@galacean/effects 0.0.1-alpha.2 → 0.0.1-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,13 +1,12 @@
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  # Galacean Effects Player
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- Galacean Effects Player 用于播放 Galacean Effects 的动效产物。
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- Galacean Effects Player 的底层渲染引擎是 WebGL,能够高性能地支持粒子、3D、滤镜等特性,实时展现惊艳的视觉表现效果。
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+ Galacean Effects Player is used to play the animations created with Galacean Effects. The underlying rendering engine of Galacean Effects Player is WebGL, which provides high-performance support for features such as particles, 3D, and filters, allowing for stunning visual effects in real-time.
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- ## 使用文档
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+ ## Documentation
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- 通过阅读[Galacean Effects 开发者文档》](https://galacean.antgroup.com/effects/#/user/gasrv4ka5sacrwpg)文档,你会了解到更多的 Galacean Effects Player 开发互动项目的姿势。
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+ By reading the [Galacean Effects Developer Documentation](https://galacean.antgroup.com/effects/#/user/gasrv4ka5sacrwpg), you will learn more about how to develop interactive projects using Galacean Effects Player.
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- ## API 文档
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+ ## API Documentation
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- [Galacean Effects API 文档](https://galacean.antgroup.com/effects/#/api/modules_galacean_effects)
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+ [Galacean Effects API Documentation](https://galacean.antgroup.com/effects/#/api/modules_galacean_effects)
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package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime player for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v0.0.1-alpha.2
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+ * Version: v0.0.1-alpha.3
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  */
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  'use strict';
@@ -15260,7 +15260,7 @@ var SpriteGroup = /** @class */ (function () {
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  for (var i = startIndex; i <= endIndex; i++) {
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  var item = items[i];
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  // 不可见的元素跳过 不参与合并
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- if (!init && (!item.contentVisible || item.lifetime < 0)) {
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+ if (!init && (!item.started || item.lifetime < 0)) {
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  continue;
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  }
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  if (!isSprite(item)) {
@@ -19465,6 +19465,10 @@ var CalculateVFXItem = /** @class */ (function (_super) {
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  CalculateVFXItem.prototype.setScale = function (x, y, z) {
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  this.content.startSize = [x, y, z];
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  };
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+ CalculateVFXItem.prototype.scale = function (x, y, z) {
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+ var startSize = this.content.startSize.slice();
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+ this.content.startSize = [x * startSize[0], y * startSize[1], z * startSize[2]];
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+ };
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  CalculateVFXItem.prototype.getHitTestParams = function (force) {
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  };
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  CalculateVFXItem.prototype.getRenderData = function () {
@@ -31139,9 +31143,9 @@ Renderer.create = function (canvas, framework, renderOptions) {
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  Engine.create = function (gl) {
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  return new GLEngine(gl);
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  };
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- var version = "0.0.1-alpha.2";
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+ var version = "0.0.1-alpha.3";
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  console.info({
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- content: '[Galacean Effects Player] version: ' + "0.0.1-alpha.2",
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+ content: '[Galacean Effects Player] version: ' + "0.0.1-alpha.3",
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  type: LOG_TYPE,
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  });
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