@galacean/effects-webgl 2.0.0-alpha.10 → 2.0.0-alpha.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,12 +1,12 @@
1
- import type { Disposable, FrameBufferProps, RenderBuffer, Renderer, Texture } from '@galacean/effects-core';
2
- import { FrameBuffer, RenderPassDestroyAttachmentType } from '@galacean/effects-core';
3
- import { GLRenderBuffer } from './gl-render-buffer';
1
+ import type { Disposable, FramebufferProps, Renderbuffer, Renderer, Texture } from '@galacean/effects-core';
2
+ import { Framebuffer, RenderPassDestroyAttachmentType } from '@galacean/effects-core';
3
+ import { GLRenderbuffer } from './gl-renderbuffer';
4
4
  import type { GLRenderer } from './gl-renderer';
5
5
  import { GLTexture } from './gl-texture';
6
6
  import type { GLEngine } from './gl-engine';
7
- export declare class GLFrameBuffer extends FrameBuffer implements Disposable {
7
+ export declare class GLFramebuffer extends Framebuffer implements Disposable {
8
8
  storeInvalidAttachments?: GLenum[];
9
- depthStencilRenderBuffer?: GLRenderBuffer;
9
+ depthStencilRenderbuffer?: GLRenderbuffer;
10
10
  depthTexture?: GLTexture;
11
11
  stencilTexture?: GLTexture;
12
12
  colorTextures: GLTexture[];
@@ -14,9 +14,9 @@ export declare class GLFrameBuffer extends FrameBuffer implements Disposable {
14
14
  engine: GLEngine;
15
15
  readonly renderer: GLRenderer;
16
16
  private readonly attachmentTextures;
17
- constructor(props: FrameBufferProps, renderer: Renderer);
18
- get stencilStorage(): RenderBuffer | undefined;
19
- get depthStorage(): RenderBuffer | undefined;
17
+ constructor(props: FramebufferProps, renderer: Renderer);
18
+ get stencilStorage(): Renderbuffer | undefined;
19
+ get depthStorage(): Renderbuffer | undefined;
20
20
  getDepthTexture(): Texture | undefined;
21
21
  getStencilTexture(): Texture | undefined;
22
22
  getColorTextures(): Texture[];
@@ -1,5 +1,5 @@
1
- import type { Engine, GeometryData, GeometryProps, spec } from '@galacean/effects-core';
2
- import { Geometry } from '@galacean/effects-core';
1
+ import type { Engine, GeometryProps } from '@galacean/effects-core';
2
+ import { spec, Geometry } from '@galacean/effects-core';
3
3
  import type { GLGPUBufferProps } from './gl-gpu-buffer';
4
4
  import { GLGPUBuffer } from './gl-gpu-buffer';
5
5
  import type { GLPipelineContext } from './gl-pipeline-context';
@@ -74,6 +74,9 @@ export declare class GLGeometry extends Geometry {
74
74
  createIndicesBuffer(pipelineContext: GLPipelineContext, data: spec.TypedArray): GLGPUBuffer;
75
75
  flush(): void;
76
76
  private processProps;
77
- fromData(data: GeometryData): void;
77
+ fromData(data: spec.GeometryData): void;
78
78
  dispose(): void;
79
+ private createVertexTypedArray;
80
+ private createIndexTypedArray;
81
+ private hasSemantic;
79
82
  }
@@ -18,7 +18,7 @@ export declare class GLPipelineContext implements Disposable {
18
18
  private glCapabilityCache;
19
19
  private currentFramebuffer;
20
20
  private currentTextureBinding;
21
- private currentRenderBuffer;
21
+ private currentRenderbuffer;
22
22
  private activeTextureIndex;
23
23
  private pixelStorei;
24
24
  constructor(engine: GLEngine, gl: WebGLRenderingContext | WebGL2RenderingContext);
@@ -48,7 +48,7 @@ export declare class GLPipelineContext implements Disposable {
48
48
  * gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
49
49
  */
50
50
  bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer | null): void;
51
- bindRenderBuffer(target: GLenum, renderBuffer: WebGLRenderbuffer | null): void;
51
+ bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer | null): void;
52
52
  /**
53
53
  * 绑定系统 framebuffer
54
54
  */
@@ -1,11 +1,11 @@
1
- import type { RenderBufferProps } from '@galacean/effects-core';
2
- import { RenderBuffer } from '@galacean/effects-core';
1
+ import type { RenderbufferProps } from '@galacean/effects-core';
2
+ import { Renderbuffer } from '@galacean/effects-core';
3
3
  import type { GLRendererInternal } from './gl-renderer-internal';
4
- export declare class GLRenderBuffer extends RenderBuffer {
4
+ export declare class GLRenderbuffer extends Renderbuffer {
5
5
  buffer: WebGLRenderbuffer | null;
6
6
  private initialized;
7
7
  private renderer?;
8
- constructor(props: RenderBufferProps, renderer?: GLRendererInternal);
8
+ constructor(props: RenderbufferProps, renderer?: GLRendererInternal);
9
9
  initialize(renderer: GLRendererInternal): void;
10
10
  setSize(width: number, height: number): void;
11
11
  dispose(): void;
@@ -1,8 +1,8 @@
1
1
  import type { Disposable, LostHandler, Material, Geometry } from '@galacean/effects-core';
2
- import type { GLFrameBuffer } from './gl-frame-buffer';
2
+ import type { GLFramebuffer } from './gl-framebuffer';
3
3
  import type { GLGPUBuffer } from './gl-gpu-buffer';
4
4
  import type { GLPipelineContext } from './gl-pipeline-context';
5
- import type { GLRenderBuffer } from './gl-render-buffer';
5
+ import type { GLRenderbuffer } from './gl-renderbuffer';
6
6
  import { GLTexture } from './gl-texture';
7
7
  import { GLVertexArrayObject } from './gl-vertex-array-object';
8
8
  import type { GLEngine } from './gl-engine';
@@ -14,8 +14,8 @@ export declare class GLRendererInternal implements Disposable, LostHandler {
14
14
  gl: WebGLRenderingContext | WebGL2RenderingContext;
15
15
  readonly name: string;
16
16
  readonly textures: GLTexture[];
17
- private readonly renderBuffers;
18
- private readonly frameBuffers;
17
+ private readonly renderbuffers;
18
+ private readonly framebuffers;
19
19
  private sourceFbo;
20
20
  private targetFbo;
21
21
  private destroyed;
@@ -25,17 +25,17 @@ export declare class GLRendererInternal implements Disposable, LostHandler {
25
25
  get canvas(): HTMLCanvasElement | OffscreenCanvas;
26
26
  get isDestroyed(): boolean;
27
27
  copy2(source: GLTexture, target: GLTexture): void;
28
- resetColorAttachments(rp: GLFrameBuffer, colors: GLTexture[]): void;
29
- createGLRenderBuffer(renderbuffer: GLRenderBuffer): WebGLRenderbuffer | null;
28
+ resetColorAttachments(rp: GLFramebuffer, colors: GLTexture[]): void;
29
+ createGLRenderbuffer(renderbuffer: GLRenderbuffer): WebGLRenderbuffer | null;
30
30
  resize(width: number, height: number): void;
31
- drawGeometry(geometry: Geometry, material: Material): void;
32
- createGLFrameBuffer(frameBuffer: GLFrameBuffer, name?: string): WebGLFramebuffer | null;
31
+ drawGeometry(geometry: Geometry, material: Material, subMeshIndex: number): void;
32
+ createGLFramebuffer(framebuffer: GLFramebuffer, name?: string): WebGLFramebuffer | null;
33
33
  /**创建包裹VAO对象。 */
34
34
  createVAO(name: string): GLVertexArrayObject | undefined;
35
35
  deleteGLTexture(texture: GLTexture): void;
36
36
  deleteGPUBuffer(buffer: GLGPUBuffer | null): void;
37
- deleteGLFrameBuffer(frameBuffer: GLFrameBuffer): void;
38
- deleteGLRenderBuffer(renderbuffer: GLRenderBuffer): void;
37
+ deleteGLFramebuffer(framebuffer: GLFramebuffer): void;
38
+ deleteGLRenderbuffer(renderbuffer: GLRenderbuffer): void;
39
39
  private deleteResource;
40
40
  lost(e: Event): void;
41
41
  dispose(haltGL?: boolean): void;
@@ -1,4 +1,4 @@
1
- import type { Disposable, FrameBuffer, Geometry, LostHandler, Material, RenderFrame, RenderPass, RenderPassClearAction, RenderPassStoreAction, RendererComponent, RestoreHandler, ShaderLibrary } from '@galacean/effects-core';
1
+ import type { Disposable, Framebuffer, Geometry, LostHandler, Material, RenderFrame, RenderPass, RenderPassClearAction, RenderPassStoreAction, RendererComponent, RestoreHandler, ShaderLibrary } from '@galacean/effects-core';
2
2
  import { FilterMode, RenderTextureFormat, Renderer, math } from '@galacean/effects-core';
3
3
  import { ExtWrap } from './ext-wrap';
4
4
  import { GLContextManager } from './gl-context-manager';
@@ -9,8 +9,8 @@ export declare class GLRenderer extends Renderer implements Disposable {
9
9
  readonly canvas: HTMLCanvasElement | OffscreenCanvas;
10
10
  glRenderer: GLRendererInternal;
11
11
  extension: ExtWrap;
12
- frameBuffer: FrameBuffer;
13
- temporaryRTs: Record<string, FrameBuffer>;
12
+ framebuffer: Framebuffer;
13
+ temporaryRTs: Record<string, Framebuffer>;
14
14
  pipelineContext: GLPipelineContext;
15
15
  readonly context: GLContextManager;
16
16
  constructor(canvas: HTMLCanvasElement | OffscreenCanvas, framework: 'webgl' | 'webgl2', renderOptions?: WebGLContextAttributes);
@@ -23,10 +23,10 @@ export declare class GLRenderer extends Renderer implements Disposable {
23
23
  setGlobalFloat(name: string, value: number): void;
24
24
  setGlobalInt(name: string, value: number): void;
25
25
  setGlobalMatrix(name: string, value: Matrix4): void;
26
- drawGeometry(geometry: Geometry, material: Material): void;
27
- setFrameBuffer(frameBuffer: FrameBuffer | null): void;
28
- getFrameBuffer(): FrameBuffer | null;
29
- getTemporaryRT(name: string, width: number, height: number, depthBuffer: number, filter: FilterMode, format: RenderTextureFormat): FrameBuffer | null;
26
+ drawGeometry(geometry: Geometry, material: Material, subMeshIndex?: number): void;
27
+ setFramebuffer(framebuffer: Framebuffer | null): void;
28
+ getFramebuffer(): Framebuffer | null;
29
+ getTemporaryRT(name: string, width: number, height: number, depthBuffer: number, filter: FilterMode, format: RenderTextureFormat): Framebuffer | null;
30
30
  setViewport(x: number, y: number, width: number, height: number): void;
31
31
  clear(action: RenderPassStoreAction | RenderPassClearAction): void;
32
32
  addLostHandler(lostHandler: LostHandler): void;
package/dist/index.d.ts CHANGED
@@ -2,9 +2,9 @@ export * from './gl-geometry';
2
2
  export * from './gl-renderer';
3
3
  export * from './gl-material';
4
4
  export * from './gl-renderer-internal';
5
- export * from './gl-render-buffer';
5
+ export * from './gl-renderbuffer';
6
6
  export * from './gl-texture';
7
- export * from './gl-frame-buffer';
7
+ export * from './gl-framebuffer';
8
8
  export * from './gl-gpu-buffer';
9
9
  export * from './gl-vertex-array-object';
10
10
  export * from './gl-pipeline-context';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/effects-webgl",
3
- "version": "2.0.0-alpha.10",
3
+ "version": "2.0.0-alpha.12",
4
4
  "description": "Galacean Effects runtime webgl for the web",
5
5
  "types": "./dist/index.d.ts",
6
6
  "files": [
@@ -38,12 +38,12 @@
38
38
  "registry": "https://registry.npmjs.org"
39
39
  },
40
40
  "dependencies": {
41
- "@galacean/effects-core": "2.0.0-alpha.10"
41
+ "@galacean/effects-core": "2.0.0-alpha.12"
42
42
  },
43
43
  "scripts": {
44
44
  "prebuild": "pnpm clean",
45
45
  "build": "pnpm build:declaration",
46
46
  "build:declaration": "tsc -d --emitDeclarationOnly",
47
- "clean": "rimraf dist && rimraf '*+(.tsbuildinfo)'"
47
+ "clean": "rimraf dist && rimraf \"*+(.tsbuildinfo)\""
48
48
  }
49
49
  }