@galacean/effects-threejs 2.7.2 → 2.7.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +119 -112
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +119 -112
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.7.
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* Version: v2.7.4
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*/
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import * as THREE from 'three';
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@@ -20317,7 +20317,7 @@ function calculateDirection(prePoint, point, nextPoint) {
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if (this.time >= 0 && this.time < particleSystem.item.duration && particleSystem.isEnded()) {
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particleSystem.reset();
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}
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particleSystem.
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particleSystem.simulate(this.time - particleSystem.time);
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}
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this.lastTime = this.time;
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};
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@@ -21769,126 +21769,133 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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this.initEmitterTransform();
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};
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_proto.onUpdate = function onUpdate(dt) {
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this.
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if (!this.frozen) {
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this.update(dt);
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}
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};
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_proto.simulate = function simulate(time) {
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this.update(time * 1000);
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this.frozen = true;
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};
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_proto.update = function update(delta) {
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var _this = this;
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if (this.started
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if (!this.started) {
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return;
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}
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var now = this.time + delta / 1000;
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var options = this.options;
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var loopStartTime = this.loopStartTime;
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var emission = this.emission;
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this.time = now;
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this.upDirectionWorld = null;
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this.renderer.updateTime(now, delta);
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var link = this.particleLink;
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var emitterLifetime = (now - loopStartTime) / this.item.duration;
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var timePassed = this.timePassed;
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var trailUpdated = false;
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var updateTrail = function() {
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if (_this.trails && !trailUpdated) {
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trailUpdated = true;
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link.forEach(function(param) {
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var time = param[0], pointIndex = param[1], delay = param[2], point = param[3];
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if (time < timePassed) {
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_this.clearPointTrail(pointIndex);
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} else if (timePassed > delay) {
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_this.updatePointTrail(pointIndex, emitterLifetime, point, delay);
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}
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});
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}
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};
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if (!this.ended) {
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var duration = this.item.duration;
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var lifetime = this.lifetime;
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if (timePassed < duration) {
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var interval = 1 / emission.rateOverTime.getValue(lifetime);
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var pointCount = Math.floor((timePassed - this.lastEmitTime) / interval);
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var maxEmissionCount = pointCount;
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var timeDelta = interval / pointCount;
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var meshTime = now;
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var maxCount = options.maxCount;
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this.updateEmitterTransform(timePassed);
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var shouldSkipGenerate = function() {
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var first = link.first;
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return _this.emissionStopped || link.length === maxCount && first && first.content[0] - loopStartTime > timePassed;
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};
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for(var i = 0; i < maxEmissionCount && i < maxCount; i++){
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if (shouldSkipGenerate()) {
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break;
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}
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var p = this.createPoint(lifetime);
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p.delay += meshTime + i * timeDelta;
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this.addParticle(p, maxCount);
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this.lastEmitTime = timePassed;
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}
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if (timePassed < duration) {
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var interval = 1 / emission.rateOverTime.getValue(lifetime);
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var pointCount = Math.floor((timePassed - this.lastEmitTime) / interval);
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var maxEmissionCount = pointCount;
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var timeDelta = interval / pointCount;
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var meshTime = now;
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var maxCount = options.maxCount;
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this.updateEmitterTransform(timePassed);
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var shouldSkipGenerate = function() {
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var first = link.first;
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return _this.emissionStopped || link.length === maxCount && first && first.content[0] - loopStartTime > timePassed;
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};
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for(var i = 0; i < maxEmissionCount && i < maxCount; i++){
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if (shouldSkipGenerate()) {
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break;
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}
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var p = this.createPoint(lifetime);
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p.delay += meshTime + i * timeDelta;
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this.addParticle(p, maxCount);
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this.lastEmitTime = timePassed;
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var bursts = emission.bursts;
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for(var j = (bursts == null ? void 0 : bursts.length) - 1, cursor = 0; j >= 0 && cursor < maxCount; j--){
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if (shouldSkipGenerate()) {
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break;
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}
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var
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var burst = bursts[j];
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var opts = !burst.disabled && burst.getGeneratorOptions(timePassed, lifetime);
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if (opts) {
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var originVec = [
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0,
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0,
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0
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];
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var offsets = emission.burstOffsets[j];
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var burstOffset = offsets && offsets[opts.cycleIndex] || originVec;
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if (burst.once) {
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this.removeBurst(j);
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}
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var
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0,
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0
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];
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var offsets = emission.burstOffsets[j];
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var burstOffset = offsets && offsets[opts.cycleIndex] || originVec;
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if (burst.once) {
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this.removeBurst(j);
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}
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for(var i1 = 0; i1 < opts.count && cursor < maxCount; i1++){
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var _p_transform;
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if (shouldSkipGenerate()) {
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break;
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}
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var p1 = this.initPoint(this.shape.generate({
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total: opts.total,
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index: opts.index,
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burstIndex: i1,
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burstCount: opts.count
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}));
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p1.delay += meshTime;
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cursor++;
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(_p_transform = p1.transform).translate.apply(_p_transform, [].concat(burstOffset));
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this.addParticle(p1, maxCount);
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for(var i1 = 0; i1 < opts.count && cursor < maxCount; i1++){
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var _p_transform;
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if (shouldSkipGenerate()) {
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break;
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}
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var p1 = this.initPoint(this.shape.generate({
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total: opts.total,
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index: opts.index,
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burstIndex: i1,
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burstCount: opts.count
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}));
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p1.delay += meshTime;
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cursor++;
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(_p_transform = p1.transform).translate.apply(_p_transform, [].concat(burstOffset));
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this.addParticle(p1, maxCount);
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}
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}
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} else if (this.item.endBehavior === EndBehavior.restart) {
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updateTrail();
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this.loopStartTime = now - duration;
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this.lastEmitTime -= duration;
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this.time -= duration;
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emission.bursts.forEach(function(b) {
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21867
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return b.reset();
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});
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this.particleLink.forEach(function(content) {
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content[0] -= duration;
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content[2] -= duration;
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content[3].delay -= duration;
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});
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this.renderer.minusTimeForLoop(duration);
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} else {
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this.ended = true;
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var endBehavior = this.item.endBehavior;
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if (endBehavior === EndBehavior.freeze) {
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this.frozen = true;
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}
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}
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} else if (this.item.endBehavior
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} else if (this.item.endBehavior === EndBehavior.restart) {
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updateTrail();
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this.loopStartTime = now - duration;
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this.lastEmitTime -= duration;
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this.time -= duration;
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emission.bursts.forEach(function(b) {
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return b.reset();
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});
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this.particleLink.forEach(function(content) {
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content[0] -= duration;
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content[2] -= duration;
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content[3].delay -= duration;
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});
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21882
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this.renderer.minusTimeForLoop(duration);
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} else {
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this.ended = true;
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var endBehavior = this.item.endBehavior;
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if (endBehavior === EndBehavior.freeze) {
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this.frozen = true;
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}
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21889
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}
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21890
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} else if (this.item.endBehavior !== EndBehavior.restart) {
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21891
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if (EndBehavior.destroy === this.item.endBehavior) {
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var node = link.last;
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if (node && node.content[0] < this.time) {
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this.destroyed = true;
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}
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}
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updateTrail();
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}
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updateTrail();
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};
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_proto.drawStencilMask = function drawStencilMask(renderer) {
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if (!this.isActiveAndEnabled) {
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@@ -31611,7 +31618,7 @@ function getStandardSpriteContent(sprite, transform) {
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return ret;
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}
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var version$2 = "2.7.
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var version$2 = "2.7.4";
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var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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var standardVersion = /^(\d+)\.(\d+)$/;
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var reverseParticle = false;
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@@ -34887,7 +34894,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
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registerPlugin("particle", ParticleLoader, VFXItem);
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registerPlugin("cal", CalculateLoader, VFXItem);
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registerPlugin("interact", InteractLoader, VFXItem);
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var version$1 = "2.7.
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var version$1 = "2.7.4";
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logger.info("Core version: " + version$1 + ".");
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var _obj;
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@@ -36468,7 +36475,7 @@ setMaxSpriteMeshItemCount(8);
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*/ Mesh.create = function(engine, props) {
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return new ThreeMesh(engine, props);
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};
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-
var version = "2.7.
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var version = "2.7.4";
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logger.info("THREEJS plugin version: " + version + ".");
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export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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