@galacean/effects-threejs 2.6.0-alpha.1 → 2.6.0-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.6.0-alpha.1
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+ * Version: v2.6.0-beta.0
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  */
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  import * as THREE from 'three';
@@ -1075,7 +1075,8 @@ function _inherits(subClass, superClass) {
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  JSONSceneVersion["3_1"] = "3.1";
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  JSONSceneVersion["3_2"] = "3.2";
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  JSONSceneVersion["3_3"] = "3.3";
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- JSONSceneVersion["LATEST"] = "3.3";
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+ JSONSceneVersion["3_4"] = "3.4";
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+ JSONSceneVersion["LATEST"] = "3.4";
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  })(JSONSceneVersion || (JSONSceneVersion = {}));
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  /*********************************************/ /* 元素属性参数类型 */ /*********************************************/ /**
@@ -8298,8 +8299,8 @@ function initGLContext() {
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  copy(WebGLRenderingContext);
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  copy(WebGLRenderingContext.prototype);
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  } else {
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- initErrors.push(// iOS 16 lockdown mode
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- "iOS16 lockdown mode, WebGL Constants not in global");
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+ initErrors.push(isIOS() ? // iOS 16 lockdown mode
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+ "iOS16 lockdown mode, WebGL Constants not in global" : "WebGL Constants not in global, please check your environment");
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  }
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  if (!initErrors.length && !("HALF_FLOAT" in glContext)) {
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  // @ts-expect-error set default value
@@ -8908,7 +8909,9 @@ function _loadVideo() {
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  return [
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  2,
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  new Promise(function(resolve, reject) {
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- var pending = video.play();
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+ var pending = video.play().catch(function(e) {
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+ reject(e);
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+ });
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  if (pending) {
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  void pending.then(function() {
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  return resolve(video);
@@ -23974,6 +23977,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  * 暂停合成的播放
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  */ _proto.pause = function pause() {
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  this.paused = true;
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+ this.emit("pause");
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  };
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  /**
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  *
@@ -23992,6 +23996,9 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  */ _proto.gotoAndPlay = function gotoAndPlay(time) {
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  this.setTime(time);
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  this.resume();
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+ this.emit("play", {
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+ time: time
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+ });
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  };
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  /**
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  * 跳转合成到指定时间并暂停
@@ -24026,7 +24033,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  this.forwardTime(time + this.startTime);
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  this.setSpeed(speed);
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  if (pause) {
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- this.pause();
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+ this.paused = true;
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  }
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  this.emit("goto", {
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  time: time
@@ -31037,7 +31044,7 @@ function getStandardSpriteContent(sprite, transform) {
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  return ret;
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  }
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- var version$2 = "2.6.0-alpha.1";
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+ var version$2 = "2.6.0-beta.0";
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  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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  var standardVersion = /^(\d+)\.(\d+)$/;
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  var reverseParticle = false;
@@ -34287,7 +34294,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
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  registerPlugin("particle", ParticleLoader, VFXItem);
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  registerPlugin("cal", CalculateLoader, VFXItem);
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  registerPlugin("interact", InteractLoader, VFXItem);
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- var version$1 = "2.6.0-alpha.1";
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+ var version$1 = "2.6.0-beta.0";
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  logger.info("Core version: " + version$1 + ".");
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  var _obj;
@@ -35680,6 +35687,9 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
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  });
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  };
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  _proto.resume = function resume() {
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+ this.dispatchEvent({
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+ type: "resume"
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+ });
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  this.compositions.forEach(function(composition) {
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  composition.resume();
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  });
@@ -35889,7 +35899,7 @@ setMaxSpriteMeshItemCount(8);
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  */ Mesh.create = function(engine, props) {
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  return new ThreeMesh(engine, props);
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  };
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- var version = "2.6.0-alpha.1";
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+ var version = "2.6.0-beta.0";
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  logger.info("THREEJS plugin version: " + version + ".");
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  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };