@galacean/effects-threejs 2.7.0-alpha.1 → 2.7.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime threejs plugin for the web
4
4
  * Author: Ant Group CO., Ltd.
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5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.7.0-alpha.1
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+ * Version: v2.7.0-alpha.2
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  */
8
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  import * as THREE from 'three';
@@ -3732,20 +3732,21 @@ var BuiltinObjectGUID = {
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  UnlitShader: "unlit000000000000000000000000000"
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  };
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- /**
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- * 填充类型
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- */ var FillType$1;
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+ var FillType;
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  (function(FillType) {
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- /**
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- * 纯色
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- */ FillType[FillType["Solid"] = 0] = "Solid";
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- /**
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- * 线性渐变
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- */ FillType[FillType["LinearGradient"] = 1] = "LinearGradient";
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- /**
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- * 径向渐变
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- */ FillType[FillType["RadialGradient"] = 2] = "RadialGradient";
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- })(FillType$1 || (FillType$1 = {}));
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+ FillType[FillType["Solid"] = 0] = "Solid";
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+ FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
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+ FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
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+ FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
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+ FillType[FillType["Texture"] = 4] = "Texture";
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+ })(FillType || (FillType = {}));
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+ var TexturePaintScaleMode$1;
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+ (function(TexturePaintScaleMode) {
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+ TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
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+ TexturePaintScaleMode[TexturePaintScaleMode["Fit"] = 1] = "Fit";
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+ TexturePaintScaleMode[TexturePaintScaleMode["Crop"] = 2] = "Crop";
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+ TexturePaintScaleMode[TexturePaintScaleMode["Tile"] = 3] = "Tile";
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+ })(TexturePaintScaleMode$1 || (TexturePaintScaleMode$1 = {}));
3749
3750
 
3750
3751
  /**
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  * 矢量图形类型
@@ -4014,7 +4015,8 @@ var index$1 = /*#__PURE__*/Object.freeze({
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  get TextWeight () { return TextWeight; },
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  get FontStyle () { return FontStyle; },
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  BuiltinObjectGUID: BuiltinObjectGUID,
4017
- get FillType () { return FillType$1; },
4018
+ get FillType () { return FillType; },
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+ get TexturePaintScaleMode () { return TexturePaintScaleMode$1; },
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  get ShapePrimitiveType () { return ShapePrimitiveType; },
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  get LineCap () { return LineCap; },
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  get LineJoin () { return LineJoin; },
@@ -16238,16 +16240,8 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
16238
16240
 
16239
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  var vert = "precision highp float;attribute vec3 aPos;attribute vec2 aUV;varying vec2 uv0;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;void main(){vec4 pos=vec4(aPos.xyz,1.0);uv0=aUV;gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}";
16240
16242
 
16241
- var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _ImageTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){vec3 p=m*vec3(uv,1.0);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_ImageTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
16243
+ var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _TextureTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){uv=uv-vec2(0.5,0.5);vec3 p=m*vec3(uv,1.0);p.xy=p.xy+vec2(0.5,0.5);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_TextureTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
16242
16244
 
16243
- var FillType;
16244
- (function(FillType) {
16245
- FillType[FillType["Solid"] = 0] = "Solid";
16246
- FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
16247
- FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
16248
- FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
16249
- FillType[FillType["Texture"] = 4] = "Texture";
16250
- })(FillType || (FillType = {}));
16251
16245
  var TexturePaintScaleMode;
16252
16246
  (function(TexturePaintScaleMode) {
16253
16247
  TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
@@ -16273,6 +16267,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16273
16267
  join: LineJoin.Miter,
16274
16268
  miterLimit: 10
16275
16269
  };
16270
+ _this.strokeWidth = 1;
16271
+ _this.strokeCap = LineCap.Butt;
16272
+ _this.strokeJoin = LineJoin.Miter;
16276
16273
  _this.strokes = [];
16277
16274
  /**
16278
16275
  * 用于点击测试的碰撞器
@@ -16306,12 +16303,12 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16306
16303
  // Create Shape Attrributes
16307
16304
  //-------------------------------------------------------------------------
16308
16305
  var gradientStrokeFill = {
16309
- type: 0,
16306
+ type: FillType.Solid,
16310
16307
  color: new Color(1, 1, 1, 1)
16311
16308
  };
16312
16309
  _this.strokes.push(gradientStrokeFill);
16313
16310
  var gradientLayerFill = {
16314
- type: 0,
16311
+ type: FillType.Solid,
16315
16312
  color: new Color(1, 1, 1, 1)
16316
16313
  };
16317
16314
  _this.fills.push(gradientLayerFill);
@@ -16475,6 +16472,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16475
16472
  indices.length;
16476
16473
  var vertOffset1 = vertices.length / 2;
16477
16474
  var lineStyle = this.strokeAttributes;
16475
+ lineStyle.cap = this.strokeCap;
16476
+ lineStyle.join = this.strokeJoin;
16477
+ lineStyle.width = this.strokeWidth;
16478
16478
  var close = true;
16479
16479
  if (this.shapeAttributes.type === ShapePrimitiveType.Custom) {
16480
16480
  close = shape1.closePath;
@@ -16639,11 +16639,11 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16639
16639
  };
16640
16640
  _proto.updatePaintMaterial = function updatePaintMaterial(material, paint) {
16641
16641
  material.setFloat("_FillType", paint.type);
16642
- if (paint.type === 0) {
16642
+ if (paint.type === FillType.Solid) {
16643
16643
  material.color = paint.color;
16644
- } else if (paint.type === 1 || paint.type === 3 || paint.type === 2) {
16644
+ } else if (paint.type === FillType.GradientLinear || paint.type === FillType.GradientAngular || paint.type === FillType.GradientRadial) {
16645
16645
  this.updateGradientMaterial(material, paint.gradientStops, paint.startPoint, paint.endPoint);
16646
- } else if (paint.type === 4) {
16646
+ } else if (paint.type === FillType.Texture) {
16647
16647
  material.setInt("_ImageScaleMode", paint.scaleMode);
16648
16648
  material.setVector2("_ImageSize", new Vector2(paint.texture.getWidth(), paint.texture.getHeight()));
16649
16649
  var boundingBox = this.getBoundingBox();
@@ -16653,6 +16653,8 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16653
16653
  material.setFloat("_ImageOpacity", paint.opacity);
16654
16654
  material.setFloat("_ImageScalingFactor", paint.scalingFactor);
16655
16655
  material.setTexture("_ImageTex", paint.texture);
16656
+ var transform = paint.textureTransform;
16657
+ material.setMatrix3("_TextureTransform", new Matrix3().scale(transform.scale.x, transform.scale.y).rotate(transform.rotation).translate(transform.offset.x, transform.offset.y).invert());
16656
16658
  }
16657
16659
  };
16658
16660
  _proto.updateGradientMaterial = function updateGradientMaterial(material, gradient, startPoint, endPoint) {
@@ -16688,17 +16690,12 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16688
16690
  side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
16689
16691
  mask: this.maskManager.getRefValue()
16690
16692
  };
16691
- var strokeAttributes = data.stroke;
16692
- if (strokeAttributes) {
16693
- this.strokeAttributes = {
16694
- width: strokeAttributes.width,
16695
- alignment: 0.5,
16696
- cap: strokeAttributes.cap,
16697
- join: strokeAttributes.join,
16698
- miterLimit: 10
16699
- };
16700
- }
16701
- //@ts-expect-error
16693
+ var _data_strokeCap;
16694
+ this.strokeCap = (_data_strokeCap = data.strokeCap) != null ? _data_strokeCap : LineCap.Butt;
16695
+ var _data_strokeWidth;
16696
+ this.strokeWidth = (_data_strokeWidth = data.strokeWidth) != null ? _data_strokeWidth : 1;
16697
+ var _data_strokeJoin;
16698
+ this.strokeJoin = (_data_strokeJoin = data.strokeJoin) != null ? _data_strokeJoin : LineJoin.Miter;
16702
16699
  for(var _iterator = _create_for_of_iterator_helper_loose(data.strokes), _step; !(_step = _iterator()).done;){
16703
16700
  var stroke = _step.value;
16704
16701
  var strokeParam = stroke;
@@ -16707,7 +16704,6 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16707
16704
  this.strokes[0] = this.createPaint(strokeParam);
16708
16705
  }
16709
16706
  }
16710
- //@ts-expect-error
16711
16707
  for(var _iterator1 = _create_for_of_iterator_helper_loose(data.fills), _step1; !(_step1 = _iterator1()).done;){
16712
16708
  var fill = _step1.value;
16713
16709
  var fillParam = fill;
@@ -16797,7 +16793,7 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16797
16793
  _proto.createPaint = function createPaint(paintData) {
16798
16794
  var paint;
16799
16795
  switch(paintData.type){
16800
- case 0:
16796
+ case FillType.Solid:
16801
16797
  {
16802
16798
  paint = {
16803
16799
  type: paintData.type,
@@ -16805,9 +16801,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16805
16801
  };
16806
16802
  break;
16807
16803
  }
16808
- case 1:
16809
- case 3:
16810
- case 2:
16804
+ case FillType.GradientLinear:
16805
+ case FillType.GradientAngular:
16806
+ case FillType.GradientRadial:
16811
16807
  {
16812
16808
  paint = {
16813
16809
  type: paintData.type,
@@ -16817,15 +16813,32 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16817
16813
  };
16818
16814
  break;
16819
16815
  }
16820
- case 4:
16816
+ case FillType.Texture:
16821
16817
  {
16818
+ var _paintData_textureTransform;
16819
+ var textureTransform = _extends({
16820
+ offset: {
16821
+ x: 0,
16822
+ y: 0
16823
+ },
16824
+ rotation: 0,
16825
+ scale: {
16826
+ x: 1,
16827
+ y: 1
16828
+ }
16829
+ }, (_paintData_textureTransform = paintData.textureTransform) != null ? _paintData_textureTransform : {});
16822
16830
  var _paintData_scalingFactor, _paintData_opacity;
16823
16831
  paint = {
16824
16832
  type: paintData.type,
16825
16833
  texture: this.engine.findObject(paintData.texture),
16826
16834
  scaleMode: paintData.scaleMode,
16827
16835
  scalingFactor: (_paintData_scalingFactor = paintData.scalingFactor) != null ? _paintData_scalingFactor : 1,
16828
- opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1
16836
+ opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1,
16837
+ textureTransform: {
16838
+ offset: new Vector2().copyFrom(textureTransform.offset),
16839
+ rotation: textureTransform.rotation,
16840
+ scale: new Vector2().copyFrom(textureTransform.scale)
16841
+ }
16829
16842
  };
16830
16843
  break;
16831
16844
  }
@@ -30481,28 +30494,35 @@ function version34Migration(json) {
30481
30494
  }
30482
30495
  if (componentData1.dataType === DataType.ShapeComponent) {
30483
30496
  var shapeComponentData = componentData1;
30484
- //@ts-expect-error
30485
30497
  shapeComponentData.fills = [];
30498
+ //@ts-expect-error
30486
30499
  if (shapeComponentData.fill) {
30487
30500
  var solidPaintData = {
30488
30501
  type: FillType.Solid,
30502
+ //@ts-expect-error
30489
30503
  color: shapeComponentData.fill.color
30490
30504
  };
30491
- //@ts-expect-error
30492
30505
  shapeComponentData.fills.push(solidPaintData);
30493
30506
  }
30494
- delete shapeComponentData.fill;
30495
30507
  //@ts-expect-error
30508
+ delete shapeComponentData.fill;
30496
30509
  shapeComponentData.strokes = [];
30510
+ //@ts-expect-error
30497
30511
  if (shapeComponentData.stroke) {
30498
30512
  var solidPaintData1 = {
30499
30513
  type: FillType.Solid,
30514
+ //@ts-expect-error
30500
30515
  color: shapeComponentData.stroke.color
30501
30516
  };
30502
- //@ts-expect-error
30503
30517
  shapeComponentData.strokes.push(solidPaintData1);
30504
30518
  //@ts-expect-error
30505
- shapeComponentData.stroke.color = undefined;
30519
+ shapeComponentData.strokeWidth = shapeComponentData.stroke.width;
30520
+ //@ts-expect-error
30521
+ shapeComponentData.strokeCap = shapeComponentData.stroke.cap;
30522
+ //@ts-expect-error
30523
+ shapeComponentData.strokeJoin = shapeComponentData.stroke.join;
30524
+ //@ts-expect-error
30525
+ delete shapeComponentData.stroke;
30506
30526
  }
30507
30527
  }
30508
30528
  }
@@ -31432,7 +31452,7 @@ function getStandardSpriteContent(sprite, transform) {
31432
31452
  return ret;
31433
31453
  }
31434
31454
 
31435
- var version$2 = "2.7.0-alpha.1";
31455
+ var version$2 = "2.7.0-alpha.2";
31436
31456
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
31437
31457
  var standardVersion = /^(\d+)\.(\d+)$/;
31438
31458
  var reverseParticle = false;
@@ -34705,7 +34725,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
34705
34725
  registerPlugin("particle", ParticleLoader, VFXItem);
34706
34726
  registerPlugin("cal", CalculateLoader, VFXItem);
34707
34727
  registerPlugin("interact", InteractLoader, VFXItem);
34708
- var version$1 = "2.7.0-alpha.1";
34728
+ var version$1 = "2.7.0-alpha.2";
34709
34729
  logger.info("Core version: " + version$1 + ".");
34710
34730
 
34711
34731
  var _obj;
@@ -36301,8 +36321,8 @@ setMaxSpriteMeshItemCount(8);
36301
36321
  */ Mesh.create = function(engine, props) {
36302
36322
  return new ThreeMesh(engine, props);
36303
36323
  };
36304
- var version = "2.7.0-alpha.1";
36324
+ var version = "2.7.0-alpha.2";
36305
36325
  logger.info("THREEJS plugin version: " + version + ".");
36306
36326
 
36307
- export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FillType, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
36327
+ export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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36328
  //# sourceMappingURL=index.mjs.map