@galacean/effects-threejs 2.6.0-alpha.0 → 2.6.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +149 -77
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +149 -78
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.6.0-alpha.
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* Version: v2.6.0-alpha.1
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*/
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import * as THREE from 'three';
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@@ -1075,8 +1075,7 @@ function _inherits(subClass, superClass) {
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JSONSceneVersion["3_1"] = "3.1";
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JSONSceneVersion["3_2"] = "3.2";
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JSONSceneVersion["3_3"] = "3.3";
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-
JSONSceneVersion["
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-
JSONSceneVersion["LATEST"] = "3.4";
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JSONSceneVersion["LATEST"] = "3.3";
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})(JSONSceneVersion || (JSONSceneVersion = {}));
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/*********************************************/ /* 元素属性参数类型 */ /*********************************************/ /**
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@@ -1725,6 +1724,7 @@ var NodeDataType;
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NodeDataType["AnimationClipNodeData"] = "AnimationClipNodeData";
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NodeDataType["BlendNodeData"] = "BlendNodeData";
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NodeDataType["ApplyAdditiveNodeData"] = "ApplyAdditiveNodeData";
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NodeDataType["LayerBlendNodeData"] = "LayerBlendNodeData";
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NodeDataType["StateMachineNodeData"] = "StateMachineNodeData";
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NodeDataType["TransitionNodeData"] = "TransitionNodeData";
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NodeDataType["StateNodeData"] = "StateNodeData";
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@@ -4191,6 +4191,17 @@ var Pose = /*#__PURE__*/ function() {
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this.floatPropertyValues[animatedObjectIndex] = value;
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}
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};
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_proto.copyFrom = function copyFrom(pose) {
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for(var i = 0; i < this.parentSpaceTransforms.length; i++){
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this.parentSpaceTransforms[i].copyFrom(pose.parentSpaceTransforms[i]);
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}
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for(var i1 = 0; i1 < this.colorPropertyValues.length; i1++){
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this.colorPropertyValues[i1].copyFrom(pose.colorPropertyValues[i1]);
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}
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for(var i2 = 0; i2 < this.floatPropertyValues.length; i2++){
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this.floatPropertyValues[i2] = pose.floatPropertyValues[i2];
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}
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};
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return Pose;
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}();
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@@ -4730,6 +4741,109 @@ var ControlParameterTriggerNode = /*#__PURE__*/ function(BoolValueNode) {
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return ControlParameterTriggerNode;
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}(BoolValueNode);
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var LayerBlendNodeData = /*#__PURE__*/ function(GraphNodeData) {
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_inherits(LayerBlendNodeData, GraphNodeData);
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function LayerBlendNodeData() {
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var _this;
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_this = GraphNodeData.apply(this, arguments) || this;
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_this.baseNodeIndex = InvalidIndex;
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_this.layerDatas = [];
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return _this;
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}
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var _proto = LayerBlendNodeData.prototype;
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_proto.instantiate = function instantiate(context) {
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var node = this.createNode(LayerBlendNode, context);
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node.baseLayerNode = context.getNode(this.baseNodeIndex);
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for(var _iterator = _create_for_of_iterator_helper_loose(this.layerDatas), _step; !(_step = _iterator()).done;){
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var layerData = _step.value;
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node.layers.push({
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inputNode: context.getNode(layerData.inputNodeIndex),
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weightValueNode: context.getNode(layerData.weightValueNodeIndex),
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weight: 0
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});
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}
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};
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_proto.load = function load(data) {
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GraphNodeData.prototype.load.call(this, data);
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var _data_baseNodeIndex;
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this.baseNodeIndex = (_data_baseNodeIndex = data.baseNodeIndex) != null ? _data_baseNodeIndex : InvalidIndex;
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if (data.layerDatas) {
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for(var _iterator = _create_for_of_iterator_helper_loose(data.layerDatas), _step; !(_step = _iterator()).done;){
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var layerData = _step.value;
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this.layerDatas.push(_extends({
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inputNodeIndex: InvalidIndex,
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weightValueNodeIndex: InvalidIndex
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}, layerData));
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}
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}
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};
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return LayerBlendNodeData;
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}(GraphNodeData);
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LayerBlendNodeData = __decorate([
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nodeDataClass(NodeDataType.LayerBlendNodeData)
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], LayerBlendNodeData);
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var LayerBlendNode = /*#__PURE__*/ function(PoseNode) {
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_inherits(LayerBlendNode, PoseNode);
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function LayerBlendNode() {
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var _this;
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_this = PoseNode.apply(this, arguments) || this;
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_this.baseLayerNode = null;
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_this.layers = [];
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return _this;
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}
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var _proto = LayerBlendNode.prototype;
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_proto.initializeInternal = function initializeInternal(context) {
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var //-------------------------------------------------------------------------
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_this_baseLayerNode;
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PoseNode.prototype.initializeInternal.call(this, context);
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//-------------------------------------------------------------------------
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this.layerNodeResult = new PoseResult(context.skeleton);
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(_this_baseLayerNode = this.baseLayerNode) == null ? void 0 : _this_baseLayerNode.initialize(context);
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for(var _iterator = _create_for_of_iterator_helper_loose(this.layers), _step; !(_step = _iterator()).done;){
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var layer = _step.value;
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var _layer_inputNode, _layer_weightValueNode;
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(_layer_inputNode = layer.inputNode) == null ? void 0 : _layer_inputNode.initialize(context);
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(_layer_weightValueNode = layer.weightValueNode) == null ? void 0 : _layer_weightValueNode.initialize(context);
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}
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};
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_proto.shutdownInternal = function shutdownInternal(context) {
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var _this_baseLayerNode;
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(_this_baseLayerNode = this.baseLayerNode) == null ? void 0 : _this_baseLayerNode.shutdown(context);
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for(var _iterator = _create_for_of_iterator_helper_loose(this.layers), _step; !(_step = _iterator()).done;){
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var layer = _step.value;
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var _layer_inputNode, _layer_weightValueNode;
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(_layer_inputNode = layer.inputNode) == null ? void 0 : _layer_inputNode.shutdown(context);
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(_layer_weightValueNode = layer.weightValueNode) == null ? void 0 : _layer_weightValueNode.shutdown(context);
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}
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PoseNode.prototype.shutdownInternal.call(this, context);
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};
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_proto.evaluate = function evaluate(context, result) {
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if (!(this.baseLayerNode && this.baseLayerNode.isValid())) {
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return result;
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}
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this.markNodeActive(context);
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this.previousTime = this.baseLayerNode.getCurrentTime();
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result = this.baseLayerNode.evaluate(context, result);
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this.currentTime = this.baseLayerNode.getCurrentTime();
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this.duration = this.baseLayerNode.getDuration();
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this.updateLayers(context, result);
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return result;
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};
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_proto.updateLayers = function updateLayers(context, result) {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.layers), _step; !(_step = _iterator()).done;){
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var layer = _step.value;
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if (layer.inputNode && layer.weightValueNode) {
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this.layerNodeResult.pose.copyFrom(result.pose);
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layer.inputNode.evaluate(context, this.layerNodeResult);
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var layerWeight = layer.weightValueNode.getValue(context);
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Blender.localBlend(result.pose, this.layerNodeResult.pose, layerWeight, result.pose);
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}
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}
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return result;
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};
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return LayerBlendNode;
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}(PoseNode);
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var EqualNodeData = /*#__PURE__*/ function(GraphNodeData) {
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_inherits(EqualNodeData, GraphNodeData);
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function EqualNodeData() {
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@@ -15177,8 +15291,7 @@ var singleSplits = [
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* 设置当前图层的颜色
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* @since 2.5.0
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*/ function set(value) {
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this.
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this.material.setColor("_Color", this._color);
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this.setColor(value);
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}
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}
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]);
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if (BezierMap[str]) {
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bezEasing = BezierMap[str];
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} else {
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if (decimalEqual(valueInterval, 0)) {
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bezEasing = new BezierEasing();
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} else {
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bezEasing = new BezierEasing(x1, y1, x2, y2);
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}
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BezierMap[str] = bezEasing;
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}
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return {
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return transformData;
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};
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_proto.fromData = function fromData(data) {
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var
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var transformProps = {};
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transformProps.position = new Vector3().copyFrom(data.position);
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//@ts-expect-error
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if (data.quat) {
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//@ts-expect-error
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transformProps.quat = new Quaternion(data.quat.x, data.quat.y, data.quat.z, data.quat.w);
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} else {
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transformProps.rotation = new Euler(data.eulerHint.x, data.eulerHint.y, data.eulerHint.z);
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}
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transformProps.scale = new Vector3().copyFrom(data.scale);
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if (data.size) {
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transformProps.size = new Vector2().copyFrom(data.size);
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}
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if (data.anchor) {
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transformProps.anchor = new Vector2().copyFrom(data.anchor);
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}
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this.setTransform(transformProps);
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};
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_proto.dispose = function dispose() {};
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_proto.updateTRSCache = function updateTRSCache() {
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_proto.setVisible = function setVisible(visible) {
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this.renderer.setVisible(visible);
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};
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_proto.setOpacity = function setOpacity(opacity) {
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var _material_getVector4;
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var material = this.renderer.particleMesh.mesh.material;
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var geometry = this.renderer.particleMesh.mesh.geometry;
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var originalColor = ((_material_getVector4 = material.getVector4("uOpacityOverLifetimeValue")) == null ? void 0 : _material_getVector4.toArray()) || [
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];
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material.setVector4("uOpacityOverLifetimeValue", new Vector4(originalColor[0], originalColor[1], originalColor[2], opacity));
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var data = geometry.getAttributeData("aColor") || [];
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for(var i = 0; i < data.length; i += 32){
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data[i * 8 + 7] = opacity;
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}
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};
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/**
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* @internal
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*/ _proto.setColor = function setColor(r, g, b, a) {
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var _material_getVector4;
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var material = this.renderer.particleMesh.mesh.material;
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var geometry = this.renderer.particleMesh.mesh.geometry;
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var originalColor = ((_material_getVector4 = material.getVector4("uOpacityOverLifetimeValue")) == null ? void 0 : _material_getVector4.toArray()) || [
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material.setVector4("uOpacityOverLifetimeValue", new Vector4(originalColor[0], originalColor[1], originalColor[2], a));
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var data = geometry.getAttributeData("aColor") || [];
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for(var i = 0; i < data.length; i += 32){
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data[i * 8 + 4] = r;
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data[i * 8 + 5] = g;
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data[i * 8 + 6] = b;
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data[i * 8 + 7] = a;
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}
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};
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_proto.setParentTransform = function setParentTransform(transform) {};
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_proto.getTextures = function getTextures() {
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return this.renderer.getTextures();
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};
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/**
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* 是否开启后处理
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*/ _this.postProcessingEnabled = false;
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// TODO: 待优化
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_this.assigned = false;
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/**
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* 销毁状态位
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*/ _this.destroyed = false;
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@@ -23818,7 +23906,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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aspect: width / height
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}));
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_this.url = scene.url;
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_this.assigned = true;
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_this.interactive = true;
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_this.handleItemMessage = handleItemMessage;
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_this.createRenderFrame();
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@@ -23998,7 +24085,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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* 合成更新,针对所有 item 的更新
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* @param deltaTime - 更新的时间步长
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*/ _proto.update = function update(deltaTime) {
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if (
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if (this.getPaused()) {
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return;
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}
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// scene VFXItem components lifetime function.
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@@ -24631,10 +24718,13 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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* @param {number} b
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* @param {number} a
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* @internal
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+
* @deprecated 2.6.0 Please use `Component.setColor` instead
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*/ _proto.setColor = function setColor(r, g, b, a) {};
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/**
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* 设置元素的透明度
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* @param opacity - 透明度值,范围 [0,1]
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+
* @internal
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|
+
* @deprecated 2.6.0 Please use `Component.setColor` instead
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*/ _proto.setOpacity = function setOpacity(opacity) {};
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/**
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* 激活或停用 VFXItem
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@@ -24837,27 +24927,8 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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this.id = id.toString(); // TODO 老数据 id 是 number,需要转换
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this.name = name;
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this.start = delay ? delay : this.start;
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-
var transformProps = {};
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if (transform) {
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24842
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-
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-
// FIXME: transform.rotation待删除
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|
-
//@ts-expect-error
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|
-
if (transform.quat) {
|
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24846
|
-
//@ts-expect-error
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|
-
transformProps.quat = new Quaternion(transform.quat.x, transform.quat.y, transform.quat.z, transform.quat.w);
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|
-
} else {
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-
var _transform_eulerHint;
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|
-
//@ts-expect-error
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-
transformProps.rotation = new Euler().copyFrom((_transform_eulerHint = transform.eulerHint) != null ? _transform_eulerHint : transform.rotation);
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-
}
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24853
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-
transformProps.scale = new Vector3().copyFrom(transform.scale);
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24854
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-
if (transform.size) {
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-
transformProps.size = new Vector2().copyFrom(transform.size);
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24856
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-
}
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-
if (transform.anchor) {
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24858
|
-
transformProps.anchor = new Vector2().copyFrom(transform.anchor);
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-
}
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|
-
this.transform.setTransform(transformProps);
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+
this.transform.fromData(transform);
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}
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|
this.transform.name = this.name;
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this.transform.engine = this.engine;
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@@ -30966,7 +31037,7 @@ function getStandardSpriteContent(sprite, transform) {
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return ret;
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}
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-
var version$2 = "2.6.0-alpha.
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+
var version$2 = "2.6.0-alpha.1";
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var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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var standardVersion = /^(\d+)\.(\d+)$/;
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var reverseParticle = false;
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|
@@ -34216,7 +34287,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
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34216
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registerPlugin("particle", ParticleLoader, VFXItem);
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registerPlugin("cal", CalculateLoader, VFXItem);
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registerPlugin("interact", InteractLoader, VFXItem);
|
|
34219
|
-
var version$1 = "2.6.0-alpha.
|
|
34290
|
+
var version$1 = "2.6.0-alpha.1";
|
|
34220
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|
logger.info("Core version: " + version$1 + ".");
|
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34221
34292
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|
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|
var _obj;
|
|
@@ -35818,8 +35889,8 @@ setMaxSpriteMeshItemCount(8);
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|
|
35818
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|
*/ Mesh.create = function(engine, props) {
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|
35819
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|
return new ThreeMesh(engine, props);
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|
35820
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|
};
|
|
35821
|
-
var version = "2.6.0-alpha.
|
|
35892
|
+
var version = "2.6.0-alpha.1";
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|
35822
35893
|
logger.info("THREEJS plugin version: " + version + ".");
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|
35823
35894
|
|
|
35824
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
35895
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
35825
35896
|
//# sourceMappingURL=index.mjs.map
|