@galacean/effects-threejs 2.8.11 → 2.8.12

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package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.8.11
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+ * Version: v2.8.12
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  */
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  import * as THREE from 'three';
@@ -18490,7 +18490,7 @@ PostProcessVolume = __decorate([
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  var vert = "precision highp float;attribute vec3 aPos;attribute vec2 aUV;varying vec2 uv0;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;void main(){vec4 pos=vec4(aPos.xyz,1.0);uv0=aUV;gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}";
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- var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _TextureTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){uv=uv-vec2(0.5,0.5);vec3 p=m*vec3(uv,1.0);p.xy=p.xy+vec2(0.5,0.5);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}if(_StopsCount>0){if(t<=_Stops[0]){finalColor=_Colors[0];}else if(t>=_Stops[_StopsCount-1]){finalColor=_Colors[_StopsCount-1];}else{finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_TextureTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
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+ var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _TextureTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){uv=uv-vec2(0.5,0.5);vec3 p=m*vec3(uv,1.0);p.xy=p.xy+vec2(0.5,0.5);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}if(_StopsCount>0){finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float localT=smoothstep(_Stops[i-1],_Stops[i],t);finalColor=mix(finalColor,_Colors[i],localT);}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_TextureTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
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  var TexturePaintScaleMode;
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  (function(TexturePaintScaleMode) {
@@ -31640,7 +31640,7 @@ function getStandardSpriteContent(sprite, transform) {
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  return ret;
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  }
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- var version$2 = "2.8.11";
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+ var version$2 = "2.8.12";
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  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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  var standardVersion = /^(\d+)\.(\d+)$/;
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  var reverseParticle = false;
@@ -35340,7 +35340,7 @@ registerPlugin("text", TextLoader);
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  registerPlugin("sprite", SpriteLoader);
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  registerPlugin("particle", ParticleLoader);
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  registerPlugin("interact", InteractLoader);
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- var version$1 = "2.8.11";
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+ var version$1 = "2.8.12";
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  logger.info("Core version: " + version$1 + ".");
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  var _obj;
@@ -36917,7 +36917,7 @@ applyMixins(ThreeTextComponent, [
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  */ Mesh.create = function(engine, props) {
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  return new ThreeMesh(engine, props);
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  };
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- var version = "2.8.11";
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+ var version = "2.8.12";
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  logger.info("THREEJS plugin version: " + version + ".");
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  export { ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSafeFontFamily, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, setUniformValue, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/effects-threejs",
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- "version": "2.8.11",
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+ "version": "2.8.12",
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  "description": "Galacean Effects runtime threejs plugin for the web",
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  "module": "./dist/index.mjs",
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  "main": "./dist/index.js",
@@ -43,7 +43,7 @@
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  "registry": "https://registry.npmjs.org"
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  },
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  "dependencies": {
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- "@galacean/effects-core": "2.8.11"
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+ "@galacean/effects-core": "2.8.12"
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  },
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  "devDependencies": {
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  "three": "^0.149.0",