 +30926,41 @@ var Composition = /** @class */ (function () {
|
|
|
30906
30926
|
this.content.translateByPixel(x, y);
|
|
30907
30927
|
};
|
|
30908
30928
|
/**
|
|
30909
|
-
* 设置合成在 3D
|
|
30929
|
+
* 设置合成在 3D 坐标轴上相对当前的位移
|
|
30910
30930
|
*/
|
|
30911
30931
|
Composition.prototype.translate = function (x, y, z) {
|
|
30912
30932
|
this.content.translate(x, y, z);
|
|
30913
30933
|
};
|
|
30914
30934
|
/**
|
|
30915
|
-
* 设置合成在 3D
|
|
30935
|
+
* 设置合成在 3D 坐标轴上相对原点的位移
|
|
30936
|
+
*/
|
|
30937
|
+
Composition.prototype.setPosition = function (x, y, z) {
|
|
30938
|
+
this.content.setPosition(x, y, z);
|
|
30939
|
+
};
|
|
30940
|
+
/**
|
|
30941
|
+
* 设置合成在 3D 坐标轴上相对当前的旋转(角度)
|
|
30916
30942
|
*/
|
|
30917
30943
|
Composition.prototype.rotate = function (x, y, z) {
|
|
30918
30944
|
this.content.rotate(x, y, z);
|
|
30919
30945
|
};
|
|
30920
30946
|
/**
|
|
30921
|
-
* 设置合成在 3D
|
|
30947
|
+
* 设置合成在 3D 坐标轴上的相对原点的旋转(角度)
|
|
30948
|
+
*/
|
|
30949
|
+
Composition.prototype.setRotation = function (x, y, z) {
|
|
30950
|
+
this.content.setRotation(x, y, z);
|
|
30951
|
+
};
|
|
30952
|
+
/**
|
|
30953
|
+
* 设置合成在 3D 坐标轴上相对当前的缩放
|
|
30922
30954
|
*/
|
|
30923
30955
|
Composition.prototype.scale = function (x, y, z) {
|
|
30924
30956
|
this.content.scale(x, y, z);
|
|
30925
30957
|
};
|
|
30958
|
+
/**
|
|
30959
|
+
* 设置合成在 3D 坐标轴上的缩放
|
|
30960
|
+
*/
|
|
30961
|
+
Composition.prototype.setScale = function (x, y, z) {
|
|
30962
|
+
this.content.setScale(x, y, z);
|
|
30963
|
+
};
|
|
30926
30964
|
/**
|
|
30927
30965
|
* 卸载贴图纹理方法,减少内存
|
|
30928
30966
|
*/
|
|
@@ -35212,7 +35250,7 @@ var GLRenderer = /** @class */ (function (_super) {
|
|
|
35212
35250
|
// console.error(`mesh ${mesh.name} destroyed`, mesh);
|
|
35213
35251
|
continue;
|
|
35214
35252
|
}
|
|
35215
|
-
if (mesh.getVisible()) {
|
|
35253
|
+
if (!mesh.getVisible()) {
|
|
35216
35254
|
continue;
|
|
35217
35255
|
}
|
|
35218
35256
|
if (!mesh.material) {
|
|
@@ -36135,11 +36173,15 @@ var Player = /** @class */ (function () {
|
|
|
36135
36173
|
}
|
|
36136
36174
|
this.canvas.remove();
|
|
36137
36175
|
}
|
|
36138
|
-
|
|
36139
|
-
|
|
36140
|
-
|
|
36141
|
-
|
|
36142
|
-
this.
|
|
36176
|
+
// 在报错函数中传入 player.name
|
|
36177
|
+
var errorMsg = getDestroyedErrorMessage(this.name);
|
|
36178
|
+
var throwErrorFunc = function () { return throwDestroyedError(errorMsg); };
|
|
36179
|
+
var throwErrorPromiseFunc = function () { return throwDestroyedErrorPromise(errorMsg); };
|
|
36180
|
+
this.tick = throwErrorFunc;
|
|
36181
|
+
this.resize = throwErrorFunc;
|
|
36182
|
+
this.loadScene = throwErrorPromiseFunc;
|
|
36183
|
+
this.play = throwErrorPromiseFunc;
|
|
36184
|
+
this.resume = throwErrorPromiseFunc;
|
|
36143
36185
|
this.disposed = true;
|
|
36144
36186
|
};
|
|
36145
36187
|
Player.prototype.offloadTexture = function () {
|
|
@@ -36264,11 +36306,13 @@ function assertContainer(container) {
|
|
|
36264
36306
|
throw new Error("Container is not an HTMLElement, see ".concat(HELP_LINK['Container is not an HTMLElement']));
|
|
36265
36307
|
}
|
|
36266
36308
|
}
|
|
36267
|
-
|
|
36268
|
-
|
|
36309
|
+
function getDestroyedErrorMessage(name) {
|
|
36310
|
+
return "Never use destroyed player: ".concat(name, " again, see ").concat(HELP_LINK['Never use destroyed player again']);
|
|
36311
|
+
}
|
|
36312
|
+
function throwDestroyedError(destroyedErrorMessage) {
|
|
36269
36313
|
throw new Error(destroyedErrorMessage);
|
|
36270
36314
|
}
|
|
36271
|
-
function throwDestroyedErrorPromise() {
|
|
36315
|
+
function throwDestroyedErrorPromise(destroyedErrorMessage) {
|
|
36272
36316
|
return Promise.reject(destroyedErrorMessage);
|
|
36273
36317
|
}
|
|
36274
36318
|
|
|
@@ -36314,9 +36358,9 @@ Renderer.create = function (canvas, framework, renderOptions) {
|
|
|
36314
36358
|
Engine.create = function (gl) {
|
|
36315
36359
|
return new GLEngine(gl);
|
|
36316
36360
|
};
|
|
36317
|
-
var version = "1.1.0-alpha.
|
|
36361
|
+
var version = "1.1.0-alpha.3";
|
|
36318
36362
|
console.info({
|
|
36319
|
-
content: '[Galacean Effects Player] version: ' + "1.1.0-alpha.
|
|
36363
|
+
content: '[Galacean Effects Player] version: ' + "1.1.0-alpha.3",
|
|
36320
36364
|
type: LOG_TYPE,
|
|
36321
36365
|
});
|
|
36322
36366
|
|