@galacean/effects-threejs 2.9.1 → 2.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.9.1
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+ * Version: v2.9.3
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  */
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  import * as THREE from 'three';
@@ -30193,6 +30193,54 @@ var ParticleLoader = /*#__PURE__*/ function(Plugin) {
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  return ParticleLoader;
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  }(_wrap_native_super(Plugin));
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+ /**
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+ * 文本换行机会判定:UAX #14 风格的"换行机会"模型。
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+ *
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+ * - CJK 表意字 / 假名 / 韩文音节:任意两个字之间都是合法断点(字符级)
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+ * - 空格 / 制表符 / NBSP:可断,且断行时被吞掉(不留在行尾 / 行首)
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+ * - 西文字母 / 数字:词内不可断;整体超宽时由调用方退化到字符级断(overflow-wrap)
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+ *
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+ * 不含 kinsoku 禁则(句号 / 逗号不进行首等留作后续)。
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+ */ /** 换行机会类型(断点字符之后):决定断点字符归属及断行时是否吞掉 */ /**
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+ * 是否为可换行断点字符(空格 / 制表符 / NBSP)。
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+ * 断在此字符之前,且断行时该字符被吞掉(不进旧行也不进新行)。
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+ * @param ch - 当前字符
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+ */ function isBreakChar(ch) {
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+ return ch === " " || ch === " " || ch === "\xa0";
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+ }
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+ /**
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+ * 是否为 CJK 类字符(中文表意字 / 假名 / 韩文音节)。可在其与相邻字符之间换行。
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+ * 用码点判定以支持 CJK 扩展 B 等代理对字符(不能用 /u 正则,browserslist 为 iOS 9)。
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+ * @param ch - 当前字符(须为完整码点,调用方应使用 Array.from 遍历)
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+ */ function isCJKLike(ch) {
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+ var _ch_codePointAt;
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+ var cp = (_ch_codePointAt = ch.codePointAt(0)) != null ? _ch_codePointAt : 0;
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+ return cp >= 0x3400 && cp <= 0x4DBF || // CJK 统一表意扩展 A
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+ cp >= 0x4E00 && cp <= 0x9FFF || // CJK 统一表意
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+ cp >= 0xF900 && cp <= 0xFAFF || // CJK 兼容表意
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+ cp >= 0x20000 && cp <= 0x2FA1F || // CJK 扩展 B~F + 兼容增补(代理对)
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+ cp >= 0x3040 && cp <= 0x309F || // 平假名
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+ cp >= 0x30A0 && cp <= 0x30FF || // 片假名
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+ cp >= 0x31F0 && cp <= 0x31FF || // 片假名语音扩展
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+ cp >= 0xAC00 && cp <= 0xD7AF // 韩文音节
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+ ;
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+ }
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+ /**
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+ * 计算 prev(已推入的字符)之后是否为换行机会。只看 prev,不看后续字符。
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+ * @param prev - 前一字符(已推入旧行)
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+ * @returns 'swallow'=prev 是空格类,断行时吞掉 prev;'keep'=prev 是 CJK,prev 留本行末、下行从其后起;false=不可断
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+ */ function breakOpportunityAfter(prev) {
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+ // prev 是空格类 → 断在 prev 处,断行时吞掉 prev(不进旧行也不进新行)
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+ if (isBreakChar(prev)) {
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+ return "swallow";
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+ }
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+ // prev 是 CJK → prev 留本行末,下行从 prev 之后起(字符级断点,不吞)
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+ if (isCJKLike(prev)) {
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+ return "keep";
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+ }
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+ return false;
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+ }
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+
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  var CanvasPool = /*#__PURE__*/ function() {
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  function CanvasPool() {
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  this.elements = [];
@@ -30674,9 +30722,6 @@ var DEFAULT_FONTS = [
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  "courier"
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  ];
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  /** 检测字符串是否包含需要 RTL 和连写排版的字符(阿拉伯语等) */ var HAS_RTL_OR_JOINING = /[\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF\uFB50-\uFDFF\uFE70-\uFEFF]/;
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- /** 可换行断点:空格、制表符等 */ var IS_BREAK_CHAR = function(ch) {
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- return ch === " " || ch === " " || ch === "\xa0";
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- };
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  var seed$2 = 0;
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  var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  _inherits(TextComponent, MaskableGraphic);
@@ -30777,13 +30822,15 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  var lineCount = 1;
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  var x = 0;
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  var charCountInLine = 0;
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+ // 使用码点遍历,正确处理 emoji 与 CJK 扩展 B 等代理对字符
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+ var chars = Array.from(text);
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  if (context) {
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  context.font = this.getFontDesc(this.textStyle.fontSize);
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  }
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  if (overflow === TextOverflow.display) {
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- for(var i = 0; i < text.length; i++){
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+ for(var _iterator = _create_for_of_iterator_helper_loose(chars), _step; !(_step = _iterator()).done;){
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+ var str = _step.value;
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  var _context_measureText;
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- var str = text[i];
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  var _context_measureText_width;
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  var textMetrics = (_context_measureText_width = context == null ? void 0 : (_context_measureText = context.measureText(str)) == null ? void 0 : _context_measureText.width) != null ? _context_measureText_width : 0;
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  if (str === "\n") {
@@ -30802,12 +30849,12 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  return lineCount;
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  }
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  if (this.textLayout.keepWordIntact) {
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- // 单词完整换行:优先在空格处断行,避免从单词中间断开
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+ // 单词完整换行:优先在换行机会处断行(空格吞断 / CJK 字间可断),避免从西文词中间断开
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  var lastBreakX = 0;
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  var countAtBreak = 0;
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- for(var i1 = 0; i1 < text.length; i1++){
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+ for(var _iterator1 = _create_for_of_iterator_helper_loose(chars), _step1; !(_step1 = _iterator1()).done;){
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+ var str1 = _step1.value;
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  var _context_measureText1;
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- var str1 = text[i1];
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  var _context_measureText_width1;
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  var textMetrics1 = (_context_measureText_width1 = context == null ? void 0 : (_context_measureText1 = context.measureText(str1)) == null ? void 0 : _context_measureText1.width) != null ? _context_measureText_width1 : 0;
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  if (str1 === "\n") {
@@ -30840,22 +30887,23 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  }
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  x += textMetrics1;
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  charCountInLine++;
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- if (IS_BREAK_CHAR(str1)) {
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+ // 记换行机会:str 之后可断(空格 swallow / CJK keep)。lastBreakX 含 str 宽度(str 留本行末)
30891
+ if (breakOpportunityAfter(str1) !== false) {
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  lastBreakX = x;
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  countAtBreak = charCountInLine;
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  }
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  }
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  } else {
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  // 逐字符换行:允许在任意字符处断开
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- for(var i2 = 0; i2 < text.length; i2++){
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+ for(var i = 0; i < chars.length; i++){
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  var _context_measureText2;
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- var str2 = text[i2];
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+ var str2 = chars[i];
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  var _context_measureText_width2;
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  var textMetrics2 = (_context_measureText_width2 = context == null ? void 0 : (_context_measureText2 = context.measureText(str2)) == null ? void 0 : _context_measureText2.width) != null ? _context_measureText_width2 : 0;
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  if (charCountInLine > 0) {
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  x += letterSpace;
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  }
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- if (x + textMetrics2 > width && i2 > 0 || str2 === "\n") {
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+ if (x + textMetrics2 > width && i > 0 || str2 === "\n") {
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  lineCount++;
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  this.maxLineWidth = Math.max(this.maxLineWidth, x);
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  x = 0;
@@ -30948,8 +30996,11 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  var charsArray = [];
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  var charOffsetX = [];
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30998
  if (layout.keepWordIntact) {
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- // 单词完整换行:优先在空格处断行,避免从单词中间断开
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+ // 单词完整换行:优先在换行机会处断行(空格吞断 / CJK 字间可断),避免从西文词中间断开。
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+ // lastBreakIdx 指向断点字符在 charsArray 中的索引;breakSwallow=true 时该字符被吞(空格),
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+ // false 时该字符留本行末(CJK),下行均从 lastBreakIdx+1 起。
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  var lastBreakIdx = -1;
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+ var breakSwallow = false;
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  for(var i = 0; i < char.length; i++){
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  var str = char[i];
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  var textMetrics = context.measureText(str);
@@ -30965,15 +31016,18 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  charsArray = [];
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  charOffsetX = [];
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31018
  lastBreakIdx = -1;
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+ breakSwallow = false;
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  continue;
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  }
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  var spacing = charsArray.length > 0 ? layout.letterSpace : 0;
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  var willWidth = x + spacing + textMetrics.width;
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  if (willWidth > baseWidth && charsArray.length > 0) {
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  if (lastBreakIdx > 0) {
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- // 在空格处换行
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- var lineChars = charsArray.slice(0, lastBreakIdx);
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- var lineOffsets = charOffsetX.slice(0, lastBreakIdx);
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+ // 在换行机会处断行:swallow 取 [0,lastBreakIdx)(吞掉断点字符),
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+ // keep [0,lastBreakIdx](断点字符留本行末),下行均从 lastBreakIdx+1 起。
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+ var endIdx = breakSwallow ? lastBreakIdx : lastBreakIdx + 1;
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+ var lineChars = charsArray.slice(0, endIdx);
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+ var lineOffsets = charOffsetX.slice(0, endIdx);
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  var lineWidth = lineChars.length > 0 ? lineOffsets[lineOffsets.length - 1] + context.measureText(lineChars[lineChars.length - 1]).width : 0;
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  charsInfo.push({
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  y: y,
@@ -30994,6 +31048,7 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  x += context.measureText(charsArray[j]).width;
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  }
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  lastBreakIdx = -1;
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+ breakSwallow = false;
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  } else {
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  charsInfo.push({
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  y: y,
@@ -31006,6 +31061,7 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  charsArray = [];
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  charOffsetX = [];
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  lastBreakIdx = -1;
31064
+ breakSwallow = false;
31009
31065
  }
31010
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  }
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  if (charsArray.length > 0) {
@@ -31014,8 +31070,12 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  charOffsetX.push(x);
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  charsArray.push(str);
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  x += textMetrics.width;
31017
- if (IS_BREAK_CHAR(str)) {
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+ // 记换行机会:str 之后可断。lastBreakIdx 指向 str(charsArray 末尾),
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+ // swallow=吞 str(空格),keep=str 留本行末(CJK)。
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+ var opp = breakOpportunityAfter(str);
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+ if (opp !== false) {
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  lastBreakIdx = charsArray.length - 1;
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+ breakSwallow = opp === "swallow";
31019
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  }
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  }
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  } else {
@@ -33653,7 +33713,7 @@ function getStandardSpriteContent(sprite, transform) {
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33713
  return ret;
33654
33714
  }
33655
33715
 
33656
- var version$2 = "2.9.1";
33716
+ var version$2 = "2.9.3";
33657
33717
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
33658
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  var standardVersion = /^(\d+)\.(\d+)$/;
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33719
  var reverseParticle = false;
@@ -38707,7 +38767,7 @@ registerPlugin("text", TextLoader);
38707
38767
  registerPlugin("sprite", SpriteLoader);
38708
38768
  registerPlugin("particle", ParticleLoader);
38709
38769
  registerPlugin("interact", InteractLoader);
38710
- var version$1 = "2.9.1";
38770
+ var version$1 = "2.9.3";
38711
38771
  logger.info("Core version: " + version$1 + ".");
38712
38772
 
38713
38773
  var _obj;
@@ -40281,8 +40341,8 @@ applyMixins(ThreeTextComponent, [
40281
40341
  */ Mesh.create = function(engine, props) {
40282
40342
  return new ThreeMesh(engine, props);
40283
40343
  };
40284
- var version = "2.9.1";
40344
+ var version = "2.9.3";
40285
40345
  logger.info("THREEJS plugin version: " + version + ".");
40286
40346
 
40287
- export { ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationEvent, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BezierDataMap, BezierEasing, BezierLengthData, BezierMap, BezierPath, BezierQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, BoundingBoxInfo, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, FrameComponent, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, Graphics, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialState, MaterialTrack, Mesh, NodeTransform, NotNode, NotNodeData, NotifyEvent, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, Precomposition, PrecompositionManager, PropertyClipPlayable, PropertyTrack, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, UpdateModes, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildBezierData, buildEasingCurve, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, extractMinAndMax, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTexture, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getControlPoints, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSafeFontFamily, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, setUniformValue, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
40347
+ export { ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationEvent, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BezierDataMap, BezierEasing, BezierLengthData, BezierMap, BezierPath, BezierQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, BoundingBoxInfo, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, FrameComponent, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, Graphics, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialState, MaterialTrack, Mesh, NodeTransform, NotNode, NotNodeData, NotifyEvent, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, Precomposition, PrecompositionManager, PropertyClipPlayable, PropertyTrack, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, UpdateModes, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, breakOpportunityAfter, buildBezierData, buildEasingCurve, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, extractMinAndMax, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTexture, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getControlPoints, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isBreakChar, isCJKLike, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSafeFontFamily, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, setUniformValue, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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  //# sourceMappingURL=index.mjs.map