@galacean/effects-threejs 2.5.0-alpha.2 → 2.5.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +34 -27
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +34 -27
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* Description: Galacean Effects runtime threejs plugin for the web
|
|
4
4
|
* Author: Ant Group CO., Ltd.
|
|
5
5
|
* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
|
|
6
|
-
* Version: v2.5.0-alpha.
|
|
6
|
+
* Version: v2.5.0-alpha.4
|
|
7
7
|
*/
|
|
8
8
|
|
|
9
9
|
import * as THREE from 'three';
|
|
@@ -12869,25 +12869,47 @@ var singleSplits = [
|
|
|
12869
12869
|
};
|
|
12870
12870
|
this.configureMaterial(this.renderer);
|
|
12871
12871
|
if (baseRenderComponentData.geometry) {
|
|
12872
|
-
|
|
12872
|
+
var baseGeometry = this.engine.findObject(baseRenderComponentData.geometry);
|
|
12873
12873
|
var uvTransform = baseRenderComponentData.splits && !baseRenderComponentData.textureSheetAnimation ? baseRenderComponentData.splits[0] : singleSplits[0];
|
|
12874
12874
|
var x = uvTransform[0];
|
|
12875
12875
|
var y = uvTransform[1];
|
|
12876
12876
|
var isRotate90 = uvTransform[4];
|
|
12877
12877
|
var width = isRotate90 ? uvTransform[3] : uvTransform[2];
|
|
12878
12878
|
var height = isRotate90 ? uvTransform[2] : uvTransform[3];
|
|
12879
|
-
var
|
|
12880
|
-
var
|
|
12881
|
-
|
|
12879
|
+
var angle = isRotate90 === 0 ? 0 : -Math.PI / 2;
|
|
12880
|
+
var aUV = baseGeometry.getAttributeData("aUV");
|
|
12881
|
+
var aPos = baseGeometry.getAttributeData("aPos");
|
|
12882
|
+
var indices = baseGeometry.getIndexData();
|
|
12883
|
+
var tempPosition = [
|
|
12884
|
+
0,
|
|
12885
|
+
0
|
|
12886
|
+
];
|
|
12887
|
+
if (aUV && aPos && indices) {
|
|
12882
12888
|
var vertexCount = aUV.length / 2;
|
|
12883
12889
|
for(var i = 0; i < vertexCount; i++){
|
|
12884
12890
|
var positionOffset = i * 3;
|
|
12885
12891
|
var uvOffset = i * 2;
|
|
12886
12892
|
var positionX = aPos[positionOffset];
|
|
12887
12893
|
var positionY = aPos[positionOffset + 1];
|
|
12888
|
-
|
|
12889
|
-
|
|
12894
|
+
tempPosition[0] = positionX;
|
|
12895
|
+
tempPosition[1] = positionY;
|
|
12896
|
+
rotateVec2(tempPosition, tempPosition, angle);
|
|
12897
|
+
aUV[uvOffset] = (tempPosition[0] + 0.5) * width + x;
|
|
12898
|
+
aUV[uvOffset + 1] = (tempPosition[1] + 0.5) * height + y;
|
|
12890
12899
|
}
|
|
12900
|
+
this.geometry.setAttributeData("aPos", aPos.slice());
|
|
12901
|
+
this.geometry.setAttributeData("aUV", aUV.slice());
|
|
12902
|
+
this.geometry.setIndexData(indices.slice());
|
|
12903
|
+
this.geometry.setDrawCount(indices.length);
|
|
12904
|
+
}
|
|
12905
|
+
this.geometry.subMeshes.length = 0;
|
|
12906
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(baseGeometry.subMeshes), _step; !(_step = _iterator()).done;){
|
|
12907
|
+
var subMesh = _step.value;
|
|
12908
|
+
this.geometry.subMeshes.push({
|
|
12909
|
+
offset: subMesh.offset,
|
|
12910
|
+
indexCount: subMesh.indexCount,
|
|
12911
|
+
vertexCount: subMesh.vertexCount
|
|
12912
|
+
});
|
|
12891
12913
|
}
|
|
12892
12914
|
} else {
|
|
12893
12915
|
this.geometry = this.defaultGeometry;
|
|
@@ -21246,7 +21268,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21246
21268
|
/**
|
|
21247
21269
|
* 合成暂停/播放 标识
|
|
21248
21270
|
*/ _this.paused = false;
|
|
21249
|
-
_this.lastVideoUpdateTime = 0;
|
|
21250
21271
|
_this.isEndCalled = false;
|
|
21251
21272
|
_this._textures = [];
|
|
21252
21273
|
var _props_reusable = props.reusable, reusable = _props_reusable === void 0 ? false : _props_reusable, _props_speed = props.speed, speed = _props_speed === void 0 ? 1 : _props_speed, _props_baseRenderOrder = props.baseRenderOrder, baseRenderOrder = _props_baseRenderOrder === void 0 ? 0 : _props_baseRenderOrder, renderer = props.renderer, event = props.event, width = props.width, height = props.height, handleItemMessage = props.handleItemMessage;
|
|
@@ -21488,7 +21509,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21488
21509
|
var previousCompositionTime = this.time;
|
|
21489
21510
|
this.updateCompositionTime(deltaTime * this.speed / 1000);
|
|
21490
21511
|
var deltaTimeInMs = (this.time - previousCompositionTime) * 1000;
|
|
21491
|
-
this.updateVideo();
|
|
21492
21512
|
// 更新 model-tree-plugin
|
|
21493
21513
|
this.updatePluginLoaders(deltaTimeInMs);
|
|
21494
21514
|
this.sceneTicking.update.tick(deltaTimeInMs);
|
|
@@ -21522,20 +21542,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21522
21542
|
}
|
|
21523
21543
|
};
|
|
21524
21544
|
/**
|
|
21525
|
-
* 更新视频数据到纹理
|
|
21526
|
-
* @override
|
|
21527
|
-
*/ _proto.updateVideo = function updateVideo() {
|
|
21528
|
-
var now = performance.now();
|
|
21529
|
-
// 视频固定30帧更新
|
|
21530
|
-
if (now - this.lastVideoUpdateTime > 33) {
|
|
21531
|
-
var _this_textures;
|
|
21532
|
-
((_this_textures = this.textures) != null ? _this_textures : []).forEach(function(tex) {
|
|
21533
|
-
return tex == null ? void 0 : tex.uploadCurrentVideoFrame();
|
|
21534
|
-
});
|
|
21535
|
-
this.lastVideoUpdateTime = now;
|
|
21536
|
-
}
|
|
21537
|
-
};
|
|
21538
|
-
/**
|
|
21539
21545
|
* 更新相机
|
|
21540
21546
|
* @override
|
|
21541
21547
|
*/ _proto.updateCamera = function updateCamera() {
|
|
@@ -22795,6 +22801,7 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
22795
22801
|
_this.engine.renderErrors.add(e);
|
|
22796
22802
|
});
|
|
22797
22803
|
}
|
|
22804
|
+
this.renderer.texture.uploadCurrentVideoFrame();
|
|
22798
22805
|
}
|
|
22799
22806
|
if (ta) {
|
|
22800
22807
|
var _this_material_getVector4;
|
|
@@ -26808,10 +26815,10 @@ var SerializationHelper = /*#__PURE__*/ function() {
|
|
|
26808
26815
|
}
|
|
26809
26816
|
var _proto = AssetLoader.prototype;
|
|
26810
26817
|
_proto.loadGUID = function loadGUID(dataPath) {
|
|
26811
|
-
var guid = dataPath.id;
|
|
26812
26818
|
if (!dataPath) {
|
|
26813
26819
|
return null;
|
|
26814
26820
|
}
|
|
26821
|
+
var guid = dataPath.id;
|
|
26815
26822
|
var effectsObjectData = this.findData(guid);
|
|
26816
26823
|
var effectsObject;
|
|
26817
26824
|
if (!effectsObjectData) {
|
|
@@ -28391,7 +28398,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
28391
28398
|
return ret;
|
|
28392
28399
|
}
|
|
28393
28400
|
|
|
28394
|
-
var version$2 = "2.5.0-alpha.
|
|
28401
|
+
var version$2 = "2.5.0-alpha.4";
|
|
28395
28402
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
28396
28403
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
28397
28404
|
var reverseParticle = false;
|
|
@@ -31641,7 +31648,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
31641
31648
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
31642
31649
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
31643
31650
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
31644
|
-
var version$1 = "2.5.0-alpha.
|
|
31651
|
+
var version$1 = "2.5.0-alpha.4";
|
|
31645
31652
|
logger.info("Core version: " + version$1 + ".");
|
|
31646
31653
|
|
|
31647
31654
|
var _obj;
|
|
@@ -33243,7 +33250,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
33243
33250
|
*/ Mesh.create = function(engine, props) {
|
|
33244
33251
|
return new ThreeMesh(engine, props);
|
|
33245
33252
|
};
|
|
33246
|
-
var version = "2.5.0-alpha.
|
|
33253
|
+
var version = "2.5.0-alpha.4";
|
|
33247
33254
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
33248
33255
|
|
|
33249
33256
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|