@galacean/effects-webgl 2.7.4 → 2.8.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gl-engine.d.ts +7 -8
- package/dist/gl-renderbuffer.d.ts +3 -3
- package/dist/gl-renderer-internal.d.ts +0 -40
- package/dist/gl-renderer.d.ts +25 -14
- package/package.json +2 -2
- package/dist/ext-wrap.d.ts +0 -22
package/dist/gl-engine.d.ts
CHANGED
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@@ -1,8 +1,7 @@
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-
import type {
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import type { GLRenderer } from './gl-renderer';
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import { GLShaderLibrary } from './gl-shader-library';
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import type { Nullable, Texture, math } from '@galacean/effects-core';
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import type { EngineOptions, Nullable, Texture, math } from '@galacean/effects-core';
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import { Engine } from '@galacean/effects-core';
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import { GLShaderLibrary } from './gl-shader-library';
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import { GLContextManager } from './gl-context-manager';
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type Color = math.Color;
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type Vector2 = math.Vector2;
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type Vector3 = math.Vector3;
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@@ -11,9 +10,10 @@ type Matrix3 = math.Matrix3;
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type Matrix4 = math.Matrix4;
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type Quaternion = math.Quaternion;
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export declare class GLEngine extends Engine {
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gl: WebGLRenderingContext | WebGL2RenderingContext;
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textureUnitDict: Record<string, WebGLTexture | null>;
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shaderLibrary: GLShaderLibrary;
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gl: WebGLRenderingContext | WebGL2RenderingContext;
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context: GLContextManager;
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private readonly maxTextureCount;
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private glCapabilityCache;
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private currentFramebuffer;
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@@ -21,10 +21,9 @@ export declare class GLEngine extends Engine {
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private currentRenderbuffer;
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private activeTextureIndex;
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private pixelStorei;
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private restoreCompositionsCache;
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constructor(canvas: HTMLCanvasElement, options?: EngineOptions);
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dispose(): void;
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getGLRenderer(): GLRenderer;
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getGLRendererInternal(): GLRendererInternal;
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reset(): void;
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toggle(capability: GLenum, enable?: boolean): void;
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/**
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@@ -1,12 +1,12 @@
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import type { RenderbufferProps } from '@galacean/effects-core';
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import { Renderbuffer } from '@galacean/effects-core';
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import type {
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import type { GLRenderer } from './gl-renderer';
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export declare class GLRenderbuffer extends Renderbuffer {
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buffer: WebGLRenderbuffer | null;
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private initialized;
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private renderer?;
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constructor(props: RenderbufferProps, renderer?:
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initialize(renderer:
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constructor(props: RenderbufferProps, renderer?: GLRenderer);
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initialize(renderer: GLRenderer): void;
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setSize(width: number, height: number): void;
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dispose(): void;
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}
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@@ -1,41 +1 @@
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import type { Disposable, LostHandler, Material, Geometry } from '@galacean/effects-core';
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import type { GLFramebuffer } from './gl-framebuffer';
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import type { GLGPUBuffer } from './gl-gpu-buffer';
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import type { GLRenderbuffer } from './gl-renderbuffer';
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import { GLTexture } from './gl-texture';
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import { GLVertexArrayObject } from './gl-vertex-array-object';
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import type { GLEngine } from './gl-engine';
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export declare class GLRendererInternal implements Disposable, LostHandler {
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engine: GLEngine;
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emptyTexture2D: GLTexture;
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emptyTextureCube: GLTexture;
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gl: WebGLRenderingContext | WebGL2RenderingContext;
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readonly name: string;
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readonly textures: GLTexture[];
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private readonly renderbuffers;
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private readonly framebuffers;
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private sourceFbo;
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private targetFbo;
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private destroyed;
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constructor(engine: GLEngine);
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get height(): number;
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get width(): number;
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get canvas(): HTMLCanvasElement | OffscreenCanvas;
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get isDestroyed(): boolean;
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copy2(source: GLTexture, target: GLTexture): void;
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resetColorAttachments(rp: GLFramebuffer, colors: GLTexture[]): void;
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createGLRenderbuffer(renderbuffer: GLRenderbuffer): WebGLRenderbuffer | null;
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resize(width: number, height: number): void;
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drawGeometry(geometry: Geometry, material: Material, subMeshIndex: number): void;
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createGLFramebuffer(framebuffer: GLFramebuffer, name?: string): WebGLFramebuffer | null;
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/**创建包裹VAO对象。 */
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createVAO(name?: string): GLVertexArrayObject | undefined;
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deleteGLTexture(texture: GLTexture): void;
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deleteGPUBuffer(buffer: GLGPUBuffer | null): void;
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deleteGLFramebuffer(framebuffer: GLFramebuffer): void;
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deleteGLRenderbuffer(renderbuffer: GLRenderbuffer): void;
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private deleteResource;
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lost(e: Event): void;
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dispose(): void;
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}
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export declare function assignInspectorName(obj: Record<string, any> | null, name?: string, id?: string): void;
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package/dist/gl-renderer.d.ts
CHANGED
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@@ -1,22 +1,26 @@
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import type { Disposable,
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import type { Disposable, Engine, Framebuffer, Geometry, Material, RenderFrame, RenderPass, RenderPassClearAction, RenderPassStoreAction, RendererComponent, ShaderLibrary, math } from '@galacean/effects-core';
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import { FilterMode, RenderTextureFormat, Renderer } from '@galacean/effects-core';
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import {
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import {
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import {
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import { GLFramebuffer } from './gl-framebuffer';
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import { GLTexture } from './gl-texture';
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import type { GLRenderbuffer } from './gl-renderbuffer';
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import { GLVertexArrayObject } from './gl-vertex-array-object';
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import type { GLGPUBuffer } from './gl-gpu-buffer';
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type Matrix4 = math.Matrix4;
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type Vector4 = math.Vector4;
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type Vector3 = math.Vector3;
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export declare class GLRenderer extends Renderer implements Disposable {
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readonly canvas: HTMLCanvasElement | OffscreenCanvas;
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glRenderer: GLRendererInternal;
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extension: ExtWrap;
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framebuffer: Framebuffer;
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temporaryRTs: Record<string, Framebuffer>;
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readonly
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readonly name: string;
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private sourceFbo;
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private targetFbo;
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private disposed;
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get gl(): WebGLRenderingContext | WebGL2RenderingContext;
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get height(): number;
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get width(): number;
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get canvas(): HTMLCanvasElement | OffscreenCanvas;
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get isDisposed(): boolean;
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get context(): import("packages/effects-webgl/src/gl-context-manager").GLContextManager;
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constructor(engine: Engine);
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renderRenderFrame(renderFrame: RenderFrame): void;
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renderRenderPass(pass: RenderPass): void;
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renderMeshes(meshes: RendererComponent[]): void;
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@@ -28,12 +32,9 @@ export declare class GLRenderer extends Renderer implements Disposable {
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setGlobalVector3(name: string, value: Vector3): void;
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drawGeometry(geometry: Geometry, matrix: Matrix4, material: Material, subMeshIndex?: number): void;
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setFramebuffer(framebuffer: Framebuffer | null): void;
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getFramebuffer(): Framebuffer;
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getTemporaryRT(name: string, width: number, height: number, depthBuffer: number, filter: FilterMode, format: RenderTextureFormat): Framebuffer;
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setViewport(x: number, y: number, width: number, height: number): void;
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clear(action: RenderPassStoreAction | RenderPassClearAction): void;
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addLostHandler(lostHandler: LostHandler): void;
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addRestoreHandler(restoreHandler: RestoreHandler): void;
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getShaderLibrary(): ShaderLibrary | undefined;
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getWidth(): number;
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getHeight(): number;
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@@ -42,5 +43,15 @@ export declare class GLRenderer extends Renderer implements Disposable {
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restore(): void;
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resize(width: number, height: number): void;
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private checkGlobalUniform;
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copy2(source: GLTexture, target: GLTexture): void;
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createGLRenderbuffer(renderbuffer: GLRenderbuffer): WebGLRenderbuffer | null;
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createGLFramebuffer(name?: string): WebGLFramebuffer | null;
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/**创建包裹VAO对象。 */
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createVAO(name?: string): GLVertexArrayObject | undefined;
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deleteGLTexture(texture: GLTexture): void;
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deleteGPUBuffer(buffer: GLGPUBuffer | null): void;
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deleteGLFramebuffer(framebuffer: GLFramebuffer): void;
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deleteGLRenderbuffer(renderbuffer: GLRenderbuffer): void;
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private deleteResource;
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}
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export {};
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package/package.json
CHANGED
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{
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"name": "@galacean/effects-webgl",
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"version": "2.
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"version": "2.8.0-alpha.0",
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"description": "Galacean Effects runtime webgl for the web",
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"types": "./dist/index.d.ts",
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"files": [
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"registry": "https://registry.npmjs.org"
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},
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"dependencies": {
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"@galacean/effects-core": "2.
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"@galacean/effects-core": "2.8.0-alpha.0"
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},
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"scripts": {
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"prebuild": "pnpm clean",
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package/dist/ext-wrap.d.ts
DELETED
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@@ -1,22 +0,0 @@
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import type { Disposable } from '@galacean/effects-core';
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import { RenderPass } from '@galacean/effects-core';
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import type { GLRenderer } from './gl-renderer';
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import type { GLTexture } from './gl-texture';
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/**
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* 常用的 GPU 方法,不是规范必须实现的
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*/
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export interface RendererExtensions {
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copyTexture?: (source: GLTexture, tex: GLTexture) => void;
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resetColorAttachments?: (rp: RenderPass, colorAttachments: GLTexture[]) => void;
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}
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export declare class ExtWrap implements RendererExtensions, Disposable {
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readonly renderer: GLRenderer;
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private copyRenderPass?;
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constructor(renderer: GLRenderer);
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resetColorAttachments(rp: RenderPass, colorTextures: GLTexture[]): void;
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copyTexture(source: GLTexture, tex: GLTexture): void;
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copy2(source: GLTexture, target: GLTexture): void;
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copy1(source: GLTexture, target: GLTexture): void;
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private createCopyRenderPass;
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dispose(): void;
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}
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