@galacean/effects 0.0.1-alpha.2 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -6
- package/dist/index.js +14 -29
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +4 -4
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +14 -29
- package/dist/index.mjs.map +1 -1
- package/dist/player.d.ts +0 -12
- package/dist/weapp.js +13 -28
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +13 -28
- package/dist/weapp.mjs.map +1 -1
- package/package.json +3 -3
package/README.md
CHANGED
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@@ -1,13 +1,12 @@
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# Galacean Effects Player
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Galacean Effects Player
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Galacean Effects Player 的底层渲染引擎是 WebGL,能够高性能地支持粒子、3D、滤镜等特性,实时展现惊艳的视觉表现效果。
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Galacean Effects Player is used to play the animations created with Galacean Effects. The underlying rendering engine of Galacean Effects Player is WebGL, which provides high-performance support for features such as particles, 3D, and filters, allowing for stunning visual effects in real-time.
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##
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## Documentation
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By reading the [Galacean Effects Developer Documentation](https://galacean.antgroup.com/effects/#/user/gasrv4ka5sacrwpg), you will learn more about how to develop interactive projects using Galacean Effects Player.
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## API
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## API Documentation
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[Galacean Effects API
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[Galacean Effects API Documentation](https://galacean.antgroup.com/effects/#/api/modules_galacean_effects)
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package/dist/index.js
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* Description: Galacean Effects runtime player for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version:
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* Version: v1.0.0
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*/
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'use strict';
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@@ -15260,7 +15260,7 @@ var SpriteGroup = /** @class */ (function () {
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for (var i = startIndex; i <= endIndex; i++) {
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var item = items[i];
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// 不可见的元素跳过 不参与合并
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if (!init && (!item.
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if (!init && (!item.started || item.lifetime < 0)) {
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continue;
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}
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if (!isSprite(item)) {
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@@ -19465,6 +19465,10 @@ var CalculateVFXItem = /** @class */ (function (_super) {
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CalculateVFXItem.prototype.setScale = function (x, y, z) {
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this.content.startSize = [x, y, z];
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};
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CalculateVFXItem.prototype.scale = function (x, y, z) {
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var startSize = this.content.startSize.slice();
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this.content.startSize = [x * startSize[0], y * startSize[1], z * startSize[2]];
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};
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CalculateVFXItem.prototype.getHitTestParams = function (force) {
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};
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CalculateVFXItem.prototype.getRenderData = function () {
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enumerable: false,
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configurable: true
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});
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/**
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* 获取合成的时长
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*/
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Composition.prototype.getDuration = function () {
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return this.content.duration;
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};
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Object.defineProperty(Composition.prototype, "isDestroyed", {
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/**
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* 获取销毁状态
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enumerable: false,
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configurable: true
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});
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/**
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* 获取合成的时长
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*/
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Composition.prototype.getDuration = function () {
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return this.content.duration;
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};
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/**
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* 重新开始合成
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*/
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});
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}
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};
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/**
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* 修改播放器的配置
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* @param config - 播放配置,当前仅支持修改合成播放速度
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*/
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Player.prototype.config = function (config) {
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var singleComp = typeof config.compositionName === 'string';
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if ('speed' in config) {
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var speed_1 = +(config.speed || 1);
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if (singleComp) {
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var comp = this.compositions.find(function (comp) { return comp.name === config.compositionName; });
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if (comp) {
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comp.speed = speed_1;
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}
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}
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else {
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this.compositions.forEach(function (comp) { return (comp.speed = speed_1); });
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}
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}
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};
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/**
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* 清空 canvas 的画面
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* @param immediate - 如果立即清理,当前画面将会消失,如果 player 还有合成在渲染,可能出现闪烁
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Engine.create = function (gl) {
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return new GLEngine(gl);
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};
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var version = "0.0
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var version = "1.0.0";
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console.info({
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content: '[Galacean Effects Player] version: ' + "0.0
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content: '[Galacean Effects Player] version: ' + "1.0.0",
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type: LOG_TYPE,
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});
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