@galacean/effects-threejs 2.6.0-beta.1 → 2.6.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.6.0-beta.1
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+ * Version: v2.6.1
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  */
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  import * as THREE from 'three';
@@ -464,6 +464,8 @@ function getPixelRatio() {
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  }
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  return 1;
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  }
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+ // window 对象不存在时需要判断
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+ var canUseBOM = typeof window !== "undefined";
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  function isIOS() {
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  // real ios device not in simulator
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  return !!navigator.platform && /iPad|iPhone|iPod/.test(navigator.platform);
@@ -8288,6 +8290,8 @@ function gpuTimer(gl) {
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  var initErrors = [];
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  var glContext = {};
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+ var IOS16_LOCKDOWN_MODE = "iOS16 lockdown mode, WebGL Constants not in global";
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+ var WEBGL_CONSTANTS_NOT_IN_GLOBAL = "WebGL Constants not in global, please check your environment";
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  if (!initErrors.length) {
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  initGLContext();
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  }
@@ -8299,8 +8303,12 @@ function initGLContext() {
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  copy(WebGLRenderingContext);
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  copy(WebGLRenderingContext.prototype);
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  } else {
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- initErrors.push(isIOS() ? // iOS 16 lockdown mode
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- "iOS16 lockdown mode, WebGL Constants not in global" : "WebGL Constants not in global, please check your environment");
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+ if (canUseBOM) {
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+ initErrors.push(// iOS 16 lockdown mode
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+ isIOS() ? IOS16_LOCKDOWN_MODE : WEBGL_CONSTANTS_NOT_IN_GLOBAL);
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+ } else {
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+ initErrors.push(WEBGL_CONSTANTS_NOT_IN_GLOBAL);
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+ }
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  }
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  if (!initErrors.length && !("HALF_FLOAT" in glContext)) {
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  // @ts-expect-error set default value
@@ -10010,18 +10018,15 @@ var MaskProcessor = /*#__PURE__*/ function() {
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  _proto.getRefValue = function getRefValue() {
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  return 1;
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  };
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- _proto.getMaskMode = function getMaskMode(data) {
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+ _proto.setMaskOptions = function setMaskOptions(data) {
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  var _data_isMask = data.isMask, isMask = _data_isMask === void 0 ? false : _data_isMask, _data_inverted = data.inverted, inverted = _data_inverted === void 0 ? false : _data_inverted, reference = data.reference, _data_alphaMaskEnabled = data.alphaMaskEnabled, alphaMaskEnabled = _data_alphaMaskEnabled === void 0 ? false : _data_alphaMaskEnabled;
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  this.alphaMaskEnabled = alphaMaskEnabled;
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  if (isMask) {
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  this.maskMode = MaskMode.MASK;
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  } else {
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  this.maskMode = inverted ? MaskMode.REVERSE_OBSCURED : MaskMode.OBSCURED;
10020
- if (reference) {
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- this.maskable = this.engine.findObject(reference);
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- }
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+ this.maskable = this.engine.findObject(reference);
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  }
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- return this.maskMode;
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  };
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  _proto.drawStencilMask = function drawStencilMask(renderer) {
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  if (this.maskable) {
@@ -15208,7 +15213,7 @@ var singleSplits = [
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  var textureSheetAnimation = baseRenderComponentData.textureSheetAnimation;
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  var maskOptions = baseRenderComponentData.mask;
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  if (maskOptions) {
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- this.maskManager.getMaskMode(maskOptions);
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+ this.maskManager.setMaskOptions(maskOptions);
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  }
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  // TODO 新蒙板上线后移除
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  //-------------------------------------------------------------------------
@@ -15614,7 +15619,7 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
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  }
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  }
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  if (data.mask) {
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- this.maskManager.getMaskMode(data.mask);
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+ this.maskManager.setMaskOptions(data.mask);
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  }
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  var maskRef = this.maskManager.getRefValue();
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  this.material.stencilRef = maskRef !== undefined ? [
@@ -15841,6 +15846,7 @@ var EventSystem = /*#__PURE__*/ function() {
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  var touchstart = "mousedown";
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  var touchmove = "mousemove";
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  var touchend = "mouseup";
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+ var touchcancel = "mouseleave";
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  var getTouchEventValue = function(event, x, y, dx, dy) {
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  if (dx === void 0) dx = 0;
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  if (dy === void 0) dy = 0;
@@ -15894,6 +15900,7 @@ var EventSystem = /*#__PURE__*/ function() {
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  touchstart = "touchstart";
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  touchmove = "touchmove";
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  touchend = "touchend";
15903
+ touchcancel = "touchcancel";
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  }
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  var _obj;
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  this.nativeHandlers = (_obj = {}, _obj[touchstart] = function(event) {
@@ -15936,6 +15943,7 @@ var EventSystem = /*#__PURE__*/ function() {
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  }
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  currentTouch = 0;
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  }, _obj);
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+ this.nativeHandlers[touchcancel] = this.nativeHandlers[touchend];
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  Object.keys(this.nativeHandlers).forEach(function(name) {
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  var _this_target;
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  (_this_target = _this.target) == null ? void 0 : _this_target.addEventListener(String(name), _this.nativeHandlers[name]);
@@ -18069,16 +18077,23 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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  var _this;
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  _this = RendererComponent.apply(this, arguments) || this;
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  /**
18072
- * 拖拽的惯性衰减系数,范围[0, 1], 越大惯性越强
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+ * 拖拽后的惯性衰减系数,范围[0, 1], 越大惯性越强
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+ * @default 0.95
18073
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  */ _this.downgrade = 0.95;
18074
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  /**
18075
- * 拖拽的距离映射系数,越大越容易拖动
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+ * 拖拽后的惯性速度,范围[0, +∞), 越大惯性越强
18085
+ * @default 25
18086
+ * @since 2.6.0
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+ */ _this.speed = 25;
18088
+ /**
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+ * 拖拽时的距离映射系数,越大越容易拖动
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+ * @default [1, 1]
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  */ _this.dragRatio = [
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  1,
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  1
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  ];
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  /**
18081
- * 拖拽X范围
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+ * 拖拽范围(编辑器制作时已经设置好,特殊情况可运行时修改)
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  */ _this.dragRange = {
18083
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  dxRange: [
18084
18099
  0,
@@ -18089,6 +18104,13 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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18104
  0
18090
18105
  ]
18091
18106
  };
18107
+ /**
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+ * 滑动失效区域,范围[0, 1],单位 %,避免滑动触控冲突(如 iOS 右滑退出时不执行)
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+ * > 若是数组形式,格式为:[top、right、bottom、left]
18110
+ * @since 2.6.0
18111
+ * @default 0
18112
+ */ _this.invalidBorderRange = 0;
18113
+ _this.invalidByBorderRange = false;
18092
18114
  _this.duringPlay = false;
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18115
  /** 是否响应点击和拖拽交互事件 */ _this._interactive = true;
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  _this.lastTime = -1;
@@ -18128,7 +18150,6 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18128
18150
  ];
18129
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  };
18130
18152
  _proto.onStart = function onStart() {
18131
- var options = this.item.props.content.options;
18132
18153
  var env = this.item.engine.renderer.env;
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  var composition = this.item.composition;
18134
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  var _this_interactData_options = this.interactData.options, type = _this_interactData_options.type, showPreview = _this_interactData_options.showPreview;
@@ -18141,11 +18162,6 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18141
18162
  }
18142
18163
  }
18143
18164
  }
18144
- if (options.type === InteractType.DRAG) {
18145
- if (env !== PLAYER_OPTIONS_ENV_EDITOR || options.enableInEditor) {
18146
- (composition == null ? void 0 : composition.event) && this.beginDragTarget(options, composition.event);
18147
- }
18148
- }
18149
18165
  if (this.previewContent) {
18150
18166
  this.previewContent.mesh.item = this.item;
18151
18167
  this.materials = this.previewContent.mesh.materials;
@@ -18155,7 +18171,8 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18155
18171
  _proto.onDisable = function onDisable() {
18156
18172
  RendererComponent.prototype.onDisable.call(this);
18157
18173
  if (this.item && this.item.composition) {
18158
- if (this.duringPlay && !this.item.transform.getValid()) {
18174
+ // Triggers the Message end event, do not trigger when reverse playback
18175
+ if (this.duringPlay && !this.item.transform.getValid() && this.item.composition.getSpeed() > 0) {
18159
18176
  this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
18160
18177
  this.duringPlay = false;
18161
18178
  }
@@ -18174,14 +18191,17 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18174
18191
  var enableInEditor = options.enableInEditor;
18175
18192
  if (env !== PLAYER_OPTIONS_ENV_EDITOR || enableInEditor) {
18176
18193
  var _this_item_composition;
18177
- ((_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.event) && this.beginDragTarget(options, this.item.composition.event);
18194
+ var event = ((_this_item_composition = this.item.composition) != null ? _this_item_composition : {}).event;
18195
+ if (event) {
18196
+ this.beginDragTarget(options, event);
18197
+ }
18178
18198
  }
18179
18199
  }
18180
18200
  };
18181
18201
  _proto.onUpdate = function onUpdate(dt) {
18182
18202
  var _this_previewContent;
18183
18203
  this.duringPlay = true;
18184
- // trigger messageBegin when item enter
18204
+ // Trigger messageBegin when item enter
18185
18205
  if (this.lastTime <= this.item.time) {
18186
18206
  if (this.item.time >= 0 && this.lastTime < 0) {
18187
18207
  var _this_item_composition;
@@ -18189,8 +18209,8 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18189
18209
  (_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.addInteractiveItem(this.item, options.type);
18190
18210
  }
18191
18211
  } else {
18192
- // loop trigger
18193
- if (this.item.time >= 0) {
18212
+ // Loop trigger, do not trigger when reverse playback
18213
+ if (this.item.time >= 0 && dt > 0) {
18194
18214
  var _this_item_composition1;
18195
18215
  var options1 = this.item.props.content.options;
18196
18216
  (_this_item_composition1 = this.item.composition) == null ? void 0 : _this_item_composition1.addInteractiveItem(this.item, options1.type);
@@ -18264,6 +18284,13 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18264
18284
  if (!_this.canInteract()) {
18265
18285
  return;
18266
18286
  }
18287
+ _this.invalidByBorderRange = _this.checkInvalidBorderRange({
18288
+ x: event.x,
18289
+ y: event.y
18290
+ });
18291
+ if (_this.invalidByBorderRange) {
18292
+ return;
18293
+ }
18267
18294
  _this.dragEvent = null;
18268
18295
  _this.bouncingArg = null;
18269
18296
  var camera = (_this_item_composition = _this.item.composition) == null ? void 0 : _this_item_composition.camera;
@@ -18281,6 +18308,9 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18281
18308
  };
18282
18309
  },
18283
18310
  touchmove: function(event) {
18311
+ if (_this.invalidByBorderRange) {
18312
+ return;
18313
+ }
18284
18314
  _this.handleDragMove(dragEvent, event);
18285
18315
  _this.bouncingArg = event;
18286
18316
  },
@@ -18290,9 +18320,8 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18290
18320
  }
18291
18321
  var bouncingArg = _this.bouncingArg;
18292
18322
  if (!shouldIgnoreBouncing(bouncingArg, 3) && bouncingArg) {
18293
- var speed = 5;
18294
- bouncingArg.vx *= speed;
18295
- bouncingArg.vy *= speed;
18323
+ bouncingArg.vx *= _this.speed;
18324
+ bouncingArg.vy *= _this.speed;
18296
18325
  _this.dragEvent = _extends({}, dragEvent);
18297
18326
  }
18298
18327
  dragEvent = null;
@@ -18343,6 +18372,31 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18343
18372
  var _this_item_composition;
18344
18373
  return Boolean((_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.interactive) && this._interactive;
18345
18374
  };
18375
+ /**
18376
+ * 检查滑动手势边界
18377
+ * @param position
18378
+ */ _proto.checkInvalidBorderRange = function checkInvalidBorderRange(position) {
18379
+ var invalidBorderRange = this.invalidBorderRange;
18380
+ if (invalidBorderRange) {
18381
+ var top = 0;
18382
+ var right = 0;
18383
+ var bottom = 0;
18384
+ var left = 0;
18385
+ if (typeof invalidBorderRange === "number") {
18386
+ top = invalidBorderRange;
18387
+ right = invalidBorderRange;
18388
+ bottom = invalidBorderRange;
18389
+ left = invalidBorderRange;
18390
+ } else if (isArray(invalidBorderRange)) {
18391
+ var ref, ref1, ref2, ref3, ref4;
18392
+ ref = invalidBorderRange, ref1 = ref[0], top = ref1 === void 0 ? 0 : ref1, ref2 = ref[1], right = ref2 === void 0 ? 0 : ref2, ref3 = ref[2], bottom = ref3 === void 0 ? 0 : ref3, ref4 = ref[3], left = ref4 === void 0 ? 0 : ref4;
18393
+ }
18394
+ if (position.x < left - 1 || position.x > 1 - right || position.y < top - 1 || position.y > 1 - bottom) {
18395
+ return true;
18396
+ }
18397
+ }
18398
+ return false;
18399
+ };
18346
18400
  _create_class(InteractComponent, [
18347
18401
  {
18348
18402
  key: "interactive",
@@ -22137,7 +22191,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
22137
22191
  this.options.startSize = createValueGetter(options.startSize);
22138
22192
  this.options.sizeAspect = createValueGetter(options.sizeAspect || 1);
22139
22193
  }
22140
- var maskProps = this.getMaskOptions(props);
22194
+ if (props.mask) {
22195
+ this.maskManager.setMaskOptions(props.mask);
22196
+ }
22141
22197
  var particleMeshProps = {
22142
22198
  // listIndex: vfxItem.listIndex,
22143
22199
  meshSlots: options.meshSlots,
@@ -22158,8 +22214,8 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
22158
22214
  occlusion: !!renderer.occlusion,
22159
22215
  transparentOcclusion: !!renderer.transparentOcclusion,
22160
22216
  maxCount: options.maxCount,
22161
- mask: maskProps.maskRef,
22162
- maskMode: maskProps.maskMode,
22217
+ mask: this.maskManager.getRefValue(),
22218
+ maskMode: this.maskManager.maskMode,
22163
22219
  forceTarget: forceTarget,
22164
22220
  diffuse: renderer.texture ? this.engine.findObject(renderer.texture) : undefined,
22165
22221
  sizeOverLifetime: sizeOverLifetimeGetter,
@@ -22240,7 +22296,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
22240
22296
  inheritParticleColor: !!trails.inheritParticleColor,
22241
22297
  parentAffectsPosition: !!trails.parentAffectsPosition
22242
22298
  };
22243
- maskProps = this.getMaskOptions(trails);
22299
+ if (trails.mask) {
22300
+ this.maskManager.setMaskOptions(trails.mask);
22301
+ }
22244
22302
  trailMeshProps = {
22245
22303
  name: "Trail",
22246
22304
  matrix: Matrix4.IDENTITY,
@@ -22257,8 +22315,8 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
22257
22315
  occlusion: !!trails.occlusion,
22258
22316
  transparentOcclusion: !!trails.transparentOcclusion,
22259
22317
  textureMap: trails.textureMap,
22260
- mask: maskProps.maskRef,
22261
- maskMode: maskProps.maskMode
22318
+ mask: this.maskManager.getRefValue(),
22319
+ maskMode: this.maskManager.maskMode
22262
22320
  };
22263
22321
  if (trails.colorOverLifetime && trails.colorOverLifetime[0] === ValueType.GRADIENT_COLOR) {
22264
22322
  trailMeshProps.colorOverLifetime = trails.colorOverLifetime[1];
@@ -22283,18 +22341,6 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
22283
22341
  this.item.getHitTestParams = this.getHitTestParams;
22284
22342
  this.item._content = this;
22285
22343
  };
22286
- _proto.getMaskOptions = function getMaskOptions(data) {
22287
- var maskMode = MaskMode.NONE;
22288
- var maskRef = 0;
22289
- if (data.mask) {
22290
- maskMode = this.maskManager.getMaskMode(data.mask);
22291
- maskRef = this.maskManager.getRefValue();
22292
- }
22293
- return {
22294
- maskMode: maskMode,
22295
- maskRef: maskRef
22296
- };
22297
- };
22298
22344
  _create_class(ParticleSystem, [
22299
22345
  {
22300
22346
  key: "timePassed",
@@ -30107,6 +30153,7 @@ var itemMap = new Map();
30107
30153
  }
30108
30154
  }
30109
30155
  }
30156
+ json.version = JSONSceneVersion["3_2"];
30110
30157
  return json;
30111
30158
  }
30112
30159
  function version32Migration(json) {
@@ -30126,6 +30173,7 @@ function version32Migration(json) {
30126
30173
  var comp = _step2.value;
30127
30174
  processContent(comp);
30128
30175
  }
30176
+ json.version = JSONSceneVersion["3_3"];
30129
30177
  return json;
30130
30178
  }
30131
30179
  function version33Migration(json) {
@@ -30193,6 +30241,7 @@ function version33Migration(json) {
30193
30241
  }
30194
30242
  }
30195
30243
  }
30244
+ json.version = JSONSceneVersion["3_4"];
30196
30245
  return json;
30197
30246
  }
30198
30247
  function processContent(composition) {
@@ -31048,7 +31097,7 @@ function getStandardSpriteContent(sprite, transform) {
31048
31097
  return ret;
31049
31098
  }
31050
31099
 
31051
- var version$2 = "2.6.0-beta.1";
31100
+ var version$2 = "2.6.1";
31052
31101
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
31053
31102
  var standardVersion = /^(\d+)\.(\d+)$/;
31054
31103
  var reverseParticle = false;
@@ -34298,7 +34347,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
34298
34347
  registerPlugin("particle", ParticleLoader, VFXItem);
34299
34348
  registerPlugin("cal", CalculateLoader, VFXItem);
34300
34349
  registerPlugin("interact", InteractLoader, VFXItem);
34301
- var version$1 = "2.6.0-beta.1";
34350
+ var version$1 = "2.6.1";
34302
34351
  logger.info("Core version: " + version$1 + ".");
34303
34352
 
34304
34353
  var _obj;
@@ -35903,8 +35952,8 @@ setMaxSpriteMeshItemCount(8);
35903
35952
  */ Mesh.create = function(engine, props) {
35904
35953
  return new ThreeMesh(engine, props);
35905
35954
  };
35906
- var version = "2.6.0-beta.1";
35955
+ var version = "2.6.1";
35907
35956
  logger.info("THREEJS plugin version: " + version + ".");
35908
35957
 
35909
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
35958
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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  //# sourceMappingURL=index.mjs.map